1. Today's battle wasn't half bad! Minus that close call, I guess.
  2. I tell ya, when I charged ahead and saw all those [cdb]archers waiting for me, a single thought flashed [cdb]through my mind.
  3. "Not how I'd like to go, but that's life, I guess." Phew! I was sure I was done for.
  4. What are you talking about? It was so windy, there [cdb]was no way they could've gotten a clean shot at you.
  5. You completely wiped them out. Are you telling me [cdb]you didn't plan it that way?
  6. I mean, I knew a breeze was blowing, but still.
  7. You're right—you would've been Balthus-sized target [cdb]practice if the wind died down. But you bet your life [cdb]that it wouldn't, right?
  8. That's something only you could pull off. I never [cdb]would've taken those odds.
  9. It was all Lady Luck, pal, pure and simple. Where is [cdb]this coming from, anyway? I thought you hated all [cdb]that gambling on life and death stuff.
  10. I did. But you're living proof that it can have a place [cdb]on the battlefield.
  11. You roll the dice and get the job done. Can't argue [cdb]with success. I have to accept that your way actually [cdb]works.
  12. All I can do is hope you win your bets every time.
  13. Hm.
  14. Thanks for saying that, but what happened today [cdb]wasn't calculated at all.
  15. Things were going great, then I got carried away and [cdb]made a stupid mistake.
  16. It just so happened that the wind was blowing the [cdb]right way. Otherwise, I'd be dead.
  17. Really?
  18. Uh-huh. Sure.
  19. You mean it was all just a coincidence? Well then, [cdb]color me surprised.
  20. Quit pulling my leg. There's no way that was a [cdb]coincidence.
  21. It was a complete fluke, honest.
  22. That's why I was gonna tell you I've learned my [cdb]lesson. That I'm done gambling with my life.
  23. Really? That's the best idea you've ever had.
  24. But since you admitted my way has merit, I think I'll [cdb]keep rolling the dice.
  25. I gotta do what works for me, you know? Can't let [cdb]one close call make me lose my nerve.
  26. Wait, what? Isn't that what almost got you [cdb]killed today?
  27. I take it back. You are definitely gonna die. Please stop.
  28. Nope! Too late. A warrior doesn't go back on their [cdb]word after all!
  29. We might've had some misunderstandings along the [cdb]way, but what's important is that you learned to [cdb]accept me for who I am, right?
  30. In that case, what about you saying you weren't [cdb]gonna bet your life on this stuff anymore?
  31. A warrior doesn't go back on their word, after all.
  32. That doesn't count. I only said "I was gonna tell you!"
  33. Accept defeat.
  34. Keep arguing.
  35. Sure, whatever you say. Your logic is flawed, but it [cdb]makes a tiny bit of sense.
  36. I know, right? Ah, you're a good sport, pal.
  37. If you still wanna grumble about it, we can hash [cdb]things out later when we're celebrating our victory.
  38. What kind of backwards logic is that? You absolutely [cdb]said it, so this whole "warrior code" thing applies to [cdb]you too.
  39. I don't have a clue what you mean. It's not even [cdb]remotely the same.
  40. Anyway, we can butt heads about it later. We gotta [cdb]go celebrate our victory, right?
  41. Fine, I can live with that. It's a tough job, but [cdb]someone's gotta talk some sense into you!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
87 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 101 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 101 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 101 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 2456 1 9965 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 1 NULL 0 9966 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 2 2411 3 9967 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2405 4 9968 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2407 0 9969 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 5 2400 3 9970 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2403 0 9971 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2400 1 9972 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 8 2403 1 9973 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2401 0 9974 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2400 0 9975 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 NULL 0 9976 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 12 NULL 0 9977 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 13 2411 3 9978 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 14 2401 3 9979 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 15 2403 3 9980 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 16 17 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2405 4 9981 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2401 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2403 0 9982 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 20 2401 3 9983 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 21 2403 0 9984 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2409 1 9985 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 23 2402 1 9986 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 24 2457 1 9987 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2412 4 9988 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2401 2 9989 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 27 2403 1 9990 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 28 2400 0 9991 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2458 0 9992 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2460 0 9993 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 31 2401 0 9994 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 32 33 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2400 0 9995 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 35 2400 0 9996 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 36 2403 1 9997 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 2401 3 9998 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 38 2401 0 9999 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 39 2403 1 10000 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 2458 0 10001 1 0 0 0 0 0 0 0 0 0
0
InitEvent (87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(17, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (101, 0, 2456, 1, 9965, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Today's battle wasn't half bad! Minus that close call, I guess.
11
TalkEvent (101, 1, NULL, 0, 9966, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I tell ya, when I charged ahead and saw all those [cdb]archers waiting for me, a single thought flashed [cdb]through my mind.
12
UnkEvent 26(15, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (101, 2, 2411, 3, 9967, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # "Not how I'd like to go, but that's life, I guess." Phew! I was sure I was done for.
14
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (110, 3, 2405, 4, 9968, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What are you talking about? It was so windy, there [cdb]was no way they could've gotten a clean shot at you.
16
TalkEvent (110, 4, 2407, 0, 9969, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You completely wiped them out. Are you telling me [cdb]you didn't plan it that way?
17
UnkEvent 26(1, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(4, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(4, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (101, 5, 2400, 3, 9970, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I mean, I knew a breeze was blowing, but still.
24
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(3, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (110, 6, 2403, 0, 9971, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You're right—you would've been Balthus-sized target [cdb]practice if the wind died down. But you bet your life [cdb]that it wouldn't, right?
31
TalkEvent (110, 7, 2400, 1, 9972, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's something only you could pull off. I never [cdb]would've taken those odds.
32
UnkEvent 26(17, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (101, 8, 2403, 1, 9973, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It was all Lady Luck, pal, pure and simple. Where is [cdb]this coming from, anyway? I thought you hated all [cdb]that gambling on life and death stuff.
37
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (110, 9, 2401, 0, 9974, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I did. But you're living proof that it can have a place [cdb]on the battlefield.
39
TalkEvent (110, 10, 2400, 0, 9975, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You roll the dice and get the job done. Can't argue [cdb]with success. I have to accept that your way actually [cdb]works.
40
TalkEvent (110, 11, NULL, 0, 9976, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All I can do is hope you win your bets every time.
41
UnkEvent 26(17, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (101, 12, NULL, 0, 9977, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm.
46
TalkEvent (101, 13, 2411, 3, 9978, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thanks for saying that, but what happened today [cdb]wasn't calculated at all.
47
TalkEvent (101, 14, 2401, 3, 9979, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Things were going great, then I got carried away and [cdb]made a stupid mistake.
48
TalkEvent (101, 15, 2403, 3, 9980, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It just so happened that the wind was blowing the [cdb]right way. Otherwise, I'd be dead.
49
DialogChoiceEvent (0, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
51
TalkEvent (110, 18, 2405, 4, 9981, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You mean it was all just a coincidence? Well then, [cdb]color me surprised.
53
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (110, 19, 2403, 0, 9982, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Quit pulling my leg. There's no way that was a [cdb]coincidence.
56
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 26(1, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(4, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(4, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (101, 20, 2401, 3, 9983, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It was a complete fluke, honest.
64
UnkEvent 26(15, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (101, 21, 2403, 0, 9984, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's why I was gonna tell you I've learned my [cdb]lesson. That I'm done gambling with my life.
66
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(3, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (110, 22, 2409, 1, 9985, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Really? That's the best idea you've ever had.
73
UnkEvent 26(17, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (101, 23, 2402, 1, 9986, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But since you admitted my way has merit, I think I'll [cdb]keep rolling the dice.
78
TalkEvent (101, 24, 2457, 1, 9987, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I gotta do what works for me, you know? Can't let [cdb]one close call make me lose my nerve.
79
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(3, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (110, 25, 2412, 4, 9988, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wait, what? Isn't that what almost got you [cdb]killed today?
86
TalkEvent (110, 26, 2401, 2, 9989, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I take it back. You are definitely gonna die. Please stop.
87
UnkEvent 26(1, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 31(4, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(4, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (101, 27, 2403, 1, 9990, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Nope! Too late. A warrior doesn't go back on their [cdb]word after all!
94
TalkEvent (101, 28, 2400, 0, 9991, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We might've had some misunderstandings along the [cdb]way, but what's important is that you learned to [cdb]accept me for who I am, right?
95
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 31(3, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (110, 29, 2458, 0, 9992, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, what about you saying you weren't [cdb]gonna bet your life on this stuff anymore?
102
TalkEvent (110, 30, 2460, 0, 9993, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A warrior doesn't go back on their word, after all.
103
UnkEvent 26(17, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (101, 31, 2401, 0, 9994, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That doesn't count. I only said "I was gonna tell you!"
108
DialogChoiceEvent (1, 32, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
110
TalkEvent (110, 34, 2400, 0, 9995, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sure, whatever you say. Your logic is flawed, but it [cdb]makes a tiny bit of sense.
111
UnkEvent 26(15, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
TalkEvent (101, 35, 2400, 0, 9996, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I know, right? Ah, you're a good sport, pal.
113
TalkEvent (101, 36, 2403, 1, 9997, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If you still wanna grumble about it, we can hash [cdb]things out later when we're celebrating our victory.
114
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (110, 37, 2401, 3, 9998, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What kind of backwards logic is that? You absolutely [cdb]said it, so this whole "warrior code" thing applies to [cdb]you too.
116
UnkEvent 26(15, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (101, 38, 2401, 0, 9999, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I don't have a clue what you mean. It's not even [cdb]remotely the same.
118
TalkEvent (101, 39, 2403, 1, 10000, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Anyway, we can butt heads about it later. We gotta [cdb]go celebrate our victory, right?
119
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 31(3, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (110, 40, 2458, 0, 10001, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Fine, I can live with that. It's a tough job, but [cdb]someone's gotta talk some sense into you!
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 101 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 2456 1 9965 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Today's battle wasn't half bad! Minus that close call, I guess.
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 1 NULL 0 9966 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
I tell ya, when I charged ahead and saw all those archers waiting for me, a single thought flashed through my mind.
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 2 2411 3 9967 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
"Not how I'd like to go, but that's life, I guess." Phew! I was sure I was done for.
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2405 4 9968 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What are you talking about? It was so windy, there was no way they could've gotten a clean shot at you.
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2407 0 9969 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You completely wiped them out. Are you telling me you didn't plan it that way?
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 5 2400 3 9970 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
I mean, I knew a breeze was blowing, but still.
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2403 0 9971 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You're right—you would've been Balthus-sized target practice if the wind died down. But you bet your life that it wouldn't, right?
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2400 1 9972 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That's something only you could pull off. I never would've taken those odds.
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 8 2403 1 9973 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
It was all Lady Luck, pal, pure and simple. Where is this coming from, anyway? I thought you hated all that gambling on life and death stuff.
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2401 0 9974 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I did. But you're living proof that it can have a place on the battlefield.
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2400 0 9975 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You roll the dice and get the job done. Can't argue with success. I have to accept that your way actually works.
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 NULL 0 9976 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
All I can do is hope you win your bets every time.
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 12 NULL 0 9977 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Hm.
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 13 2411 3 9978 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Thanks for saying that, but what happened today wasn't calculated at all.
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 14 2401 3 9979 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Things were going great, then I got carried away and made a stupid mistake.
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 15 2403 3 9980 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
It just so happened that the wind was blowing the right way. Otherwise, I'd be dead.
DialogChoiceEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 16 17 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2405 4 9981 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You mean it was all just a coincidence? Well then, color me surprised.
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2403 0 9982 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Quit pulling my leg. There's no way that was a coincidence.
EndIfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 20 2401 3 9983 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
It was a complete fluke, honest.
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 21 2403 0 9984 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
That's why I was gonna tell you I've learned my lesson. That I'm done gambling with my life.
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2409 1 9985 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Really? That's the best idea you've ever had.
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 23 2402 1 9986 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
But since you admitted my way has merit, I think I'll keep rolling the dice.
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 24 2457 1 9987 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
I gotta do what works for me, you know? Can't let one close call make me lose my nerve.
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2412 4 9988 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Wait, what? Isn't that what almost got you killed today?
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2401 2 9989 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I take it back. You are definitely gonna die. Please stop.
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 27 2403 1 9990 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Nope! Too late. A warrior doesn't go back on their word after all!
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 28 2400 0 9991 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
We might've had some misunderstandings along the way, but what's important is that you learned to accept me for who I am, right?
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2458 0 9992 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
In that case, what about you saying you weren't gonna bet your life on this stuff anymore?
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2460 0 9993 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
A warrior doesn't go back on their word, after all.
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 31 2401 0 9994 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
That doesn't count. I only said "I was gonna tell you!"
DialogChoiceEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 32 33 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2400 0 9995 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sure, whatever you say. Your logic is flawed, but it makes a tiny bit of sense.
UnkEvent (26) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 35 2400 0 9996 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
I know, right? Ah, you're a good sport, pal.
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 36 2403 1 9997 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
If you still wanna grumble about it, we can hash things out later when we're celebrating our victory.
ElseEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 2401 3 9998 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
What kind of backwards logic is that? You absolutely said it, so this whole "warrior code" thing applies to you too.
UnkEvent (26) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 38 2401 0 9999 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
I don't have a clue what you mean. It's not even remotely the same.
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 39 2403 1 10000 1 0 0 0 0 0 0 0 0 0
link Balthus volume_up
Anyway, we can butt heads about it later. We gotta go celebrate our victory, right?
EndIfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 2458 0 10001 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Fine, I can live with that. It's a tough job, but someone's gotta talk some sense into you!