팔미라 해군이 디아도라를 습격했다는 급보가 클로드에게 날아든다. 그 정체는 틀림없이……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 59 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 클로드 255 0 0 1 30 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 255 0 0 2 1999 2 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 주디트 255 0 0 8 375 7 1 0 101 5 0 100 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 나데르 255 0 0 9 380 7 1 0 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 연방국 장군 255 0 2 0 660 5 12 3 101 4 0 32 300 255 14 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 연방국 장군 255 0 2 1 685 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 연방국 장군 255 0 2 2 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 연방국 장군 255 0 2 3 650 5 2 3 101 4 0 24 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 255 0 2 4 635 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 255 0 2 5 640 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 연방국 장군 255 0 2 6 690 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 255 0 2 7 670 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 255 0 2 8 680 5 2 3 101 4 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 2 9 650 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 2 10 650 5 2 3 101 4 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 2 11 700 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 2 12 660 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 2 13 685 5 2 3 101 4 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 2 14 655 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 2 15 635 5 2 3 101 4 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 2 16 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 255 0 2 17 635 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 2 18 695 5 2 3 101 4 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 255 0 2 19 650 5 2 3 101 4 0 24 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 연방국 장군 255 0 2 20 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 연방국 장군 255 0 2 21 660 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 연방국 장군 255 0 2 22 600 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 연방국 장군 255 0 2 23 635 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 연방국 장군 255 0 2 24 650 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 연방국 장군 255 0 2 25 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 일반병 255 0 3 0 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 일반병 255 0 3 1 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 일반병 255 0 3 2 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 일반병 255 0 3 3 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 일반병 255 0 3 4 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 일반병 255 0 3 5 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 일반병 255 0 3 6 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 연방국 장군 255 0 3 7 615 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 255 0 3 8 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 일반병 255 0 3 9 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 3 10 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 255 0 3 11 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 255 0 3 12 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 연방국 장군 255 0 3 13 680 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 255 0 3 14 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 255 0 3 15 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 일반병 255 0 3 16 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 일반병 255 0 3 17 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 일반병 255 0 3 18 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 일반병 255 0 3 19 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 일반병 255 0 3 20 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 연방국 장군 255 0 0 10 670 4 2 5 101 4 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 연방국 장군 255 0 0 10 670 4 2 5 101 4 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 16 0 0 0 0 65535 3 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 1522 26 1523 26 1523 26 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 26 1526 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 0 1000 1525 26 1526 26 1526 26 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 0 1000 1522 26 1523 26 1523 26 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 26 1526 24 1523 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 26 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1523 26 1523 24 1523 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 77 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
69 0 0 0 69 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
70 0 0 0 70 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
71 0 0 0 71 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
72 0 0 0 72 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
73 0 0 0 73 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
74 0 0 0 74 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
75 0 0 0 75 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
76 0 0 0 76 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 37)
SubGroup(0)
Unknown10(0,63,0,59,59,8,14,0,0,0,0,0,0,0,0)
Unknown10(1,64,0,59,59,0,0,0,1,4,5,0,0,0,0)
Unknown12(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(28)
SetName(10,203,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 선장
SetName(11,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 해적
SetName(12,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 해적
SetName(13,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 해적
SetName(14,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 해적
SetName(15,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 해적
SetName(16,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 해적
SetName(17,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 해적
SetName(18,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 해적
SetName(19,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 해적
SetName(20,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 해적
SetName(21,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 해적
SetName(22,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 해적
SetName(23,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 해적
SetName(24,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 해적
SetName(25,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 해적
SetName(26,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 해적
SetName(27,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 해적
SetName(28,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 해적
SetName(29,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 해적
SetName(30,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 해적
SetName(31,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 해적
SetName(32,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 해적
SetName(33,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 해적
SetName(34,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 해적
SetName(35,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 해적
SetName(49,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 49 to 해적
SetName(57,208,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to 연방국병
# Group 2 (0, 2, 2, 1, 16)
SubGroup(0)
SubGroup(15)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 33)
SubGroup(0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,59,1,0,0,1,1,0,0,0)
Unknown55(0,12,0,0,0,1,59,1,0,0,1,1,0,0,0)
Unknown55(0,13,0,0,0,1,59,4,0,0,1,1,0,0,0)
Unknown55(0,14,0,0,0,1,59,5,0,0,1,1,0,0,0)
Unknown55(0,15,0,0,0,1,59,5,0,0,1,1,0,0,0)
Alert(10712,0,59,59,59,0,0,0,0,0,0,0,1,1,0) #
TalkCharacter(5244,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 역시 해적이었군…… 시가지를 어지럽히다니. 이곳을 기점으로 녀석들을 싹 쓸어버리자!
SubGroup(9)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10701,4,0,1,11,0,59,8,8,0,0,0,0,0,0) #
SubGroup(10)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 7, 3)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5245,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 값나가는 건 모조리 넘겨라! 그렇지 않으면 팔미라로 끌고 가겠다!
TalkCharacter(5246,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 이런, 아직도 그런 말을 하다니. 진짜 팔미라인이 들으면 무슨 생각을 하려나.
TalkCharacter(5247,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 별 볼 일 없는 녀석들이지만 머릿수만큼은 많아. 잘 대응하지 못하면 밀릴 수도 있겠어.
# Group 6 (0, 2, 0, 9, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5248,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 저런 협박이 통하는 것도, 여전히 팔미라인이 두려운 존재라는 뜻이겠지.
TalkCharacter(5249,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 그야 그렇지. 나도 나데르와 이야기하기 전까진 거칠고 야만적인 녀석들만 있는 줄 알았다고.
# Group 7 (0, 5, 0, 7, 53)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5250,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 육지에 오른 해적 따위야 무서울 것 없지만, 아직 더 튀어나올 것 같군.
SubGroup(5)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/] 추가 증원 출현!
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,1,59,1,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,59,1,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,59,4,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,59,5,0,0,0,0,0,0,0)
Unknown55(0,20,0,0,0,1,59,5,0,0,0,0,0,0,0)
Alert(10712,2,59,59,59,14,0,0,0,0,0,0,1,1,0) #
TalkCharacter(5251,51,1,2,1,3,0,0,0,0,0,0,0,0,0) # 또 나타나다니……! 더 이상 멋대로 굴게 둘 수는 없지!
SubGroup(9)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10701,4,59,59,59,14,0,0,0,0,0,0,0,0,0) #
# Group 8 (0, 2, 0, 7, 2)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5252,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 포드라의 가치관이 좀 더 개방적으로 바뀌면 팔미라를 보는 시선도 바뀔 텐데 말이지.
TalkCharacter(5253,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 어라, 폐하. 나데르와 사이가 좋다고는 해도 이상하게 팔미라인 편을 들어 주는걸.
# Group 9 (0, 5, 0, 8, 13)
SubGroup(7)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 0 1 0
SubGroup(11)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) #
TalkCharacter(5254,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 시가지까지 침입해 온 해적들은 거의 정리됐군. 다음은 항구의 창고로 가자!
# Group 10 (0, 5, 0, 11, 33)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(29,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5257,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 병사 녀석들이 흩어진 지금이 기회다! 시가지와 항구를 동시에 쳐서 금품을 빼앗아라!
SubGroup(5)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/] 추가 증원 출현!
TalkCharacter(5258,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 어떻게든 하고 싶은데, 일손이 모자라네. 좀 더 병력을 끌고 왔으면 좋았을 텐데……
# Group 11 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 0 1 0
SubGroup(6)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10710,4,59,59,59,14,0,0,0,0,0,0,0,0,0) #
# Group 12 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 0 1 0
SubGroup(9)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10710,0,1,1,21,59,59,0,0,0,0,0,0,0,0) #
# Group 13 (0, 5, 0, 4, 12)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 1 0
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 1 0
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown35(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,1,9,59,59,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
TalkCharacter(5259,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # 꼬맹이! 부르진 않았겠지만 내가 왔다!
TalkCharacter(5260,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 나데르! 왜 당신이 여기 있는 거야?
TalkCharacter(5261,52,1,2,1,3,0,0,0,0,0,0,0,0,0) # 팔미라를 사칭하는 괘씸한 자들이 있으면 제대로 혼쭐을 내 줘야지!
# Group 14 (0, 2, 0, 7, 2)
SubGroup(2)
GroupCheck3(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5262,52,1,3,1,3,0,0,0,0,0,0,0,0,0) # 나 참, 뭐가 팔미라 해군이냐. 이 녀석도 저 녀석도 얼빠진 녀석들뿐이구만.
TalkCharacter(5263,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 하하, 당신 입장에서 보면 그렇겠지. 마음껏 혼쭐내 주라고.
# Group 15 (0, 2, 0, 9, 3)
SubGroup(2)
GroupCheck3(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5264,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이, 이 녀석, 진짜 팔미라인이잖아!
TalkCharacter(5265,52,1,2,1,3,0,0,0,0,0,0,0,0,0) # 그냥 팔미라인이 아니야. 내가 바로 "백전무패"의 나데르님이시다!
TalkCharacter(5266,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 나데르, 의욕이 넘치는데. 좋아, 나도 조금만 더 힘내 볼까!
# Group 16 (0, 5, 0, 14, 28)
SubGroup(11)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10705,1,1,2,21,59,59,8,0,0,0,0,0,0,0) #
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) #
TalkCharacter(5267,51,1,1,1,3,0,0,0,0,0,0,0,0,0) # 이걸로 해적의 침공은 막아 낸 모양이야.
TalkCharacter(5268,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 생각보다 애먹긴 했지만, 어떻게든 된 것 같군.
# Group 17 (2, 2, 4, 7, 0)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 1 0
Unknown18(26,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(29,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 23)
SubGroup(0)
TalkDeploySlot(5255,57,1,0,1,0,0,0,0,0,0,0,0,0,0) # 폐하! 해적들이 항구의 창고를 습격해 교역용 짐을 빼앗으려 하고 있습니다!
TalkCharacter(5256,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 그걸 도둑맞으면 장사는 망하고 말 거야. 누구든 좋아, 다리를 건너가서 창고를 지켜 줘!
SubGroup(5)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10703,4,3,1,26,59,59,0,0,0,0,300,0,0,0) #
SubGroup(3)
Unknown83(7278,532,3860,7247,530,3917,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7330,537,3764,7299,534,3821,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(1140,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(5464,1,41700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10702,0,59,59,59,24,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 19 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10706,0,3,2,21,59,59,0,0,0,0,0,0,0,0) #
TalkCharacter(5269,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # 꼬맹이! 항구에 있던 약해 빠진 해적들은 우리가 쫓아냈다!
TalkCharacter(5270,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 교역품을 도둑맞지 않고 끝났군…… 나데르에게는 또 빚을 지고 말았네.
# Group 20 (5, 2, 4, 5, 0)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 1, 17)
SubGroup(0)
TalkCharacter(5271,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 해적들의 우두머리는 시가지에서 떨어진 곳에 진을 치고 지휘하고 있는 모양이야.
Unknown80(44,0,0,0,0,0,59,0,0,0,0,0,0,0,0)
TalkCharacter(5272,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그럼 그 녀석을 쓰러뜨리면 우리의 승리겠군. 전군, 온 힘을 다해 공격하라!
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10707,4,4,1,10,7,59,21,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(610,0,59,59,59,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], 진군을 위해 개문!
SubGroup(2)
Unknown10(0,1,10,7,59,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown11(60,51400,0,24664,1,0,5000,1,0,0,0,0,0,0,0)
TalkCharacter(5273,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 전부터 생각했던 건데, 폐하는 팔미라에 뭔가 특별한 감정이라도 있는 거야?
TalkCharacter(5274,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 레스터가 오랜 세월 싸워 온 상대잖아. 다른 이민족보다 익숙한 것뿐이야.
TalkCharacter(5275,51,1,2,1,3,0,0,0,0,0,0,0,0,0) # 아니, 그것만이 아니잖아. 내 눈은 장식이 아니라고.
TalkCharacter(5276,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이거야 원…… 이 건은 나중에 이야기하자. 우선은 이 소란을 수습하는 게 먼저야.
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown11(60,63000,0,29964,1,0,5000,1,0,0,0,0,0,0,0)
TalkCharacter(5277,52,1,0,1,3,0,0,0,0,0,0,0,0,0) # 이봐, 꼬맹이! 저 여걸에게는 사실을 이야기하는 편이 좋지 않겠어?
TalkCharacter(5278,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그래, 언젠가 말할 생각이긴 했어. 언제까지고 숨길 수 있는 상대는 아니니까.
# Group 24 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5279,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 젠장, 물러날 때를 잘못 판단했나……!
TalkCharacter(5280,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 욕심부려서 시가지 안까지 손을 댄 벌이야. 뒤처리 비용은 확실하게 내 줘야겠어.
# Group 25 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,4,2,10,7,59,21,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
TalkCharacter(5281,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # 하핫! 깨달았느냐, 이 가짜들아! 팔미라를 사칭하기엔 만 년은 이르다!
TalkCharacter(5282,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 뒤처리는 시가지 사람들에게 맡기고 우리는 빨리 철수하자.
# Group 26 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (0, 5, 0, 6, 8)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10711,0,59,59,59,24,0,0,0,0,0,0,0,0,0) #
SubGroup(3)
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10704,0,16,1,59,59,59,0,0,0,0,0,0,0,0) #
# Group 28 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6281,671,8345,6239,666,8295,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6281,649,8346,6240,645,8296,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(709,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(36500,0,15964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(594,1,59,59,59,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [g]마도 포대[/] 기동!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown70(58,1,0,0,10,2,1,40,0,1,0,0,0,0,0)
SubGroup(3)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10709,0,16,2,59,59,59,0,0,0,0,0,0,0,0) #
TalkFromOwnStrings(4,116,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 8, 0, 5, 7)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,59,59,59,0,0,0,0,0,0,0,0,0,0) # [b]아군 본거지[/], 함락!
TalkCharacter(5283,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 젠장…… 당했다! 이래서는 꼼짝도 할 수 없겠어……
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 31 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,59,59,3,0,0,13,13,0,0,0,0,0) # [0:CHARA_G], 패배!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 32 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(9,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,59,59,3,0,0,13,13,0,0,0,0,0) # [0:CHARA_G], 패배!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) # 전투 패배!
Alert(10712,0,59,59,59,0,0,0,0,0,0,0,1,1,0)
TalkCharacter(5244,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
역시 해적이었군…… 시가지를 어지럽히다니. 이곳을 기점으로 녀석들을 싹 쓸어버리자!
MainMissionStart(10701,4,0,1,11,0,59,8,8,0,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(5245,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
값나가는 건 모조리 넘겨라! 그렇지 않으면 팔미라로 끌고 가겠다!
TalkCharacter(5246,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
이런, 아직도 그런 말을 하다니. 진짜 팔미라인이 들으면 무슨 생각을 하려나.
TalkCharacter(5247,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
별 볼 일 없는 녀석들이지만 머릿수만큼은 많아. 잘 대응하지 못하면 밀릴 수도 있겠어.
TalkCharacter(5248,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
저런 협박이 통하는 것도, 여전히 팔미라인이 두려운 존재라는 뜻이겠지.
TalkCharacter(5249,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
그야 그렇지. 나도 나데르와 이야기하기 전까진 거칠고 야만적인 녀석들만 있는 줄 알았다고.
TalkCharacter(5250,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
육지에 오른 해적 따위야 무서울 것 없지만, 아직 더 튀어나올 것 같군.
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/] 추가 증원 출현!
Alert(10712,2,59,59,59,14,0,0,0,0,0,0,1,1,0)
TalkCharacter(5251,51,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
또 나타나다니……! 더 이상 멋대로 굴게 둘 수는 없지!
Alert(10701,4,59,59,59,14,0,0,0,0,0,0,0,0,0)
TalkCharacter(5252,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
포드라의 가치관이 좀 더 개방적으로 바뀌면 팔미라를 보는 시선도 바뀔 텐데 말이지.
TalkCharacter(5253,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
어라, 폐하. 나데르와 사이가 좋다고는 해도 이상하게 팔미라인 편을 들어 주는걸.
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5254,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
좋아, 시가지까지 침입해 온 해적들은 거의 정리됐군. 다음은 항구의 창고로 가자!
TalkDeploySlot(5257,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
병사 녀석들이 흩어진 지금이 기회다! 시가지와 항구를 동시에 쳐서 금품을 빼앗아라!
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/] 추가 증원 출현!
TalkCharacter(5258,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
어떻게든 하고 싶은데, 일손이 모자라네. 좀 더 병력을 끌고 왔으면 좋았을 텐데……
Alert(10710,4,59,59,59,14,0,0,0,0,0,0,0,0,0)
MainMissionStart(10710,0,1,1,21,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(200,1,9,59,59,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(5259,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 나데르 volume_up
꼬맹이! 부르진 않았겠지만 내가 왔다!
TalkCharacter(5260,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
나데르! 왜 당신이 여기 있는 거야?
TalkCharacter(5261,52,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 나데르 volume_up
팔미라를 사칭하는 괘씸한 자들이 있으면 제대로 혼쭐을 내 줘야지!
TalkCharacter(5262,52,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 나데르 volume_up
나 참, 뭐가 팔미라 해군이냐. 이 녀석도 저 녀석도 얼빠진 녀석들뿐이구만.
TalkCharacter(5263,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
하하, 당신 입장에서 보면 그렇겠지. 마음껏 혼쭐내 주라고.
TalkDeploySlot(5264,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이, 이 녀석, 진짜 팔미라인이잖아!
TalkCharacter(5265,52,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 나데르 volume_up
그냥 팔미라인이 아니야. 내가 바로 "백전무패"의 나데르님이시다!
TalkCharacter(5266,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
나데르, 의욕이 넘치는데. 좋아, 나도 조금만 더 힘내 볼까!
MainMissionStart(10705,1,1,2,21,59,59,8,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5267,51,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
이걸로 해적의 침공은 막아 낸 모양이야.
TalkCharacter(5268,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
생각보다 애먹긴 했지만, 어떻게든 된 것 같군.
TalkDeploySlot(5255,57,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
폐하! 해적들이 항구의 창고를 습격해 교역용 짐을 빼앗으려 하고 있습니다!
TalkCharacter(5256,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
그걸 도둑맞으면 장사는 망하고 말 거야. 누구든 좋아, 다리를 건너가서 창고를 지켜 줘!
MainMissionStart(10703,4,3,1,26,59,59,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(10702,0,59,59,59,24,0,0,0,0,0,0,0,0,0)
MainMissionStart(10706,0,3,2,21,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5269,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 나데르 volume_up
꼬맹이! 항구에 있던 약해 빠진 해적들은 우리가 쫓아냈다!
TalkCharacter(5270,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
교역품을 도둑맞지 않고 끝났군…… 나데르에게는 또 빚을 지고 말았네.
TalkCharacter(5271,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
해적들의 우두머리는 시가지에서 떨어진 곳에 진을 치고 지휘하고 있는 모양이야.
TalkCharacter(5272,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
그럼 그 녀석을 쓰러뜨리면 우리의 승리겠군. 전군, 온 힘을 다해 공격하라!
MainMissionStart(10707,4,4,1,10,7,59,21,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(610,0,59,59,59,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 진군을 위해 개문!
TalkCharacter(5273,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
전부터 생각했던 건데, 폐하는 팔미라에 뭔가 특별한 감정이라도 있는 거야?
TalkCharacter(5274,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
레스터가 오랜 세월 싸워 온 상대잖아. 다른 이민족보다 익숙한 것뿐이야.
TalkCharacter(5275,51,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
아니, 그것만이 아니잖아. 내 눈은 장식이 아니라고.
TalkCharacter(5276,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이거야 원…… 이 건은 나중에 이야기하자. 우선은 이 소란을 수습하는 게 먼저야.
TalkCharacter(5277,52,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 나데르 volume_up
이봐, 꼬맹이! 저 여걸에게는 사실을 이야기하는 편이 좋지 않겠어?
TalkCharacter(5278,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
그래, 언젠가 말할 생각이긴 했어. 언제까지고 숨길 수 있는 상대는 아니니까.
TalkDeploySlot(5279,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
젠장, 물러날 때를 잘못 판단했나……!
TalkCharacter(5280,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
욕심부려서 시가지 안까지 손을 댄 벌이야. 뒤처리 비용은 확실하게 내 줘야겠어.
MainMissionStart(438,4,4,2,10,7,59,21,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(5281,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 나데르 volume_up
하핫! 깨달았느냐, 이 가짜들아! 팔미라를 사칭하기엔 만 년은 이르다!
TalkCharacter(5282,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
좋아, 뒤처리는 시가지 사람들에게 맡기고 우리는 빨리 철수하자.
Alert(10711,0,59,59,59,24,0,0,0,0,0,0,0,0,0)
MainMissionStart(10704,0,16,1,59,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(594,1,59,59,59,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 마도 포대 기동!
MainMissionStart(10709,0,16,2,59,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkFromOwnStrings(4,116,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 지금이야! 단숨에 몰아붙여!
Alert(320,3,59,59,59,0,0,0,0,0,0,0,0,0,0) [b]아군 본거지[/], 함락!
TalkCharacter(5283,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
젠장…… 당했다! 이래서는 꼼짝도 할 수 없겠어……
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(313,3,8,59,59,3,0,0,13,13,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(313,3,9,59,59,3,0,0,13,13,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) 전투 패배!