가르그 마크에 적의 습격이 있을 것이라는 정보를 입수한 궁내경. 그는 어떤 인물을 미끼로 삼는데……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 70 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 페트라 255 0 0 1 65 1 0 0 101 0 0 100 300 255 65535 1999 22 40 20 65 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 예리차 255 0 0 2 175 2 0 0 101 0 0 100 300 255 65535 1999 22 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 휴베르트 255 0 0 3 35 3 0 0 101 0 0 100 300 255 65535 1999 22 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 발리 백작 255 0 0 8 470 7 12 1 101 3 0 100 300 255 65535 1999 20 67 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 샤미아 255 0 4 0 160 5 12 3 101 0 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 카트린 255 0 4 1 155 5 12 3 101 0 1 100 60 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 연방국 장군 255 0 4 2 700 5 2 3 101 0 1 19 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 연방국 장군 255 0 4 3 695 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 연방국 장군 255 0 4 4 680 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 255 0 4 5 675 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 255 0 2 0 700 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 연방국 장군 255 0 2 1 620 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 255 0 2 2 655 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 255 0 2 3 690 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 2 4 655 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 2 5 675 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 2 6 650 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 2 7 665 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 2 8 605 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 2 9 630 5 2 3 101 0 1 19 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 2 10 695 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 2 11 675 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 255 0 2 12 700 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 2 13 600 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 255 0 2 14 645 5 2 3 101 0 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 연방국 장군 255 0 2 15 695 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 연방국 장군 255 0 2 16 680 5 2 3 101 0 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 연방국 장군 255 0 2 17 690 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 연방국 장군 255 0 2 18 695 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 일반병 255 0 3 0 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 일반병 255 0 3 1 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 일반병 255 0 3 2 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 일반병 255 0 3 3 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 일반병 255 0 3 4 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 일반병 255 0 3 5 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 일반병 255 0 3 6 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 일반병 255 0 3 7 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 연방국 장군 255 0 3 8 660 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 일반병 255 0 3 9 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 255 0 3 10 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 연방국 장군 255 0 3 11 675 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 3 12 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 255 0 3 13 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 255 0 3 14 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 연방국 장군 255 0 3 15 625 5 2 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 255 0 3 16 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 255 0 3 17 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 연방국 장군 255 0 3 18 690 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 연방국 장군 255 0 3 19 685 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 연방국 장군 255 0 3 20 615 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 일반병 255 0 3 21 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 일반병 255 0 3 22 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 일반병 255 0 3 23 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 연방국 장군 255 0 3 24 680 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 일반병 255 0 3 25 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 연방국 장군 255 0 3 26 605 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 일반병 255 0 3 27 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 일반병 255 0 3 28 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 일반병 255 0 3 29 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 연방국 장군 255 0 3 30 675 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 일반병 255 0 3 31 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 일반병 255 0 3 32 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 연방국 장군 255 0 3 33 620 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 일반병 255 0 3 34 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 일반병 255 0 3 35 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 0 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 14 1523 7 1523 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 14 1523 7 1523 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 14 1523 7 1523 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 0 1000 1526 14 1526 14 1526 14 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1523 14 1523 14 1523 14 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1526 14 1526 14 1526 14 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (50, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 11)
SubGroup(0)
Unknown10(0,53,8,70,70,8,14,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,8,70,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(147,27,4820,2,0,0,0,0,0,0,0,0,0,0,0) # 어째서 나를 지켜 주지 않는 거냐. 나는 제국의 교무경, 남방 사교라고!
SetDeathText(147,28,4821,3,0,0,0,0,0,0,0,0,0,0,0) # 가르그 마크 같은 데에 오는 게 아니었다! 욕심이 눈을 가리는 바람에……
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown51(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 1, 2)
SubGroup(0)
SetDeathText(33,88,4812,3,0,0,0,0,0,0,0,0,0,0,0) # 쳇…… 임무 실패다.
SetDeathText(32,88,4816,0,0,0,0,0,0,0,0,0,0,0,0) # 무리할 순 없지. 여기선 물러나도록 하마!
# Group 4 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 56)
SubGroup(0)
TalkCharacter(4782,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 어째서 내가 수도원을 나와서 외곽에…… 정말 안전한 거겠지?
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,70,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown56(59500,0,35600,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(118,0,8,70,70,10,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]목표 지점[/]을 향해 진군 개시!
TalkCharacter(4783,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 예, 안전합니다. 저희 곁을 벗어나지 않는다면 말이지요.
SubGroup(2)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(45,4,0,1,8,8,70,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp3] [g]목표 지점[/]에 도달하도록 엄호하라!
SubGroup(11)
Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 출현!
TalkCharacter(4784,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 뭐, 뭐, 뭐, 뭐야!? 교단의 습격이잖아아아!?
# Group 6 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 1, 38)
SubGroup(0)
TalkDeploySlot(4786,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 묘하군. 그자가 외출할 예정은 없었을 텐데…… 뭐, 상관없다! 발리 백작을 처치해 버려라!
SubGroup(9)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,15,8,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
TalkCharacter(4787,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 히익! 얼른 처리해 주게! 내가 죽으면 제국도 큰일 나지 않나!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 정지!
SubGroup(3)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(194,4,8,15,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 습격하는 [1:CHARA_G] 일행을 격파하라!
SubGroup(3)
Unknown50(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4785,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 당연한 얘기지만, 발리 백작은 아직 필요한 인물입니다. 죽어서는 안 되지요.
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,8,70,70,10,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 패배에 주의하라!
# Group 8 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 0 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,15,70,70,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G] 격파!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
TalkCharacter(4788,49,1,2,1,0,0,0,0,0,0,0,0,0,0) # 잔챙이뿐이군…… 싸울 마음도 들지 않아.
# Group 9 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 0 0
TalkCharacter(4789,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 하지만, 어째서, 발리 백작, 끈질기게, 노린다, 입니까?
TalkCharacter(4790,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그것은 폐하께서 중앙 교회를 배제했을 때 그가 한 역할이 컸기 때문입니다.
TalkCharacter(4791,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 사교로서 폐하의 행위를 정당화했으니…… 국내외 신도들에게 끼친 영향은 대단했지요.
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(8,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
TalkDeploySlot(4792,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 거짓된 사교를 처치할 천재일우의 기회! 반드시 처단합시다!
SubGroup(9)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,18,8,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 정지!
SubGroup(3)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(194,4,8,18,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 습격하는 [1:CHARA_G] 일행을 격파하라!
SubGroup(3)
Unknown50(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,18,70,70,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G] 격파!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
TalkCharacter(4793,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 적의 목표, 명백, 싸운다, 용이합니다. 하지만, 방심, 경계합시다.
# Group 13 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
GenderedMcTalk(0,4794,4795,1,0,1,0,0,0,0,0,0,0,0,0) # 페트라는 꽤 익숙해 보이네. 요인 경호 같은 건 해 본 적도 없을 텐데.
TalkCharacter(4796,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 네, 없습니다. 하지만, 자신의 몸, 지킨다, 경험입니다.
TalkCharacter(4797,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 예전 브리기트, 습격, 암살, 일상이었습니다. 익숙하다, 그 때문입니다.
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 1 0 0
TalkDeploySlot(1746,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여기서 막아 내자! 주께서 굽어살피실 것이다!
SubGroup(9)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,21,8,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 정지!
SubGroup(3)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(194,4,8,21,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 습격하는 [1:CHARA_G] 일행을 격파하라!
SubGroup(3)
Unknown50(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,21,70,70,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G] 격파!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
TalkCharacter(4799,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 발리 백작 덕분에, 적이 잘 낚이고 있습니다. 효율적이라서 좋군요.
# Group 17 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
TalkCharacter(4800,49,1,0,1,0,0,0,0,0,0,0,0,0,0) # 베는 맛이 없군…… 세이로스 기사도 이 정도밖에 안 되나……
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4802,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 소규모 습격입니다. 성공하면 다행인 정도의 병력만 투입했겠지요.
TalkCharacter(4803,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # 하지만…… 이걸로 끝나진 않을 겁니다.
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4801,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 제도 습격 때도 병력을 썼으니까요. 마땅한 적수가 남아 있지 않겠지요.
# Group 18 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(59500,0,35600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]목표 지점[/]에 도달!
TalkCharacter(4804,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 헉, 헉…… 여기는 안전하겠지. 어떻게든……
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,70,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 엄호 성공!
# Group 19 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
# Group 20 (0, 5, 0, 1, 37)
SubGroup(0)
TalkDeploySlot(4798,28,1,0,1,0,0,0,0,0,0,0,0,0,0) # 대사교님을 위해 녀석을 처치해라! 목숨을 아껴서는 안 된다!
SubGroup(6)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(10204,2,8,70,70,10,0,0,0,0,0,0,0,0,0) #
SubGroup(6)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,70,70,70,10,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 증원 출격을 위해 개문!
SubGroup(3)
Unknown43(28,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10202,4,16,1,28,8,70,0,0,0,0,300,0,0,0) #
SubGroup(4)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10205,1,16,2,28,8,70,0,0,0,0,300,0,0,0) #
# Group 22 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(28,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(158,2,28,8,70,10,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G]에게 접근 중!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) # [0:CHARA_G] 일행 격파 실패!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 싸울 수밖에 없단 말인가……! 내가 이길 수 있을 리가……!
SubGroup(2)
Unknown77(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 전의 저하!
# Group 23 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(30,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(158,2,30,8,70,10,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G]에게 접근 중!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) # [0:CHARA_G] 일행 격파 실패!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 싸울 수밖에 없단 말인가……! 내가 이길 수 있을 리가……!
SubGroup(2)
Unknown77(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 전의 저하!
# Group 24 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(28,8,50,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10203,0,28,8,70,0,0,0,0,0,0,0,0,0,0) #
# Group 25 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(30,8,50,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10203,0,30,8,70,0,0,0,0,0,0,0,0,0,0) #
# Group 26 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 1, 27)
SubGroup(0)
TalkDeploySlot(4805,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 놓치지 마라! 녀석은 저기에 있다!
SubGroup(12)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/] 증원 출현!
TalkCharacter(4806,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 또, 또냐…… 나는 이제 못 움직여. 여기서 어떻게든 저지해 주게……!
SubGroup(4)
Unknown43(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(194,4,1,1,8,24,70,0,0,0,0,300,0,0,0) # [0:CHARA_G][kp2] 습격하는 [1:CHARA_G] 일행을 격파하라!
# Group 28 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,1,2,24,70,70,0,0,0,0,300,0,0,0) # [0:CHARA_G] 일행 격파 성공!
TalkCharacter(4807,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 끝, 아닙니다. 경계한다, 합시다!
# Group 29 (4, 2, 4, 14, 0)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 1, 20)
SubGroup(0)
TalkDeploySlot(1806,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 남방 교회의 사교를 쓰러뜨려라! 주를 거역하는 자다!
SubGroup(2)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/] 증원 출현!
Unknown125(32,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(32,1,64,137,8,2,14,60,5,1,0,0,0,0,0)
Unknown70(33,1,64,137,8,2,14,60,5,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(955,2,32,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 휘하의 [r]궁사대[/], [r]일제 사격[/] 개시!
SubGroup(2)
Unknown43(32,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(957,4,17,1,32,70,70,0,0,0,0,300,0,0,0) # [0:CHARA_G] 일행을 격파하여 [r]일제 사격[/]을 저지하라!
# Group 31 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(956,1,32,70,70,0,0,0,0,0,0,0,0,0,0) # [r]일제 사격[/], [0:CHARA_G] 일행 격파에 의해 정지!
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,32,70,70,0,0,0,0,300,0,0,0) # [0:CHARA_G] 일행 격파 성공!
# Group 34 (9, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 1 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 22)
SubGroup(0)
Unknown80(48,0,0,0,0,0,70,0,0,0,0,0,0,0,0)
TalkDeploySlot(4808,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 상대는 소수지만 정예 부대가 기다리고 있었어. 습격 정보가 새어 나간 거야.
TalkDeploySlot(4809,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그런 것 같더군. 정말이지, 골치 아프게 됐어! 우리끼리 어떻게든 성공시키자!
SubGroup(6)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,9,10,70,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G], 출현!
SubGroup(3)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,2,1,9,10,70,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(3)
Unknown10(0,2,9,10,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,33,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown34(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(961,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 너는…… 브리기트의 공주님이로군. 제국을 따르고 있었지.
TalkCharacter(962,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 따르다, 아닙니다. 제국과 함께하다, 브리기트가, 선택한 길입니다!
# Group 37 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 1 0
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4811,9,1,0,0,0,0,0,0,0,0,0,0,0,0) # 만만치 않군. ……이게 지금의 제국이란 말인가.
# Group 39 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 40 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(49,0,32,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4813,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이거 뜻밖의 행운이군. 당신과는 한번 진지하게 싸워 보고 싶었거든.
TalkCharacter(4814,49,1,1,1,0,0,0,0,0,0,0,0,0,0) # "뇌정"인가…… 훗. 여기에 온 보람이 있었군……
# Group 41 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4815,10,1,0,0,0,0,0,0,0,0,0,0,0,0) # 그렇게 필사적으로 지킬 보람이 있는 상대인가?
# Group 42 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 43 (0, 7, 0, 4, 18)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,9,70,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
If254(3,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,10,70,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,2,2,9,10,70,0,0,0,0,300,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 끄, 끝난 건가……? 난 돌아가겠다! 이제 대수도원에서 한 발짝도 안 나올 테다!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0) # 그 아버지에 그 딸……인 건가? 어쨌든 목숨을 건져서 다행이다.
# Group 44 (2, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 0 1 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 1, 33)
SubGroup(0)
Unknown80(44,0,0,0,0,0,70,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/] 증원 출현!
TalkCharacter(4810,49,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그야말로 불에 뛰어드는 불나방 같군……
SubGroup(5)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,3,1,11,10,70,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
SubGroup(5)
Unknown10(0,1,11,10,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 7, 0, 6, 8)
SubGroup(5)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,11,70,70,0,0,0,0,300,0,0,0) # [0:CHARA_G] 일행 격파 성공!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 끄, 끝난 건가……? 난 돌아가겠다! 이제 대수도원에서 한 발짝도 안 나올 테다!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0) # 그 아버지에 그 딸……인 건가? 어쨌든 목숨을 건져서 다행이다.
# Group 47 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 4, 8, 3, 3)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중! 구원하라!
TalkCharacter(4820,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # 어째서 나를 지켜 주지 않는 거냐. 나는 제국의 교무경, 남방 사교라고!
# Group 49 (0, 6, 0, 2, 5)
SubGroup(1)
Unknown18(8,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkCharacter(4821,147,1,3,1,3,0,0,0,0,0,0,0,0,0) # 가르그 마크 같은 데에 오는 게 아니었다! 욕심이 눈을 가리는 바람에……
TalkCharacter(4822,49,1,2,1,0,0,0,0,0,0,0,0,0,0) # 미끼가, 죽겠군……
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 8, 0, 2, 8)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(147,96,4823,3,0,0,0,0,0,0,0,0,0,0,0) # 이런, 악몽이…… 내, 재산은…… 숨겨……
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,70,70,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
Alert(338,3,2,70,70,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
SetDeathText(147,27,4820,2,0,0,0,0,0,0,0,0,0,0,0)
그레고어 volume_up
어째서 나를 지켜 주지 않는 거냐. 나는 제국의 교무경, 남방 사교라고!
SetDeathText(147,28,4821,3,0,0,0,0,0,0,0,0,0,0,0)
그레고어 volume_up
가르그 마크 같은 데에 오는 게 아니었다! 욕심이 눈을 가리는 바람에……
SetDeathText(33,88,4812,3,0,0,0,0,0,0,0,0,0,0,0)
샤미아 volume_up
쳇…… 임무 실패다.
SetDeathText(32,88,4816,0,0,0,0,0,0,0,0,0,0,0,0)
카트린 volume_up
무리할 순 없지. 여기선 물러나도록 하마!
TalkCharacter(4782,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 그레고어 volume_up
어째서 내가 수도원을 나와서 외곽에…… 정말 안전한 거겠지?
Alert(118,0,8,70,70,10,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 목표 지점을 향해 진군 개시!
TalkCharacter(4783,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
예, 안전합니다. 저희 곁을 벗어나지 않는다면 말이지요.
MainMissionStart(45,4,0,1,8,8,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp3] 목표 지점에 도달하도록 엄호하라!
Alert(208,2,70,70,70,10,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 출현!
TalkCharacter(4784,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 그레고어 volume_up
뭐, 뭐, 뭐, 뭐야!? 교단의 습격이잖아아아!?
TalkDeploySlot(4786,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
묘하군. 그자가 외출할 예정은 없었을 텐데…… 뭐, 상관없다! 발리 백작을 처치해 버려라!
Alert(288,2,15,8,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
TalkCharacter(4787,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 그레고어 volume_up
히익! 얼른 처리해 주게! 내가 죽으면 제국도 큰일 나지 않나!
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 정지!
Alert(194,4,8,15,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 습격하는 [1:CHARA_G] 일행을 격파하라!
TalkCharacter(4785,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
당연한 얘기지만, 발리 백작은 아직 필요한 인물입니다. 죽어서는 안 되지요.
Alert(322,4,8,70,70,10,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 패배에 주의하라!
Alert(306,1,15,70,70,0,0,0,0,0,0,0,0,0,0) 모든 [0:CHARA_G] 격파!
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
TalkCharacter(4788,49,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
잔챙이뿐이군…… 싸울 마음도 들지 않아.
TalkCharacter(4789,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
하지만, 어째서, 발리 백작, 끈질기게, 노린다, 입니까?
TalkCharacter(4790,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
그것은 폐하께서 중앙 교회를 배제했을 때 그가 한 역할이 컸기 때문입니다.
TalkCharacter(4791,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
사교로서 폐하의 행위를 정당화했으니…… 국내외 신도들에게 끼친 영향은 대단했지요.
TalkDeploySlot(4792,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
거짓된 사교를 처치할 천재일우의 기회! 반드시 처단합시다!
Alert(288,2,18,8,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 정지!
Alert(194,4,8,18,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 습격하는 [1:CHARA_G] 일행을 격파하라!
Alert(306,1,18,70,70,0,0,0,0,0,0,0,0,0,0) 모든 [0:CHARA_G] 격파!
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
TalkCharacter(4793,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
적의 목표, 명백, 싸운다, 용이합니다. 하지만, 방심, 경계합시다.
GenderedMcTalk(0,4794,4795,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
페트라는 꽤 익숙해 보이네. 요인 경호 같은 건 해 본 적도 없을 텐데.
세즈 volume_up
페트라는 꽤 익숙해 보이네. 요인 경호 같은 건 해 본 적도 없을 텐데.
TalkCharacter(4796,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
네, 없습니다. 하지만, 자신의 몸, 지킨다, 경험입니다.
TalkCharacter(4797,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
예전 브리기트, 습격, 암살, 일상이었습니다. 익숙하다, 그 때문입니다.
TalkDeploySlot(1746,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
여기서 막아 내자! 주께서 굽어살피실 것이다!
Alert(288,2,21,8,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 정지!
Alert(194,4,8,21,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 습격하는 [1:CHARA_G] 일행을 격파하라!
Alert(306,1,21,70,70,0,0,0,0,0,0,0,0,0,0) 모든 [0:CHARA_G] 격파!
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
TalkCharacter(4799,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
발리 백작 덕분에, 적이 잘 낚이고 있습니다. 효율적이라서 좋군요.
TalkCharacter(4800,49,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
베는 맛이 없군…… 세이로스 기사도 이 정도밖에 안 되나……
TalkCharacter(4802,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
소규모 습격입니다. 성공하면 다행인 정도의 병력만 투입했겠지요.
TalkCharacter(4803,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
하지만…… 이걸로 끝나진 않을 겁니다.
TalkCharacter(4801,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
제도 습격 때도 병력을 썼으니까요. 마땅한 적수가 남아 있지 않겠지요.
Alert(142,1,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 목표 지점에 도달!
TalkCharacter(4804,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 그레고어 volume_up
헉, 헉…… 여기는 안전하겠지. 어떻게든……
MainMissionStart(450,1,0,2,8,70,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 엄호 성공!
TalkDeploySlot(4798,28,1,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
대사교님을 위해 녀석을 처치해라! 목숨을 아껴서는 안 된다!
Alert(10204,2,8,70,70,10,0,0,0,0,0,0,0,0,0)
Alert(565,0,70,70,70,10,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 증원 출격을 위해 개문!
MainMissionStart(10202,4,16,1,28,8,70,0,0,0,0,300,0,0,0) MAIN MISSION START:
MainMissionStart(10205,1,16,2,28,8,70,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(158,2,28,8,70,10,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G]에게 접근 중!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 실패!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 그레고어 volume_up
싸울 수밖에 없단 말인가……! 내가 이길 수 있을 리가……!
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 전의 저하!
Alert(158,2,30,8,70,10,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G]에게 접근 중!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 실패!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 그레고어 volume_up
싸울 수밖에 없단 말인가……! 내가 이길 수 있을 리가……!
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 전의 저하!
Alert(10203,0,28,8,70,0,0,0,0,0,0,0,0,0,0)
Alert(10203,0,30,8,70,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4805,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
놓치지 마라! 녀석은 저기에 있다!
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/] 증원 출현!
TalkCharacter(4806,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 그레고어 volume_up
또, 또냐…… 나는 이제 못 움직여. 여기서 어떻게든 저지해 주게……!
MainMissionStart(194,4,1,1,8,24,70,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 습격하는 [1:CHARA_G] 일행을 격파하라!
MainMissionStart(442,1,1,2,24,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(4807,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
끝, 아닙니다. 경계한다, 합시다!
TalkDeploySlot(1806,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
남방 교회의 사교를 쓰러뜨려라! 주를 거역하는 자다!
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/] 증원 출현!
Alert(955,2,32,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행 휘하의 [r]궁사대[/], [r]일제 사격[/] 개시!
MainMissionStart(957,4,17,1,32,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [r]일제 사격[/]을 저지하라!
Alert(956,1,32,70,70,0,0,0,0,0,0,0,0,0,0) [r]일제 사격[/], [0:CHARA_G] 일행 격파에 의해 정지!
MainMissionStart(442,1,17,2,32,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkDeploySlot(4808,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
상대는 소수지만 정예 부대가 기다리고 있었어. 습격 정보가 새어 나간 거야.
TalkDeploySlot(4809,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
그런 것 같더군. 정말이지, 골치 아프게 됐어! 우리끼리 어떻게든 성공시키자!
Alert(201,2,9,10,70,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G], 출현!
MainMissionStart(3,4,2,1,9,10,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkDeploySlot(961,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
너는…… 브리기트의 공주님이로군. 제국을 따르고 있었지.
TalkCharacter(962,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
따르다, 아닙니다. 제국과 함께하다, 브리기트가, 선택한 길입니다!
TalkDeploySlot(4811,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
만만치 않군. ……이게 지금의 제국이란 말인가.
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 하아…… 조금 쉬게 해 줘.
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(4813,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
이거 뜻밖의 행운이군. 당신과는 한번 진지하게 싸워 보고 싶었거든.
TalkCharacter(4814,49,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
"뇌정"인가…… 훗. 여기에 온 보람이 있었군……
TalkDeploySlot(4815,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
그렇게 필사적으로 지킬 보람이 있는 상대인가?
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 위험했어…… 지금은 물러나자.
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 하아…… 조금 쉬게 해 줘.
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 위험했어…… 지금은 물러나자.
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(440,1,2,2,9,10,70,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 그레고어 volume_up
끄, 끝난 건가……? 난 돌아가겠다! 이제 대수도원에서 한 발짝도 안 나올 테다!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그 아버지에 그 딸……인 건가? 어쨌든 목숨을 건져서 다행이다.
세즈 volume_up
그 아버지에 그 딸……인 건가? 어쨌든 목숨을 건져서 다행이다.
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/] 증원 출현!
TalkCharacter(4810,49,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
그야말로 불에 뛰어드는 불나방 같군……
MainMissionStart(4,4,3,1,11,10,70,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
MainMissionStart(442,1,3,2,11,70,70,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 그레고어 volume_up
끄, 끝난 건가……? 난 돌아가겠다! 이제 대수도원에서 한 발짝도 안 나올 테다!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그 아버지에 그 딸……인 건가? 어쨌든 목숨을 건져서 다행이다.
세즈 volume_up
그 아버지에 그 딸……인 건가? 어쨌든 목숨을 건져서 다행이다.
Alert(331,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중! 구원하라!
TalkCharacter(4820,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 그레고어 volume_up
어째서 나를 지켜 주지 않는 거냐. 나는 제국의 교무경, 남방 사교라고!
Alert(333,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkCharacter(4821,147,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 그레고어 volume_up
가르그 마크 같은 데에 오는 게 아니었다! 욕심이 눈을 가리는 바람에……
TalkCharacter(4822,49,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
미끼가, 죽겠군……
SetDeathText(147,96,4823,3,0,0,0,0,0,0,0,0,0,0,0)
그레고어 volume_up
이런, 악몽이…… 내, 재산은…… 숨겨……
Alert(319,3,8,70,70,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,2,70,70,0,0,0,0,0,0,0,0,0,0) 전투 패배!