1. 후우…… 가극단 사람들은 마을까지 잘 도착했을까?
  2. 끝도 없이 도적들이 나타나서 정말 난리도 아니었죠, 마누엘라 선배.
  3. 그러게. 하지만 우리 둘의 미모에 당할 자는 없는 법이지, 도로테아.
  4. 실제로 둘의 매력에 빠진 도적이 협력도 해 줬고.
  5. 실제로 두 사람의 매력에 빠진 도적이 협력도 해 줬고.
  6. 두 사람 다, 참 대단해. 나는 흉내도 못 낼 일이야.
  7. 두 사람 다, 참 대단해. 나는 흉내도 못 낼 일이야.
  8. 힘을 잘못 말한 게 아니고? 모조리 때려눕혔잖아……
  9. 힘을 잘못 말한 게 아니고? 모조리 때려눕혔잖아……
  10. 뭐, 그건 그거대로 대단하긴 하지만. 나도 분발해야겠어.
  11. 뭐, 그건 그거대로 대단하긴 하지만. 나도 분발해야겠어.
  12. 그나저나…… 이렇게 마을 가까운 곳까지 그만한 수의 도적이 나타나다니……
  13. 역시 전쟁의 영향이 큰 걸까?
  14. 어떤 의미에서는 그렇지.
  15. 어떤 의미에서는?
  16. 어떤 의미에서는?
  17. 그렇네. 제국의 주요 도시는 적의 침입 등을 경계하여 엄중하게 관리되고 있어.
  18. 더구나 여기처럼 전선과 가까운 지역에는 단순히 병사의 수도 늘었으니……
  19. 갈 곳을 잃은 도적들이 무리를 짓는 걸세.
  20. 그렇군…… 차라리 용병이라도 되면 먹고살 만할 것 같은데.
  21. 그렇구나…… 차라리 용병이라도 되면 먹고살 만할 것 같은데.
  22. 그리 쉽진 않을 거야.
  23. 아까 그 도적들도 하나의 커다란 조직을 이루고 있는 건 아니야.
  24. 혼자서는 살아갈 수 없는 자들이 그런대로 무리를 지은 상황이지.
  25. 그래서 그렇게 연계도 뭣도 없이 그저 습격만 한 건가……
  26. 그래서 그렇게 연계도 뭣도 없이 그저 습격만 한 거구나……
  27. 나는 그러한 도적의 움직임을 마을에서 우연히 들어서 말이네.
  28. 이거 가극단이 습격당할 수도 있겠다 싶어 서둘러 이리로 온 걸세.
  29. 제법인데, 한네만. 당신치고는 무척 눈치 빠른 행동이었어.
  30. 나치고는? 자네는 늘 쓸데없는 한마디를 더 해. 악의가 없다는 건 알지만……
  31. 어머…… 미안해라. 당신하고 얘기할 땐 무심코 생각난 걸 그대로 말하게 되더라.
  32. 잘 어울린다고 생각한다
  33. 잘 안 맞는다고 생각한다
  34. 서로 하고 싶은 말을 할 수 있는 관계라니, 좋은데 뭘.
  35. 서로 하고 싶은 말을 할 수 있는 관계라니, 좋은데 뭘.
  36. 호오, 자네는 그리 생각하는군. 나도 그렇게 생각할 수 있다면 다소 마음이 편할 텐데.
  37. 어머, 나도 그렇게 생각하고 싶어. 하지만 누구씨가 훼방을 놓으시는걸.
  38. 두 사람은 잘 안 맞나 봐? 사관학교 시절부터 자주 말다툼하던데.
  39. 두 사람은 잘 안 맞나 봐? 사관학교 시절부터 자주 말다툼하던데.
  40. 딱히 말다툼하지 않았어. 그냥 이 수염 아저씨가 나한테 시비를 거니까……
  41. 쓸데없는 한마디를 더 하는 건 자네라고 방금 말하지 않았나? 왜 자네는……
  42. 두 분 다 그만하세요. 나 참, 만날 때마다 이런다니까……
  43. 그렇게 말다툼이 하고 싶으시면 단둘이서 하시면 되잖아요?
  44. 자, [HERO_MF]. 우린 얼른 가자.
  45. 자, [HERO_MF]. 우린 얼른 가자.
  46. 그럴까. 그럼 나머지는 둘이서 마음껏 해 줘.
  47. 그럴까? 그럼 나머지는 둘이서 마음껏 해 줘.
  48. 기, 기다리게. 내가 잘못했으니 두고 가진 말아 주겠나?
  49. 나도 사과할게, 같이 돌아가자. 응?
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
38 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 29 28 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 5 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 10 29 28 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4294967216 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 80 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 29 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 10 1 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 10 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 3 21825 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 29 1 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2403 3 21826 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 10 2 25 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2409 1 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2 2400 0 21827 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 1 20 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 20 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967271 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967246 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2400 1 21828 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2400 1 21829 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2400 1 0 30 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2409 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2409 1 21830 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2409 1 21831 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2411 3 21832 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2411 3 21833 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2401 2 0 30 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2409 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2402 1 21834 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2402 1 21835 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
230 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 11 2405 3 21836 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 2407 3 21837 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 28 3 35 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 2 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 13 2400 0 21838 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 3 35 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2408 0 21839 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2408 0 21840 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 110 1 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 16 0 0 21841 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2400 3 0 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 17 NULL 0 21842 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 18 2403 0 21843 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 25 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2400 0 21844 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2400 0 21845 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 21 2401 0 21846 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 22 NULL 0 21847 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 23 NULL 3 21848 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 0 3 21849 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 0 3 21850 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 26 0 0 21851 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 2402 4 1 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 27 NULL 4 21852 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 2409 1 21853 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 NULL 3 21854 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 30 2411 3 21855 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 40 28 29 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DialogChoiceEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2400 1 21856 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 2400 1 21857 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 35 2405 0 21858 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 29 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 36 2403 0 21859 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 0 3 21860 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 0 3 21861 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 29 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 11 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967271 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 39 2401 2 21862 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 40 2403 2 21863 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 10 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 10 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 41 2410 2 21864 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 42 NULL 2 21865 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2412 3 0 20 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 43 2403 0 21866 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 44 2403 0 21866 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2431 0 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 45 2400 0 21867 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2403 0 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 2400 0 21868 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 300 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 40 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 1 25 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 47 2412 3 21869 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 2409 1 0 30 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 48 2403 3 21870 1 0 0 0 0 0 0 0 0 0
0
InitEvent (38, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 10, 29, 28, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (9, 6, 5, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 10, 29, 28, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 64(110, 4294967216, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 64(28, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 166(28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 162(8, 29, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(3, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (10, 0, 0, 3, 21825, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 후우…… 가극단 사람들은 마을까지 잘 도착했을까?
19
TalkEvent (10, 1, 2403, 3, 21826, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 끝도 없이 도적들이 나타나서 정말 난리도 아니었죠, 마누엘라 선배.
21
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (29, 2, 2400, 0, 21827, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그러게. 하지만 우리 둘의 미모에 당할 자는 없는 법이지, 도로테아.
27
UnkEvent 27(2, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 4294967271, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(500, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
IfUnkEvent (20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 54(110, 10, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(100, 4294967291, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
37
UnkEvent 135(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 102(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (110, 3, 2400, 1, 21828, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 실제로 둘의 매력에 빠진 도적이 협력도 해 줬고.
41
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 135(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 102(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (111, 4, 2400, 1, 21829, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 실제로 두 사람의 매력에 빠진 도적이 협력도 해 줬고.
46
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
51
TalkEvent (110, 5, 2409, 1, 21830, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 두 사람 다, 참 대단해. 나는 흉내도 못 낼 일이야.
52
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (111, 6, 2409, 1, 21831, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 두 사람 다, 참 대단해. 나는 흉내도 못 낼 일이야.
54
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 54(110, 10, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(100, 4294967291, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
61
UnkEvent 135(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 102(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (110, 7, 2411, 3, 21832, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 힘을 잘못 말한 게 아니고? 모조리 때려눕혔잖아……
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 135(35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 102(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (111, 8, 2411, 3, 21833, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 힘을 잘못 말한 게 아니고? 모조리 때려눕혔잖아……
70
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
75
TalkEvent (110, 9, 2402, 1, 21834, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 뭐, 그건 그거대로 대단하긴 하지만. 나도 분발해야겠어.
76
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (111, 10, 2402, 1, 21835, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 뭐, 그건 그거대로 대단하긴 하지만. 나도 분발해야겠어.
78
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 102(29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 26(7, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(100, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(1, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 135(230, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 102(29, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (10, 11, 2405, 3, 21836, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그나저나…… 이렇게 마을 가까운 곳까지 그만한 수의 도적이 나타나다니……
88
TalkEvent (10, 12, 2407, 3, 21837, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 역시 전쟁의 영향이 큰 걸까?
89
UnkEvent 26(9, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (28, 13, 2400, 0, 21838, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어떤 의미에서는 그렇지.
95
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
97
TalkEvent (110, 14, 2408, 0, 21839, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어떤 의미에서는?
98
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (111, 15, 2408, 0, 21840, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어떤 의미에서는?
100
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 54(110, 28, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (28, 16, 0, 0, 21841, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇네. 제국의 주요 도시는 적의 침입 등을 경계하여 엄중하게 관리되고 있어.
107
TalkEvent (28, 17, NULL, 0, 21842, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 더구나 여기처럼 전선과 가까운 지역에는 단순히 병사의 수도 늘었으니……
108
TalkEvent (28, 18, 2403, 0, 21843, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 갈 곳을 잃은 도적들이 무리를 짓는 걸세.
109
UnkEvent 26(3, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 31(1, 800, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
114
TalkEvent (110, 19, 2400, 0, 21844, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇군…… 차라리 용병이라도 되면 먹고살 만할 것 같은데.
115
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
TalkEvent (111, 20, 2400, 0, 21845, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇구나…… 차라리 용병이라도 되면 먹고살 만할 것 같은데.
117
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (28, 21, 2401, 0, 21846, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그리 쉽진 않을 거야.
119
TalkEvent (28, 22, NULL, 0, 21847, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아까 그 도적들도 하나의 커다란 조직을 이루고 있는 건 아니야.
120
UnkEvent 26(6, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 31(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (28, 23, NULL, 3, 21848, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 혼자서는 살아갈 수 없는 자들이 그런대로 무리를 지은 상황이지.
126
UnkEvent 26(4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
128
TalkEvent (110, 24, 0, 3, 21849, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래서 그렇게 연계도 뭣도 없이 그저 습격만 한 건가……
129
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (111, 25, 0, 3, 21850, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래서 그렇게 연계도 뭣도 없이 그저 습격만 한 거구나……
131
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
UnkEvent 26(9, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(100, 15, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(800, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (28, 26, 0, 0, 21851, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나는 그러한 도적의 움직임을 마을에서 우연히 들어서 말이네.
139
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
TalkEvent (28, 27, NULL, 4, 21852, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이거 가극단이 습격당할 수도 있겠다 싶어 서둘러 이리로 온 걸세.
142
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (29, 28, 2409, 1, 21853, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제법인데, 한네만. 당신치고는 무척 눈치 빠른 행동이었어.
145
TalkEvent (28, 29, NULL, 3, 21854, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나치고는? 자네는 늘 쓸데없는 한마디를 더 해. 악의가 없다는 건 알지만……
146
UnkEvent 102(10, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
TalkEvent (29, 30, 2411, 3, 21855, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어머…… 미안해라. 당신하고 얘기할 땐 무심코 생각난 걸 그대로 말하게 되더라.
148
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 161(110, 3, 40, 28, 29, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
151
DialogChoiceEvent (0, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
153
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
154
TalkEvent (110, 33, 2400, 1, 21856, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 서로 하고 싶은 말을 할 수 있는 관계라니, 좋은데 뭘.
155
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
TalkEvent (111, 34, 2400, 1, 21857, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 서로 하고 싶은 말을 할 수 있는 관계라니, 좋은데 뭘.
157
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 26(6, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
TalkEvent (28, 35, 2405, 0, 21858, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 호오, 자네는 그리 생각하는군. 나도 그렇게 생각할 수 있다면 다소 마음이 편할 텐데.
164
UnkEvent 26(7, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (29, 36, 2403, 0, 21859, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어머, 나도 그렇게 생각하고 싶어. 하지만 누구씨가 훼방을 놓으시는걸.
168
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
170
TalkEvent (110, 37, 0, 3, 21860, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 두 사람은 잘 안 맞나 봐? 사관학교 시절부터 자주 말다툼하던데.
171
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
TalkEvent (111, 38, 0, 3, 21861, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 두 사람은 잘 안 맞나 봐? 사관학교 시절부터 자주 말다툼하던데.
173
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 26(9, 29, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
UnkEvent 59(100, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 59(600, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
UnkEvent 43(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (29, 39, 2401, 2, 21862, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 딱히 말다툼하지 않았어. 그냥 이 수염 아저씨가 나한테 시비를 거니까……
181
UnkEvent 26(6, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 59(400, 10, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 43(10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
TalkEvent (28, 40, 2403, 2, 21863, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 쓸데없는 한마디를 더 하는 건 자네라고 방금 말하지 않았나? 왜 자네는……
185
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 26(3, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
TalkEvent (10, 41, 2410, 2, 21864, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 두 분 다 그만하세요. 나 참, 만날 때마다 이런다니까……
192
TalkEvent (10, 42, NULL, 2, 21865, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇게 말다툼이 하고 싶으시면 단둘이서 하시면 되잖아요?
195
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
196
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
TalkEvent (10, 43, 2403, 0, 21866, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 자, [HERO_MF]. 우린 얼른 가자.
199
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
TalkEvent (10, 44, 2403, 0, 21866, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 자, [HERO_MF]. 우린 얼른 가자.
203
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
205
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
TalkEvent (110, 45, 2400, 0, 21867, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그럴까. 그럼 나머지는 둘이서 마음껏 해 줘.
209
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
TalkEvent (111, 46, 2400, 0, 21868, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그럴까? 그럼 나머지는 둘이서 마음껏 해 줘.
214
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
UnkEvent 26(1, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
UnkEvent 59(100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
UnkEvent 27(2, 1200, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
UnkEvent 102(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
UnkEvent 102(10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
222
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
TalkEvent (28, 47, 2412, 3, 21869, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 기, 기다리게. 내가 잘못했으니 두고 가진 말아 주겠나?
227
TalkEvent (29, 48, 2403, 3, 21870, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나도 사과할게, 같이 돌아가자. 응?
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4294967216 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 80 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 29 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 10 1 20 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 10 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 3 21825 1 0 0 0 0 0 0 0 0 0
link 도로테아 volume_up
후우…… 가극단 사람들은 마을까지 잘 도착했을까?
LookAtPersonEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 29 1 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2403 3 21826 1 0 0 0 0 0 0 0 0 0
link 도로테아 volume_up
끝도 없이 도적들이 나타나서 정말 난리도 아니었죠, 마누엘라 선배.
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 10 2 25 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 2 2400 0 21827 1 0 0 0 0 0 0 0 0 0
link 마누엘라 volume_up
그러게. 하지만 우리 둘의 미모에 당할 자는 없는 법이지, 도로테아.
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 1 20 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 20 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967271 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 4294967246 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 2400 1 21828 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
실제로 둘의 매력에 빠진 도적이 협력도 해 줬고.
ElseEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2400 1 21829 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
실제로 두 사람의 매력에 빠진 도적이 협력도 해 줬고.
EndIfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2409 1 21830 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
두 사람 다, 참 대단해. 나는 흉내도 못 낼 일이야.
ElseEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2409 1 21831 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
두 사람 다, 참 대단해. 나는 흉내도 못 낼 일이야.
EndIfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2411 3 21832 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
힘을 잘못 말한 게 아니고? 모조리 때려눕혔잖아……
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 8 2411 3 21833 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
힘을 잘못 말한 게 아니고? 모조리 때려눕혔잖아……
EndIfEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2402 1 21834 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
뭐, 그건 그거대로 대단하긴 하지만. 나도 분발해야겠어.
ElseEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2402 1 21835 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
뭐, 그건 그거대로 대단하긴 하지만. 나도 분발해야겠어.
EndIfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
230 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 11 2405 3 21836 1 0 0 0 0 0 0 0 0 0
link 도로테아 volume_up
그나저나…… 이렇게 마을 가까운 곳까지 그만한 수의 도적이 나타나다니……
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 12 2407 3 21837 1 0 0 0 0 0 0 0 0 0
link 도로테아 volume_up
역시 전쟁의 영향이 큰 걸까?
UnkEvent (26) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 28 3 35 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 2 60 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 13 2400 0 21838 1 0 0 0 0 0 0 0 0 0
link 한네만 volume_up
어떤 의미에서는 그렇지.
LookAtPersonEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 3 35 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2408 0 21839 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
어떤 의미에서는?
ElseEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2408 0 21840 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
어떤 의미에서는?
EndIfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 110 1 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 16 0 0 21841 1 0 0 0 0 0 0 0 0 0
link 한네만 volume_up
그렇네. 제국의 주요 도시는 적의 침입 등을 경계하여 엄중하게 관리되고 있어.
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 17 NULL 0 21842 1 0 0 0 0 0 0 0 0 0
link 한네만 volume_up
더구나 여기처럼 전선과 가까운 지역에는 단순히 병사의 수도 늘었으니……
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 18 2403 0 21843 1 0 0 0 0 0 0 0 0 0
link 한네만 volume_up
갈 곳을 잃은 도적들이 무리를 짓는 걸세.
UnkEvent (26) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 25 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 2400 0 21844 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그렇군…… 차라리 용병이라도 되면 먹고살 만할 것 같은데.
ElseEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2400 0 21845 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그렇구나…… 차라리 용병이라도 되면 먹고살 만할 것 같은데.
EndIfEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 21 2401 0 21846 1 0 0 0 0 0 0 0 0 0
link 한네만 volume_up
그리 쉽진 않을 거야.
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 22 NULL 0 21847 1 0 0 0 0 0 0 0 0 0
link 한네만 volume_up
아까 그 도적들도 하나의 커다란 조직을 이루고 있는 건 아니야.
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 23 NULL 3 21848 1 0 0 0 0 0 0 0 0 0
link 한네만 volume_up
혼자서는 살아갈 수 없는 자들이 그런대로 무리를 지은 상황이지.
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 0 3 21849 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래서 그렇게 연계도 뭣도 없이 그저 습격만 한 건가……
ElseEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 0 3 21850 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래서 그렇게 연계도 뭣도 없이 그저 습격만 한 거구나……
EndIfEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 15 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 40 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 26 0 0 21851 1 0 0 0 0 0 0 0 0 0
link 한네만 volume_up
나는 그러한 도적의 움직임을 마을에서 우연히 들어서 말이네.
UnkEvent (135) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 27 NULL 4 21852 1 0 0 0 0 0 0 0 0 0
link 한네만 volume_up
이거 가극단이 습격당할 수도 있겠다 싶어 서둘러 이리로 온 걸세.
UnkEvent (102) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 2409 1 21853 1 0 0 0 0 0 0 0 0 0
link 마누엘라 volume_up
제법인데, 한네만. 당신치고는 무척 눈치 빠른 행동이었어.
LookAtPersonEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 NULL 3 21854 1 0 0 0 0 0 0 0 0 0
link 한네만 volume_up
나치고는? 자네는 늘 쓸데없는 한마디를 더 해. 악의가 없다는 건 알지만……
UnkEvent (102) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 30 2411 3 21855 1 0 0 0 0 0 0 0 0 0
link 마누엘라 volume_up
어머…… 미안해라. 당신하고 얘기할 땐 무심코 생각난 걸 그대로 말하게 되더라.
UnkEvent (123) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 40 28 29 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DialogChoiceEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2400 1 21856 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
서로 하고 싶은 말을 할 수 있는 관계라니, 좋은데 뭘.
ElseEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 2400 1 21857 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
서로 하고 싶은 말을 할 수 있는 관계라니, 좋은데 뭘.
EndIfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 35 2405 0 21858 1 0 0 0 0 0 0 0 0 0
link 한네만 volume_up
호오, 자네는 그리 생각하는군. 나도 그렇게 생각할 수 있다면 다소 마음이 편할 텐데.
LookAtPersonEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 29 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 36 2403 0 21859 1 0 0 0 0 0 0 0 0 0
link 마누엘라 volume_up
어머, 나도 그렇게 생각하고 싶어. 하지만 누구씨가 훼방을 놓으시는걸.
ElseEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 0 3 21860 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
두 사람은 잘 안 맞나 봐? 사관학교 시절부터 자주 말다툼하던데.
ElseEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 0 3 21861 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
두 사람은 잘 안 맞나 봐? 사관학교 시절부터 자주 말다툼하던데.
EndIfEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 29 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 11 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967271 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 39 2401 2 21862 1 0 0 0 0 0 0 0 0 0
link 마누엘라 volume_up
딱히 말다툼하지 않았어. 그냥 이 수염 아저씨가 나한테 시비를 거니까……
LookAtPersonEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 28 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 29 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 40 2403 2 21863 1 0 0 0 0 0 0 0 0 0
link 한네만 volume_up
쓸데없는 한마디를 더 하는 건 자네라고 방금 말하지 않았나? 왜 자네는……
EndIfEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 10 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 10 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 41 2410 2 21864 1 0 0 0 0 0 0 0 0 0
link 도로테아 volume_up
두 분 다 그만하세요. 나 참, 만날 때마다 이런다니까……
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 42 NULL 2 21865 1 0 0 0 0 0 0 0 0 0
link 도로테아 volume_up
그렇게 말다툼이 하고 싶으시면 단둘이서 하시면 되잖아요?
LookAtPersonEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 3 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 43 2403 0 21866 1 0 0 0 0 0 0 0 0 0
link 도로테아 volume_up
자, [HERO_MF]. 우린 얼른 가자.
ElseEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 44 2403 0 21866 1 0 0 0 0 0 0 0 0 0
link 도로테아 volume_up
자, [HERO_MF]. 우린 얼른 가자.
EndIfEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 45 2400 0 21867 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그럴까. 그럼 나머지는 둘이서 마음껏 해 줘.
ElseEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 2400 0 21868 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그럴까? 그럼 나머지는 둘이서 마음껏 해 줘.
EndIfEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 28 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 300 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 40 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 1 25 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
28 47 2412 3 21869 1 0 0 0 0 0 0 0 0 0
link 한네만 volume_up
기, 기다리게. 내가 잘못했으니 두고 가진 말아 주겠나?
TalkEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
29 48 2403 3 21870 1 0 0 0 0 0 0 0 0 0
link 마누엘라 volume_up
나도 사과할게, 같이 돌아가자. 응?