The Minister of the Imperial Household learns of the enemy's plan to raid Garreg Mach, and he knows just who to use to lay a trap of his own...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 70 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Petra 255 0 0 1 65 1 0 0 101 0 0 100 300 255 65535 1999 22 40 20 65 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Jeritza 255 0 0 2 175 2 0 0 101 0 0 100 300 255 65535 1999 22 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 Hubert 255 0 0 3 35 3 0 0 101 0 0 100 300 255 65535 1999 22 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 Count Varley 255 0 0 8 470 7 12 1 101 3 0 100 300 255 65535 1999 20 67 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 Shamir 255 0 4 0 160 5 12 3 101 0 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 Catherine 255 0 4 1 155 5 12 3 101 0 1 100 60 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 2 700 5 2 3 101 0 1 19 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 3 695 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 4 680 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 4 5 675 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 0 700 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 1 620 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 2 655 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 3 690 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 4 655 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 5 675 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 6 650 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 7 665 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 8 605 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 9 630 5 2 3 101 0 1 19 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 10 695 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 11 675 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 12 700 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 13 600 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 14 645 5 2 3 101 0 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 15 695 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 16 680 5 2 3 101 0 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 17 690 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 18 695 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 0 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 1 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 2 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 3 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 4 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 5 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 6 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 7 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 8 660 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 9 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 10 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 11 675 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 12 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 13 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 14 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 15 625 5 2 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 16 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 17 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 18 690 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 19 685 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 20 615 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 21 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 22 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 23 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 24 680 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 25 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 26 605 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 27 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 28 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 29 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 30 675 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 31 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 32 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 33 620 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 34 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 35 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 0 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 14 1523 7 1523 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 14 1523 7 1523 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 14 1523 7 1523 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 0 1000 1526 14 1526 14 1526 14 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1523 14 1523 14 1523 14 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1526 14 1526 14 1526 14 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (50, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 11)
SubGroup(0)
Unknown10(0,53,8,70,70,8,14,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,8,70,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(147,27,4820,2,0,0,0,0,0,0,0,0,0,0,0) # I am the bishop of the Southern Church! Minister of Religious Affairs for the entire Empire! Why can't you protect me properly?!
SetDeathText(147,28,4821,3,0,0,0,0,0,0,0,0,0,0,0) # I should never have come to Garreg Mach! I permitted ambition to blind me!
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown51(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 1, 2)
SubGroup(0)
SetDeathText(33,88,4812,3,0,0,0,0,0,0,0,0,0,0,0) # I failed.
SetDeathText(32,88,4816,0,0,0,0,0,0,0,0,0,0,0,0) # I know when I'm bested. Time to retreat!
# Group 4 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 56)
SubGroup(0)
TalkCharacter(4782,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Why bring me from the monastery and into [cdb]the outer courtyard? Is this really safe?
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,70,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown56(59500,0,35600,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(118,0,8,70,70,10,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing on their [g]destination[/]!
TalkCharacter(4783,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Perfectly so—provided you remain close.
SubGroup(2)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(45,4,0,1,8,8,70,0,0,0,0,0,0,0,0) # Help [eg2][0:CHARA_G] reach their [g]destination[/]!
SubGroup(11)
Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # [eg2][r][0:PARTY][/] appeared!
TalkCharacter(4784,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Wait, what's happening? It's the church... They've come for me!
# Group 6 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 1, 38)
SubGroup(0)
TalkDeploySlot(4786,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Strange. We had no reports of any excursions. Well, no matter. Our target is Count Varley!
SubGroup(9)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,15,8,70,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
TalkCharacter(4787,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Hurry up and deal with them! The future of [cdb]the Empire itself depends upon my survival!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] stopped advancing!
SubGroup(3)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(194,4,8,15,70,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][1:CHARA_G] and their allies to stop them from attacking [eg2][0:CHARA_G]!
SubGroup(3)
Unknown50(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4785,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # It should go without saying, but for now we [cdb]need Count Varley. Do not let any harm come [cdb]to the man.
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,8,70,70,10,0,0,0,0,0,0,0,0,0) # Don't let [eg2][0:CHARA_G] be routed!
# Group 8 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 0 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,15,70,70,0,0,0,0,0,0,0,0,0,0) # Defeated all [eg2][cp][0:CHARA_G]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
TalkCharacter(4788,49,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mere vermin. No thrill to hunt.
# Group 9 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 0 0
TalkCharacter(4789,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Why do they pursue Count Varley with [cdb]such fierceness?
TalkCharacter(4790,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # He played a rather large role in Her Majesty's [cdb]banishment of the Central Church.
TalkCharacter(4791,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # As bishop, he gave legitimacy to her course of [cdb]action—an action that carried great weight [cdb]with adherents of the faith.
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(8,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
TalkDeploySlot(4792,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # This is our best chance to eliminate this false [cdb]bishop! We must succeed!
SubGroup(9)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,18,8,70,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] stopped advancing!
SubGroup(3)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(194,4,8,18,70,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][1:CHARA_G] and their allies to stop them from attacking [eg2][0:CHARA_G]!
SubGroup(3)
Unknown50(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,18,70,70,0,0,0,0,0,0,0,0,0,0) # Defeated all [eg2][cp][0:CHARA_G]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
TalkCharacter(4793,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # To fight an angry enemy is a simple thing, [cdb]but we must also be having caution.
# Group 13 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
GenderedMcTalk(0,4794,4795,1,0,1,0,0,0,0,0,0,0,0,0) # You're pretty good at this, Petra. You've really [cdb]never been a bodyguard before?
TalkCharacter(4796,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # I have only ever guarded my own body.
TalkCharacter(4797,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # In Brigid, we had raids and assassins every day. I had to be learning with much quickness.
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 1 0 0
TalkDeploySlot(1746,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # As the goddess is my witness, this is as far as [cdb]you go!
SubGroup(9)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,21,8,70,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] stopped advancing!
SubGroup(3)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(194,4,8,21,70,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][1:CHARA_G] and their allies to stop them from attacking [eg2][0:CHARA_G]!
SubGroup(3)
Unknown50(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,21,70,70,0,0,0,0,0,0,0,0,0,0) # Defeated all [eg2][cp][0:CHARA_G]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing again!
TalkCharacter(4799,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # You have proved a most efficacious lure, [cdb]dear count.
# Group 17 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
TalkCharacter(4800,49,1,0,1,0,0,0,0,0,0,0,0,0,0) # I feel nothing. Is this all the knights could [cdb]muster?
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4802,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # It is a small raiding party—likely they sent [cdb]only what they could afford to lose.
TalkCharacter(4803,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Still, I doubt that was the last of them.
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4801,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # They used up a good number of soldiers [cdb]attacking the Imperial capital. Perhaps this is [cdb]all that remains.
# Group 18 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(59500,0,35600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] arrived at their [g]destination[/]!
TalkCharacter(4804,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # I... I should be safe here, I hope...
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,70,70,0,0,0,0,0,0,0,0) # Protected [eg2][0:CHARA_G]!
# Group 19 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
# Group 20 (0, 5, 0, 1, 37)
SubGroup(0)
TalkDeploySlot(4798,28,1,0,1,0,0,0,0,0,0,0,0,0,0) # Our lives matter not! Crush them in the name [cdb]of the archbishop!
SubGroup(6)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(10204,2,8,70,70,10,0,0,0,0,0,0,0,0,0) #
SubGroup(6)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,70,70,70,10,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] opened the gates to deploy reinforcements!
SubGroup(3)
Unknown43(28,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10202,4,16,1,28,8,70,0,0,0,0,300,0,0,0) #
SubGroup(4)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10205,1,16,2,28,8,70,0,0,0,0,300,0,0,0) #
# Group 22 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(28,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(158,2,28,8,70,10,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is closing in on [eg2][1:CHARA_G]!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) # Failed to defeat [eg2][cp][0:CHARA_G]!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Is my only option really to fight? But I have [cdb]no hope of winning!
SubGroup(2)
Unknown77(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] lost morale!
# Group 23 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(30,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(158,2,30,8,70,10,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is closing in on [eg2][1:CHARA_G]!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) # Failed to defeat [eg2][cp][0:CHARA_G]!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Is my only option really to fight? But I have [cdb]no hope of winning!
SubGroup(2)
Unknown77(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] lost morale!
# Group 24 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(28,8,50,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10203,0,28,8,70,0,0,0,0,0,0,0,0,0,0) #
# Group 25 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(30,8,50,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10203,0,30,8,70,0,0,0,0,0,0,0,0,0,0) #
# Group 26 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 1, 27)
SubGroup(0)
TalkDeploySlot(4805,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # There's the dog! Don't let him escape!
SubGroup(12)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] deployed reinforcements!
TalkCharacter(4806,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Oh, not again... I can't take another step! You'll have to stop them here!
SubGroup(4)
Unknown43(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(194,4,1,1,8,24,70,0,0,0,0,300,0,0,0) # Defeat [eg2][1:CHARA_G] and their allies to stop them from attacking [eg2][0:CHARA_G]!
# Group 28 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,1,2,24,70,70,0,0,0,0,300,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(4807,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # They are not finished. Remain on guard!
# Group 29 (4, 2, 4, 14, 0)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 1, 20)
SubGroup(0)
TalkDeploySlot(1806,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # The Southern Church's bishop is an enemy of [cdb]the goddess and must be destroyed!
SubGroup(2)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] deployed reinforcements!
Unknown125(32,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(32,1,64,137,8,2,14,60,5,1,0,0,0,0,0)
Unknown70(33,1,64,137,8,2,14,60,5,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(955,2,32,70,70,0,0,0,0,0,0,0,0,0,0) # [r]Archers[/] led by [eg2][cp][0:CHARA_G] loosed a [r]fusillade[/]!
SubGroup(2)
Unknown43(32,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(957,4,17,1,32,70,70,0,0,0,0,300,0,0,0) # Defeat [eg2][cp][0:CHARA_G] and stop the [r]fusillade[/]!
# Group 31 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(956,1,32,70,70,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][cp][0:CHARA_G]! The [r]fusillade[/] stopped!
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,32,70,70,0,0,0,0,300,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
# Group 34 (9, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 1 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 22)
SubGroup(0)
Unknown80(48,0,0,0,0,0,70,0,0,0,0,0,0,0,0)
TalkDeploySlot(4808,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # They're few in number, but well prepared. News of our raid must've leaked.
TalkDeploySlot(4809,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # They make me sick... Still, looks like the two [cdb]of us will have to pull this one out!
SubGroup(6)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,9,10,70,8,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and [eg1][1:CHARA_G] appeared!
SubGroup(3)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,2,1,9,10,70,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(3)
Unknown10(0,2,9,10,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,33,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown34(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(961,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Aren't you the princess of Brigid? You serve the Empire?
TalkCharacter(962,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # I am serving Brigid, and Brigid is standing [cdb]with the Empire!
# Group 37 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 1 0
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4811,9,1,0,0,0,0,0,0,0,0,0,0,0,0) # If the Empire's always this tough, we've got [cdb]some road ahead.
# Group 39 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 40 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(49,0,32,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4813,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # You know what? I'm glad for this. We've never [cdb]had a chance to really go at each other before.
TalkCharacter(4814,49,1,1,1,0,0,0,0,0,0,0,0,0,0) # Thunder Catherine, hm? Today is improving.
# Group 41 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4815,10,1,0,0,0,0,0,0,0,0,0,0,0,0) # You really willing to die for this guy?
# Group 42 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 43 (0, 7, 0, 4, 18)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,9,70,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
If254(3,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,10,70,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,2,2,9,10,70,0,0,0,0,300,0,0,0) # Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # That's it! I'm going back inside and never [cdb]setting foot outside the monastery again!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0) # I see where Bernadetta gets it from. Still, [cdb]at least the guy's safe now.
# Group 44 (2, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 0 1 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 1, 33)
SubGroup(0)
Unknown80(44,0,0,0,0,0,70,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] deployed reinforcements!
TalkCharacter(4810,49,1,2,1,0,0,0,0,0,0,0,0,0,0) # Like moths to the flame.
SubGroup(5)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,3,1,11,10,70,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
SubGroup(5)
Unknown10(0,1,11,10,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 7, 0, 6, 8)
SubGroup(5)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,11,70,70,0,0,0,0,300,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # That's it! I'm going back inside and never [cdb]setting foot outside the monastery again!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0) # I see where Bernadetta gets it from. Still, [cdb]at least the guy's safe now.
# Group 47 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 4, 8, 3, 3)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is in trouble! Aid them!
TalkCharacter(4820,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # I am the bishop of the Southern Church! Minister of Religious Affairs for the entire Empire! Why can't you protect me properly?!
# Group 49 (0, 6, 0, 2, 5)
SubGroup(1)
Unknown18(8,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkCharacter(4821,147,1,3,1,3,0,0,0,0,0,0,0,0,0) # I should never have come to Garreg Mach! I permitted ambition to blind me!
TalkCharacter(4822,49,1,2,1,0,0,0,0,0,0,0,0,0,0) # Our bait is on death's doorstep.
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 8, 0, 2, 8)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(147,96,4823,3,0,0,0,0,0,0,0,0,0,0,0) # Oh, this is a nightmare... Someone, please... hide my valuables...
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,70,70,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
Alert(338,3,2,70,70,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
SetDeathText(147,27,4820,2,0,0,0,0,0,0,0,0,0,0,0)
Grégoire volume_up
I am the bishop of the Southern Church! Minister of Religious Affairs for the entire Empire! Why can't you protect me properly?!
SetDeathText(147,28,4821,3,0,0,0,0,0,0,0,0,0,0,0)
Grégoire volume_up
I should never have come to Garreg Mach! I permitted ambition to blind me!
SetDeathText(33,88,4812,3,0,0,0,0,0,0,0,0,0,0,0)
Shamir volume_up
I failed.
SetDeathText(32,88,4816,0,0,0,0,0,0,0,0,0,0,0,0)
Catherine volume_up
I know when I'm bested. Time to retreat!
TalkCharacter(4782,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Grégoire volume_up
Why bring me from the monastery and into the outer courtyard? Is this really safe?
Alert(118,0,8,70,70,10,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing on their destination!
TalkCharacter(4783,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Perfectly so—provided you remain close.
MainMissionStart(45,4,0,1,8,8,70,0,0,0,0,0,0,0,0) MAIN MISSION START: Help [eg2][0:CHARA_G] reach their destination!
Alert(208,2,70,70,70,10,0,0,0,0,0,0,0,0,0) [eg2][r][0:PARTY][/] appeared!
TalkCharacter(4784,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Grégoire volume_up
Wait, what's happening? It's the church... They've come for me!
TalkDeploySlot(4786,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Strange. We had no reports of any excursions. Well, no matter. Our target is Count Varley!
Alert(288,2,15,8,70,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
TalkCharacter(4787,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Grégoire volume_up
Hurry up and deal with them! The future of the Empire itself depends upon my survival!
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] stopped advancing!
Alert(194,4,8,15,70,0,0,0,0,0,0,0,0,0,0) Defeat [eg2][1:CHARA_G] and their allies to stop them from attacking [eg2][0:CHARA_G]!
TalkCharacter(4785,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
It should go without saying, but for now we need Count Varley. Do not let any harm come to the man.
Alert(322,4,8,70,70,10,0,0,0,0,0,0,0,0,0) Don't let [eg2][0:CHARA_G] be routed!
Alert(306,1,15,70,70,0,0,0,0,0,0,0,0,0,0) Defeated all [eg2][cp][0:CHARA_G]!
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
TalkCharacter(4788,49,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Jeritza volume_up
Mere vermin. No thrill to hunt.
TalkCharacter(4789,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
Why do they pursue Count Varley with such fierceness?
TalkCharacter(4790,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
He played a rather large role in Her Majesty's banishment of the Central Church.
TalkCharacter(4791,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
As bishop, he gave legitimacy to her course of action—an action that carried great weight with adherents of the faith.
TalkDeploySlot(4792,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
This is our best chance to eliminate this false bishop! We must succeed!
Alert(288,2,18,8,70,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] stopped advancing!
Alert(194,4,8,18,70,0,0,0,0,0,0,0,0,0,0) Defeat [eg2][1:CHARA_G] and their allies to stop them from attacking [eg2][0:CHARA_G]!
Alert(306,1,18,70,70,0,0,0,0,0,0,0,0,0,0) Defeated all [eg2][cp][0:CHARA_G]!
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
TalkCharacter(4793,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
To fight an angry enemy is a simple thing, but we must also be having caution.
GenderedMcTalk(0,4794,4795,1,0,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
You're pretty good at this, Petra. You've really never been a bodyguard before?
Shez volume_up
You're pretty good at this, Petra. You've really never been a bodyguard before?
TalkCharacter(4796,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
I have only ever guarded my own body.
TalkCharacter(4797,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
In Brigid, we had raids and assassins every day. I had to be learning with much quickness.
TalkDeploySlot(1746,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
As the goddess is my witness, this is as far as you go!
Alert(288,2,21,8,70,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] stopped advancing!
Alert(194,4,8,21,70,0,0,0,0,0,0,0,0,0,0) Defeat [eg2][1:CHARA_G] and their allies to stop them from attacking [eg2][0:CHARA_G]!
Alert(306,1,21,70,70,0,0,0,0,0,0,0,0,0,0) Defeated all [eg2][cp][0:CHARA_G]!
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing again!
TalkCharacter(4799,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
You have proved a most efficacious lure, dear count.
TalkCharacter(4800,49,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Jeritza volume_up
I feel nothing. Is this all the knights could muster?
TalkCharacter(4802,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
It is a small raiding party—likely they sent only what they could afford to lose.
TalkCharacter(4803,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Still, I doubt that was the last of them.
TalkCharacter(4801,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
They used up a good number of soldiers attacking the Imperial capital. Perhaps this is all that remains.
Alert(142,1,8,70,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] arrived at their destination!
TalkCharacter(4804,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Grégoire volume_up
I... I should be safe here, I hope...
MainMissionStart(450,1,0,2,8,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: Protected [eg2][0:CHARA_G]!
TalkDeploySlot(4798,28,1,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen volume_up
Our lives matter not! Crush them in the name of the archbishop!
Alert(10204,2,8,70,70,10,0,0,0,0,0,0,0,0,0)
Alert(565,0,70,70,70,10,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] opened the gates to deploy reinforcements!
MainMissionStart(10202,4,16,1,28,8,70,0,0,0,0,300,0,0,0) MAIN MISSION START:
MainMissionStart(10205,1,16,2,28,8,70,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(158,2,28,8,70,10,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is closing in on [eg2][1:CHARA_G]!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: Failed to defeat [eg2][cp][0:CHARA_G]!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Grégoire volume_up
Is my only option really to fight? But I have no hope of winning!
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] lost morale!
Alert(158,2,30,8,70,10,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is closing in on [eg2][1:CHARA_G]!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: Failed to defeat [eg2][cp][0:CHARA_G]!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Grégoire volume_up
Is my only option really to fight? But I have no hope of winning!
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] lost morale!
Alert(10203,0,28,8,70,0,0,0,0,0,0,0,0,0,0)
Alert(10203,0,30,8,70,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4805,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
There's the dog! Don't let him escape!
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] deployed reinforcements!
TalkCharacter(4806,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Grégoire volume_up
Oh, not again... I can't take another step! You'll have to stop them here!
MainMissionStart(194,4,1,1,8,24,70,0,0,0,0,300,0,0,0) MAIN MISSION START: Defeat [eg2][1:CHARA_G] and their allies to stop them from attacking [eg2][0:CHARA_G]!
MainMissionStart(442,1,1,2,24,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(4807,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
They are not finished. Remain on guard!
TalkDeploySlot(1806,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
The Southern Church's bishop is an enemy of the goddess and must be destroyed!
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] deployed reinforcements!
Alert(955,2,32,70,70,0,0,0,0,0,0,0,0,0,0) [r]Archers[/] led by [eg2][cp][0:CHARA_G] loosed a [r]fusillade[/]!
MainMissionStart(957,4,17,1,32,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and stop the [r]fusillade[/]!
Alert(956,1,32,70,70,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][cp][0:CHARA_G]! The [r]fusillade[/] stopped!
MainMissionStart(442,1,17,2,32,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkDeploySlot(4808,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Viscount Fenja volume_up
They're few in number, but well prepared. News of our raid must've leaked.
TalkDeploySlot(4809,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
Anaximandros volume_up
They make me sick... Still, looks like the two of us will have to pull this one out!
Alert(201,2,9,10,70,8,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and [eg1][1:CHARA_G] appeared!
MainMissionStart(3,4,2,1,9,10,70,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkDeploySlot(961,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Viscount Fenja volume_up
Aren't you the princess of Brigid? You serve the Empire?
TalkCharacter(962,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
I am serving Brigid, and Brigid is standing with the Empire!
TalkDeploySlot(4811,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Viscount Fenja volume_up
If the Empire's always this tough, we've got some road ahead.
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning I just need a little break.
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkDeploySlot(4813,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
Anaximandros volume_up
You know what? I'm glad for this. We've never had a chance to really go at each other before.
TalkCharacter(4814,49,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Jeritza volume_up
Thunder Catherine, hm? Today is improving.
TalkDeploySlot(4815,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Anaximandros volume_up
You really willing to die for this guy?
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning That was close. It would be wise to pull back.
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning I just need a little break.
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning That was close. It would be wise to pull back.
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
MainMissionStart(440,1,2,2,9,10,70,0,0,0,0,300,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Grégoire volume_up
That's it! I'm going back inside and never setting foot outside the monastery again!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
I see where Bernadetta gets it from. Still, at least the guy's safe now.
Shez volume_up
I see where Bernadetta gets it from. Still, at least the guy's safe now.
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] deployed reinforcements!
TalkCharacter(4810,49,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Jeritza volume_up
Like moths to the flame.
MainMissionStart(4,4,3,1,11,10,70,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(442,1,3,2,11,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Grégoire volume_up
That's it! I'm going back inside and never setting foot outside the monastery again!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
I see where Bernadetta gets it from. Still, at least the guy's safe now.
Shez volume_up
I see where Bernadetta gets it from. Still, at least the guy's safe now.
Alert(331,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is in trouble! Aid them!
TalkCharacter(4820,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Grégoire volume_up
I am the bishop of the Southern Church! Minister of Religious Affairs for the entire Empire! Why can't you protect me properly?!
Alert(333,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is nearly routed! Aid them at once!
TalkCharacter(4821,147,1,3,1,3,0,0,0,0,0,0,0,0,0)
link Grégoire volume_up
I should never have come to Garreg Mach! I permitted ambition to blind me!
TalkCharacter(4822,49,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Jeritza volume_up
Our bait is on death's doorstep.
SetDeathText(147,96,4823,3,0,0,0,0,0,0,0,0,0,0,0)
Grégoire volume_up
Oh, this is a nightmare... Someone, please... hide my valuables...
Alert(319,3,8,70,70,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(338,3,2,70,70,0,0,0,0,0,0,0,0,0,0) You lost the battle!