1. Now then. We march on Arianrhod, as planned.
  2. With House Rowe's military might crippled, [cdb]seizing the fortress should be a somewhat [cdb]simpler matter.
  3. The Silver Maiden... Can we really take it?
  4. You saw how many troops they've already lost. Just plain math'll tell you there can't be that many [cdb]of them left back at the fortress.
  5. At least, I sure hope not.
  6. And I am sure Houses Charon and Geraint would [cdb]be willing to lend us a few squadrons in return for [cdb]the aid we provided them.
  7. Agreed, and their militaries are both formidable [cdb]indeed. I'll have to factor their support into our [cdb]strategies moving forward.
  8. And what of you, Ashe? Will you be joining the fight [cdb]at Arianrhod?
  9. I... Yes, I will. Though I do appreciate the concern, Your Majesty.
  10. As long as you're sure you can handle it. Do not [cdb]hesitate to retreat if it becomes too much for you.
  11. House Rowe's forces aside, we now have the added [cdb]threat of Jeralt and his mercenary band to [cdb]contend with.
  12. The very same mercenary band you had been looking [cdb]for, is it not?
  13. Yeah. One of them in particular, a warrior known as [cdb]the Ashen Demon, who felled my entire company [cdb]back before I met you.
  14. Yeah. One of them in particular, a warrior known as [cdb]the Ashen Demon. Felled my entire company back [cdb]before I met you.
  15. Not sure I'm looking for revenge exactly, but I do [cdb]wanna surpass them, no matter what it takes.
  16. Not sure I'm looking for revenge exactly, but I do [cdb]wanna surpass them, no matter what it takes.
  17. I see. This is the first I'm hearing of it.
  18. Sorry, I wasn't really trying to hide it or anything. Just never came up, I guess.
  19. Sorry, I wasn't really trying to hide it or anything. Just never came up, I guess.
  20. I believe I understand. Overcoming Jeralt and his [cdb]mercenaries is what drives you in life.
  21. Yeah, you could say that. It's the closest thing to a [cdb]goal I have, for sure.
  22. Yeah, you could say that. It's the closest thing to a [cdb]goal I have, for sure.
  23. ...
  24. In any case, those people cannot be taken lightly. I'd like to avoid crossing blades with them as much [cdb]as we can.
  25. Though we'll likely encounter them sooner rather [cdb]than later. Imperial forces are still encamped in the [cdb]former Arundel territory, after all.
  26. Right. We'd better be ready for anything.
  27. Right. We'd better be ready for anything.
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1
LoadCharactersEvent (110, 3, 14, 15, 18, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 0, 1, 5, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 3, 14, 15, 18, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
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5
UnkEvent 78(14, 15, 17, 18, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
6
CheckRecruitmentEvent (0, 0, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
CheckRecruitmentEvent (1, 0, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
CheckRecruitmentEvent (2, 0, 17, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 26(14, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
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11
TalkEvent (3, 0, 0, 0, 4193, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now then. We march on Arianrhod, as planned.
12
TalkEvent (3, 1, 2400, 0, 4194, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # With House Rowe's military might crippled, [cdb]seizing the fortress should be a somewhat [cdb]simpler matter.
13
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (17, 2, 2411, 3, 4195, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Silver Maiden... Can we really take it?
16
IfEvent (3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
18
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (15, 3, 2403, 0, 4196, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You saw how many troops they've already lost. Just plain math'll tell you there can't be that many [cdb]of them left back at the fortress.
23
UnkEvent 91(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (15, 4, NULL, 0, 4197, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# At least, I sure hope not.
25
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26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
30
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (18, 5, 0, 0, 4198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And I am sure Houses Charon and Geraint would [cdb]be willing to lend us a few squadrons in return for [cdb]the aid we provided them.
33
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (3, 6, 2400, 0, 4199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Agreed, and their militaries are both formidable [cdb]indeed. I'll have to factor their support into our [cdb]strategies moving forward.
38
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
41
UnkEvent 26(1, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (3, 7, NULL, 0, 4200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And what of you, Ashe? Will you be joining the fight [cdb]at Arianrhod?
47
TalkEvent (14, 8, 2400, 3, 4201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I... Yes, I will. Though I do appreciate the concern, Your Majesty.
48
TalkEvent (3, 9, 2403, 3, 4202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# As long as you're sure you can handle it. Do not [cdb]hesitate to retreat if it becomes too much for you.
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 54(110, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (3, 10, 2405, 0, 4203, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # House Rowe's forces aside, we now have the added [cdb]threat of Jeralt and his mercenary band to [cdb]contend with.
56
TalkEvent (3, 11, 2407, 0, 4204, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The very same mercenary band you had been looking [cdb]for, is it not?
58
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
59
TalkEvent (110, 12, 2400, 3, 4205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah. One of them in particular, a warrior known as [cdb]the Ashen Demon, who felled my entire company [cdb]back before I met you.
60
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (111, 13, 2400, 3, 4206, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah. One of them in particular, a warrior known as [cdb]the Ashen Demon. Felled my entire company back [cdb]before I met you.
62
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 91(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
65
TalkEvent (110, 14, 0, 2, 4207, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not sure I'm looking for revenge exactly, but I do [cdb]wanna surpass them, no matter what it takes.
66
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (111, 15, 0, 2, 4208, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not sure I'm looking for revenge exactly, but I do [cdb]wanna surpass them, no matter what it takes.
68
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 54(110, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (3, 16, 0, 0, 4209, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I see. This is the first I'm hearing of it.
73
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(2, 600, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
76
TalkEvent (110, 17, 2403, 0, 4210, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sorry, I wasn't really trying to hide it or anything. Just never came up, I guess.
77
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (111, 18, 2403, 0, 4211, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sorry, I wasn't really trying to hide it or anything. Just never came up, I guess.
79
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (3, 19, 0, 0, 4212, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I believe I understand. Overcoming Jeralt and his [cdb]mercenaries is what drives you in life.
82
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 102(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
86
TalkEvent (110, 20, 0, 0, 4213, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, you could say that. It's the closest thing to a [cdb]goal I have, for sure.
87
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (111, 21, 0, 0, 4214, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, you could say that. It's the closest thing to a [cdb]goal I have, for sure.
89
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (140, 22, 0, 0, 940, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
91
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (3, 23, 2458, 0, 4215, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In any case, those people cannot be taken lightly. I'd like to avoid crossing blades with them as much [cdb]as we can.
93
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (3, 24, 2459, 2, 4216, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Though we'll likely encounter them sooner rather [cdb]than later. Imperial forces are still encamped in the [cdb]former Arundel territory, after all.
97
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
98
TalkEvent (110, 25, 2400, 0, 4217, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right. We'd better be ready for anything.
99
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (111, 26, 2400, 0, 4218, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right. We'd better be ready for anything.
101
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 15 17 18 NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 17 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 4193 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Now then. We march on Arianrhod, as planned.
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 2400 0 4194 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
With House Rowe's military might crippled, seizing the fortress should be a somewhat simpler matter.
UnkEvent (30) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 2411 3 4195 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
The Silver Maiden... Can we really take it?
IfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 2 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 17 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 2403 0 4196 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
You saw how many troops they've already lost. Just plain math'll tell you there can't be that many of them left back at the fortress.
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 NULL 0 4197 1 0 0 0 0 0 0 0 0 0
link Sylvain volume_up
At least, I sure hope not.
ElseEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 4198 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
And I am sure Houses Charon and Geraint would be willing to lend us a few squadrons in return for the aid we provided them.
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 2400 0 4199 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Agreed, and their militaries are both formidable indeed. I'll have to factor their support into our strategies moving forward.
ElseEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 1 45 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 1 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 NULL 0 4200 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
And what of you, Ashe? Will you be joining the fight at Arianrhod?
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 8 2400 3 4201 1 0 0 0 0 0 0 0 0 0
link Ashe volume_up
I... Yes, I will. Though I do appreciate the concern, Your Majesty.
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 2403 3 4202 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
As long as you're sure you can handle it. Do not hesitate to retreat if it becomes too much for you.
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 3 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 2405 0 4203 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
House Rowe's forces aside, we now have the added threat of Jeralt and his mercenary band to contend with.
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 2407 0 4204 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
The very same mercenary band you had been looking for, is it not?
PanCameraEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 4 2 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2400 3 4205 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah. One of them in particular, a warrior known as the Ashen Demon, who felled my entire company back before I met you.
ElseEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2400 3 4206 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah. One of them in particular, a warrior known as the Ashen Demon. Felled my entire company back before I met you.
EndIfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 0 2 4207 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Not sure I'm looking for revenge exactly, but I do wanna surpass them, no matter what it takes.
ElseEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 0 2 4208 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Not sure I'm looking for revenge exactly, but I do wanna surpass them, no matter what it takes.
EndIfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 0 0 4209 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
I see. This is the first I'm hearing of it.
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2403 0 4210 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sorry, I wasn't really trying to hide it or anything. Just never came up, I guess.
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2403 0 4211 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sorry, I wasn't really trying to hide it or anything. Just never came up, I guess.
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 0 0 4212 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
I believe I understand. Overcoming Jeralt and his mercenaries is what drives you in life.
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 0 0 4213 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, you could say that. It's the closest thing to a goal I have, for sure.
ElseEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 0 0 4214 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, you could say that. It's the closest thing to a goal I have, for sure.
EndIfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 22 0 0 940 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
...
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 2458 0 4215 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
In any case, those people cannot be taken lightly. I'd like to avoid crossing blades with them as much as we can.
UnkEvent (91) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 2459 2 4216 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Though we'll likely encounter them sooner rather than later. Imperial forces are still encamped in the former Arundel territory, after all.
PanCameraEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 4 2 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2400 0 4217 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Right. We'd better be ready for anything.
ElseEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2400 0 4218 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Right. We'd better be ready for anything.
EndIfEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0