1. 오늘도 나쁘지 않은 결과였군! 이야, 하지만 오늘은 좀 위험했어.
  2. 내가 튀어나온 곳에 적의 궁수 부대가 대기하고 있었을 땐, 순간적으로……
  3. 「어이없는 최후지만 이런 게 인생이지」 ……하고 각오를 했다니까.
  4. 무슨 소리야? 강풍으로 적이 노릴 수 없는 데를 파고들어서……
  5. 시원하게 걷어차고 다녔잖아. 그거 다 계산한 것 아니었어?
  6. 그래, 뭐 바람이 센 건 알고 있었지만……
  7. 만약 바람이 멎으면 좋은 표적이 되겠지만 안 멎는다는 것에 걸었던 거지?
  8. 나는 절대 할 수 없는 도박이야. 역시 발타자르라고 생각했어.
  9. 무슨 바람이 불어서? 생사에 관련된 도박은 싫어한다며?
  10. 아니, 당신처럼 계속 살아남는 예시가 눈앞에 있으니까……
  11. 결과도 좋았잖아. 당신의 전투 방식을 인정하지 않을 수가 없어.
  12. 이젠 그냥 당신이 오래 살기만을 바랄 뿐이야.
  13. ………………
  14. 인정해 준 건 고맙지만…… 오늘은 도박을 했던 게 아니었어.
  15. 기세가 좋았으니까, 우쭐대다가 어처구니없는 실수를 저지른 거지.
  16. 그때 우연히 바람이 불었을 뿐, 평소 같았으면 죽었을 거야, 난.
  17. 놀란다
  18. 믿지 않는다
  19. 그저 우연이었다고? 그건 그것대로 놀라운데……
  20. 농담하지 마. 그게 우연일 리가 없잖아.
  21. 우연이야. 그래서 난 너에게 이렇게 말하려고 했었어.
  22. 오늘 일로 넌더리가 났다, 이제 목숨을 거는 건 안 하겠다……라고.
  23. ……! 그건 좋은 생각인데.
  24. 하지만, 네가 인정해 준다면 이야기가 달라지지. 역시 계속 걸어 봐야겠어.
  25. 나한테는 그게 맞아. 이 정도로 포기할 순 없지.
  26. 뭐? 무슨 소리야? 그래서 오늘 죽을 뻔했잖아?
  27. 아까 했던 말 다 취소야. 인정하지 않으니까, 그만둬.
  28. 아니지, 어엿한 전사가 한번 했던 말을 쉽게 뒤집어엎어서야 쓰나!
  29. 과정에 오해가 있었을지언정 결과적으로 너는 나를 인정했어. 맞지?
  30. 그렇게 말할 거면, 당신도 목숨을 거는 건 그만두겠다고 하려고 했잖아?
  31. 어엿한 전사가 한번 정한 것을 쉽게 뒤집어엎지는 말라고.
  32. 난 아직 입 밖으로 내뱉지는 않았다. 너랑은 다르거든?
  33. 패배를 인정한다
  34. 말싸움을 계속한다
  35. ……그건 그러네. 억지긴 하지만 살짝 일리는 있군.
  36. 그렇지? 깔끔하구만, 너는.
  37. 그래도 아직 불만을 말하고 싶다면 나중에 승리를 축하하면서 이야기하자고.
  38. 무슨 억지를 부리는 거야. 그 뒤에 결국 입 밖으로 내뱉었으니 마찬가지잖아.
  39. 아니지, 그건 똑같은 게 아니지.
  40. 불만이 있다면 나중에 들을게. 식당에서 오늘의 승리를 축하해야 하잖아?
  41. 어쩔 수 없네. 그때까지 변명이나 실컷 준비해 놔!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
87 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 101 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 101 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 101 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 2456 1 9965 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 1 NULL 0 9966 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 2 2411 3 9967 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2405 4 9968 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2407 0 9969 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 5 2400 3 9970 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2403 0 9971 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2400 1 9972 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 8 2403 1 9973 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2401 0 9974 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2400 0 9975 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 NULL 0 9976 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
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2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 12 NULL 0 9977 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 13 2411 3 9978 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 14 2401 3 9979 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 15 2403 3 9980 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 49)
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0 16 17 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2405 4 9981 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2401 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2403 0 9982 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 20 2401 3 9983 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 21 2403 0 9984 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2409 1 9985 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 23 2402 1 9986 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 24 2457 1 9987 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 81)
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3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2412 4 9988 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2401 2 9989 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
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4 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
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500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
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500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 27 2403 1 9990 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 28 2400 0 9991 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
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3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
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3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
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500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
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500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 100)
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2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
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TalkEvent (index: 102)
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UnkEvent (26) (index: 103)
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17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
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500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
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500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
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2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
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101 31 2401 0 9994 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 32 33 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
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UnkEvent (26) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 35 2400 0 9996 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
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101 36 2403 1 9997 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 114)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
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110 37 2401 3 9998 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 116)
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15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
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101 38 2401 0 9999 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
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101 39 2403 1 10000 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 119)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 120)
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18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
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UnkEvent (31) (index: 122)
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3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
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500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 124)
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500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 2458 0 10001 1 0 0 0 0 0 0 0 0 0
0
InitEvent (87, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(17, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (101, 0, 2456, 1, 9965, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 오늘도 나쁘지 않은 결과였군! 이야, 하지만 오늘은 좀 위험했어.
11
TalkEvent (101, 1, NULL, 0, 9966, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 내가 튀어나온 곳에 적의 궁수 부대가 대기하고 있었을 땐, 순간적으로……
12
UnkEvent 26(15, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (101, 2, 2411, 3, 9967, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 「어이없는 최후지만 이런 게 인생이지」 ……하고 각오를 했다니까.
14
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (110, 3, 2405, 4, 9968, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 무슨 소리야? 강풍으로 적이 노릴 수 없는 데를 파고들어서……
16
TalkEvent (110, 4, 2407, 0, 9969, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 시원하게 걷어차고 다녔잖아. 그거 다 계산한 것 아니었어?
17
UnkEvent 26(1, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(4, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(4, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (101, 5, 2400, 3, 9970, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 뭐 바람이 센 건 알고 있었지만……
24
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(3, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (110, 6, 2403, 0, 9971, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 만약 바람이 멎으면 좋은 표적이 되겠지만 안 멎는다는 것에 걸었던 거지?
31
TalkEvent (110, 7, 2400, 1, 9972, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나는 절대 할 수 없는 도박이야. 역시 발타자르라고 생각했어.
32
UnkEvent 26(17, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (101, 8, 2403, 1, 9973, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 무슨 바람이 불어서? 생사에 관련된 도박은 싫어한다며?
37
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (110, 9, 2401, 0, 9974, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니, 당신처럼 계속 살아남는 예시가 눈앞에 있으니까……
39
TalkEvent (110, 10, 2400, 0, 9975, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 결과도 좋았잖아. 당신의 전투 방식을 인정하지 않을 수가 없어.
40
TalkEvent (110, 11, NULL, 0, 9976, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이젠 그냥 당신이 오래 살기만을 바랄 뿐이야.
41
UnkEvent 26(17, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (101, 12, NULL, 0, 9977, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
46
TalkEvent (101, 13, 2411, 3, 9978, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 인정해 준 건 고맙지만…… 오늘은 도박을 했던 게 아니었어.
47
TalkEvent (101, 14, 2401, 3, 9979, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 기세가 좋았으니까, 우쭐대다가 어처구니없는 실수를 저지른 거지.
48
TalkEvent (101, 15, 2403, 3, 9980, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그때 우연히 바람이 불었을 뿐, 평소 같았으면 죽었을 거야, 난.
49
DialogChoiceEvent (0, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
51
TalkEvent (110, 18, 2405, 4, 9981, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그저 우연이었다고? 그건 그것대로 놀라운데……
53
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (110, 19, 2403, 0, 9982, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 농담하지 마. 그게 우연일 리가 없잖아.
56
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 26(1, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(4, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(4, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (101, 20, 2401, 3, 9983, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 우연이야. 그래서 난 너에게 이렇게 말하려고 했었어.
64
UnkEvent 26(15, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (101, 21, 2403, 0, 9984, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 오늘 일로 넌더리가 났다, 이제 목숨을 거는 건 안 하겠다……라고.
66
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(3, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (110, 22, 2409, 1, 9985, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……! 그건 좋은 생각인데.
73
UnkEvent 26(17, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (101, 23, 2402, 1, 9986, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만, 네가 인정해 준다면 이야기가 달라지지. 역시 계속 걸어 봐야겠어.
78
TalkEvent (101, 24, 2457, 1, 9987, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나한테는 그게 맞아. 이 정도로 포기할 순 없지.
79
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 31(3, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (110, 25, 2412, 4, 9988, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐? 무슨 소리야? 그래서 오늘 죽을 뻔했잖아?
86
TalkEvent (110, 26, 2401, 2, 9989, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아까 했던 말 다 취소야. 인정하지 않으니까, 그만둬.
87
UnkEvent 26(1, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 31(4, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(4, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 31(1, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (101, 27, 2403, 1, 9990, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니지, 어엿한 전사가 한번 했던 말을 쉽게 뒤집어엎어서야 쓰나!
94
TalkEvent (101, 28, 2400, 0, 9991, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 과정에 오해가 있었을지언정 결과적으로 너는 나를 인정했어. 맞지?
95
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 31(3, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (110, 29, 2458, 0, 9992, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇게 말할 거면, 당신도 목숨을 거는 건 그만두겠다고 하려고 했잖아?
102
TalkEvent (110, 30, 2460, 0, 9993, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어엿한 전사가 한번 정한 것을 쉽게 뒤집어엎지는 말라고.
103
UnkEvent 26(17, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 59(500, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (101, 31, 2401, 0, 9994, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 난 아직 입 밖으로 내뱉지는 않았다. 너랑은 다르거든?
108
DialogChoiceEvent (1, 32, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
110
TalkEvent (110, 34, 2400, 0, 9995, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……그건 그러네. 억지긴 하지만 살짝 일리는 있군.
111
UnkEvent 26(15, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
TalkEvent (101, 35, 2400, 0, 9996, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇지? 깔끔하구만, 너는.
113
TalkEvent (101, 36, 2403, 1, 9997, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래도 아직 불만을 말하고 싶다면 나중에 승리를 축하하면서 이야기하자고.
114
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (110, 37, 2401, 3, 9998, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무슨 억지를 부리는 거야. 그 뒤에 결국 입 밖으로 내뱉었으니 마찬가지잖아.
116
UnkEvent 26(15, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (101, 38, 2401, 0, 9999, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니지, 그건 똑같은 게 아니지.
118
TalkEvent (101, 39, 2403, 1, 10000, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 불만이 있다면 나중에 들을게. 식당에서 오늘의 승리를 축하해야 하잖아?
119
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 31(3, 500, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 31(3, 500, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 59(500, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 59(500, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 31(2, 500, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (110, 40, 2458, 0, 10001, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어쩔 수 없네. 그때까지 변명이나 실컷 준비해 놔!
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 101 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 2456 1 9965 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
오늘도 나쁘지 않은 결과였군! 이야, 하지만 오늘은 좀 위험했어.
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 1 NULL 0 9966 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
내가 튀어나온 곳에 적의 궁수 부대가 대기하고 있었을 땐, 순간적으로……
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 2 2411 3 9967 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
「어이없는 최후지만 이런 게 인생이지」 ……하고 각오를 했다니까.
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2405 4 9968 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
무슨 소리야? 강풍으로 적이 노릴 수 없는 데를 파고들어서……
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2407 0 9969 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
시원하게 걷어차고 다녔잖아. 그거 다 계산한 것 아니었어?
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 5 2400 3 9970 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
그래, 뭐 바람이 센 건 알고 있었지만……
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 2403 0 9971 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
만약 바람이 멎으면 좋은 표적이 되겠지만 안 멎는다는 것에 걸었던 거지?
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2400 1 9972 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
나는 절대 할 수 없는 도박이야. 역시 발타자르라고 생각했어.
UnkEvent (26) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 8 2403 1 9973 1 0 0 0 0 0 0 0 0 0
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무슨 바람이 불어서? 생사에 관련된 도박은 싫어한다며?
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2401 0 9974 1 0 0 0 0 0 0 0 0 0
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아니, 당신처럼 계속 살아남는 예시가 눈앞에 있으니까……
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2400 0 9975 1 0 0 0 0 0 0 0 0 0
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결과도 좋았잖아. 당신의 전투 방식을 인정하지 않을 수가 없어.
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 NULL 0 9976 1 0 0 0 0 0 0 0 0 0
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이젠 그냥 당신이 오래 살기만을 바랄 뿐이야.
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 12 NULL 0 9977 1 0 0 0 0 0 0 0 0 0
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………………
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 13 2411 3 9978 1 0 0 0 0 0 0 0 0 0
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인정해 준 건 고맙지만…… 오늘은 도박을 했던 게 아니었어.
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 14 2401 3 9979 1 0 0 0 0 0 0 0 0 0
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기세가 좋았으니까, 우쭐대다가 어처구니없는 실수를 저지른 거지.
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 15 2403 3 9980 1 0 0 0 0 0 0 0 0 0
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그때 우연히 바람이 불었을 뿐, 평소 같았으면 죽었을 거야, 난.
DialogChoiceEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 16 17 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2405 4 9981 1 0 0 0 0 0 0 0 0 0
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그저 우연이었다고? 그건 그것대로 놀라운데……
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2403 0 9982 1 0 0 0 0 0 0 0 0 0
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농담하지 마. 그게 우연일 리가 없잖아.
EndIfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 20 2401 3 9983 1 0 0 0 0 0 0 0 0 0
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우연이야. 그래서 난 너에게 이렇게 말하려고 했었어.
UnkEvent (26) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 21 2403 0 9984 1 0 0 0 0 0 0 0 0 0
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오늘 일로 넌더리가 났다, 이제 목숨을 거는 건 안 하겠다……라고.
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2409 1 9985 1 0 0 0 0 0 0 0 0 0
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……! 그건 좋은 생각인데.
UnkEvent (26) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 23 2402 1 9986 1 0 0 0 0 0 0 0 0 0
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하지만, 네가 인정해 준다면 이야기가 달라지지. 역시 계속 걸어 봐야겠어.
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 24 2457 1 9987 1 0 0 0 0 0 0 0 0 0
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나한테는 그게 맞아. 이 정도로 포기할 순 없지.
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2412 4 9988 1 0 0 0 0 0 0 0 0 0
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뭐? 무슨 소리야? 그래서 오늘 죽을 뻔했잖아?
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2401 2 9989 1 0 0 0 0 0 0 0 0 0
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아까 했던 말 다 취소야. 인정하지 않으니까, 그만둬.
UnkEvent (26) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 27 2403 1 9990 1 0 0 0 0 0 0 0 0 0
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아니지, 어엿한 전사가 한번 했던 말을 쉽게 뒤집어엎어서야 쓰나!
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 28 2400 0 9991 1 0 0 0 0 0 0 0 0 0
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과정에 오해가 있었을지언정 결과적으로 너는 나를 인정했어. 맞지?
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2458 0 9992 1 0 0 0 0 0 0 0 0 0
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그렇게 말할 거면, 당신도 목숨을 거는 건 그만두겠다고 하려고 했잖아?
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2460 0 9993 1 0 0 0 0 0 0 0 0 0
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어엿한 전사가 한번 정한 것을 쉽게 뒤집어엎지는 말라고.
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 31 2401 0 9994 1 0 0 0 0 0 0 0 0 0
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난 아직 입 밖으로 내뱉지는 않았다. 너랑은 다르거든?
DialogChoiceEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 32 33 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2400 0 9995 1 0 0 0 0 0 0 0 0 0
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……그건 그러네. 억지긴 하지만 살짝 일리는 있군.
UnkEvent (26) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 35 2400 0 9996 1 0 0 0 0 0 0 0 0 0
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그렇지? 깔끔하구만, 너는.
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 36 2403 1 9997 1 0 0 0 0 0 0 0 0 0
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그래도 아직 불만을 말하고 싶다면 나중에 승리를 축하하면서 이야기하자고.
ElseEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 2401 3 9998 1 0 0 0 0 0 0 0 0 0
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무슨 억지를 부리는 거야. 그 뒤에 결국 입 밖으로 내뱉었으니 마찬가지잖아.
UnkEvent (26) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 38 2401 0 9999 1 0 0 0 0 0 0 0 0 0
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아니지, 그건 똑같은 게 아니지.
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 39 2403 1 10000 1 0 0 0 0 0 0 0 0 0
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불만이 있다면 나중에 들을게. 식당에서 오늘의 승리를 축하해야 하잖아?
EndIfEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 2458 0 10001 1 0 0 0 0 0 0 0 0 0
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어쩔 수 없네. 그때까지 변명이나 실컷 준비해 놔!