1. Hmm. It's sad how we have so few research materials [cdb]here at the base. And in addition...
  2. What luck that we might encounter each another [cdb]at this late hour, Lysithea!
  3. Eeek! Don't scare me like that, Hubert!
  4. You're terrifying enough under normal circumstances, [cdb]let alone when you're creeping about like a spider.
  5. I should hardly think myself any more frightening [cdb]than the disembodied spirit people have reported [cdb]seeing night after night.
  6. A spirit?! Um, so...this spirit was sighted...around [cdb]here, then? Nearby?
  7. Oh yes, quite near to this training center. It is a positively frightful tale.
  8. Just remembered...a thing! Important thing! Biggest! I gotta go, good night, don't follow me!
  9. Positively frightful, I say, them calling my light a "disembodied spirit." Wouldn't you agree?
  10. Heh. Oh dear. She left before I could finish.
  11. Hm, we've barely had any vegetables with our meals [cdb]lately. It's honestly kind of nice...
  12. Huh? What's going on over there?
  13. Then they've not noticed?
  14. Not at all. While preferences vary, there tend to be [cdb]many people who love meat and dislike vegetables.
  15. But to think we found a way to hide the vegetables in [cdb]all of that delicious meat and broth! Haha!
  16. Those who ate it found it delicious without being any [cdb]the wiser—and of course, she did as well.
  17. That is splendid news. Pray continue, then.
  18. Wait... Did I just eat a bunch of vegetables?!
  19. Goodness, Lysithea, you look positively gobsmacked. Did you have yourself a recent surprise, perhaps?
  20. So many vegetables... Augh! Hubert!
  21. Uh, it's nothing! I'm busy! Gotta go!
  22. It really is sad how much time I spend trying to make [cdb]vegetables palatable for people...
  23. Ah, well. I suppose I should just consider it part of [cdb]managing our soldiers' health.
  24. Lysithea. You seem to be in high spirits.
  25. I certainly am! Edelgard told me that I was gonna [cdb]get some delicious sweets today.
  26. Wait, why am I even talking to you about this?
  27. You might find yourself without any sweets [cdb]whatsoever if you continue to treat me so cruelly.
  28. After all, I am the one tasked by Her Majesty with [cdb]the honor of giving them to you.
  29. Then why didn't you open with that, Hubert? Hand them over.
  30. First, permit me to brew a suitable tea to [cdb]accompany them.
  31. Huh?
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
66 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 22 705 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 225 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 90 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 2401 3 16009 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 2412 4 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 3 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 2403 0 16010 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 5 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 2 NULL 4 16011 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 3 2410 2 16012 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 2405 0 16013 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 5 2412 4 16014 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2407 0 1 60 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 NULL 0 16015 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 7 2401 3 16016 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 2403 0 16017 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 2405 1 16018 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
FadeToBlackEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 1 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 270 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 22 5 705 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4294967266 0 4294967046 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
705 30 0 4294967046 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 10 2409 1 16019 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 11 NULL 4 16020 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 2400 0 16021 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 705 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
705 13 2400 0 16022 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
705 14 NULL 0 16023 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 705 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
705 15 2403 0 16024 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 16 2400 0 16025 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 17 2412 4 16026 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 705 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 325 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 2403 0 16027 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 5 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 19 2411 3 16028 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 20 2401 4 16029 1 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 21 2411 3 16030 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 22 2405 3 16031 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
FadeToBlackEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
71 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 270 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (30) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 2403 0 16032 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 24 2409 1 16033 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 25 2401 2 16034 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 26 NULL 0 16035 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 27 2352 0 16036 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 18 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2354 0 1 60 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 28 2403 2 16037 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 29 2400 0 16038 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 22 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 30 NULL 4 16039 1 0 0 0 0 0 0 0 0 0
0
InitEvent (66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (5, 22, 705, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 166(22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(3, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(4, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 27(1, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(1, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (22, 0, 2401, 3, 16009, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmm. It's sad how we have so few research materials [cdb]here at the base. And in addition...
15
EnterSceneEvent (1, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 66(22, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (5, 1, 2403, 0, 16010, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What luck that we might encounter each another [cdb]at this late hour, Lysithea!
24
UnkEvent 66(22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (22, 2, NULL, 4, 16011, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Eeek! Don't scare me like that, Hubert!
28
TalkEvent (22, 3, 2410, 2, 16012, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're terrifying enough under normal circumstances, [cdb]let alone when you're creeping about like a spider.
29
UnkEvent 26(7, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(100, 4294967291, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (5, 4, 2405, 0, 16013, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I should hardly think myself any more frightening [cdb]than the disembodied spirit people have reported [cdb]seeing night after night.
33
UnkEvent 26(2, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (22, 5, 2412, 4, 16014, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A spirit?! Um, so...this spirit was sighted...around [cdb]here, then? Nearby?
35
UnkEvent 26(5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (5, 6, NULL, 0, 16015, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh yes, quite near to this training center. It is a positively frightful tale.
38
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (22, 7, 2401, 3, 16016, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just remembered...a thing! Important thing! Biggest! I gotta go, good night, don't follow me!
40
LeaveSceneEvent (6, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
42
UnkEvent 26(3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (5, 8, 2403, 0, 16017, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Positively frightful, I say, them calling my light a "disembodied spirit." Wouldn't you agree?
46
UnkEvent 26(7, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (5, 9, 2405, 1, 16018, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Heh. Oh dear. She left before I could finish.
50
UnkEvent 6(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
LeaveSceneEvent (0, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
55
MovePersonToPlaceEvent (22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
EnterSceneEvent (0, 22, 5, 705, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
58
UnkEvent 64(5, 4294967266, 0, 4294967046, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 64(705, 30, 0, 4294967046, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 26(9, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 7(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (22, 10, 2409, 1, 16019, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm, we've barely had any vegetables with our meals [cdb]lately. It's honestly kind of nice...
64
TalkEvent (22, 11, NULL, 4, 16020, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh? What's going on over there?
65
UnkEvent 26(9, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (5, 12, 2400, 0, 16021, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then they've not noticed?
68
UnkEvent 26(3, 705, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (705, 13, 2400, 0, 16022, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not at all. While preferences vary, there tend to be [cdb]many people who love meat and dislike vegetables.
72
TalkEvent (705, 14, NULL, 0, 16023, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But to think we found a way to hide the vegetables in [cdb]all of that delicious meat and broth! Haha!
73
UnkEvent 26(7, 705, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (705, 15, 2403, 0, 16024, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Those who ate it found it delicious without being any [cdb]the wiser—and of course, she did as well.
77
UnkEvent 26(6, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (5, 16, 2400, 0, 16025, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That is splendid news. Pray continue, then.
82
UnkEvent 26(9, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (22, 17, 2412, 4, 16026, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait... Did I just eat a bunch of vegetables?!
86
LeaveSceneEvent (0, 705, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
89
EnterSceneEvent (3, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
90
UnkEvent 26(3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (5, 18, 2403, 0, 16027, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Goodness, Lysithea, you look positively gobsmacked. Did you have yourself a recent surprise, perhaps?
92
UnkEvent 26(9, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (22, 19, 2411, 3, 16028, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So many vegetables... Augh! Hubert!
96
TalkEvent (22, 20, 2401, 4, 16029, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, it's nothing! I'm busy! Gotta go!
97
LeaveSceneEvent (6, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
99
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(1, 100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (5, 21, 2411, 3, 16030, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It really is sad how much time I spend trying to make [cdb]vegetables palatable for people...
104
TalkEvent (5, 22, 2405, 3, 16031, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, well. I suppose I should just consider it part of [cdb]managing our soldiers' health.
105
UnkEvent 6(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
LeaveSceneEvent (0, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
109
MovePersonToPlaceEvent (22, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
EnterSceneEvent (0, 5, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
112
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 7(0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (5, 23, 2403, 0, 16032, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lysithea. You seem to be in high spirits.
115
TalkEvent (22, 24, 2409, 1, 16033, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I certainly am! Edelgard told me that I was gonna [cdb]get some delicious sweets today.
116
TalkEvent (22, 25, 2401, 2, 16034, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, why am I even talking to you about this?
117
TalkEvent (5, 26, NULL, 0, 16035, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You might find yourself without any sweets [cdb]whatsoever if you continue to treat me so cruelly.
118
UnkEvent 26(16, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (5, 27, 2352, 0, 16036, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # After all, I am the one tasked by Her Majesty with [cdb]the honor of giving them to you.
120
UnkEvent 26(9, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 31(2, 800, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (22, 28, 2403, 2, 16037, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then why didn't you open with that, Hubert? Hand them over.
125
TalkEvent (5, 29, 2400, 0, 16038, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # First, permit me to brew a suitable tea to [cdb]accompany them.
126
UnkEvent 54(5, 22, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (22, 30, NULL, 4, 16039, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh?
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 2401 3 16009 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Hmm. It's sad how we have so few research materials here at the base. And in addition...
UnkEvent (135) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 3 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 2403 0 16010 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
What luck that we might encounter each another at this late hour, Lysithea!
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 5 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 2 NULL 4 16011 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Eeek! Don't scare me like that, Hubert!
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 3 2410 2 16012 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
You're terrifying enough under normal circumstances, let alone when you're creeping about like a spider.
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 2405 0 16013 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I should hardly think myself any more frightening than the disembodied spirit people have reported seeing night after night.
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 5 2412 4 16014 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
A spirit?! Um, so...this spirit was sighted...around here, then? Nearby?
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 NULL 0 16015 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Oh yes, quite near to this training center. It is a positively frightful tale.
UnkEvent (30) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 7 2401 3 16016 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Just remembered...a thing! Important thing! Biggest! I gotta go, good night, don't follow me!
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 2403 0 16017 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Positively frightful, I say, them calling my light a "disembodied spirit." Wouldn't you agree?
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 2405 1 16018 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Heh. Oh dear. She left before I could finish.
UnkEvent (6) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 1 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4294967266 0 4294967046 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
705 30 0 4294967046 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 10 2409 1 16019 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Hm, we've barely had any vegetables with our meals lately. It's honestly kind of nice...
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 11 NULL 4 16020 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Huh? What's going on over there?
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 2400 0 16021 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Then they've not noticed?
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 705 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
705 13 2400 0 16022 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Not at all. While preferences vary, there tend to be many people who love meat and dislike vegetables.
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
705 14 NULL 0 16023 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
But to think we found a way to hide the vegetables in all of that delicious meat and broth! Haha!
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 705 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
705 15 2403 0 16024 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Those who ate it found it delicious without being any the wiser—and of course, she did as well.
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 16 2400 0 16025 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
That is splendid news. Pray continue, then.
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 17 2412 4 16026 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Wait... Did I just eat a bunch of vegetables?!
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 18 2403 0 16027 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Goodness, Lysithea, you look positively gobsmacked. Did you have yourself a recent surprise, perhaps?
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 5 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 19 2411 3 16028 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
So many vegetables... Augh! Hubert!
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 20 2401 4 16029 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Uh, it's nothing! I'm busy! Gotta go!
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 21 2411 3 16030 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
It really is sad how much time I spend trying to make vegetables palatable for people...
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 22 2405 3 16031 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Ah, well. I suppose I should just consider it part of managing our soldiers' health.
UnkEvent (6) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
71 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 2403 0 16032 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Lysithea. You seem to be in high spirits.
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 24 2409 1 16033 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
I certainly am! Edelgard told me that I was gonna get some delicious sweets today.
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 25 2401 2 16034 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Wait, why am I even talking to you about this?
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 26 NULL 0 16035 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
You might find yourself without any sweets whatsoever if you continue to treat me so cruelly.
UnkEvent (26) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 27 2352 0 16036 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
After all, I am the one tasked by Her Majesty with the honor of giving them to you.
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 18 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 28 2403 2 16037 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Then why didn't you open with that, Hubert? Hand them over.
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 29 2400 0 16038 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
First, permit me to brew a suitable tea to accompany them.
UnkEvent (54) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 22 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 30 NULL 4 16039 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Huh?