库罗德收到了紧急情报,称帕迈拉水军正在 袭击迪亚朵拉,其真相究竟是……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 59 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 库罗德 255 0 0 1 30 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 255 0 0 2 1999 2 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 朱迪特 255 0 0 8 375 7 1 0 101 5 0 100 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 纳戴尔 255 0 0 9 380 7 1 0 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 联邦国将领 255 0 2 0 660 5 12 3 101 4 0 32 300 255 14 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 联邦国将领 255 0 2 1 685 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 联邦国将领 255 0 2 2 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 联邦国将领 255 0 2 3 650 5 2 3 101 4 0 24 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 联邦国将领 255 0 2 4 635 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 联邦国将领 255 0 2 5 640 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 联邦国将领 255 0 2 6 690 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 联邦国将领 255 0 2 7 670 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 联邦国将领 255 0 2 8 680 5 2 3 101 4 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 联邦国将领 255 0 2 9 650 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 联邦国将领 255 0 2 10 650 5 2 3 101 4 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 联邦国将领 255 0 2 11 700 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 联邦国将领 255 0 2 12 660 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 联邦国将领 255 0 2 13 685 5 2 3 101 4 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 联邦国将领 255 0 2 14 655 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 联邦国将领 255 0 2 15 635 5 2 3 101 4 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 联邦国将领 255 0 2 16 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 联邦国将领 255 0 2 17 635 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 联邦国将领 255 0 2 18 695 5 2 3 101 4 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 联邦国将领 255 0 2 19 650 5 2 3 101 4 0 24 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 联邦国将领 255 0 2 20 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 联邦国将领 255 0 2 21 660 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 联邦国将领 255 0 2 22 600 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 联邦国将领 255 0 2 23 635 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 联邦国将领 255 0 2 24 650 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 联邦国将领 255 0 2 25 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 普通兵 255 0 3 0 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 普通兵 255 0 3 1 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 普通兵 255 0 3 2 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 普通兵 255 0 3 3 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 255 0 3 4 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 255 0 3 5 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 255 0 3 6 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 联邦国将领 255 0 3 7 615 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 8 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 255 0 3 9 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 10 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 3 11 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 12 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 联邦国将领 255 0 3 13 680 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 3 14 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 3 15 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 255 0 3 16 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 普通兵 255 0 3 17 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 普通兵 255 0 3 18 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 普通兵 255 0 3 19 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 普通兵 255 0 3 20 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 联邦国将领 255 0 0 10 670 4 2 5 101 4 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 联邦国将领 255 0 0 10 670 4 2 5 101 4 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 16 0 0 0 0 65535 3 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 1522 26 1523 26 1523 26 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 26 1526 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 0 1000 1525 26 1526 26 1526 26 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 0 1000 1522 26 1523 26 1523 26 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 26 1526 24 1523 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 26 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1523 26 1523 24 1523 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 77 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
69 0 0 0 69 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
70 0 0 0 70 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
71 0 0 0 71 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
72 0 0 0 72 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
73 0 0 0 73 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
74 0 0 0 74 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
75 0 0 0 75 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
76 0 0 0 76 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 37)
SubGroup(0)
Unknown10(0,63,0,59,59,8,14,0,0,0,0,0,0,0,0)
Unknown10(1,64,0,59,59,0,0,0,1,4,5,0,0,0,0)
Unknown12(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(28)
SetName(10,203,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 船长
SetName(11,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 海贼
SetName(12,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 海贼
SetName(13,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 海贼
SetName(14,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 海贼
SetName(15,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 海贼
SetName(16,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 海贼
SetName(17,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 海贼
SetName(18,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 海贼
SetName(19,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 海贼
SetName(20,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 海贼
SetName(21,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 海贼
SetName(22,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 海贼
SetName(23,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 海贼
SetName(24,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 海贼
SetName(25,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 海贼
SetName(26,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 海贼
SetName(27,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 海贼
SetName(28,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 海贼
SetName(29,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 海贼
SetName(30,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 海贼
SetName(31,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 海贼
SetName(32,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 海贼
SetName(33,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 海贼
SetName(34,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 海贼
SetName(35,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 海贼
SetName(49,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 49 to 海贼
SetName(57,208,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to 联邦国兵
# Group 2 (0, 2, 2, 1, 16)
SubGroup(0)
SubGroup(15)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 33)
SubGroup(0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,59,1,0,0,1,1,0,0,0)
Unknown55(0,12,0,0,0,1,59,1,0,0,1,1,0,0,0)
Unknown55(0,13,0,0,0,1,59,4,0,0,1,1,0,0,0)
Unknown55(0,14,0,0,0,1,59,5,0,0,1,1,0,0,0)
Unknown55(0,15,0,0,0,1,59,5,0,0,1,1,0,0,0)
Alert(10712,0,59,59,59,0,0,0,0,0,0,0,1,1,0) #
TalkCharacter(5244,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 果然是海贼干的好事啊……竟敢破坏城镇。 以此为起点,歼灭他们吧!
SubGroup(9)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10701,4,0,1,11,0,59,8,8,0,0,0,0,0,0) #
SubGroup(10)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 7, 3)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5245,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 给我交出值钱的东西来! 不然就把你们带到帕迈拉去!
TalkCharacter(5246,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 哎呀,还在说那种话啊。也不知道 真正的帕迈拉人听见了会作何感想。
TalkCharacter(5247,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这都是些乌合之众,但人数超乎想象。 要是处理不当,搞不好会无法应对啊。
# Group 6 (0, 2, 0, 9, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5248,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 连那种不像话的威胁都能有效果, 看来人们还是很畏惧帕迈拉人啊。
TalkCharacter(5249,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 那当然了。在和纳戴尔聊过之前, 我也以为他们全都是些粗暴野蛮的家伙。
# Group 7 (0, 5, 0, 7, 53)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5250,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 上了岸的海贼不足为惧, 但他们的人数太多了,怎么也没法消灭干净。
SubGroup(5)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) # 更多[r][0:PARTY][/]的援军现身!
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,1,59,1,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,59,1,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,59,4,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,59,5,0,0,0,0,0,0,0)
Unknown55(0,20,0,0,0,1,59,5,0,0,0,0,0,0,0)
Alert(10712,2,59,59,59,14,0,0,0,0,0,0,1,1,0) #
TalkCharacter(5251,51,1,2,1,3,0,0,0,0,0,0,0,0,0) # 又出现了啊! 我不会再让你们肆意妄为了!
SubGroup(9)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10701,4,59,59,59,14,0,0,0,0,0,0,0,0,0) #
# Group 8 (0, 2, 0, 7, 2)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5252,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 如果整个芙朵拉的思想能对外开放一点, 人们对帕迈拉的看法或许也会有所改变吧。
TalkCharacter(5253,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 陛下,话可不能这么说。就算你和纳戴尔 关系很好,也不能这么向着帕迈拉人吧。
# Group 9 (0, 5, 0, 8, 13)
SubGroup(7)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 0 1 0
SubGroup(11)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) #
TalkCharacter(5254,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好,闯进城镇的海贼解决得差不多了, 接下来是港口的仓库!
# Group 10 (0, 5, 0, 11, 33)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(29,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5257,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 军队那群人分散了,好机会! 同时袭击市区和港口,抢走所有值钱的东西!
SubGroup(5)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) # 更多[r][0:PARTY][/]的援军现身!
TalkCharacter(5258,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 我也想阻止他们,但人手不够啊。 早知道就多带点兵过来了……
# Group 11 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 0 1 0
SubGroup(6)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10710,4,59,59,59,14,0,0,0,0,0,0,0,0,0) #
# Group 12 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 0 1 0
SubGroup(9)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10710,0,1,1,21,59,59,0,0,0,0,0,0,0,0) #
# Group 13 (0, 5, 0, 4, 12)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 1 0
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 1 0
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown35(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,1,9,59,59,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
TalkCharacter(5259,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # 小鬼!你没来找我,我自己过来啦!
TalkCharacter(5260,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 纳戴尔!你怎么会在这里?
TalkCharacter(5261,52,1,2,1,3,0,0,0,0,0,0,0,0,0) # 有不法之徒假借帕迈拉之名胡作非为, 那我当然要好好教训他们!
# Group 14 (0, 2, 0, 7, 2)
SubGroup(2)
GroupCheck3(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5262,52,1,3,1,3,0,0,0,0,0,0,0,0,0) # 搞什么啊,有一个算一个全都是软脚虾, 还敢自称是什么帕迈拉水军?
TalkCharacter(5263,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哈哈,在你看来他们确实窝囊, 你就尽管放手去教训他们吧。
# Group 15 (0, 2, 0, 9, 3)
SubGroup(2)
GroupCheck3(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5264,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这、这家伙,是真的帕迈拉人啊!
TalkCharacter(5265,52,1,2,1,3,0,0,0,0,0,0,0,0,0) # 我可不是普通的帕迈拉人。 我正是“百战不败”的纳戴尔大人!
TalkCharacter(5266,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 纳戴尔那家伙真有干劲啊。 好,我也再加把劲吧。
# Group 16 (0, 5, 0, 14, 28)
SubGroup(11)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10705,1,1,2,21,59,59,8,0,0,0,0,0,0,0) #
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) #
TalkCharacter(5267,51,1,1,1,3,0,0,0,0,0,0,0,0,0) # 这下就能成功阻止海贼进攻了吧。
TalkCharacter(5268,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敌人比预想的还要棘手, 不过总算是摆平他们了。
# Group 17 (2, 2, 4, 7, 0)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 1 0
Unknown18(26,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(29,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 23)
SubGroup(0)
TalkDeploySlot(5255,57,1,0,1,0,0,0,0,0,0,0,0,0,0) # 陛下!海贼们袭击了港口的仓库, 妄图夺取交易用的货物!
TalkCharacter(5256,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 货物被偷可就做不成生意了。 派个人过桥去守住仓库!
SubGroup(5)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10703,4,3,1,26,59,59,0,0,0,0,300,0,0,0) #
SubGroup(3)
Unknown83(7278,532,3860,7247,530,3917,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7330,537,3764,7299,534,3821,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(1140,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(5464,1,41700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10702,0,59,59,59,24,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 19 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10706,0,3,2,21,59,59,0,0,0,0,0,0,0,0) #
TalkCharacter(5269,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # 小鬼!我们已经收拾干净 港口的那帮废物海贼了!
TalkCharacter(5270,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 还好货物没有落入贼手…… 但这下又欠了纳戴尔一个人情啊。
# Group 20 (5, 2, 4, 5, 0)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 1, 17)
SubGroup(0)
TalkCharacter(5271,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 这群海贼的首领似乎 正在城镇的出口处坐镇指挥。
Unknown80(44,0,0,0,0,0,59,0,0,0,0,0,0,0,0)
TalkCharacter(5272,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那我们只要打倒那家伙就算赢了吧。 全军,全力进攻!
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10707,4,4,1,10,7,59,21,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(610,0,59,59,59,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]为进军而开启大门!
SubGroup(2)
Unknown10(0,1,10,7,59,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown11(60,51400,0,24664,1,0,5000,1,0,0,0,0,0,0,0)
TalkCharacter(5273,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 我一直挺好奇的, 陛下对帕迈拉是有什么特殊感情吗?
TalkCharacter(5274,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 帕迈拉跟雷斯塔长年争斗,所以跟其他 异民族比起来,我只是对它更熟悉罢了。
TalkCharacter(5275,51,1,2,1,3,0,0,0,0,0,0,0,0,0) # 不,应该不止如此吧? 我的眼睛可不是装饰。
TalkCharacter(5276,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 真拿你没辙…… 等平定这场动乱之后再说吧。
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown11(60,63000,0,29964,1,0,5000,1,0,0,0,0,0,0,0)
TalkCharacter(5277,52,1,0,1,3,0,0,0,0,0,0,0,0,0) # 小鬼啊,你告诉那个女中豪杰 事实真相不好吗?
TalkCharacter(5278,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 嗯,我迟早会告诉她的。 毕竟我没自信能对她隐瞒到底。
# Group 24 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5279,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 可恶,误判了撤退时机啊……
TalkCharacter(5280,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这是你们利欲熏心、攻击城镇的惩罚。 你可得好好负起责任来啊。
# Group 25 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,4,2,10,7,59,21,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
TalkCharacter(5281,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # 哈哈!你们这群假货知道我的厉害了吧! 凭你们还想冒充帕迈拉,再去练个一万年吧!
TalkCharacter(5282,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好了,后续处理就交给城镇上的各位, 我们赶快收兵吧。
# Group 26 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (0, 5, 0, 6, 8)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10711,0,59,59,59,24,0,0,0,0,0,0,0,0,0) #
SubGroup(3)
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10704,0,16,1,59,59,59,0,0,0,0,0,0,0,0) #
# Group 28 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6281,671,8345,6239,666,8295,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6281,649,8346,6240,645,8296,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(709,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(36500,0,15964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(594,1,59,59,59,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]启动[g]魔道炮台[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown70(58,1,0,0,10,2,1,40,0,1,0,0,0,0,0)
SubGroup(3)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10709,0,16,2,59,59,59,0,0,0,0,0,0,0,0) #
TalkFromOwnStrings(4,116,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 8, 0, 5, 7)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,59,59,59,0,0,0,0,0,0,0,0,0,0) # [b]我方大本营[/]沦陷!
TalkCharacter(5283,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 可恶……被摆了一道! 这下就束手无策了……
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 31 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,59,59,3,0,0,13,13,0,0,0,0,0) # [0:CHARA_G]败退!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 32 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(9,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,59,59,3,0,0,13,13,0,0,0,0,0) # [0:CHARA_G]败退!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) # 战斗败北!
Alert(10712,0,59,59,59,0,0,0,0,0,0,0,1,1,0)
TalkCharacter(5244,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
果然是海贼干的好事啊……竟敢破坏城镇。 以此为起点,歼灭他们吧!
MainMissionStart(10701,4,0,1,11,0,59,8,8,0,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(5245,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
给我交出值钱的东西来! 不然就把你们带到帕迈拉去!
TalkCharacter(5246,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
哎呀,还在说那种话啊。也不知道 真正的帕迈拉人听见了会作何感想。
TalkCharacter(5247,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
这都是些乌合之众,但人数超乎想象。 要是处理不当,搞不好会无法应对啊。
TalkCharacter(5248,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
连那种不像话的威胁都能有效果, 看来人们还是很畏惧帕迈拉人啊。
TalkCharacter(5249,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
那当然了。在和纳戴尔聊过之前, 我也以为他们全都是些粗暴野蛮的家伙。
TalkCharacter(5250,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
上了岸的海贼不足为惧, 但他们的人数太多了,怎么也没法消灭干净。
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) 更多[r][0:PARTY][/]的援军现身!
Alert(10712,2,59,59,59,14,0,0,0,0,0,0,1,1,0)
TalkCharacter(5251,51,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
又出现了啊! 我不会再让你们肆意妄为了!
Alert(10701,4,59,59,59,14,0,0,0,0,0,0,0,0,0)
TalkCharacter(5252,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
如果整个芙朵拉的思想能对外开放一点, 人们对帕迈拉的看法或许也会有所改变吧。
TalkCharacter(5253,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
陛下,话可不能这么说。就算你和纳戴尔 关系很好,也不能这么向着帕迈拉人吧。
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5254,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
好,闯进城镇的海贼解决得差不多了, 接下来是港口的仓库!
TalkDeploySlot(5257,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
军队那群人分散了,好机会! 同时袭击市区和港口,抢走所有值钱的东西!
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) 更多[r][0:PARTY][/]的援军现身!
TalkCharacter(5258,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
我也想阻止他们,但人手不够啊。 早知道就多带点兵过来了……
Alert(10710,4,59,59,59,14,0,0,0,0,0,0,0,0,0)
MainMissionStart(10710,0,1,1,21,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(200,1,9,59,59,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkCharacter(5259,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 纳戴尔 volume_up
小鬼!你没来找我,我自己过来啦!
TalkCharacter(5260,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
纳戴尔!你怎么会在这里?
TalkCharacter(5261,52,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 纳戴尔 volume_up
有不法之徒假借帕迈拉之名胡作非为, 那我当然要好好教训他们!
TalkCharacter(5262,52,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 纳戴尔 volume_up
搞什么啊,有一个算一个全都是软脚虾, 还敢自称是什么帕迈拉水军?
TalkCharacter(5263,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
哈哈,在你看来他们确实窝囊, 你就尽管放手去教训他们吧。
TalkDeploySlot(5264,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
这、这家伙,是真的帕迈拉人啊!
TalkCharacter(5265,52,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 纳戴尔 volume_up
我可不是普通的帕迈拉人。 我正是“百战不败”的纳戴尔大人!
TalkCharacter(5266,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
纳戴尔那家伙真有干劲啊。 好,我也再加把劲吧。
MainMissionStart(10705,1,1,2,21,59,59,8,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5267,51,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
这下就能成功阻止海贼进攻了吧。
TalkCharacter(5268,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
敌人比预想的还要棘手, 不过总算是摆平他们了。
TalkDeploySlot(5255,57,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
陛下!海贼们袭击了港口的仓库, 妄图夺取交易用的货物!
TalkCharacter(5256,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
货物被偷可就做不成生意了。 派个人过桥去守住仓库!
MainMissionStart(10703,4,3,1,26,59,59,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(10702,0,59,59,59,24,0,0,0,0,0,0,0,0,0)
MainMissionStart(10706,0,3,2,21,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5269,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 纳戴尔 volume_up
小鬼!我们已经收拾干净 港口的那帮废物海贼了!
TalkCharacter(5270,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
还好货物没有落入贼手…… 但这下又欠了纳戴尔一个人情啊。
TalkCharacter(5271,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
这群海贼的首领似乎 正在城镇的出口处坐镇指挥。
TalkCharacter(5272,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
那我们只要打倒那家伙就算赢了吧。 全军,全力进攻!
MainMissionStart(10707,4,4,1,10,7,59,21,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(610,0,59,59,59,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]为进军而开启大门!
TalkCharacter(5273,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
我一直挺好奇的, 陛下对帕迈拉是有什么特殊感情吗?
TalkCharacter(5274,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
帕迈拉跟雷斯塔长年争斗,所以跟其他 异民族比起来,我只是对它更熟悉罢了。
TalkCharacter(5275,51,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
不,应该不止如此吧? 我的眼睛可不是装饰。
TalkCharacter(5276,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
真拿你没辙…… 等平定这场动乱之后再说吧。
TalkCharacter(5277,52,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 纳戴尔 volume_up
小鬼啊,你告诉那个女中豪杰 事实真相不好吗?
TalkCharacter(5278,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
嗯,我迟早会告诉她的。 毕竟我没自信能对她隐瞒到底。
TalkDeploySlot(5279,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
可恶,误判了撤退时机啊……
TalkCharacter(5280,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
这是你们利欲熏心、攻击城镇的惩罚。 你可得好好负起责任来啊。
MainMissionStart(438,4,4,2,10,7,59,21,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(5281,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 纳戴尔 volume_up
哈哈!你们这群假货知道我的厉害了吧! 凭你们还想冒充帕迈拉,再去练个一万年吧!
TalkCharacter(5282,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
好了,后续处理就交给城镇上的各位, 我们赶快收兵吧。
Alert(10711,0,59,59,59,24,0,0,0,0,0,0,0,0,0)
MainMissionStart(10704,0,16,1,59,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(594,1,59,59,59,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]启动魔道炮台
MainMissionStart(10709,0,16,2,59,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkFromOwnStrings(4,116,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 就是现在!一鼓作气进攻吧!
Alert(320,3,59,59,59,0,0,0,0,0,0,0,0,0,0) [b]我方大本营[/]沦陷!
TalkCharacter(5283,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
可恶……被摆了一道! 这下就束手无策了……
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(313,3,8,59,59,3,0,0,13,13,0,0,0,0,0) [0:CHARA_G]败退!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(313,3,9,59,59,3,0,0,13,13,0,0,0,0,0) [0:CHARA_G]败退!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) 战斗败北!