1. It's fine, we're fine, everything's fine here. Just gonna [cdb]grab it and run right back out...
  2. Good evening, Annette.
  3. Erk!
  4. Ah! I am so sorry! I didn't mean to startle you.
  5. Oh, Ingrid! It's just you! Sorry about that. Guess I'm a little jumpy right now.
  6. Don't worry, it's fine. But if I may, what are you [cdb]doing out here so late at night?
  7. I forgot my book in the mess hall and came back to [cdb]grab it.
  8. What a coincidence. I was also headed to the mess [cdb]hall to look for something.
  9. Oh, yay! Then we can go together! Seriously, I'd feel [cdb]so much better if you were with me.
  10. Not entirely sure why that's the case, but OK.
  11. Oh gosh, it's so dark...
  12. Eek! Wh-what was that?! I think it came from the [cdb]grass over there!
  13. Hm? Probably just another night owl. I wonder [cdb]if it's...
  14. Annette, stop! You're going to run into that pile of—
  15. Oww! Who put these crates here?!
  16. Crates. Oh, Annette.
  17. Well, that was quite the ordeal, but we finally made [cdb]it. Thanks, Ingrid.
  18. I'm glad nobody got hurt aside from you and those [cdb]crates. But if I may, Annette, are you...afraid of [cdb]the dark?
  19. Uh, yeah, actually—I've been afraid of it my whole [cdb]life. I'd give anything not to be, but I just can't seem [cdb]to shake it.
  20. What about you, Ingrid? Aren't you scared? I mean, [cdb]a ghost could pop out of anywhere and ghost you!
  21. The dark does not really bother me, no. And as I have [cdb]never seen a ghost, I'm not afraid of them.
  22. But doesn't it scare you to think about it? I mean, [cdb]just imagine some icky dead person riiiising from the [cdb]earth and coming at you with big, chattery teeth!
  23. Certainly we had such stories back home in Galatea. My brothers loved to tell them when I was a child.
  24. But if they were true, we would not be able to walk to [cdb]breakfast without bumping into a horde of the dead.
  25. Huh. Yeah, I suppose that's true... But it's still hard to [cdb]get the idea out of my head.
  26. I personally think it would be wonderful if the dead [cdb]became ghosts and we could see them again.
  27. But when people die, that's it. We can't see or speak [cdb]to them ever again.
  28. Yeah. When someone dies, they're gone forever.
  29. But that's all the more reason to treasure what little [cdb]time we get, right?
  30. Agreed. We have only one life to live, after all.
  31. In that case, I'm going to walk back all by myself!
  32. Are you sure? We went through quite the struggle [cdb]just to make it here.
  33. If I want to conquer my fears, I'd better do it while I'm alive!
  34. The dark is still pretty terrifying, but I'm going to [cdb]push through it.
  35. Heh. I could learn a thing or two from her [cdb]optimism. We only live once... Hm.
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1
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2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 26(6, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
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9
TalkEvent (17, 0, 2402, 2, 14242, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's fine, we're fine, everything's fine here. Just gonna [cdb]grab it and run right back out...
10
EnterSceneEvent (3, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
11
UnkEvent 43(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
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14
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16
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17
TalkEvent (18, 1, NULL, 0, 14243, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Good evening, Annette.
18
TalkEvent (17, 2, 2412, 4, 14244, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Erk!
19
UnkEvent 26(17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
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22
TalkEvent (18, 3, 0, 4, 14245, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah! I am so sorry! I didn't mean to startle you.
25
TalkEvent (17, 4, NULL, 4, 14246, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, Ingrid! It's just you! Sorry about that. Guess I'm a little jumpy right now.
26
TalkEvent (18, 5, 2401, 0, 14247, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't worry, it's fine. But if I may, what are you [cdb]doing out here so late at night?
27
UnkEvent 26(4, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (17, 6, 2411, 3, 14248, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I forgot my book in the mess hall and came back to [cdb]grab it.
29
UnkEvent 26(17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (18, 7, 2403, 0, 14249, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What a coincidence. I was also headed to the mess [cdb]hall to look for something.
33
UnkEvent 26(18, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(500, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(3, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (17, 8, 2410, 3, 14250, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, yay! Then we can go together! Seriously, I'd feel [cdb]so much better if you were with me.
38
UnkEvent 26(2, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (18, 9, 0, 4, 14251, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not entirely sure why that's the case, but OK.
46
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 7(0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (17, 10, 0, 3, 14252, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh gosh, it's so dark...
51
PlaySoundEffectEvent (1114, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (17, 11, NULL, 4, 14253, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Eek! Wh-what was that?! I think it came from the [cdb]grass over there!
54
TalkEvent (18, 12, 0, 0, 14254, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm? Probably just another night owl. I wonder [cdb]if it's...
55
PlaySoundEffectEvent (1128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (18, 13, NULL, 4, 14255, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Annette, stop! You're going to run into that pile of—
58
PlaySoundEffectEvent (1129, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (17, 14, 0, 3, 14256, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oww! Who put these crates here?!
61
TalkEvent (18, 15, 0, 4, 14257, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Crates. Oh, Annette.
62
LeaveSceneEvent (0, 17, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
64
EnterSceneEvent (0, 17, 18, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
65
UnkEvent 26(3, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (17, 16, 2402, 1, 14258, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, that was quite the ordeal, but we finally made [cdb]it. Thanks, Ingrid.
69
UnkEvent 26(1, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (18, 17, 2400, 3, 14259, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm glad nobody got hurt aside from you and those [cdb]crates. But if I may, Annette, are you...afraid of [cdb]the dark?
71
UnkEvent 26(18, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(500, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(3, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (17, 18, 0, 3, 14260, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, yeah, actually—I've been afraid of it my whole [cdb]life. I'd give anything not to be, but I just can't seem [cdb]to shake it.
77
UnkEvent 26(16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (17, 19, 2403, 3, 14261, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What about you, Ingrid? Aren't you scared? I mean, [cdb]a ghost could pop out of anywhere and ghost you!
80
UnkEvent 26(17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (18, 20, 2405, 0, 14262, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The dark does not really bother me, no. And as I have [cdb]never seen a ghost, I'm not afraid of them.
84
UnkEvent 26(4, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (17, 21, 2411, 3, 14263, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But doesn't it scare you to think about it? I mean, [cdb]just imagine some icky dead person riiiising from the [cdb]earth and coming at you with big, chattery teeth!
86
UnkEvent 26(17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (18, 22, 2407, 0, 14264, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Certainly we had such stories back home in Galatea. My brothers loved to tell them when I was a child.
90
TalkEvent (18, 23, NULL, 0, 14265, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But if they were true, we would not be able to walk to [cdb]breakfast without bumping into a horde of the dead.
91
UnkEvent 26(18, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(500, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(3, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (17, 24, NULL, 3, 14266, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh. Yeah, I suppose that's true... But it's still hard to [cdb]get the idea out of my head.
97
UnkEvent 59(400, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (18, 25, 0, 1, 14267, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I personally think it would be wonderful if the dead [cdb]became ghosts and we could see them again.
101
TalkEvent (18, 26, 2020, 3, 14268, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But when people die, that's it. We can't see or speak [cdb]to them ever again.
102
UnkEvent 54(18, 17, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 31(3, 400, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (17, 27, 0, 3, 14269, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah. When someone dies, they're gone forever.
111
TalkEvent (17, 28, NULL, 0, 14270, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But that's all the more reason to treasure what little [cdb]time we get, right?
112
UnkEvent 26(1, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (18, 29, 2400, 0, 14271, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Agreed. We have only one life to live, after all.
114
UnkEvent 26(18, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 59(500, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 31(3, 500, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 31(1, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (17, 30, 2402, 1, 14272, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, I'm going to walk back all by myself!
119
UnkEvent 26(17, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(500, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 31(2, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (18, 31, 0, 4, 14273, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Are you sure? We went through quite the struggle [cdb]just to make it here.
123
UnkEvent 26(3, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (17, 32, 2403, 1, 14274, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If I want to conquer my fears, I'd better do it while I'm alive!
126
TalkEvent (17, 33, NULL, 1, 14275, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The dark is still pretty terrifying, but I'm going to [cdb]push through it.
128
LeaveSceneEvent (8, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
133
UnkEvent 59(400, 5, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 27(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
TalkEvent (18, 34, 0, 1, 14276, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Heh. I could learn a thing or two from her [cdb]optimism. We only live once... Hm.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 2402 2 14242 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
It's fine, we're fine, everything's fine here. Just gonna grab it and run right back out...
UnkEvent (43) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 NULL 0 14243 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Good evening, Annette.
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 2412 4 14244 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Erk!
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 3 0 4 14245 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Ah! I am so sorry! I didn't mean to startle you.
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 NULL 4 14246 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Oh, Ingrid! It's just you! Sorry about that. Guess I'm a little jumpy right now.
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 2401 0 14247 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Don't worry, it's fine. But if I may, what are you doing out here so late at night?
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 6 2411 3 14248 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
I forgot my book in the mess hall and came back to grab it.
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 7 2403 0 14249 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
What a coincidence. I was also headed to the mess hall to look for something.
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 8 2410 3 14250 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Oh, yay! Then we can go together! Seriously, I'd feel so much better if you were with me.
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 9 0 4 14251 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Not entirely sure why that's the case, but OK.
UnkEvent (6) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 10 0 3 14252 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Oh gosh, it's so dark...
PlaySoundEffectEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1114 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 11 NULL 4 14253 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Eek! Wh-what was that?! I think it came from the grass over there!
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 12 0 0 14254 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Hm? Probably just another night owl. I wonder if it's...
PlaySoundEffectEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1128 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 13 NULL 4 14255 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Annette, stop! You're going to run into that pile of—
PlaySoundEffectEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1129 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 0 3 14256 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Oww! Who put these crates here?!
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 15 0 4 14257 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Crates. Oh, Annette.
FadeToBlackEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
72 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 16 2402 1 14258 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Well, that was quite the ordeal, but we finally made it. Thanks, Ingrid.
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 18 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 2400 3 14259 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
I'm glad nobody got hurt aside from you and those crates. But if I may, Annette, are you...afraid of the dark?
UnkEvent (26) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 0 3 14260 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
Uh, yeah, actually—I've been afraid of it my whole life. I'd give anything not to be, but I just can't seem to shake it.
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 19 2403 3 14261 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
What about you, Ingrid? Aren't you scared? I mean, a ghost could pop out of anywhere and ghost you!
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 20 2405 0 14262 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
The dark does not really bother me, no. And as I have never seen a ghost, I'm not afraid of them.
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 21 2411 3 14263 1 0 0 0 0 0 0 0 0 0
link Annette volume_up
But doesn't it scare you to think about it? I mean, just imagine some icky dead person riiiising from the earth and coming at you with big, chattery teeth!
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 18 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 22 2407 0 14264 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
Certainly we had such stories back home in Galatea. My brothers loved to tell them when I was a child.
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 23 NULL 0 14265 1 0 0 0 0 0 0 0 0 0
link Ingrid volume_up
But if they were true, we would not be able to walk to breakfast without bumping into a horde of the dead.
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Huh. Yeah, I suppose that's true... But it's still hard to get the idea out of my head.
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I personally think it would be wonderful if the dead became ghosts and we could see them again.
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But when people die, that's it. We can't see or speak to them ever again.
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Yeah. When someone dies, they're gone forever.
TalkEvent (index: 111)
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But that's all the more reason to treasure what little time we get, right?
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Agreed. We have only one life to live, after all.
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In that case, I'm going to walk back all by myself!
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Are you sure? We went through quite the struggle just to make it here.
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If I want to conquer my fears, I'd better do it while I'm alive!
TalkEvent (index: 126)
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The dark is still pretty terrifying, but I'm going to push through it.
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Heh. I could learn a thing or two from her optimism. We only live once... Hm.