Il ministro della Casa Imperiale scopre che il nemico progetta di assaltare il Garreg Mach, ma anche lui sa come tendere una trappola...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 70 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_67_Petra 255 0 0 1 65 1 0 0 101 0 0 100 300 255 65535 1999 22 40 20 65 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Jeritza 255 0 0 2 175 2 0 0 101 0 0 100 300 255 65535 1999 22 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Hubert 255 0 0 3 35 3 0 0 101 0 0 100 300 255 65535 1999 22 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]10_10_18_27_35_43_59_66_conte Varley 255 0 0 8 470 7 12 1 101 3 0 100 300 255 65535 1999 20 67 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [es]1_9_17_26_34_42_58_67_Shamir 255 0 4 0 160 5 12 3 101 0 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [es]1_9_17_26_34_42_58_67_Catherine 255 0 4 1 155 5 12 3 101 0 1 100 60 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 4 2 700 5 2 3 101 0 1 19 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 4 3 695 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 4 4 680 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 4 5 675 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 0 700 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 1 620 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 2 655 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 3 690 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 4 655 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 5 675 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 6 650 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 7 665 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 8 605 5 2 3 101 0 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 9 630 5 2 3 101 0 1 19 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 10 695 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 11 675 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 12 700 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 13 600 5 2 3 101 0 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 14 645 5 2 3 101 0 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 15 695 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 16 680 5 2 3 101 0 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 17 690 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 18 695 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 0 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 1 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 2 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 3 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 4 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 5 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 6 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 7 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 3 8 660 5 2 5 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 9 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 10 1010 5 4 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 3 11 675 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 12 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 13 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 14 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 3 15 625 5 2 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 16 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 17 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 3 18 690 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 3 19 685 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 3 20 615 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 21 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 22 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 23 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 3 24 680 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 25 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 3 26 605 5 2 5 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 27 1000 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 28 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 29 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 3 30 675 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 31 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 32 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 3 33 620 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 34 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 35 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 0 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 14 1523 7 1523 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 14 1523 7 1523 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 14 1523 7 1523 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 0 1000 1526 14 1526 14 1526 14 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1523 14 1523 14 1523 14 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1526 14 1526 14 1526 14 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (50, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 11)
SubGroup(0)
Unknown10(0,53,8,70,70,8,14,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,8,70,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(147,27,4820,2,0,0,0,0,0,0,0,0,0,0,0) # Sono il vescovo della Chiesa Meridionale! Ministro degli Affari Religiosi dell'Impero! Perché non sono protetto adeguatamente?
SetDeathText(147,28,4821,3,0,0,0,0,0,0,0,0,0,0,0) # Non sarei mai dovuto venire al Garreg Mach! Mi sono lasciato accecare dall'ambizione!
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown51(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 1, 2)
SubGroup(0)
SetDeathText(33,88,4812,3,0,0,0,0,0,0,0,0,0,0,0) # Ho fallito.
SetDeathText(32,88,4816,0,0,0,0,0,0,0,0,0,0,0,0) # So riconoscere una sconfitta. Ritirata!
# Group 4 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 56)
SubGroup(0)
TalkCharacter(4782,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Perché mi avete fatto lasciare il monastero [cdb]per condurmi nel cortile esterno? È sicuro?
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,70,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown56(59500,0,35600,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(118,0,8,70,70,10,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso la sua [g]destinazione[/]!
TalkCharacter(4783,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Naturalmente... se non vi allontanate.
SubGroup(2)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(45,4,0,1,8,8,70,0,0,0,0,0,0,0,0) # Aiuta [eg2][0:CHARA_G] ad arrivare a [g]destinazione[/]!
SubGroup(11)
Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # Appaiono le unità [eg4][r][0:PARTY][/]!
TalkCharacter(4784,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Un momento, cosa succede? È la Chiesa... Vogliono me!
# Group 6 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 1, 38)
SubGroup(0)
TalkDeploySlot(4786,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Che strano. Nessuno ci aveva informato [cdb]di un'escursione. Beh, non importa... Il nostro obiettivo è il conte Varley.
SubGroup(9)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,15,8,70,0,0,0,0,0,0,0,0,0,0) # I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
TalkCharacter(4787,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Presto, bisogna fermarli! Non posso morire, [cdb]ne va del futuro dell'Impero!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
SubGroup(3)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(194,4,8,15,70,0,0,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][1:CHARA_G] per fermare l'attacco contro [eg2][cp][0:CHARA_G]!
SubGroup(3)
Unknown50(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4785,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Immagino non ci sia bisogno di chiarirlo, [cdb]ma per il momento il conte Varley ci serve. Non voglio che gli sia torto un capello.
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,8,70,70,10,0,0,0,0,0,0,0,0,0) # Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
# Group 8 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 0 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,15,70,70,0,0,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][cp][0:CHARA_G]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkCharacter(4788,49,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vermi insignificanti. Non c'è gusto a batterli.
# Group 9 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 0 0
TalkCharacter(4789,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Perché danno la caccia a conte Varley [cdb]con tanta ferocità?
TalkCharacter(4790,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ha avuto un ruolo importante nell'espulsione [cdb]della Chiesa Centrale ad opera di Sua Maestà.
TalkCharacter(4791,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # In qualità di vescovo, ha conferito legittimità [cdb]alle sue azioni... Azioni che hanno avuto [cdb]pesanti ripercussioni sui fedeli.
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(8,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
TalkDeploySlot(4792,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # Questa è la nostra occasione per eliminare [cdb]quel vescovo impostore! Non possiamo fallire!
SubGroup(9)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,18,8,70,0,0,0,0,0,0,0,0,0,0) # I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
SubGroup(3)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(194,4,8,18,70,0,0,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][1:CHARA_G] per fermare l'attacco contro [eg2][cp][0:CHARA_G]!
SubGroup(3)
Unknown50(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,18,70,70,0,0,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][cp][0:CHARA_G]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkCharacter(4793,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # È facile sconfiggere un nemico pieno di ira, [cdb]ma non dobbiamo perdere di cautela.
# Group 13 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
GenderedMcTalk(0,4794,4795,1,0,1,0,0,0,0,0,0,0,0,0) # Te la cavi egregiamente, Petra. Sei sicura [cdb]di non aver mai fatto la guardia del corpo, [cdb]in passato?
TalkCharacter(4796,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ho fatto solo la guardia di mio corpo.
TalkCharacter(4797,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # A Brigid, incursioni e assassini erano la norma. Ho dovuto imparare con molta fretta.
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 14: 1 0 0
TalkDeploySlot(1746,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # Di qui non si passa, la Dea mi è testimone!
SubGroup(9)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,21,8,70,0,0,0,0,0,0,0,0,0,0) # I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
SubGroup(3)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(194,4,8,21,70,0,0,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][1:CHARA_G] per fermare l'attacco contro [eg2][cp][0:CHARA_G]!
SubGroup(3)
Unknown50(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown50(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,21,70,70,0,0,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][cp][0:CHARA_G]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkCharacter(4799,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Vi siete dimostrato un'esca molto efficace, [cdb]caro conte.
# Group 17 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
TalkCharacter(4800,49,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non provo nulla. Quei cavalieri non sanno [cdb]fare di meglio?
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4802,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Come squadra di incursori, è piuttosto scarna. Forse hanno inviato solo chi potevano [cdb]permettersi di perdere.
TalkCharacter(4803,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Tuttavia, dubito che sia finita qui.
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4801,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hanno perso un gran numero di soldati [cdb]durante l'attacco alla capitale imperiale. Forse non ne sono rimasti altri.
# Group 18 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(59500,0,35600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto la sua [g]destinazione[/]!
TalkCharacter(4804,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Qui dovrei essere al sicuro. Spero...
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,0,2,8,70,70,0,0,0,0,0,0,0,0) # Hai protetto [eg2][0:CHARA_G]!
# Group 19 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
# Group 20 (0, 5, 0, 1, 37)
SubGroup(0)
TalkDeploySlot(4798,28,1,0,1,0,0,0,0,0,0,0,0,0,0) # Siamo pronti a sacrificare le nostre vite! Annientiamoli, per l'arcivescova!
SubGroup(6)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,28,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(10204,2,8,70,70,10,0,0,0,0,0,0,0,0,0) #
SubGroup(6)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,70,70,70,10,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per schierare rinforzi!
SubGroup(3)
Unknown43(28,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10202,4,16,1,28,8,70,0,0,0,0,300,0,0,0) #
SubGroup(4)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10205,1,16,2,28,8,70,0,0,0,0,300,0,0,0) #
# Group 22 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(28,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(158,2,28,8,70,10,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si avvicina [eg3][1:CHARA_G]!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) # Non hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Non mi resta altra scelta che combattere? Ma non ho speranze di vincere!
SubGroup(2)
Unknown77(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso morale!
# Group 23 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(30,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(158,2,30,8,70,10,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si avvicina [eg3][1:CHARA_G]!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) # Non hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Non mi resta altra scelta che combattere? Ma non ho speranze di vincere!
SubGroup(2)
Unknown77(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso morale!
# Group 24 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(28,8,50,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10203,0,28,8,70,0,0,0,0,0,0,0,0,0,0) #
# Group 25 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(30,8,50,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10203,0,30,8,70,0,0,0,0,0,0,0,0,0,0) #
# Group 26 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 1, 27)
SubGroup(0)
TalkDeploySlot(4805,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ecco quel farabutto! Non ci sfuggirà!
SubGroup(12)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
TalkCharacter(4806,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Oh, no, di nuovo... Sono troppo stanco! Qualcuno deve fermarli ora!
SubGroup(4)
Unknown43(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(194,4,1,1,8,24,70,0,0,0,0,300,0,0,0) # Sconfiggi la truppa [eg4][1:CHARA_G] per fermare l'attacco contro [eg2][cp][0:CHARA_G]!
# Group 28 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,1,2,24,70,70,0,0,0,0,300,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(4807,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non è ancora finita. Restiamo di guardia!
# Group 29 (4, 2, 4, 14, 0)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 1, 20)
SubGroup(0)
TalkDeploySlot(1806,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il vescovo della Chiesa Meridionale [cdb]è un nemico della Dea e va annientato!
SubGroup(2)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
Unknown125(32,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(32,1,64,137,8,2,14,60,5,1,0,0,0,0,0)
Unknown70(33,1,64,137,8,2,14,60,5,1,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(955,2,32,70,70,0,0,0,0,0,0,0,0,0,0) # Gli [r]arcieri[/] guidati dalla truppa [eg4][0:CHARA_G] hanno scatenato una [r]gragnola di fuoco[/]!
SubGroup(2)
Unknown43(32,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(957,4,17,1,32,70,70,0,0,0,0,300,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] e ferma la [r]gragnola di fuoco[/]!
# Group 31 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(956,1,32,70,70,0,0,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]! La [r]gragnola di fuoco[/] è cessata!
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,32,70,70,0,0,0,0,300,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
# Group 34 (9, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 1 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 1, 22)
SubGroup(0)
Unknown80(48,0,0,0,0,0,70,0,0,0,0,0,0,0,0)
TalkDeploySlot(4808,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sono pochi, ma tutti ben preparati. Dovevano sapere della nostra incursione.
TalkDeploySlot(4809,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mi danno il voltastomaco... Sembra proprio [cdb]che dovremo risolvere la faccenda da sole!
SubGroup(6)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,9,10,70,8,0,0,0,0,0,0,0,0,0) # Appaiono [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(3)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,2,1,9,10,70,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(3)
Unknown10(0,2,9,10,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,33,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown34(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(961,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tu non sei la principessa delle Brigid? Perché servi l'Impero?
TalkCharacter(962,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Io servo Brigid. E Brigid sono alleate [cdb]di Impero!
# Group 37 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(36,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 1 0
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4811,9,1,0,0,0,0,0,0,0,0,0,0,0,0) # Se le truppe imperiali sono sempre così forti, [cdb]non sarà un'impresa facile.
# Group 39 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
# Group 40 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(49,0,32,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4813,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sai cosa ti dico? Sono contenta. Non abbiamo [cdb]mai avuto occasione di scontrarci sul serio, [cdb]prima d'ora.
TalkCharacter(4814,49,1,1,1,0,0,0,0,0,0,0,0,0,0) # Catherine Tonitrus, eh? La giornata si fa interessante...
# Group 41 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4815,10,1,0,0,0,0,0,0,0,0,0,0,0,0) # Vuoi davvero sacrificare la tua vita per lui?
# Group 42 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
# Group 43 (0, 7, 0, 4, 18)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,9,70,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
If254(3,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,10,70,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,2,2,9,10,70,0,0,0,0,300,0,0,0) # Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Basta! Torno a rinchiudermi nel monastero, [cdb]non metterò mai più il naso fuori!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0) # Ora capisco da chi ha preso Bernadetta. Perlomeno, è salvo...
# Group 44 (2, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 0 1 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 1, 33)
SubGroup(0)
Unknown80(44,0,0,0,0,0,70,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) # Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
TalkCharacter(4810,49,1,2,1,0,0,0,0,0,0,0,0,0,0) # Come le mosche al miele.
SubGroup(5)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,3,1,11,10,70,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G]!
SubGroup(5)
Unknown10(0,1,11,10,70,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 7, 0, 6, 8)
SubGroup(5)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,11,70,70,0,0,0,0,300,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Basta! Torno a rinchiudermi nel monastero, [cdb]non metterò mai più il naso fuori!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0) # Ora capisco da chi ha preso Bernadetta. Perlomeno, è salvo...
# Group 47 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 4, 8, 3, 3)
SubGroup(2)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
TalkCharacter(4820,147,1,0,1,3,0,0,0,0,0,0,0,0,0) # Sono il vescovo della Chiesa Meridionale! Ministro degli Affari Religiosi dell'Impero! Perché non sono protetto adeguatamente?
# Group 49 (0, 6, 0, 2, 5)
SubGroup(1)
Unknown18(8,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,70,70,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkCharacter(4821,147,1,3,1,3,0,0,0,0,0,0,0,0,0) # Non sarei mai dovuto venire al Garreg Mach! Mi sono lasciato accecare dall'ambizione!
TalkCharacter(4822,49,1,2,1,0,0,0,0,0,0,0,0,0,0) # La nostra preda è sul punto di soccombere.
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 8, 0, 2, 8)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(147,96,4823,3,0,0,0,0,0,0,0,0,0,0,0) # Oh, è un incubo... Vi prego, qualcuno... metta al sicuro i miei oggetti di valore...
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,70,70,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,2,70,70,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
SetDeathText(147,27,4820,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Grégoire volume_up
Sono il vescovo della Chiesa Meridionale! Ministro degli Affari Religiosi dell'Impero! Perché non sono protetto adeguatamente?
SetDeathText(147,28,4821,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Grégoire volume_up
Non sarei mai dovuto venire al Garreg Mach! Mi sono lasciato accecare dall'ambizione!
SetDeathText(33,88,4812,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Shamir volume_up
Ho fallito.
SetDeathText(32,88,4816,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Catherine volume_up
So riconoscere una sconfitta. Ritirata!
TalkCharacter(4782,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Grégoire volume_up
Perché mi avete fatto lasciare il monastero per condurmi nel cortile esterno? È sicuro?
Alert(118,0,8,70,70,10,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso la sua destinazione!
TalkCharacter(4783,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Naturalmente... se non vi allontanate.
MainMissionStart(45,4,0,1,8,8,70,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Aiuta [eg2][0:CHARA_G] ad arrivare a destinazione!
Alert(208,2,70,70,70,10,0,0,0,0,0,0,0,0,0) Appaiono le unità [eg4][r][0:PARTY][/]!
TalkCharacter(4784,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Grégoire volume_up
Un momento, cosa succede? È la Chiesa... Vogliono me!
TalkDeploySlot(4786,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Che strano. Nessuno ci aveva informato di un'escursione. Beh, non importa... Il nostro obiettivo è il conte Varley.
Alert(288,2,15,8,70,0,0,0,0,0,0,0,0,0,0) I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
TalkCharacter(4787,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Grégoire volume_up
Presto, bisogna fermarli! Non posso morire, ne va del futuro dell'Impero!
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
Alert(194,4,8,15,70,0,0,0,0,0,0,0,0,0,0) Sconfiggi la truppa [eg4][1:CHARA_G] per fermare l'attacco contro [eg2][cp][0:CHARA_G]!
TalkCharacter(4785,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Immagino non ci sia bisogno di chiarirlo, ma per il momento il conte Varley ci serve. Non voglio che gli sia torto un capello.
Alert(322,4,8,70,70,10,0,0,0,0,0,0,0,0,0) Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
Alert(306,1,15,70,70,0,0,0,0,0,0,0,0,0,0) Hai sconfitto [eg2][cp][0:CHARA_G]!
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkCharacter(4788,49,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeritza volume_up
Vermi insignificanti. Non c'è gusto a batterli.
TalkCharacter(4789,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
Perché danno la caccia a conte Varley con tanta ferocità?
TalkCharacter(4790,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Ha avuto un ruolo importante nell'espulsione della Chiesa Centrale ad opera di Sua Maestà.
TalkCharacter(4791,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
In qualità di vescovo, ha conferito legittimità alle sue azioni... Azioni che hanno avuto pesanti ripercussioni sui fedeli.
TalkDeploySlot(4792,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Questa è la nostra occasione per eliminare quel vescovo impostore! Non possiamo fallire!
Alert(288,2,18,8,70,0,0,0,0,0,0,0,0,0,0) I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
Alert(194,4,8,18,70,0,0,0,0,0,0,0,0,0,0) Sconfiggi la truppa [eg4][1:CHARA_G] per fermare l'attacco contro [eg2][cp][0:CHARA_G]!
Alert(306,1,18,70,70,0,0,0,0,0,0,0,0,0,0) Hai sconfitto [eg2][cp][0:CHARA_G]!
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkCharacter(4793,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
È facile sconfiggere un nemico pieno di ira, ma non dobbiamo perdere di cautela.
GenderedMcTalk(0,4794,4795,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Te la cavi egregiamente, Petra. Sei sicura di non aver mai fatto la guardia del corpo, in passato?
[es]1_9_17_26_34_42_58_66_Shez volume_up
Te la cavi egregiamente, Petra. Sei sicura di non aver mai fatto la guardia del corpo, in passato?
TalkCharacter(4796,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
Ho fatto solo la guardia di mio corpo.
TalkCharacter(4797,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
A Brigid, incursioni e assassini erano la norma. Ho dovuto imparare con molta fretta.
TalkDeploySlot(1746,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Di qui non si passa, la Dea mi è testimone!
Alert(288,2,21,8,70,0,0,0,0,0,0,0,0,0,0) I rinforzi [r]nemici[/] appaiono e attaccano [eg2][1:CHARA_G]!
Alert(136,0,8,0,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
Alert(194,4,8,21,70,0,0,0,0,0,0,0,0,0,0) Sconfiggi la truppa [eg4][1:CHARA_G] per fermare l'attacco contro [eg2][cp][0:CHARA_G]!
Alert(306,1,21,70,70,0,0,0,0,0,0,0,0,0,0) Hai sconfitto [eg2][cp][0:CHARA_G]!
Alert(139,0,8,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkCharacter(4799,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Vi siete dimostrato un'esca molto efficace, caro conte.
TalkCharacter(4800,49,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeritza volume_up
Non provo nulla. Quei cavalieri non sanno fare di meglio?
TalkCharacter(4802,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Come squadra di incursori, è piuttosto scarna. Forse hanno inviato solo chi potevano permettersi di perdere.
TalkCharacter(4803,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Tuttavia, dubito che sia finita qui.
TalkCharacter(4801,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hubert volume_up
Hanno perso un gran numero di soldati durante l'attacco alla capitale imperiale. Forse non ne sono rimasti altri.
Alert(142,1,8,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto la sua destinazione!
TalkCharacter(4804,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Grégoire volume_up
Qui dovrei essere al sicuro. Spero...
MainMissionStart(450,1,0,2,8,70,70,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai protetto [eg2][0:CHARA_G]!
TalkDeploySlot(4798,28,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce] volume_up
Siamo pronti a sacrificare le nostre vite! Annientiamoli, per l'arcivescova!
Alert(10204,2,8,70,70,10,0,0,0,0,0,0,0,0,0)
Alert(565,0,70,70,70,10,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per schierare rinforzi!
MainMissionStart(10202,4,16,1,28,8,70,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
MainMissionStart(10205,1,16,2,28,8,70,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
Alert(158,2,28,8,70,10,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si avvicina [eg3][1:CHARA_G]!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Grégoire volume_up
Non mi resta altra scelta che combattere? Ma non ho speranze di vincere!
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso morale!
Alert(158,2,30,8,70,10,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si avvicina [eg3][1:CHARA_G]!
MainMissionStart(443,2,16,3,28,70,70,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(3123,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Grégoire volume_up
Non mi resta altra scelta che combattere? Ma non ho speranze di vincere!
Alert(515,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso morale!
Alert(10203,0,28,8,70,0,0,0,0,0,0,0,0,0,0)
Alert(10203,0,30,8,70,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4805,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ecco quel farabutto! Non ci sfuggirà!
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
TalkCharacter(4806,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Grégoire volume_up
Oh, no, di nuovo... Sono troppo stanco! Qualcuno deve fermarli ora!
MainMissionStart(194,4,1,1,8,24,70,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][1:CHARA_G] per fermare l'attacco contro [eg2][cp][0:CHARA_G]!
MainMissionStart(442,1,1,2,24,70,70,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(4807,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
Non è ancora finita. Restiamo di guardia!
TalkDeploySlot(1806,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Il vescovo della Chiesa Meridionale è un nemico della Dea e va annientato!
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
Alert(955,2,32,70,70,0,0,0,0,0,0,0,0,0,0) Gli [r]arcieri[/] guidati dalla truppa [eg4][0:CHARA_G] hanno scatenato una [r]gragnola di fuoco[/]!
MainMissionStart(957,4,17,1,32,70,70,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e ferma la [r]gragnola di fuoco[/]!
Alert(956,1,32,70,70,0,0,0,0,0,0,0,0,0,0) Hai sconfitto la truppa [eg4][0:CHARA_G]! La [r]gragnola di fuoco[/] è cessata!
MainMissionStart(442,1,17,2,32,70,70,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkDeploySlot(4808,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]13_13_21_30_38_46_62_67_viscontessa Fenja volume_up
Sono pochi, ma tutti ben preparati. Dovevano sapere della nostra incursione.
TalkDeploySlot(4809,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Anaximandros volume_up
Mi danno il voltastomaco... Sembra proprio che dovremo risolvere la faccenda da sole!
Alert(201,2,9,10,70,8,0,0,0,0,0,0,0,0,0) Appaiono [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,4,2,1,9,10,70,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkDeploySlot(961,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]13_13_21_30_38_46_62_67_viscontessa Fenja volume_up
Tu non sei la principessa delle Brigid? Perché servi l'Impero?
TalkCharacter(962,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
Io servo Brigid. E Brigid sono alleate di Impero!
TalkDeploySlot(4811,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]13_13_21_30_38_46_62_67_viscontessa Fenja volume_up
Se le truppe imperiali sono sempre così forti, non sarà un'impresa facile.
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning Mi serve giusto una pausa.
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(4813,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Anaximandros volume_up
Sai cosa ti dico? Sono contenta. Non abbiamo mai avuto occasione di scontrarci sul serio, prima d'ora.
TalkCharacter(4814,49,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeritza volume_up
Catherine Tonitrus, eh? La giornata si fa interessante...
TalkDeploySlot(4815,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_25_26_34_42_58_66_Anaximandros volume_up
Vuoi davvero sacrificare la tua vita per lui?
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning C'è mancato poco... La ritirata sarebbe una scelta saggia.
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkFromOwnStrings(33,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning Mi serve giusto una pausa.
Alert(237,0,9,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkFromOwnStrings(32,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning C'è mancato poco... La ritirata sarebbe una scelta saggia.
Alert(237,0,10,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
MainMissionStart(440,1,2,2,9,10,70,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Grégoire volume_up
Basta! Torno a rinchiudermi nel monastero, non metterò mai più il naso fuori!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ora capisco da chi ha preso Bernadetta. Perlomeno, è salvo...
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ora capisco da chi ha preso Bernadetta. Perlomeno, è salvo...
Alert(220,2,70,70,70,10,0,0,0,0,0,0,0,0,0) Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
TalkCharacter(4810,49,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeritza volume_up
Come le mosche al miele.
MainMissionStart(4,4,3,1,11,10,70,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
MainMissionStart(442,1,3,2,11,70,70,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(4817,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Grégoire volume_up
Basta! Torno a rinchiudermi nel monastero, non metterò mai più il naso fuori!
GenderedMcTalk(0,4818,4819,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ora capisco da chi ha preso Bernadetta. Perlomeno, è salvo...
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ora capisco da chi ha preso Bernadetta. Perlomeno, è salvo...
Alert(331,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
TalkCharacter(4820,147,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Grégoire volume_up
Sono il vescovo della Chiesa Meridionale! Ministro degli Affari Religiosi dell'Impero! Perché non sono protetto adeguatamente?
Alert(333,2,8,70,70,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkCharacter(4821,147,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Grégoire volume_up
Non sarei mai dovuto venire al Garreg Mach! Mi sono lasciato accecare dall'ambizione!
TalkCharacter(4822,49,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeritza volume_up
La nostra preda è sul punto di soccombere.
SetDeathText(147,96,4823,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Grégoire volume_up
Oh, è un incubo... Vi prego, qualcuno... metta al sicuro i miei oggetti di valore...
Alert(319,3,8,70,70,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,2,70,70,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!