Le fort Merceus est tombé entre les mains des rebelles menés par l'ancien duc Aegir. Vous marchez vers la bataille pour reprendre la forteresse et mettre un terme à l'insurrection.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_13_18_1_31_18_38_Shez | 89 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | [es]1_1_13_19_1_32_18_39_Edelgard | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 12 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | [es]1_1_13_18_1_31_18_38_Hubert | 255 | 0 | 0 | 2 | 35 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | [es]1_1_13_18_1_31_18_38_Ferdinand | 255 | 0 | 0 | 3 | 40 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | [es]1_1_13_18_1_32_18_38_Dorothea | 255 | 0 | 0 | 4 | 60 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | [es]1_1_13_18_1_32_18_38_Bernadetta | 255 | 0 | 0 | 5 | 55 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | [es]1_1_13_18_1_31_18_38_Caspar | 255 | 0 | 0 | 6 | 50 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | [es]1_1_13_18_1_32_18_38_Petra | 255 | 0 | 0 | 7 | 65 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | [es]1_1_13_18_1_32_18_38_Kronya | 255 | 0 | 1 | 8 | 325 | 5 | 1 | 3 | 101 | 0 | 1 | 100 | 80 | 255 | 8 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
9 | [es]5_5_9_14_20_31_14_34_duc Aegir | 5 | 0 | 1 | 9 | 402 | 5 | 12 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 15 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | [es]5_5_9_14_20_31_14_34_comte Hevring | 255 | 0 | 1 | 10 | 465 | 7 | 1 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | [es]6_6_10_15_21_32_15_35_vicomtesse Fenja | 255 | 0 | 1 | 11 | 915 | 5 | 1 | 3 | 101 | 4 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
12 | [es]5_5_9_14_20_31_14_34_vicomte Menja | 255 | 0 | 1 | 12 | 916 | 5 | 1 | 3 | 101 | 4 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 13 | 630 | 5 | 2 | 3 | 101 | 5 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
14 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 14 | 630 | 5 | 2 | 3 | 101 | 5 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
15 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 15 | 660 | 5 | 2 | 3 | 101 | 5 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
16 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 1 | 16 | 655 | 5 | 2 | 3 | 101 | 5 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
17 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 1 | 17 | 670 | 5 | 2 | 3 | 101 | 5 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
18 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 5 | 0 | 1 | 18 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 19 | 695 | 5 | 2 | 3 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 20 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 21 | 615 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 22 | 680 | 7 | 2 | 3 | 101 | 0 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 23 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 31 | 300 | 255 | 65535 | 1999 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 24 | 685 | 5 | 2 | 3 | 101 | 0 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 25 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 26 | 700 | 5 | 2 | 3 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 27 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 28 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 29 | 700 | 5 | 2 | 3 | 101 | 0 | 1 | 39 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 30 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 39 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 31 | 630 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 48 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 32 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 48 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 33 | 675 | 5 | 5 | 0 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 34 | 600 | 5 | 5 | 0 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 35 | 680 | 5 | 5 | 0 | 101 | 0 | 1 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 36 | 650 | 5 | 5 | 0 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 37 | 615 | 5 | 5 | 0 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 38 | 605 | 4 | 5 | 0 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 39 | 695 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 167 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 40 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 41 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 42 | 700 | 5 | 2 | 3 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 43 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 44 | 645 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 45 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 46 | 700 | 5 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 47 | 600 | 4 | 5 | 0 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 48 | 605 | 4 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 49 | 680 | 4 | 2 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 50 | 675 | 5 | 5 | 0 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 51 | 685 | 5 | 5 | 0 | 101 | 0 | 1 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 52 | 685 | 5 | 5 | 0 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 53 | 685 | 5 | 5 | 0 | 101 | 0 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 54 | 655 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 55 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 56 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 57 | 700 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 58 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 59 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 60 | 690 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 61 | 685 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 62 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 63 | 635 | 5 | 2 | 3 | 101 | 4 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 64 | 635 | 5 | 2 | 3 | 101 | 4 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 65 | 640 | 5 | 2 | 3 | 101 | 4 | 0 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 66 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 67 | 655 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 68 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
69 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 1 | 69 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
70 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 1 | 70 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 1 | 71 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 1 | 72 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 1 | 73 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 1 | 74 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 1 | 75 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 1 | 76 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 1 | 77 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
78 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 1 | 78 | 1025 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
79 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 1 | 79 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
80 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 80 | 695 | 7 | 2 | 3 | 101 | 5 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 81 | 680 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 82 | 675 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
83 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 83 | 630 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
84 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 1 | 84 | 610 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
85 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 85 | 685 | 7 | 2 | 3 | 101 | 1 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
86 | [cs][es]3_6_10_15_21_32_15_35_chev. de Seiros[cm][es]4_8_12_17_28_33_17_37_chevaleresses de Seiros[ce] | 255 | 0 | 1 | 86 | 679 | 5 | 2 | 3 | 101 | 5 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
87 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 87 | 695 | 5 | 2 | 3 | 101 | 5 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
88 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 1 | 88 | 680 | 5 | 2 | 3 | 101 | 5 | 0 | 36 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 101 | 0 | 61 | 105 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 16 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1523 | 34 | 1526 | 34 | 1526 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 34 | 1523 | 39 | 1523 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 34 | 1523 | 39 | 1523 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 34 | 1523 | 39 | 1523 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1523 | 34 | 1526 | 29 | 1526 | 29 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 3 | 1000 | 1523 | 34 | 1523 | 39 | 1523 | 39 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 34 | 1526 | 34 | 1526 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 34 | 1523 | 36 | 1523 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 3 | 1000 | 1523 | 34 | 1523 | 36 | 1523 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1523 | 34 | 1523 | 34 | 1523 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 34 | 1526 | 34 | 1526 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1526 | 34 | 1526 | 34 | 1526 | 34 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1523 | 34 | 1523 | 36 | 1523 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1523 | 34 | 1526 | 34 | 1526 | 29 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 1 | 1000 | 1526 | 34 | 1523 | 36 | 1523 | 36 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 1 | 1000 | 1526 | 34 | 1526 | 34 | 1526 | 34 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 49 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 29)
SubGroup(0)
SubGroup(7)
Unknown10(0,1,9,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,82,1,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
SetName(11,104,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to [es]6_6_10_15_21_32_15_35_vicomtesse Fenja
SetName(12,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to [es]5_5_9_14_20_31_14_34_vicomte Menja
SetName(15,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to [cs][es]2_5_9_14_28_31_17_37_dolofonos[cm][es]4_8_12_17_28_33_17_37_dolofonos[ce]
SetName(16,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to [cs][es]2_5_9_14_28_31_17_37_dolofonos[cm][es]4_8_12_17_28_33_17_37_dolofonos[ce]
SetName(17,170,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 17 to [cs][es]2_5_9_14_28_31_17_37_dolofonos[cm][es]4_8_12_17_28_33_17_37_dolofonos[ce]
SetName(33,307,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to [cs][es]2_5_9_14_20_31_14_34_mercenaire[cm][es]4_8_12_17_28_33_17_37_mercenaires[ce]
SetName(34,307,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to [cs][es]2_5_9_14_20_31_14_34_mercenaire[cm][es]4_8_12_17_28_33_17_37_mercenaires[ce]
SetName(35,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 35 to [cs][es]2_5_9_14__31__34_soldat rebelle[cm][es]4_8_12_17__33__37_soldats rebelles[ce]
SetName(36,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to [cs][es]2_5_9_14__31__34_soldat rebelle[cm][es]4_8_12_17__33__37_soldats rebelles[ce]
SetName(38,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce]
SetName(37,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to [cs][es]2_5_9_14__31__34_général rebelle[cm][es]4_8_12_17__33__37_généraux rebelles[ce]
SetName(86,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 86 to [cs][es]2_5_9_14_20_31_14_34_gardien de porte[cm][es]4_8_12_17_28_33_17_37_gardiens de porte[ce]
SetName(9,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 9 to [es]1_7_11_16_22_31_19_36_ancien duc Aegir
SubGroup(1)
Unknown22(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0)
# Non... C'est impossible...
Je ne peux pas mourir...
SetDeathText(5,96,1447,3,0,0,0,0,0,0,0,0,0,0,0)
# Je dois me reposer. Malheureusement,
[cdb]je crains de ne pouvoir être utile jusqu'Ã
[cdb]ce que cette affaire soit finie.
SetDeathText(5,88,1447,3,0,0,0,0,0,0,0,0,0,0,0)
# Je dois me reposer. Malheureusement,
[cdb]je crains de ne pouvoir être utile jusqu'Ã
[cdb]ce que cette affaire soit finie.
SetDeathText(6,96,1446,2,0,0,0,0,0,0,0,0,0,0,0)
# Je me replie pour l'instant, mais je reviendrai.
C'est moi qui dois mettre fin à cela !
SetDeathText(6,88,1446,2,0,0,0,0,0,0,0,0,0,0,0)
# Je me replie pour l'instant, mais je reviendrai.
C'est moi qui dois mettre fin à cela !
# Group 2 (0, 2, 1, 1, 2)
SubGroup(0)
Unknown126(0,60100,0,51800,0,7764,1,62300,0,0,0,0,0,0,0)
Unknown126(1,56200,0,62400,0,264,1,5764,1,0,0,0,0,0,0)
# Group 3 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22364,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(21664,1,40100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62300,0,39900,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0)
# [b]Rumeurs infondées[/] ne réduit plus la force de frappe de l'[r]armée ennemie[/] !
# Group 10 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(80,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Unknown19(80,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 14: True 1
Unknown19(80,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,80,89,89,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] soigne avec [b]Écho : magie blanche[/] !
SubGroup(1)
Unknown48(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 1
Unknown19(80,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,80,89,89,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,80,89,89,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] est en déroute ! [b]Écho : magie blanche[/] interrompu !
# Group 18 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(81,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des troupes [eg4][0:CHARA_G] !
Unknown19(81,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
Unknown28(8,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
Unknown28(8,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(84,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 0 0
Unknown28(8,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(81,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(81,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(81,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(82,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(82,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(82,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(83,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(83,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(83,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(84,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(84,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 22: True 0
Unknown19(85,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(85,17064,1,44900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(1,52,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 48: 1 1 0
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,1,1,0,0,0,0,0)
# Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 50 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 1 0
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,2,2,0,0,0,0,0)
# Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 52 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 1 0
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,6,6,0,0,0,0,0)
# Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 54 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 1 0
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,10,10,0,0,0,0,0)
# Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 56 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 0 1 0
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(56,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 1 0
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,89,89,89,0,0,0,14,14,0,0,0,0,0)
# Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 58 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(86,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 0 1 0
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 1 1 0
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,86,89,89,0,0,0,14,14,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 60 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 1, 9)
SubGroup(0)
TalkDeploySlot(1357,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Les soldats ennemis ont franchi nos
[cdb]fortifications ! Aux armes ! Défendez
[cdb]la gloire de l'Empire !
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1358,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Ils ont déjà déjoué notre ruse... Préparez-vous
[cdb]Ã prendre la forteresse !
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1358,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ils ont déjà déjoué notre ruse... Préparez-vous
[cdb]Ã prendre la forteresse !
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2517,0,1,89,89,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] est en état d'alerte avec un [b]détachement[/] !
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1359,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Notre détachement est déjà à l'intérieur,
[cdb]mais attendons de voir comment l'ennemi
[cdb]réagit avant de le déployer.
# Group 62 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 2, 18)
SubGroup(1)
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 0 0
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1360,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Commencez par vous emparer
[cdb]du secteur central.
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1360,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Commencez par vous emparer
[cdb]du secteur central.
SubGroup(4)
Unknown51(43500,0,52900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,10364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43500,0,52900,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(9464,1,10364,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2528,4,0,1,18,89,89,0,0,0,0,0,0,0,0)
# Capturez les [r]bastions[/] et avancez jusqu'au [g]secteur interne[/] !
If254(1,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1361,6,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Ces mercenaires ne valent pas mieux que
[cdb]de vulgaires bandits ! Comment mon père
[cdb]a-t-il pu s'associer à de telles canailles ?
If254(1,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1361,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ces mercenaires ne valent pas mieux que
[cdb]de vulgaires bandits ! Comment mon père
[cdb]a-t-il pu s'associer à de telles canailles ?
# Group 64 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1362,33,0,2,1,1,0,0,0,0,0,0,0,0,0)
# Je crois qu'ils sont là . Et quand on les aura
[cdb]tués, on sera plus riches que de raison !
Mouah ha ha !
SubGroup(8)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2502,2,18,89,89,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][cp][0:CHARA_G] viennent d'apparaître pour lancer une interception !
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1363,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ah ! Attention ! Que quelqu'un maîtrise
[cdb]cette foule, s'il vous plaît !
# Group 65 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1364,34,0,2,1,1,0,0,0,0,0,0,0,0,0)
# On dirait que ce n'est pas votre jour de chance.
SubGroup(8)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2502,2,20,89,89,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][cp][0:CHARA_G] viennent d'apparaître pour lancer une interception !
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1365,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# J'aurais dû m'attendre à une embuscade, nous
[cdb]jouions tout le temps à cache-cache ici !
# Group 66 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 67 (0, 2, 2, 12, 0)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(1,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(2,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(3,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(4,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(5,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(6,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
Unknown10(7,42500,0,52200,0,59700,0,62000,0,0,1,1,0,0,0)
# Group 68 (0, 2, 2, 12, 0)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 67: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(1,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(2,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(3,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(4,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(5,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(6,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
Unknown10(7,65300,0,62100,0,10364,1,13864,1,0,1,1,0,0,0)
# Group 69 (0, 5, 0, 8, 12)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(1,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(2,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(3,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
Unknown10(89,42500,0,52200,0,9764,1,14764,1,0,1,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
If254(1,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43500,0,52900,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9464,1,10364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43500,0,52900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(9464,1,10364,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2529,1,0,2,89,89,89,0,0,0,0,0,0,0,0)
# Vous avez infiltré le [g]secteur interne[/] !
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1366,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Cela se passe trop bien. Aegir a-t-il
[cdb]vraiment si peu d'effectifs à disposition ?
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1366,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Cela se passe trop bien. Aegir a-t-il
[cdb]vraiment si peu d'effectifs à disposition ?
# Group 70 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 3, 20)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(5)
Unknown83(5675,397,5301,5741,367,5331,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5700,397,5656,5761,367,5617,800,0,0,0,1,0,0,0,0)
# Focus on coords?
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1367,5,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Cette barrière a été élaborée à l'aide de
[cdb]la magie obscure. Nous devons éliminer
[cdb]le mage pour pouvoir passer.
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1367,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Cette barrière a été élaborée à l'aide de
[cdb]la magie obscure. Nous devons éliminer
[cdb]le mage pour pouvoir passer.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,0,1,1,13,89,89,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et de son équipe pour dissiper le [r]Mur de ténèbres[/] !
If254(1,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1368,6,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Ils ne font que retarder l'inévitable.
If254(1,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1368,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ils ne font que retarder l'inévitable.
# Group 72 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 0 1 0
If254(2,164,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Moi, toutes ces besognes de magie saugrenues
[cdb]m'ennuient profondément.
If254(1,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,3,0,0,0,0,0,0,0,0,0)
# Moi, toutes ces besognes de magie saugrenues
[cdb]m'ennuient profondément.
# Group 73 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,164,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Moi, toutes ces besognes de magie saugrenues
[cdb]m'ennuient profondément.
If254(1,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,3,0,0,0,0,0,0,0,0,0)
# Moi, toutes ces besognes de magie saugrenues
[cdb]m'ennuient profondément.
# Group 74 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,1,2,13,89,89,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
SubGroup(5)
SubGroup(4)
Unknown83(5705,252,5325,5750,254,5330,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5717,252,5576,5761,245,5558,160,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(304,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2503,1,13,89,89,0,0,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][cp][0:CHARA_G] ! Le [r]Mur de ténèbres[/] s'est dissipé !
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
If254(1,46,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1370,53,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Que ce soit avec des murs magiques ou je ne
[cdb]sais quoi, si vous vous mettez sur le chemin
[cdb]de Sa Majesté, vous le paierez !
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1370,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Que ce soit avec des murs magiques ou je ne
[cdb]sais quoi, si vous vous mettez sur le chemin
[cdb]de Sa Majesté, vous le paierez !
# Group 75 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1371,8,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Pathétiques imbéciles ! Et dire que
[cdb]j'envisageais de vous laisser détaler.
SubGroup(9)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(282,2,8,15,89,0,0,0,0,0,0,0,0,0,0)
# [eb][eg1][0:CHARA_G] vient d'apparaître avec [eg2][cp][1:CHARA_G] !
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,0,2,1,15,89,89,0,0,0,0,0,0,0,0)
# Venez à bout des troupes [eg4][0:CHARA_G] !
# Group 77 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,0,2,2,15,89,89,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
TalkDeploySlot(1372,15,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Ainsi, on m'a retiré les crocs...
TalkDeploySlot(1373,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Ils l'ont eu ? Ça ne me plaît pas du tout, ça !
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,15,89,89,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et ses alliés ont été vaincus ! Les portes se sont ouvertes !
# Group 78 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 8, 45)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(0,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(1,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(2,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
Unknown10(3,60700,0,52000,0,8564,1,64200,0,0,1,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(4)
Unknown83(6505,466,6026,6474,460,6098,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6616,212,5778,6587,236,5847,100,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown132(60100,0,51800,0,7764,1,62300,0,1,0,0,0,0,0,0)
Unknown132(56200,0,62300,0,264,1,5764,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2531,2,89,89,89,8,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] activé !
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown70(52,4,134,115,89,1,16,60,0,1,0,0,0,0,0)
Unknown70(53,4,134,115,89,1,16,60,0,1,1,0,0,0,0)
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1374,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Qu'est-ce que c'était que cette attaque ?!
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1375,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ils possèdent un artefact magique !
TalkDeploySlot(1376,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Ha ha ha ! Voici... le Viskam ! J'espère que
[cdb]vous aimez l'idée d'être rôtis vivants, parce
[cdb]qu'elle va se concrétiser !
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1377,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nous serions fous d'essayer de forcer
[cdb]le passage. Il est temps d'appeler notre
[cdb]détachement à l'aide.
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1378,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Cette chose va freiner notre progression,
[cdb]mais peut-être que ce détachement
[cdb]peut y remédier.
SubGroup(7)
Unknown62(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2523,0,1,89,89,0,0,0,0,0,0,0,0,0,0)
# Le [b]détachement[/] [eg4][0:CHARA_G] est en route !
Unknown44(7,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(2)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2505,0,3,1,89,89,89,0,0,0,0,0,0,0,0)
# Utilisez le [b]détachement[/] pour neutraliser les [g]commandes[/] et stopper les [g]Viskams[/] !
# Group 80 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 1 0
SubGroup(4)
Unknown83(6118,219,7967,6044,188,7975,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5964,219,7765,5934,189,7831,400,0,0,0,1,0,0,0,0)
# Focus on coords?
TalkCharacter(1379,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Une arme de cette taille doit certainement
[cdb]être contrôlée par quelque chose.
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 81 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1380,37,1,2,1,1,0,0,0,0,0,0,0,0,0)
# L'ennemi est ici ! Tuez-les tous !
# Group 82 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50800,0,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
# Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 83 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(58400,0,14064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
# Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 84 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 85 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 87: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50800,0,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
# Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(85,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 85: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 4, 21)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
SubGroup(6)
Unknown83(6031,154,6724,5976,166,6739,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6078,154,6886,6016,166,6902,200,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(5)
Unknown51(56300,0,4164,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,94,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
# [g]Commandes des Viskams[/] neutralisées : [g][0:NUMBER][/] !
If254(1,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
# [g]Commandes des Viskams[/] neutralisées : [g][0:NUMBER][/] !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(3,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# La machine est encore opérationnelle, il doit
[cdb]y avoir un second dispositif. Continuez
[cdb]Ã chercher !
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Cela n'a pas marché ! Il doit y avoir un
[cdb]autre dispositif qui contrôle cette arme...
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Qui a donné à ces sales rats le droit de
[cdb]déferler ici ? Exterminez-les !
# Group 89 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown132(56200,0,62300,0,264,1,5764,1,0,0,0,0,0,0,0)
If254(1,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(52,4,134,115,89,1,16,40,0,1,0,0,0,0,0)
# Group 90 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: True 1
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(58400,0,14064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
# Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 91: True 1
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 95: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 2, 4, 5)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
SubGroup(6)
Unknown83(6359,210,5660,6378,218,5738,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6356,330,5648,6375,338,5726,200,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(5)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
# [g]Commandes des Viskams[/] neutralisées : [g][0:NUMBER][/] !
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
# [g]Commandes des Viskams[/] neutralisées : [g][0:NUMBER][/] !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# La machine est encore opérationnelle, il doit
[cdb]y avoir un second dispositif. Continuez
[cdb]Ã chercher !
If254(1,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Cela n'a pas marché ! Il doit y avoir un
[cdb]autre dispositif qui contrôle cette arme...
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Qui a donné à ces sales rats le droit de
[cdb]déferler ici ? Exterminez-les !
# Group 95 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown132(60100,0,51800,0,7764,1,62300,0,0,0,0,0,0,0,0)
If254(1,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(53,4,134,115,89,1,16,40,0,1,1,0,0,0,0)
# Group 96 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,94,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 0, 7, 13)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 1
GroupCheck4(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 1
GroupCheck4(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 107: True 1
If254(2,107,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2514,1,8,89,89,0,0,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] ! Les [g]Viskams[/] ont été stoppés !
SubGroup(2)
Unknown51(64300,0,61700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(56500,0,5064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,0,3,2,89,89,89,0,0,0,0,0,0,0,0)
# Vous avez neutralisé tous les [g]Viskams[/] !
TalkCharacter(1384,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Eh bien, nous avons détruit leur petit jouet.
Voyons quel sera leur prochain coup.
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1385,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Mais Thales me l'avait donné... Oh, je bous
[cdb]de rage contre vous, maintenant !
# Group 98 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 1 0 0
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1386,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Il suffit ! Je vais vous réduire en bouillie
[cdb]moi-même !
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,4,1,8,89,89,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
# Group 100 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 101 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,38,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1388,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Hé ! Comment avez-vous ce pouvoir, hein ?
Qui êtes-vous donc ?!
GenderedMcTalk(0,1389,1390,1,0,1,0,0,0,0,0,0,0,0,0)
# Pourquoi ne pas me le dire ? Vous semblez
[cdb]en savoir suffisamment.
# Group 102 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(53,0,38,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1391,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Ça alors ! Monica ! Dites-moi, quel genre
[cdb]d'attardée retourne en rampant auprès
[cdb]de la femme qui l'a presque tuée ?
TalkCharacter(1392,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ainsi, je vais avoir ma vengeance aujourd'hui.
Oh, Sa Majesté est bien trop bonne !
# Group 103 (0, 2, 0, 8, 1)
SubGroup(3)
Unknown17(89,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(53,0,38,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,38,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,38,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1387,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
# La mauvaise nouvelle, c'est que vous allez
[cdb]mourir. La bonne, c'est que vous ne serez
[cdb]pas [MFH:seul_seule] !
# Group 104 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1393,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Espèce de misérable ver de terre !
# Group 105 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,95,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1040,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,89,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1036,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,4,2,8,89,89,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(1395,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Je n'attendais pas grand-chose de ces
[cdb]vermines louches, et me voilà aux portes
[cdb]de la mort.
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,2,8,89,89,0,0,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
Unknown10(1,0,89,89,89,0,0,0,0,0,0,0,0,0,0)
# Group 108 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 5, 29)
SubGroup(4)
GroupCheck3(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 1 1 0
GroupCheck3(96,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 96: 1 1 0
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1396,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Je pensais que notre victoire était assurée !
Comment cela a-t-il pu mal tourner ?!
SubGroup(19)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,89,9,89,20,0,0,0,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] viennent d'apparaître !
SubGroup(2)
Unknown51(39400,0,23664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(39400,0,23664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2508,0,5,1,11,9,89,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et de ses alliés et avancez vers [eg2][1:CHARA_G] !
TalkDeploySlot(1397,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Il n'y a rien d'autre à faire que de résister
[cdb]de toutes nos forces. Aidez-moi
[cdb]Ã les repousser !
TalkCharacter(1398,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# C'est gravé dans la pierre, mais ces idiots
[cdb]préféreraient périr que de l'admettre.
# Group 110 (0, 5, 0, 6, 17)
SubGroup(5)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 0 1 0
GroupCheck3(165,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 0 1 0
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Armez les orbes de feu ! Nous allons faire
[cdb]pleuvoir la mort sur eux depuis les hauteurs !
SubGroup(7)
SubGroup(4)
Unknown83(5098,431,7941,5161,432,7895,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4970,431,8036,5033,430,7990,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49300,0,16064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] ont activé les [g]orbes de feu[/] !
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown70(9,5,74,126,89,3,1,40,0,1,0,0,104,166,0)
TalkCharacter(1400,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Des orbes de feu ? Ils doivent être nouveaux.
Un peu maladroit, si vous voulez mon avis.
TalkCharacter(1401,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ils ont l'air vraiment dangereux, cependant.
Qu'est-ce qui est maladroit ?
# Group 111 (0, 5, 0, 7, 16)
SubGroup(4)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 1 0
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 0 1 0
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 1 1 0
GroupCheck3(165,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 165: 1 1 0
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Armez les orbes de feu ! Nous allons faire
[cdb]pleuvoir la mort sur eux depuis les hauteurs !
SubGroup(4)
SubGroup(4)
Unknown83(5098,431,7941,5161,432,7895,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4970,431,8036,5033,430,7990,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown66(702,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49300,0,16064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] ont activé les [g]orbes de feu[/] !
SubGroup(3)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown70(9,5,74,126,89,3,1,40,0,1,0,0,104,166,0)
TalkCharacter(1402,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Notre ennemi est plein de surprises.
Nous devrions nous en occuper avant
[cdb]qu'ils ne fassent trop de dégâts.
# Group 112 (0, 5, 2, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 1 0
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 1 0
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(49300,0,16064,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(593,1,89,89,89,0,0,0,0,13,0,0,0,0,0)
# Vous avez capturé [eg2][0:AREA] ! Les [g]orbes de feu[/] ont été interrompus !
# Group 114 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,23,89,89,0,0,0,0,0,0,0,0,0,0)
# Vous avez obtenu une [g]clé de coffre[/] en venant à bout [eg4][0:CHARA_G] !
# Group 115 (0, 5, 0, 6, 27)
SubGroup(3)
GroupCheck3(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 1 0
GroupCheck3(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 1 0
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1403,10,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Il est temps. Invoquez un bouclier magique
[cdb]pour protéger nos camarades !
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,1,10,89,89,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] débarque avec des renforts !
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown125(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(0,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,5,74,126,89,3,20,40,0,1,0,0,104,166,0)
Alert(2511,1,22,89,89,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a invoqué un [b]bouclier magique[/] pour réduire les dégâts des [r]orbes de feu[/] !
TalkDeploySlot(1404,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Votre Majesté, pardonnez mon retard. Les
[cdb]défenses extérieures viennent juste de tomber.
TalkCharacter(1405,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Au contraire, vous arrivez à point nommé.
TalkDeploySlot(1406,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Est-ce que c'est... Waldemar ? Maudit soit
[cdb]cet homme ! Pourquoi doit-il toujours se
[cdb]montrer au pire moment pour tout gâcher ?!
# Group 116 (0, 2, 0, 28, 2)
SubGroup(3)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,10,30,0,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 0 1 0
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1407,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Eh bien, c'était une entrée impeccablement
[cdb]mise en scène. Ne faisiez-vous que gagner
[cdb]du temps pour que le spectacle soit meilleur ?
TalkDeploySlot(1408,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Vous savez, Linhardt, vous êtes mon portrait
[cdb]craché, parfois. Mais le plus souvent,
[cdb]ce n'est pas le cas.
# Group 117 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,89,89,0,0,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(1409,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Mes rêves de gloire... Pourquoi...
# Group 118 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 0 1 0
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,12,89,89,0,0,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(1410,12,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Je n'aurais jamais dû venir
[cdb]dans cet endroit maudit...
# Group 119 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 119: True 1
SubGroup(0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,11,11,89,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et ses alliés ont été vaincus ! Les portes se sont ouvertes !
TalkDeploySlot(1411,9,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Vicomtesse Fenja, vicomte Menja...
Pardonnez-moi.
TalkCharacter(1412,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# J'arrive, Père.
Unknown24(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 0, 8, 4)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(89,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(39400,0,23664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(39400,0,23664,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2509,0,5,2,9,89,89,0,0,0,0,0,0,0,0)
# Vous avez atteint [eg2][0:CHARA_G] !
# Group 122 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 1 0 0
TalkDeploySlot(1413,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Mon nom est Ludwig von Aegir ! L'Empire
[cdb]est en proie à une maladie terrible, et je
[cdb]vais l'en guérir ou mourir en essayant !
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2526,0,6,1,9,89,89,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et reprenez [g]Fort Merceus[/] !
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(6,0,73,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1414,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Alors, mon fils. Vous venez enfin réclamer
[cdb]la tête de votre père.
TalkCharacter(1415,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Je viens faire mon devoir. Ni plus ni moins.
# Group 126 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,73,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1416,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Ne m'écouterez-vous pas, Votre Majesté ?!
TalkDeploySlot(1417,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Votre idéologie laisse nombre de braves
[cdb]gens sur le bord du chemin !
TalkCharacter(1418,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mais par le passé, bien davantage encore
[cdb]souffraient. J'ai seulement dû faire un choix.
# Group 127 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1419,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Je ne dois pas périr ! L'Empire a besoin de moi !
# Group 128 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1420,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Je ne faiblirai pas tant que je ne verrai pas
[cdb]la gloire et les principes de l'Empire restaurés !
TalkCharacter(1421,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Le temps s'est éloigné de vous, Père, et vous ne
[cdb]pouvez pas le remonter, peu importe vos efforts.
Comment avez-vous pu ne pas voir cela ?
# Group 129 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 1 1 0
TalkDeploySlot(1422,36,0,2,1,1,0,0,0,0,0,0,0,0,0)
# L'ennemi est là où nous voulions qu'il soit !
Décochez vos flèches !
SubGroup(15)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(6561,230,7876,6597,234,7805,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6564,230,7963,6600,234,7892,60,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,89,89,89,20,0,0,0,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] ont activé les [g]balistes[/] !
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown44(5,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,0,16,1,89,89,89,0,0,0,0,0,0,0,0)
# Capturez les [r]bastions[/] pour stopper les [g]balistes[/] !
Unknown70(36,3,0,0,89,2,0,40,0,1,0,0,0,0,0)
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1423,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ces balistes doivent être arrêtées !
If254(1,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1423,11,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Ces balistes doivent être arrêtées !
# Group 132 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(753,0,89,89,89,0,0,0,5,0,1,0,0,0,0)
# [g]Balistes[/] stoppées en capturant des [r]bastions[/] : [g][0:NUMBER][/] !
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Une baliste capturée !
If254(1,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Une baliste capturée !
# Group 134 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(753,0,89,89,89,0,0,0,11,0,1,0,0,0,0)
# [g]Balistes[/] stoppées en capturant des [r]bastions[/] : [g][0:NUMBER][/] !
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Une baliste capturée !
If254(1,45,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Une baliste capturée !
# Group 136 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,0,16,2,89,89,89,0,0,0,0,0,0,0,0)
# Vous avez neutralisé toutes les [g]balistes[/] !
If254(2,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1425,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Enfin ! Finies les flèches !
If254(1,43,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1425,9,1,3,1,3,0,0,0,0,0,0,0,0,0)
# Enfin ! Finies les flèches !
# Group 138 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 7, 24)
SubGroup(4)
PauseMaybe(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1426,36,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Venez ici et pilonnez-les tant qu'ils sont
[cdb]coincés par cette arme magique !
SubGroup(13)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,29,89,89,0,0,0,0,0,0,0,0,0,0)
# Des renforts [r]ennemis[/] sont apparus !
If254(1,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1427,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ce n'est pas possible ! Des renforts ?
Cette journée ne fait qu'empirer...
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1428,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Préparez-vous ! Ils veulent mettre le paquet
[cdb]jusqu'à ce que nous cédions !
Unknown43(29,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2518,0,17,1,89,89,89,0,0,0,0,0,0,0,0)
# Venez à bout des renforts [r]ennemis[/] !
# Group 140 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2519,0,17,2,89,89,89,0,0,0,0,0,0,0,0)
# Vous avez vaincu les renforts [r]ennemis[/] !
If254(1,167,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1429,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Je pense qu'il n'y a plus de renforts.
# Group 141 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 142 (0, 5, 0, 3, 35)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1430,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Est-ce que quelqu'un pourrait faire quelque
[cdb]chose à propos des autres vermines là -bas ?!
SubGroup(17)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown55(0,41,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0)
# Des renforts [r]ennemis[/] sont apparus !
Unknown43(39,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(42,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2520,0,18,1,39,89,89,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et de ses alliés qui ciblent le [b]détachement[/] !
If254(2,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1431,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Les ennemis ciblent notre détachement ! Nous
[cdb]devons abattre Kronya et les atteindre !
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1432,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# La seule façon de sauver notre détachement
[cdb]est de passer Kronya, mais pourrons-nous
[cdb]la vaincre à temps ?
# Group 143 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2521,0,18,2,39,89,89,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] et ses alliés qui ciblaient le [b]détachement[/] !
TalkCharacter(1433,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Je ne sais pas comment nous avons réussi,
[cdb]mais nous l'avons fait.
# Group 144 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 120: 1 1 0
TalkCharacter(1434,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ne laissez à l'ennemi aucun endroit
[cdb]où se cacher ! Emparez-vous
[cdb]des positions clés du bastion !
Unknown44(0,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,0,19,1,89,89,89,0,0,0,0,0,0,0,0)
# Capturez tous les [r]bastions[/] !
# Group 146 (0, 5, 0, 3, 24)
SubGroup(2)
GroupCheck3(145,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 1 0
PauseMaybe(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1435,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
# L'ennemi se rapproche trop du duc Aegir !
Nous devons vite le rejoindre !
SubGroup(20)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,43,0,0,0,1,89,15,0,0,1,1,0,0,0)
Unknown55(1,44,0,0,0,0,89,15,0,0,1,1,0,0,0)
Unknown55(0,45,0,0,0,1,89,15,0,0,1,1,0,0,0)
Unknown55(0,46,0,0,0,1,89,15,0,0,1,1,0,0,0)
Alert(2525,2,9,9,89,0,0,0,0,0,0,0,0,0,0)
# Des renforts [r]ennemis[/] sont apparus et avancent pour protéger [eg2][0:CHARA_G] !
TalkCharacter(1436,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Oh, mais c'est bien trop tard maintenant.
# Group 147 (0, 5, 0, 17, 2)
SubGroup(16)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(487,0,19,2,89,89,89,0,0,0,0,0,0,0,0)
# Vous avez capturé tous les [r]bastions[/] !
TalkCharacter(1437,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Nous pouvons peut-être éliminer aussi
[cdb]les Serpents des Ténèbres, maintenant.
# Group 148 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] !
SubGroup(1)
TalkCharacter(1438,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nous avons pris le contrôle des remparts de
[cdb]la forteresse. Nous pouvons positionner
[cdb]nos catapultes et attaquer maintenant !
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 5, 8, 3, 26)
SubGroup(2)
GroupCheck3(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 149: 1 0 0
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] !
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1439,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Déchaînez les catapultes ! Brisez le moral
[cdb]de notre ennemi !
SubGroup(4)
Unknown83(8744,558,6031,8807,522,6070,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8757,558,6188,8806,522,6141,120,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(721,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(13964,1,59700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62000,0,44100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][b][cp][0:PARTY][/] ont activé les [g]catapultes[/] !
SubGroup(5)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(720,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown70(47,0,123,87,89,3,2,10,0,2,0,0,0,0,0)
SubGroup(1)
Unknown70(47,0,158,119,89,3,2,10,0,2,0,0,0,0,0)
# Group 151 (0, 5, 0, 3, 28)
SubGroup(2)
GroupCheck3(149,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 149: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] !
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1439,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Déchaînez les catapultes ! Brisez le moral
[cdb]de notre ennemi !
SubGroup(4)
Unknown83(5728,554,3287,5791,564,3275,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5741,554,3234,5795,564,3269,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown66(713,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(717,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(721,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22364,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(21664,1,40100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62700,0,39900,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][b][cp][0:PARTY][/] ont activé les [g]catapultes[/] !
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(5)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(720,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown70(47,5,81,82,89,3,2,60,0,1,0,0,159,98,0)
SubGroup(1)
Unknown70(47,5,154,96,89,3,2,60,0,1,0,0,177,156,0)
# Group 152 (0, 5, 8, 6, 2)
SubGroup(5)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] !
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [y]ennemis[/] !
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [y]ennemis[/] !
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 0 1 0
GroupCheck3(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 1 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 10, 3, 2)
SubGroup(2)
GroupCheck3(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 1 1 0
GroupCheck3(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 1 0
SubGroup(0)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 8, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 1 1 0
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
SubGroup(3)
Unknown51(22764,1,62300,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22364,1,40700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(53300,0,39600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2530,0,89,89,89,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][b][cp][0:PARTY][/] ont atteint le [g]secteur interne[/] ! L'[b]unité de catapultes[/] a battu en retraite !
# Group 155 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [y]ennemis[/] !
GroupCheck3(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 1 0
SubGroup(1)
TalkCharacter(1440,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# À votre commandement, nous pourrons
[cdb]utiliser les agents dispersés parmi les
[cdb]rebelles pour déstabiliser l'ennemi.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 3, 12)
SubGroup(2)
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 1 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [y]ennemis[/] !
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1441,38,0,2,1,0,0,0,0,0,0,0,0,0,0)
# C'était une erreur de rejoindre cette rébellion...
Notre allégeance va à l'impératrice Edelgard !
Unknown15(48,1,0,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(49,1,0,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2527,0,48,89,89,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][cp][0:CHARA_G] en infiltration viennent d'apparaître !
TalkDeploySlot(1442,35,0,4,1,0,0,0,0,0,0,0,0,0,0)
# Que se passe-t-il ? Qui change de camp ?
# Group 158 (0, 5, 2, 4, 2)
SubGroup(3)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [y]ennemis[/] !
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 0 1 0
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 158: 1 1 0
SubGroup(1)
TalkCharacter(1443,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Nous avons laissé passer l'occasion d'utiliser
[cdb]nos agents, mais peu importe.
# Group 160 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 8, 0, 3, 7)
SubGroup(2)
Unknown19(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2533,3,89,89,89,0,0,0,0,0,0,0,0,0,0)
# Le [b]détachement[/] a été anéanti !
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1449,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non ! Sans détachement, nous ne reprendrons
[cdb]jamais la forteresse !
If254(1,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1450,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Votre Majesté, non ! Sans vous, tout espoir
[cdb]est perdu...
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0)
# Vous avez perdu la bataille !
# Group 162 (0, 8, 0, 5, 7)
SubGroup(4)
Unknown19(0,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
If254(4,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2532,3,89,89,89,3,0,0,0,0,0,0,0,0,0)
# La [b]force principale[/] [eg4][b][0:PARTY][/] a été anéantie !
TalkCharacter(1448,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Maintenant, nous n'avons plus aucun espoir
[cdb]de reprendre la forteresse.
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0)
# Vous avez perdu la bataille !
# Group 163 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,96,1394,4,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Kronya
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Non... C'est impossible... Je ne peux pas mourir...
Non... C'est impossible... Je ne peux pas mourir...
SetDeathText(5,96,1447,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Hubert
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Je dois me reposer. Malheureusement, je crains de ne pouvoir être utile jusqu'à ce que cette affaire soit finie.
Je dois me reposer. Malheureusement, je crains de ne pouvoir être utile jusqu'à ce que cette affaire soit finie.
SetDeathText(5,88,1447,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Hubert
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Je dois me reposer. Malheureusement, je crains de ne pouvoir être utile jusqu'à ce que cette affaire soit finie.
Je dois me reposer. Malheureusement, je crains de ne pouvoir être utile jusqu'à ce que cette affaire soit finie.
SetDeathText(6,96,1446,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Ferdinand
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Je me replie pour l'instant, mais je reviendrai. C'est moi qui dois mettre fin à cela !
Je me replie pour l'instant, mais je reviendrai. C'est moi qui dois mettre fin à cela !
SetDeathText(6,88,1446,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Ferdinand
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Je me replie pour l'instant, mais je reviendrai. C'est moi qui dois mettre fin à cela !
Je me replie pour l'instant, mais je reviendrai. C'est moi qui dois mettre fin à cela !
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0)
[b]Rumeurs infondées[/] ne réduit plus la force de frappe de l'[r]armée ennemie[/] !
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Alert(658,1,80,89,89,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] soigne avec [b]Écho : magie blanche[/] !
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Alert(313,2,80,89,89,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !
Alert(659,2,80,89,89,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] est en déroute ! [b]Écho : magie blanche[/] interrompu !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
Alert(552,0,89,89,89,0,0,0,1,1,0,0,0,0,0)
Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,89,89,89,0,0,0,2,2,0,0,0,0,0)
Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,89,89,89,0,0,0,6,6,0,0,0,0,0)
Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,89,89,89,0,0,0,10,10,0,0,0,0,0)
Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,89,89,89,0,0,0,14,14,0,0,0,0,0)
Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(553,1,86,89,89,0,0,0,14,14,0,0,0,0,0)
Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
TalkDeploySlot(1357,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Les soldats ennemis ont franchi nos fortifications ! Aux armes ! Défendez la gloire de l'Empire !
Les soldats ennemis ont franchi nos fortifications ! Aux armes ! Défendez la gloire de l'Empire !
TalkCharacter(1358,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Edelgard
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Ils ont déjà déjoué notre ruse... Préparez-vous à prendre la forteresse !
Ils ont déjà déjoué notre ruse... Préparez-vous à prendre la forteresse !
TalkCharacter(1358,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Edelgard
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Ils ont déjà déjoué notre ruse... Préparez-vous à prendre la forteresse !
Ils ont déjà déjoué notre ruse... Préparez-vous à prendre la forteresse !
Alert(2517,0,1,89,89,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] est en état d'alerte avec un [b]détachement[/] !
TalkCharacter(1359,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Hubert
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Notre détachement est déjà à l'intérieur, mais attendons de voir comment l'ennemi réagit avant de le déployer.
Notre détachement est déjà à l'intérieur, mais attendons de voir comment l'ennemi réagit avant de le déployer.
TalkCharacter(1360,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(1360,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2528,4,0,1,18,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] et avancez jusqu'au secteur interne !
TalkCharacter(1361,6,1,2,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Ferdinand
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Ces mercenaires ne valent pas mieux que de vulgaires bandits ! Comment mon père a-t-il pu s'associer à de telles canailles ?
Ces mercenaires ne valent pas mieux que de vulgaires bandits ! Comment mon père a-t-il pu s'associer à de telles canailles ?
TalkCharacter(1361,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Ferdinand
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Ces mercenaires ne valent pas mieux que de vulgaires bandits ! Comment mon père a-t-il pu s'associer à de telles canailles ?
Ces mercenaires ne valent pas mieux que de vulgaires bandits ! Comment mon père a-t-il pu s'associer à de telles canailles ?
TalkDeploySlot(1362,33,0,2,1,1,0,0,0,0,0,0,0,0,0)
???
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Je crois qu'ils sont là. Et quand on les aura tués, on sera plus riches que de raison ! Mouah ha ha !
Je crois qu'ils sont là. Et quand on les aura tués, on sera plus riches que de raison ! Mouah ha ha !
Alert(2502,2,18,89,89,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][cp][0:CHARA_G] viennent d'apparaître pour lancer une interception !
TalkCharacter(1363,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_32_18_38_Bernadetta
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Ah ! Attention ! Que quelqu'un maîtrise cette foule, s'il vous plaît !
Ah ! Attention ! Que quelqu'un maîtrise cette foule, s'il vous plaît !
TalkDeploySlot(1364,34,0,2,1,1,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce]
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On dirait que ce n'est pas votre jour de chance.
On dirait que ce n'est pas votre jour de chance.
Alert(2502,2,20,89,89,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][cp][0:CHARA_G] viennent d'apparaître pour lancer une interception !
TalkCharacter(1365,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Caspar
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J'aurais dû m'attendre à une embuscade, nous jouions tout le temps à cache-cache ici !
J'aurais dû m'attendre à une embuscade, nous jouions tout le temps à cache-cache ici !
MainMissionStart(2529,1,0,2,89,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez infiltré le secteur interne !
TalkCharacter(1366,2,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Edelgard
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Cela se passe trop bien. Aegir a-t-il vraiment si peu d'effectifs à disposition ?
Cela se passe trop bien. Aegir a-t-il vraiment si peu d'effectifs à disposition ?
TalkCharacter(1366,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Edelgard
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Cela se passe trop bien. Aegir a-t-il vraiment si peu d'effectifs à disposition ?
Cela se passe trop bien. Aegir a-t-il vraiment si peu d'effectifs à disposition ?
TalkCharacter(1367,5,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Hubert
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Cette barrière a été élaborée à l'aide de la magie obscure. Nous devons éliminer le mage pour pouvoir passer.
Cette barrière a été élaborée à l'aide de la magie obscure. Nous devons éliminer le mage pour pouvoir passer.
TalkCharacter(1367,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Hubert
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Cette barrière a été élaborée à l'aide de la magie obscure. Nous devons éliminer le mage pour pouvoir passer.
Cette barrière a été élaborée à l'aide de la magie obscure. Nous devons éliminer le mage pour pouvoir passer.
MainMissionStart(93,0,1,1,13,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et de son équipe pour dissiper le [r]Mur de ténèbres[/] !
TalkCharacter(1368,6,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(1368,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Linhardt
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Moi, toutes ces besognes de magie saugrenues m'ennuient profondément.
Moi, toutes ces besognes de magie saugrenues m'ennuient profondément.
TalkCharacter(1369,7,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Linhardt
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Moi, toutes ces besognes de magie saugrenues m'ennuient profondément.
Moi, toutes ces besognes de magie saugrenues m'ennuient profondément.
TalkCharacter(1369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Linhardt
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Moi, toutes ces besognes de magie saugrenues m'ennuient profondément.
Moi, toutes ces besognes de magie saugrenues m'ennuient profondément.
TalkCharacter(1369,7,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Linhardt
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Moi, toutes ces besognes de magie saugrenues m'ennuient profondément.
Moi, toutes ces besognes de magie saugrenues m'ennuient profondément.
MainMissionStart(442,0,1,2,13,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
Alert(2503,1,13,89,89,0,0,0,0,0,0,0,0,0,0)
Vous avez vaincu [eg2][cp][0:CHARA_G] ! Le [r]Mur de ténèbres[/] s'est dissipé !
TalkCharacter(1370,53,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_32_18_38_Monica
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Que ce soit avec des murs magiques ou je ne sais quoi, si vous vous mettez sur le chemin de Sa Majesté, vous le paierez !
Que ce soit avec des murs magiques ou je ne sais quoi, si vous vous mettez sur le chemin de Sa Majesté, vous le paierez !
TalkCharacter(1370,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_32_18_38_Monica
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Que ce soit avec des murs magiques ou je ne sais quoi, si vous vous mettez sur le chemin de Sa Majesté, vous le paierez !
Que ce soit avec des murs magiques ou je ne sais quoi, si vous vous mettez sur le chemin de Sa Majesté, vous le paierez !
TalkDeploySlot(1371,8,0,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Pathétiques imbéciles ! Et dire que j'envisageais de vous laisser détaler.
Pathétiques imbéciles ! Et dire que j'envisageais de vous laisser détaler.
Alert(282,2,8,15,89,0,0,0,0,0,0,0,0,0,0)
[eb][eg1][0:CHARA_G] vient d'apparaître avec [eg2][cp][1:CHARA_G] !
MainMissionStart(4,0,2,1,15,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
MainMissionStart(442,0,2,2,15,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
TalkDeploySlot(1373,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ils l'ont eu ? Ça ne me plaît pas du tout, ça !
Ils l'ont eu ? Ça ne me plaît pas du tout, ça !
Alert(589,0,15,89,89,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et ses alliés ont été vaincus ! Les portes se sont ouvertes !
Alert(2531,2,89,89,89,8,0,0,0,0,0,0,0,0,0)
Viskam activé !
TalkCharacter(1374,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1375,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1376,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ha ha ha ! Voici... le Viskam ! J'espère que vous aimez l'idée d'être rôtis vivants, parce qu'elle va se concrétiser !
Ha ha ha ! Voici... le Viskam ! J'espère que vous aimez l'idée d'être rôtis vivants, parce qu'elle va se concrétiser !
TalkCharacter(1377,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Hubert
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Nous serions fous d'essayer de forcer le passage. Il est temps d'appeler notre détachement à l'aide.
Nous serions fous d'essayer de forcer le passage. Il est temps d'appeler notre détachement à l'aide.
TalkCharacter(1378,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_32_18_38_Monica
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Cette chose va freiner notre progression, mais peut-être que ce détachement peut y remédier.
Cette chose va freiner notre progression, mais peut-être que ce détachement peut y remédier.
Alert(2523,0,1,89,89,0,0,0,0,0,0,0,0,0,0)
Le [b]détachement[/] [eg4][0:CHARA_G] est en route !
MainMissionStart(2505,0,3,1,89,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Utilisez le [b]détachement[/] pour neutraliser les commandes et stopper les Viskams !
TalkCharacter(1379,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Edelgard
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Une arme de cette taille doit certainement être contrôlée par quelque chose.
Une arme de cette taille doit certainement être contrôlée par quelque chose.
TalkDeploySlot(1380,37,1,2,1,1,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_mage[cm][es]4_8_12_17_28_33_17_37_mages[ce]
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L'ennemi est ici ! Tuez-les tous !
L'ennemi est ici ! Tuez-les tous !
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(95,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
Commandes des Viskams neutralisées : [0:NUMBER] !
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
Commandes des Viskams neutralisées : [0:NUMBER] !
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Hubert
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La machine est encore opérationnelle, il doit y avoir un second dispositif. Continuez à chercher !
La machine est encore opérationnelle, il doit y avoir un second dispositif. Continuez à chercher !
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_32_18_38_Monica
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Cela n'a pas marché ! Il doit y avoir un autre dispositif qui contrôle cette arme...
Cela n'a pas marché ! Il doit y avoir un autre dispositif qui contrôle cette arme...
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Qui a donné à ces sales rats le droit de déferler ici ? Exterminez-les !
Qui a donné à ces sales rats le droit de déferler ici ? Exterminez-les !
Alert(719,4,89,89,89,0,0,0,0,0,0,0,0,0,0)
Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
Commandes des Viskams neutralisées : [0:NUMBER] !
Alert(619,0,89,89,89,0,0,0,0,0,1,0,0,0,0)
Commandes des Viskams neutralisées : [0:NUMBER] !
TalkCharacter(1381,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Hubert
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La machine est encore opérationnelle, il doit y avoir un second dispositif. Continuez à chercher !
La machine est encore opérationnelle, il doit y avoir un second dispositif. Continuez à chercher !
TalkCharacter(1382,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_32_18_38_Monica
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Cela n'a pas marché ! Il doit y avoir un autre dispositif qui contrôle cette arme...
Cela n'a pas marché ! Il doit y avoir un autre dispositif qui contrôle cette arme...
TalkDeploySlot(1383,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Qui a donné à ces sales rats le droit de déferler ici ? Exterminez-les !
Qui a donné à ces sales rats le droit de déferler ici ? Exterminez-les !
Alert(2514,1,8,89,89,0,0,0,0,0,0,0,0,0,0)
Vous avez vaincu [eg2][0:CHARA_G] ! Les Viskams ont été stoppés !
MainMissionStart(715,0,3,2,89,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé tous les Viskams !
TalkCharacter(1384,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Edelgard
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Eh bien, nous avons détruit leur petit jouet. Voyons quel sera leur prochain coup.
Eh bien, nous avons détruit leur petit jouet. Voyons quel sera leur prochain coup.
TalkDeploySlot(1385,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mais Thales me l'avait donné... Oh, je bous de rage contre vous, maintenant !
Mais Thales me l'avait donné... Oh, je bous de rage contre vous, maintenant !
TalkDeploySlot(1386,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Il suffit ! Je vais vous réduire en bouillie moi-même !
Il suffit ! Je vais vous réduire en bouillie moi-même !
MainMissionStart(2,0,4,1,8,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkDeploySlot(1388,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hé ! Comment avez-vous ce pouvoir, hein ? Qui êtes-vous donc ?!
Hé ! Comment avez-vous ce pouvoir, hein ? Qui êtes-vous donc ?!
GenderedMcTalk(0,1389,1390,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez
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Pourquoi ne pas me le dire ? Vous semblez en savoir suffisamment.
Pourquoi ne pas me le dire ? Vous semblez en savoir suffisamment.
[es]1_1_13_18_1_31_18_38_Shez
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Pourquoi ne pas me le dire ? Vous semblez en savoir suffisamment.
Pourquoi ne pas me le dire ? Vous semblez en savoir suffisamment.
TalkDeploySlot(1391,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ça alors ! Monica ! Dites-moi, quel genre d'attardée retourne en rampant auprès de la femme qui l'a presque tuée ?
Ça alors ! Monica ! Dites-moi, quel genre d'attardée retourne en rampant auprès de la femme qui l'a presque tuée ?
TalkCharacter(1392,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_32_18_38_Monica
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Ainsi, je vais avoir ma vengeance aujourd'hui. Oh, Sa Majesté est bien trop bonne !
Ainsi, je vais avoir ma vengeance aujourd'hui. Oh, Sa Majesté est bien trop bonne !
TalkDeploySlot(1387,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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La mauvaise nouvelle, c'est que vous allez mourir. La bonne, c'est que vous ne serez pas [MFH:seul_seule] !
La mauvaise nouvelle, c'est que vous allez mourir. La bonne, c'est que vous ne serez pas [MFH:seul_seule] !
TalkDeploySlot(1393,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Espèce de misérable ver de terre !
Espèce de misérable ver de terre !
MainMissionStart(438,0,4,2,8,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(1395,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Je n'attendais pas grand-chose de ces vermines louches, et me voilà aux portes de la mort.
Je n'attendais pas grand-chose de ces vermines louches, et me voilà aux portes de la mort.
Alert(553,2,8,89,89,0,0,0,0,0,0,0,0,0,0)
Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
TalkDeploySlot(1396,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
???
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Je pensais que notre victoire était assurée ! Comment cela a-t-il pu mal tourner ?!
Je pensais que notre victoire était assurée ! Comment cela a-t-il pu mal tourner ?!
Alert(208,2,89,9,89,20,0,0,0,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] viennent d'apparaître !
MainMissionStart(2508,0,5,1,11,9,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et de ses alliés et avancez vers [eg2][1:CHARA_G] !
TalkDeploySlot(1397,12,1,2,1,1,0,0,0,0,0,0,0,0,0)
???
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Il n'y a rien d'autre à faire que de résister de toutes nos forces. Aidez-moi à les repousser !
Il n'y a rien d'autre à faire que de résister de toutes nos forces. Aidez-moi à les repousser !
TalkCharacter(1398,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Edelgard
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C'est gravé dans la pierre, mais ces idiots préféreraient périr que de l'admettre.
C'est gravé dans la pierre, mais ces idiots préféreraient périr que de l'admettre.
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Armez les orbes de feu ! Nous allons faire pleuvoir la mort sur eux depuis les hauteurs !
Armez les orbes de feu ! Nous allons faire pleuvoir la mort sur eux depuis les hauteurs !
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] ont activé les orbes de feu !
TalkCharacter(1400,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Linhardt
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Des orbes de feu ? Ils doivent être nouveaux. Un peu maladroit, si vous voulez mon avis.
Des orbes de feu ? Ils doivent être nouveaux. Un peu maladroit, si vous voulez mon avis.
TalkCharacter(1401,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Caspar
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Ils ont l'air vraiment dangereux, cependant. Qu'est-ce qui est maladroit ?
Ils ont l'air vraiment dangereux, cependant. Qu'est-ce qui est maladroit ?
TalkDeploySlot(1399,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Armez les orbes de feu ! Nous allons faire pleuvoir la mort sur eux depuis les hauteurs !
Armez les orbes de feu ! Nous allons faire pleuvoir la mort sur eux depuis les hauteurs !
Alert(518,2,89,89,89,20,0,0,0,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] ont activé les orbes de feu !
TalkCharacter(1402,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Hubert
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Notre ennemi est plein de surprises. Nous devrions nous en occuper avant qu'ils ne fassent trop de dégâts.
Notre ennemi est plein de surprises. Nous devrions nous en occuper avant qu'ils ne fassent trop de dégâts.
Alert(593,1,89,89,89,0,0,0,0,13,0,0,0,0,0)
Vous avez capturé [eg2][0:AREA] ! Les orbes de feu ont été interrompus !
Alert(549,1,23,89,89,0,0,0,0,0,0,0,0,0,0)
Vous avez obtenu une clé de coffre en venant à bout [eg4][0:CHARA_G] !
TalkDeploySlot(1403,10,0,0,1,1,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_marchande obsc.[cm][es]4_8_12_17_28_33_17_37_marchandes obscures[ce]
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Il est temps. Invoquez un bouclier magique pour protéger nos camarades !
Il est temps. Invoquez un bouclier magique pour protéger nos camarades !
Alert(230,1,10,89,89,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] débarque avec des renforts !
Alert(2511,1,22,89,89,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a invoqué un [b]bouclier magique[/] pour réduire les dégâts des [r]orbes de feu[/] !
TalkDeploySlot(1404,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_marchande obsc.[cm][es]4_8_12_17_28_33_17_37_marchandes obscures[ce]
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Votre Majesté, pardonnez mon retard. Les défenses extérieures viennent juste de tomber.
Votre Majesté, pardonnez mon retard. Les défenses extérieures viennent juste de tomber.
TalkCharacter(1405,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1406,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Est-ce que c'est... Waldemar ? Maudit soit cet homme ! Pourquoi doit-il toujours se montrer au pire moment pour tout gâcher ?!
Est-ce que c'est... Waldemar ? Maudit soit cet homme ! Pourquoi doit-il toujours se montrer au pire moment pour tout gâcher ?!
TalkCharacter(1407,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Linhardt
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Eh bien, c'était une entrée impeccablement mise en scène. Ne faisiez-vous que gagner du temps pour que le spectacle soit meilleur ?
Eh bien, c'était une entrée impeccablement mise en scène. Ne faisiez-vous que gagner du temps pour que le spectacle soit meilleur ?
TalkDeploySlot(1408,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_marchande obsc.[cm][es]4_8_12_17_28_33_17_37_marchandes obscures[ce]
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Vous savez, Linhardt, vous êtes mon portrait craché, parfois. Mais le plus souvent, ce n'est pas le cas.
Vous savez, Linhardt, vous êtes mon portrait craché, parfois. Mais le plus souvent, ce n'est pas le cas.
Alert(304,1,11,89,89,0,0,0,0,0,0,0,0,0,0)
Vous avez vaincu [eg2][0:CHARA_G] !
Alert(304,1,12,89,89,0,0,0,0,0,0,0,0,0,0)
Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(1410,12,1,3,1,1,0,0,0,0,0,0,0,0,0)
???
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Je n'aurais jamais dû venir dans cet endroit maudit...
Je n'aurais jamais dû venir dans cet endroit maudit...
Alert(589,1,11,11,89,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et ses alliés ont été vaincus ! Les portes se sont ouvertes !
TalkDeploySlot(1411,9,1,3,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vicomtesse Fenja, vicomte Menja... Pardonnez-moi.
Vicomtesse Fenja, vicomte Menja... Pardonnez-moi.
TalkCharacter(1412,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2509,0,5,2,9,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez atteint [eg2][0:CHARA_G] !
TalkDeploySlot(1413,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mon nom est Ludwig von Aegir ! L'Empire est en proie à une maladie terrible, et je vais l'en guérir ou mourir en essayant !
Mon nom est Ludwig von Aegir ! L'Empire est en proie à une maladie terrible, et je vais l'en guérir ou mourir en essayant !
MainMissionStart(2526,0,6,1,9,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et reprenez Fort Merceus !
TalkDeploySlot(1414,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Alors, mon fils. Vous venez enfin réclamer la tête de votre père.
Alors, mon fils. Vous venez enfin réclamer la tête de votre père.
TalkCharacter(1415,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1416,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ne m'écouterez-vous pas, Votre Majesté ?!
Ne m'écouterez-vous pas, Votre Majesté ?!
TalkDeploySlot(1417,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Votre idéologie laisse nombre de braves gens sur le bord du chemin !
Votre idéologie laisse nombre de braves gens sur le bord du chemin !
TalkCharacter(1418,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Edelgard
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Mais par le passé, bien davantage encore souffraient. J'ai seulement dû faire un choix.
Mais par le passé, bien davantage encore souffraient. J'ai seulement dû faire un choix.
TalkDeploySlot(1419,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Je ne dois pas périr ! L'Empire a besoin de moi !
Je ne dois pas périr ! L'Empire a besoin de moi !
TalkDeploySlot(1420,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Je ne faiblirai pas tant que je ne verrai pas la gloire et les principes de l'Empire restaurés !
Je ne faiblirai pas tant que je ne verrai pas la gloire et les principes de l'Empire restaurés !
TalkCharacter(1421,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Ferdinand
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Le temps s'est éloigné de vous, Père, et vous ne pouvez pas le remonter, peu importe vos efforts. Comment avez-vous pu ne pas voir cela ?
Le temps s'est éloigné de vous, Père, et vous ne pouvez pas le remonter, peu importe vos efforts. Comment avez-vous pu ne pas voir cela ?
TalkDeploySlot(1422,36,0,2,1,1,0,0,0,0,0,0,0,0,0)
???
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L'ennemi est là où nous voulions qu'il soit ! Décochez vos flèches !
L'ennemi est là où nous voulions qu'il soit ! Décochez vos flèches !
Alert(516,2,89,89,89,20,0,0,0,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] ont activé les balistes !
MainMissionStart(89,0,16,1,89,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] pour stopper les balistes !
TalkCharacter(1423,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1423,11,1,2,1,3,0,0,0,0,0,0,0,0,0)
Alert(753,0,89,89,89,0,0,0,5,0,1,0,0,0,0)
Balistes stoppées en capturant des [r]bastions[/] : [0:NUMBER] !
TalkCharacter(1424,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,3,0,0,0,0,0,0,0,0,0)
Alert(753,0,89,89,89,0,0,0,11,0,1,0,0,0,0)
Balistes stoppées en capturant des [r]bastions[/] : [0:NUMBER] !
TalkCharacter(1424,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1424,11,1,0,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,0,16,2,89,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé toutes les balistes !
TalkCharacter(1425,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1425,9,1,3,1,3,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1426,36,1,0,1,1,0,0,0,0,0,0,0,0,0)
???
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Venez ici et pilonnez-les tant qu'ils sont coincés par cette arme magique !
Venez ici et pilonnez-les tant qu'ils sont coincés par cette arme magique !
Alert(216,2,29,89,89,0,0,0,0,0,0,0,0,0,0)
Des renforts [r]ennemis[/] sont apparus !
TalkCharacter(1427,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_32_18_38_Dorothea
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Ce n'est pas possible ! Des renforts ? Cette journée ne fait qu'empirer...
Ce n'est pas possible ! Des renforts ? Cette journée ne fait qu'empirer...
TalkCharacter(1428,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Hubert
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Préparez-vous ! Ils veulent mettre le paquet jusqu'à ce que nous cédions !
Préparez-vous ! Ils veulent mettre le paquet jusqu'à ce que nous cédions !
MainMissionStart(2518,0,17,1,89,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des renforts [r]ennemis[/] !
MainMissionStart(2519,0,17,2,89,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu les renforts [r]ennemis[/] !
TalkCharacter(1429,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1430,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Est-ce que quelqu'un pourrait faire quelque chose à propos des autres vermines là-bas ?!
Est-ce que quelqu'un pourrait faire quelque chose à propos des autres vermines là-bas ?!
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0)
Des renforts [r]ennemis[/] sont apparus !
MainMissionStart(2520,0,18,1,39,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et de ses alliés qui ciblent le [b]détachement[/] !
TalkCharacter(1431,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Edelgard
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Les ennemis ciblent notre détachement ! Nous devons abattre Kronya et les atteindre !
Les ennemis ciblent notre détachement ! Nous devons abattre Kronya et les atteindre !
TalkCharacter(1432,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_32_18_38_Monica
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La seule façon de sauver notre détachement est de passer Kronya, mais pourrons-nous la vaincre à temps ?
La seule façon de sauver notre détachement est de passer Kronya, mais pourrons-nous la vaincre à temps ?
MainMissionStart(2521,0,18,2,39,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et ses alliés qui ciblaient le [b]détachement[/] !
TalkCharacter(1433,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Edelgard
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Je ne sais pas comment nous avons réussi, mais nous l'avons fait.
Je ne sais pas comment nous avons réussi, mais nous l'avons fait.
TalkCharacter(1434,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Hubert
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Ne laissez à l'ennemi aucun endroit où se cacher ! Emparez-vous des positions clés du bastion !
Ne laissez à l'ennemi aucun endroit où se cacher ! Emparez-vous des positions clés du bastion !
MainMissionStart(81,0,19,1,89,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez tous les [r]bastions[/] !
TalkDeploySlot(1435,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
???
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L'ennemi se rapproche trop du duc Aegir ! Nous devons vite le rejoindre !
L'ennemi se rapproche trop du duc Aegir ! Nous devons vite le rejoindre !
Alert(2525,2,9,9,89,0,0,0,0,0,0,0,0,0,0)
Des renforts [r]ennemis[/] sont apparus et avancent pour protéger [eg2][0:CHARA_G] !
TalkCharacter(1436,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(487,0,19,2,89,89,89,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé tous les [r]bastions[/] !
TalkCharacter(1437,5,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Hubert
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Nous pouvons peut-être éliminer aussi les Serpents des Ténèbres, maintenant.
Nous pouvons peut-être éliminer aussi les Serpents des Ténèbres, maintenant.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(1438,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Ferdinand
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Nous avons pris le contrôle des remparts de la forteresse. Nous pouvons positionner nos catapultes et attaquer maintenant !
Nous avons pris le contrôle des remparts de la forteresse. Nous pouvons positionner nos catapultes et attaquer maintenant !
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(1439,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Edelgard
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Déchaînez les catapultes ! Brisez le moral de notre ennemi !
Déchaînez les catapultes ! Brisez le moral de notre ennemi !
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][b][cp][0:PARTY][/] ont activé les catapultes !
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(1439,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Edelgard
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Déchaînez les catapultes ! Brisez le moral de notre ennemi !
Déchaînez les catapultes ! Brisez le moral de notre ennemi !
Alert(590,0,89,89,89,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][b][cp][0:PARTY][/] ont activé les catapultes !
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
Alert(2530,0,89,89,89,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][b][cp][0:PARTY][/] ont atteint le secteur interne ! L'[b]unité de catapultes[/] a battu en retraite !
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(1440,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Hubert
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À votre commandement, nous pourrons utiliser les agents dispersés parmi les rebelles pour déstabiliser l'ennemi.
À votre commandement, nous pourrons utiliser les agents dispersés parmi les rebelles pour déstabiliser l'ennemi.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkDeploySlot(1441,38,0,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_marchand[cm][es]4_8_12_17_28_33_17_37_marchands[ce]
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C'était une erreur de rejoindre cette rébellion... Notre allégeance va à l'impératrice Edelgard !
C'était une erreur de rejoindre cette rébellion... Notre allégeance va à l'impératrice Edelgard !
Alert(2527,0,48,89,89,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][cp][0:CHARA_G] en infiltration viennent d'apparaître !
TalkDeploySlot(1442,35,0,4,1,0,0,0,0,0,0,0,0,0,0)
???
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Que se passe-t-il ? Qui change de camp ?
Que se passe-t-il ? Qui change de camp ?
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(1443,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Hubert
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Nous avons laissé passer l'occasion d'utiliser nos agents, mais peu importe.
Nous avons laissé passer l'occasion d'utiliser nos agents, mais peu importe.
Alert(2533,3,89,89,89,0,0,0,0,0,0,0,0,0,0)
Le [b]détachement[/] a été anéanti !
TalkCharacter(1449,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Edelgard
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Non ! Sans détachement, nous ne reprendrons jamais la forteresse !
Non ! Sans détachement, nous ne reprendrons jamais la forteresse !
TalkCharacter(1450,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Hubert
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Votre Majesté, non ! Sans vous, tout espoir est perdu...
Votre Majesté, non ! Sans vous, tout espoir est perdu...
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0)
Vous avez perdu la bataille !
Alert(2532,3,89,89,89,3,0,0,0,0,0,0,0,0,0)
La [b]force principale[/] [eg4][b][0:PARTY][/] a été anéantie !
TalkCharacter(1448,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Edelgard
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Maintenant, nous n'avons plus aucun espoir de reprendre la forteresse.
Maintenant, nous n'avons plus aucun espoir de reprendre la forteresse.
Alert(338,3,8,89,89,0,0,0,0,0,0,0,0,0,0)
Vous avez perdu la bataille !