1. There you are, Hubert. So what's going on? This couldn't wait for a more reasonable hour?
  2. There you are, Hubert. So what's going on? This couldn't wait for a more reasonable hour?
  3. Hmph.
  4. ...
  5. You are the last to arrive—but better late than never, I suppose.
  6. Blow off his criticism.
  7. Worry about what's to come.
  8. Yeah, well, you know it's not a real party until I [cdb]decide to show. So what's the deal?
  9. Yeah, well, you know it's not a real party until I [cdb]decide to show. So what's the deal?
  10. As unflappable as ever, I see. Can I take it from your [cdb]lackadaisical attitude that you know why I have [cdb]summoned you here?
  11. Not even a little bit. But judging from the company, [cdb]you clearly rounded up the toughest people you could [cdb]find. Just thought I should play the part.
  12. Not even a little bit. But judging from the company, [cdb]you clearly rounded up the toughest people you could [cdb]find. Just thought I should play the part.
  13. I may be late, but I'm also smart enough to smell [cdb]trouble when it's brewing—and you've definitely [cdb]got something on the boil.
  14. I may be late, but I'm also smart enough to smell [cdb]trouble when it's brewing—and you've definitely [cdb]got something on the boil.
  15. Please, illuminate me. How have you come to [cdb]this conclusion?
  16. Because I'm standing here with Jeritza on one side [cdb]and Petra on the other—and you don't invite people [cdb]like them along unless you need serious muscle.
  17. Because I'm standing here with Jeritza on one side [cdb]and Petra on the other—and you don't invite people [cdb]like them along unless you need serious muscle.
  18. It saddens me than I am not included in this "toughness" calculation of yours.
  19. Neither fighting or hunting have toughness for me.
  20. I am fighting and others are falling. It is a thing [cdb]of ease.
  21. Get on with it.
  22. Yes, well, setting the question of "toughness" aside, [cdb]your task remains the same.
  23. Can you please just get to the point already? I'm gonna doze off if you stretch this intro out [cdb]any longer.
  24. Can you please just get to the point already? I'm gonna doze off if you stretch this intro out [cdb]any longer.
  25. Then I will do just that.
  26. I have received information regarding a small-scale [cdb]raid on Garreg Mach.
  27. The raiders in question are the Knights of Seiros— [cdb]but judging by their low numbers, they are not [cdb]attempting to reclaim the monastery.
  28. Rather, their goal is assassination. Specifically, they [cdb]seek to eliminate Count Varley, the current head of [cdb]the Southern Church.
  29. The knights? Good. I'll enjoy this.
  30. I have knowledge of stopping assassins. Let us be going with all haste.
  31. I see why you brought the three of us along now.
  32. I see why you brought the three of us along now.
  33. But still, you've got an entire army at your disposal. Why use so small a force?
  34. But still, you've got an entire army at your disposal. Why use so small a force?
  35. If we suddenly increase our presence at Garreg Mach, [cdb]the knights will realize they have been found out and [cdb]cancel the raid.
  36. But I need them to carry out their plan to the letter, [cdb]so they might walk right into my trap.
  37. They will be like flies to the flame.
  38. Not sure that's right, but I get what you're going for.
  39. Not sure that's right, but I get what you're going for.
  40. Even if the flies are strong, it all ends the same.
  41. You both remain as inspiring as ever. Now then, as we [cdb]will be heading out tomorrow, we had best get our [cdb]preparations settled quickly.
  42. Seeing as you are a long-tenured mercenary of some [cdb]renown, I will leave the guarding of Count Varley's [cdb]person to you.
  43. I hope it goes without saying that this is not a job [cdb]which calls for improvisation on your part. Keep him [cdb]safe and whole, and do it well.
  44. Boast about your skill.
  45. Admit that you're worried.
  46. No worries, Hubert. Those knights won't touch even [cdb]a single hair on your guy's head.
  47. No worries, Hubert. Those knights won't touch even [cdb]a single hair on your guy's head.
  48. That is precisely what I wanted to hear.
  49. No wonder Lady Edelgard puts so much faith in you.
  50. Seems like a lot of weight to throw on my shoulders.
  51. Seems like a lot of weight to throw on my shoulders.
  52. I mean, you talk like I'm the world's greatest [cdb]mercenary, but I'm really just another sellsword.
  53. I mean, you talk like I'm the world's greatest [cdb]mercenary, but I'm really just another sellsword.
  54. Hmph, pathetic.
  55. If such is truly the case, why did Her Majesty see fit [cdb]to elevate you to your current station?
  56. Huh. Yeah, OK. Fair point.
  57. Huh. Yeah, OK. Fair point.
  58. If you fight with confidence, you will never be losing. I will do what I must.
  59. Again. Get on with it.
  60. Yes, yes, very well. Now, as far as Garreg Mach's [cdb]current military capability...
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49 39 2400 1 21907 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 40 0 1 21908 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 41 2403 0 21909 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 42 NULL 0 21910 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 43 44 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 45 2402 1 21911 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 2402 1 21912 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 47 0 0 21913 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 48 NULL 0 21914 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 49 2403 0 21915 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 50 2403 0 21916 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 51 2411 3 21917 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 52 2411 3 21918 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 53 2458 2 21919 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 54 NULL 2 21920 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 55 0 0 21921 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2460 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 56 0 0 21922 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 11 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 57 2402 0 21923 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 5 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 58 2401 0 21924 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 59 2400 0 21925 1 0 0 0 0 0 0 0 0 0
0
InitEvent (68, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 5, 11, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 0, 5, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 5, 11, 49, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 64(49, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 64(5, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 26(2, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(100, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(1, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
14
UnkEvent 64(110, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
17
TalkEvent (110, 0, 0, 0, 21871, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# There you are, Hubert. So what's going on? This couldn't wait for a more reasonable hour?
18
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (111, 1, 0, 0, 21872, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# There you are, Hubert. So what's going on? This couldn't wait for a more reasonable hour?
20
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (49, 2, 0, 0, 21873, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmph.
22
TalkEvent (11, 3, 0, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
23
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (5, 4, 2459, 0, 21874, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You are the last to arrive—but better late than never, I suppose.
26
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
DialogChoiceEvent (0, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
30
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
31
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (110, 7, 2403, 0, 21875, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, well, you know it's not a real party until I [cdb]decide to show. So what's the deal?
33
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (111, 8, 2403, 0, 21876, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, well, you know it's not a real party until I [cdb]decide to show. So what's the deal?
36
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
SupportPointsEvent (49, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 26(2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (5, 9, NULL, 0, 21877, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# As unflappable as ever, I see. Can I take it from your [cdb]lackadaisical attitude that you know why I have [cdb]summoned you here?
43
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
44
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (110, 10, 2401, 0, 21878, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not even a little bit. But judging from the company, [cdb]you clearly rounded up the toughest people you could [cdb]find. Just thought I should play the part.
46
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (111, 11, 2401, 0, 21879, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not even a little bit. But judging from the company, [cdb]you clearly rounded up the toughest people you could [cdb]find. Just thought I should play the part.
49
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
52
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (110, 12, 2412, 3, 21880, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I may be late, but I'm also smart enough to smell [cdb]trouble when it's brewing—and you've definitely [cdb]got something on the boil.
54
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (111, 13, 2412, 3, 21881, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I may be late, but I'm also smart enough to smell [cdb]trouble when it's brewing—and you've definitely [cdb]got something on the boil.
57
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
SupportPointsEvent (11, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 26(2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
TalkEvent (5, 14, NULL, 0, 21882, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Please, illuminate me. How have you come to [cdb]this conclusion?
63
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
64
TalkEvent (110, 15, 2401, 3, 21883, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Because I'm standing here with Jeritza on one side [cdb]and Petra on the other—and you don't invite people [cdb]like them along unless you need serious muscle.
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 16, 2401, 3, 21884, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Because I'm standing here with Jeritza on one side [cdb]and Petra on the other—and you don't invite people [cdb]like them along unless you need serious muscle.
67
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 59(100, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 27(1, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (5, 17, 2460, 0, 21885, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It saddens me than I am not included in this "toughness" calculation of yours.
74
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 100, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 27(1, 200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (11, 18, 2400, 0, 21886, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Neither fighting or hunting have toughness for me.
78
TalkEvent (11, 19, NULL, 0, 21887, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I am fighting and others are falling. It is a thing [cdb]of ease.
80
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 27(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (49, 20, 0, 0, 21888, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Get on with it.
83
UnkEvent 26(3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 27(2, 100, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (5, 21, 0, 0, 21889, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, well, setting the question of "toughness" aside, [cdb]your task remains the same.
90
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
91
TalkEvent (110, 22, 2403, 0, 21890, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Can you please just get to the point already? I'm gonna doze off if you stretch this intro out [cdb]any longer.
92
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (111, 23, 2403, 0, 21891, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Can you please just get to the point already? I'm gonna doze off if you stretch this intro out [cdb]any longer.
94
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (5, 24, 2400, 0, 21892, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Then I will do just that.
98
UnkEvent 26(7, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (5, 25, 2403, 0, 21893, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have received information regarding a small-scale [cdb]raid on Garreg Mach.
102
TalkEvent (5, 26, NULL, 0, 21894, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The raiders in question are the Knights of Seiros— [cdb]but judging by their low numbers, they are not [cdb]attempting to reclaim the monastery.
103
TalkEvent (5, 27, NULL, 0, 21895, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Rather, their goal is assassination. Specifically, they [cdb]seek to eliminate Count Varley, the current head of [cdb]the Southern Church.
104
UnkEvent 26(3, 49, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(4, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 59(800, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (49, 28, 2405, 1, 21896, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The knights? Good. I'll enjoy this.
110
TalkEvent (11, 29, 2400, 0, 21897, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I have knowledge of stopping assassins. Let us be going with all haste.
112
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 31(3, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 31(2, 100, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 59(100, 40, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 59(400, 0, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
119
TalkEvent (110, 30, 2400, 0, 21898, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I see why you brought the three of us along now.
120
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (111, 31, 2400, 0, 21899, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I see why you brought the three of us along now.
122
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
124
TalkEvent (110, 32, 2403, 0, 21900, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But still, you've got an entire army at your disposal. Why use so small a force?
125
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (111, 33, 2403, 0, 21901, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But still, you've got an entire army at your disposal. Why use so small a force?
127
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
TalkEvent (5, 34, 0, 0, 21902, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If we suddenly increase our presence at Garreg Mach, [cdb]the knights will realize they have been found out and [cdb]cancel the raid.
132
TalkEvent (5, 35, NULL, 0, 21903, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I need them to carry out their plan to the letter, [cdb]so they might walk right into my trap.
133
UnkEvent 26(1, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 31(4, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(100, 4294967276, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(1000, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
TalkEvent (11, 36, 2402, 0, 21904, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They will be like flies to the flame.
140
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
141
TalkEvent (110, 37, 2405, 0, 21905, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not sure that's right, but I get what you're going for.
142
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (111, 38, 2405, 0, 21906, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Not sure that's right, but I get what you're going for.
144
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (49, 39, 2400, 1, 21907, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even if the flies are strong, it all ends the same.
147
UnkEvent 54(110, 5, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 31(2, 800, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
TalkEvent (5, 40, 0, 1, 21908, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You both remain as inspiring as ever. Now then, as we [cdb]will be heading out tomorrow, we had best get our [cdb]preparations settled quickly.
153
TalkEvent (5, 41, 2403, 0, 21909, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Seeing as you are a long-tenured mercenary of some [cdb]renown, I will leave the guarding of Count Varley's [cdb]person to you.
154
TalkEvent (5, 42, NULL, 0, 21910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I hope it goes without saying that this is not a job [cdb]which calls for improvisation on your part. Keep him [cdb]safe and whole, and do it well.
155
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
DialogChoiceEvent (1, 43, 44, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
159
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
160
TalkEvent (110, 45, 2402, 1, 21911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No worries, Hubert. Those knights won't touch even [cdb]a single hair on your guy's head.
161
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
TalkEvent (111, 46, 2402, 1, 21912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No worries, Hubert. Those knights won't touch even [cdb]a single hair on your guy's head.
163
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
SupportPointsEvent (5, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 162(9, 110, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
TalkEvent (5, 47, 0, 0, 21913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That is precisely what I wanted to hear.
171
TalkEvent (5, 48, NULL, 0, 21914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No wonder Lady Edelgard puts so much faith in you.
172
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
173
TalkEvent (110, 49, 2403, 0, 21915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Seems like a lot of weight to throw on my shoulders.
174
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
TalkEvent (111, 50, 2403, 0, 21916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Seems like a lot of weight to throw on my shoulders.
176
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
179
TalkEvent (110, 51, 2411, 3, 21917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean, you talk like I'm the world's greatest [cdb]mercenary, but I'm really just another sellsword.
180
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
TalkEvent (111, 52, 2411, 3, 21918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean, you talk like I'm the world's greatest [cdb]mercenary, but I'm really just another sellsword.
182
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 162(9, 110, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 59(500, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (5, 53, 2458, 2, 21919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hmph, pathetic.
187
TalkEvent (5, 54, NULL, 2, 21920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# If such is truly the case, why did Her Majesty see fit [cdb]to elevate you to your current station?
188
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
189
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
TalkEvent (110, 55, 0, 0, 21921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh. Yeah, OK. Fair point.
193
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
TalkEvent (111, 56, 0, 0, 21922, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh. Yeah, OK. Fair point.
197
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 26(0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 59(100, 10, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
UnkEvent 27(2, 1000, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
TalkEvent (11, 57, 2402, 0, 21923, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you fight with confidence, you will never be losing. I will do what I must.
206
TalkEvent (49, 58, 2401, 0, 21924, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Again. Get on with it.
207
TalkEvent (5, 59, 2400, 0, 21925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, yes, very well. Now, as far as Garreg Mach's [cdb]current military capability...
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 0 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 49 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 2 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 21871 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
There you are, Hubert. So what's going on? This couldn't wait for a more reasonable hour?
ElseEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 0 21872 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
There you are, Hubert. So what's going on? This couldn't wait for a more reasonable hour?
EndIfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 2 0 0 21873 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Hmph.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 3 0 0 NULL 1 0 0 0 0 0 0 0 0 0
link Petra
...
UnkEvent (135) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 2459 0 21874 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
You are the last to arrive—but better late than never, I suppose.
UnkEvent (123) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 6 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2403 0 21875 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, well, you know it's not a real party until I decide to show. So what's the deal?
ElseEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2403 0 21876 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, well, you know it's not a real party until I decide to show. So what's the deal?
EndIfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 NULL 0 21877 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
As unflappable as ever, I see. Can I take it from your lackadaisical attitude that you know why I have summoned you here?
IfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2401 0 21878 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Not even a little bit. But judging from the company, you clearly rounded up the toughest people you could find. Just thought I should play the part.
ElseEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 2401 0 21879 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Not even a little bit. But judging from the company, you clearly rounded up the toughest people you could find. Just thought I should play the part.
EndIfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2412 3 21880 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I may be late, but I'm also smart enough to smell trouble when it's brewing—and you've definitely got something on the boil.
ElseEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2412 3 21881 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I may be late, but I'm also smart enough to smell trouble when it's brewing—and you've definitely got something on the boil.
EndIfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 14 NULL 0 21882 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Please, illuminate me. How have you come to this conclusion?
IfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2401 3 21883 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Because I'm standing here with Jeritza on one side and Petra on the other—and you don't invite people like them along unless you need serious muscle.
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2401 3 21884 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Because I'm standing here with Jeritza on one side and Petra on the other—and you don't invite people like them along unless you need serious muscle.
EndIfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 17 2460 0 21885 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
It saddens me than I am not included in this "toughness" calculation of yours.
PanCameraEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 11 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 25 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 18 2400 0 21886 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
Neither fighting or hunting have toughness for me.
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 19 NULL 0 21887 1 0 0 0 0 0 0 0 0 0
link Petra volume_up
I am fighting and others are falling. It is a thing of ease.
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 49 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
49 20 0 0 21888 1 0 0 0 0 0 0 0 0 0
link Jeritza volume_up
Get on with it.
UnkEvent (26) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 70 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 21 0 0 21889 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Yes, well, setting the question of "toughness" aside, your task remains the same.
LookAtPersonEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
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link Shez volume_up
Can you please just get to the point already? I'm gonna doze off if you stretch this intro out any longer.
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link Shez volume_up
Can you please just get to the point already? I'm gonna doze off if you stretch this intro out any longer.
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link Hubert volume_up
Then I will do just that.
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link Hubert volume_up
I have received information regarding a small-scale raid on Garreg Mach.
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link Hubert volume_up
The raiders in question are the Knights of Seiros— but judging by their low numbers, they are not attempting to reclaim the monastery.
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link Hubert volume_up
Rather, their goal is assassination. Specifically, they seek to eliminate Count Varley, the current head of the Southern Church.
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link Jeritza volume_up
The knights? Good. I'll enjoy this.
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link Petra volume_up
I have knowledge of stopping assassins. Let us be going with all haste.
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link Shez volume_up
I see why you brought the three of us along now.
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link Shez volume_up
I see why you brought the three of us along now.
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link Shez volume_up
But still, you've got an entire army at your disposal. Why use so small a force?
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link Shez volume_up
But still, you've got an entire army at your disposal. Why use so small a force?
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link Hubert volume_up
If we suddenly increase our presence at Garreg Mach, the knights will realize they have been found out and cancel the raid.
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link Hubert volume_up
But I need them to carry out their plan to the letter, so they might walk right into my trap.
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link Petra volume_up
They will be like flies to the flame.
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link Shez volume_up
Not sure that's right, but I get what you're going for.
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link Shez volume_up
Not sure that's right, but I get what you're going for.
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link Jeritza volume_up
Even if the flies are strong, it all ends the same.
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link Hubert volume_up
You both remain as inspiring as ever. Now then, as we will be heading out tomorrow, we had best get our preparations settled quickly.
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link Hubert volume_up
Seeing as you are a long-tenured mercenary of some renown, I will leave the guarding of Count Varley's person to you.
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link Hubert volume_up
I hope it goes without saying that this is not a job which calls for improvisation on your part. Keep him safe and whole, and do it well.
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link Shez volume_up
No worries, Hubert. Those knights won't touch even a single hair on your guy's head.
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link Shez volume_up
No worries, Hubert. Those knights won't touch even a single hair on your guy's head.
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link Hubert volume_up
That is precisely what I wanted to hear.
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link Hubert volume_up
No wonder Lady Edelgard puts so much faith in you.
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link Shez volume_up
Seems like a lot of weight to throw on my shoulders.
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link Shez volume_up
Seems like a lot of weight to throw on my shoulders.
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link Shez volume_up
I mean, you talk like I'm the world's greatest mercenary, but I'm really just another sellsword.
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link Shez volume_up
I mean, you talk like I'm the world's greatest mercenary, but I'm really just another sellsword.
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link Hubert volume_up
Hmph, pathetic.
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link Hubert volume_up
If such is truly the case, why did Her Majesty see fit to elevate you to your current station?
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link Shez volume_up
Huh. Yeah, OK. Fair point.
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link Shez volume_up
Huh. Yeah, OK. Fair point.
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link Petra volume_up
If you fight with confidence, you will never be losing. I will do what I must.
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link Jeritza volume_up
Again. Get on with it.
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link Hubert volume_up
Yes, yes, very well. Now, as far as Garreg Mach's current military capability...