에기르 전 공작이 일으킨 내란으로 적의 손에 넘어간 메리세우스 요새. 일행은 탈환전에 나서기로 한다.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 세즈 | 89 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | 에델가르트 | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 12 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | 휴베르트 | 255 | 0 | 0 | 2 | 35 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | 페르디난트 | 255 | 0 | 0 | 3 | 40 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | 도로테아 | 255 | 0 | 0 | 4 | 60 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | 베르나데타 | 255 | 0 | 0 | 5 | 55 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | 카스파르 | 255 | 0 | 0 | 6 | 50 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | 페트라 | 255 | 0 | 0 | 7 | 65 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | 크로니예 | 255 | 0 | 1 | 8 | 325 | 5 | 1 | 3 | 101 | 0 | 1 | 100 | 80 | 255 | 8 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
9 | 에기르 공 | 5 | 0 | 1 | 9 | 402 | 5 | 12 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 15 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | 헤브링 백작 | 255 | 0 | 1 | 10 | 465 | 7 | 1 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | 페냐 자작 | 255 | 0 | 1 | 11 | 915 | 5 | 1 | 3 | 101 | 4 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
12 | 메냐 자작 | 255 | 0 | 1 | 12 | 916 | 5 | 1 | 3 | 101 | 4 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | 연방국 장군 | 255 | 0 | 1 | 13 | 630 | 5 | 2 | 3 | 101 | 5 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
14 | 연방국 장군 | 255 | 0 | 1 | 14 | 630 | 5 | 2 | 3 | 101 | 5 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
15 | 연방국 장군 | 255 | 0 | 1 | 15 | 660 | 5 | 2 | 3 | 101 | 5 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
16 | 연방국 장군 | 5 | 0 | 1 | 16 | 655 | 5 | 2 | 3 | 101 | 5 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
17 | 연방국 장군 | 5 | 0 | 1 | 17 | 670 | 5 | 2 | 3 | 101 | 5 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
18 | 연방국 장군 | 5 | 0 | 1 | 18 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | 연방국 장군 | 255 | 0 | 1 | 19 | 695 | 5 | 2 | 3 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | 연방국 장군 | 255 | 0 | 1 | 20 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | 연방국 장군 | 255 | 0 | 1 | 21 | 615 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | 연방국 장군 | 255 | 0 | 1 | 22 | 680 | 7 | 2 | 3 | 101 | 0 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | 연방국 장군 | 255 | 0 | 1 | 23 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 31 | 300 | 255 | 65535 | 1999 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | 연방국 장군 | 255 | 0 | 1 | 24 | 685 | 5 | 2 | 3 | 101 | 0 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | 연방국 장군 | 255 | 0 | 1 | 25 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | 연방국 장군 | 255 | 0 | 1 | 26 | 700 | 5 | 2 | 3 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | 연방국 장군 | 255 | 0 | 1 | 27 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | 연방국 장군 | 255 | 0 | 1 | 28 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | 연방국 장군 | 255 | 0 | 1 | 29 | 700 | 5 | 2 | 3 | 101 | 0 | 1 | 39 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | 연방국 장군 | 255 | 0 | 1 | 30 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 39 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | 연방국 장군 | 255 | 0 | 1 | 31 | 630 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 48 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
32 | 연방국 장군 | 255 | 0 | 1 | 32 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 48 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | 연방국 장군 | 255 | 0 | 1 | 33 | 675 | 5 | 5 | 0 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
34 | 연방국 장군 | 255 | 0 | 1 | 34 | 600 | 5 | 5 | 0 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | 연방국 장군 | 255 | 0 | 1 | 35 | 680 | 5 | 5 | 0 | 101 | 0 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | 연방국 장군 | 255 | 0 | 1 | 36 | 650 | 5 | 5 | 0 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | 연방국 장군 | 255 | 0 | 1 | 37 | 615 | 5 | 5 | 0 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | 연방국 장군 | 255 | 0 | 1 | 38 | 605 | 4 | 5 | 0 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | 연방국 장군 | 255 | 0 | 1 | 39 | 695 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 167 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | 연방국 장군 | 255 | 0 | 1 | 40 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | 연방국 장군 | 255 | 0 | 1 | 41 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | 연방국 장군 | 255 | 0 | 1 | 42 | 700 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | 연방국 장군 | 255 | 0 | 1 | 43 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | 연방국 장군 | 255 | 0 | 1 | 44 | 645 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | 연방국 장군 | 255 | 0 | 1 | 45 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | 연방국 장군 | 255 | 0 | 1 | 46 | 700 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | 연방국 장군 | 255 | 0 | 1 | 47 | 600 | 4 | 5 | 0 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | 연방국 장군 | 255 | 0 | 1 | 48 | 605 | 4 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | 연방국 장군 | 255 | 0 | 1 | 49 | 680 | 4 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | 연방국 장군 | 255 | 0 | 1 | 50 | 675 | 5 | 5 | 0 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | 연방국 장군 | 255 | 0 | 1 | 51 | 685 | 5 | 5 | 0 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | 연방국 장군 | 255 | 0 | 1 | 52 | 685 | 5 | 5 | 0 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | 연방국 장군 | 255 | 0 | 1 | 53 | 685 | 5 | 5 | 0 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | 연방국 장군 | 255 | 0 | 1 | 54 | 655 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | 연방국 장군 | 255 | 0 | 1 | 55 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | 연방국 장군 | 255 | 0 | 1 | 56 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | 연방국 장군 | 255 | 0 | 1 | 57 | 700 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | 연방국 장군 | 255 | 0 | 1 | 58 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | 연방국 장군 | 255 | 0 | 1 | 59 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | 연방국 장군 | 255 | 0 | 1 | 60 | 690 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | 연방국 장군 | 255 | 0 | 1 | 61 | 685 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | 연방국 장군 | 255 | 0 | 1 | 62 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | 연방국 장군 | 255 | 0 | 1 | 63 | 635 | 5 | 2 | 3 | 101 | 4 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | 연방국 장군 | 255 | 0 | 1 | 64 | 635 | 5 | 2 | 3 | 101 | 4 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | 연방국 장군 | 255 | 0 | 1 | 65 | 640 | 5 | 2 | 3 | 101 | 4 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | 연방국 장군 | 255 | 0 | 1 | 66 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | 연방국 장군 | 255 | 0 | 1 | 67 | 655 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | 연방국 장군 | 255 | 0 | 1 | 68 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
69 | 일반병 | 255 | 0 | 1 | 69 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
70 | 일반병 | 255 | 0 | 1 | 70 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | 일반병 | 255 | 0 | 1 | 71 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | 일반병 | 255 | 0 | 1 | 72 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | 일반병 | 255 | 0 | 1 | 73 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | 일반병 | 255 | 0 | 1 | 74 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | 일반병 | 255 | 0 | 1 | 75 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | 일반병 | 255 | 0 | 1 | 76 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | 일반병 | 255 | 0 | 1 | 77 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
78 | 일반병 | 255 | 0 | 1 | 78 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
79 | 일반병 | 255 | 0 | 1 | 79 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
80 | 연방국 장군 | 255 | 0 | 1 | 80 | 695 | 7 | 2 | 3 | 101 | 5 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | 연방국 장군 | 255 | 0 | 1 | 81 | 680 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | 연방국 장군 | 255 | 0 | 1 | 82 | 675 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
83 | 연방국 장군 | 255 | 0 | 1 | 83 | 630 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
84 | 연방국 장군 | 255 | 0 | 1 | 84 | 610 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
85 | 연방국 장군 | 255 | 0 | 1 | 85 | 685 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
86 | 세이로스 기사 | 255 | 0 | 1 | 86 | 679 | 5 | 2 | 3 | 101 | 5 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
87 | 연방국 장군 | 255 | 0 | 1 | 87 | 695 | 5 | 2 | 3 | 101 | 5 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
88 | 연방국 장군 | 255 | 0 | 1 | 88 | 680 | 5 | 2 | 3 | 101 | 5 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 101 | 0 | 61 | 105 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 16 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1523 | 34 | 1526 | 34 | 1526 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 34 | 1523 | 39 | 1523 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 34 | 1523 | 39 | 1523 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 34 | 1523 | 39 | 1523 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1523 | 34 | 1526 | 29 | 1526 | 29 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 3 | 1000 | 1523 | 34 | 1523 | 39 | 1523 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 34 | 1526 | 34 | 1526 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 34 | 1523 | 36 | 1523 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 3 | 1000 | 1523 | 34 | 1523 | 36 | 1523 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1523 | 34 | 1523 | 34 | 1523 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 34 | 1526 | 34 | 1526 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1526 | 34 | 1526 | 34 | 1526 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1523 | 34 | 1523 | 36 | 1523 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1523 | 34 | 1526 | 34 | 1526 | 29 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 1 | 1000 | 1526 | 34 | 1523 | 36 | 1523 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 1 | 1000 | 1526 | 34 | 1526 | 34 | 1526 | 34 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 49 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 29)
SubGroup(0)
SubGroup(7)
Unknown10(0,1,9,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,82,1,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
SetName(11,104,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to 페냐 자작
SetName(12,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to 메냐 자작
SetName(15,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to 돌로포노스
SetName(16,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to 돌로포노스
SetName(17,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 17 to 돌로포노스
SetName(33,307,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to 용병
SetName(34,307,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to 용병
SetName(35,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 35 to 반란군 병사
SetName(36,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to 반란군 병사
SetName(38,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to 제국병
SetName(37,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to 반란군 장군
SetName(86,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 86 to 문지기
SetName(9,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 9 to 에기르 전 공작
SubGroup(1)
Unknown22(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0)
# 왜, 내가…… 이런……
이렇게, 죽어……? 죽는다니……
SetDeathText(5,96,1447,3,0,0,0,0,0,0,0,0,0,0,0)
# 잠깐 휴식할 수 있겠습니다만……
요새를 제압할 때까지 돌아가지는 못하겠지요.
SetDeathText(5,88,1447,3,0,0,0,0,0,0,0,0,0,0,0)
# 잠깐 휴식할 수 있겠습니다만……
요새를 제압할 때까지 돌아가지는 못하겠지요.
SetDeathText(6,96,1446,2,0,0,0,0,0,0,0,0,0,0,0)
# 크윽…… 잠깐 태세를 재정비하겠다!
내가 결판을 내야만 해……!
SetDeathText(6,88,1446,2,0,0,0,0,0,0,0,0,0,0,0)
# 크윽…… 잠깐 태세를 재정비하겠다!
내가 결판을 내야만 해……!
# Group 2 (0, 2, 1, 1, 2)
SubGroup(0)
Unknown126(0,60100,0,51800,0,7764,1,62300,0,0,0,0,0,0,0)
Unknown126(1,56200,0,62400,0,264,1,5764,1,0,0,0,0,0,0)
# Group 3 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22364,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(21664,1,40100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62300,0,39900,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0)
# [b]유언비어[/]에 의한 [r]적군[/]의 전력 저하 종료!
# Group 10 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(80,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Unknown19(80,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 14: True 1
Unknown19(80,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,80,89,89,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [b]공명 마법: 백[/]으로 회복 개시!
SubGroup(1)
Unknown48(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 1
Unknown19(80,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,80,89,89,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 패배!
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,80,89,89,0,0,0,0,0,0,0,0,0,0)
# [b]공명 마법: 백[/], [0:CHARA_G]의 패배에 의해 정지!
# Group 18 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(81,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하라!
Unknown19(81,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
Unknown28(8,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
Unknown28(8,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(84,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
Unknown28(8,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(81,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(81,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(81,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(82,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(82,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(82,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(83,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(83,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(83,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(84,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(85,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,52,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 1 1 0
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,1,1,0,0,0,0,0)
# [0:AREA], 제압에 의해 개문!
# Group 50 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 1 0
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,2,2,0,0,0,0,0)
# [0:AREA], 제압에 의해 개문!
# Group 52 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 1 0
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,6,6,0,0,0,0,0)
# [0:AREA], 제압에 의해 개문!
# Group 54 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 1 0
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,10,10,0,0,0,0,0)
# [0:AREA], 제압에 의해 개문!
# Group 56 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 0 1 0
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 1 0
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,14,14,0,0,0,0,0)
# [0:AREA], 제압에 의해 개문!
# Group 58 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(86,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 0 1 0
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 1 1 0
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,86,89,89,0,0,0,14,14,0,0,0,0,0)
# [0:CHARA_G] 격파에 의해 개문!
# Group 60 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 1, 9)
SubGroup(0)
TalkDeploySlot(1357,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 적군이 침입했다. 모두 무기를 들어라!
제국의 영광을 위하여!
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1358,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 상대도 눈치챈 것 같네.
단번에 요새를 제압하자!
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1358,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 상대도 눈치챈 것 같네.
단번에 요새를 제압하자!
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2517,0,1,89,89,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [b]별동대[/]로서 대기!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1359,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 별동대도 무사히 잠입한 것 같습니다만……
우선 적이 어떻게 나오는지 살펴봅시다.
# Group 62 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 2, 18)
SubGroup(1)
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 0 0
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1360,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 우선 안쪽 요새를 제압해 줄래?
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1360,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 우선 안쪽 요새를 제압해 줄래?
SubGroup(4)
Unknown51(43500,0,52900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,10364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43500,0,52900,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(9464,1,10364,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2528,4,0,1,18,89,89,0,0,0,0,0,0,0,0)
# [r]요새[/]를 제압하고 [g]안쪽 요새[/]로 진군하라!
If254(1,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1361,6,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 용병인 듯한데, 거의 도적과 다를 바 없군.
이런 자들의 손을 빌리다니……
If254(1,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1361,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 용병인 듯한데, 거의 도적과 다를 바 없군.
이런 자들의 손을 빌리다니……
# Group 64 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1362,33,0,2,1,1,0,0,0,0,0,0,0,0,0)
# 왔구나!
이 녀석들을 죽이면, 부르는 게 값이야!
SubGroup(8)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2502,2,18,89,89,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, 요격을 위해 출현!
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1363,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 나왔다아아아아!
전멸! 전멸해 주세요오오!
# Group 65 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1364,34,0,2,1,1,0,0,0,0,0,0,0,0,0)
# 이런, 이 앞으로는 못 지나간다!
SubGroup(8)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2502,2,20,89,89,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, 요격을 위해 출현!
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1365,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 역시 복병이 있었네.
여기는 옛날에 숨바꼭질할 때 쓰던 곳이니까!
# Group 66 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 67 (0, 2, 2, 12, 0)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(1,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(2,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(3,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(4,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(5,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(6,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(7,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
# Group 68 (0, 2, 2, 12, 0)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(1,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(2,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(3,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(4,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(5,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(6,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(7,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
# Group 69 (0, 5, 0, 8, 12)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(1,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(2,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(3,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(89,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(1,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43500,0,52900,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,10364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43500,0,52900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(9464,1,10364,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2529,1,0,2,89,89,89,0,0,0,0,0,0,0,0)
# [g]안쪽 요새[/]로 침입 성공!
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1366,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 묘하게 순조롭네……
상대도 인재난을 겪고 있는 걸까.
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1366,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 묘하게 순조롭네……
상대도 인재난을 겪고 있는 걸까.
# Group 70 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 3, 20)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(5)
Unknown83(5675,397,5301,5741,367,5331,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5700,397,5656,5761,367,5617,800,0,0,0,1,0,0,0,0)
# Focus on coords?
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1367,5,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 저 벽…… 어둠의 마도로 만든 모양입니다.
술사를 쓰러뜨리지 않으면 못 지나가겠군요.
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1367,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 저 벽…… 어둠의 마도로 만든 모양입니다.
술사를 쓰러뜨리지 않으면 못 지나가겠군요.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,0,1,1,13,89,89,0,0,0,0,0,0,0,0)
# [r]어둠의 벽[/]을 제어하는 [0:CHARA_G] 일행을 격파하라!
If254(1,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1368,6,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 시간 끌기에 불과해.
대처하자.
If254(1,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1368,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 시간 끌기에 불과해.
대처하자.
# Group 72 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 0 1 0
If254(2,164,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 으음…… 어둠의 마도는
별로 흥미가 안 생기는데.
If254(1,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 으음…… 어둠의 마도는
별로 흥미가 안 생기는데.
# Group 73 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,164,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 으음…… 어둠의 마도는
별로 흥미가 안 생기는데.
If254(1,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 으음…… 어둠의 마도는
별로 흥미가 안 생기는데.
# Group 74 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,1,2,13,89,89,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 격파 성공!
SubGroup(5)
SubGroup(4)
Unknown83(5705,252,5325,5750,254,5330,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5717,252,5576,5761,245,5558,160,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(304,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2503,1,13,89,89,0,0,0,0,0,0,0,0,0,0)
# [r]어둠의 벽[/], [0:CHARA_G] 일행 격파로 인해 소실!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
If254(1,46,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1370,53,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 정체불명의 벽이든 뭐든, 폐하의 길을
막는 자들은 깔끔하게 없애 버리겠어요.
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1370,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 정체불명의 벽이든 뭐든, 폐하의 길을
막는 자들은 깔끔하게 없애 버리겠어요.
# Group 75 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1371,8,0,0,1,1,0,0,0,0,0,0,0,0,0)
# 너희들, 참 멍청하구나~
모처럼 상대 안 해 주려고 한 건데!
SubGroup(9)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(282,2,8,15,89,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G] 일행과 함께 출현!
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,0,2,1,15,89,89,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하라!
# Group 77 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,2,2,15,89,89,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행 격파 성공!
TalkDeploySlot(1372,15,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 우리의 검이, 닿지 않았나……
TalkDeploySlot(1373,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 거짓말! 당해 버린 거야!?
정말, 귀찮게 하고 있어!
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,15,89,89,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행의 격파에 의해 개문!
# Group 78 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 8, 45)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(0,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(1,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(2,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(3,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(4)
Unknown83(6505,466,6026,6474,460,6098,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6616,212,5778,6587,236,5847,100,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown132(60100,0,51800,0,7764,1,62300,0,1,0,0,0,0,0,0)
Unknown132(56200,0,62300,0,264,1,5764,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2531,2,89,89,89,8,0,0,0,0,0,0,0,0,0)
# [g]마도 병기 비스컴[/], 기동!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown70(52,4,134,115,89,1,16,60,0,1,0,0,0,0,0)
Unknown70(53,4,134,115,89,1,16,60,0,1,1,0,0,0,0)
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1374,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 윽! 이 공격은!
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1375,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 이건…… 설마, 마도 병기!?
TalkDeploySlot(1376,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 꺄하하하하하! 이게 바로 비스컴이야!
너희들을 구워 죽여 주・겠・어!
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1377,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 이 공격 속을 헤치고 나아가기는 위험합니다.
지금이야말로 별동대를 사용할 때겠군요.
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1378,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 적의 마도 병기는 진군에 방해가 돼요.
별동대를 이용해서 어떻게 안 될까요?
SubGroup(7)
Unknown62(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2523,0,1,89,89,0,0,0,0,0,0,0,0,0,0)
# [b]별동대[/] [0:CHARA_G], 행동 개시!
Unknown44(7,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(2)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2505,0,3,1,89,89,89,0,0,0,0,0,0,0,0)
# [b]별동대[/]로 [g]제어 장치[/]를 해제하여 [g]비스컴[/]을 정지시켜라!
# Group 80 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 1 0
SubGroup(4)
Unknown83(6118,219,7967,6044,188,7975,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5964,219,7765,5934,189,7831,400,0,0,0,1,0,0,0,0)
# Focus on coords?
TalkCharacter(1379,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 저렇게 규모가 큰 무기라면……
반드시 제어하는 장치가 있을 거야.
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 81 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1380,37,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 여기에도 적이……!
처치해라!
# Group 82 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50800,0,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
# [r]요새[/]를 제압하고 [g]제어 장치[/]를 해제하라!
# Group 83 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(58400,0,14064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
# [r]요새[/]를 제압하고 [g]제어 장치[/]를 해제하라!
# Group 84 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 85 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 87: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50800,0,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
# 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(85,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 85: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
SubGroup(6)
Unknown83(6031,154,6724,5976,166,6739,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6078,154,6886,6016,166,6902,200,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(5)
Unknown51(56300,0,4164,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,94,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
# [g]비스컴[/], [g][0:NUMBER][/]기 정지!
If254(1,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
# [g]비스컴[/], [g][0:NUMBER][/]기 정지!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(3,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 마도 병기는 아직 움직이고 있습니다.
계속해서 장치를 찾아 주십시오.
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 아직 마도 병기의 공격이 계속되고 있어요!
다른 장치는 없는 건가요?
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 몰래 숨어든 짐승이 있었잖아!
얼른 없애 버려!
# Group 89 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown132(56200,0,62300,0,264,1,5764,1,0,0,0,0,0,0,0)
If254(1,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(52,4,134,115,89,1,16,40,0,1,0,0,0,0,0)
# Group 90 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 1
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(58400,0,14064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
# 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 91: True 1
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
SubGroup(6)
Unknown83(6359,210,5660,6378,218,5738,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6356,330,5648,6375,338,5726,200,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(5)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
# [g]비스컴[/], [g][0:NUMBER][/]기 정지!
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
# [g]비스컴[/], [g][0:NUMBER][/]기 정지!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 마도 병기는 아직 움직이고 있습니다.
계속해서 장치를 찾아 주십시오.
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 아직 마도 병기의 공격이 계속되고 있어요!
다른 장치는 없는 건가요?
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 몰래 숨어든 짐승이 있었잖아!
얼른 없애 버려!
# Group 95 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown132(60100,0,51800,0,7764,1,62300,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(53,4,134,115,89,1,16,40,0,1,1,0,0,0,0)
# Group 96 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 0, 7, 13)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 1
GroupCheck4(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 1
GroupCheck4(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 107: True 1
If254(2,107,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2514,1,8,89,89,0,0,0,0,0,0,0,0,0,0)
# [g]비스컴[/], [0:CHARA_G]의 격파로 정지!
SubGroup(2)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,0,3,2,89,89,89,0,0,0,0,0,0,0,0)
# 모든 [g]비스컴[/] 정지 성공!
TalkCharacter(1384,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 자, 상대의 비장의 수단을 없앴어.
이제 어떻게 나올까.
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1385,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 탈레스님이 주신 소중한 병기를!
용서하지 않겠어, 너희들!
# Group 98 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 1 0 0
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1386,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 이렇게 된 이상, 내가 직접 죽여 줄게!
이 손으로 갈가리 찢어서 말이야!
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,8,89,89,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
# Group 100 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 101 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1388,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 당신, 어떻게 그 힘을 쓰는 거야!
정체가 뭐야?
GenderedMcTalk(0,1389,1390,1,0,1,0,0,0,0,0,0,0,0,0)
# 역시 짚이는 곳이 있나 보군.
내 정체는 내가 더 물어보고 싶다고.
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(53,0,38,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1391,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 누군가 했더니, 모니카잖아!
겨우 살았는데 죽으러 오다니, 바보 아냐?
TalkCharacter(1392,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 어머, 빚을 갚을 기회가 오다니.
이 모든 게 폐하의 뜻이군요!
# Group 103 (0, 2, 0, 8, 1)
SubGroup(3)
Unknown17(89,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(53,0,38,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,38,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,38,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1387,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 당신은 죽겠지만, 걱정하지 마.
모~두 다 죽여 줄 테니까!
# Group 104 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1393,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 짜증 나네, 당신……
# Group 105 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1040,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1036,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,4,2,8,89,89,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
TalkDeploySlot(1395,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 수상한 패거리에 기대 같은 건 한 적 없다만,
……결국 궁지에 몰렸나.
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,2,8,89,89,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파에 의해 개문!
Unknown10(1,0,89,89,89,0,0,0,0,0,0,0,0,0,0)
# Group 108 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 5, 29)
SubGroup(4)
GroupCheck3(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 1 1 0
GroupCheck3(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 96: 1 1 0
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1396,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
# 이기는 싸움 아니었나요!?
어째서 일이 이렇게……!
SubGroup(19)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,89,9,89,20,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/], 출현!
SubGroup(2)
Unknown51(39400,0,23664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(39400,0,23664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2508,0,5,1,11,9,89,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 향해 진군하라!
TalkDeploySlot(1397,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 이젠 온 힘을 다해 치고 나가는 수밖에.
여기서 역전하는 것 외에는 길이 없어……!
TalkCharacter(1398,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 언제나 시류를 읽지 못하는 자들이라니까.
망하지 않으면 깨닫지 못하다니……
# Group 110 (0, 5, 0, 6, 17)
SubGroup(5)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 0 1 0
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 0 1 0
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 마도 포대도 사용해라!
하늘에서 일방적으로 공격하는 거다!
SubGroup(7)
SubGroup(4)
Unknown83(5098,431,7941,5161,432,7895,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4970,431,8036,5033,430,7990,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49300,0,16064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/], [g]마도 포대[/] 기동!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown70(9,5,74,126,89,3,1,40,0,1,0,0,104,166,0)
TalkCharacter(1400,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 어? 저런 곳에 마도 포대가 있었던가?
위험하게 말이야.
TalkCharacter(1401,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 내 애매한 기억으로는 없었던 거 같은데……
잠깐, 여유 부릴 때가 아니잖아!
# Group 111 (0, 5, 0, 7, 16)
SubGroup(4)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 1 0
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 0 1 0
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 1 1 0
GroupCheck3(165,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 1 1 0
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 마도 포대도 사용해라!
하늘에서 일방적으로 공격하는 거다!
SubGroup(4)
SubGroup(4)
Unknown83(5098,431,7941,5161,432,7895,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4970,431,8036,5033,430,7990,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49300,0,16064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/], [g]마도 포대[/] 기동!
SubGroup(3)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown70(9,5,74,126,89,3,1,40,0,1,0,0,104,166,0)
TalkCharacter(1402,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 적도 꽤 하군요.
방치했다가는 피해가 속출할 겁니다.
# Group 112 (0, 5, 2, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 1 0
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 1 0
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49300,0,16064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(593,1,89,89,89,0,0,0,0,13,0,0,0,0,0)
# [g]마도 포대[/], [0:AREA]의 제압에 의해 정지!
# Group 114 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,23,89,89,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 115 (0, 5, 0, 6, 27)
SubGroup(3)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 1 0
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1403,10,0,0,1,1,0,0,0,0,0,0,0,0,0)
# ……지금이다.
마법 방패를 만들어, 아군을 지켜라!
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,1,10,89,89,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 증원과 함께 출현!
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown125(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(0,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,5,74,126,89,3,20,40,0,1,0,0,104,166,0)
Alert(2511,1,22,89,89,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [b]마법 방패[/]에 의해 [r]마도 포대[/]의 대미지 경감!
TalkDeploySlot(1404,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 폐하, 오래 기다리셨습니다.
이제야 외부의 수비가 줄어들어서 말입니다.
TalkCharacter(1405,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 아냐, 잘 맞춰서 온 거야.
덕분에 살았어, 내무경.
TalkDeploySlot(1406,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 저건…… 발데마르인가!
항상 중요한 상황에 방해를 하는군!
# Group 116 (0, 2, 0, 28, 2)
SubGroup(3)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 0 1 0
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1407,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 꽤 용의주도하게 나타나셨네요.
시기를 엿보고 계셨던 거예요?
TalkDeploySlot(1408,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 린하르트…… 나와 너는 닮은 듯하면서도
전혀 다른 사고방식을 갖고 있단다.
# Group 117 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,89,89,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파!
TalkDeploySlot(1409,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 나의…… 나의 영광이……
어째서……
# Group 118 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,89,89,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파!
TalkDeploySlot(1410,12,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 이럴 줄 알았으면, 메리세우스로……
오지 말 걸 그랬어……
# Group 119 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 119: True 1
SubGroup(0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,11,11,89,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행의 격파에 의해 개문!
TalkDeploySlot(1411,9,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 페냐 자작, 메냐 자작……
미안하네……
TalkCharacter(1412,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 아버지……
기다리고 계십시오.
Unknown24(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 0, 8, 4)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(39400,0,23664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(39400,0,23664,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2509,0,5,2,9,89,89,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 향한 진군에 성공!
# Group 122 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 1 0 0
TalkDeploySlot(1413,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 내 이름은 루트비히 폰 에기르!
제국을 진정으로 걱정하는 자다!
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2526,0,6,1,9,89,89,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하여 [g]메리세우스 요새[/]를 탈환하라!
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(6,0,73,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1414,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 왔구나, 페르디난트……!
TalkCharacter(1415,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 저는 제 임무를 다할 뿐…… 그뿐입니다.
# Group 126 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,73,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1416,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 폐하!
왜 제 말을 이해하지 못하시는 겁니까!
TalkDeploySlot(1417,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 폐하의 방식에 따라갈 수 없는 이들이
많단 말입니다!
TalkCharacter(1418,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 지금까지의 방식에도 고통받는 이들은 있었어.
나는…… 선택했을 뿐이야.
# Group 127 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1419,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 제국을 위해서, 아직 쓰러질 수 없다……!
# Group 128 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1420,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 옛 제국의 영광을
내 손으로 되찾는 것이다……!
TalkCharacter(1421,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 여신이 아닌 이상 시간을 되돌릴 수는 없어……
어째서 그것을 모르는 거지……!
# Group 129 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 1 1 0
TalkDeploySlot(1422,36,0,2,1,1,0,0,0,0,0,0,0,0,0)
# 적의 발을 묶어 뒀다!
화살 비를 쏟아부어라!
SubGroup(15)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(6561,230,7876,6597,234,7805,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6564,230,7963,6600,234,7892,60,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,89,89,89,20,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/], [g]활 포대[/] 기동!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown44(5,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,0,16,1,89,89,89,0,0,0,0,0,0,0,0)
# [r]요새[/]를 제압하여 [g]활 포대[/]의 사격을 저지하라!
Unknown70(36,3,0,0,89,2,0,40,0,1,0,0,0,0,0)
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1423,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 일방적, 공격당하다, 고난입니다.
빨리, 멈출 필요, 있다, 있습니다!
If254(1,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1423,11,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 일방적, 공격당하다, 고난입니다.
빨리, 멈출 필요, 있다, 있습니다!
# Group 132 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(753,0,89,89,89,0,0,0,5,0,1,0,0,0,0)
# [g]활 포대[/], [r]요새[/]의 제압에 의해 [g][0:NUMBER][/]기 정지!
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 활 포대, 하나, 제압입니다!
If254(1,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 활 포대, 하나, 제압입니다!
# Group 134 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(753,0,89,89,89,0,0,0,11,0,1,0,0,0,0)
# [g]활 포대[/], [r]요새[/]의 제압에 의해 [g][0:NUMBER][/]기 정지!
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 활 포대, 하나, 제압입니다!
If254(1,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 활 포대, 하나, 제압입니다!
# Group 136 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,0,16,2,89,89,89,0,0,0,0,0,0,0,0)
# 모든 [g]활 포대[/] 저지 성공!
If254(2,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1425,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 됐나요? 성공했어요?
이제 화살 비는 멎은 거죠?
If254(1,43,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1425,9,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 됐나요? 성공했어요?
이제 화살 비는 멎은 거죠?
# Group 138 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 7, 24)
SubGroup(4)
PauseMaybe(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1426,36,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 저 마도 병기가 작동하는 동안
몰아붙이자!
SubGroup(13)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,29,89,89,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]의 증원 출현!
If254(1,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1427,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 안 그래도 힘든 상황인데,
적의 증원군까지……!
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1428,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 계책을 연달아 당하면 피해도 더 커지는 법……
이건 상당히 힘들겠군요.
Unknown43(29,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2518,0,17,1,89,89,89,0,0,0,0,0,0,0,0)
# [r]적[/]의 증원을 격파하라!
# Group 140 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2519,0,17,2,89,89,89,0,0,0,0,0,0,0,0)
# [r]적[/]의 증원 격파 성공!
If254(1,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1429,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 증원에는 무사히 대처할 수 있었어.
# Group 141 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 142 (0, 5, 0, 3, 35)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1430,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 저쪽 짐승들도 참 끈질기네!
얼른 처치해 버려!
SubGroup(17)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown55(0,41,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]의 증원 출현!
Unknown43(39,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(42,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2520,0,18,1,39,89,89,0,0,0,0,0,0,0,0)
# [b]별동대[/]를 습격하는 [0:CHARA_G] 일행을 격파하라!
If254(2,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1431,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 별동대를 노리는 적이……!?
얼른 크로니예를 쓰러뜨리고 합류하자!
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1432,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 크로니예를 쓰러뜨리지 않으면 별동대를
도우러 갈 수 없겠어요. 괜찮을까요?
# Group 143 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2521,0,18,2,39,89,89,0,0,0,0,0,0,0,0)
# [b]별동대[/]를 습격하는 [0:CHARA_G] 일행 격파 성공!
TalkCharacter(1433,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 어떻게든 헤쳐 나온 모양이네.
# Group 144 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
TalkCharacter(1434,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 병사 하나라도 도망칠 틈을 주어선 안 됩니다.
요새 내부를 완전히 제압합시다.
Unknown44(0,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,0,19,1,89,89,89,0,0,0,0,0,0,0,0)
# 모든 [r]요새[/]를 제압하라!
# Group 146 (0, 5, 0, 3, 24)
SubGroup(2)
GroupCheck3(145,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 1 0
PauseMaybe(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1435,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 적이 이미 루트비히님 근처에……!
얼른 지원하러 가 줘!
SubGroup(20)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,43,0,0,0,1,89,15,0,0,1,1,0,0,0)
Unknown55(1,44,0,0,0,0,89,15,0,0,1,1,0,0,0)
Unknown55(0,45,0,0,0,1,89,15,0,0,1,1,0,0,0)
Unknown55(0,46,0,0,0,1,89,15,0,0,1,1,0,0,0)
Alert(2525,2,9,9,89,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]의 증원 출현! [0:CHARA_G] 엄호를 위해 진군 개시!
TalkCharacter(1436,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 큭큭…… 이제는 너무 늦었습니다.
# Group 147 (0, 5, 0, 17, 2)
SubGroup(16)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(487,0,19,2,89,89,89,0,0,0,0,0,0,0,0)
# 모든 [r]요새[/] 제압 성공!
TalkCharacter(1437,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 이제 "어둠에서 꿈틀대는 자"를 남김없이
토벌할 수 있겠군요.
# Group 148 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(1)
TalkCharacter(1438,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 아무래도 성벽을 확보한 모양이군.
투석 부대를 움직여서 공격시킬 수 있겠어.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 5, 8, 3, 26)
SubGroup(2)
GroupCheck3(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 149: 1 0 0
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1439,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 투석 부대, 공격을 시작해라!
적의 사기를 꺾는 거야!
SubGroup(4)
Unknown83(8744,558,6031,8807,522,6070,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8757,558,6188,8806,522,6141,120,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(721,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(13964,1,59700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62000,0,44100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/], [g]투석기[/]를 기동!
SubGroup(5)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(720,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown70(47,0,123,87,89,3,2,10,0,2,0,0,0,0,0)
SubGroup(1)
Unknown70(47,0,158,119,89,3,2,10,0,2,0,0,0,0,0)
# Group 151 (0, 5, 0, 3, 28)
SubGroup(2)
GroupCheck3(149,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 149: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1439,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 투석 부대, 공격을 시작해라!
적의 사기를 꺾는 거야!
SubGroup(4)
Unknown83(5728,554,3287,5791,564,3275,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5741,554,3234,5795,564,3269,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(721,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22364,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(21664,1,40100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62700,0,39900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/], [g]투석기[/]를 기동!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(5)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(720,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown70(47,5,81,82,89,3,2,60,0,1,0,0,159,98,0)
SubGroup(1)
Unknown70(47,5,154,96,89,3,2,60,0,1,0,0,177,156,0)
# Group 152 (0, 5, 8, 6, 2)
SubGroup(5)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 0 1 0
GroupCheck3(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 1 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 10, 3, 2)
SubGroup(2)
GroupCheck3(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 1 1 0
GroupCheck3(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 1 0
SubGroup(0)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 8, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 1 1 0
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
SubGroup(3)
Unknown51(22764,1,62300,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22364,1,40700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(53300,0,39600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2530,0,89,89,89,3,0,0,0,0,0,0,0,0,0)
# [b]투석 부대[/], [b][0:PARTY][/]의 [g]안쪽 요새[/] 도달에 의해 퇴각!
# Group 155 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 1 0
SubGroup(1)
TalkCharacter(1440,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 잠입시켜 둔 병사들을 움직여서
적의 동요를 유도해 볼까요.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 3, 12)
SubGroup(2)
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 1 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1441,38,0,2,1,0,0,0,0,0,0,0,0,0,0)
# 반란 따위 못 해 먹겠어!
우리는 황제 폐하께 붙겠다!
Unknown15(48,1,0,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(49,1,0,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2527,0,48,89,89,3,0,0,0,0,0,0,0,0,0)
# 잠입해 있던 [0:CHARA_G] 일행, 출현!
TalkDeploySlot(1442,35,0,4,1,0,0,0,0,0,0,0,0,0,0)
# 무, 무슨 일이지!?
어떤 부대가 배신한 건가!?
# Group 158 (0, 5, 2, 4, 2)
SubGroup(3)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 0 1 0
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 158: 1 1 0
SubGroup(1)
TalkCharacter(1443,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 잠입시켜 둔 병사를 움직일 기회를
놓쳤습니다만…… 뭐, 괜찮습니다.
# Group 160 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 8, 0, 3, 7)
SubGroup(2)
Unknown19(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2533,3,89,89,89,0,0,0,0,0,0,0,0,0,0)
# [b]별동대[/], 괴멸!
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1449,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 안 돼……!
별동대의 움직임이 없으면 이 요새는……
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1450,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 설마…… 폐하!
주군을 잃으면, 저희는……
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0)
# 전투 패배!
# Group 162 (0, 8, 0, 5, 7)
SubGroup(4)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
If254(4,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2532,3,89,89,89,3,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY] 본대[/], 괴멸!
TalkCharacter(1448,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 이럴 수가…… 더는 공격할 방법이 없어……
공략, 실패야……
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0)
# 전투 패배!
# Group 163 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(5,96,1447,3,0,0,0,0,0,0,0,0,0,0,0)
휴베르트
volume_up
잠깐 휴식할 수 있겠습니다만…… 요새를 제압할 때까지 돌아가지는 못하겠지요.
잠깐 휴식할 수 있겠습니다만…… 요새를 제압할 때까지 돌아가지는 못하겠지요.
SetDeathText(5,88,1447,3,0,0,0,0,0,0,0,0,0,0,0)
휴베르트
volume_up
잠깐 휴식할 수 있겠습니다만…… 요새를 제압할 때까지 돌아가지는 못하겠지요.
잠깐 휴식할 수 있겠습니다만…… 요새를 제압할 때까지 돌아가지는 못하겠지요.
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0)
[b]유언비어[/]에 의한 [r]적군[/]의 전력 저하 종료!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(658,1,80,89,89,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [b]공명 마법: 백[/]으로 회복 개시!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(313,2,80,89,89,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 패배!
Alert(659,2,80,89,89,0,0,0,0,0,0,0,0,0,0)
[b]공명 마법: 백[/], [0:CHARA_G]의 패배에 의해 정지!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
Alert(552,0,89,89,89,0,0,0,1,1,0,0,0,0,0)
[0:AREA], 제압에 의해 개문!
Alert(552,0,89,89,89,0,0,0,2,2,0,0,0,0,0)
[0:AREA], 제압에 의해 개문!
Alert(552,0,89,89,89,0,0,0,6,6,0,0,0,0,0)
[0:AREA], 제압에 의해 개문!
Alert(552,0,89,89,89,0,0,0,10,10,0,0,0,0,0)
[0:AREA], 제압에 의해 개문!
Alert(552,0,89,89,89,0,0,0,14,14,0,0,0,0,0)
[0:AREA], 제압에 의해 개문!
Alert(553,1,86,89,89,0,0,0,14,14,0,0,0,0,0)
[0:CHARA_G] 격파에 의해 개문!
TalkDeploySlot(1357,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
적군이 침입했다. 모두 무기를 들어라! 제국의 영광을 위하여!
적군이 침입했다. 모두 무기를 들어라! 제국의 영광을 위하여!
Alert(2517,0,1,89,89,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [b]별동대[/]로서 대기!
MainMissionStart(2528,4,0,1,18,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]요새[/]를 제압하고 안쪽 요새로 진군하라!
TalkCharacter(1361,6,1,2,1,3,0,0,0,0,0,0,0,0,0)
Alert(2502,2,18,89,89,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, 요격을 위해 출현!
Alert(2502,2,20,89,89,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, 요격을 위해 출현!
MainMissionStart(2529,1,0,2,89,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: 안쪽 요새로 침입 성공!
TalkCharacter(1367,5,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(1367,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,0,1,1,13,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]어둠의 벽[/]을 제어하는 [0:CHARA_G] 일행을 격파하라!
MainMissionStart(442,0,1,2,13,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
Alert(2503,1,13,89,89,0,0,0,0,0,0,0,0,0,0)
[r]어둠의 벽[/], [0:CHARA_G] 일행 격파로 인해 소실!
TalkCharacter(1370,53,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1371,8,0,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
너희들, 참 멍청하구나~ 모처럼 상대 안 해 주려고 한 건데!
너희들, 참 멍청하구나~ 모처럼 상대 안 해 주려고 한 건데!
Alert(282,2,8,15,89,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G] 일행과 함께 출현!
MainMissionStart(4,0,2,1,15,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
MainMissionStart(442,0,2,2,15,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkDeploySlot(1373,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
거짓말! 당해 버린 거야!? 정말, 귀찮게 하고 있어!
거짓말! 당해 버린 거야!? 정말, 귀찮게 하고 있어!
Alert(589,0,15,89,89,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행의 격파에 의해 개문!
Alert(2531,2,89,89,89,8,0,0,0,0,0,0,0,0,0)
마도 병기 비스컴, 기동!
TalkDeploySlot(1376,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
꺄하하하하하! 이게 바로 비스컴이야! 너희들을 구워 죽여 주・겠・어!
꺄하하하하하! 이게 바로 비스컴이야! 너희들을 구워 죽여 주・겠・어!
TalkCharacter(1377,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1378,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2523,0,1,89,89,0,0,0,0,0,0,0,0,0,0)
[b]별동대[/] [0:CHARA_G], 행동 개시!
MainMissionStart(2505,0,3,1,89,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [b]별동대[/]로 제어 장치를 해제하여 비스컴을 정지시켜라!
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
[r]요새[/]를 제압하고 제어 장치를 해제하라!
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
[r]요새[/]를 제압하고 제어 장치를 해제하라!
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
제압한 [b]요새[/] 내의 제어 장치를 조작하라!
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
비스컴, [0:NUMBER]기 정지!
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
비스컴, [0:NUMBER]기 정지!
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
몰래 숨어든 짐승이 있었잖아! 얼른 없애 버려!
몰래 숨어든 짐승이 있었잖아! 얼른 없애 버려!
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
제압한 [b]요새[/] 내의 제어 장치를 조작하라!
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
비스컴, [0:NUMBER]기 정지!
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
비스컴, [0:NUMBER]기 정지!
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
몰래 숨어든 짐승이 있었잖아! 얼른 없애 버려!
몰래 숨어든 짐승이 있었잖아! 얼른 없애 버려!
Alert(2514,1,8,89,89,0,0,0,0,0,0,0,0,0,0)
비스컴, [0:CHARA_G]의 격파로 정지!
MainMissionStart(715,0,3,2,89,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: 모든 비스컴 정지 성공!
TalkCharacter(1384,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1385,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
탈레스님이 주신 소중한 병기를! 용서하지 않겠어, 너희들!
탈레스님이 주신 소중한 병기를! 용서하지 않겠어, 너희들!
TalkDeploySlot(1386,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
이렇게 된 이상, 내가 직접 죽여 줄게! 이 손으로 갈가리 찢어서 말이야!
이렇게 된 이상, 내가 직접 죽여 줄게! 이 손으로 갈가리 찢어서 말이야!
MainMissionStart(2,0,4,1,8,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1388,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
당신, 어떻게 그 힘을 쓰는 거야! 정체가 뭐야?
당신, 어떻게 그 힘을 쓰는 거야! 정체가 뭐야?
TalkDeploySlot(1391,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
누군가 했더니, 모니카잖아! 겨우 살았는데 죽으러 오다니, 바보 아냐?
누군가 했더니, 모니카잖아! 겨우 살았는데 죽으러 오다니, 바보 아냐?
TalkDeploySlot(1387,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
당신은 죽겠지만, 걱정하지 마. 모~두 다 죽여 줄 테니까!
당신은 죽겠지만, 걱정하지 마. 모~두 다 죽여 줄 테니까!
MainMissionStart(438,0,4,2,8,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(1395,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
수상한 패거리에 기대 같은 건 한 적 없다만, ……결국 궁지에 몰렸나.
수상한 패거리에 기대 같은 건 한 적 없다만, ……결국 궁지에 몰렸나.
Alert(553,2,8,89,89,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 격파에 의해 개문!
Alert(208,2,89,9,89,20,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/], 출현!
MainMissionStart(2508,0,5,1,11,9,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 향해 진군하라!
TalkDeploySlot(1397,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
???
volume_up
이젠 온 힘을 다해 치고 나가는 수밖에. 여기서 역전하는 것 외에는 길이 없어……!
이젠 온 힘을 다해 치고 나가는 수밖에. 여기서 역전하는 것 외에는 길이 없어……!
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
마도 포대도 사용해라! 하늘에서 일방적으로 공격하는 거다!
마도 포대도 사용해라! 하늘에서 일방적으로 공격하는 거다!
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/], 마도 포대 기동!
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
마도 포대도 사용해라! 하늘에서 일방적으로 공격하는 거다!
마도 포대도 사용해라! 하늘에서 일방적으로 공격하는 거다!
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/], 마도 포대 기동!
Alert(593,1,89,89,89,0,0,0,0,13,0,0,0,0,0)
마도 포대, [0:AREA]의 제압에 의해 정지!
Alert(549,1,23,89,89,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
Alert(230,1,10,89,89,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 증원과 함께 출현!
Alert(2511,1,22,89,89,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [b]마법 방패[/]에 의해 [r]마도 포대[/]의 대미지 경감!
TalkDeploySlot(1404,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
암상인
volume_up
폐하, 오래 기다리셨습니다. 이제야 외부의 수비가 줄어들어서 말입니다.
폐하, 오래 기다리셨습니다. 이제야 외부의 수비가 줄어들어서 말입니다.
TalkDeploySlot(1406,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
저건…… 발데마르인가! 항상 중요한 상황에 방해를 하는군!
저건…… 발데마르인가! 항상 중요한 상황에 방해를 하는군!
TalkCharacter(1407,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1408,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
암상인
volume_up
린하르트…… 나와 너는 닮은 듯하면서도 전혀 다른 사고방식을 갖고 있단다.
린하르트…… 나와 너는 닮은 듯하면서도 전혀 다른 사고방식을 갖고 있단다.
Alert(304,1,11,89,89,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 격파!
Alert(304,1,12,89,89,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 격파!
Alert(589,1,11,11,89,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행의 격파에 의해 개문!
MainMissionStart(2509,0,5,2,9,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 향한 진군에 성공!
TalkDeploySlot(1413,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
내 이름은 루트비히 폰 에기르! 제국을 진정으로 걱정하는 자다!
내 이름은 루트비히 폰 에기르! 제국을 진정으로 걱정하는 자다!
MainMissionStart(2526,0,6,1,9,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 메리세우스 요새를 탈환하라!
TalkDeploySlot(1417,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
폐하의 방식에 따라갈 수 없는 이들이 많단 말입니다!
폐하의 방식에 따라갈 수 없는 이들이 많단 말입니다!
TalkDeploySlot(1420,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
옛 제국의 영광을 내 손으로 되찾는 것이다……!
옛 제국의 영광을 내 손으로 되찾는 것이다……!
Alert(516,2,89,89,89,20,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/], 활 포대 기동!
MainMissionStart(89,0,16,1,89,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]요새[/]를 제압하여 활 포대의 사격을 저지하라!
TalkCharacter(1423,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(753,0,89,89,89,0,0,0,5,0,1,0,0,0,0)
활 포대, [r]요새[/]의 제압에 의해 [0:NUMBER]기 정지!
Alert(753,0,89,89,89,0,0,0,11,0,1,0,0,0,0)
활 포대, [r]요새[/]의 제압에 의해 [0:NUMBER]기 정지!
MainMissionStart(473,0,16,2,89,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: 모든 활 포대 저지 성공!
Alert(216,2,29,89,89,0,0,0,0,0,0,0,0,0,0)
[r]적[/]의 증원 출현!
TalkCharacter(1428,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2518,0,17,1,89,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]의 증원을 격파하라!
MainMissionStart(2519,0,17,2,89,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]의 증원 격파 성공!
TalkDeploySlot(1430,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
저쪽 짐승들도 참 끈질기네! 얼른 처치해 버려!
저쪽 짐승들도 참 끈질기네! 얼른 처치해 버려!
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0)
[r]적[/]의 증원 출현!
MainMissionStart(2520,0,18,1,39,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [b]별동대[/]를 습격하는 [0:CHARA_G] 일행을 격파하라!
TalkCharacter(1431,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2521,0,18,2,39,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: [b]별동대[/]를 습격하는 [0:CHARA_G] 일행 격파 성공!
TalkCharacter(1434,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,0,19,1,89,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: 모든 [r]요새[/]를 제압하라!
Alert(2525,2,9,9,89,0,0,0,0,0,0,0,0,0,0)
[r]적[/]의 증원 출현! [0:CHARA_G] 엄호를 위해 진군 개시!
MainMissionStart(487,0,19,2,89,89,89,0,0,0,0,0,0,0,0)
MAIN MISSION START: 모든 [r]요새[/] 제압 성공!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/], 투석기를 기동!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/], 투석기를 기동!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
Alert(2530,0,89,89,89,3,0,0,0,0,0,0,0,0,0)
[b]투석 부대[/], [b][0:PARTY][/]의 안쪽 요새 도달에 의해 퇴각!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
Alert(2527,0,48,89,89,3,0,0,0,0,0,0,0,0,0)
잠입해 있던 [0:CHARA_G] 일행, 출현!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
Alert(2533,3,89,89,89,0,0,0,0,0,0,0,0,0,0)
[b]별동대[/], 괴멸!
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0)
전투 패배!