1. 이봐, 휴베르트. 이렇게 늦은 밤에 무슨 볼일이……
  2. 무슨 일이야, 휴베르트. 이렇게 늦은 밤에 무슨 볼일이……
  3. ………………
  4. ………………
  5. ……오셨군요. 귀하가 마지막입니다.
  6. 뻔뻔스레 행동한다
  7. 무슨 일인지 긴장한다
  8. 기다리게 해서 미안. 이야기를 시작해 줘.
  9. 기다리게 해서 미안. 이야기를 시작해 줄래?
  10. 호오, 담력이 대단하시군요. 그래서 무슨 이야기일지는 아시는지요?
  11. 아니, 전혀. 그냥 박력 있는 녀석들이 모여 있는 거 같아서 맞춰 봤을 뿐이야.
  12. 아니, 전혀. 그냥 박력 있는 사람들이 모여 있는 거 같아서 맞춰 봤을 뿐이야.
  13. 뭐, 뭘 하려는 거야? 사건이라도 일으킬 셈이야?
  14. 뭐, 뭘 하려는 거야? 사건이라도 일으킬 셈이야?
  15. 이런, 일으키고 싶으신지요?
  16. 아니, 그럴 리가 없잖아. 그냥 박력 있는 녀석들이 모였구나 싶어서……
  17. 아니, 그럴 리가 없잖아. 그냥 박력 있는 사람들이 모였구나 싶어서.
  18. ……그러신가요. 박력에는 딱히 자신이 없습니다만.
  19. 네. 싸움, 사냥, 모두, 저, 박력, 필요 없다, 생각합니다.
  20. 상대, 방심, 이기기, 쉽습니다.
  21. 아무래도 상관없다……
  22. 뭐, 박력이 있든 없든 저희가 할 일은 변하지 않습니다.
  23. 그래서 그 할 일이란 게 뭔데? 본론으로 들어가 줘.
  24. 그래서 그 할 일이란 게 뭔데? 본론으로 들어가 줄래?
  25. 네, 그러죠.
  26. 조만간 가르그 마크에 소규모 습격이 있을 것이라는 정보를 입수했습니다.
  27. 적은 세이로스 기사단…… 규모로 보건대 목적은 가르그 마크의 탈환이 아닌……
  28. 아무래도 남방 사교 발리 백작의 제거, 즉 살해인 모양입니다.
  29. 세이로스 기사단…… ……조금은 즐길 수 있겠군.
  30. 암살, 막는다, 저, 지혜, 낼 수 있습니다. 구하기 위해, 갑시다.
  31. 그렇구나…… 그래서 이렇게 4명인 거군.
  32. 그렇구나…… 그래서 이렇게 4명인 거네.
  33. 하지만 굳이 이쪽도 소수 인원으로 받아칠 이유가 있어?
  34. 하지만 굳이 이쪽도 소수 인원으로 받아칠 이유가 있어?
  35. 네, 당연하죠. 가르그 마크에 괜한 병력을 투입했다간 습격은 중지될 겁니다.
  36. 어디까지나 계획을 모르는 것처럼 행동하여, 모여든 기사단을 처치하려는 것이니까요.
  37. 「불로 날아드는 세이로스 기사」입니다. 저, 배웠습니다.
  38. 응? 아니, 맞는 것 같기도 하고, 뭔가 틀린 것 같기도……
  39. 응? 아니, 맞는 것 같기도 하고, 뭔가 틀린 것 같기도……
  40. 날벌레라기엔 강한 상대다……
  41. 큭큭…… 자, 내일 출발할 겁니다. 신속하게 의논하고 끝내도록 하죠.
  42. 오랜 기간 용병으로 활동한 귀하께는 요인 호위 정도야 쉬운 일이겠지만……
  43. 그래도 만전을 기해야 합니다.
  44. 자신만만하게 답한다
  45. 자신이 없다고 말한다
  46. 그래, 나만 믿어. 경험에서 우러나오는 실력을 보여 주지.
  47. 그래, 나만 믿어. 경험에서 우러나오는 실력을 보여 줄게.
  48. 참으로 믿음직스럽군요.
  49. 뭐, 그 정도는 해 주셔야 제 주군의 기대에 부응할 수 있겠지만요.
  50. 너도 마음 단단히 먹어 둬라. 나만 활약해서 될 일이 아니니까.
  51. 너도 마음 단단히 먹어 두라고. 나만 활약해서 될 일이 아니니까.
  52. 나 같은 용병 나부랭이의 경험 같은 건 별것도 아닌데……
  53. 나 같은 용병 나부랭이의 경험 같은 건 별것도 아닌데……
  54. 한심한 말씀을 하시는군요.
  55. 귀하가 그런 식이면, 귀하를 발탁하신 제 주군의 안목이 틀린 게 됩니다만.
  56. 듣고 보니…… 마음을 다잡아야겠네.
  57. 듣고 보니…… 마음을 다잡아야겠어.
  58. 마음먹기, 지지 않습니다. 저, 임무, 성공시킵니다.
  59. ……이 이상의 잡담은 필요 없을 것 같군.
  60. 네, 그럼 현재 가르그 마크에 있는 전력 말입니다만……
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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EnterSceneEvent (index: 3)
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EnterSceneEvent (index: 13)
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TalkEvent (index: 22)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2400 0 21899 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2403 0 21900 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2403 0 21901 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 34 0 0 21902 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 35 NULL 0 21903 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 11 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1000 40 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 36 2402 0 21904 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 2405 0 21905 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 2405 0 21906 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 39 2400 1 21907 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 40 0 1 21908 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 41 2403 0 21909 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 42 NULL 0 21910 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 43 44 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 45 2402 1 21911 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 2402 1 21912 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 47 0 0 21913 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 48 NULL 0 21914 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 2403 0 21915 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 50 2403 0 21916 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 51 2411 3 21917 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 52 2411 3 21918 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 53 2458 2 21919 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 54 NULL 2 21920 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 55 0 0 21921 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2460 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 56 0 0 21922 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 11 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 57 2402 0 21923 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 5 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 58 2401 0 21924 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 59 2400 0 21925 1 0 0 0 0 0 0 0 0 0
0
InitEvent (68, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 5, 11, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 0, 5, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 5, 11, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 64(49, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 64(5, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 26(2, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(100, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
14
UnkEvent 64(110, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
17
TalkEvent (110, 0, 0, 0, 21871, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이봐, 휴베르트. 이렇게 늦은 밤에 무슨 볼일이……
18
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (111, 1, 0, 0, 21872, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무슨 일이야, 휴베르트. 이렇게 늦은 밤에 무슨 볼일이……
20
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (49, 2, 0, 0, 21873, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
22
TalkEvent (11, 3, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
23
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (5, 4, 2459, 0, 21874, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……오셨군요. 귀하가 마지막입니다.
26
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
DialogChoiceEvent (0, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
30
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
31
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (110, 7, 2403, 0, 21875, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 기다리게 해서 미안. 이야기를 시작해 줘.
33
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (111, 8, 2403, 0, 21876, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 기다리게 해서 미안. 이야기를 시작해 줄래?
36
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
SupportPointsEvent (49, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 26(2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (5, 9, NULL, 0, 21877, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 호오, 담력이 대단하시군요. 그래서 무슨 이야기일지는 아시는지요?
43
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
44
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (110, 10, 2401, 0, 21878, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 전혀. 그냥 박력 있는 녀석들이 모여 있는 거 같아서 맞춰 봤을 뿐이야.
46
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (111, 11, 2401, 0, 21879, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 전혀. 그냥 박력 있는 사람들이 모여 있는 거 같아서 맞춰 봤을 뿐이야.
49
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
52
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (110, 12, 2412, 3, 21880, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 뭐, 뭘 하려는 거야? 사건이라도 일으킬 셈이야?
54
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (111, 13, 2412, 3, 21881, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 뭐, 뭘 하려는 거야? 사건이라도 일으킬 셈이야?
57
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
SupportPointsEvent (11, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 26(2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (5, 14, NULL, 0, 21882, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이런, 일으키고 싶으신지요?
63
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
64
TalkEvent (110, 15, 2401, 3, 21883, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 그럴 리가 없잖아. 그냥 박력 있는 녀석들이 모였구나 싶어서……
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 16, 2401, 3, 21884, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 그럴 리가 없잖아. 그냥 박력 있는 사람들이 모였구나 싶어서.
67
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(100, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 27(1, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (5, 17, 2460, 0, 21885, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그러신가요. 박력에는 딱히 자신이 없습니다만.
74
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 100, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 27(1, 200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (11, 18, 2400, 0, 21886, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네. 싸움, 사냥, 모두, 저, 박력, 필요 없다, 생각합니다.
78
TalkEvent (11, 19, NULL, 0, 21887, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 상대, 방심, 이기기, 쉽습니다.
80
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 27(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (49, 20, 0, 0, 21888, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아무래도 상관없다……
83
UnkEvent 26(3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 27(2, 100, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (5, 21, 0, 0, 21889, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐, 박력이 있든 없든 저희가 할 일은 변하지 않습니다.
90
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
91
TalkEvent (110, 22, 2403, 0, 21890, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래서 그 할 일이란 게 뭔데? 본론으로 들어가 줘.
92
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (111, 23, 2403, 0, 21891, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래서 그 할 일이란 게 뭔데? 본론으로 들어가 줄래?
94
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (5, 24, 2400, 0, 21892, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네, 그러죠.
98
UnkEvent 26(7, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (5, 25, 2403, 0, 21893, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 조만간 가르그 마크에 소규모 습격이 있을 것이라는 정보를 입수했습니다.
102
TalkEvent (5, 26, NULL, 0, 21894, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 적은 세이로스 기사단…… 규모로 보건대 목적은 가르그 마크의 탈환이 아닌……
103
TalkEvent (5, 27, NULL, 0, 21895, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아무래도 남방 사교 발리 백작의 제거, 즉 살해인 모양입니다.
104
UnkEvent 26(3, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(4, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 59(800, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (49, 28, 2405, 1, 21896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 세이로스 기사단…… ……조금은 즐길 수 있겠군.
110
TalkEvent (11, 29, 2400, 0, 21897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 암살, 막는다, 저, 지혜, 낼 수 있습니다. 구하기 위해, 갑시다.
112
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 31(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 31(2, 100, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 59(100, 40, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 59(400, 0, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
119
TalkEvent (110, 30, 2400, 0, 21898, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇구나…… 그래서 이렇게 4명인 거군.
120
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (111, 31, 2400, 0, 21899, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇구나…… 그래서 이렇게 4명인 거네.
122
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
124
TalkEvent (110, 32, 2403, 0, 21900, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 하지만 굳이 이쪽도 소수 인원으로 받아칠 이유가 있어?
125
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (111, 33, 2403, 0, 21901, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 하지만 굳이 이쪽도 소수 인원으로 받아칠 이유가 있어?
127
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (5, 34, 0, 0, 21902, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네, 당연하죠. 가르그 마크에 괜한 병력을 투입했다간 습격은 중지될 겁니다.
132
TalkEvent (5, 35, NULL, 0, 21903, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어디까지나 계획을 모르는 것처럼 행동하여, 모여든 기사단을 처치하려는 것이니까요.
133
UnkEvent 26(1, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 31(4, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(100, 4294967276, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(1000, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (11, 36, 2402, 0, 21904, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 「불로 날아드는 세이로스 기사」입니다. 저, 배웠습니다.
140
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
141
TalkEvent (110, 37, 2405, 0, 21905, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 응? 아니, 맞는 것 같기도 하고, 뭔가 틀린 것 같기도……
142
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (111, 38, 2405, 0, 21906, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 응? 아니, 맞는 것 같기도 하고, 뭔가 틀린 것 같기도……
144
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (49, 39, 2400, 1, 21907, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 날벌레라기엔 강한 상대다……
147
UnkEvent 54(110, 5, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 31(2, 800, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
TalkEvent (5, 40, 0, 1, 21908, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 큭큭…… 자, 내일 출발할 겁니다. 신속하게 의논하고 끝내도록 하죠.
153
TalkEvent (5, 41, 2403, 0, 21909, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 오랜 기간 용병으로 활동한 귀하께는 요인 호위 정도야 쉬운 일이겠지만……
154
TalkEvent (5, 42, NULL, 0, 21910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래도 만전을 기해야 합니다.
155
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
DialogChoiceEvent (1, 43, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
159
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
160
TalkEvent (110, 45, 2402, 1, 21911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 나만 믿어. 경험에서 우러나오는 실력을 보여 주지.
161
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
TalkEvent (111, 46, 2402, 1, 21912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 나만 믿어. 경험에서 우러나오는 실력을 보여 줄게.
163
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
SupportPointsEvent (5, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 162(9, 110, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
TalkEvent (5, 47, 0, 0, 21913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 참으로 믿음직스럽군요.
171
TalkEvent (5, 48, NULL, 0, 21914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 뭐, 그 정도는 해 주셔야 제 주군의 기대에 부응할 수 있겠지만요.
172
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
173
TalkEvent (110, 49, 2403, 0, 21915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 너도 마음 단단히 먹어 둬라. 나만 활약해서 될 일이 아니니까.
174
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
TalkEvent (111, 50, 2403, 0, 21916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 너도 마음 단단히 먹어 두라고. 나만 활약해서 될 일이 아니니까.
176
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
179
TalkEvent (110, 51, 2411, 3, 21917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 나 같은 용병 나부랭이의 경험 같은 건 별것도 아닌데……
180
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
TalkEvent (111, 52, 2411, 3, 21918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 나 같은 용병 나부랭이의 경험 같은 건 별것도 아닌데……
182
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 162(9, 110, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 59(500, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (5, 53, 2458, 2, 21919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 한심한 말씀을 하시는군요.
187
TalkEvent (5, 54, NULL, 2, 21920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 귀하가 그런 식이면, 귀하를 발탁하신 제 주군의 안목이 틀린 게 됩니다만.
188
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
189
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
TalkEvent (110, 55, 0, 0, 21921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 듣고 보니…… 마음을 다잡아야겠네.
193
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
TalkEvent (111, 56, 0, 0, 21922, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 듣고 보니…… 마음을 다잡아야겠어.
197
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 26(0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 59(100, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 27(2, 1000, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
TalkEvent (11, 57, 2402, 0, 21923, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 마음먹기, 지지 않습니다. 저, 임무, 성공시킵니다.
206
TalkEvent (49, 58, 2401, 0, 21924, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……이 이상의 잡담은 필요 없을 것 같군.
207
TalkEvent (5, 59, 2400, 0, 21925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네, 그럼 현재 가르그 마크에 있는 전력 말입니다만……
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 2 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 21871 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
이봐, 휴베르트. 이렇게 늦은 밤에 무슨 볼일이……
ElseEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 0 21872 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
무슨 일이야, 휴베르트. 이렇게 늦은 밤에 무슨 볼일이……
EndIfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 0 0 21873 1 0 0 0 0 0 0 0 0 0
link 예리차 volume_up
………………
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 3 0 0 NULL 1 0 0 0 0 0 0 0 0 0
link 페트라
………………
UnkEvent (135) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 2459 0 21874 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
……오셨군요. 귀하가 마지막입니다.
UnkEvent (123) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 6 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2403 0 21875 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
기다리게 해서 미안. 이야기를 시작해 줘.
ElseEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2403 0 21876 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
기다리게 해서 미안. 이야기를 시작해 줄래?
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 NULL 0 21877 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
호오, 담력이 대단하시군요. 그래서 무슨 이야기일지는 아시는지요?
IfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2401 0 21878 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아니, 전혀. 그냥 박력 있는 녀석들이 모여 있는 거 같아서 맞춰 봤을 뿐이야.
ElseEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2401 0 21879 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아니, 전혀. 그냥 박력 있는 사람들이 모여 있는 거 같아서 맞춰 봤을 뿐이야.
EndIfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2412 3 21880 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
뭐, 뭘 하려는 거야? 사건이라도 일으킬 셈이야?
ElseEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2412 3 21881 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
뭐, 뭘 하려는 거야? 사건이라도 일으킬 셈이야?
EndIfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 14 NULL 0 21882 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
이런, 일으키고 싶으신지요?
IfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2401 3 21883 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아니, 그럴 리가 없잖아. 그냥 박력 있는 녀석들이 모였구나 싶어서……
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2401 3 21884 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아니, 그럴 리가 없잖아. 그냥 박력 있는 사람들이 모였구나 싶어서.
EndIfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 17 2460 0 21885 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
……그러신가요. 박력에는 딱히 자신이 없습니다만.
PanCameraEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 11 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 18 2400 0 21886 1 0 0 0 0 0 0 0 0 0
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네. 싸움, 사냥, 모두, 저, 박력, 필요 없다, 생각합니다.
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 19 NULL 0 21887 1 0 0 0 0 0 0 0 0 0
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상대, 방심, 이기기, 쉽습니다.
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 49 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 20 0 0 21888 1 0 0 0 0 0 0 0 0 0
link 예리차 volume_up
아무래도 상관없다……
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 21 0 0 21889 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
뭐, 박력이 있든 없든 저희가 할 일은 변하지 않습니다.
LookAtPersonEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2403 0 21890 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래서 그 할 일이란 게 뭔데? 본론으로 들어가 줘.
ElseEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2403 0 21891 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래서 그 할 일이란 게 뭔데? 본론으로 들어가 줄래?
EndIfEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 24 2400 0 21892 1 0 0 0 0 0 0 0 0 0
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네, 그러죠.
LookEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 5 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 2403 0 21893 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
조만간 가르그 마크에 소규모 습격이 있을 것이라는 정보를 입수했습니다.
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 26 NULL 0 21894 1 0 0 0 0 0 0 0 0 0
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적은 세이로스 기사단…… 규모로 보건대 목적은 가르그 마크의 탈환이 아닌……
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 27 NULL 0 21895 1 0 0 0 0 0 0 0 0 0
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아무래도 남방 사교 발리 백작의 제거, 즉 살해인 모양입니다.
UnkEvent (26) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 28 2405 1 21896 1 0 0 0 0 0 0 0 0 0
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세이로스 기사단…… ……조금은 즐길 수 있겠군.
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 29 2400 0 21897 1 0 0 0 0 0 0 0 0 0
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암살, 막는다, 저, 지혜, 낼 수 있습니다. 구하기 위해, 갑시다.
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 35 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 40 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967271 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2400 0 21898 1 0 0 0 0 0 0 0 0 0
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그렇구나…… 그래서 이렇게 4명인 거군.
ElseEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 2400 0 21899 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그렇구나…… 그래서 이렇게 4명인 거네.
EndIfEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 32 2403 0 21900 1 0 0 0 0 0 0 0 0 0
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하지만 굳이 이쪽도 소수 인원으로 받아칠 이유가 있어?
ElseEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2403 0 21901 1 0 0 0 0 0 0 0 0 0
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하지만 굳이 이쪽도 소수 인원으로 받아칠 이유가 있어?
EndIfEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 34 0 0 21902 1 0 0 0 0 0 0 0 0 0
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네, 당연하죠. 가르그 마크에 괜한 병력을 투입했다간 습격은 중지될 겁니다.
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 35 NULL 0 21903 1 0 0 0 0 0 0 0 0 0
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어디까지나 계획을 모르는 것처럼 행동하여, 모여든 기사단을 처치하려는 것이니까요.
UnkEvent (26) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 11 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1000 40 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 36 2402 0 21904 1 0 0 0 0 0 0 0 0 0
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「불로 날아드는 세이로스 기사」입니다. 저, 배웠습니다.
IfEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 2405 0 21905 1 0 0 0 0 0 0 0 0 0
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응? 아니, 맞는 것 같기도 하고, 뭔가 틀린 것 같기도……
ElseEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 2405 0 21906 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
응? 아니, 맞는 것 같기도 하고, 뭔가 틀린 것 같기도……
EndIfEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 39 2400 1 21907 1 0 0 0 0 0 0 0 0 0
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날벌레라기엔 강한 상대다……
UnkEvent (54) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 40 0 1 21908 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
큭큭…… 자, 내일 출발할 겁니다. 신속하게 의논하고 끝내도록 하죠.
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 41 2403 0 21909 1 0 0 0 0 0 0 0 0 0
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오랜 기간 용병으로 활동한 귀하께는 요인 호위 정도야 쉬운 일이겠지만……
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 42 NULL 0 21910 1 0 0 0 0 0 0 0 0 0
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그래도 만전을 기해야 합니다.
UnkEvent (123) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 43 44 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 45 2402 1 21911 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 나만 믿어. 경험에서 우러나오는 실력을 보여 주지.
ElseEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 2402 1 21912 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 나만 믿어. 경험에서 우러나오는 실력을 보여 줄게.
EndIfEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 47 0 0 21913 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
참으로 믿음직스럽군요.
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 48 NULL 0 21914 1 0 0 0 0 0 0 0 0 0
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뭐, 그 정도는 해 주셔야 제 주군의 기대에 부응할 수 있겠지만요.
IfEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 2403 0 21915 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
너도 마음 단단히 먹어 둬라. 나만 활약해서 될 일이 아니니까.
ElseEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 50 2403 0 21916 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
너도 마음 단단히 먹어 두라고. 나만 활약해서 될 일이 아니니까.
EndIfEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 51 2411 3 21917 1 0 0 0 0 0 0 0 0 0
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나 같은 용병 나부랭이의 경험 같은 건 별것도 아닌데……
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 52 2411 3 21918 1 0 0 0 0 0 0 0 0 0
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나 같은 용병 나부랭이의 경험 같은 건 별것도 아닌데……
EndIfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 53 2458 2 21919 1 0 0 0 0 0 0 0 0 0
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한심한 말씀을 하시는군요.
TalkEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 54 NULL 2 21920 1 0 0 0 0 0 0 0 0 0
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귀하가 그런 식이면, 귀하를 발탁하신 제 주군의 안목이 틀린 게 됩니다만.
IfEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 55 0 0 21921 1 0 0 0 0 0 0 0 0 0
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듣고 보니…… 마음을 다잡아야겠네.
ElseEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 56 0 0 21922 1 0 0 0 0 0 0 0 0 0
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듣고 보니…… 마음을 다잡아야겠어.
EndIfEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 11 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 57 2402 0 21923 1 0 0 0 0 0 0 0 0 0
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마음먹기, 지지 않습니다. 저, 임무, 성공시킵니다.
LookAtPersonEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 5 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 58 2401 0 21924 1 0 0 0 0 0 0 0 0 0
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……이 이상의 잡담은 필요 없을 것 같군.
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 59 2400 0 21925 1 0 0 0 0 0 0 0 0 0
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네, 그럼 현재 가르그 마크에 있는 전력 말입니다만……