1. Phew. I hope everyone from the opera company made [cdb]it safely to town.
  2. We had bandits popping out from every which way, [cdb]didn't we, Manuela?
  3. Indeed, but those rogues were no match for our [cdb]combined charms.
  4. You even managed to woo some of 'em to our side!
  5. You even managed to woo some of 'em to our side!
  6. I'm impressed. I could never do that.
  7. I'm impressed. I could never do that.
  8. I assume by "charms," you mean the pure beatdown [cdb]you put on them.
  9. I assume by "charms," you mean the pure beatdown [cdb]you put on them.
  10. That'll hopefully make 'em think twice before they [cdb]mess with us again.
  11. That'll hopefully make 'em think twice before they [cdb]mess with us again.
  12. Still, why were there so many bandits camped this [cdb]close to a town?
  13. Is it because of the war?
  14. In a sense.
  15. Care to explain that?
  16. Care to explain that?
  17. Of course. You see, towns within the Empire have [cdb]begun tightening their security for fear of the enemy.
  18. And in regions near the front line—such as this one [cdb]here—there are naturally more soldiers about.
  19. That leaves the bandits with no place to go.
  20. Sounds like they should just abandon the brigand's [cdb]life and become mercenaries instead.
  21. Sounds like they should just abandon the brigand's [cdb]life and become mercenaries instead.
  22. Easier said than done.
  23. Take the bandits we just fought. It's not as if they [cdb]have a chain of command or central organization.
  24. They are clearly a group that came together out of [cdb]common interest and survival, not any manner of [cdb]grand military ambition.
  25. Guess that explains why they fought the way they did. All swagger and no plan.
  26. Guess that explains why they fought the way they did. All swagger and no plan.
  27. In any case, I came the moment I heard about bandit [cdb]activity in the area.
  28. I hypothesized the opera company might be targeted, [cdb]and so rushed to your aid.
  29. Well done, Hanneman. That's a more clever course of [cdb]action than I expected from you.
  30. You could have ended that before the second part.
  31. Oh, don't be upset. In fact, you should be pleased I [cdb]feel comfortable enough with you to speak my mind!
  32. Comment on how they make a good team.
  33. Note how they really don't get along.
  34. It's nice how you two can be so honest with [cdb]each other.
  35. It's nice how you two can be so honest with [cdb]each other.
  36. Do you think so? Well, that's certainly a more [cdb]pleasant way to view things.
  37. That's exactly how I try to look at it—at least until a [cdb]certain someone comes along and screws it up.
  38. I'd like to say this is a surprise, but I saw how you two [cdb]were always going at it back at the academy.
  39. I'd like to say this is a surprise, but I saw how you two [cdb]were always going at it back at the academy.
  40. We do not "go at it." This mustachioed man-child jabs [cdb]at me without pause, and I merely defend myself.
  41. And how can you claim that when not a moment ago [cdb]you admitted to being the one who could not help [cdb]but speak her mind?!
  42. All right, knock it off, you two!
  43. If you insist on indulging in these sparring sessions, [cdb]at least have the courtesy to let the rest of us leave [cdb]the area first.
  44. Come on, let's go.
  45. Come on, let's go.
  46. Yeah, let's leave 'em to it.
  47. Yeah, let's leave 'em to it.
  48. No, wait! I apologize! Just please don't leave me alone [cdb]with this woman!
  49. I'm also sorry. Let's just forget this ever happened and [cdb]head back as one big happy family, all right?
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
38 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 29 28 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 5 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 10 29 28 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4294967216 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 80 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 29 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 10 1 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 10 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 3 21825 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 29 1 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2403 3 21826 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 10 2 25 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2409 1 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2 2400 0 21827 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 1 20 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 20 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967271 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967246 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2400 1 21828 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2400 1 21829 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2400 1 0 30 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2409 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2409 1 21830 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2409 1 21831 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2411 3 21832 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2411 3 21833 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2401 2 0 30 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2409 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2402 1 21834 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2402 1 21835 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
230 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 11 2405 3 21836 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 2407 3 21837 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 28 3 35 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 2 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 13 2400 0 21838 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 3 35 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2408 0 21839 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2408 0 21840 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 110 1 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 16 0 0 21841 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2400 3 0 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 17 NULL 0 21842 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 18 2403 0 21843 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 25 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2400 0 21844 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2400 0 21845 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 21 2401 0 21846 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 22 NULL 0 21847 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 23 NULL 3 21848 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 0 3 21849 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 0 3 21850 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 26 0 0 21851 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 2402 4 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 27 NULL 4 21852 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 2409 1 21853 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 NULL 3 21854 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 30 2411 3 21855 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 40 28 29 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DialogChoiceEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2400 1 21856 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 2400 1 21857 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 35 2405 0 21858 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 29 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 36 2403 0 21859 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 0 3 21860 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 0 3 21861 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 29 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 11 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967271 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 39 2401 2 21862 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 40 2403 2 21863 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 10 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 10 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 41 2410 2 21864 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 42 NULL 2 21865 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2412 3 0 20 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 43 2403 0 21866 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 44 2403 0 21866 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2431 0 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 45 2400 0 21867 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2403 0 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 2400 0 21868 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 300 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 40 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 1 25 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 47 2412 3 21869 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2409 1 0 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 48 2403 3 21870 1 0 0 0 0 0 0 0 0 0
0
InitEvent (38, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 10, 29, 28, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (9, 6, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 10, 29, 28, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 64(110, 4294967216, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 64(28, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 166(28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 162(8, 29, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(3, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (10, 0, 0, 3, 21825, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Phew. I hope everyone from the opera company made [cdb]it safely to town.
19
TalkEvent (10, 1, 2403, 3, 21826, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We had bandits popping out from every which way, [cdb]didn't we, Manuela?
21
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (29, 2, 2400, 0, 21827, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed, but those rogues were no match for our [cdb]combined charms.
27
UnkEvent 27(2, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 4294967271, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(500, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
IfUnkEvent (20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 54(110, 10, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(100, 4294967291, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
37
UnkEvent 135(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 102(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (110, 3, 2400, 1, 21828, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You even managed to woo some of 'em to our side!
41
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 135(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 102(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (111, 4, 2400, 1, 21829, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You even managed to woo some of 'em to our side!
46
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
51
TalkEvent (110, 5, 2409, 1, 21830, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm impressed. I could never do that.
52
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (111, 6, 2409, 1, 21831, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm impressed. I could never do that.
54
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 54(110, 10, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(100, 4294967291, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
61
UnkEvent 135(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 102(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (110, 7, 2411, 3, 21832, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I assume by "charms," you mean the pure beatdown [cdb]you put on them.
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 135(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 102(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (111, 8, 2411, 3, 21833, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I assume by "charms," you mean the pure beatdown [cdb]you put on them.
70
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
75
TalkEvent (110, 9, 2402, 1, 21834, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That'll hopefully make 'em think twice before they [cdb]mess with us again.
76
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (111, 10, 2402, 1, 21835, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That'll hopefully make 'em think twice before they [cdb]mess with us again.
78
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 102(29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 26(7, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(1, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 135(230, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 102(29, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (10, 11, 2405, 3, 21836, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, why were there so many bandits camped this [cdb]close to a town?
88
TalkEvent (10, 12, 2407, 3, 21837, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is it because of the war?
89
UnkEvent 26(9, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (28, 13, 2400, 0, 21838, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In a sense.
95
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
97
TalkEvent (110, 14, 2408, 0, 21839, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Care to explain that?
98
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (111, 15, 2408, 0, 21840, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Care to explain that?
100
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 54(110, 28, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (28, 16, 0, 0, 21841, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course. You see, towns within the Empire have [cdb]begun tightening their security for fear of the enemy.
107
TalkEvent (28, 17, NULL, 0, 21842, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And in regions near the front line—such as this one [cdb]here—there are naturally more soldiers about.
108
TalkEvent (28, 18, 2403, 0, 21843, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That leaves the bandits with no place to go.
109
UnkEvent 26(3, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 31(1, 800, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
114
TalkEvent (110, 19, 2400, 0, 21844, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sounds like they should just abandon the brigand's [cdb]life and become mercenaries instead.
115
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
TalkEvent (111, 20, 2400, 0, 21845, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sounds like they should just abandon the brigand's [cdb]life and become mercenaries instead.
117
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (28, 21, 2401, 0, 21846, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Easier said than done.
119
TalkEvent (28, 22, NULL, 0, 21847, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Take the bandits we just fought. It's not as if they [cdb]have a chain of command or central organization.
120
UnkEvent 26(6, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 31(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (28, 23, NULL, 3, 21848, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They are clearly a group that came together out of [cdb]common interest and survival, not any manner of [cdb]grand military ambition.
126
UnkEvent 26(4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
128
TalkEvent (110, 24, 0, 3, 21849, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Guess that explains why they fought the way they did. All swagger and no plan.
129
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (111, 25, 0, 3, 21850, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Guess that explains why they fought the way they did. All swagger and no plan.
131
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 26(9, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(100, 15, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (28, 26, 0, 0, 21851, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In any case, I came the moment I heard about bandit [cdb]activity in the area.
139
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (28, 27, NULL, 4, 21852, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I hypothesized the opera company might be targeted, [cdb]and so rushed to your aid.
142
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (29, 28, 2409, 1, 21853, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well done, Hanneman. That's a more clever course of [cdb]action than I expected from you.
145
TalkEvent (28, 29, NULL, 3, 21854, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You could have ended that before the second part.
146
UnkEvent 102(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
TalkEvent (29, 30, 2411, 3, 21855, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, don't be upset. In fact, you should be pleased I [cdb]feel comfortable enough with you to speak my mind!
148
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 161(110, 3, 40, 28, 29, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
151
DialogChoiceEvent (0, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
153
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
154
TalkEvent (110, 33, 2400, 1, 21856, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's nice how you two can be so honest with [cdb]each other.
155
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
TalkEvent (111, 34, 2400, 1, 21857, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's nice how you two can be so honest with [cdb]each other.
157
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 26(6, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
TalkEvent (28, 35, 2405, 0, 21858, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Do you think so? Well, that's certainly a more [cdb]pleasant way to view things.
164
UnkEvent 26(7, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (29, 36, 2403, 0, 21859, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# That's exactly how I try to look at it—at least until a [cdb]certain someone comes along and screws it up.
168
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
170
TalkEvent (110, 37, 0, 3, 21860, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'd like to say this is a surprise, but I saw how you two [cdb]were always going at it back at the academy.
171
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
TalkEvent (111, 38, 0, 3, 21861, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'd like to say this is a surprise, but I saw how you two [cdb]were always going at it back at the academy.
173
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 26(9, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 59(100, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 59(600, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 43(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (29, 39, 2401, 2, 21862, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We do not "go at it." This mustachioed man-child jabs [cdb]at me without pause, and I merely defend myself.
181
UnkEvent 26(6, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 59(400, 10, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 43(10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
TalkEvent (28, 40, 2403, 2, 21863, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And how can you claim that when not a moment ago [cdb]you admitted to being the one who could not help [cdb]but speak her mind?!
185
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 26(3, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
TalkEvent (10, 41, 2410, 2, 21864, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All right, knock it off, you two!
192
TalkEvent (10, 42, NULL, 2, 21865, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you insist on indulging in these sparring sessions, [cdb]at least have the courtesy to let the rest of us leave [cdb]the area first.
195
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
196
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
TalkEvent (10, 43, 2403, 0, 21866, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Come on, let's go.
199
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
TalkEvent (10, 44, 2403, 0, 21866, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Come on, let's go.
203
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
205
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
TalkEvent (110, 45, 2400, 0, 21867, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, let's leave 'em to it.
209
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
TalkEvent (111, 46, 2400, 0, 21868, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, let's leave 'em to it.
214
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
UnkEvent 26(1, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
UnkEvent 27(2, 1200, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
UnkEvent 102(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
UnkEvent 102(10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (28, 47, 2412, 3, 21869, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, wait! I apologize! Just please don't leave me alone [cdb]with this woman!
227
TalkEvent (29, 48, 2403, 3, 21870, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm also sorry. Let's just forget this ever happened and [cdb]head back as one big happy family, all right?
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4294967216 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 80 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 29 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 10 1 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 10 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 3 21825 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Phew. I hope everyone from the opera company made it safely to town.
LookAtPersonEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 29 1 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2403 3 21826 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
We had bandits popping out from every which way, didn't we, Manuela?
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 10 2 25 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2 2400 0 21827 1 0 0 0 0 0 0 0 0 0
link Manuela volume_up
Indeed, but those rogues were no match for our combined charms.
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 1 20 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 20 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967271 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967246 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2400 1 21828 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You even managed to woo some of 'em to our side!
ElseEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2400 1 21829 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You even managed to woo some of 'em to our side!
EndIfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2409 1 21830 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm impressed. I could never do that.
ElseEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2409 1 21831 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'm impressed. I could never do that.
EndIfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2411 3 21832 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I assume by "charms," you mean the pure beatdown you put on them.
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2411 3 21833 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I assume by "charms," you mean the pure beatdown you put on them.
EndIfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2402 1 21834 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That'll hopefully make 'em think twice before they mess with us again.
ElseEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2402 1 21835 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
That'll hopefully make 'em think twice before they mess with us again.
EndIfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
230 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 11 2405 3 21836 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Still, why were there so many bandits camped this close to a town?
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 2407 3 21837 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Is it because of the war?
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 28 3 35 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 2 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 13 2400 0 21838 1 0 0 0 0 0 0 0 0 0
link Hanneman volume_up
In a sense.
LookAtPersonEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 3 35 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2408 0 21839 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Care to explain that?
ElseEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2408 0 21840 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Care to explain that?
EndIfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 110 1 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 16 0 0 21841 1 0 0 0 0 0 0 0 0 0
link Hanneman volume_up
Of course. You see, towns within the Empire have begun tightening their security for fear of the enemy.
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 17 NULL 0 21842 1 0 0 0 0 0 0 0 0 0
link Hanneman volume_up
And in regions near the front line—such as this one here—there are naturally more soldiers about.
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 18 2403 0 21843 1 0 0 0 0 0 0 0 0 0
link Hanneman volume_up
That leaves the bandits with no place to go.
UnkEvent (26) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 25 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2400 0 21844 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sounds like they should just abandon the brigand's life and become mercenaries instead.
ElseEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2400 0 21845 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Sounds like they should just abandon the brigand's life and become mercenaries instead.
EndIfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 21 2401 0 21846 1 0 0 0 0 0 0 0 0 0
link Hanneman volume_up
Easier said than done.
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 22 NULL 0 21847 1 0 0 0 0 0 0 0 0 0
link Hanneman volume_up
Take the bandits we just fought. It's not as if they have a chain of command or central organization.
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 23 NULL 3 21848 1 0 0 0 0 0 0 0 0 0
link Hanneman volume_up
They are clearly a group that came together out of common interest and survival, not any manner of grand military ambition.
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 0 3 21849 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Guess that explains why they fought the way they did. All swagger and no plan.
ElseEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 0 3 21850 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Guess that explains why they fought the way they did. All swagger and no plan.
EndIfEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 26 0 0 21851 1 0 0 0 0 0 0 0 0 0
link Hanneman volume_up
In any case, I came the moment I heard about bandit activity in the area.
UnkEvent (135) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 27 NULL 4 21852 1 0 0 0 0 0 0 0 0 0
link Hanneman volume_up
I hypothesized the opera company might be targeted, and so rushed to your aid.
UnkEvent (102) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 2409 1 21853 1 0 0 0 0 0 0 0 0 0
link Manuela volume_up
Well done, Hanneman. That's a more clever course of action than I expected from you.
LookAtPersonEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 NULL 3 21854 1 0 0 0 0 0 0 0 0 0
link Hanneman volume_up
You could have ended that before the second part.
UnkEvent (102) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 30 2411 3 21855 1 0 0 0 0 0 0 0 0 0
link Manuela volume_up
Oh, don't be upset. In fact, you should be pleased I feel comfortable enough with you to speak my mind!
UnkEvent (123) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 40 28 29 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DialogChoiceEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2400 1 21856 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's nice how you two can be so honest with each other.
ElseEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 2400 1 21857 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's nice how you two can be so honest with each other.
EndIfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 35 2405 0 21858 1 0 0 0 0 0 0 0 0 0
link Hanneman volume_up
Do you think so? Well, that's certainly a more pleasant way to view things.
LookAtPersonEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 29 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 36 2403 0 21859 1 0 0 0 0 0 0 0 0 0
link Manuela volume_up
That's exactly how I try to look at it—at least until a certain someone comes along and screws it up.
ElseEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 0 3 21860 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'd like to say this is a surprise, but I saw how you two were always going at it back at the academy.
ElseEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 0 3 21861 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I'd like to say this is a surprise, but I saw how you two were always going at it back at the academy.
EndIfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 29 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 11 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967271 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 39 2401 2 21862 1 0 0 0 0 0 0 0 0 0
link Manuela volume_up
We do not "go at it." This mustachioed man-child jabs at me without pause, and I merely defend myself.
LookAtPersonEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 40 2403 2 21863 1 0 0 0 0 0 0 0 0 0
link Hanneman volume_up
And how can you claim that when not a moment ago you admitted to being the one who could not help but speak her mind?!
EndIfEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 10 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 10 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 41 2410 2 21864 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
All right, knock it off, you two!
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 42 NULL 2 21865 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
If you insist on indulging in these sparring sessions, at least have the courtesy to let the rest of us leave the area first.
LookAtPersonEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 43 2403 0 21866 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Come on, let's go.
ElseEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 44 2403 0 21866 1 0 0 0 0 0 0 0 0 0
link Dorothea volume_up
Come on, let's go.
EndIfEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 45 2400 0 21867 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, let's leave 'em to it.
ElseEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 2400 0 21868 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, let's leave 'em to it.
EndIfEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 300 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 40 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 1 25 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 47 2412 3 21869 1 0 0 0 0 0 0 0 0 0
link Hanneman volume_up
No, wait! I apologize! Just please don't leave me alone with this woman!
TalkEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 48 2403 3 21870 1 0 0 0 0 0 0 0 0 0
link Manuela volume_up
I'm also sorry. Let's just forget this ever happened and head back as one big happy family, all right?