デアドラを襲うパルミラ水軍あり……急報が クロードの元に届く。その正体は如何に……。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 59 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 クロード 255 0 0 1 30 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 255 0 0 2 1999 2 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 ジュディット 255 0 0 8 375 7 1 0 101 5 0 100 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 ナデル 255 0 0 9 380 7 1 0 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 連邦国将 255 0 2 0 660 5 12 3 101 4 0 32 300 255 14 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 連邦国将 255 0 2 1 685 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 連邦国将 255 0 2 2 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 連邦国将 255 0 2 3 650 5 2 3 101 4 0 24 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 連邦国将 255 0 2 4 635 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 連邦国将 255 0 2 5 640 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 連邦国将 255 0 2 6 690 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 連邦国将 255 0 2 7 670 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 連邦国将 255 0 2 8 680 5 2 3 101 4 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 連邦国将 255 0 2 9 650 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 連邦国将 255 0 2 10 650 5 2 3 101 4 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 連邦国将 255 0 2 11 700 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 連邦国将 255 0 2 12 660 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 連邦国将 255 0 2 13 685 5 2 3 101 4 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 連邦国将 255 0 2 14 655 5 2 3 101 4 1 27 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 連邦国将 255 0 2 15 635 5 2 3 101 4 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 連邦国将 255 0 2 16 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 連邦国将 255 0 2 17 635 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 連邦国将 255 0 2 18 695 5 2 3 101 4 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 連邦国将 255 0 2 19 650 5 2 3 101 4 0 24 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 連邦国将 255 0 2 20 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 連邦国将 255 0 2 21 660 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 連邦国将 255 0 2 22 600 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 連邦国将 255 0 2 23 635 5 2 3 101 4 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 連邦国将 255 0 2 24 650 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 連邦国将 255 0 2 25 670 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 一般兵 255 0 3 0 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 一般兵 255 0 3 1 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 一般兵 255 0 3 2 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 一般兵 255 0 3 3 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 一般兵 255 0 3 4 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 一般兵 255 0 3 5 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 一般兵 255 0 3 6 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 連邦国将 255 0 3 7 615 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 一般兵 255 0 3 8 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 一般兵 255 0 3 9 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 一般兵 255 0 3 10 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 一般兵 255 0 3 11 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 一般兵 255 0 3 12 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 連邦国将 255 0 3 13 680 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 一般兵 255 0 3 14 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 一般兵 255 0 3 15 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 一般兵 255 0 3 16 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 一般兵 255 0 3 17 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 一般兵 255 0 3 18 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 一般兵 255 0 3 19 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 一般兵 255 0 3 20 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 連邦国将 255 0 0 10 670 4 2 5 101 4 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 連邦国将 255 0 0 10 670 4 2 5 101 4 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 16 0 0 0 0 65535 3 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 1522 26 1523 26 1523 26 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 26 1526 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 0 1000 1525 26 1526 26 1526 26 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 0 1000 1522 26 1523 26 1523 26 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 26 1526 24 1523 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 26 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 26 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1523 26 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 26 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1523 26 1523 24 1523 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 77 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
69 0 0 0 69 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
70 0 0 0 70 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
71 0 0 0 71 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
72 0 0 0 72 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
73 0 0 0 73 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
74 0 0 0 74 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
75 0 0 0 75 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
76 0 0 0 76 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 37)
SubGroup(0)
Unknown10(0,63,0,59,59,8,14,0,0,0,0,0,0,0,0)
Unknown10(1,64,0,59,59,0,0,0,1,4,5,0,0,0,0)
Unknown12(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(28)
SetName(10,203,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 船長
SetName(11,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 海賊
SetName(12,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 海賊
SetName(13,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 海賊
SetName(14,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 海賊
SetName(15,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 海賊
SetName(16,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 海賊
SetName(17,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 海賊
SetName(18,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 海賊
SetName(19,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 海賊
SetName(20,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 海賊
SetName(21,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 海賊
SetName(22,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 海賊
SetName(23,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 海賊
SetName(24,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 海賊
SetName(25,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 海賊
SetName(26,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 海賊
SetName(27,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 海賊
SetName(28,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 海賊
SetName(29,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 海賊
SetName(30,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 海賊
SetName(31,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 海賊
SetName(32,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 海賊
SetName(33,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 海賊
SetName(34,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 海賊
SetName(35,202,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 海賊
SetName(49,609,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 49 to 海賊
SetName(57,208,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to 連邦国兵
# Group 2 (0, 2, 2, 1, 16)
SubGroup(0)
SubGroup(15)
Unknown6(11,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 33)
SubGroup(0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,59,1,0,0,1,1,0,0,0)
Unknown55(0,12,0,0,0,1,59,1,0,0,1,1,0,0,0)
Unknown55(0,13,0,0,0,1,59,4,0,0,1,1,0,0,0)
Unknown55(0,14,0,0,0,1,59,5,0,0,1,1,0,0,0)
Unknown55(0,15,0,0,0,1,59,5,0,0,1,1,0,0,0)
Alert(10712,0,59,59,59,0,0,0,0,0,0,0,1,1,0) #
TalkCharacter(5244,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # やっぱり海賊か……街を荒らしやがって。 ここを起点に奴らを一掃するぞ!
SubGroup(9)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10701,4,0,1,11,0,59,8,8,0,0,0,0,0,0) #
SubGroup(10)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 7, 3)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5245,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 金目のものは残らず寄越しな! でなきゃパルミラに連れてっちまうぜ!
TalkCharacter(5246,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # おや、まだあんなことを言ってんのかい。 本物のパルミラ人が聞いたらどう思うやら。
TalkCharacter(5247,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # ろくでもない連中だが数だけは想定以上だ。 上手く対応しないと押し込まれるかもな。
# Group 6 (0, 2, 0, 9, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5248,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # あんな脅しが通用するのも、相変わらず パルミラ人ってのは怖い存在なんだろうな。
TalkCharacter(5249,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # そりゃそうさ。私もナデルと話すまでは 粗暴で野蛮な連中ばかりだと思ってたよ。
# Group 7 (0, 5, 0, 7, 53)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5250,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 陸に上がった海賊なんざ恐れるに足らずだが まだまだ湧いて出そうだな。
SubGroup(5)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]の増援、さらに出現!
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,1,59,1,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,59,1,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,59,4,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,59,5,0,0,0,0,0,0,0)
Unknown55(0,20,0,0,0,1,59,5,0,0,0,0,0,0,0)
Alert(10712,2,59,59,59,14,0,0,0,0,0,0,1,1,0) #
TalkCharacter(5251,51,1,2,1,3,0,0,0,0,0,0,0,0,0) # また出たのか……! これ以上、勝手な真似はさせないよ!
SubGroup(9)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10701,4,59,59,59,14,0,0,0,0,0,0,0,0,0) #
# Group 8 (0, 2, 0, 7, 2)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5252,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # フォドラの価値観がもっと外に開かれれば、 パルミラの見方も変わると思うんだがな。
TalkCharacter(5253,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # おや、陛下。ナデルと仲がいいとはいえ、 いやにパルミラ人の肩を持つじゃないさ。
# Group 9 (0, 5, 0, 8, 13)
SubGroup(7)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 0 1 0
SubGroup(11)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) #
TalkCharacter(5254,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # よーし、市街に入り込んでた海賊どもは 粗方片づいたぞ。次は、港の倉庫だ!
# Group 10 (0, 5, 0, 11, 33)
SubGroup(2)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(29,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5257,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 軍の連中が分散した今が好機よ! 市街地と港を同時に襲い、金品を奪え!
SubGroup(5)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]の増援、さらに出現!
TalkCharacter(5258,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 何とかしたいが、手が足りないな。 もっと兵を連れてくりゃよかったか……。
# Group 11 (0, 5, 0, 4, 7)
SubGroup(3)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
PauseMaybe(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 0 1 0
SubGroup(6)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10710,4,59,59,59,14,0,0,0,0,0,0,0,0,0) #
# Group 12 (0, 5, 0, 4, 10)
SubGroup(3)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 0 1 0
SubGroup(9)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10710,0,1,1,21,59,59,0,0,0,0,0,0,0,0) #
# Group 13 (0, 5, 0, 4, 12)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 1 0
GroupCheck3(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 1 0
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown35(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,1,9,59,59,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
TalkCharacter(5259,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # 坊主! 呼ばれてねえけど来てやったぜ!
TalkCharacter(5260,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # ナデル! 何でお前がここにいるんだ?
TalkCharacter(5261,52,1,2,1,3,0,0,0,0,0,0,0,0,0) # パルミラの名を騙る不届き者がいるとなりゃ きっちりお仕置きしねえとなあ!
# Group 14 (0, 2, 0, 7, 2)
SubGroup(2)
GroupCheck3(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5262,52,1,3,1,3,0,0,0,0,0,0,0,0,0) # おいおい、何がパルミラ水軍だよ。 どいつもこいつも腰抜けばかりじゃねえか。
TalkCharacter(5263,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # はは、お前にしてみりゃそうだよな。 好きなだけお仕置きしてやってくれよ。
# Group 15 (0, 2, 0, 9, 3)
SubGroup(2)
GroupCheck3(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5264,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # こ、こいつ、本物のパルミラ人かよ!
TalkCharacter(5265,52,1,2,1,3,0,0,0,0,0,0,0,0,0) # ただのパルミラ人じゃねえってんだよ。 この俺が“百戦無敗”のナデル様だ!
TalkCharacter(5266,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # ナデルの奴、張り切ってんな。 よし、俺ももうひと踏ん張りといくか!
# Group 16 (0, 5, 0, 14, 28)
SubGroup(11)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10705,1,1,2,21,59,59,8,0,0,0,0,0,0,0) #
If254(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) #
TalkCharacter(5267,51,1,1,1,3,0,0,0,0,0,0,0,0,0) # これで海賊の侵攻は食い止められたかね。
TalkCharacter(5268,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 思いのほか手こずっちまったが、 何とかなりそうだな。
# Group 17 (2, 2, 4, 7, 0)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 1 0
Unknown18(26,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(29,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 1, 23)
SubGroup(0)
TalkDeploySlot(5255,57,1,0,1,0,0,0,0,0,0,0,0,0,0) # 陛下! 海賊たちが港の倉庫を襲撃し、 交易用の荷を奪おうとしています!
TalkCharacter(5256,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # あれを盗られちゃ商売上がったりだっての。 誰でもいい、橋を渡って倉庫を守ってくれ!
SubGroup(5)
Unknown43(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10703,4,3,1,26,59,59,0,0,0,0,300,0,0,0) #
SubGroup(3)
Unknown83(7278,532,3860,7247,530,3917,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7330,537,3764,7299,534,3821,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(1140,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(5464,1,41700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10702,0,59,59,59,24,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 19 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10706,0,3,2,21,59,59,0,0,0,0,0,0,0,0) #
TalkCharacter(5269,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # 坊主! 港にいた軟弱海賊どもは 俺らが蹴散らしといてやったぜ!
TalkCharacter(5270,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 交易品を盗られずに済んだか……。 ナデルにはまた借りが出来ちまったな。
# Group 20 (5, 2, 4, 5, 0)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 1, 17)
SubGroup(0)
TalkCharacter(5271,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 海賊どもの頭は、市街地を出たところに 陣取って指揮しているようだよ。
Unknown80(44,0,0,0,0,0,59,0,0,0,0,0,0,0,0)
TalkCharacter(5272,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # じゃあ、そいつを倒せば俺たちの勝ちだな。 全軍、全力で行くぞ!
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10707,4,4,1,10,7,59,21,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(610,0,59,59,59,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、進軍のため開門!
SubGroup(2)
Unknown10(0,1,10,7,59,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown11(60,51400,0,24664,1,0,5000,1,0,0,0,0,0,0,0)
TalkCharacter(5273,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 前々から思ってたんだが、陛下はパルミラに 何か特別な思い入れでもあるのかい?
TalkCharacter(5274,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # レスターが長年戦ってきた相手だろ。 他の異民族よりも馴染みがあるってだけさ。
TalkCharacter(5275,51,1,2,1,3,0,0,0,0,0,0,0,0,0) # いや、それだけじゃないはずさ。 私の目は節穴じゃないんだよ?
TalkCharacter(5276,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 参ったな……この件は、後で話そう。 まずはこの騒乱を収めるのが先だ。
# Group 23 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown11(60,63000,0,29964,1,0,5000,1,0,0,0,0,0,0,0)
TalkCharacter(5277,52,1,0,1,3,0,0,0,0,0,0,0,0,0) # なあ、坊主! あの女傑には本当のことを 話しといたほうがいいんじゃねえか?
TalkCharacter(5278,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # ああ、いずれ話すつもりではあったんだ。 いつまでも隠し通せる相手じゃないからな。
# Group 24 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5279,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # くそ、退き際を見誤ったか……!
TalkCharacter(5280,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 欲をかいて街の中にまで手を出した罰だ。 きっちり落とし前はつけさせてもらうぞ。
# Group 25 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,4,2,10,7,59,21,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
TalkCharacter(5281,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # はっはーっ! 思い知ったか、偽物ども! パルミラを騙るのは一万年早えってんだよ!
TalkCharacter(5282,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # よーし、後の始末は街のみんなに任せて 俺たちはさっさと撤収するぞ。
# Group 26 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (0, 5, 0, 6, 8)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10711,0,59,59,59,24,0,0,0,0,0,0,0,0,0) #
SubGroup(3)
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10704,0,16,1,59,59,59,0,0,0,0,0,0,0,0) #
# Group 28 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6281,671,8345,6239,666,8295,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6281,649,8346,6240,645,8296,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(701,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(709,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(36500,0,15964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(594,1,59,59,59,24,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[g]魔道砲台[/]を起動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown70(58,1,0,0,10,2,1,40,0,1,0,0,0,0,0)
SubGroup(3)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10709,0,16,2,59,59,59,0,0,0,0,0,0,0,0) #
TalkFromOwnStrings(4,116,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 8, 0, 5, 7)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,59,59,59,0,0,0,0,0,0,0,0,0,0) # [b]味方本拠地[/]、陥落!
TalkCharacter(5283,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # くそ……やられた! これじゃもう身動きが取れない……。
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 31 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,59,59,3,0,0,13,13,0,0,0,0,0) # [0:CHARA_G]、敗走!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 32 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(9,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,9,59,59,3,0,0,13,13,0,0,0,0,0) # [0:CHARA_G]、敗走!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
Alert(10712,0,59,59,59,0,0,0,0,0,0,0,1,1,0)
TalkCharacter(5244,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
やっぱり海賊か……街を荒らしやがって。 ここを起点に奴らを一掃するぞ!
MainMissionStart(10701,4,0,1,11,0,59,8,8,0,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(5245,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
金目のものは残らず寄越しな! でなきゃパルミラに連れてっちまうぜ!
TalkCharacter(5246,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ジュディット volume_up
おや、まだあんなことを言ってんのかい。 本物のパルミラ人が聞いたらどう思うやら。
TalkCharacter(5247,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
ろくでもない連中だが数だけは想定以上だ。 上手く対応しないと押し込まれるかもな。
TalkCharacter(5248,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
あんな脅しが通用するのも、相変わらず パルミラ人ってのは怖い存在なんだろうな。
TalkCharacter(5249,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ジュディット volume_up
そりゃそうさ。私もナデルと話すまでは 粗暴で野蛮な連中ばかりだと思ってたよ。
TalkCharacter(5250,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
陸に上がった海賊なんざ恐れるに足らずだが まだまだ湧いて出そうだな。
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]の増援、さらに出現!
Alert(10712,2,59,59,59,14,0,0,0,0,0,0,1,1,0)
TalkCharacter(5251,51,1,2,1,3,0,0,0,0,0,0,0,0,0)
link ジュディット volume_up
また出たのか……! これ以上、勝手な真似はさせないよ!
Alert(10701,4,59,59,59,14,0,0,0,0,0,0,0,0,0)
TalkCharacter(5252,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
フォドラの価値観がもっと外に開かれれば、 パルミラの見方も変わると思うんだがな。
TalkCharacter(5253,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ジュディット volume_up
おや、陛下。ナデルと仲がいいとはいえ、 いやにパルミラ人の肩を持つじゃないさ。
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5254,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
よーし、市街に入り込んでた海賊どもは 粗方片づいたぞ。次は、港の倉庫だ!
TalkDeploySlot(5257,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
軍の連中が分散した今が好機よ! 市街地と港を同時に襲い、金品を奪え!
Alert(224,2,59,59,59,14,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]の増援、さらに出現!
TalkCharacter(5258,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
何とかしたいが、手が足りないな。 もっと兵を連れてくりゃよかったか……。
Alert(10710,4,59,59,59,14,0,0,0,0,0,0,0,0,0)
MainMissionStart(10710,0,1,1,21,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(200,1,9,59,59,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
TalkCharacter(5259,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
坊主! 呼ばれてねえけど来てやったぜ!
TalkCharacter(5260,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
ナデル! 何でお前がここにいるんだ?
TalkCharacter(5261,52,1,2,1,3,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
パルミラの名を騙る不届き者がいるとなりゃ きっちりお仕置きしねえとなあ!
TalkCharacter(5262,52,1,3,1,3,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
おいおい、何がパルミラ水軍だよ。 どいつもこいつも腰抜けばかりじゃねえか。
TalkCharacter(5263,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
はは、お前にしてみりゃそうだよな。 好きなだけお仕置きしてやってくれよ。
TalkDeploySlot(5264,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
こ、こいつ、本物のパルミラ人かよ!
TalkCharacter(5265,52,1,2,1,3,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
ただのパルミラ人じゃねえってんだよ。 この俺が“百戦無敗”のナデル様だ!
TalkCharacter(5266,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
ナデルの奴、張り切ってんな。 よし、俺ももうひと踏ん張りといくか!
MainMissionStart(10705,1,1,2,21,59,59,8,0,0,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(10705,0,0,2,16,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5267,51,1,1,1,3,0,0,0,0,0,0,0,0,0)
link ジュディット volume_up
これで海賊の侵攻は食い止められたかね。
TalkCharacter(5268,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
思いのほか手こずっちまったが、 何とかなりそうだな。
TalkDeploySlot(5255,57,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
陛下! 海賊たちが港の倉庫を襲撃し、 交易用の荷を奪おうとしています!
TalkCharacter(5256,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
あれを盗られちゃ商売上がったりだっての。 誰でもいい、橋を渡って倉庫を守ってくれ!
MainMissionStart(10703,4,3,1,26,59,59,0,0,0,0,300,0,0,0) MAIN MISSION START:
Alert(10702,0,59,59,59,24,0,0,0,0,0,0,0,0,0)
MainMissionStart(10706,0,3,2,21,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5269,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
坊主! 港にいた軟弱海賊どもは 俺らが蹴散らしといてやったぜ!
TalkCharacter(5270,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
交易品を盗られずに済んだか……。 ナデルにはまた借りが出来ちまったな。
TalkCharacter(5271,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ジュディット volume_up
海賊どもの頭は、市街地を出たところに 陣取って指揮しているようだよ。
TalkCharacter(5272,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
じゃあ、そいつを倒せば俺たちの勝ちだな。 全軍、全力で行くぞ!
MainMissionStart(10707,4,4,1,10,7,59,21,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(610,0,59,59,59,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、進軍のため開門!
TalkCharacter(5273,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ジュディット volume_up
前々から思ってたんだが、陛下はパルミラに 何か特別な思い入れでもあるのかい?
TalkCharacter(5274,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
レスターが長年戦ってきた相手だろ。 他の異民族よりも馴染みがあるってだけさ。
TalkCharacter(5275,51,1,2,1,3,0,0,0,0,0,0,0,0,0)
link ジュディット volume_up
いや、それだけじゃないはずさ。 私の目は節穴じゃないんだよ?
TalkCharacter(5276,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
参ったな……この件は、後で話そう。 まずはこの騒乱を収めるのが先だ。
TalkCharacter(5277,52,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
なあ、坊主! あの女傑には本当のことを 話しといたほうがいいんじゃねえか?
TalkCharacter(5278,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
ああ、いずれ話すつもりではあったんだ。 いつまでも隠し通せる相手じゃないからな。
TalkDeploySlot(5279,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
くそ、退き際を見誤ったか……!
TalkCharacter(5280,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
欲をかいて街の中にまで手を出した罰だ。 きっちり落とし前はつけさせてもらうぞ。
MainMissionStart(438,4,4,2,10,7,59,21,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(5281,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
はっはーっ! 思い知ったか、偽物ども! パルミラを騙るのは一万年早えってんだよ!
TalkCharacter(5282,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
よーし、後の始末は街のみんなに任せて 俺たちはさっさと撤収するぞ。
Alert(10711,0,59,59,59,24,0,0,0,0,0,0,0,0,0)
MainMissionStart(10704,0,16,1,59,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
Alert(594,1,59,59,59,24,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、魔道砲台を起動!
MainMissionStart(10709,0,16,2,59,59,59,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkFromOwnStrings(4,116,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 今よ! 一気呵成に攻め立てなさい!
Alert(320,3,59,59,59,0,0,0,0,0,0,0,0,0,0) [b]味方本拠地[/]、陥落!
TalkCharacter(5283,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
くそ……やられた! これじゃもう身動きが取れない……。
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(313,3,8,59,59,3,0,0,13,13,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(313,3,9,59,59,3,0,0,13,13,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(338,3,0,59,59,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!