Flames of unrest have engulfed Ordelia territory. To prevent the violence from spreading any further, you head for the town said to be the root of the chaos.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 74 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 Claude 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 Hilda 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 Lorenz 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 Ignatz 255 0 0 4 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 Raphael 255 0 0 5 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 Leonie 255 0 0 6 135 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 Lysithea 255 0 0 7 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 Manuela 255 0 0 8 150 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
9 Dorothea 255 0 0 9 60 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
10 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 0 10 1400 7 13 0 101 0 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 0 11 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 0 12 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 0 13 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 0 14 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 0 15 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 0 16 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 0 17 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 0 18 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_5_1______Commoner[cm][es]1_5_1______Commoners[ce] 255 0 0 19 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 Pallardó 255 0 0 20 430 5 13 3 101 5 1 100 300 255 6 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 Pallardó 255 0 0 21 430 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 255 0 0 22 805 5 13 3 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 Solon 255 0 0 23 330 5 12 3 101 5 1 100 300 26 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
24 Metodey 5 0 0 24 410 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 25 650 5 13 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 26 620 5 13 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 27 615 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 28 635 5 13 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 29 635 5 13 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 30 650 5 13 3 101 8 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 31 635 5 13 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 32 665 5 13 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 33 650 5 13 3 101 5 0 32 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 34 630 5 13 3 101 5 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 35 635 5 13 3 101 5 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 36 615 5 13 3 101 5 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 37 630 5 13 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 38 650 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 39 625 5 13 3 101 7 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
40 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 40 630 5 13 3 101 7 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
41 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 41 650 5 13 3 101 7 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
42 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 42 625 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
43 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 43 610 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
44 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 44 650 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
45 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 45 625 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
46 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 46 670 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
47 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 47 600 5 13 3 101 5 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
48 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 48 625 5 13 3 101 5 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
49 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 49 635 5 13 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_5_1______Kingdom General[cm][es]1_5_1______Kingdom Generals[ce] 8 0 0 50 692 4 13 0 101 8 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 Hanneman 8 0 0 51 300 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
52 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 1 0 0 52 605 4 13 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 53 655 5 13 3 101 7 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 54 635 5 13 3 101 7 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 55 650 5 13 3 101 7 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 56 675 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 57 675 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 58 675 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 59 650 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 60 650 5 13 3 101 1 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 61 690 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 62 690 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 63 685 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 64 675 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 65 700 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 66 685 5 13 3 101 1 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 67 695 5 13 3 101 1 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 0 68 680 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 69 670 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 70 690 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 71 620 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 72 640 4 13 0 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 0 73 610 5 13 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 0 0 61 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 247 0 1000 1526 35 1527 38 1527 38 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 31 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 35 1524 35 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 31 1527 35 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1526 35 1527 35 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 31 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 35 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 31 1527 35 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 35 1524 32 1524 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 31 1527 50 1527 50 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 35 1527 50 1527 50 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 31 1524 32 1524 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (33, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 65)
SubGroup(0)
SubGroup(3)
Unknown10(0,16,11,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,74,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(24)
SetName(11,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_5_1______Citizen[cm][es]1_5_1______Citizens[ce]
SetName(12,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_5_1______Citizen[cm][es]1_5_1______Citizens[ce]
SetName(13,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_5_1______Citizen[cm][es]1_5_1______Citizens[ce]
SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_5_1______Citizen[cm][es]1_5_1______Citizens[ce]
SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_5_1______Citizen[cm][es]1_5_1______Citizens[ce]
SetName(16,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_5_1______Citizen[cm][es]1_5_1______Citizens[ce]
SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_5_1______Citizen[cm][es]1_5_1______Citizens[ce]
SetName(18,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_5_1______Citizen[cm][es]1_5_1______Citizens[ce]
SetName(19,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]2_5_1______Citizen[cm][es]1_5_1______Citizens[ce]
SetName(39,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]2_5_1______Mysterious Mage[cm][es]1_5_1______Mysterious Mages[ce]
SetName(40,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [cs][es]2_5_1______Mysterious Mage[cm][es]1_5_1______Mysterious Mages[ce]
SetName(41,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]2_5_1______Mysterious Mage[cm][es]1_5_1______Mysterious Mages[ce]
SetName(42,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to [cs][es]2_5_1______Mysterious Mage[cm][es]1_5_1______Mysterious Mages[ce]
SetName(43,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to [cs][es]2_5_1______Mysterious Mage[cm][es]1_5_1______Mysterious Mages[ce]
SetName(44,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to [cs][es]2_5_1______Mysterious Mage[cm][es]1_5_1______Mysterious Mages[ce]
SetName(45,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to [cs][es]2_5_1______Mysterious Mage[cm][es]1_5_1______Mysterious Mages[ce]
SetName(46,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]2_5_1______Mysterious Mage[cm][es]1_5_1______Mysterious Mages[ce]
SetName(47,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to [cs][es]2_5_1______Mysterious Mage[cm][es]1_5_1______Mysterious Mages[ce]
SetName(48,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 48 to [cs][es]2_5_1______Mysterious Mage[cm][es]1_5_1______Mysterious Mages[ce]
SetName(50,826,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to [cs][es]2_5_1______Federation Soldier[cm][es]1_5_1______Federation Soldiers[ce]
SetName(20,174,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to Pallardó?
SetName(21,76,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to Pallardó
SetName(52,505,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce]
SetName(22,367,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_5_1______Demonic Beast[cm][es]1_5_1______Demonic Beasts[ce]
SubGroup(9)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(10,96,4102,3,0,0,0,0,0,0,0,0,0,0,0) # No... I haven't...achieved my dream yet...
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0) # I must find a way to endure...
SetDeathText(29,27,4082,2,0,0,0,0,0,0,0,0,0,0,0) # I'll never be done in by such spineless scum!
SetDeathText(10,27,4097,3,0,0,0,0,0,0,0,0,0,0,0) # It hurts. This might be curtains...for me...
SubGroup(12)
Unknown76(11,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(18,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(19,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 5, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 3, 0)
SubGroup(1)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(8)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(72,262,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 72 to [cs][es]3_5_1______Advisor[cm][es]1_5_1______Advisors[ce]
Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
Unknown19(72,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
Unknown19(72,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(72,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,72,74,74,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] finished rallying the troops!
# Group 28 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
Unknown19(72,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,72,74,74,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] finished rallying the troops!
# Group 29 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat all [eg2][cp][0:CHARA_G]!
SubGroup(4)
Unknown92(0,61200,0,1910,0,42400,0,3,0,0,0,0,0,0,0)
Unknown92(4,62900,0,1909,0,41600,0,3,0,0,0,0,0,0,0)
Unknown92(8,60500,0,1909,0,44100,0,3,0,0,0,0,0,0,0)
Unknown92(20,63900,0,1909,0,43700,0,3,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(4068,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Rescuing the townspeople is our top priority! And we need to help the volunteer [cdb]soldiers too!
TalkCharacter(4069,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Also, if you see any suspicious types lurking [cdb]among the bandits, they might be those who [cdb]slither in the dark. Be careful!
# Group 34 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 14)
SubGroup(0)
SubGroup(5)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,51,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0) # How many of these ruffians are there? I can't protect everyone forever!
SubGroup(3)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(28,4,0,1,31,51,74,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] quickly and aid [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(4071,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Is that Professor Hanneman? We have to [cdb]save him!
# Group 36 (0, 2, 0, 2, 5)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4070,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # The evacuees are gathering here. On my [cdb]honor as a noble, I will protect them.
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,74,74,74,0,0,0,0,0,0,0,0,0,0) # Don't let [eg2][0:AREA] fall!
# Group 37 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,51,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(28,73,4074,1,0,0,0,0,0,0,0,0,0,0,0) # Ah, so you've come to my rescue! Thank you. Things were getting a bit out of hand.
CloseUp(51,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1265,28,1,3,0,3,0,0,0,0,0,0,0,0,0) # I must find a way to endure...
# Group 39 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,31,74,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,51,74,74,0,0,0,0,0,0,0,0) # Aided [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0) # Well, that was certainly close. I am much [cdb]obliged for your assistance.
TalkCharacter(4075,28,1,0,1,3,0,0,0,0,0,0,0,0,0) # Have you seen Manuela? She dashed off in [cdb]pursuit of the bandit leader.
SubGroup(1)
Unknown6(51,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,51,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,2,0,3,51,74,74,0,0,0,0,0,0,0,0) # Failed to aid [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4076,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # Professor Hanneman! No... His value to Fódlan was immeasurable...
# Group 42 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 4, 32)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(400,2,21,8,74,0,0,0,0,0,0,0,0,0,0) # Spotted [eg2][1:CHARA_G] fighting [eg2][0:CHARA_G]!
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4077,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # Who are you? Why are you chasing me?!
SubGroup(2)
SetDeathText(29,73,4078,2,0,0,0,0,0,0,0,0,0,0,0) # I'm not going to let you steal from such [cdb]vulnerable people! Stop, thief!
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4079,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # Professor Manuela's going after their leader! We've gotta help her!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4080,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Is that Professor Manuela in pursuit of their [cdb]leader? We must aid her at once!
SubGroup(3)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,1,1,21,8,74,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and aid [eg2][1:CHARA_G]!
# Group 44 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(74,57400,0,54900,0,65400,0,60600,0,0,1,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(10,73,4072,1,0,0,0,0,0,0,0,0,0,0,0) # Please, lend us a hand! The opera troupe can't [cdb]hold out much longer.
CloseUp(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4073,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Dorothea! Wait right there. I will not allow [cdb]those vile criminals to lay a hand on you!
# Group 45 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,28,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 3)
SubGroup(2)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(16,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1272,20,1,4,0,0,0,0,0,0,0,0,0,0,0) # What? No, I'm not him! You've got the wrong... Fine, have it your way!
# Group 51 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4081,29,1,1,0,3,0,0,0,0,0,0,0,0,0) # Wow, am I glad to see you! Now take care of [cdb]these cowardly villains!
# Group 52 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(438,1,20,74,74,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4084,29,1,5,0,3,0,0,0,0,0,0,0,0,0) # Tear their leader limb from limb! Oh my, I'm so sorry. I don't know what came over [cdb]me there.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,8,74,74,8,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(1)
TalkDeploySlot(4083,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Professor Manuela! No, this... This can't be [cdb]happening!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(477,1,1,3,8,74,74,0,0,0,0,0,0,0,0) # Failed to rescue [eg2][0:CHARA_G]!
# Group 54 (0, 5, 0, 2, 3)
SubGroup(1)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,21,0,74,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 55 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,8,2,21,0,74,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
# Group 56 (0, 5, 0, 4, 24)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 55: True 0
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,19264,1,14964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0) # That double I planted turned out to be a [cdb]stroke of genius! Now to take my leave while [cdb]the taking is still good.
CloseUp(21,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(290,2,21,74,74,0,0,0,0,0,0,0,0,0,0) # The real [0:CHARA_G] appeared!
SubGroup(2)
Unknown43(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(96,4,1,7,21,74,74,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4085,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # Is he the real one? Don't let him get away!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4086,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # That is the real one! We must not let him [cdb]slip through our grasp!
SubGroup(1)
TalkCharacter(4087,29,1,0,0,3,0,0,0,0,0,0,0,0,0) # I think you've got a handle on everything [cdb]here. I'll go tend to the injured.
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(21,14664,1,13464,1,22664,1,22664,1,0,1,0,0,0,0)
SubGroup(2)
TalkCharacter(1276,84,1,4,0,1,0,0,0,0,0,0,0,0,0) # Open up! Open up, I say! This is not what [cdb]we agreed to, so open up right now!
TalkCharacter(4088,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Did his comrades abandon him? Then he got [cdb]what he deserved. Finish him off!
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1278,84,1,3,1,1,0,0,0,0,0,0,0,0,0) # Wait! I'm just a passing merchant! I'm not... Eek! Well, it was worth a try.
# Group 59 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,21,74,74,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,21,74,74,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4089,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hey, I think I remember him. He's a merchant [cdb]who used to visit Garreg Mach.
# Group 60 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 2, 48)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0) # Please, someone help me!
SubGroup(12)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,24,17,74,8,0,0,0,0,0,0,0,0,0) # Spotted [cp][1:CHARA_G] being attacked by [eg1][0:CHARA_G] and their allies!
SubGroup(2)
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0) # Hehehe! Kill that man and strip his bones [cdb]of whatever you can find.
CloseUp(24,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,24,0,74,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4090,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # The south side of town is damaged as well! Let's get over there at once!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4091,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Looks like the south side of town's taking a [cdb]beating as well. We need to get over there!
# Group 62 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,24,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0) # You do realize you're dead now, yes?
# Group 63 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(9,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4092,10,1,2,1,3,0,0,0,0,0,0,0,0,0) # Why would anyone do something so horrible? You're about to get exactly what you deserve!
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0) # Save your breath—you'll need it to scream as I [cdb]tear your limbs from your body!
# Group 64 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,24,74,74,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4093,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # There's no way this guy's their ringleader. Now where could those pesky slitherers be?
# Group 65 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4094,10,1,3,1,3,0,0,0,0,0,0,0,0,0) # Ugh... I don't feel so good. Was the enemy's [cdb]weapon poisoned?
SubGroup(1)
Unknown6(9,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(526,2,9,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been poisoned!
# Group 66 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 67 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4095,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dorothea's been poisoned? That isn't good. We need to get her to the evacuee shelter on [cdb]the double!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 2, 0)
SubGroup(1)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 21)
SubGroup(1)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,74,0,0,0,0,0,0,1,0,0,0,0,0)
MainMissionStart(720,4,3,1,9,0,74,0,0,0,0,0,0,0,0) # Escort [eg2][0:CHARA_G] to [eg2][0:AREA] and recruit them!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,16864,1,6964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(73,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(73,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4598,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # There's a drawbridge on the eastern side. Let's use that to help Dorothea escape.
If254(3,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(744,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(15896,1,6774,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) # Use the [g]controls[/] to lower the [g]drawbridge[/]!
SubGroup(1)
TalkCharacter(4096,10,1,3,1,3,0,0,0,0,0,0,0,0,0) # Thank you. I'm sorry for causing so much [cdb]trouble.
# Group 70 (0, 5, 0, 5, 2)
SubGroup(2)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (7, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 72 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,10964,1,64300,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 73 (0, 5, 2, 5, 3)
SubGroup(4)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck4(72,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 72: True 1
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,10964,1,64300,0,0,3000,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck4(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 1
Unknown19(73,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,73,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,9,74,74,14,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is being obstructed by [r][eg2][0:PARTY][/]! They stopped advancing!
# Group 75 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck4(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 1
Unknown19(73,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(370,1,9,74,74,14,0,0,0,0,0,0,0,0,0) # Defeated [r][eg2][0:PARTY][/]! [eb][eg2][0:CHARA_G] resumed their advance!
# Group 76 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,9,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
SubGroup(2)
TalkCharacter(4099,10,1,1,1,3,0,0,0,0,0,0,0,0,0) # I survived? Thank you. I won't forget the [cdb]debt I owe you all.
TalkCharacter(4100,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # If you wanna repay us, you'll need to heal up [cdb]first. We'll talk more once we've taken care of [cdb]the bandits.
SubGroup(2)
Unknown32(9,1,74,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,9,74,74,0,0,0,0,0,0,0,0) # Recruited [eg2][0:CHARA_G]!
If254(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,9,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] left the battlefield!
If254(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4101,29,1,4,0,3,0,0,0,0,0,0,0,0,0) # This is a rather rare poison. But don't worry, Dorothea. You're in good hands.
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(255,0,9,8,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] and [eg2][1:CHARA_G] left the battlefield!
# Group 77 (0, 5, 0, 6, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died of poison!
SubGroup(2)
Unknown32(9,1,74,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(806,2,3,3,9,74,74,0,0,0,0,0,0,0,0) # Failed to protect [eg2][0:CHARA_G]!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # How could I let this happen? I swear I'll [cdb]avenge you, Dorothea!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # How could we fail to protect the most [cdb]treasured songstress in all of Fódlan?!
# Group 79 (3, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 80 (0, 5, 0, 3, 8)
SubGroup(2)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4105,10,1,3,1,3,0,0,0,0,0,0,0,0,0) # I can't just retreat while people are still in [cdb]danger.
SubGroup(1)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 6, 8)
SubGroup(4)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: False 1
GroupCheck4(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: False 1
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,59,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # How could I let this happen? I swear I'll [cdb]avenge you, Dorothea!
If254(1,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # How could we fail to protect the most [cdb]treasured songstress in all of Fódlan?!
# Group 82 (0, 5, 0, 5, 10)
SubGroup(4)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: False 1
GroupCheck4(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: False 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died of poison!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # How could I let this happen? I swear I'll [cdb]avenge you, Dorothea!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # How could we fail to protect the most [cdb]treasured songstress in all of Fódlan?!
# Group 83 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 2, 0, 2, 16)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(55,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(22,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,74,74,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
SubGroup(2)
TalkCharacter(4596,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Now we've got a Demonic Beast on our hands. The fun never stops, does it.
TalkCharacter(4597,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # The town cannot sustain any more damage. Take the beast down!
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,22,0,74,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 85 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,22,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4599,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # My word... It seems Claude was right to be [cdb]concerned.
# Group 86 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(353,1,20,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4600,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # It's got some pretty big muscles, but I've [cdb]handled bigger!
# Group 87 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4601,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Our attacks look to be effective. Keep it up!
# Group 88 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,22,74,74,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4602,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # We've managed to fell the beast. And it looks [cdb]like the town scraped by as well.
# Group 89 (0, 5, 0, 5, 11)
SubGroup(1)
SubGroup(3)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: False 1
SubGroup(3)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died of poison!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # How could I let this happen? I swear I'll [cdb]avenge you, Dorothea!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # How could we fail to protect the most [cdb]treasured songstress in all of Fódlan?!
# Group 90 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 0
Unknown13(74,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,5,1,39,0,74,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] to bring down the [r]Wall of Darkness[/]!
# Group 92 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,74,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,74,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,41,74,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 0
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,5,2,39,74,74,0,0,0,0,0,0,0,0) # Defeated all of [eg2][cp][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # OK, we took care of that bizarre wall. Now all [cdb]that's left is to put an end to Solon!
# Group 97 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 0
Unknown13(74,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(39,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,21,1,39,0,74,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] to bring down the [r]Wall of Darkness[/]!
# Group 99 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,74,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,74,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,41,74,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 0
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,21,2,39,74,74,0,0,0,0,0,0,0,0) # Defeated all of [eg2][cp][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # OK, we took care of that bizarre wall. Now all [cdb]that's left is to put an end to Solon!
# Group 104 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 0, 7, 22)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 0
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: True 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0) # I should've known these thugs would serve as [cdb]little more than bait.
SubGroup(2)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,23,74,74,8,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
SubGroup(1)
Unknown80(46,0,0,0,0,0,74,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0) # My name is Solon, and I am the savior of this [cdb]beast-infested world!
CloseUp(23,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,23,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,23,74,74,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 106 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,10364,1,12564,1,22664,1,22264,1,0,0,0,0,0,0)
SubGroup(6)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,39,74,74,8,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared!
SubGroup(8)
Unknown83(8503,190,7900,8503,195,8100,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(293,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(793,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8503,190,8050,8503,210,8100,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(605,2,39,23,74,0,0,0,0,0,0,0,0,0,0) # [eg2][cp][0:CHARA_G] conjured a [r]Wall of Darkness[/] around [eg2][1:CHARA_G]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 107 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(8503,190,7900,8503,195,8100,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(292,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(792,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8503,190,8050,8503,200,8100,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(587,1,39,74,74,0,0,0,0,0,0,0,0,0,0) # Defeated [eg2][cp][0:CHARA_G]! The [r]Wall of Darkness[/] vanished!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 108 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4106,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # There they are!
SubGroup(1)
TalkCharacter(4107,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Looks like they've finally slithered into the [cdb]light. Those are the masterminds! Kill them all!
# Group 109 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0) # I will brook no interference from beasts!
# Group 110 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0) # I must know how you came by those powers!
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # It seems our adversaries know something [cdb]about us after all.
# Group 111 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,22,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Now you will pay for the horrors you visited [cdb]on House Ordelia!
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ignorant lab rat! Squander your short life [cdb]if you must!
# Group 112 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4110,39,1,0,1,1,0,0,0,0,0,0,0,0,0) # It seems I cannot afford to tarry.
# Group 113 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 7, 33)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(2,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # Is anyone there? We need help!
SubGroup(12)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(427,2,11,74,74,14,0,0,0,0,0,0,0,0,0) # Spotted [cp][0:CHARA_G] being attacked by [r][0:PARTY][/]!
SubGroup(1)
TalkCharacter(4111,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # I heard a voice crying out for help! What good [cdb]are nobles if they do not aid the commonfolk?
SubGroup(7)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(192,4,16,1,11,74,74,14,0,0,0,0,0,0,0) # Defeat [eg2][r][0:PARTY][/] and rescue [eg2][cp][0:CHARA_G]!
# Group 115 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,11,74,74,0,0,0,0,0,0,0,0,0,0) # Rescued [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0) # Thank you! That was too close.
SubGroup(3)
Unknown43(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,12,74,74,0,0,0,0,0,0,0,0,0,0) # Rescued [eg2][0:CHARA_G]!
SubGroup(3)
Unknown43(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,13,74,74,0,0,0,0,0,0,0,0,0,0) # Rescued [eg2][0:CHARA_G]!
SubGroup(3)
Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(28,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1321,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # Goddess help us!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,11,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(49,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,12,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,13,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 0 1 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(3)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,16,2,11,74,74,0,0,0,0,0,0,0,0) # Rescued all of [eg2][cp][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4112,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Splendid! We have saved everyone!
# Group 124 (0, 5, 0, 8, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(497,2,16,3,11,74,74,0,0,0,0,0,0,0,0) # Failed to rescue all of [eg2][cp][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4114,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # We could not save a single soul. I do not [cdb]deserve to call myself a noble!
# Group 125 (0, 5, 0, 14, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 0 1 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,16,2,11,74,74,0,0,0,0,0,0,0,0) # Rescued [eg2][0:CHARA_G] and their allies!
SubGroup(1)
TalkCharacter(4113,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ngh... Some of them perished. But at least we [cdb]saved a few souls.
# Group 126 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 127 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1325,21,0,1,1,0,0,0,0,0,0,0,0,0,0) # Carry the loot to safety, and be quick about it!
SubGroup(1)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(540,2,21,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G][r]'s[/] subordinate is fleeing with goods stolen from the town!
SubGroup(4)
Unknown56(22164,1,44700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(541,4,17,1,21,74,74,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G][r]'s[/] subordinate and reclaim the stolen goods!
Unknown32(30,2,74,0,22164,1,44700,0,0,1,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4115,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # Stop right there! I'll never abide stealing from [cdb]innocent people!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4116,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # We must stop the thieves from escaping with [cdb]the stolen goods. They shall face punishment!
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,22164,1,44700,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,30,74,74,0,0,0,0,0,0,0,0) # Prevented [eg2][0:CHARA_G] from fleeing!
Unknown56(22164,1,44700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4117,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Woohoo! We got the stuff back. Serves you right!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4118,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # A noble's duty to protect the commonfolk [cdb]extends to their property.
# Group 129 (0, 5, 0, 11, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(30,22164,1,44700,0,0,700,1,1,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: False 1
SubGroup(2)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
GroupCheck4(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 1
SubGroup(1)
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0) # We did it, boss! This plunder'll make us all [cdb]rich as kings!
SubGroup(3)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(499,2,17,3,30,74,74,0,0,0,0,0,0,0,0) # Failed to prevent [eg2][0:CHARA_G] from fleeing!
Unknown56(22164,1,44700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4119,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # Rrrgh! The bandits got away!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4120,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # We failed to protect the commonfolk's [cdb]property! How could I fail so miserably!
# Group 130 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4133,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # We could send soldiers to block the bandits' [cdb]retreat. That should hold them up for a while.
# Group 132 (0, 5, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 128: True 0
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: True 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4135,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # I don't see any more bandits trying to escape. We should withdraw the soldiers stationed [cdb]there.
# Group 133 (0, 5, 0, 3, 21)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(52,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4134,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # All right, go stop those bandits! Don't let [cdb]them take off with the stolen loot!
SubGroup(5)
Unknown83(8660,233,4598,8678,240,4549,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5000,1,52,74,74,14,14,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared at [r][eg2][0:PARTY][ec3][/] [g]evacuation point[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 8, 8)
SubGroup(7)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 0
GroupCheck4(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: False 0
Unknown19(52,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(52,30,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5001,1,52,74,74,14,14,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] stalled [r][eg2][0:PARTY][/]!
# Group 135 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 0
Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,22164,1,44700,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5002,2,52,74,74,14,14,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] was routed! [r][eg2][0:PARTY][/] is advancing again!
# Group 136 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 0, 2, 16)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4121,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # There are still some people who've been left [cdb]behind. We have to rescue them!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4122,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Some townspeople have been left behind. Move out and rescue them!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4123,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # Yes! We must help before it is too late!
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4124,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Yeah, we've got to save them before it's [cdb]too late!
SubGroup(7)
Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(193,4,18,1,24,17,74,14,0,0,0,0,0,0,0) # Defeat [0:CHARA_G][r]'s [0:PARTY][/] and rescue [eg2][cp][1:CHARA_G]!
# Group 138 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,17,11,74,0,0,0,0,0,0,0,0,0,0) # Rescued [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0) # I owe you my life. Thank you.
SubGroup(3)
Unknown43(17,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,18,74,74,0,0,0,0,0,0,0,0,0,0) # Rescued [eg2][0:CHARA_G]!
SubGroup(3)
Unknown43(18,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,19,74,74,0,0,0,0,0,0,0,0,0,0) # Rescued [eg2][0:CHARA_G]!
SubGroup(3)
Unknown43(19,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 143 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(36,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,17,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(1)
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0) # I...I was going to be married next month...
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(34,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,18,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,19,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 12, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 0 0
GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 0 0
SubGroup(3)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,18,2,17,74,74,0,0,0,0,0,0,0,0) # Rescued all of [eg2][cp][0:CHARA_G]!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4125,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oh, I'm so glad they're all right.
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4126,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hurray! We saved everyone!
# Group 147 (0, 5, 0, 8, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 0 0
GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 0 0
SubGroup(3)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(497,2,18,3,17,74,74,0,0,0,0,0,0,0,0) # Failed to rescue all of [eg2][cp][0:CHARA_G]!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4129,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # We're too late. May they find peace in the [cdb]goddess's embrace.
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4130,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # We didn't save anyone. I'm so, so sorry...
# Group 148 (0, 5, 0, 15, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 0 0
GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 0 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,18,2,17,74,74,0,0,0,0,0,0,0,0) # Rescued [eg2][0:CHARA_G] and their allies!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4127,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # We failed to save some of the people. May they [cdb]find peace in the goddess's embrace.
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4128,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # I'm so sorry! We couldn't save everyone.
# Group 149 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 5, 39)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1343,50,1,0,1,1,0,0,0,0,0,0,0,0,0) # Fresh enemy soldiers are attacking the shelter!
SubGroup(15)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,43,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,44,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,45,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,46,0,0,0,1,74,0,0,0,1,1,0,0,0)
Alert(117,2,39,74,74,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(99,0,42,74,74,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] targeting [eg2][0:AREA]!
SubGroup(1)
TalkCharacter(4131,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Aha! So they've come. I swear on the pride of Leicester, I will defend this place!
# Group 151 (0, 5, 0, 7, 9)
SubGroup(6)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 150: True 0
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(800,0,42,74,74,0,0,0,0,0,0,0,0,0,0) # Defeated all [eg2][cp][0:CHARA_G] targeting [eg2][0:AREA]!
SubGroup(1)
TalkCharacter(4132,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Phew... Did we manage to drive 'em off?
# Group 152 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 5, 0, 5, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4136,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hmm, it looks like we could build a bridge [cdb]over there.
# Group 154 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4138,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # We've gotten the enemy under control. There's no need to build a bridge anymore.
# Group 155 (0, 5, 0, 3, 15)
SubGroup(2)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 150: True 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4137,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # I'm pretty sure I saw some lumber lying [cdb]around that would work perfectly. If we lay [cdb]it across, we've got an instant bridge.
SubGroup(1)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4392,190,7542,4354,115,7182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4342,125,7442,4354,115,7182,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(653,1,74,74,74,0,0,0,0,0,0,0,0,0,0) # [b]Build Bridge[/] created a new [g]path[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 156 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 2, 0, 3, 11)
SubGroup(2)
GroupCheck4(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 158: False 1
Unknown10(74,14264,1,6364,1,19764,1,9764,1,0,1,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4098,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # We could get across if we lowered the [cdb]drawbridge.
SubGroup(6)
Unknown83(8329,165,7558,8259,255,7171,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8204,170,7341,8151,165,7250,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(15896,1,6774,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) # Use the [g]controls[/] to lower the [g]drawbridge[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 158 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 159 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(8329,165,7558,8259,255,7171,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(16664,1,3564,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(604,1,74,74,74,0,0,0,0,0,0,0,0,0,0) # The [g]drawbridge[/] lowered!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 161: True 0
SubGroup(3)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,74,74,74,0,0,0,2,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 163 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 163: True 0
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,74,74,74,0,0,0,3,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 165 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(0,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1351,50,1,4,1,1,0,0,0,0,0,0,0,0,0) # We're being overrun! Send help!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,74,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:AREA] has suffered heavy damage! Don't let it fall!
# Group 167 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(0,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1352,50,1,3,1,1,0,0,0,0,0,0,0,0,0) # We can't hold out much longer, Your Majesty!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,2,74,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:AREA] is at risk! Defend it!
# Group 168 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 169 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,33,74,74,0,0,0,0,0,0,0,0,0,0) # Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 174 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 7, 0, 3, 21)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,23,74,74,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
If254(2,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(292,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(792,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1353,39,1,3,1,1,0,0,0,0,0,0,0,0,0) # So be it. Another chance will present itself [cdb]ere long...
SubGroup(1)
Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,23,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(2)
TalkCharacter(4139,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # He escaped?! We almost had him...
TalkCharacter(4140,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hey, at least we got the situation in town [cdb]under control. Great job, everyone!
# Group 177 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,74,74,74,0,0,0,0,0,0,0,0,0,0) # [eg2][0:AREA] has fallen!
SubGroup(1)
TalkCharacter(4141,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # We failed to protect the shelter? The town's [cdb]finished now!
SubGroup(1)
Alert(338,3,74,74,74,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
SetDeathText(10,96,4102,3,0,0,0,0,0,0,0,0,0,0,0)
Dorothea volume_up
No... I haven't...achieved my dream yet...
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0)
Hanneman volume_up
I must find a way to endure...
SetDeathText(29,27,4082,2,0,0,0,0,0,0,0,0,0,0,0)
Manuela volume_up
I'll never be done in by such spineless scum!
SetDeathText(10,27,4097,3,0,0,0,0,0,0,0,0,0,0,0)
Dorothea volume_up
It hurts. This might be curtains...for me...
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
Alert(237,0,72,74,74,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] finished rallying the troops!
Alert(313,2,72,74,74,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] finished rallying the troops!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat all [eg2][cp][0:CHARA_G]!
TalkCharacter(4068,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Rescuing the townspeople is our top priority! And we need to help the volunteer soldiers too!
TalkCharacter(4069,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Also, if you see any suspicious types lurking among the bandits, they might be those who slither in the dark. Be careful!
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
link Hanneman volume_up
How many of these ruffians are there? I can't protect everyone forever!
MainMissionStart(28,4,0,1,31,51,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] quickly and aid [eg2][1:CHARA_G]!
TalkCharacter(4071,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
Is that Professor Hanneman? We have to save him!
TalkCharacter(4070,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
The evacuees are gathering here. On my honor as a noble, I will protect them.
Alert(329,0,74,74,74,0,0,0,0,0,0,0,0,0,0) Don't let [eg2][0:AREA] fall!
SetDeathText(28,73,4074,1,0,0,0,0,0,0,0,0,0,0,0)
Hanneman volume_up
Ah, so you've come to my rescue! Thank you. Things were getting a bit out of hand.
TalkCharacter(1265,28,1,3,0,3,0,0,0,0,0,0,0,0,0)
link Hanneman volume_up
I must find a way to endure...
MainMissionStart(444,1,0,2,51,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Aided [eg2][0:CHARA_G]!
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
link Hanneman volume_up
Well, that was certainly close. I am much obliged for your assistance.
TalkCharacter(4075,28,1,0,1,3,0,0,0,0,0,0,0,0,0)
link Hanneman volume_up
Have you seen Manuela? She dashed off in pursuit of the bandit leader.
Alert(319,2,51,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(445,2,0,3,51,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to aid [eg2][0:CHARA_G]!
TalkCharacter(4076,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Lysithea volume_up
Professor Hanneman! No... His value to Fódlan was immeasurable...
Alert(400,2,21,8,74,0,0,0,0,0,0,0,0,0,0) Spotted [eg2][1:CHARA_G] fighting [eg2][0:CHARA_G]!
TalkDeploySlot(4077,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Who are you? Why are you chasing me?!
SetDeathText(29,73,4078,2,0,0,0,0,0,0,0,0,0,0,0)
Manuela volume_up
I'm not going to let you steal from such vulnerable people! Stop, thief!
TalkCharacter(4079,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
Professor Manuela's going after their leader! We've gotta help her!
TalkCharacter(4080,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Is that Professor Manuela in pursuit of their leader? We must aid her at once!
MainMissionStart(24,4,1,1,21,8,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and aid [eg2][1:CHARA_G]!
SetDeathText(10,73,4072,1,0,0,0,0,0,0,0,0,0,0,0)
Dorothea volume_up
Please, lend us a hand! The opera troupe can't hold out much longer.
TalkCharacter(4073,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Dorothea! Wait right there. I will not allow those vile criminals to lay a hand on you!
TalkDeploySlot(1272,20,1,4,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
What? No, I'm not him! You've got the wrong... Fine, have it your way!
TalkCharacter(4081,29,1,1,0,3,0,0,0,0,0,0,0,0,0)
link Manuela volume_up
Wow, am I glad to see you! Now take care of these cowardly villains!
Alert(438,1,20,74,74,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]!
TalkCharacter(4084,29,1,5,0,3,0,0,0,0,0,0,0,0,0)
link Manuela volume_up
Tear their leader limb from limb! Oh my, I'm so sorry. I don't know what came over me there.
Alert(319,2,8,74,74,8,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkDeploySlot(4083,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
Jeritza volume_up
Professor Manuela! No, this... This can't be happening!
MainMissionStart(477,1,1,3,8,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to rescue [eg2][0:CHARA_G]!
MainMissionStart(2,4,8,1,21,0,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(438,4,8,2,21,0,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
Pallardó volume_up
That double I planted turned out to be a stroke of genius! Now to take my leave while the taking is still good.
Alert(290,2,21,74,74,0,0,0,0,0,0,0,0,0,0) The real [0:CHARA_G] appeared!
TalkCharacter(4085,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
Is he the real one? Don't let him get away!
TalkCharacter(4086,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
That is the real one! We must not let him slip through our grasp!
TalkCharacter(4087,29,1,0,0,3,0,0,0,0,0,0,0,0,0)
link Manuela volume_up
I think you've got a handle on everything here. I'll go tend to the injured.
TalkCharacter(1276,84,1,4,0,1,0,0,0,0,0,0,0,0,0)
link Pallardó volume_up
Open up! Open up, I say! This is not what we agreed to, so open up right now!
TalkCharacter(4088,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
Did his comrades abandon him? Then he got what he deserved. Finish him off!
TalkCharacter(1278,84,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Pallardó volume_up
Wait! I'm just a passing merchant! I'm not... Eek! Well, it was worth a try.
MainMissionStart(438,1,7,2,21,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(553,1,21,74,74,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(4089,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
Hey, I think I remember him. He's a merchant who used to visit Garreg Mach.
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Please, someone help me!
Alert(423,2,24,17,74,8,0,0,0,0,0,0,0,0,0) Spotted [cp][1:CHARA_G] being attacked by [eg1][0:CHARA_G] and their allies!
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0)
Metodey volume_up
Hehehe! Kill that man and strip his bones of whatever you can find.
MainMissionStart(2,4,2,1,24,0,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(4090,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lysithea volume_up
The south side of town is damaged as well! Let's get over there at once!
TalkCharacter(4091,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Looks like the south side of town's taking a beating as well. We need to get over there!
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
link Metodey volume_up
You do realize you're dead now, yes?
TalkCharacter(4092,10,1,2,1,3,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
Why would anyone do something so horrible? You're about to get exactly what you deserve!
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
link Metodey volume_up
Save your breath—you'll need it to scream as I tear your limbs from your body!
MainMissionStart(438,1,2,2,24,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(4093,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
There's no way this guy's their ringleader. Now where could those pesky slitherers be?
TalkCharacter(4094,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
Ugh... I don't feel so good. Was the enemy's weapon poisoned?
Alert(526,2,9,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been poisoned!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(4095,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Dorothea's been poisoned? That isn't good. We need to get her to the evacuee shelter on the double!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(720,4,3,1,9,0,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Escort [eg2][0:CHARA_G] to [eg2][0:AREA] and recruit them!
TalkCharacter(4598,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lysithea volume_up
There's a drawbridge on the eastern side. Let's use that to help Dorothea escape.
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) Use the controls to lower the drawbridge!
TalkCharacter(4096,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
Thank you. I'm sorry for causing so much trouble.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(369,2,9,74,74,14,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is being obstructed by [r][eg2][0:PARTY][/]! They stopped advancing!
Alert(370,1,9,74,74,14,0,0,0,0,0,0,0,0,0) Defeated [r][eg2][0:PARTY][/]! [eb][eg2][0:CHARA_G] resumed their advance!
Alert(150,1,9,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
TalkCharacter(4099,10,1,1,1,3,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
I survived? Thank you. I won't forget the debt I owe you all.
TalkCharacter(4100,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
If you wanna repay us, you'll need to heal up first. We'll talk more once we've taken care of the bandits.
MainMissionStart(485,1,3,2,9,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
Alert(249,0,9,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] left the battlefield!
TalkCharacter(4101,29,1,4,0,3,0,0,0,0,0,0,0,0,0)
link Manuela volume_up
This is a rather rare poison. But don't worry, Dorothea. You're in good hands.
Alert(255,0,9,8,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] and [eg2][1:CHARA_G] left the battlefield!
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died of poison!
MainMissionStart(806,2,3,3,9,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to protect [eg2][0:CHARA_G]!
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link Manuela volume_up
How could I let this happen? I swear I'll avenge you, Dorothea!
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
How could we fail to protect the most treasured songstress in all of Fódlan?!
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(4105,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
I can't just retreat while people are still in danger.
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link Manuela volume_up
How could I let this happen? I swear I'll avenge you, Dorothea!
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
How could we fail to protect the most treasured songstress in all of Fódlan?!
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died of poison!
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link Manuela volume_up
How could I let this happen? I swear I'll avenge you, Dorothea!
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
How could we fail to protect the most treasured songstress in all of Fódlan?!
Alert(200,2,22,74,74,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
TalkCharacter(4596,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Now we've got a Demonic Beast on our hands. The fun never stops, does it.
TalkCharacter(4597,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
The town cannot sustain any more damage. Take the beast down!
MainMissionStart(2,4,4,1,22,0,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(4599,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
My word... It seems Claude was right to be concerned.
TalkCharacter(4600,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Raphael volume_up
It's got some pretty big muscles, but I've handled bigger!
TalkCharacter(4601,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Our attacks look to be effective. Keep it up!
MainMissionStart(438,1,4,2,22,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(4602,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
We've managed to fell the beast. And it looks like the town scraped by as well.
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died of poison!
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link Manuela volume_up
How could I let this happen? I swear I'll avenge you, Dorothea!
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
How could we fail to protect the most treasured songstress in all of Fódlan?!
MainMissionStart(93,4,5,1,39,0,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] to bring down the [r]Wall of Darkness[/]!
MainMissionStart(494,1,5,2,39,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated all of [eg2][cp][0:CHARA_G]!
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
OK, we took care of that bizarre wall. Now all that's left is to put an end to Solon!
MainMissionStart(93,4,21,1,39,0,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] to bring down the [r]Wall of Darkness[/]!
MainMissionStart(494,1,21,2,39,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated all of [eg2][cp][0:CHARA_G]!
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
OK, we took care of that bizarre wall. Now all that's left is to put an end to Solon!
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Solon volume_up
I should've known these thugs would serve as little more than bait.
Alert(200,2,23,74,74,8,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0)
Solon volume_up
My name is Solon, and I am the savior of this beast-infested world!
MainMissionStart(2,4,6,1,23,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(203,2,39,74,74,8,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared!
Alert(605,2,39,23,74,0,0,0,0,0,0,0,0,0,0) [eg2][cp][0:CHARA_G] conjured a [r]Wall of Darkness[/] around [eg2][1:CHARA_G]!
Alert(587,1,39,74,74,0,0,0,0,0,0,0,0,0,0) Defeated [eg2][cp][0:CHARA_G]! The [r]Wall of Darkness[/] vanished!
TalkCharacter(4106,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lysithea volume_up
There they are!
TalkCharacter(4107,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Looks like they've finally slithered into the light. Those are the masterminds! Kill them all!
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0)
link Solon volume_up
I will brook no interference from beasts!
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
link Solon volume_up
I must know how you came by those powers!
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Arval volume_up
It seems our adversaries know something about us after all.
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lysithea volume_up
Now you will pay for the horrors you visited on House Ordelia!
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
link Solon volume_up
Ignorant lab rat! Squander your short life if you must!
TalkCharacter(4110,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
link Solon volume_up
It seems I cannot afford to tarry.
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Is anyone there? We need help!
Alert(427,2,11,74,74,14,0,0,0,0,0,0,0,0,0) Spotted [cp][0:CHARA_G] being attacked by [r][0:PARTY][/]!
TalkCharacter(4111,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
I heard a voice crying out for help! What good are nobles if they do not aid the commonfolk?
MainMissionStart(192,4,16,1,11,74,74,14,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][r][0:PARTY][/] and rescue [eg2][cp][0:CHARA_G]!
Alert(522,1,11,74,74,0,0,0,0,0,0,0,0,0,0) Rescued [eg2][0:CHARA_G]!
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Thank you! That was too close.
Alert(522,1,12,74,74,0,0,0,0,0,0,0,0,0,0) Rescued [eg2][0:CHARA_G]!
Alert(522,1,13,74,74,0,0,0,0,0,0,0,0,0,0) Rescued [eg2][0:CHARA_G]!
TalkDeploySlot(1321,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Goddess help us!
Alert(319,2,11,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(319,2,12,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(319,2,13,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(496,1,16,2,11,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Rescued all of [eg2][cp][0:CHARA_G]!
TalkCharacter(4112,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Splendid! We have saved everyone!
MainMissionStart(497,2,16,3,11,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to rescue all of [eg2][cp][0:CHARA_G]!
TalkCharacter(4114,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
We could not save a single soul. I do not deserve to call myself a noble!
MainMissionStart(478,1,16,2,11,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Rescued [eg2][0:CHARA_G] and their allies!
TalkCharacter(4113,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
Ngh... Some of them perished. But at least we saved a few souls.
TalkDeploySlot(1325,21,0,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Carry the loot to safety, and be quick about it!
Alert(540,2,21,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G][r]'s[/] subordinate is fleeing with goods stolen from the town!
MainMissionStart(541,4,17,1,21,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G][r]'s[/] subordinate and reclaim the stolen goods!
TalkCharacter(4115,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Leonie volume_up
Stop right there! I'll never abide stealing from innocent people!
TalkCharacter(4116,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
We must stop the thieves from escaping with the stolen goods. They shall face punishment!
MainMissionStart(498,1,17,2,30,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Prevented [eg2][0:CHARA_G] from fleeing!
TalkCharacter(4117,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Leonie volume_up
Woohoo! We got the stuff back. Serves you right!
TalkCharacter(4118,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
A noble's duty to protect the commonfolk extends to their property.
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
We did it, boss! This plunder'll make us all rich as kings!
MainMissionStart(499,2,17,3,30,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to prevent [eg2][0:CHARA_G] from fleeing!
TalkCharacter(4119,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Leonie volume_up
Rrrgh! The bandits got away!
TalkCharacter(4120,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
We failed to protect the commonfolk's property! How could I fail so miserably!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(4133,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
We could send soldiers to block the bandits' retreat. That should hold them up for a while.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(4135,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
I don't see any more bandits trying to escape. We should withdraw the soldiers stationed there.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkCharacter(4134,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
All right, go stop those bandits! Don't let them take off with the stolen loot!
Alert(5000,1,52,74,74,14,14,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared at [r][eg2][0:PARTY][ec3][/] evacuation point!
Alert(5001,1,52,74,74,14,14,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] stalled [r][eg2][0:PARTY][/]!
Alert(5002,2,52,74,74,14,14,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] was routed! [r][eg2][0:PARTY][/] is advancing again!
TalkCharacter(4121,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lysithea volume_up
There are still some people who've been left behind. We have to rescue them!
TalkCharacter(4122,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Some townspeople have been left behind. Move out and rescue them!
TalkCharacter(4123,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Marianne volume_up
Yes! We must help before it is too late!
TalkCharacter(4124,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
Yeah, we've got to save them before it's too late!
MainMissionStart(193,4,18,1,24,17,74,14,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [0:CHARA_G][r]'s [0:PARTY][/] and rescue [eg2][cp][1:CHARA_G]!
Alert(522,1,17,11,74,0,0,0,0,0,0,0,0,0,0) Rescued [eg2][0:CHARA_G]!
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
I owe you my life. Thank you.
Alert(522,1,18,74,74,0,0,0,0,0,0,0,0,0,0) Rescued [eg2][0:CHARA_G]!
Alert(522,1,19,74,74,0,0,0,0,0,0,0,0,0,0) Rescued [eg2][0:CHARA_G]!
Alert(319,2,17,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
I...I was going to be married next month...
Alert(319,2,18,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(319,2,19,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(496,1,18,2,17,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Rescued all of [eg2][cp][0:CHARA_G]!
TalkCharacter(4125,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Marianne volume_up
Oh, I'm so glad they're all right.
TalkCharacter(4126,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
Hurray! We saved everyone!
MainMissionStart(497,2,18,3,17,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to rescue all of [eg2][cp][0:CHARA_G]!
TalkCharacter(4129,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Marianne volume_up
We're too late. May they find peace in the goddess's embrace.
TalkCharacter(4130,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
We didn't save anyone. I'm so, so sorry...
MainMissionStart(478,1,18,2,17,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Rescued [eg2][0:CHARA_G] and their allies!
TalkCharacter(4127,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Marianne volume_up
We failed to save some of the people. May they find peace in the goddess's embrace.
TalkCharacter(4128,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
I'm so sorry! We couldn't save everyone.
TalkDeploySlot(1343,50,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Fresh enemy soldiers are attacking the shelter!
Alert(117,2,39,74,74,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
Alert(99,0,42,74,74,0,0,0,0,0,0,0,0,0,0) Defeat [eg2][cp][0:CHARA_G] targeting [eg2][0:AREA]!
TalkCharacter(4131,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
Aha! So they've come. I swear on the pride of Leicester, I will defend this place!
Alert(800,0,42,74,74,0,0,0,0,0,0,0,0,0,0) Defeated all [eg2][cp][0:CHARA_G] targeting [eg2][0:AREA]!
TalkCharacter(4132,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Phew... Did we manage to drive 'em off?
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(4136,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Hilda volume_up
Hmm, it looks like we could build a bridge over there.
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(4138,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Holst volume_up
We've gotten the enemy under control. There's no need to build a bridge anymore.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(4137,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
I'm pretty sure I saw some lumber lying around that would work perfectly. If we lay it across, we've got an instant bridge.
Alert(653,1,74,74,74,0,0,0,0,0,0,0,0,0,0) [b]Build Bridge[/] created a new path!
TalkCharacter(4098,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Lysithea volume_up
We could get across if we lowered the drawbridge.
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) Use the controls to lower the drawbridge!
Alert(604,1,74,74,74,0,0,0,0,0,0,0,0,0,0) The drawbridge lowered!
Alert(552,1,74,74,74,0,0,0,2,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,1,74,74,74,0,0,0,3,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
TalkDeploySlot(1351,50,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
We're being overrun! Send help!
Alert(357,2,74,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:AREA] has suffered heavy damage! Don't let it fall!
TalkDeploySlot(1352,50,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
We can't hold out much longer, Your Majesty!
Alert(358,2,74,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:AREA] is at risk! Defend it!
Alert(549,1,33,74,74,0,0,0,0,0,0,0,0,0,0) Got a chest key by defeating [eg2][0:CHARA_G]!
MainMissionStart(438,1,6,2,23,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(1353,39,1,3,1,1,0,0,0,0,0,0,0,0,0)
link Solon volume_up
So be it. Another chance will present itself ere long...
Alert(237,1,23,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkCharacter(4139,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Lorenz volume_up
He escaped?! We almost had him...
TalkCharacter(4140,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
Hey, at least we got the situation in town under control. Great job, everyone!
Alert(321,3,74,74,74,0,0,0,0,0,0,0,0,0,0) [eg2][0:AREA] has fallen!
TalkCharacter(4141,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Claude volume_up
We failed to protect the shelter? The town's finished now!
Alert(338,3,74,74,74,0,0,0,0,0,0,0,0,0,0) You lost the battle!