前エーギル公らの内乱により敵の手に渡った メリセウス要塞。その奪還戦に一行は挑む。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 89 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 エーデルガルト 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 12 38 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 ヒューベルト 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 フェルディナント 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 ドロテア 255 0 0 4 60 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 ベルナデッタ 255 0 0 5 55 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 カスパル 255 0 0 6 50 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 ペトラ 255 0 0 7 65 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 クロニエ 255 0 1 8 325 5 1 3 101 0 1 100 80 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
9 エーギル公 5 0 1 9 402 5 12 3 101 4 0 100 300 255 15 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 ヘヴリング伯 255 0 1 10 465 7 1 3 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 フェニヤ子爵 255 0 1 11 915 5 1 3 101 4 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 メニヤ子爵 255 0 1 12 916 5 1 3 101 4 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 連邦国将 255 0 1 13 630 5 2 3 101 5 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 連邦国将 255 0 1 14 630 5 2 3 101 5 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 連邦国将 255 0 1 15 660 5 2 3 101 5 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
16 連邦国将 5 0 1 16 655 5 2 3 101 5 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
17 連邦国将 5 0 1 17 670 5 2 3 101 5 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
18 連邦国将 5 0 1 18 675 5 2 3 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 連邦国将 255 0 1 19 695 5 2 3 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 連邦国将 255 0 1 20 605 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 連邦国将 255 0 1 21 615 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 連邦国将 255 0 1 22 680 7 2 3 101 0 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 連邦国将 255 0 1 23 675 5 2 3 101 0 1 31 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 連邦国将 255 0 1 24 685 5 2 3 101 0 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 連邦国将 255 0 1 25 680 5 2 3 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 連邦国将 255 0 1 26 700 5 2 3 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 連邦国将 255 0 1 27 680 5 2 3 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 連邦国将 255 0 1 28 680 5 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 連邦国将 255 0 1 29 700 5 2 3 101 0 1 39 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 連邦国将 255 0 1 30 680 5 2 3 101 0 1 39 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 連邦国将 255 0 1 31 630 5 2 3 101 0 1 34 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 連邦国将 255 0 1 32 605 5 2 3 101 0 1 34 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 連邦国将 255 0 1 33 675 5 5 0 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 連邦国将 255 0 1 34 600 5 5 0 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 連邦国将 255 0 1 35 680 5 5 0 101 0 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 連邦国将 255 0 1 36 650 5 5 0 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 連邦国将 255 0 1 37 615 5 5 0 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 連邦国将 255 0 1 38 605 4 5 0 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 連邦国将 255 0 1 39 695 5 2 3 101 0 1 36 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 連邦国将 255 0 1 40 675 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 連邦国将 255 0 1 41 680 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 連邦国将 255 0 1 42 700 5 2 3 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 連邦国将 255 0 1 43 620 5 2 3 101 0 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 連邦国将 255 0 1 44 645 5 2 3 101 0 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 連邦国将 255 0 1 45 675 5 2 3 101 0 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 連邦国将 255 0 1 46 700 5 2 3 101 0 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 連邦国将 255 0 1 47 600 4 5 0 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 連邦国将 255 0 1 48 605 4 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 連邦国将 255 0 1 49 680 4 2 3 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 連邦国将 255 0 1 50 675 5 5 0 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 連邦国将 255 0 1 51 685 5 5 0 101 0 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 連邦国将 255 0 1 52 685 5 5 0 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 連邦国将 255 0 1 53 685 5 5 0 101 0 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 連邦国将 255 0 1 54 655 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 連邦国将 255 0 1 55 630 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 連邦国将 255 0 1 56 605 5 2 3 101 4 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 連邦国将 255 0 1 57 700 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 連邦国将 255 0 1 58 680 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 連邦国将 255 0 1 59 695 5 2 3 101 4 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 連邦国将 255 0 1 60 690 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 連邦国将 255 0 1 61 685 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 連邦国将 255 0 1 62 675 5 2 3 101 4 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 連邦国将 255 0 1 63 635 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 連邦国将 255 0 1 64 635 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 連邦国将 255 0 1 65 640 5 2 3 101 4 0 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 連邦国将 255 0 1 66 605 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 連邦国将 255 0 1 67 655 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 連邦国将 255 0 1 68 670 5 2 3 101 4 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 一般兵 255 0 1 69 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 一般兵 255 0 1 70 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 一般兵 255 0 1 71 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 一般兵 255 0 1 72 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 一般兵 255 0 1 73 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 一般兵 255 0 1 74 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 一般兵 255 0 1 75 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 一般兵 255 0 1 76 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 一般兵 255 0 1 77 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 一般兵 255 0 1 78 1025 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 一般兵 255 0 1 79 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 連邦国将 255 0 1 80 695 7 2 3 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 連邦国将 255 0 1 81 680 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 連邦国将 255 0 1 82 675 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 連邦国将 255 0 1 83 630 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 連邦国将 255 0 1 84 610 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 連邦国将 255 0 1 85 685 7 2 3 101 1 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
86 セイロス騎士 255 0 1 86 679 5 2 3 101 5 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
87 連邦国将 255 0 1 87 695 5 2 3 101 5 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 連邦国将 255 0 1 88 680 5 2 3 101 5 0 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 101 0 61 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 16 0 0 0 0 65535 0 1000 1523 34 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 34 1523 39 1523 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 34 1523 39 1523 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 34 1523 39 1523 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 34 1526 29 1526 29 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1523 34 1523 39 1523 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 34 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 34 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1523 34 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 34 1523 34 1523 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 34 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 34 1526 34 1526 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1523 34 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 34 1526 34 1526 29 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 34 1523 36 1523 36 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1526 34 1526 34 1526 34 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 29)
SubGroup(0)
SubGroup(7)
Unknown10(0,1,9,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,82,1,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
SetName(11,104,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to フェニヤ子爵
SetName(12,105,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to メニヤ子爵
SetName(15,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to ドロフォノス
SetName(16,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to ドロフォノス
SetName(17,170,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to ドロフォノス
SetName(33,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 傭兵
SetName(34,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 傭兵
SetName(35,206,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 反乱兵
SetName(36,206,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to 反乱兵
SetName(38,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to 帝国兵
SetName(37,207,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to 反乱将
SetName(86,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 86 to 門番
SetName(9,225,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 前エーギル公
SubGroup(1)
Unknown22(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0) # 何で、あたしが……こんな…… これで、死ぬ……? 死ぬって……
SetDeathText(5,96,1447,3,0,0,0,0,0,0,0,0,0,0,0) # 一度身を休めますが……要塞の制圧まで、 戻ることはできませんな。
SetDeathText(5,88,1447,3,0,0,0,0,0,0,0,0,0,0,0) # 一度身を休めますが……要塞の制圧まで、 戻ることはできませんな。
SetDeathText(6,96,1446,2,0,0,0,0,0,0,0,0,0,0,0) # くっ……一度態勢を立て直す! 私が決着をつけねばならないのだ……!
SetDeathText(6,88,1446,2,0,0,0,0,0,0,0,0,0,0,0) # くっ……一度態勢を立て直す! 私が決着をつけねばならないのだ……!
# Group 2 (0, 2, 1, 1, 2)
SubGroup(0)
Unknown126(0,60100,0,51800,0,7764,1,62300,0,0,0,0,0,0,0)
Unknown126(1,56200,0,62400,0,264,1,5764,1,0,0,0,0,0,0)
# Group 3 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22364,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(21664,1,40100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62300,0,39900,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0) # [b]流言飛語[/]による[r]敵軍[/]の戦力低下、終了!
# Group 10 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(80,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Unknown19(80,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 1
Unknown19(80,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,80,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
SubGroup(1)
Unknown48(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 1
Unknown19(80,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,80,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走!
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,80,89,89,0,0,0,0,0,0,0,0,0,0) # [b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
# Group 18 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(81,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
Unknown19(81,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
Unknown28(8,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
Unknown28(8,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(84,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
Unknown28(8,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(81,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(81,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(81,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(82,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(82,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(82,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(83,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(83,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(83,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(84,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(85,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,52,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 1 0
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,1,1,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 50 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 1 0
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,2,2,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 52 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 1 0
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,6,6,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 54 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 1 0
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,10,10,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 56 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 1 0
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,14,14,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 58 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(86,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 1 0
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,86,89,89,0,0,0,14,14,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 60 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 1, 9)
SubGroup(0)
TalkDeploySlot(1357,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # 敵軍が侵入したぞ。皆の者、武器を取れ! 帝国の栄華のために!
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1358,2,1,0,1,3,0,0,0,0,0,0,0,0,0) # 相手も気づいたようね。 一気に要塞を制圧するわ!
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1358,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 相手も気づいたようね。 一気に要塞を制圧するわ!
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2517,0,1,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b]別動隊[/]として待機!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1359,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 別動隊も無事、潜入したようですが…… まずは敵の出方を窺いましょう。
# Group 62 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 2, 18)
SubGroup(1)
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1360,2,1,0,1,3,0,0,0,0,0,0,0,0,0) # まずは内砦の制圧に向かってくれる?
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1360,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # まずは内砦の制圧に向かってくれる?
SubGroup(4)
Unknown51(43500,0,52900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,10364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43500,0,52900,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(9464,1,10364,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2528,4,0,1,18,89,89,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]内砦[/]へ進軍せよ!
If254(1,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1361,6,1,2,1,3,0,0,0,0,0,0,0,0,0) # 傭兵のようだが、ほとんど賊と変わらない。 こんな者たちの手を借りるとは……。
If254(1,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1361,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 傭兵のようだが、ほとんど賊と変わらない。 こんな者たちの手を借りるとは……。
# Group 64 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1362,33,0,2,1,1,0,0,0,0,0,0,0,0,0) # 来たな! こいつらを殺せば、褒美は思いのままだ!
SubGroup(8)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2502,2,18,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、迎撃のため出現!
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1363,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 出たああああ! 全滅! 全滅してくださいい!
# Group 65 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1364,34,0,2,1,1,0,0,0,0,0,0,0,0,0) # おっと、これより先は行かせねえぜ!
SubGroup(8)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2502,2,20,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、迎撃のため出現!
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1365,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # やっぱ伏兵がいたか。 ここは昔、かくれんぼで使ってたからな!
# Group 66 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 67 (0, 2, 2, 12, 0)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(1,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(2,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(3,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(4,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(5,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(6,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(7,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
# Group 68 (0, 2, 2, 12, 0)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(1,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(2,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(3,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(4,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(5,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(6,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(7,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
# Group 69 (0, 5, 0, 8, 12)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(1,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(2,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(3,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(89,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(1,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43500,0,52900,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,10364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43500,0,52900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(9464,1,10364,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2529,1,0,2,89,89,89,0,0,0,0,0,0,0,0) # [g]内砦[/]への侵入に成功!
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1366,2,1,0,1,3,0,0,0,0,0,0,0,0,0) # 嫌に順調ね……。 相手も人材に困っているということかしら。
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1366,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嫌に順調ね……。 相手も人材に困っているということかしら。
# Group 70 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 3, 20)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(5)
Unknown83(5675,397,5301,5741,367,5331,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5700,397,5656,5761,367,5617,800,0,0,0,1,0,0,0,0) # Focus on coords?
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1367,5,1,0,1,3,0,0,0,0,0,0,0,0,0) # あの壁……闇の魔道で生み出したものの ようです。術者を討たねば通れませんか。
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1367,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # あの壁……闇の魔道で生み出したものの ようです。術者を討たねば通れませんか。
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,0,1,1,13,89,89,0,0,0,0,0,0,0,0) # [r]闇の壁[/]を制御する[0:CHARA_G]らを撃破せよ!
If254(1,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1368,6,1,0,1,3,0,0,0,0,0,0,0,0,0) # 時間稼ぎに過ぎない。 対処するぞ。
If254(1,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1368,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 時間稼ぎに過ぎない。 対処するぞ。
# Group 72 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 0 1 0
If254(2,164,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # うーん……闇の魔道は、 ちょっと興味を引かれないかな。
If254(1,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,3,0,0,0,0,0,0,0,0,0) # うーん……闇の魔道は、 ちょっと興味を引かれないかな。
# Group 73 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,164,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # うーん……闇の魔道は、 ちょっと興味を引かれないかな。
If254(1,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,3,0,0,0,0,0,0,0,0,0) # うーん……闇の魔道は、 ちょっと興味を引かれないかな。
# Group 74 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,1,2,13,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
SubGroup(5)
SubGroup(4)
Unknown83(5705,252,5325,5750,254,5330,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5717,252,5576,5761,245,5558,160,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(304,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2503,1,13,89,89,0,0,0,0,0,0,0,0,0,0) # [r]闇の壁[/]、[0:CHARA_G]らの撃破により消失!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
If254(1,46,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1370,53,1,0,1,3,0,0,0,0,0,0,0,0,0) # 謎の壁だろうと何だろうと、陛下の道を 塞ぐ者は綺麗さっぱり消し去りますから。
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1370,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 謎の壁だろうと何だろうと、陛下の道を 塞ぐ者は綺麗さっぱり消し去りますから。
# Group 75 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1371,8,0,0,1,1,0,0,0,0,0,0,0,0,0) # あんたたち、バッカねー。折角、 相手しないであげようと思ったのにさ!
SubGroup(9)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(282,2,8,15,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]らと共に出現!
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,0,2,1,15,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
# Group 77 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,2,2,15,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
TalkDeploySlot(1372,15,1,0,1,1,0,0,0,0,0,0,0,0,0) # 我らが牙、届かぬか……
TalkDeploySlot(1373,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # ウソ!? やられちゃったの? まったく世話かけさせないでよね!
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,15,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破により開門!
# Group 78 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 8, 45)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(0,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(1,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(2,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(3,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(4)
Unknown83(6505,466,6026,6474,460,6098,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6616,212,5778,6587,236,5847,100,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown132(60100,0,51800,0,7764,1,62300,0,1,0,0,0,0,0,0)
Unknown132(56200,0,62300,0,264,1,5764,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2531,2,89,89,89,8,0,0,0,0,0,0,0,0,0) # [g]魔道兵器ヴィスカム[/]、起動!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown70(52,4,134,115,89,1,16,60,0,1,0,0,0,0,0)
Unknown70(53,4,134,115,89,1,16,60,0,1,1,0,0,0,0)
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1374,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # っ! この攻撃は!
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1375,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # これは……まさか、魔道兵器!?
TalkDeploySlot(1376,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # キャハハハハハ! これがヴィスカムよ! あんたたちを焼き殺して、あ・げ・る!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1377,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # この攻撃の中を進むのは、危険が伴います。 今こそ別動隊を使う時でしょう。
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1378,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵の魔道兵器は、進軍の邪魔になります。 別動隊を使ってどうにかできませんか?
SubGroup(7)
Unknown62(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2523,0,1,89,89,0,0,0,0,0,0,0,0,0,0) # [b]別動隊[/]の[0:CHARA_G]、行動開始!
Unknown44(7,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(2)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2505,0,3,1,89,89,89,0,0,0,0,0,0,0,0) # [b]別動隊[/]で[g]制御装置[/]を解除し、[g]ヴィスカム[/]を停止させよ!
# Group 80 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 1 0
SubGroup(4)
Unknown83(6118,219,7967,6044,188,7975,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5964,219,7765,5934,189,7831,400,0,0,0,1,0,0,0,0) # Focus on coords?
TalkCharacter(1379,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # あれほど大がかりな兵器…… 必ず制御する装置があるはずよ。
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 81 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1380,37,1,2,1,1,0,0,0,0,0,0,0,0,0) # こっちにも敵が……! 始末しろ!
# Group 82 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50800,0,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
# Group 83 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(58400,0,14064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
# Group 84 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 85 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50800,0,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0) # 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(85,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 85: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
SubGroup(6)
Unknown83(6031,154,6724,5976,166,6739,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6078,154,6886,6016,166,6902,200,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown51(56300,0,4164,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,94,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) # [g]ヴィスカム[/]、[g][0:NUMBER][/]基停止!
If254(1,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) # [g]ヴィスカム[/]、[g][0:NUMBER][/]基停止!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(3,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 魔道兵器はまだ動いています。 引き続き装置を探してください。
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # まだ魔道兵器の攻撃は続いています! 他に装置はありませんか?
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # こそこそ入り込んだ獣がいるじゃないの! さっさと消してよ!
# Group 89 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown132(56200,0,62300,0,264,1,5764,1,0,0,0,0,0,0,0)
If254(1,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(52,4,134,115,89,1,16,40,0,1,0,0,0,0,0)
# Group 90 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 1
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(58400,0,14064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0) # 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 91: True 1
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
SubGroup(6)
Unknown83(6359,210,5660,6378,218,5738,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6356,330,5648,6375,338,5726,200,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) # [g]ヴィスカム[/]、[g][0:NUMBER][/]基停止!
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) # [g]ヴィスカム[/]、[g][0:NUMBER][/]基停止!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 魔道兵器はまだ動いています。 引き続き装置を探してください。
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # まだ魔道兵器の攻撃は続いています! 他に装置はありませんか?
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # こそこそ入り込んだ獣がいるじゃないの! さっさと消してよ!
# Group 95 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown132(60100,0,51800,0,7764,1,62300,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(53,4,134,115,89,1,16,40,0,1,1,0,0,0,0)
# Group 96 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 0, 7, 13)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 1
GroupCheck4(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 1
GroupCheck4(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 1
If254(2,107,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2514,1,8,89,89,0,0,0,0,0,0,0,0,0,0) # [g]ヴィスカム[/]、[0:CHARA_G]の撃破により停止!
SubGroup(2)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,0,3,2,89,89,89,0,0,0,0,0,0,0,0) # すべての[g]ヴィスカム[/]の停止に成功!
TalkCharacter(1384,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # さて、相手の切り札は破ったわ。 どう出てくるかしら。
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1385,8,1,2,0,1,0,0,0,0,0,0,0,0,0) # タレス様から貰った大事な兵器を! 許さないわよ、あんたたち!
# Group 98 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 0 0
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1386,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # こうなったら、あたしが殺してあげる! この手で切り裂いてね!
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,8,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 100 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 101 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1388,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # あんた、どういうつもりでその力を 使ってんのよ! 何者なの?
GenderedMcTalk(0,1389,1390,1,0,1,0,0,0,0,0,0,0,0,0) # やっぱり心当たりがあるのか。 何者かなんて、俺のほうが聞きたいぞ。
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(53,0,38,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1391,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # 誰かと思ったら、モニカじゃない! 助かったのに死にに来るとかバッカみたい!
TalkCharacter(1392,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # あら、借りを返せる機会が来るなんて。 すべては陛下の思し召しってことですね!
# Group 103 (0, 2, 0, 8, 1)
SubGroup(3)
Unknown17(89,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(53,0,38,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,38,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,38,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1387,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # あんたは死ぬけど、心配しないで? みーんな殺しちゃうからさ!
# Group 104 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1393,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # ウザいなあ、あんた……。
# Group 105 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1040,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1036,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,4,2,8,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1395,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # 怪しげな連中に期待などしてはいなかったが ……いよいよ追い詰められたか。
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,2,8,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
Unknown10(1,0,89,89,89,0,0,0,0,0,0,0,0,0,0)
# Group 108 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 5, 29)
SubGroup(4)
GroupCheck3(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 1 1 0
GroupCheck3(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 1 0
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1396,11,0,0,1,1,0,0,0,0,0,0,0,0,0) # 勝てる勝負ではなかったのですか!? なぜこのようなことに……!
SubGroup(19)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,89,9,89,20,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、出現!
SubGroup(2)
Unknown51(39400,0,23664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(39400,0,23664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2508,0,5,1,11,9,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[1:CHARA_G]の元へ進軍せよ!
TalkDeploySlot(1397,12,1,2,1,1,0,0,0,0,0,0,0,0,0) # もはや全力で打って出るまでよ。 ここで逆転する以外、道はない……!
TalkCharacter(1398,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # いつまでも時流の読めぬ者たちね。 滅ぼされないとわからないなんて……。
# Group 110 (0, 5, 0, 6, 17)
SubGroup(5)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 0 1 0
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # 魔道砲台も使え! 空から一方的に攻撃してやるのだ!
SubGroup(7)
SubGroup(4)
Unknown83(5098,431,7941,5161,432,7895,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4970,431,8036,5033,430,7990,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49300,0,16064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[g]魔道砲台[/]を起動!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown70(9,5,74,126,89,3,1,40,0,1,0,0,104,166,0)
TalkCharacter(1400,7,1,4,1,0,0,0,0,0,0,0,0,0,0) # あれ? あんなところに魔道砲台なんて あったっけ? 危ないなあ。
TalkCharacter(1401,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # オレの頼りない記憶じゃなかったような…… って、のんびりしてる場合じゃねえだろ!
# Group 111 (0, 5, 0, 7, 16)
SubGroup(4)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 1 0
GroupCheck3(165,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 165: 1 1 0
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # 魔道砲台も使え! 空から一方的に攻撃してやるのだ!
SubGroup(4)
SubGroup(4)
Unknown83(5098,431,7941,5161,432,7895,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4970,431,8036,5033,430,7990,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49300,0,16064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[g]魔道砲台[/]を起動!
SubGroup(3)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown70(9,5,74,126,89,3,1,40,0,1,0,0,104,166,0)
TalkCharacter(1402,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敵もやるものですな。 放置しては被害が出続けましょう。
# Group 112 (0, 5, 2, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 1 0
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 1 0
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49300,0,16064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(593,1,89,89,89,0,0,0,0,13,0,0,0,0,0) # [g]魔道砲台[/]、[0:AREA]の制圧により停止!
# Group 114 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,23,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 115 (0, 5, 0, 6, 27)
SubGroup(3)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 1 0
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1403,10,0,0,1,1,0,0,0,0,0,0,0,0,0) # ……今だ。 魔法の盾を作り出し、味方を守れ!
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,1,10,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、増援と共に出現!
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown125(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(0,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,5,74,126,89,3,20,40,0,1,0,0,104,166,0)
Alert(2511,1,22,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b]魔法の盾[/]により[r]魔道砲台[/]のダメージを軽減!
TalkDeploySlot(1404,10,1,1,1,1,0,0,0,0,0,0,0,0,0) # 陛下、長らくお待たせしました。 ようやく外の守りが薄くなりましたので。
TalkCharacter(1405,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # いえ、良い頃合いよ。 助かったわ、内務卿。
TalkDeploySlot(1406,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # あれは……ヴァルデマーか! いつも肝心なところで邪魔をしおって!
# Group 116 (0, 2, 0, 28, 2)
SubGroup(3)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1407,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # 随分、用意周到な状況で出てきましたね。 窺っていたんですか?
TalkDeploySlot(1408,10,1,1,1,1,0,0,0,0,0,0,0,0,0) # リンハルト……私と君は似ているようで、 まったく違う物の考え方をするのだよ。
# Group 117 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
TalkDeploySlot(1409,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # 私の……私の栄華が…… どうして……
# Group 118 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 0 1 0
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破!
TalkDeploySlot(1410,12,1,3,1,1,0,0,0,0,0,0,0,0,0) # こんなことならば、メリセウスに…… 来なければ良かった……
# Group 119 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 1
SubGroup(0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,11,11,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破により開門!
TalkDeploySlot(1411,9,1,3,1,1,0,0,0,0,0,0,0,0,0) # フェニヤ子爵、メニヤ子爵……。 すまぬな……。
TalkCharacter(1412,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 父上……。 待っていてください。
Unknown24(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 0, 8, 4)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(39400,0,23664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(39400,0,23664,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2509,0,5,2,9,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]の元への進軍に成功!
# Group 122 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
TalkDeploySlot(1413,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # 我が名はルートヴィヒ=フォン=エーギル! 帝国を真に憂う者よ!
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2526,0,6,1,9,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破し、[g]メリセウス要塞[/]を奪還せよ!
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(6,0,73,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1414,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # 来たか、フェルディナント……!
TalkCharacter(1415,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 私は私の務めを果たす……それだけです。
# Group 126 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,73,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1416,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # 陛下! なぜ私の言うことがわからぬのです!
TalkDeploySlot(1417,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # あなた様のやり方では、ついてこられぬ 者が大勢いるのですぞ!
TalkCharacter(1418,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 今までのやり方でも、苦しむ者はいる。 私は……選んだだけよ。
# Group 127 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1419,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # 帝国のため、まだ倒れられぬ……!
# Group 128 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1420,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # かつての帝国の、栄華を、 私の手で取り戻すのだ……!
TalkCharacter(1421,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # 女神でもない限り時は巻き戻せない……。 どうしてそれがわからないのだ……!
# Group 129 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 1 0
TalkDeploySlot(1422,36,0,2,1,1,0,0,0,0,0,0,0,0,0) # 敵が足止めされているぞ! 矢の雨を降らせてやれ!
SubGroup(15)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(6561,230,7876,6597,234,7805,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6564,230,7963,6600,234,7892,60,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,89,89,89,20,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[g]弓砲台[/]を起動!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown44(5,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,0,16,1,89,89,89,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]弓砲台[/]からの射撃を停止させよ!
Unknown70(36,3,0,0,89,2,0,40,0,1,0,0,0,0,0)
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1423,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 一方的、攻撃される、苦難です。 早く、止める必要、ある、あります!
If254(1,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1423,11,1,2,1,3,0,0,0,0,0,0,0,0,0) # 一方的、攻撃される、苦難です。 早く、止める必要、ある、あります!
# Group 132 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(753,0,89,89,89,0,0,0,5,0,1,0,0,0,0) # [g]弓砲台[/]、[r]砦[/]の制圧により[g][0:NUMBER][/]基停止!
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 弓砲台、一つ、制圧です!
If254(1,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,3,0,0,0,0,0,0,0,0,0) # 弓砲台、一つ、制圧です!
# Group 134 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(753,0,89,89,89,0,0,0,11,0,1,0,0,0,0) # [g]弓砲台[/]、[r]砦[/]の制圧により[g][0:NUMBER][/]基停止!
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 弓砲台、一つ、制圧です!
If254(1,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,3,0,0,0,0,0,0,0,0,0) # 弓砲台、一つ、制圧です!
# Group 136 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,0,16,2,89,89,89,0,0,0,0,0,0,0,0) # すべての[g]弓砲台[/]の停止に成功!
If254(2,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1425,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # やった? やりました? もう矢は降ってこないですよね?
If254(1,43,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1425,9,1,3,1,3,0,0,0,0,0,0,0,0,0) # やった? やりました? もう矢は降ってこないですよね?
# Group 138 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 7, 24)
SubGroup(4)
PauseMaybe(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1426,36,1,0,1,1,0,0,0,0,0,0,0,0,0) # あの魔道兵器が動いている間に、 追い打ちをかけるぞ!
SubGroup(13)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,29,89,89,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
If254(1,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1427,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # ただでさえ大変な状況なのに、 敵の増援まで……!
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1428,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 策は畳みかけてこそ効果が高まる…… これは骨が折れそうですな。
Unknown43(29,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2518,0,17,1,89,89,89,0,0,0,0,0,0,0,0) # [r]敵[/]増援を撃破せよ!
# Group 140 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2519,0,17,2,89,89,89,0,0,0,0,0,0,0,0) # [r]敵[/]増援の撃破に成功!
If254(1,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1429,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 増援には無事、対処できたわね。
# Group 141 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 142 (0, 5, 0, 3, 35)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 0 0
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1430,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # あっちの獣もしつこいわね! さっさと始末しちゃってよ!
SubGroup(17)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown55(0,41,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
Unknown43(39,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(42,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2520,0,18,1,39,89,89,0,0,0,0,0,0,0,0) # [b]別動隊[/]を襲う[0:CHARA_G]らを撃破せよ!
If254(2,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1431,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 別動隊を狙う敵が……!? 早くクロニエを討って合流しましょう!
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1432,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # クロニエを討たないと、別動隊を助けに 行けませんね。大丈夫でしょうか?
# Group 143 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2521,0,18,2,39,89,89,0,0,0,0,0,0,0,0) # [b]別動隊[/]を襲う[0:CHARA_G]らの撃破に成功!
TalkCharacter(1433,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # どうにか切り抜けられたみたいね。
# Group 144 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 120: 1 1 0
TalkCharacter(1434,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 一兵の逃す隙も与えてはいけません。 要塞内はすべて制圧するのです。
Unknown44(0,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,0,19,1,89,89,89,0,0,0,0,0,0,0,0) # すべての[r]砦[/]を制圧せよ!
# Group 146 (0, 5, 0, 3, 24)
SubGroup(2)
GroupCheck3(145,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 1 0
PauseMaybe(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1435,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 敵がもうルートヴィヒ様の近くに……! 急ぎ応援に向かってくれ!
SubGroup(20)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,43,0,0,0,1,89,15,0,0,1,1,0,0,0)
Unknown55(1,44,0,0,0,0,89,15,0,0,1,1,0,0,0)
Unknown55(0,45,0,0,0,1,89,15,0,0,1,1,0,0,0)
Unknown55(0,46,0,0,0,1,89,15,0,0,1,1,0,0,0)
Alert(2525,2,9,9,89,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現! [0:CHARA_G]援護のため進軍開始!
TalkCharacter(1436,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # くく……今更、間に合いませんよ。
# Group 147 (0, 5, 0, 17, 2)
SubGroup(16)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(487,0,19,2,89,89,89,0,0,0,0,0,0,0,0) # すべての[r]砦[/]の制圧に成功!
TalkCharacter(1437,5,1,1,1,0,0,0,0,0,0,0,0,0,0) # これで“闇に蠢く者”も残らず 討滅できるでしょうな。
# Group 148 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
TalkCharacter(1438,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # どうやら城壁を確保できたようだな。 投石部隊を動かして攻撃させられるぞ。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 5, 8, 3, 26)
SubGroup(2)
GroupCheck3(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 1 0 0
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1439,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 投石部隊、攻撃を始めなさい! 敵の戦意を挫いて!
SubGroup(4)
Unknown83(8744,558,6031,8807,522,6070,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8757,558,6188,8806,522,6141,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(721,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(13964,1,59700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62000,0,44100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[g]投石機[/]を起動!
SubGroup(5)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(720,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown70(47,0,123,87,89,3,2,10,0,2,0,0,0,0,0)
SubGroup(1)
Unknown70(47,0,158,119,89,3,2,10,0,2,0,0,0,0,0)
# Group 151 (0, 5, 0, 3, 28)
SubGroup(2)
GroupCheck3(149,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1439,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 投石部隊、攻撃を始めなさい! 敵の戦意を挫いて!
SubGroup(4)
Unknown83(5728,554,3287,5791,564,3275,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5741,554,3234,5795,564,3269,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(721,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22364,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(21664,1,40100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62700,0,39900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[g]投石機[/]を起動!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(720,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown70(47,5,81,82,89,3,2,60,0,1,0,0,159,98,0)
SubGroup(1)
Unknown70(47,5,154,96,89,3,2,60,0,1,0,0,177,156,0)
# Group 152 (0, 5, 8, 6, 2)
SubGroup(5)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
GroupCheck3(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 1 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 10, 3, 2)
SubGroup(2)
GroupCheck3(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 1 0
GroupCheck3(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 1 0
SubGroup(0)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 8, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 1 0
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
SubGroup(3)
Unknown51(22764,1,62300,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22364,1,40700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(53300,0,39600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2530,0,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b]投石部隊[/]、[b][0:PARTY][/]の[g]内砦[/]到達により撤退!
# Group 155 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 1 0
SubGroup(1)
TalkCharacter(1440,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 潜り込ませておいた兵を動かし、 敵の動揺を誘いますか。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 3, 12)
SubGroup(2)
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 1 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1441,38,0,2,1,0,0,0,0,0,0,0,0,0,0) # 反乱なんかやってられるか! 俺たちは皇帝陛下にお味方する!
Unknown15(48,1,0,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(49,1,0,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2527,0,48,89,89,3,0,0,0,0,0,0,0,0,0) # 潜入していた[0:CHARA_G]たち、出現!
TalkDeploySlot(1442,35,0,4,1,0,0,0,0,0,0,0,0,0,0) # な、何事!? どこかの部隊が裏切ったのですか!?
# Group 158 (0, 5, 2, 4, 2)
SubGroup(3)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 158: 1 1 0
SubGroup(1)
TalkCharacter(1443,5,1,3,1,0,0,0,0,0,0,0,0,0,0) # 潜伏させていた兵を動かす機を 失いましたが……まあいいでしょう。
# Group 160 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 8, 0, 3, 7)
SubGroup(2)
Unknown19(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2533,3,89,89,89,0,0,0,0,0,0,0,0,0,0) # [b]別動隊[/]、壊滅!
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1449,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # しまった……! 別動隊の働きなしでは、この要塞は……。
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1450,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # まさか……陛下! 貴方様を失っては、我々は……。
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 162 (0, 8, 0, 5, 7)
SubGroup(4)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
If254(4,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2532,3,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY]本隊[/]、壊滅!
TalkCharacter(1448,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # そんな……攻め手を失ったわ……。 攻略、失敗ね……。
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 163 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0)
クロニエ volume_up
何で、あたしが……こんな…… これで、死ぬ……? 死ぬって……
SetDeathText(5,96,1447,3,0,0,0,0,0,0,0,0,0,0,0)
ヒューベルト volume_up
一度身を休めますが……要塞の制圧まで、 戻ることはできませんな。
SetDeathText(5,88,1447,3,0,0,0,0,0,0,0,0,0,0,0)
ヒューベルト volume_up
一度身を休めますが……要塞の制圧まで、 戻ることはできませんな。
SetDeathText(6,96,1446,2,0,0,0,0,0,0,0,0,0,0,0)
フェルディナント volume_up
くっ……一度態勢を立て直す! 私が決着をつけねばならないのだ……!
SetDeathText(6,88,1446,2,0,0,0,0,0,0,0,0,0,0,0)
フェルディナント volume_up
くっ……一度態勢を立て直す! 私が決着をつけねばならないのだ……!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0) [b]流言飛語[/]による[r]敵軍[/]の戦力低下、終了!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Alert(658,1,80,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Alert(313,2,80,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走!
Alert(659,2,80,89,89,0,0,0,0,0,0,0,0,0,0) [b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
Alert(552,0,89,89,89,0,0,0,1,1,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,89,89,89,0,0,0,2,2,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,89,89,89,0,0,0,6,6,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,89,89,89,0,0,0,10,10,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,89,89,89,0,0,0,14,14,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(553,1,86,89,89,0,0,0,14,14,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkDeploySlot(1357,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
敵軍が侵入したぞ。皆の者、武器を取れ! 帝国の栄華のために!
TalkCharacter(1358,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
相手も気づいたようね。 一気に要塞を制圧するわ!
TalkCharacter(1358,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
相手も気づいたようね。 一気に要塞を制圧するわ!
Alert(2517,0,1,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b]別動隊[/]として待機!
TalkCharacter(1359,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
別動隊も無事、潜入したようですが…… まずは敵の出方を窺いましょう。
TalkCharacter(1360,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
まずは内砦の制圧に向かってくれる?
TalkCharacter(1360,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
まずは内砦の制圧に向かってくれる?
MainMissionStart(2528,4,0,1,18,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、内砦へ進軍せよ!
TalkCharacter(1361,6,1,2,1,3,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
傭兵のようだが、ほとんど賊と変わらない。 こんな者たちの手を借りるとは……。
TalkCharacter(1361,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
傭兵のようだが、ほとんど賊と変わらない。 こんな者たちの手を借りるとは……。
TalkDeploySlot(1362,33,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
来たな! こいつらを殺せば、褒美は思いのままだ!
Alert(2502,2,18,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、迎撃のため出現!
TalkCharacter(1363,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
出たああああ! 全滅! 全滅してくださいい!
TalkDeploySlot(1364,34,0,2,1,1,0,0,0,0,0,0,0,0,0)
市民 volume_up
おっと、これより先は行かせねえぜ!
Alert(2502,2,20,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、迎撃のため出現!
TalkCharacter(1365,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
やっぱ伏兵がいたか。 ここは昔、かくれんぼで使ってたからな!
MainMissionStart(2529,1,0,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: 内砦への侵入に成功!
TalkCharacter(1366,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
嫌に順調ね……。 相手も人材に困っているということかしら。
TalkCharacter(1366,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
嫌に順調ね……。 相手も人材に困っているということかしら。
TalkCharacter(1367,5,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
あの壁……闇の魔道で生み出したものの ようです。術者を討たねば通れませんか。
TalkCharacter(1367,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
あの壁……闇の魔道で生み出したものの ようです。術者を討たねば通れませんか。
MainMissionStart(93,0,1,1,13,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]闇の壁[/]を制御する[0:CHARA_G]らを撃破せよ!
TalkCharacter(1368,6,1,0,1,3,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
時間稼ぎに過ぎない。 対処するぞ。
TalkCharacter(1368,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
時間稼ぎに過ぎない。 対処するぞ。
TalkCharacter(1369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
うーん……闇の魔道は、 ちょっと興味を引かれないかな。
TalkCharacter(1369,7,1,3,1,3,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
うーん……闇の魔道は、 ちょっと興味を引かれないかな。
TalkCharacter(1369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
うーん……闇の魔道は、 ちょっと興味を引かれないかな。
TalkCharacter(1369,7,1,3,1,3,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
うーん……闇の魔道は、 ちょっと興味を引かれないかな。
MainMissionStart(442,0,1,2,13,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
Alert(2503,1,13,89,89,0,0,0,0,0,0,0,0,0,0) [r]闇の壁[/]、[0:CHARA_G]らの撃破により消失!
TalkCharacter(1370,53,1,0,1,3,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
謎の壁だろうと何だろうと、陛下の道を 塞ぐ者は綺麗さっぱり消し去りますから。
TalkCharacter(1370,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
謎の壁だろうと何だろうと、陛下の道を 塞ぐ者は綺麗さっぱり消し去りますから。
TalkDeploySlot(1371,8,0,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
あんたたち、バッカねー。折角、 相手しないであげようと思ったのにさ!
Alert(282,2,8,15,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]らと共に出現!
MainMissionStart(4,0,2,1,15,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(442,0,2,2,15,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
TalkDeploySlot(1372,15,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
我らが牙、届かぬか……
TalkDeploySlot(1373,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ウソ!? やられちゃったの? まったく世話かけさせないでよね!
Alert(589,0,15,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]らの撃破により開門!
Alert(2531,2,89,89,89,8,0,0,0,0,0,0,0,0,0) 魔道兵器ヴィスカム、起動!
TalkCharacter(1374,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
っ! この攻撃は!
TalkCharacter(1375,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
これは……まさか、魔道兵器!?
TalkDeploySlot(1376,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
キャハハハハハ! これがヴィスカムよ! あんたたちを焼き殺して、あ・げ・る!
TalkCharacter(1377,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
この攻撃の中を進むのは、危険が伴います。 今こそ別動隊を使う時でしょう。
TalkCharacter(1378,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
敵の魔道兵器は、進軍の邪魔になります。 別動隊を使ってどうにかできませんか?
Alert(2523,0,1,89,89,0,0,0,0,0,0,0,0,0,0) [b]別動隊[/]の[0:CHARA_G]、行動開始!
MainMissionStart(2505,0,3,1,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [b]別動隊[/]で制御装置を解除し、ヴィスカムを停止させよ!
TalkCharacter(1379,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
あれほど大がかりな兵器…… 必ず制御する装置があるはずよ。
TalkDeploySlot(1380,37,1,2,1,1,0,0,0,0,0,0,0,0,0)
魔道士 volume_up
こっちにも敵が……! 始末しろ!
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0) [r]砦[/]を制圧し、制御装置を解除せよ!
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0) [r]砦[/]を制圧し、制御装置を解除せよ!
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0) 制圧した[b]砦[/]内の制御装置を操作せよ!
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) ヴィスカム[0:NUMBER]基停止!
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) ヴィスカム[0:NUMBER]基停止!
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
魔道兵器はまだ動いています。 引き続き装置を探してください。
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
まだ魔道兵器の攻撃は続いています! 他に装置はありませんか?
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
こそこそ入り込んだ獣がいるじゃないの! さっさと消してよ!
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0) 制圧した[b]砦[/]内の制御装置を操作せよ!
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) ヴィスカム[0:NUMBER]基停止!
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0) ヴィスカム[0:NUMBER]基停止!
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
魔道兵器はまだ動いています。 引き続き装置を探してください。
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
まだ魔道兵器の攻撃は続いています! 他に装置はありませんか?
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
こそこそ入り込んだ獣がいるじゃないの! さっさと消してよ!
Alert(2514,1,8,89,89,0,0,0,0,0,0,0,0,0,0) ヴィスカム、[0:CHARA_G]の撃破により停止!
MainMissionStart(715,0,3,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: すべてのヴィスカムの停止に成功!
TalkCharacter(1384,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
さて、相手の切り札は破ったわ。 どう出てくるかしら。
TalkDeploySlot(1385,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
タレス様から貰った大事な兵器を! 許さないわよ、あんたたち!
TalkDeploySlot(1386,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
こうなったら、あたしが殺してあげる! この手で切り裂いてね!
MainMissionStart(2,0,4,1,8,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(1388,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
あんた、どういうつもりでその力を 使ってんのよ! 何者なの?
GenderedMcTalk(0,1389,1390,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
やっぱり心当たりがあるのか。 何者かなんて、俺のほうが聞きたいぞ。
シェズ volume_up
やっぱり心当たりがあるのね。 何者かなんて、私のほうが聞きたいわ。
TalkDeploySlot(1391,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
誰かと思ったら、モニカじゃない! 助かったのに死にに来るとかバッカみたい!
TalkCharacter(1392,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
あら、借りを返せる機会が来るなんて。 すべては陛下の思し召しってことですね!
TalkDeploySlot(1387,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
あんたは死ぬけど、心配しないで? みーんな殺しちゃうからさ!
TalkDeploySlot(1393,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ウザいなあ、あんた……。
MainMissionStart(438,0,4,2,8,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1395,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
怪しげな連中に期待などしてはいなかったが ……いよいよ追い詰められたか。
Alert(553,2,8,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkDeploySlot(1396,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
勝てる勝負ではなかったのですか!? なぜこのようなことに……!
Alert(208,2,89,9,89,20,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、出現!
MainMissionStart(2508,0,5,1,11,9,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]の元へ進軍せよ!
TalkDeploySlot(1397,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
もはや全力で打って出るまでよ。 ここで逆転する以外、道はない……!
TalkCharacter(1398,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
いつまでも時流の読めぬ者たちね。 滅ぼされないとわからないなんて……。
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
魔道砲台も使え! 空から一方的に攻撃してやるのだ!
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、魔道砲台を起動!
TalkCharacter(1400,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
あれ? あんなところに魔道砲台なんて あったっけ? 危ないなあ。
TalkCharacter(1401,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
オレの頼りない記憶じゃなかったような…… って、のんびりしてる場合じゃねえだろ!
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
魔道砲台も使え! 空から一方的に攻撃してやるのだ!
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、魔道砲台を起動!
TalkCharacter(1402,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
敵もやるものですな。 放置しては被害が出続けましょう。
Alert(593,1,89,89,89,0,0,0,0,13,0,0,0,0,0) 魔道砲台、[0:AREA]の制圧により停止!
Alert(549,1,23,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!
TalkDeploySlot(1403,10,0,0,1,1,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
……今だ。 魔法の盾を作り出し、味方を守れ!
Alert(230,1,10,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、増援と共に出現!
Alert(2511,1,22,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b]魔法の盾[/]により[r]魔道砲台[/]のダメージを軽減!
TalkDeploySlot(1404,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
陛下、長らくお待たせしました。 ようやく外の守りが薄くなりましたので。
TalkCharacter(1405,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
いえ、良い頃合いよ。 助かったわ、内務卿。
TalkDeploySlot(1406,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
あれは……ヴァルデマーか! いつも肝心なところで邪魔をしおって!
TalkCharacter(1407,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
随分、用意周到な状況で出てきましたね。 窺っていたんですか?
TalkDeploySlot(1408,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
闇商人 volume_up
リンハルト……私と君は似ているようで、 まったく違う物の考え方をするのだよ。
Alert(304,1,11,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
TalkDeploySlot(1409,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
私の……私の栄華が…… どうして……
Alert(304,1,12,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破!
TalkDeploySlot(1410,12,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
こんなことならば、メリセウスに…… 来なければ良かった……
Alert(589,1,11,11,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]らの撃破により開門!
TalkDeploySlot(1411,9,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
フェニヤ子爵、メニヤ子爵……。 すまぬな……。
TalkCharacter(1412,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
父上……。 待っていてください。
MainMissionStart(2509,0,5,2,9,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の元への進軍に成功!
TalkDeploySlot(1413,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我が名はルートヴィヒ=フォン=エーギル! 帝国を真に憂う者よ!
MainMissionStart(2526,0,6,1,9,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破し、メリセウス要塞を奪還せよ!
TalkDeploySlot(1414,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
来たか、フェルディナント……!
TalkCharacter(1415,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
私は私の務めを果たす……それだけです。
TalkDeploySlot(1416,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
陛下! なぜ私の言うことがわからぬのです!
TalkDeploySlot(1417,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
あなた様のやり方では、ついてこられぬ 者が大勢いるのですぞ!
TalkCharacter(1418,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
今までのやり方でも、苦しむ者はいる。 私は……選んだだけよ。
TalkDeploySlot(1419,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
帝国のため、まだ倒れられぬ……!
TalkDeploySlot(1420,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
かつての帝国の、栄華を、 私の手で取り戻すのだ……!
TalkCharacter(1421,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
女神でもない限り時は巻き戻せない……。 どうしてそれがわからないのだ……!
TalkDeploySlot(1422,36,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
敵が足止めされているぞ! 矢の雨を降らせてやれ!
Alert(516,2,89,89,89,20,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、弓砲台を起動!
MainMissionStart(89,0,16,1,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、弓砲台からの射撃を停止させよ!
TalkCharacter(1423,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
一方的、攻撃される、苦難です。 早く、止める必要、ある、あります!
TalkCharacter(1423,11,1,2,1,3,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
一方的、攻撃される、苦難です。 早く、止める必要、ある、あります!
Alert(753,0,89,89,89,0,0,0,5,0,1,0,0,0,0) 弓砲台、[r]砦[/]の制圧により[0:NUMBER]基停止!
TalkCharacter(1424,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
弓砲台、一つ、制圧です!
TalkCharacter(1424,11,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
弓砲台、一つ、制圧です!
Alert(753,0,89,89,89,0,0,0,11,0,1,0,0,0,0) 弓砲台、[r]砦[/]の制圧により[0:NUMBER]基停止!
TalkCharacter(1424,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
弓砲台、一つ、制圧です!
TalkCharacter(1424,11,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
弓砲台、一つ、制圧です!
MainMissionStart(473,0,16,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての弓砲台の停止に成功!
TalkCharacter(1425,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
やった? やりました? もう矢は降ってこないですよね?
TalkCharacter(1425,9,1,3,1,3,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
やった? やりました? もう矢は降ってこないですよね?
TalkDeploySlot(1426,36,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
あの魔道兵器が動いている間に、 追い打ちをかけるぞ!
Alert(216,2,29,89,89,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
TalkCharacter(1427,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
ただでさえ大変な状況なのに、 敵の増援まで……!
TalkCharacter(1428,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
策は畳みかけてこそ効果が高まる…… これは骨が折れそうですな。
MainMissionStart(2518,0,17,1,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]増援を撃破せよ!
MainMissionStart(2519,0,17,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]増援の撃破に成功!
TalkCharacter(1429,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
増援には無事、対処できたわね。
TalkDeploySlot(1430,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
あっちの獣もしつこいわね! さっさと始末しちゃってよ!
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
MainMissionStart(2520,0,18,1,39,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [b]別動隊[/]を襲う[0:CHARA_G]らを撃破せよ!
TalkCharacter(1431,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
別動隊を狙う敵が……!? 早くクロニエを討って合流しましょう!
TalkCharacter(1432,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
クロニエを討たないと、別動隊を助けに 行けませんね。大丈夫でしょうか?
MainMissionStart(2521,0,18,2,39,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [b]別動隊[/]を襲う[0:CHARA_G]らの撃破に成功!
TalkCharacter(1433,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
どうにか切り抜けられたみたいね。
TalkCharacter(1434,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
一兵の逃す隙も与えてはいけません。 要塞内はすべて制圧するのです。
MainMissionStart(81,0,19,1,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[r]砦[/]を制圧せよ!
TalkDeploySlot(1435,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
敵がもうルートヴィヒ様の近くに……! 急ぎ応援に向かってくれ!
Alert(2525,2,9,9,89,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現! [0:CHARA_G]援護のため進軍開始!
TalkCharacter(1436,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
くく……今更、間に合いませんよ。
MainMissionStart(487,0,19,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[r]砦[/]の制圧に成功!
TalkCharacter(1437,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
これで“闇に蠢く者”も残らず 討滅できるでしょうな。
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(1438,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
どうやら城壁を確保できたようだな。 投石部隊を動かして攻撃させられるぞ。
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(1439,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
投石部隊、攻撃を始めなさい! 敵の戦意を挫いて!
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、投石機を起動!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(1439,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
投石部隊、攻撃を始めなさい! 敵の戦意を挫いて!
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、投石機を起動!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
Alert(2530,0,89,89,89,3,0,0,0,0,0,0,0,0,0) [b]投石部隊[/]、[b][0:PARTY][/]の内砦到達により撤退!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(1440,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
潜り込ませておいた兵を動かし、 敵の動揺を誘いますか。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkDeploySlot(1441,38,0,2,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
反乱なんかやってられるか! 俺たちは皇帝陛下にお味方する!
Alert(2527,0,48,89,89,3,0,0,0,0,0,0,0,0,0) 潜入していた[0:CHARA_G]たち、出現!
TalkDeploySlot(1442,35,0,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
な、何事!? どこかの部隊が裏切ったのですか!?
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(1443,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
潜伏させていた兵を動かす機を 失いましたが……まあいいでしょう。
Alert(2533,3,89,89,89,0,0,0,0,0,0,0,0,0,0) [b]別動隊[/]、壊滅!
TalkCharacter(1449,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
しまった……! 別動隊の働きなしでは、この要塞は……。
TalkCharacter(1450,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
まさか……陛下! 貴方様を失っては、我々は……。
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(2532,3,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY]本隊[/]、壊滅!
TalkCharacter(1448,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
そんな……攻め手を失ったわ……。 攻略、失敗ね……。
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!