Fort Merceus has fallen into the hands of rebels led by the former Duke Aegir. You march into battle to reclaim the fortress and put an end to the insurrection.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 89 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Edelgard 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 12 38 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Hubert 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 Ferdinand 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 Dorothea 255 0 0 4 60 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 Bernadetta 255 0 0 5 55 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 Caspar 255 0 0 6 50 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 Petra 255 0 0 7 65 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 Kronya 255 0 1 8 325 5 1 3 101 0 1 100 80 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
9 Duke Aegir 5 0 1 9 402 5 12 3 101 4 0 100 300 255 15 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 Count Hevring 255 0 1 10 465 7 1 3 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 Viscount Fenja 255 0 1 11 915 5 1 3 101 4 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 Viscount Menja 255 0 1 12 916 5 1 3 101 4 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 13 630 5 2 3 101 5 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 14 630 5 2 3 101 5 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 15 660 5 2 3 101 5 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
16 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 16 655 5 2 3 101 5 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
17 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 17 670 5 2 3 101 5 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 18 675 5 2 3 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 19 695 5 2 3 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 20 605 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 21 615 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 22 680 7 2 3 101 0 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 23 675 5 2 3 101 0 1 31 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 24 685 5 2 3 101 0 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 25 680 5 2 3 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 26 700 5 2 3 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 27 680 5 2 3 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 28 680 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 29 700 5 2 3 101 0 1 39 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 30 680 5 2 3 101 0 1 39 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 31 630 5 2 3 101 0 1 34 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 32 605 5 2 3 101 0 1 34 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 33 675 5 5 0 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 34 600 5 5 0 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 35 680 5 5 0 101 0 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 36 650 5 5 0 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 37 615 5 5 0 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 38 605 4 5 0 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 39 695 5 2 3 101 0 1 36 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 40 675 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 41 680 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 42 700 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 43 620 5 2 3 101 0 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 44 645 5 2 3 101 0 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 45 675 5 2 3 101 0 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 46 700 5 2 3 101 0 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 47 600 4 5 0 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 48 605 4 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 49 680 4 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 50 675 5 5 0 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 51 685 5 5 0 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 52 685 5 5 0 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 53 685 5 5 0 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 54 655 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 55 630 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 56 605 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 57 700 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 58 680 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 59 695 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 60 690 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 61 685 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 62 675 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 63 635 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 64 635 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 65 640 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 66 605 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 67 655 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 68 670 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 69 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 70 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 71 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 72 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 73 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 74 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 75 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 76 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 77 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 78 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 79 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 80 695 7 2 3 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 81 680 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 82 675 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 83 630 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 84 610 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 85 685 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
86 [cs][es]2_5_1______Knight of Seiros[cm][es]1_5_1______Knights of Seiros[ce] 255 0 1 86 679 5 2 3 101 5 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
87 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 87 695 5 2 3 101 5 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 88 680 5 2 3 101 5 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 101 0 61 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 16 0 0 0 0 65535 0 1000 1523 34 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 34 1523 39 1523 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 34 1523 39 1523 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 34 1523 39 1523 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 34 1526 29 1526 29 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 34 1523 39 1523 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 34 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 34 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1523 34 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 34 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 34 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 34 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1523 34 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 34 1526 34 1526 29 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 34 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1526 34 1526 34 1526 34 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 29)
SubGroup(0)
SubGroup(7)
Unknown10(0,1,9,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,82,1,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
SetName(11,104,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to Viscount Fenja
SetName(12,105,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to Viscount Menja
SetName(15,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to Dolofonos
SetName(16,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to Dolofonos
SetName(17,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to Dolofonos
SetName(33,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to [cs][es]2_5_1______Mercenary[cm][es]1_5_1______Mercenaries[ce]
SetName(34,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to [cs][es]2_5_1______Mercenary[cm][es]1_5_1______Mercenaries[ce]
SetName(35,206,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to [cs][es]2_5_1______Rebel Soldier[cm][es]1_5_1______Rebel Soldiers[ce]
SetName(36,206,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]2_5_1______Rebel Soldier[cm][es]1_5_1______Rebel Soldiers[ce]
SetName(38,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to [cs][es]3_5_1______Imperial Soldier[cm][es]1_5_1______Imperial Soldiers[ce]
SetName(37,207,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to [cs][es]2_5_1______Rebel General[cm][es]1_5_1______Rebel Generals[ce]
SetName(86,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 86 to [cs][es]2_5_1______Gatekeeper[cm][es]1_5_1______Gatekeepers[ce]
SetName(9,225,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [es]1_5_1______Former Duke Aegir
SubGroup(1)
Unknown22(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0) # No... This is wrong... I can't die...
SetDeathText(5,96,1447,3,0,0,0,0,0,0,0,0,0,0,0) # I must rest. Sadly, I fear I will be of no help [cdb]until this affair is finished.
SetDeathText(5,88,1447,3,0,0,0,0,0,0,0,0,0,0,0) # I must rest. Sadly, I fear I will be of no help [cdb]until this affair is finished.
SetDeathText(6,96,1446,2,0,0,0,0,0,0,0,0,0,0,0) # I fall back for the moment, but I will [cdb]return. I must be the one to end this!
SetDeathText(6,88,1446,2,0,0,0,0,0,0,0,0,0,0,0) # I fall back for the moment, but I will [cdb]return. I must be the one to end this!
# Group 2 (0, 2, 1, 1, 2)
SubGroup(0)
Unknown126(0,60100,0,51800,0,7764,1,62300,0,0,0,0,0,0,0)
Unknown126(1,56200,0,62400,0,264,1,5764,1,0,0,0,0,0,0)
# Group 3 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22364,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(21664,1,40100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62300,0,39900,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0) # [b]False Rumors[/] is no longer reducing the [r]enemy army[/]'s [cdb]fighting strength!
# Group 10 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(80,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Unknown19(80,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 1
Unknown19(80,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,80,89,89,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is healing with [b]Resonant White Magic[/]!
SubGroup(1)
Unknown48(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 1
Unknown19(80,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,80,89,89,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,80,89,89,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] was routed! [b]Resonant White Magic[/] stopped!
# Group 18 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(81,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
Unknown19(81,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
Unknown28(8,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
Unknown28(8,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(84,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
Unknown28(8,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(81,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(81,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(81,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(82,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(82,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(82,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(83,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(83,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(83,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(84,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(85,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,52,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 1 0
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,1,1,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 50 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 1 0
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,2,2,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 52 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 1 0
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,6,6,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 54 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 1 0
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,10,10,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 56 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 1 0
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,14,14,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 58 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(86,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 1 0
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,86,89,89,0,0,0,14,14,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 60 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 1, 9)
SubGroup(0)
TalkDeploySlot(1357,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # Enemy soldiers have breached our [cdb]fortifications! To arms! Defend the glory [cdb]of the Empire!
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1358,2,1,0,1,3,0,0,0,0,0,0,0,0,0) # They've seen through our ruse already... Prepare to take the fortress!
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1358,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # They've seen through our ruse already... Prepare to take the fortress!
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2517,0,1,89,89,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is standing by as a [b]detached force[/]!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1359,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Our detachment is safely inside, but we should [cdb]wait to see how the enemy responds before we [cdb]deploy them.
# Group 62 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 2, 18)
SubGroup(1)
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1360,2,1,0,1,3,0,0,0,0,0,0,0,0,0) # Start by seizing the inner ward.
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1360,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Start by seizing the inner ward.
SubGroup(4)
Unknown51(43500,0,52900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,10364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43500,0,52900,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(9464,1,10364,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2528,4,0,1,18,89,89,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] and advance to the [g]inner ward[/]!
If254(1,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1361,6,1,2,1,3,0,0,0,0,0,0,0,0,0) # These mercenaries are no better than [cdb]common bandits! How could my father [cdb]make a deal with such a pack of rogues?
If254(1,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1361,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # These mercenaries are no better than [cdb]common bandits! How could my father [cdb]make a deal with such a pack of rogues?
# Group 64 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1362,33,0,2,1,1,0,0,0,0,0,0,0,0,0) # Looks like they're here—and once we kill 'em [cdb]all, we'll have more riches than we know what [cdb]to do with! Bwahaha!
SubGroup(8)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2502,2,18,89,89,0,0,0,0,0,0,0,0,0,0) # [cp][0:CHARA_G] appeared to intercept!
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1363,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ack! Look out! Somebody do some crowd [cdb]control or something!
# Group 65 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1364,34,0,2,1,1,0,0,0,0,0,0,0,0,0) # Looks like this ain't your lucky day.
SubGroup(8)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2502,2,20,89,89,0,0,0,0,0,0,0,0,0,0) # [cp][0:CHARA_G] appeared to intercept!
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1365,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # I should've expected an ambush—we used to [cdb]play hide-and-seek here all the time!
# Group 66 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 67 (0, 2, 2, 12, 0)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(1,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(2,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(3,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(4,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(5,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(6,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(7,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
# Group 68 (0, 2, 2, 12, 0)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(1,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(2,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(3,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(4,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(5,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(6,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(7,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
# Group 69 (0, 5, 0, 8, 12)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(1,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(2,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(3,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(89,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(1,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43500,0,52900,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,10364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43500,0,52900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(9464,1,10364,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2529,1,0,2,89,89,89,0,0,0,0,0,0,0,0) # Infiltrated the [g]inner ward[/]!
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1366,2,1,0,1,3,0,0,0,0,0,0,0,0,0) # This is going well—almost too well. Is Aegir [cdb]truly so short-handed?
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1366,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # This is going well—almost too well. Is Aegir [cdb]truly so short-handed?
# Group 70 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 3, 20)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(5)
Unknown83(5675,397,5301,5741,367,5331,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5700,397,5656,5761,367,5617,800,0,0,0,1,0,0,0,0) # Focus on coords?
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1367,5,1,0,1,3,0,0,0,0,0,0,0,0,0) # That barrier was formed with dark magic. We must eliminate the caster in order to pass.
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1367,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # That barrier was formed with dark magic. We must eliminate the caster in order to pass.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,0,1,1,13,89,89,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] to bring down the [r]Wall of Darkness[/]!
If254(1,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1368,6,1,0,1,3,0,0,0,0,0,0,0,0,0) # They only delay the inevitable.
If254(1,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1368,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # They only delay the inevitable.
# Group 72 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
If254(2,164,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # This shady magic business just doesn't do [cdb]much for me.
If254(1,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,3,0,0,0,0,0,0,0,0,0) # This shady magic business just doesn't do [cdb]much for me.
# Group 73 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,164,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # This shady magic business just doesn't do [cdb]much for me.
If254(1,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,3,0,0,0,0,0,0,0,0,0) # This shady magic business just doesn't do [cdb]much for me.
# Group 74 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,1,2,13,89,89,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
SubGroup(5)
SubGroup(4)
Unknown83(5705,252,5325,5750,254,5330,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5717,252,5576,5761,245,5558,160,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(304,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2503,1,13,89,89,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][cp][0:CHARA_G]! The [r]Wall of Darkness[/] vanished!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
If254(1,46,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1370,53,1,0,1,3,0,0,0,0,0,0,0,0,0) # I care not if it's magic walls or what have you. If you get in the way of Her Majesty, you [cdb]will pay!
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1370,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # I care not if it's magic walls or what have you. If you get in the way of Her Majesty, you [cdb]will pay!
# Group 75 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1371,8,0,0,1,1,0,0,0,0,0,0,0,0,0) # Pathetic fools! And to think I was entertaining [cdb]the idea of letting you scamper away.
SubGroup(9)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(282,2,8,15,89,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared along with [cp][1:CHARA_G]!
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,0,2,1,15,89,89,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
# Group 77 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,2,2,15,89,89,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
TalkDeploySlot(1372,15,1,0,1,1,0,0,0,0,0,0,0,0,0) # So I've been defanged...
TalkDeploySlot(1373,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # They got him? I do not appreciate that!
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,15,89,89,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
# Group 78 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 8, 45)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(0,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(1,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(2,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(3,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(4)
Unknown83(6505,466,6026,6474,460,6098,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6616,212,5778,6587,236,5847,100,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown132(60100,0,51800,0,7764,1,62300,0,1,0,0,0,0,0,0)
Unknown132(56200,0,62300,0,264,1,5764,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2531,2,89,89,89,8,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] activated!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown70(52,4,134,115,89,1,16,60,0,1,0,0,0,0,0)
Unknown70(53,4,134,115,89,1,16,60,0,1,1,0,0,0,0)
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1374,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # What was that attack?!
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1375,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # They possess a magic construct!
TalkDeploySlot(1376,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ahahaha! I give you...the Viskam! I hope you [cdb]like being roasted alive, because that's exactly [cdb]what's about to happen to you.
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1377,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # We would be fools to try and force our way [cdb]through this. The time has come to call upon [cdb]our detachment.
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1378,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # That thing will hamper our advance, but [cdb]maybe the detachment can do something [cdb]about it.
SubGroup(7)
Unknown62(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2523,0,1,89,89,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G][b]'s[/] [b]detached force[/] is on the move!
Unknown44(7,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(2)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2505,0,3,1,89,89,89,0,0,0,0,0,0,0,0) # Use the [b]detached force[/] to disable the [g]controls[/] and stop the [g]Viskam[/]!
# Group 80 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 1 0
SubGroup(4)
Unknown83(6118,219,7967,6044,188,7975,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5964,219,7765,5934,189,7831,400,0,0,0,1,0,0,0,0) # Focus on coords?
TalkCharacter(1379,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # A weapon of that scale is certain to be [cdb]controlled by some kind of device.
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 81 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1380,37,1,2,1,1,0,0,0,0,0,0,0,0,0) # The enemy's here! Kill them all!
# Group 82 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50800,0,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] and disable the [g]controls[/]!
# Group 83 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(58400,0,14064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] and disable the [g]controls[/]!
# Group 84 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 85 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50800,0,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0) # Use the [g]controls[/] inside the seized [b]stronghold[/]!
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(85,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 85: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
SubGroup(6)
Unknown83(6031,154,6724,5976,166,6739,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6078,154,6886,6016,166,6902,200,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown51(56300,0,4164,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,94,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/] of the [g]Viskam controls[/] disabled!
If254(1,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/] of the [g]Viskam controls[/] disabled!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(3,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # The construct is still operational—there must [cdb]be a second device. Keep looking!
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # It didn't work! There must be another device [cdb]controlling that weapon...
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # Who gave these wretches leave to scurry in? Exterminate them!
# Group 89 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown132(56200,0,62300,0,264,1,5764,1,0,0,0,0,0,0,0)
If254(1,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(52,4,134,115,89,1,16,40,0,1,0,0,0,0,0)
# Group 90 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 1
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(58400,0,14064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0) # Use the [g]controls[/] inside the seized [b]stronghold[/]!
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 91: True 1
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
SubGroup(6)
Unknown83(6359,210,5660,6378,218,5738,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6356,330,5648,6375,338,5726,200,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/] of the [g]Viskam controls[/] disabled!
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/] of the [g]Viskam controls[/] disabled!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # The construct is still operational—there must [cdb]be a second device. Keep looking!
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # It didn't work! There must be another device [cdb]controlling that weapon...
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # Who gave these wretches leave to scurry in? Exterminate them!
# Group 95 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown132(60100,0,51800,0,7764,1,62300,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(53,4,134,115,89,1,16,40,0,1,1,0,0,0,0)
# Group 96 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 0, 7, 13)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 1
GroupCheck4(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 1
GroupCheck4(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 1
If254(2,107,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2514,1,8,89,89,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The [g]Viskam[/] stopped!
SubGroup(2)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,0,3,2,89,89,89,0,0,0,0,0,0,0,0) # Disabled all the [g]Viskam[/]!
TalkCharacter(1384,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Well, we've smashed their little toy—let's see [cdb]what their next move will be.
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1385,8,1,2,0,1,0,0,0,0,0,0,0,0,0) # But Thales gave me that... Ooh, I am so mad [cdb]at you right now!
# Group 98 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 0 0
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1386,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # That's it! I'm going to rip you apart myself!
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,8,89,89,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 100 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 101 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1388,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Hey! Why can you wield that power, huh? Who even are you?!
GenderedMcTalk(0,1389,1390,1,0,1,0,0,0,0,0,0,0,0,0) # Why don't you tell me? You seem to know [cdb]more than enough about it already.
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(53,0,38,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1391,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # Well, well! If it isn't Monica! Tell me, what [cdb]kind of mush-for-brains comes crawling back [cdb]to the woman who almost killed her?
TalkCharacter(1392,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # So I'm to have my revenge today, am I? Oh. Her Majesty is far too kind!
# Group 103 (0, 2, 0, 8, 1)
SubGroup(3)
Unknown17(89,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(53,0,38,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,38,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,38,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1387,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # The bad news is that you're going to die. The good news is that you won't be alone!
# Group 104 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1393,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # You aggravating little worm!
# Group 105 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1040,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1036,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,4,2,8,89,89,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1395,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # I never expected much from those shifty [cdb]vermin, and here I am with the cold embrace [cdb]of the grave hovering at my shoulder.
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,2,8,89,89,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Unknown10(1,0,89,89,89,0,0,0,0,0,0,0,0,0,0)
# Group 108 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 5, 29)
SubGroup(4)
GroupCheck3(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 1 1 0
GroupCheck3(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 1 0
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1396,11,0,0,1,1,0,0,0,0,0,0,0,0,0) # I thought our victory was assured! How could [cdb]everything have gone so wrong?!
SubGroup(19)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,89,9,89,20,0,0,0,0,0,0,0,0,0) # [eg2][r][0:PARTY][/] appeared!
SubGroup(2)
Unknown51(39400,0,23664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(39400,0,23664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2508,0,5,1,11,9,89,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies, and advance on [eg2][1:CHARA_G]!
TalkDeploySlot(1397,12,1,2,1,1,0,0,0,0,0,0,0,0,0) # There is naught left but to resist with all our [cdb]might. Help me push them back!
TalkCharacter(1398,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # The writing is on the wall, but those fools [cdb]would sooner perish than admit it.
# Group 110 (0, 5, 0, 6, 17)
SubGroup(5)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 0 1 0
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Arm the fire orbs! We'll rain death down [cdb]upon them from above!
SubGroup(7)
SubGroup(4)
Unknown83(5098,431,7941,5161,432,7895,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4970,431,8036,5033,430,7990,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49300,0,16064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0) # [eg2][r][0:PARTY][/] activated the [g]fire orbs[/]!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown70(9,5,74,126,89,3,1,40,0,1,0,0,104,166,0)
TalkCharacter(1400,7,1,4,1,0,0,0,0,0,0,0,0,0,0) # Fire orbs? Those must be new. A little [cdb]gauche, if you ask me.
TalkCharacter(1401,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # They look real dangerous, though. Also, what's a gauche?
# Group 111 (0, 5, 0, 7, 16)
SubGroup(4)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 1 0
GroupCheck3(165,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 1 1 0
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Arm the fire orbs! We'll rain death down [cdb]upon them from above!
SubGroup(4)
SubGroup(4)
Unknown83(5098,431,7941,5161,432,7895,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4970,431,8036,5033,430,7990,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49300,0,16064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0) # [eg2][r][0:PARTY][/] activated the [g]fire orbs[/]!
SubGroup(3)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown70(9,5,74,126,89,3,1,40,0,1,0,0,104,166,0)
TalkCharacter(1402,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # It appears our foe is full of delightful surprises. We should attend to them before they do too [cdb]much damage.
# Group 112 (0, 5, 2, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 1 0
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 1 0
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49300,0,16064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(593,1,89,89,89,0,0,0,0,13,0,0,0,0,0) # Seized [eg2][0:AREA]! The [g]fire orbs[/] stopped!
# Group 114 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,23,89,89,0,0,0,0,0,0,0,0,0,0) # Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 115 (0, 5, 0, 6, 27)
SubGroup(3)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 1 0
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1403,10,0,0,1,1,0,0,0,0,0,0,0,0,0) # It's time. Conjure a magic shield to [cdb]safeguard our comrades!
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,1,10,89,89,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared with reinforcements!
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown125(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(0,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,5,74,126,89,3,20,40,0,1,0,0,104,166,0)
Alert(2511,1,22,89,89,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] conjured a [b]magic shield[/] to reduce damage from the [r]fire orbs[/]!
TalkDeploySlot(1404,10,1,1,1,1,0,0,0,0,0,0,0,0,0) # Your Majesty, forgive my lateness. The outer [cdb]defenses only just fell.
TalkCharacter(1405,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # On the contrary, your timing is perfect.
TalkDeploySlot(1406,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # Is that...Waldemar? Curse that man! Why must he always show up at the worst [cdb]possible moment and ruin everything?!
# Group 116 (0, 2, 0, 28, 2)
SubGroup(3)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1407,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # Well, that was an impeccably staged entrance. Were you just biding your time in order to put [cdb]on the best show possible?
TalkDeploySlot(1408,10,1,1,1,1,0,0,0,0,0,0,0,0,0) # You know, Linhardt, there are times you take [cdb]after me—and then there's most of the time.
# Group 117 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,89,89,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1409,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # My dreams of glory... Why...
# Group 118 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,89,89,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1410,12,1,3,1,1,0,0,0,0,0,0,0,0,0) # I never should have come to this [cdb]accursed place...
# Group 119 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 1
SubGroup(0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,11,11,89,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
TalkDeploySlot(1411,9,1,3,1,1,0,0,0,0,0,0,0,0,0) # Viscount Fenja, Viscount Menja... Forgive me.
TalkCharacter(1412,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'm coming for you, Father.
Unknown24(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 0, 8, 4)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(39400,0,23664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(39400,0,23664,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2509,0,5,2,9,89,89,0,0,0,0,0,0,0,0) # Advanced to [eg2][0:CHARA_G]!
# Group 122 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
TalkDeploySlot(1413,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # My name is Ludwig von Aegir! I see the Empire in the throes of a terrible sickness, [cdb]and I intend to cure it or die in the attempt!
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2526,0,6,1,9,89,89,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and take back [g]Fort Merceus[/]!
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(6,0,73,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1414,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # So, my son. You come to claim your poor [cdb]father's head at last.
TalkCharacter(1415,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # I come to do my duty. No more and no less.
# Group 126 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,73,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1416,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # Will you not heed me, Your Majesty?!
TalkDeploySlot(1417,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # This ideology of yours leaves countless good [cdb]people by the wayside!
TalkCharacter(1418,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Yet countless more were already suffering [cdb]prior. All I did was make a choice.
# Group 127 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1419,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # I must not fall! The Empire needs me!
# Group 128 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1420,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # I will not falter until I see the Empire's glory [cdb]and principles restored!
TalkCharacter(1421,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # Time has moved on from you, Father, and you [cdb]cannot unwind it no matter how hard you try. How could you not see this?
# Group 129 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 1 0
TalkDeploySlot(1422,36,0,2,1,1,0,0,0,0,0,0,0,0,0) # We have the enemy where we want them! Unleash the arrows!
SubGroup(15)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(6561,230,7876,6597,234,7805,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6564,230,7963,6600,234,7892,60,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,89,89,89,20,0,0,0,0,0,0,0,0,0) # [eg2][r][0:PARTY][/] activated the [g]ballistae[/]!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown44(5,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,0,16,1,89,89,89,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/] to stop the [g]ballistae[/]!
Unknown70(36,3,0,0,89,2,0,40,0,1,0,0,0,0,0)
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1423,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Those ballistae require stopping!
If254(1,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1423,11,1,2,1,3,0,0,0,0,0,0,0,0,0) # Those ballistae require stopping!
# Group 132 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(753,0,89,89,89,0,0,0,5,0,1,0,0,0,0) # Stopped [g][0:NUMBER][/] [g]ballista[/] by seizing the [r]stronghold[/]!
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # One ballista seized!
If254(1,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,3,0,0,0,0,0,0,0,0,0) # One ballista seized!
# Group 134 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(753,0,89,89,89,0,0,0,11,0,1,0,0,0,0) # Stopped [g][0:NUMBER][/] [g]ballista[/] by seizing the [r]stronghold[/]!
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # One ballista seized!
If254(1,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,3,0,0,0,0,0,0,0,0,0) # One ballista seized!
# Group 136 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,0,16,2,89,89,89,0,0,0,0,0,0,0,0) # Disabled all the [g]ballistae[/]!
If254(2,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1425,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Yay! No more arrows!
If254(1,43,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1425,9,1,3,1,3,0,0,0,0,0,0,0,0,0) # Yay! No more arrows!
# Group 138 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 7, 24)
SubGroup(4)
PauseMaybe(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1426,36,1,0,1,1,0,0,0,0,0,0,0,0,0) # Get in there and hammer 'em while they're [cdb]pinned down by that magic weapon!
SubGroup(13)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,29,89,89,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared!
If254(1,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1427,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Are you kidding me? Reinforcements? This day just keeps getting better...
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1428,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ready yourselves! They mean to throw [cdb]everything they have at us until we break!
Unknown43(29,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2518,0,17,1,89,89,89,0,0,0,0,0,0,0,0) # Defeat the [r]enemy[/] reinforcements!
# Group 140 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2519,0,17,2,89,89,89,0,0,0,0,0,0,0,0) # Defeated the [r]enemy[/] reinforcements!
If254(1,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1429,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # I think that's the end of the reinforcements.
# Group 141 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 142 (0, 5, 0, 3, 35)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 0 0
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1430,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Would somebody please step up and do [cdb]something about those other vermin there?!
SubGroup(17)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown55(0,41,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared!
Unknown43(39,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(42,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2520,0,18,1,39,89,89,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies targeting the [b]detached force[/]!
If254(2,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1431,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # The enemy's targeting our detachment! We must strike down Kronya and reach them!
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1432,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # The only way to rescue our detachment is by [cdb]going straight through Kronya—but can we [cdb]defeat her in time?
# Group 143 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2521,0,18,2,39,89,89,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies targeting the [b]detached force[/]!
TalkCharacter(1433,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # I don't know how we made it, but we did.
# Group 144 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
TalkCharacter(1434,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Leave the enemy no place to hide! Seize every [cdb]key position in the fortress!
Unknown44(0,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,0,19,1,89,89,89,0,0,0,0,0,0,0,0) # Seize all the [r]strongholds[/]!
# Group 146 (0, 5, 0, 3, 24)
SubGroup(2)
GroupCheck3(145,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 1 0
PauseMaybe(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1435,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # The enemy is getting too close to Duke Aegir! We must hurry to his side!
SubGroup(20)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,43,0,0,0,1,89,15,0,0,1,1,0,0,0)
Unknown55(1,44,0,0,0,0,89,15,0,0,1,1,0,0,0)
Unknown55(0,45,0,0,0,1,89,15,0,0,1,1,0,0,0)
Unknown55(0,46,0,0,0,1,89,15,0,0,1,1,0,0,0)
Alert(2525,2,9,9,89,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and are advancing to protect [eg2][0:CHARA_G]!
TalkCharacter(1436,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oh, but you are far too late now.
# Group 147 (0, 5, 0, 17, 2)
SubGroup(16)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(487,0,19,2,89,89,89,0,0,0,0,0,0,0,0) # Seized all the [r]strongholds[/]!
TalkCharacter(1437,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # Now perhaps we can stamp out those who [cdb]slither in the dark as well.
# Group 148 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
TalkCharacter(1438,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # It appears we have taken control of the [cdb]fortress walls. Now we can move our catapults [cdb]into position and attack!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 5, 8, 3, 26)
SubGroup(2)
GroupCheck3(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 1 0 0
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1439,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Unleash the catapults! Break our enemy's [cdb]spirit!
SubGroup(4)
Unknown83(8744,558,6031,8807,522,6070,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8757,558,6188,8806,522,6141,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(721,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(13964,1,59700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62000,0,44100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] activated the [g]catapults[/]!
SubGroup(5)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(720,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown70(47,0,123,87,89,3,2,10,0,2,0,0,0,0,0)
SubGroup(1)
Unknown70(47,0,158,119,89,3,2,10,0,2,0,0,0,0,0)
# Group 151 (0, 5, 0, 3, 28)
SubGroup(2)
GroupCheck3(149,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1439,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Unleash the catapults! Break our enemy's [cdb]spirit!
SubGroup(4)
Unknown83(5728,554,3287,5791,564,3275,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5741,554,3234,5795,564,3269,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(721,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22364,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(21664,1,40100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62700,0,39900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] activated the [g]catapults[/]!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(720,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown70(47,5,81,82,89,3,2,60,0,1,0,0,159,98,0)
SubGroup(1)
Unknown70(47,5,154,96,89,3,2,60,0,1,0,0,177,156,0)
# Group 152 (0, 5, 8, 6, 2)
SubGroup(5)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
GroupCheck3(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 1 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 10, 3, 2)
SubGroup(2)
GroupCheck3(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 1 0
GroupCheck3(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 1 0
SubGroup(0)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 8, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 1 0
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
SubGroup(3)
Unknown51(22764,1,62300,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22364,1,40700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(53300,0,39600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2530,0,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] reached the [g]inner ward[/]! The [b]catapult squadron[/] retreated!
# Group 155 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 1 0
SubGroup(1)
TalkCharacter(1440,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # On your command, we can use the agents we [cdb]scattered amongst the rebels to throw the [cdb]enemy into disarray.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 3, 12)
SubGroup(2)
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 1 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1441,38,0,2,1,0,0,0,0,0,0,0,0,0,0) # It was a mistake to join this rebellion... Our allegiance lies with Emperor Edelgard!
Unknown15(48,1,0,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(49,1,0,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2527,0,48,89,89,3,0,0,0,0,0,0,0,0,0) # Infiltrating [cp][0:CHARA_G] have appeared!
TalkDeploySlot(1442,35,0,4,1,0,0,0,0,0,0,0,0,0,0) # What's going on? Who's switching sides?
# Group 158 (0, 5, 2, 4, 2)
SubGroup(3)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 158: 1 1 0
SubGroup(1)
TalkCharacter(1443,5,1,3,1,0,0,0,0,0,0,0,0,0,0) # We missed our chance to use our agents— [cdb]but no matter.
# Group 160 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 8, 0, 3, 7)
SubGroup(2)
Unknown19(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2533,3,89,89,89,0,0,0,0,0,0,0,0,0,0) # The [b]detached force[/] has been defeated!
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1449,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # No! Without the detachment, we'll never [cdb]retake the fortress!
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1450,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Your Majesty, no! Without you, all hope [cdb]is lost...
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 162 (0, 8, 0, 5, 7)
SubGroup(4)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
If254(4,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2532,3,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][ec3][/] [b]main force[/] has been defeated!
TalkCharacter(1448,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # Now we have no hope of retaking the fortress.
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 163 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0)
Kronya volume_up
No... This is wrong... I can't die...
SetDeathText(5,96,1447,3,0,0,0,0,0,0,0,0,0,0,0)
Hubert volume_up
I must rest. Sadly, I fear I will be of no help until this affair is finished.
SetDeathText(5,88,1447,3,0,0,0,0,0,0,0,0,0,0,0)
Hubert volume_up
I must rest. Sadly, I fear I will be of no help until this affair is finished.
SetDeathText(6,96,1446,2,0,0,0,0,0,0,0,0,0,0,0)
Ferdinand volume_up
I fall back for the moment, but I will return. I must be the one to end this!
SetDeathText(6,88,1446,2,0,0,0,0,0,0,0,0,0,0,0)
Ferdinand volume_up
I fall back for the moment, but I will return. I must be the one to end this!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0) [b]False Rumors[/] is no longer reducing the [r]enemy army[/]'s fighting strength!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Alert(658,1,80,89,89,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is healing with [b]Resonant White Magic[/]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Alert(313,2,80,89,89,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(659,2,80,89,89,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] was routed! [b]Resonant White Magic[/] stopped!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
Alert(552,0,89,89,89,0,0,0,1,1,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,89,89,89,0,0,0,2,2,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,89,89,89,0,0,0,6,6,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,89,89,89,0,0,0,10,10,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,89,89,89,0,0,0,14,14,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(553,1,86,89,89,0,0,0,14,14,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkDeploySlot(1357,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Enemy soldiers have breached our fortifications! To arms! Defend the glory of the Empire!
TalkCharacter(1358,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
They've seen through our ruse already... Prepare to take the fortress!
TalkCharacter(1358,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
They've seen through our ruse already... Prepare to take the fortress!
Alert(2517,0,1,89,89,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is standing by as a [b]detached force[/]!
TalkCharacter(1359,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Our detachment is safely inside, but we should wait to see how the enemy responds before we deploy them.
TalkCharacter(1360,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Start by seizing the inner ward.
TalkCharacter(1360,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Start by seizing the inner ward.
MainMissionStart(2528,4,0,1,18,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] and advance to the inner ward!
TalkCharacter(1361,6,1,2,1,3,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
These mercenaries are no better than common bandits! How could my father make a deal with such a pack of rogues?
TalkCharacter(1361,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
These mercenaries are no better than common bandits! How could my father make a deal with such a pack of rogues?
TalkDeploySlot(1362,33,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Looks like they're here—and once we kill 'em all, we'll have more riches than we know what to do with! Bwahaha!
Alert(2502,2,18,89,89,0,0,0,0,0,0,0,0,0,0) [cp][0:CHARA_G] appeared to intercept!
TalkCharacter(1363,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
Ack! Look out! Somebody do some crowd control or something!
TalkDeploySlot(1364,34,0,2,1,1,0,0,0,0,0,0,0,0,0)
Citizen volume_up
Looks like this ain't your lucky day.
Alert(2502,2,20,89,89,0,0,0,0,0,0,0,0,0,0) [cp][0:CHARA_G] appeared to intercept!
TalkCharacter(1365,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Caspar volume_up
I should've expected an ambush—we used to play hide-and-seek here all the time!
MainMissionStart(2529,1,0,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Infiltrated the inner ward!
TalkCharacter(1366,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
This is going well—almost too well. Is Aegir truly so short-handed?
TalkCharacter(1366,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
This is going well—almost too well. Is Aegir truly so short-handed?
TalkCharacter(1367,5,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
That barrier was formed with dark magic. We must eliminate the caster in order to pass.
TalkCharacter(1367,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
That barrier was formed with dark magic. We must eliminate the caster in order to pass.
MainMissionStart(93,0,1,1,13,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] to bring down the [r]Wall of Darkness[/]!
TalkCharacter(1368,6,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
They only delay the inevitable.
TalkCharacter(1368,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
They only delay the inevitable.
TalkCharacter(1369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Linhardt volume_up
This shady magic business just doesn't do much for me.
TalkCharacter(1369,7,1,3,1,3,0,0,0,0,0,0,0,0,0)
link Linhardt volume_up
This shady magic business just doesn't do much for me.
TalkCharacter(1369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Linhardt volume_up
This shady magic business just doesn't do much for me.
TalkCharacter(1369,7,1,3,1,3,0,0,0,0,0,0,0,0,0)
link Linhardt volume_up
This shady magic business just doesn't do much for me.
MainMissionStart(442,0,1,2,13,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
Alert(2503,1,13,89,89,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][cp][0:CHARA_G]! The [r]Wall of Darkness[/] vanished!
TalkCharacter(1370,53,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Monica volume_up
I care not if it's magic walls or what have you. If you get in the way of Her Majesty, you will pay!
TalkCharacter(1370,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
I care not if it's magic walls or what have you. If you get in the way of Her Majesty, you will pay!
TalkDeploySlot(1371,8,0,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Pathetic fools! And to think I was entertaining the idea of letting you scamper away.
Alert(282,2,8,15,89,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared along with [cp][1:CHARA_G]!
MainMissionStart(4,0,2,1,15,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(442,0,2,2,15,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkDeploySlot(1372,15,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
So I've been defanged...
TalkDeploySlot(1373,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
They got him? I do not appreciate that!
Alert(589,0,15,89,89,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
Alert(2531,2,89,89,89,8,0,0,0,0,0,0,0,0,0) Viskam activated!
TalkCharacter(1374,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
What was that attack?!
TalkCharacter(1375,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
They possess a magic construct!
TalkDeploySlot(1376,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ahahaha! I give you...the Viskam! I hope you like being roasted alive, because that's exactly what's about to happen to you.
TalkCharacter(1377,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
We would be fools to try and force our way through this. The time has come to call upon our detachment.
TalkCharacter(1378,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
That thing will hamper our advance, but maybe the detachment can do something about it.
Alert(2523,0,1,89,89,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G][b]'s[/] [b]detached force[/] is on the move!
MainMissionStart(2505,0,3,1,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Use the [b]detached force[/] to disable the controls and stop the Viskam!
TalkCharacter(1379,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
A weapon of that scale is certain to be controlled by some kind of device.
TalkDeploySlot(1380,37,1,2,1,1,0,0,0,0,0,0,0,0,0)
Mage volume_up
The enemy's here! Kill them all!
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0) Seize the [r]strongholds[/] and disable the controls!
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0) Seize the [r]strongholds[/] and disable the controls!
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0) Use the controls inside the seized [b]stronghold[/]!
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) [0:NUMBER] of the Viskam controls disabled!
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) [0:NUMBER] of the Viskam controls disabled!
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
The construct is still operational—there must be a second device. Keep looking!
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
It didn't work! There must be another device controlling that weapon...
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Who gave these wretches leave to scurry in? Exterminate them!
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0) Use the controls inside the seized [b]stronghold[/]!
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) [0:NUMBER] of the Viskam controls disabled!
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) [0:NUMBER] of the Viskam controls disabled!
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
The construct is still operational—there must be a second device. Keep looking!
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
It didn't work! There must be another device controlling that weapon...
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Who gave these wretches leave to scurry in? Exterminate them!
Alert(2514,1,8,89,89,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The Viskam stopped!
MainMissionStart(715,0,3,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Disabled all the Viskam!
TalkCharacter(1384,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Well, we've smashed their little toy—let's see what their next move will be.
TalkDeploySlot(1385,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
But Thales gave me that... Ooh, I am so mad at you right now!
TalkDeploySlot(1386,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
That's it! I'm going to rip you apart myself!
MainMissionStart(2,0,4,1,8,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1388,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hey! Why can you wield that power, huh? Who even are you?!
GenderedMcTalk(0,1389,1390,1,0,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Why don't you tell me? You seem to know more than enough about it already.
Shez volume_up
Why don't you tell me? You seem to know more than enough about it already.
TalkDeploySlot(1391,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Well, well! If it isn't Monica! Tell me, what kind of mush-for-brains comes crawling back to the woman who almost killed her?
TalkCharacter(1392,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
So I'm to have my revenge today, am I? Oh. Her Majesty is far too kind!
TalkDeploySlot(1387,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
The bad news is that you're going to die. The good news is that you won't be alone!
TalkDeploySlot(1393,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
You aggravating little worm!
MainMissionStart(438,0,4,2,8,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1395,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I never expected much from those shifty vermin, and here I am with the cold embrace of the grave hovering at my shoulder.
Alert(553,2,8,89,89,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkDeploySlot(1396,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
I thought our victory was assured! How could everything have gone so wrong?!
Alert(208,2,89,9,89,20,0,0,0,0,0,0,0,0,0) [eg2][r][0:PARTY][/] appeared!
MainMissionStart(2508,0,5,1,11,9,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies, and advance on [eg2][1:CHARA_G]!
TalkDeploySlot(1397,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
There is naught left but to resist with all our might. Help me push them back!
TalkCharacter(1398,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
The writing is on the wall, but those fools would sooner perish than admit it.
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Arm the fire orbs! We'll rain death down upon them from above!
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0) [eg2][r][0:PARTY][/] activated the fire orbs!
TalkCharacter(1400,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Linhardt volume_up
Fire orbs? Those must be new. A little gauche, if you ask me.
TalkCharacter(1401,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Caspar volume_up
They look real dangerous, though. Also, what's a gauche?
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Arm the fire orbs! We'll rain death down upon them from above!
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0) [eg2][r][0:PARTY][/] activated the fire orbs!
TalkCharacter(1402,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
It appears our foe is full of delightful surprises. We should attend to them before they do too much damage.
Alert(593,1,89,89,89,0,0,0,0,13,0,0,0,0,0) Seized [eg2][0:AREA]! The fire orbs stopped!
Alert(549,1,23,89,89,0,0,0,0,0,0,0,0,0,0) Got a chest key by defeating [eg2][0:CHARA_G]!
TalkDeploySlot(1403,10,0,0,1,1,0,0,0,0,0,0,0,0,0)
Dark Merchant volume_up
It's time. Conjure a magic shield to safeguard our comrades!
Alert(230,1,10,89,89,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared with reinforcements!
Alert(2511,1,22,89,89,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] conjured a [b]magic shield[/] to reduce damage from the [r]fire orbs[/]!
TalkDeploySlot(1404,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
Dark Merchant volume_up
Your Majesty, forgive my lateness. The outer defenses only just fell.
TalkCharacter(1405,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
On the contrary, your timing is perfect.
TalkDeploySlot(1406,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Is that...Waldemar? Curse that man! Why must he always show up at the worst possible moment and ruin everything?!
TalkCharacter(1407,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Linhardt volume_up
Well, that was an impeccably staged entrance. Were you just biding your time in order to put on the best show possible?
TalkDeploySlot(1408,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
Dark Merchant volume_up
You know, Linhardt, there are times you take after me—and then there's most of the time.
Alert(304,1,11,89,89,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1409,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
My dreams of glory... Why...
Alert(304,1,12,89,89,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1410,12,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
I never should have come to this accursed place...
Alert(589,1,11,11,89,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
TalkDeploySlot(1411,9,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Viscount Fenja, Viscount Menja... Forgive me.
TalkCharacter(1412,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
I'm coming for you, Father.
MainMissionStart(2509,0,5,2,9,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Advanced to [eg2][0:CHARA_G]!
TalkDeploySlot(1413,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
My name is Ludwig von Aegir! I see the Empire in the throes of a terrible sickness, and I intend to cure it or die in the attempt!
MainMissionStart(2526,0,6,1,9,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and take back Fort Merceus!
TalkDeploySlot(1414,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
So, my son. You come to claim your poor father's head at last.
TalkCharacter(1415,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
I come to do my duty. No more and no less.
TalkDeploySlot(1416,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Will you not heed me, Your Majesty?!
TalkDeploySlot(1417,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
This ideology of yours leaves countless good people by the wayside!
TalkCharacter(1418,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Yet countless more were already suffering prior. All I did was make a choice.
TalkDeploySlot(1419,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I must not fall! The Empire needs me!
TalkDeploySlot(1420,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I will not falter until I see the Empire's glory and principles restored!
TalkCharacter(1421,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
Time has moved on from you, Father, and you cannot unwind it no matter how hard you try. How could you not see this?
TalkDeploySlot(1422,36,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
We have the enemy where we want them! Unleash the arrows!
Alert(516,2,89,89,89,20,0,0,0,0,0,0,0,0,0) [eg2][r][0:PARTY][/] activated the ballistae!
MainMissionStart(89,0,16,1,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/] to stop the ballistae!
TalkCharacter(1423,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
Those ballistae require stopping!
TalkCharacter(1423,11,1,2,1,3,0,0,0,0,0,0,0,0,0)
link Petra volume_up
Those ballistae require stopping!
Alert(753,0,89,89,89,0,0,0,5,0,1,0,0,0,0) Stopped [0:NUMBER] ballista by seizing the [r]stronghold[/]!
TalkCharacter(1424,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
One ballista seized!
TalkCharacter(1424,11,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Petra volume_up
One ballista seized!
Alert(753,0,89,89,89,0,0,0,11,0,1,0,0,0,0) Stopped [0:NUMBER] ballista by seizing the [r]stronghold[/]!
TalkCharacter(1424,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Petra volume_up
One ballista seized!
TalkCharacter(1424,11,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Petra volume_up
One ballista seized!
MainMissionStart(473,0,16,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Disabled all the ballistae!
TalkCharacter(1425,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
Yay! No more arrows!
TalkCharacter(1425,9,1,3,1,3,0,0,0,0,0,0,0,0,0)
link Bernadetta volume_up
Yay! No more arrows!
TalkDeploySlot(1426,36,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Get in there and hammer 'em while they're pinned down by that magic weapon!
Alert(216,2,29,89,89,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared!
TalkCharacter(1427,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
Are you kidding me? Reinforcements? This day just keeps getting better...
TalkCharacter(1428,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Ready yourselves! They mean to throw everything they have at us until we break!
MainMissionStart(2518,0,17,1,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemy[/] reinforcements!
MainMissionStart(2519,0,17,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated the [r]enemy[/] reinforcements!
TalkCharacter(1429,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
I think that's the end of the reinforcements.
TalkDeploySlot(1430,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Would somebody please step up and do something about those other vermin there?!
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared!
MainMissionStart(2520,0,18,1,39,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies targeting the [b]detached force[/]!
TalkCharacter(1431,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
The enemy's targeting our detachment! We must strike down Kronya and reach them!
TalkCharacter(1432,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Monica volume_up
The only way to rescue our detachment is by going straight through Kronya—but can we defeat her in time?
MainMissionStart(2521,0,18,2,39,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies targeting the [b]detached force[/]!
TalkCharacter(1433,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
I don't know how we made it, but we did.
TalkCharacter(1434,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Leave the enemy no place to hide! Seize every key position in the fortress!
MainMissionStart(81,0,19,1,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize all the [r]strongholds[/]!
TalkDeploySlot(1435,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
The enemy is getting too close to Duke Aegir! We must hurry to his side!
Alert(2525,2,9,9,89,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and are advancing to protect [eg2][0:CHARA_G]!
TalkCharacter(1436,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Oh, but you are far too late now.
MainMissionStart(487,0,19,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: Seized all the [r]strongholds[/]!
TalkCharacter(1437,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Now perhaps we can stamp out those who slither in the dark as well.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(1438,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Ferdinand volume_up
It appears we have taken control of the fortress walls. Now we can move our catapults into position and attack!
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(1439,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Unleash the catapults! Break our enemy's spirit!
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] activated the catapults!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(1439,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Unleash the catapults! Break our enemy's spirit!
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] activated the catapults!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
Alert(2530,0,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] reached the inner ward! The [b]catapult squadron[/] retreated!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(1440,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
On your command, we can use the agents we scattered amongst the rebels to throw the enemy into disarray.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkDeploySlot(1441,38,0,2,1,0,0,0,0,0,0,0,0,0,0)
Merchant volume_up
It was a mistake to join this rebellion... Our allegiance lies with Emperor Edelgard!
Alert(2527,0,48,89,89,3,0,0,0,0,0,0,0,0,0) Infiltrating [cp][0:CHARA_G] have appeared!
TalkDeploySlot(1442,35,0,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
What's going on? Who's switching sides?
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(1443,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
We missed our chance to use our agents— but no matter.
Alert(2533,3,89,89,89,0,0,0,0,0,0,0,0,0,0) The [b]detached force[/] has been defeated!
TalkCharacter(1449,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
No! Without the detachment, we'll never retake the fortress!
TalkCharacter(1450,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Hubert volume_up
Your Majesty, no! Without you, all hope is lost...
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(2532,3,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][ec3][/] [b]main force[/] has been defeated!
TalkCharacter(1448,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Edelgard volume_up
Now we have no hope of retaking the fortress.
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0) You lost the battle!