Claude receives an urgent report that Derdriu is under assault by the Almyran navy. Though he doubts the veracity of this news, he prepares to mount a defense of the Aquatic Capital.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 59 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Claude 255 0 0 1 30 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 255 0 0 2 1999 2 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 Judith 255 0 0 8 375 7 1 0 101 5 0 100 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 Nader 255 0 0 9 380 7 1 0 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 0 660 5 12 3 101 4 0 32 300 255 14 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 1 685 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 2 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 3 650 5 2 3 101 4 0 24 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 4 635 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 5 640 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 6 690 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 7 670 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 8 680 5 2 3 101 4 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 9 650 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 10 650 5 2 3 101 4 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 11 700 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 12 660 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 13 685 5 2 3 101 4 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 14 655 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 15 635 5 2 3 101 4 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 16 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 17 635 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 18 695 5 2 3 101 4 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 19 650 5 2 3 101 4 0 24 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 20 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 21 660 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 22 600 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 23 635 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 24 650 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 2 25 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 0 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 1 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 2 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 3 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 4 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 5 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 6 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 7 615 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 8 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 9 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 10 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 11 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 12 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 3 13 680 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 14 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 15 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 16 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 17 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 18 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 19 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 3 20 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 10 670 4 2 5 101 4 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 10 670 4 2 5 101 4 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 16 0 0 0 0 65535 3 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 1522 26 1523 26 1523 26 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 26 1526 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 0 1000 1525 26 1526 26 1526 26 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 0 1000 1522 26 1523 26 1523 26 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 26 1526 24 1523 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 26 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1523 26 1523 24 1523 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 77 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
69 0 0 0 69 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
70 0 0 0 70 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
71 0 0 0 71 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
72 0 0 0 72 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
73 0 0 0 73 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
74 0 0 0 74 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
75 0 0 0 75 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
76 0 0 0 76 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 37)
SubGroup(0)
Unknown10(0,63,0,59,59,8,14,0,0,0,0,0,0,0,0)
Unknown10(1,64,0,59,59,0,0,0,1,4,5,0,0,0,0)
Unknown12(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(28)
SetName(10,203,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_5_1______Captain[cm][es]1_5_1______Captains[ce]
SetName(11,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(12,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(13,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(14,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(15,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(16,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(17,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(18,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(19,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(20,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(21,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(22,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(23,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(24,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(25,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(26,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(27,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(28,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(29,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(30,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(31,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(32,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(33,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(34,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(35,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(49,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 49 to [cs][es]2_5_1______Pirate[cm][es]1_5_1______Pirates[ce]
SetName(57,208,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to [cs][es]2_5_1______Federation Soldier[cm][es]1_5_1______Federation Soldiers[ce]
# Group 2 (0, 2, 2, 1, 16)
SubGroup(0)
SubGroup(15)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 33)
SubGroup(0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,59,1,0,0,1,1,0,0,0)
Unknown55(0,12,0,0,0,1,59,1,0,0,1,1,0,0,0)
Unknown55(0,13,0,0,0,1,59,4,0,0,1,1,0,0,0)
Unknown55(0,14,0,0,0,1,59,5,0,0,1,1,0,0,0)
Unknown55(0,15,0,0,0,1,59,5,0,0,1,1,0,0,0)
Alert(10712,0,59,59,59,0,0,0,0,0,0,0,1,1,0) #
TalkCharacter(5244,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Yep. Those are pirates, all right—and they [cdb]sure made a mess of the place. Time to sweep [cdb]it clean!
SubGroup(9)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10701,4,0,1,11,0,59,8,8,0,0,0,0,0,0) #
SubGroup(10)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 7, 3)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5245,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # C'mon and hand over all yer valuables! If ya [cdb]don't fancy gettin' dragged back to Almyra, [cdb]that is!
TalkCharacter(5246,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # Still keeping up the act, hm? What if a real Almyran heard you?
TalkCharacter(5247,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # What these seadogs lack in skill they make up [cdb]for in sheer numbers. If we're not careful, they [cdb]could easily overwhelm us.
# Group 6 (0, 2, 0, 9, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5248,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Folks are clearly as scared of Almyrans as ever. Otherwise, intimidation tactics like these would [cdb]never work.
TalkCharacter(5249,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # A sad truth for most, I'm afraid. Why, until I [cdb]met Nader, I thought all Almyrans were [cdb]savage, bloodthirsty beasts.
# Group 7 (0, 5, 0, 7, 53)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5250,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # These pirates aren't so tough once you get [cdb]them on shore. Still, I bet there's more where [cdb]that came from.
SubGroup(5)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) # [r][eg2][0:PARTY][/] deployed additional reinforcements!
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,1,59,1,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,59,1,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,59,4,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,59,5,0,0,0,0,0,0,0)
Unknown55(0,20,0,0,0,1,59,5,0,0,0,0,0,0,0)
Alert(10712,2,59,59,59,14,0,0,0,0,0,0,1,1,0) #
TalkCharacter(5251,51,1,2,1,3,0,0,0,0,0,0,0,0,0) # More of them, is it? Let's knuckle down and [cdb]put them in their place!
SubGroup(9)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10701,4,59,59,59,14,0,0,0,0,0,0,0,0,0) #
# Group 8 (0, 2, 0, 7, 2)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5252,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # You know, if Fódlan just looked outward a little [cdb]more, our opinion of Almyra might change for [cdb]the better.
TalkCharacter(5253,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # Easy, Your Majesty. I know you're friends with Nader, but that doesn't mean we should start [cdb]siding with his people.
# Group 9 (0, 5, 0, 8, 13)
SubGroup(7)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 0 1 0
SubGroup(11)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) #
TalkCharacter(5254,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # OK, that's just about all the pirates in the city. Let's head for the harbor storehouse.
# Group 10 (0, 5, 0, 11, 33)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(29,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5257,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # They split up! Now's our chance to raid the city [cdb]and harbor at the same time!
SubGroup(5)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) # [r][eg2][0:PARTY][/] deployed additional reinforcements!
TalkCharacter(5258,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # We're too short-handed to deal with them all. If only we brought more soldiers.
# Group 11 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 0 1 0
SubGroup(6)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10710,4,59,59,59,14,0,0,0,0,0,0,0,0,0) #
# Group 12 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 0 1 0
SubGroup(9)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10710,0,1,1,21,59,59,0,0,0,0,0,0,0,0) #
# Group 13 (0, 5, 0, 4, 12)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 1 0
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 1 0
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown35(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,1,9,59,59,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
TalkCharacter(5259,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # You didn't call for me, kiddo, but I'm [cdb]answering the bell anyway!
TalkCharacter(5260,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Nader? What're you doing here?
TalkCharacter(5261,52,1,2,1,3,0,0,0,0,0,0,0,0,0) # I can't stand by and let a bunch of pirates drag Almyra's good name through the mud.
# Group 14 (0, 2, 0, 7, 2)
SubGroup(2)
GroupCheck3(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5262,52,1,3,1,3,0,0,0,0,0,0,0,0,0) # This so-called Almyran navy is a joke! Nothing but cowards and cravens as far as [cdb]the eye can see!
TalkCharacter(5263,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Well, they've certainly got nothing on you. Feel free to relieve as many as you like of [cdb]their duties.
# Group 15 (0, 2, 0, 9, 3)
SubGroup(2)
GroupCheck3(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5264,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # Uh oh, that one's an Almyran for true!
TalkCharacter(5265,52,1,2,1,3,0,0,0,0,0,0,0,0,0) # And not just any Almyran! I'm the one and [cdb]only...Nader the Undefeated!
TalkCharacter(5266,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Well, he's certainly enjoying himself. I'd better [cdb]dig deep or he's gonna steal all the fun.
# Group 16 (0, 5, 0, 14, 28)
SubGroup(11)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10705,1,1,2,21,59,59,8,0,0,0,0,0,0,0) #
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) #
TalkCharacter(5267,51,1,1,1,3,0,0,0,0,0,0,0,0,0) # That takes care of the pirate invasion.
TalkCharacter(5268,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # A bit more trouble than I expected, but we [cdb]got through it all right.
# Group 17 (2, 2, 4, 7, 0)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 1 0
Unknown18(26,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(29,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 23)
SubGroup(0)
TalkDeploySlot(5255,57,1,0,1,0,0,0,0,0,0,0,0,0,0) # Your Majesty, pirates are raiding the harbor [cdb]storehouse and plundering the goods inside!
TalkCharacter(5256,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Well, that sounds bad for business. We'd better [cdb]get across the bridge and put a stop to it.
SubGroup(5)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10703,4,3,1,26,59,59,0,0,0,0,300,0,0,0) #
SubGroup(3)
Unknown83(7278,532,3860,7247,530,3917,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7330,537,3764,7299,534,3821,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(1140,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(5464,1,41700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10702,0,59,59,59,24,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 19 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10706,0,3,2,21,59,59,0,0,0,0,0,0,0,0) #
TalkCharacter(5269,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # Did you see that, kiddo? I kicked all those [cdb]pathetic pirates right out of the harbor!
TalkCharacter(5270,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # So they didn't get away with any of the goods? I really owe you one, Nader. Er, another one, [cdb]actually.
# Group 20 (5, 2, 4, 5, 0)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 1, 17)
SubGroup(0)
TalkCharacter(5271,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # Looks like the pirate leader is camped just [cdb]outside the city.
Unknown80(44,0,0,0,0,0,59,0,0,0,0,0,0,0,0)
TalkCharacter(5272,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Then let's deal with them and finish this. All units, move out!
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10707,4,4,1,10,7,59,21,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(610,0,59,59,59,24,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] opened the gates to advance!
SubGroup(2)
Unknown10(0,1,10,7,59,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown11(60,51400,0,24664,1,0,5000,1,0,0,0,0,0,0,0)
TalkCharacter(5273,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # If I may, Your Majesty, I've been wondering if [cdb]you have some special attachment to Almyra.
TalkCharacter(5274,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Leicester fought against Almyra for years, [cdb]so I've grown to know them. That's all.
TalkCharacter(5275,51,1,2,1,3,0,0,0,0,0,0,0,0,0) # Hmph. You must think I'm pretty dim if you [cdb]expect me to believe that.
TalkCharacter(5276,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # It was worth a shot. But all right, I get it. Let's talk about it after we deal with the [cdb]trouble here.
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown11(60,63000,0,29964,1,0,5000,1,0,0,0,0,0,0,0)
TalkCharacter(5277,52,1,0,1,3,0,0,0,0,0,0,0,0,0) # Hey, kiddo. Don't you think it's about time [cdb]you told her the truth?
TalkCharacter(5278,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Yeah, I've been intending to for a while now. She's not the type you can hide things from for [cdb]very long anyway.
# Group 24 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5279,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # I shoulda just quit when I was ahead...
TalkCharacter(5280,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Your greed made you careless. But don't [cdb]worry—I've got a reward for you!
# Group 25 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,4,2,10,7,59,21,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkCharacter(5281,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # Haha! Let this be a lesson to all impostors— [cdb]you have to get up pretty early in the morning [cdb]to fool an Almyran!
TalkCharacter(5282,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # I think we can leave the rest of this to the [cdb]people of the city. Time to be going.
# Group 26 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (0, 5, 0, 6, 8)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10711,0,59,59,59,24,0,0,0,0,0,0,0,0,0) #
SubGroup(3)
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10704,0,16,1,59,59,59,0,0,0,0,0,0,0,0) #
# Group 28 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6281,671,8345,6239,666,8295,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6281,649,8346,6240,645,8296,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(709,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(36500,0,15964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(594,1,59,59,59,24,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] activated the [g]fire orbs[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown70(58,1,0,0,10,2,1,40,0,1,0,0,0,0,0)
SubGroup(3)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10709,0,16,2,59,59,59,0,0,0,0,0,0,0,0) #
TalkFromOwnStrings(4,116,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 8, 0, 5, 7)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,59,59,59,0,0,0,0,0,0,0,0,0,0) # The [b]Allied Base[/] has fallen!
TalkCharacter(5283,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # No... They got us! There's no coming back [cdb]from this...
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 31 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,59,59,3,0,0,13,13,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 32 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(9,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,59,59,3,0,0,13,13,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) # You lost the battle!
Alert(10712,0,59,59,59,0,0,0,0,0,0,0,1,1,0)
TalkCharacter(5244,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Yep. Those are pirates, all right—and they sure made a mess of the place. Time to sweep it clean!
MainMissionStart(10701,4,0,1,11,0,59,8,8,0,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(5245,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
C'mon and hand over all yer valuables! If ya don't fancy gettin' dragged back to Almyra, that is!
TalkCharacter(5246,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Judith volume_up
Still keeping up the act, hm? What if a real Almyran heard you?
TalkCharacter(5247,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
What these seadogs lack in skill they make up for in sheer numbers. If we're not careful, they could easily overwhelm us.
TalkCharacter(5248,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Folks are clearly as scared of Almyrans as ever. Otherwise, intimidation tactics like these would never work.
TalkCharacter(5249,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Judith volume_up
A sad truth for most, I'm afraid. Why, until I met Nader, I thought all Almyrans were savage, bloodthirsty beasts.
TalkCharacter(5250,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
These pirates aren't so tough once you get them on shore. Still, I bet there's more where that came from.
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) [r][eg2][0:PARTY][/] deployed additional reinforcements!
Alert(10712,2,59,59,59,14,0,0,0,0,0,0,1,1,0)
TalkCharacter(5251,51,1,2,1,3,0,0,0,0,0,0,0,0,0)
link Judith volume_up
More of them, is it? Let's knuckle down and put them in their place!
Alert(10701,4,59,59,59,14,0,0,0,0,0,0,0,0,0)
TalkCharacter(5252,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
You know, if Fódlan just looked outward a little more, our opinion of Almyra might change for the better.
TalkCharacter(5253,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Judith volume_up
Easy, Your Majesty. I know you're friends with Nader, but that doesn't mean we should start siding with his people.
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5254,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
OK, that's just about all the pirates in the city. Let's head for the harbor storehouse.
TalkDeploySlot(5257,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
They split up! Now's our chance to raid the city and harbor at the same time!
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) [r][eg2][0:PARTY][/] deployed additional reinforcements!
TalkCharacter(5258,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
We're too short-handed to deal with them all. If only we brought more soldiers.
Alert(10710,4,59,59,59,14,0,0,0,0,0,0,0,0,0)
MainMissionStart(10710,0,1,1,21,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(200,1,9,59,59,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
TalkCharacter(5259,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link Nader volume_up
You didn't call for me, kiddo, but I'm answering the bell anyway!
TalkCharacter(5260,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Nader? What're you doing here?
TalkCharacter(5261,52,1,2,1,3,0,0,0,0,0,0,0,0,0)
link Nader volume_up
I can't stand by and let a bunch of pirates drag Almyra's good name through the mud.
TalkCharacter(5262,52,1,3,1,3,0,0,0,0,0,0,0,0,0)
link Nader volume_up
This so-called Almyran navy is a joke! Nothing but cowards and cravens as far as the eye can see!
TalkCharacter(5263,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Well, they've certainly got nothing on you. Feel free to relieve as many as you like of their duties.
TalkDeploySlot(5264,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Uh oh, that one's an Almyran for true!
TalkCharacter(5265,52,1,2,1,3,0,0,0,0,0,0,0,0,0)
link Nader volume_up
And not just any Almyran! I'm the one and only...Nader the Undefeated!
TalkCharacter(5266,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Well, he's certainly enjoying himself. I'd better dig deep or he's gonna steal all the fun.
MainMissionStart(10705,1,1,2,21,59,59,8,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5267,51,1,1,1,3,0,0,0,0,0,0,0,0,0)
link Judith volume_up
That takes care of the pirate invasion.
TalkCharacter(5268,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
A bit more trouble than I expected, but we got through it all right.
TalkDeploySlot(5255,57,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Your Majesty, pirates are raiding the harbor storehouse and plundering the goods inside!
TalkCharacter(5256,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Well, that sounds bad for business. We'd better get across the bridge and put a stop to it.
MainMissionStart(10703,4,3,1,26,59,59,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(10702,0,59,59,59,24,0,0,0,0,0,0,0,0,0)
MainMissionStart(10706,0,3,2,21,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5269,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link Nader volume_up
Did you see that, kiddo? I kicked all those pathetic pirates right out of the harbor!
TalkCharacter(5270,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
So they didn't get away with any of the goods? I really owe you one, Nader. Er, another one, actually.
TalkCharacter(5271,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Judith volume_up
Looks like the pirate leader is camped just outside the city.
TalkCharacter(5272,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Then let's deal with them and finish this. All units, move out!
MainMissionStart(10707,4,4,1,10,7,59,21,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(610,0,59,59,59,24,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] opened the gates to advance!
TalkCharacter(5273,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Judith volume_up
If I may, Your Majesty, I've been wondering if you have some special attachment to Almyra.
TalkCharacter(5274,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Leicester fought against Almyra for years, so I've grown to know them. That's all.
TalkCharacter(5275,51,1,2,1,3,0,0,0,0,0,0,0,0,0)
link Judith volume_up
Hmph. You must think I'm pretty dim if you expect me to believe that.
TalkCharacter(5276,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
It was worth a shot. But all right, I get it. Let's talk about it after we deal with the trouble here.
TalkCharacter(5277,52,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Nader volume_up
Hey, kiddo. Don't you think it's about time you told her the truth?
TalkCharacter(5278,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Yeah, I've been intending to for a while now. She's not the type you can hide things from for very long anyway.
TalkDeploySlot(5279,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
I shoulda just quit when I was ahead...
TalkCharacter(5280,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Your greed made you careless. But don't worry—I've got a reward for you!
MainMissionStart(438,4,4,2,10,7,59,21,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(5281,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link Nader volume_up
Haha! Let this be a lesson to all impostors— you have to get up pretty early in the morning to fool an Almyran!
TalkCharacter(5282,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
I think we can leave the rest of this to the people of the city. Time to be going.
Alert(10711,0,59,59,59,24,0,0,0,0,0,0,0,0,0)
MainMissionStart(10704,0,16,1,59,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(594,1,59,59,59,24,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] activated the fire orbs!
MainMissionStart(10709,0,16,2,59,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkFromOwnStrings(4,116,1,1,0,0,0,0,0,0,0,0,0,0,0) warning Now! Tear into them!
Alert(320,3,59,59,59,0,0,0,0,0,0,0,0,0,0) The [b]Allied Base[/] has fallen!
TalkCharacter(5283,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
No... They got us! There's no coming back from this...
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(313,3,8,59,59,3,0,0,13,13,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(313,3,9,59,59,3,0,0,13,13,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) You lost the battle!