1. Looks like we made it out in one piece.
  2. Looks like we made it out in one piece.
  3. Are you sure about that? I still have no idea what's [cdb]going on.
  4. Arval—or Epimenides, I suppose—has vanished, [cdb]and we've been returned to where we started.
  5. Perhaps we should just consider this a victory. An ironic one, as we achieved it by working together.
  6. Fair enough. So, what happens now?
  7. I can't speak for Edelgard, but I'm not exactly itching [cdb]to fight you.
  8. Whatever's in store for us, what say we just call a [cdb]truce for now?
  9. I wouldn't have been able to return here had it not [cdb]been for your assistance, as well as Claude's.
  10. Letting you walk away may not be the soundest of [cdb]tactics, but at this point I see no other option.
  11. Agreed. Let's consider all debts paid.
  12. But just to be clear, I crushed you once, and I can do [cdb]so again.
  13. Right... I gotta admit, I never saw any of this coming.
  14. Right... I gotta admit, I never saw any of this coming.
  15. In truth, I can't say I much expected any of this.
  16. Still, it got us talking again, and that's gotta be worth [cdb]something!
  17. Well, I should be off. I hope we can do this again [cdb]sometime—the speaking part, anyway.
  18. In that case, I will depart as well. I'm sure everyone [cdb]must be quite concerned for me by now.
  19. See you both on the other side of this war.
  20. Well, my friend, are you ready to get out of here?
  21. We still have one more enemy to deal with before all [cdb]of this can end. Archbishop Rhea awaits.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
61 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 3 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 1 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 90 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 270 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 3 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967256 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2400 3 7925 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2400 3 7926 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 21)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 2403 3 7927 1 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 7928 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2400 0 7929 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 7930 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 2401 3 8065 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 NULL 0 8066 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 NULL 0 8067 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 3 40 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 NULL 0 8068 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 2400 0 7935 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 2400 0 7936 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 5 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 1 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2411 3 8069 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2411 3 8070 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 2411 3 7939 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 2403 0 7940 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
KenBurnsEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
47 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 1 35 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 2431 0 7941 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2431 0 8071 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 2400 0 8072 1 0 0 0 0 0 0 0 0 0
DelayEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 3 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1000 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 3 30 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 NULL 0 8073 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 0 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 NULL 2 8074 1 0 0 0 0 0 0 0 0 0
0
InitEvent (61, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 3, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 1, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 110, 2, 3, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(110, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(100, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(400, 0, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
14
TalkEvent (110, 0, 2400, 3, 7925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Looks like we made it out in one piece.
15
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (111, 1, 2400, 3, 7926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Looks like we made it out in one piece.
17
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (4, 2, 2403, 3, 7927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Are you sure about that? I still have no idea what's [cdb]going on.
23
UnkEvent 15(77, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (2, 3, 0, 0, 7928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Arval—or Epimenides, I suppose—has vanished, [cdb]and we've been returned to where we started.
29
TalkEvent (2, 4, 2400, 0, 7929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Perhaps we should just consider this a victory. An ironic one, as we achieved it by working together.
30
UnkEvent 26(6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (3, 5, 0, 0, 7930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Fair enough. So, what happens now?
38
UnkEvent 54(3, 4, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(3, 100, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (4, 6, 2401, 3, 8065, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I can't speak for Edelgard, but I'm not exactly itching [cdb]to fight you.
44
TalkEvent (4, 7, NULL, 0, 8066, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whatever's in store for us, what say we just call a [cdb]truce for now?
45
UnkEvent 54(4, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(2, 1000, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (2, 8, NULL, 0, 8067, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I wouldn't have been able to return here had it not [cdb]been for your assistance, as well as Claude's.
55
UnkEvent 54(3, 2, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 27(2, 500, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (2, 9, NULL, 0, 8068, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Letting you walk away may not be the soundest of [cdb]tactics, but at this point I see no other option.
60
UnkEvent 26(1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 31(3, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 27(1, 800, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (3, 10, 2400, 0, 7935, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Agreed. Let's consider all debts paid.
65
TalkEvent (2, 11, 2400, 0, 7936, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But just to be clear, I crushed you once, and I can do [cdb]so again.
66
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
67
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(100, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 27(1, 200, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
75
TalkEvent (110, 12, 2411, 3, 8069, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right... I gotta admit, I never saw any of this coming.
76
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (111, 13, 2411, 3, 8070, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right... I gotta admit, I never saw any of this coming.
78
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 26(0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 135(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (2, 14, 2411, 3, 7939, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In truth, I can't say I much expected any of this.
88
TalkEvent (4, 15, 2403, 0, 7940, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, it got us talking again, and that's gotta be worth [cdb]something!
89
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 102(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(1, 1200, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (3, 16, 2431, 0, 7941, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I should be off. I hope we can do this again [cdb]sometime—the speaking part, anyway.
99
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (2, 17, 2431, 0, 8071, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, I will depart as well. I'm sure everyone [cdb]must be quite concerned for me by now.
102
UnkEvent 26(0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 27(2, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(2, 1200, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (4, 18, 2400, 0, 8072, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # See you both on the other side of this war.
109
LeaveSceneEvent (3, 2, 3, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
111
UnkEvent 162(10, 4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 59(1000, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
TalkEvent (4, 19, NULL, 0, 8073, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, my friend, are you ready to get out of here?
122
TalkEvent (4, 20, NULL, 2, 8074, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We still have one more enemy to deal with before all [cdb]of this can end. Archbishop Rhea awaits.
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967256 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2400 3 7925 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Looks like we made it out in one piece.
ElseEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2400 3 7926 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Looks like we made it out in one piece.
EndIfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 2403 3 7927 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Are you sure about that? I still have no idea what's going on.
UnkEvent (15) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 0 0 7928 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Arval—or Epimenides, I suppose—has vanished, and we've been returned to where we started.
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2400 0 7929 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Perhaps we should just consider this a victory. An ironic one, as we achieved it by working together.
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 7930 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Fair enough. So, what happens now?
LookAtPersonEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 2401 3 8065 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
I can't speak for Edelgard, but I'm not exactly itching to fight you.
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 7 NULL 0 8066 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Whatever's in store for us, what say we just call a truce for now?
UnkEvent (54) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 8 NULL 0 8067 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
I wouldn't have been able to return here had it not been for your assistance, as well as Claude's.
LookAtPersonEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 NULL 0 8068 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Letting you walk away may not be the soundest of tactics, but at this point I see no other option.
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 2400 0 7935 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Agreed. Let's consider all debts paid.
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 11 2400 0 7936 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
But just to be clear, I crushed you once, and I can do so again.
IfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 5 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 1 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2411 3 8069 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Right... I gotta admit, I never saw any of this coming.
ElseEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2411 3 8070 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Right... I gotta admit, I never saw any of this coming.
EndIfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 14 2411 3 7939 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
In truth, I can't say I much expected any of this.
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 15 2403 0 7940 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Still, it got us talking again, and that's gotta be worth something!
UnkEvent (102) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 1 35 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 16 2431 0 7941 1 0 0 0 0 0 0 0 0 0
link Dimitri volume_up
Well, I should be off. I hope we can do this again sometime—the speaking part, anyway.
LookAtPersonEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2431 0 8071 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
In that case, I will depart as well. I'm sure everyone must be quite concerned for me by now.
UnkEvent (26) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 18 2400 0 8072 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
See you both on the other side of this war.
UnkEvent (162) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1000 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 NULL 0 8073 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Well, my friend, are you ready to get out of here?
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 NULL 2 8074 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
We still have one more enemy to deal with before all of this can end. Archbishop Rhea awaits.