1. 那么……就照之前的计划, 向阿里安罗德进军吧。
  2. 我们已经重创洛贝家的军队, 想必能轻松占领吧。
  3. “白银的少女”阿里安罗德啊…… 我们能顺利攻陷吗?
  4. 对方派出了这么多兵力, 恐怕城内剩不了多少守军。
  5. 不过这只是我乐观的推测……
  6. 我们成功救援了卡隆家和格莱茵特家, 应该能找他们借兵吧。
  7. 没错,他们的战力十分宝贵, 必须纳入今后的战略。
  8. 亚修……到了阿里安罗德, 你也愿意和我们一同奋战吗?
  9. 啊……当、当然! 谢谢陛下顾虑我的心情。
  10. 别太勉强了…… 痛苦的时候就该好好休息。
  11. 不过,先不管洛贝家的军队, 我更在意的是杰拉尔特佣兵团。
  12. [HERO_MF],我没记错的话, 那就是你一直想找的佣兵团吧。
  13. 嗯,我之前的佣兵团 被他们的佣兵“灰色恶魔”给打败了……
  14. 嗯,我之前的佣兵团 被他们的佣兵“灰色恶魔”给打败了……
  15. 倒也不是为了悼念死去的同伴, 只是我想变得比那家伙更强。
  16. 倒也不是为了悼念死去的同伴, 只是我想变得比那个人更强。
  17. 这样啊……我还是第一次听你说。
  18. 我也不是有意隐瞒, 只是这种事没必要到处跟人说。
  19. 我也不是有意隐瞒, 只是这种事没必要到处跟人说。
  20. 你的使命…… 就是超越杰拉尔特佣兵团,对吧。
  21. 使命? 没错,那就是我的目标。
  22. 使命? 是的,那就是我的目标。
  23. ……
  24. 杰拉尔特佣兵团实力强劲, 我想尽可能避免和他们交战……
  25. 但帝国军还驻扎在旧亚兰德尔领内, 恐怕近期内会跟他们再度交手。
  26. 嗯……我明白。 必须谨慎应对。
  27. 嗯……我明白。 必须谨慎应对。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 14 15 18 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 1 5 2 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 3 14 15 18 17 NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 15 17 18 NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 17 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 4193 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 2400 0 4194 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 2411 3 4195 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 2 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 17 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 2403 0 4196 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 1 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 NULL 0 4197 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 4198 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 2400 0 4199 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 1 45 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 1 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 NULL 0 4200 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 8 2400 3 4201 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 2403 3 4202 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 3 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 2405 0 4203 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 2407 0 4204 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 4 2 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2400 3 4205 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2400 3 4206 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 0 2 4207 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 0 2 4208 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 0 0 4209 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2403 0 4210 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2403 0 4211 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 0 0 4212 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 0 0 4213 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 0 0 4214 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 22 0 0 940 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 2458 0 4215 1 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 2459 2 4216 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 4 2 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2400 0 4217 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2400 0 4218 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (70, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 3, 14, 15, 18, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 0, 1, 5, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 3, 14, 15, 18, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 78(14, 15, 17, 18, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
6
CheckRecruitmentEvent (0, 0, 14, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
CheckRecruitmentEvent (1, 0, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
CheckRecruitmentEvent (2, 0, 17, 15, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 26(14, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (3, 0, 0, 0, 4193, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那么……就照之前的计划, 向阿里安罗德进军吧。
12
TalkEvent (3, 1, 2400, 0, 4194, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们已经重创洛贝家的军队, 想必能轻松占领吧。
13
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (17, 2, 2411, 3, 4195, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # “白银的少女”阿里安罗德啊…… 我们能顺利攻陷吗?
16
IfEvent (3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
18
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (15, 3, 2403, 0, 4196, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 对方派出了这么多兵力, 恐怕城内剩不了多少守军。
23
UnkEvent 91(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (15, 4, NULL, 0, 4197, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不过这只是我乐观的推测……
25
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
30
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (18, 5, 0, 0, 4198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我们成功救援了卡隆家和格莱茵特家, 应该能找他们借兵吧。
33
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (3, 6, 2400, 0, 4199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没错,他们的战力十分宝贵, 必须纳入今后的战略。
38
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
41
UnkEvent 26(1, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (3, 7, NULL, 0, 4200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 亚修……到了阿里安罗德, 你也愿意和我们一同奋战吗?
47
TalkEvent (14, 8, 2400, 3, 4201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 啊……当、当然! 谢谢陛下顾虑我的心情。
48
TalkEvent (3, 9, 2403, 3, 4202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 别太勉强了…… 痛苦的时候就该好好休息。
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 54(110, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (3, 10, 2405, 0, 4203, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过,先不管洛贝家的军队, 我更在意的是杰拉尔特佣兵团。
56
TalkEvent (3, 11, 2407, 0, 4204, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF],我没记错的话, 那就是你一直想找的佣兵团吧。
58
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
59
TalkEvent (110, 12, 2400, 3, 4205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,我之前的佣兵团 被他们的佣兵“灰色恶魔”给打败了……
60
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (111, 13, 2400, 3, 4206, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,我之前的佣兵团 被他们的佣兵“灰色恶魔”给打败了……
62
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 91(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
65
TalkEvent (110, 14, 0, 2, 4207, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 倒也不是为了悼念死去的同伴, 只是我想变得比那家伙更强。
66
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (111, 15, 0, 2, 4208, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 倒也不是为了悼念死去的同伴, 只是我想变得比那个人更强。
68
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 54(110, 3, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (3, 16, 0, 0, 4209, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这样啊……我还是第一次听你说。
73
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(2, 600, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
76
TalkEvent (110, 17, 2403, 0, 4210, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我也不是有意隐瞒, 只是这种事没必要到处跟人说。
77
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (111, 18, 2403, 0, 4211, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我也不是有意隐瞒, 只是这种事没必要到处跟人说。
79
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (3, 19, 0, 0, 4212, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你的使命…… 就是超越杰拉尔特佣兵团,对吧。
82
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 102(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
86
TalkEvent (110, 20, 0, 0, 4213, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 使命? 没错,那就是我的目标。
87
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (111, 21, 0, 0, 4214, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 使命? 是的,那就是我的目标。
89
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (140, 22, 0, 0, 940, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……
91
UnkEvent 26(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (3, 23, 2458, 0, 4215, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 杰拉尔特佣兵团实力强劲, 我想尽可能避免和他们交战……
93
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (3, 24, 2459, 2, 4216, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但帝国军还驻扎在旧亚兰德尔领内, 恐怕近期内会跟他们再度交手。
97
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
98
TalkEvent (110, 25, 2400, 0, 4217, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯……我明白。 必须谨慎应对。
99
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
TalkEvent (111, 26, 2400, 0, 4218, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯……我明白。 必须谨慎应对。
101
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 15 17 18 NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 14 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 18 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 17 15 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 4193 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
那么……就照之前的计划, 向阿里安罗德进军吧。
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 2400 0 4194 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
我们已经重创洛贝家的军队, 想必能轻松占领吧。
UnkEvent (30) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 2411 3 4195 1 0 0 0 0 0 0 0 0 0
link 雅妮特 volume_up
“白银的少女”阿里安罗德啊…… 我们能顺利攻陷吗?
IfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 2 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 17 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 15 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 3 2403 0 4196 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
对方派出了这么多兵力, 恐怕城内剩不了多少守军。
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 15 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 NULL 0 4197 1 0 0 0 0 0 0 0 0 0
link 希尔凡 volume_up
不过这只是我乐观的推测……
ElseEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 1 45 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 18 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 4198 1 0 0 0 0 0 0 0 0 0
link 英谷莉特 volume_up
我们成功救援了卡隆家和格莱茵特家, 应该能找他们借兵吧。
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 7 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 2400 0 4199 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
没错,他们的战力十分宝贵, 必须纳入今后的战略。
ElseEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 14 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 14 1 45 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 3 1 60 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 7 NULL 0 4200 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
亚修……到了阿里安罗德, 你也愿意和我们一同奋战吗?
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 8 2400 3 4201 1 0 0 0 0 0 0 0 0 0
link 亚修 volume_up
啊……当、当然! 谢谢陛下顾虑我的心情。
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 2403 3 4202 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
别太勉强了…… 痛苦的时候就该好好休息。
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 3 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 2405 0 4203 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
不过,先不管洛贝家的军队, 我更在意的是杰拉尔特佣兵团。
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 11 2407 0 4204 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
[HERO_MF],我没记错的话, 那就是你一直想找的佣兵团吧。
PanCameraEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 4 2 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2400 3 4205 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
嗯,我之前的佣兵团 被他们的佣兵“灰色恶魔”给打败了……
ElseEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2400 3 4206 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
嗯,我之前的佣兵团 被他们的佣兵“灰色恶魔”给打败了……
EndIfEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 0 2 4207 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
倒也不是为了悼念死去的同伴, 只是我想变得比那家伙更强。
ElseEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 0 2 4208 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
倒也不是为了悼念死去的同伴, 只是我想变得比那个人更强。
EndIfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 0 0 4209 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
这样啊……我还是第一次听你说。
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 7 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2403 0 4210 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我也不是有意隐瞒, 只是这种事没必要到处跟人说。
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2403 0 4211 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
我也不是有意隐瞒, 只是这种事没必要到处跟人说。
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 19 0 0 4212 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
你的使命…… 就是超越杰拉尔特佣兵团,对吧。
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 0 0 4213 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
使命? 没错,那就是我的目标。
ElseEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 0 0 4214 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
使命? 是的,那就是我的目标。
EndIfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 22 0 0 940 1 0 0 0 0 0 0 0 0 0
link 拉鲁瓦 volume_up
……
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 2458 0 4215 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
杰拉尔特佣兵团实力强劲, 我想尽可能避免和他们交战……
UnkEvent (91) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 2459 2 4216 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
但帝国军还驻扎在旧亚兰德尔领内, 恐怕近期内会跟他们再度交手。
PanCameraEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 4 2 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2400 0 4217 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
嗯……我明白。 必须谨慎应对。
ElseEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2400 0 4218 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
嗯……我明白。 必须谨慎应对。
EndIfEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0