Le fiamme della rivolta infuriano nel territorio degli Ordelia. Per impedire che la violenza si estenda oltre i confini, ti dirigi verso la città che sembra aver acceso la miccia del caos.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 74 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Claude 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_9_17_26_34_42_58_67_Hilda 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Lorenz 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Ignatz 255 0 0 4 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_9_17_26_34_42_58_66_Raphael 255 0 0 5 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_9_17_26_34_42_58_67_Leonie 255 0 0 6 135 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_9_17_26_34_42_58_67_Lysithea 255 0 0 7 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_9_17_26_34_42_58_67_Manuela 255 0 0 8 150 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
9 [es]1_9_17_26_34_42_58_67_Dorothea 255 0 0 9 60 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
10 [cs][es]2_10_18_27_35_43_59_66_popolano[cm][es]6_14_22_31_39_47_63_68_popolani[ce] 255 0 0 10 1400 7 13 0 101 0 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [cs][es]5_13_21_30_38_46_62_67_popolana[cm][es]8_16_24_33_41_49_65_69_popolane[ce] 255 0 0 11 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [cs][es]2_10_18_27_35_43_59_66_popolano[cm][es]6_14_22_31_39_47_63_68_popolani[ce] 255 0 0 12 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [cs][es]5_13_21_30_38_46_62_67_popolana[cm][es]8_16_24_33_41_49_65_69_popolane[ce] 255 0 0 13 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 [cs][es]2_10_18_27_35_43_59_66_popolano[cm][es]6_14_22_31_39_47_63_68_popolani[ce] 255 0 0 14 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]5_13_21_30_38_46_62_67_popolana[cm][es]8_16_24_33_41_49_65_69_popolane[ce] 255 0 0 15 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]2_10_18_27_35_43_59_66_popolano[cm][es]6_14_22_31_39_47_63_68_popolani[ce] 255 0 0 16 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_popolano[cm][es]6_14_22_31_39_47_63_68_popolani[ce] 255 0 0 17 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_10_18_27_35_43_59_66_popolano[cm][es]6_14_22_31_39_47_63_68_popolani[ce] 255 0 0 18 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]5_13_21_30_38_46_62_67_popolana[cm][es]8_16_24_33_41_49_65_69_popolane[ce] 255 0 0 19 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [es]1_9_17_26_34_42_58_66_Pallardó 255 0 0 20 430 5 13 3 101 5 1 100 300 255 6 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [es]1_9_17_26_34_42_58_66_Pallardó 255 0 0 21 430 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 255 0 0 22 805 5 13 3 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [es]1_9_17_26_34_42_58_66_Solon 255 0 0 23 330 5 12 3 101 5 1 100 300 26 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
24 [es]1_9_17_26_34_42_58_66_Metodey 5 0 0 24 410 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 25 650 5 13 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 26 620 5 13 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 27 615 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 28 635 5 13 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 29 635 5 13 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 30 650 5 13 3 101 8 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 31 635 5 13 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 32 665 5 13 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 33 650 5 13 3 101 5 0 32 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 34 630 5 13 3 101 5 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 35 635 5 13 3 101 5 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 36 615 5 13 3 101 5 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 37 630 5 13 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 38 650 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 39 625 5 13 3 101 7 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 40 630 5 13 3 101 7 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 41 650 5 13 3 101 7 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 42 625 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 43 610 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 44 650 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 45 625 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 46 670 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 47 600 5 13 3 101 5 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 48 625 5 13 3 101 5 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 49 635 5 13 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]5_13_21_30_38_46_62_67_generale Regno[cm][es]8_16_24_33_41_49_65_69_generali Regno[ce] 8 0 0 50 692 4 13 0 101 8 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [es]1_9_17_26_34_42_58_66_Hanneman 8 0 0 51 300 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
52 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 52 605 4 13 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 53 655 5 13 3 101 7 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 54 635 5 13 3 101 7 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 55 650 5 13 3 101 7 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 8 0 0 56 675 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 8 0 0 57 675 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 8 0 0 58 675 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 59 650 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 60 650 5 13 3 101 1 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 8 0 0 61 690 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 8 0 0 62 690 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 8 0 0 63 685 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 8 0 0 64 675 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 8 0 0 65 700 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 8 0 0 66 685 5 13 3 101 1 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 8 0 0 67 695 5 13 3 101 1 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 8 0 0 68 680 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 69 670 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 70 690 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 71 620 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 72 640 4 13 0 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 73 610 5 13 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 0 0 61 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 247 0 1000 1526 35 1527 38 1527 38 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 31 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 35 1524 35 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 31 1527 35 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1526 35 1527 35 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 31 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 35 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 31 1527 35 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 35 1524 32 1524 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 31 1527 50 1527 50 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 35 1527 50 1527 50 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 31 1524 32 1524 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (33, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 65)
SubGroup(0)
SubGroup(3)
Unknown10(0,16,11,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,74,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(24)
SetName(11,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
SetName(12,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_10_18_27_35_43_59_66_cittadino[cm][es]6_14_22_31_39_47_63_68_cittadini[ce]
SetName(13,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_10_18_27_35_43_59_66_cittadino[cm][es]6_14_22_31_39_47_63_68_cittadini[ce]
SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
SetName(16,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_10_18_27_35_43_59_66_cittadino[cm][es]6_14_22_31_39_47_63_68_cittadini[ce]
SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_10_18_27_35_43_59_66_cittadino[cm][es]6_14_22_31_39_47_63_68_cittadini[ce]
SetName(18,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_10_18_27_35_43_59_66_cittadino[cm][es]6_14_22_31_39_47_63_68_cittadini[ce]
SetName(19,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
SetName(39,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]2_10_18_27_35_43_59_66_mago misterioso[cm][es]6_14_22_31_39_47_63_68_maghi misteriosi[ce]
SetName(40,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [cs][es]2_10_18_27_35_43_59_66_mago misterioso[cm][es]6_14_22_31_39_47_63_68_maghi misteriosi[ce]
SetName(41,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]2_10_18_27_35_43_59_66_mago misterioso[cm][es]6_14_22_31_39_47_63_68_maghi misteriosi[ce]
SetName(42,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to [cs][es]2_10_18_27_35_43_59_66_mago misterioso[cm][es]6_14_22_31_39_47_63_68_maghi misteriosi[ce]
SetName(43,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to [cs][es]2_10_18_27_35_43_59_66_mago misterioso[cm][es]6_14_22_31_39_47_63_68_maghi misteriosi[ce]
SetName(44,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to [cs][es]2_10_18_27_35_43_59_66_mago misterioso[cm][es]6_14_22_31_39_47_63_68_maghi misteriosi[ce]
SetName(45,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to [cs][es]2_10_18_27_35_43_59_66_mago misterioso[cm][es]6_14_22_31_39_47_63_68_maghi misteriosi[ce]
SetName(46,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]2_10_18_27_35_43_59_66_mago misterioso[cm][es]6_14_22_31_39_47_63_68_maghi misteriosi[ce]
SetName(47,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to [cs][es]2_10_18_27_35_43_59_66_mago misterioso[cm][es]6_14_22_31_39_47_63_68_maghi misteriosi[ce]
SetName(48,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 48 to [cs][es]2_10_18_27_35_43_59_66_mago misterioso[cm][es]6_14_22_31_39_47_63_68_maghi misteriosi[ce]
SetName(50,826,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to [cs][es]5_13_21_30_38_46_62_67_soldata Federazione[cm][es]8_16_24_33_41_49_65_69_soldate Federazione[ce]
SetName(20,174,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [es]1_9_17_26_34_42_58_66_Pallardó?
SetName(21,76,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [es]1_9_17_26_34_42_58_66_Pallardó
SetName(52,505,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce]
SetName(22,367,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]5_13_21_30_38_46_62_67_bestia demoniaca[cm][es]8_16_24_33_41_49_65_69_bestie demoniache[ce]
SubGroup(9)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(10,96,4102,3,0,0,0,0,0,0,0,0,0,0,0) # No... Non ho ancora realizzato... il mio sogno...
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0) # Devo trovare il modo di resistere...
SetDeathText(29,27,4082,2,0,0,0,0,0,0,0,0,0,0,0) # Non mi piegherò mai a feccia del genere!
SetDeathText(10,27,4097,3,0,0,0,0,0,0,0,0,0,0,0) # Che male... Credo sia ora... di calare il sipario...
SubGroup(12)
Unknown76(11,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(18,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(19,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 5, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 3, 0)
SubGroup(1)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(8)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(72,262,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 72 to [cs][es]2_10_18_27_35_43_59_66_consulente[cm][es]6_14_22_31_39_47_63_68_consulenti[ce]
Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G]!
Unknown19(72,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
Unknown19(72,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(72,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,72,74,74,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
# Group 28 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
Unknown19(72,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,72,74,74,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
# Group 29 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
SubGroup(4)
Unknown92(0,61200,0,1910,0,42400,0,3,0,0,0,0,0,0,0)
Unknown92(4,62900,0,1909,0,41600,0,3,0,0,0,0,0,0,0)
Unknown92(8,60500,0,1909,0,44100,0,3,0,0,0,0,0,0,0)
Unknown92(20,63900,0,1909,0,43700,0,3,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(4068,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mettere in salvo i cittadini è la nostra priorità! Inoltre, supporteremo le brigate di volontari!
TalkCharacter(4069,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se doveste scorgere qualche individuo sospetto [cdb]tra le fila dei banditi, fate attenzione! Potrebbe [cdb]trattarsi di infiltrati delle serpi delle ombre.
# Group 34 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 14)
SubGroup(0)
SubGroup(5)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,51,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0) # Quanti sono questi mascalzoni? Non posso proteggere tutti per sempre!
SubGroup(3)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(28,4,0,1,31,51,74,0,0,0,0,0,0,0,0) # Sconfiggi velocemente [eg2][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(4071,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Quello non è il professor Hanneman? Dobbiamo salvarlo!
# Group 36 (0, 2, 0, 2, 5)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4070,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gli sfollati si stanno radunando. Giuro sul mio [cdb]onore di nobile che li proteggerò a ogni costo.
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,74,74,74,0,0,0,0,0,0,0,0,0,0) # Impedisci la caduta [eg4][0:AREA]!
# Group 37 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,51,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(28,73,4074,1,0,0,0,0,0,0,0,0,0,0,0) # Ah, grazie di cuore per l'aiuto! La situazione era [cdb]pericolosamente vicina a sfuggirmi di mano.
CloseUp(51,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1265,28,1,3,0,3,0,0,0,0,0,0,0,0,0) # Devo trovare il modo di resistere...
# Group 39 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,31,74,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,51,74,74,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0) # Ebbene, la situazione era critica... Vi sono molto grato per il vostro aiuto.
TalkCharacter(4075,28,1,0,1,3,0,0,0,0,0,0,0,0,0) # Qualcuno ha visto Manuela? Si è lanciata [cdb]all'inseguimento del capo dei banditi.
SubGroup(1)
Unknown6(51,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,51,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,2,0,3,51,74,74,0,0,0,0,0,0,0,0) # Non hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4076,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # Professor Hanneman! No... Era un vero [cdb]e proprio tesoro nazionale per il Fódlan...
# Group 42 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 4, 32)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(400,2,21,8,74,0,0,0,0,0,0,0,0,0,0) # Hai avvistato [eg2][1:CHARA_G] in lotta con [eg2][0:CHARA_G]!
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4077,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # Chi sei? Perché mi stai inseguendo?!
SubGroup(2)
SetDeathText(29,73,4078,2,0,0,0,0,0,0,0,0,0,0,0) # Non ti lascerò derubare della gente indifesa! Fermo dove sei, ladro!
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4079,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # La professoressa Manuela sta inseguendo [cdb]il loro capo! Dobbiamo aiutarla!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4080,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Quella che insegue il capo dei banditi non è [cdb]la professoressa Manuela? Dobbiamo aiutarla!
SubGroup(3)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,1,1,21,8,74,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
# Group 44 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(74,57400,0,54900,0,65400,0,60600,0,0,1,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(10,73,4072,1,0,0,0,0,0,0,0,0,0,0,0) # Per favore, ci serve aiuto! La compagnia [cdb]dell'opera non resisterà ancora a lungo!
CloseUp(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4073,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Dorothea! Resta qui. Non permetterò a quei [cdb]manigoldi di torcerti un solo capello!
# Group 45 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,28,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 3)
SubGroup(2)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(16,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1272,20,1,4,0,0,0,0,0,0,0,0,0,0,0) # Cosa? No, non sono io! Mi avete scambiato [cdb]per... Oh, d'accordo, come volete!
# Group 51 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4081,29,1,1,0,3,0,0,0,0,0,0,0,0,0) # Wow, fa piacere vedere un volto amico! Forza, occupiamoci di queste luride canaglie!
# Group 52 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(438,1,20,74,74,0,0,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4084,29,1,5,0,3,0,0,0,0,0,0,0,0,0) # Facciamo a pezzi il loro capo! Oh, mi spiace... Devo essermi lasciata trasportare.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,8,74,74,8,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
TalkDeploySlot(4083,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Professoressa Manuela! No, non può essere!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(477,1,1,3,8,74,74,0,0,0,0,0,0,0,0) # Non hai salvato [eg2][0:CHARA_G]!
# Group 54 (0, 5, 0, 2, 3)
SubGroup(1)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,21,0,74,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 55 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,8,2,21,0,74,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 56 (0, 5, 0, 4, 24)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 55: True 0
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,19264,1,14964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0) # L'idea del falso me è stata un colpo di genio! Ora non mi resta che fuggire con il bottino.
CloseUp(21,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(290,2,21,74,74,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G] reale!
SubGroup(2)
Unknown43(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(96,4,1,7,21,74,74,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4085,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # È lui quello vero? Non deve sfuggirci!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4086,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # È quello vero, stavolta! Non dobbiamo [cdb]lasciarcelo sfuggire!
SubGroup(1)
TalkCharacter(4087,29,1,0,0,3,0,0,0,0,0,0,0,0,0) # A quanto pare, la situazione qui è sotto [cdb]controllo. Andrò a occuparmi dei feriti.
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(21,14664,1,13464,1,22664,1,22664,1,0,1,0,0,0,0)
SubGroup(2)
TalkCharacter(1276,84,1,4,0,1,0,0,0,0,0,0,0,0,0) # Aprite! Aprite, ho detto! Non erano questi [cdb]gli accordi, quindi aprite immediatamente!
TalkCharacter(4088,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # I suoi compari l'hanno abbandonato? Ha avuto [cdb]ciò che meritava. Diamogli il colpo di grazia!
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1278,84,1,3,1,1,0,0,0,0,0,0,0,0,0) # Un attimo! Io sono solo un mercante [cdb]di passaggio! Non sono... Iiih! Beh, valeva la pena tentare.
# Group 59 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,21,74,74,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,21,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4089,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ehi, mi ricordo di lui. Era un mercante, [cdb]l'ho visto spesso sul Garreg Mach.
# Group 60 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 2, 48)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0) # Vi prego, qualcuno mi aiuti!
SubGroup(12)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,24,17,74,8,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] attacca quella [eg4][1:CHARA_G]!
SubGroup(2)
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0) # Ih ih ih! Uccidete quell'uomo e spolpatelo [cdb]fino al midollo.
CloseUp(24,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,24,0,74,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4090,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Anche la zona sud della città è in pessimo stato! Dobbiamo muoverci immediatamente!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4091,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # A quanto pare, anche la zona sud della città [cdb]sta subendo gravi danni. Presto, andiamo!
# Group 62 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,24,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0) # È terribile non riconoscere la propria fine, [cdb]non è vero?
# Group 63 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(9,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4092,10,1,2,1,3,0,0,0,0,0,0,0,0,0) # Come hai potuto fare una cosa tanto orribile? Preparati, avrai il castigo che meriti!
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0) # Risparmia il fiato... Ti servirà per gridare, [cdb]quando ti strapperò via braccia e gambe!
# Group 64 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,24,74,74,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4093,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non può essere lui il capo. Dove saranno finite [cdb]quelle viscide serpi?
# Group 65 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4094,10,1,3,1,3,0,0,0,0,0,0,0,0,0) # Argh... Non mi sento troppo bene... L'arma del nemico doveva essere avvelenata...
SubGroup(1)
Unknown6(9,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(526,2,9,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in stato di avvelenamento!
# Group 66 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 67 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4095,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dorothea è stata avvelenata? Si mette male! Dobbiamo portarla immediatamente al rifugio [cdb]per gli sfollati!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 2, 0)
SubGroup(1)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 21)
SubGroup(1)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,74,0,0,0,0,0,0,1,0,0,0,0,0)
MainMissionStart(720,4,3,1,9,0,74,0,0,0,0,0,0,0,0) # Scorta [eg2][0:CHARA_G] [eg3][0:AREA] affinché si unisca al tuo esercito!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,16864,1,6964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(73,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(73,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4598,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # C'è un ponte levatoio nella zona orientale. Usiamolo per aiutare Dorothea a fuggire.
If254(3,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(744,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(15896,1,6774,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) # Usa i [g]comandi[/] per abbassare il [g]ponte levatoio[/]!
SubGroup(1)
TalkCharacter(4096,10,1,3,1,3,0,0,0,0,0,0,0,0,0) # Grazie. Mi spiace creare tanti problemi...
# Group 70 (0, 5, 0, 5, 2)
SubGroup(2)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (7, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 72 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,10964,1,64300,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 73 (0, 5, 2, 5, 3)
SubGroup(4)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck4(72,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 72: True 1
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,10964,1,64300,0,0,3000,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck4(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 1
Unknown19(73,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,73,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,9,74,74,14,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
# Group 75 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck4(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 1
Unknown19(73,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(370,1,9,74,74,14,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno perso! [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 76 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,9,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
SubGroup(2)
TalkCharacter(4099,10,1,1,1,3,0,0,0,0,0,0,0,0,0) # Sono... salva? Grazie, amici. Non dimenticherò [cdb]mai il mio debito nei vostri confronti.
TalkCharacter(4100,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Se proprio vuoi ripagarlo, per prima cosa torna [cdb]in salute. Ne riparleremo dopo aver sconfitto [cdb]quei banditi.
SubGroup(2)
Unknown32(9,1,74,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,9,74,74,0,0,0,0,0,0,0,0) # Hai reclutato [eg2][0:CHARA_G]!
If254(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,9,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] abbandona la battaglia!
If254(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4101,29,1,4,0,3,0,0,0,0,0,0,0,0,0) # Si tratta di un veleno molto raro. Ma non [cdb]preoccuparti, Dorothea, sei in buone mani.
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(255,0,9,8,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] abbandonano la battaglia!
# Group 77 (0, 5, 0, 6, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) # Il veleno ha ucciso [eg2][0:CHARA_G]!
SubGroup(2)
Unknown32(9,1,74,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(806,2,3,3,9,74,74,0,0,0,0,0,0,0,0) # Non hai protetto [eg2][0:CHARA_G]!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # Come ho potuto lasciare che accadesse? Giuro che ti vendicherò, Dorothea!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Proteggere la cantante più amata del Fódlan era [cdb]nostro dovere. Come abbiamo potuto fallire?
# Group 79 (3, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 80 (0, 5, 0, 3, 8)
SubGroup(2)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4105,10,1,3,1,3,0,0,0,0,0,0,0,0,0) # Non posso certo ritirarmi quando c'è ancora [cdb]tanta gente in pericolo.
SubGroup(1)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 6, 8)
SubGroup(4)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: False 1
GroupCheck4(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: False 1
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,59,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # Come ho potuto lasciare che accadesse? Giuro che ti vendicherò, Dorothea!
If254(1,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Proteggere la cantante più amata del Fódlan era [cdb]nostro dovere. Come abbiamo potuto fallire?
# Group 82 (0, 5, 0, 5, 10)
SubGroup(4)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: False 1
GroupCheck4(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: False 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) # Il veleno ha ucciso [eg2][0:CHARA_G]!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # Come ho potuto lasciare che accadesse? Giuro che ti vendicherò, Dorothea!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Proteggere la cantante più amata del Fódlan era [cdb]nostro dovere. Come abbiamo potuto fallire?
# Group 83 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 2, 0, 2, 16)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(55,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(22,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,74,74,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(4596,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # E ora ci ritroviamo anche una bestia demoniaca [cdb]per le mani. La festa continua, a quanto pare...
TalkCharacter(4597,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # La città non può sostenere ulteriori danni. Dobbiamo uccidere quella creatura!
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,22,0,74,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 85 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,22,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4599,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Parola mia, stavolta Claude aveva ragione [cdb]a preoccuparsi.
# Group 86 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(353,1,20,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4600,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bei muscoli, ma ne ho visti di più grossi!
# Group 87 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4601,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # I nostri colpi sembrano aver indebolito la bestia. Continuiamo ad attaccare!
# Group 88 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,22,74,74,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4602,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # Siamo riusciti ad avere ragione della bestia. La città è salva per miracolo.
# Group 89 (0, 5, 0, 5, 11)
SubGroup(1)
SubGroup(3)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: False 1
SubGroup(3)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) # Il veleno ha ucciso [eg2][0:CHARA_G]!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # Come ho potuto lasciare che accadesse? Giuro che ti vendicherò, Dorothea!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Proteggere la cantante più amata del Fódlan era [cdb]nostro dovere. Come abbiamo potuto fallire?
# Group 90 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 0
Unknown13(74,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,5,1,39,0,74,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] per abbattere il [r]muro di tenebre[/]!
# Group 92 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,74,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,74,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,41,74,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 0
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,5,2,39,74,74,0,0,0,0,0,0,0,0) # Hai sconfitto ogni [0:CHARA_G]!
SubGroup(1)
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bene, quella strana barriera è svanita. Non resta che dare il colpo di grazia a Solon!
# Group 97 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 0
Unknown13(74,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(39,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,21,1,39,0,74,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] per abbattere il [r]muro di tenebre[/]!
# Group 99 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,74,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,74,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,41,74,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 0
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,21,2,39,74,74,0,0,0,0,0,0,0,0) # Hai sconfitto ogni [0:CHARA_G]!
SubGroup(1)
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bene, quella strana barriera è svanita. Non resta che dare il colpo di grazia a Solon!
# Group 104 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 0, 7, 22)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 0
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: True 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0) # Quegli sgherri sono serviti a malapena [cdb]da esche. Avrei dovuto immaginarlo.
SubGroup(2)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,23,74,74,8,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
SubGroup(1)
Unknown80(46,0,0,0,0,0,74,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0) # Mi chiamo Solon, e sono il salvatore di [cdb]questo mondo infestato dalle bestie!
CloseUp(23,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,23,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,23,74,74,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 106 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,10364,1,12564,1,22664,1,22264,1,0,0,0,0,0,0)
SubGroup(6)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,39,74,74,8,0,0,0,0,0,0,0,0,0) # Appare la truppa [eg4][0:CHARA_G]!
SubGroup(8)
Unknown83(8503,190,7900,8503,195,8100,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(293,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(793,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8503,190,8050,8503,210,8100,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(605,2,39,23,74,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] ha evocato un [r]muro di tenebre[/] intorno [eg3][1:CHARA_G]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 107 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(8503,190,7900,8503,195,8100,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(292,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(792,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8503,190,8050,8503,200,8100,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(587,1,39,74,74,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] ha perso! Il [r]muro di tenebre[/] si è dissolto!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 108 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4106,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Eccoli!
SubGroup(1)
TalkCharacter(4107,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Finalmente i veri capi si sono decisi a strisciare [cdb]fuori dalle ombre, pare. Uccidiamoli tutti!
# Group 109 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0) # Non tollero l'ingerenza delle bestie!
# Group 110 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0) # Devo scoprire come hai ottenuto quei poteri!
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # A quanto pare, i nostri nemici sanno [cdb]qualcosa di noi...
# Group 111 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,22,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Pagherai per gli orrori che hai scatenato [cdb]sugli Ordelia!
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0) # Miserabile topo da laboratorio! Vuoi gettare [cdb]al vento la tua breve vita? Che sia!
# Group 112 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4110,39,1,0,1,1,0,0,0,0,0,0,0,0,0) # Sembra non sia il caso di trattenersi oltre.
# Group 113 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 7, 33)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(2,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # Qualcuno mi sente? Abbiamo bisogno di aiuto!
SubGroup(12)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(427,2,11,74,74,14,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] attaccano la truppa [eg4][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4111,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ho sentito qualcuno invocare aiuto! A cosa [cdb]servono i nobili, se non a difendere il popolo?
SubGroup(7)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(192,4,16,1,11,74,74,14,0,0,0,0,0,0,0) # Sconfiggi le unità [eg4][r][0:PARTY][/] e salva la truppa [eg4][0:CHARA_G]!
# Group 115 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,11,74,74,0,0,0,0,0,0,0,0,0,0) # Hai salvato [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0) # Grazie! Ho visto la morte in faccia.
SubGroup(3)
Unknown43(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,12,74,74,0,0,0,0,0,0,0,0,0,0) # Hai salvato [eg2][0:CHARA_G]!
SubGroup(3)
Unknown43(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,13,74,74,0,0,0,0,0,0,0,0,0,0) # Hai salvato [eg2][0:CHARA_G]!
SubGroup(3)
Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(28,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1321,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # La Dea ci aiuti!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,11,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(49,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,12,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,13,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 0 1 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(3)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,16,2,11,74,74,0,0,0,0,0,0,0,0) # Hai salvato ogni [0:CHARA_G]!
SubGroup(1)
TalkCharacter(4112,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Eccellente! Sono tutti in salvo!
# Group 124 (0, 5, 0, 8, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(497,2,16,3,11,74,74,0,0,0,0,0,0,0,0) # Non hai salvato ogni [0:CHARA_G]!
SubGroup(1)
TalkCharacter(4114,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non siamo riusciti a salvare nessuno. Non merito di definirmi nobile!
# Group 125 (0, 5, 0, 14, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 0 1 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,16,2,11,74,74,0,0,0,0,0,0,0,0) # Hai salvato la truppa [eg4][0:CHARA_G]!
SubGroup(1)
TalkCharacter(4113,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ngh... Ci sono state delle vittime, ma almeno [cdb]siamo riusciti a salvare qualcuno.
# Group 126 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 127 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1325,21,0,1,1,0,0,0,0,0,0,0,0,0,0) # Portiamo il bottino al sicuro, e alla svelta!
SubGroup(1)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(540,2,21,74,74,0,0,0,0,0,0,0,0,0,0) # Il sottoposto [eg4][0:CHARA_G] fugge con i beni rubati in città!
SubGroup(4)
Unknown56(22164,1,44700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(541,4,17,1,21,74,74,0,0,0,0,0,0,0,0) # Sconfiggi il sottoposto [eg4][0:CHARA_G] e recupera i beni rubati!
Unknown32(30,2,74,0,22164,1,44700,0,0,1,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4115,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # Smettila immediatamente! Non posso tollerare [cdb]chi depreda gente indifesa!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4116,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo impedire a quei grassatori di darsi [cdb]alla fuga con il bottino. Devono essere puniti!
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,22164,1,44700,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,30,74,74,0,0,0,0,0,0,0,0) # Hai impedito la fuga [eg4][0:CHARA_G]!
Unknown56(22164,1,44700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4117,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # Evviva, siamo riusciti a recuperare tutta [cdb]la refurtiva. Gli sta bene!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4118,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Il dovere dei nobili di proteggere il popolo [cdb]si estende anche ai loro averi.
# Group 129 (0, 5, 0, 11, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(30,22164,1,44700,0,0,700,1,1,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: False 1
SubGroup(2)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
GroupCheck4(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 1
SubGroup(1)
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ce l'abbiamo fatta, capo! Dopo questo [cdb]saccheggio, siamo più ricchi di un re!
SubGroup(3)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(499,2,17,3,30,74,74,0,0,0,0,0,0,0,0) # Non hai impedito la fuga [eg4][0:CHARA_G]!
Unknown56(22164,1,44700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4119,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # Aaargh! I banditi sono riusciti a fuggire!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4120,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non siamo stati in grado di proteggere gli averi [cdb]della popolazione! Come ho potuto fallire tanto [cdb]miseramente?
# Group 130 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4133,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Potremmo inviare dei soldati a bloccare le vie [cdb]di fuga. Dovrebbe bastare a trattenere i banditi.
# Group 132 (0, 5, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 128: True 0
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: True 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4135,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non vedo più alcun bandito che provi a fuggire. Possiamo richiamare i soldati inviati a bloccarli.
# Group 133 (0, 5, 0, 3, 21)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(52,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4134,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # D'accordo, sbarrate la strada a quei furfanti! Non possiamo lasciarli scappare con il bottino!
SubGroup(5)
Unknown83(8660,233,4598,8678,240,4549,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5000,1,52,74,74,14,14,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare al [g]punto di evacuazione[/] delle unità [eg4][r][0:PARTY][/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 8, 8)
SubGroup(7)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 0
GroupCheck4(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: False 0
Unknown19(52,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(52,30,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5001,1,52,74,74,14,14,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha fermato le unità [eg4][r][0:PARTY][/]!
# Group 135 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 0
Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,22164,1,44700,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5002,2,52,74,74,14,14,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga! Le unità [eg4][r][0:PARTY][/] riprendono ad avanzare!
# Group 136 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 0, 2, 16)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4121,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Alcune persone sono ancora in pericolo! Dobbiamo salvarle!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4122,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ci sono ancora dei cittadini in pericolo. Presto, dobbiamo salvarli!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4123,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sì! Sbrighiamoci, prima che sia troppo tardi!
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4124,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Già, dobbiamo raggiungerli prima che [cdb]sia troppo tardi!
SubGroup(7)
Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(193,4,18,1,24,17,74,14,0,0,0,0,0,0,0) # Sconfiggi le unità [eg4][r][0:PARTY][/] alleate con [eg2][0:CHARA_G] e salva la truppa [eg4][1:CHARA_G]!
# Group 138 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,17,11,74,0,0,0,0,0,0,0,0,0,0) # Hai salvato [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0) # Vi devo la vita. Grazie.
SubGroup(3)
Unknown43(17,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,18,74,74,0,0,0,0,0,0,0,0,0,0) # Hai salvato [eg2][0:CHARA_G]!
SubGroup(3)
Unknown43(18,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,19,74,74,0,0,0,0,0,0,0,0,0,0) # Hai salvato [eg2][0:CHARA_G]!
SubGroup(3)
Unknown43(19,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 143 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(36,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,17,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0) # Io... dovevo sposarmi, il mese prossimo...
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(34,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,18,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,19,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 12, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 0 0
GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 0 0
SubGroup(3)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,18,2,17,74,74,0,0,0,0,0,0,0,0) # Hai salvato ogni [0:CHARA_G]!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4125,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oh, sono felice che siano tutti in salvo.
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4126,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Urrà! Abbiamo salvato tutti i cittadini!
# Group 147 (0, 5, 0, 8, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 0 0
GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 0 0
SubGroup(3)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(497,2,18,3,17,74,74,0,0,0,0,0,0,0,0) # Non hai salvato ogni [0:CHARA_G]!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4129,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Siamo arrivati tardi. Possano le loro anime [cdb]riposare nell'abbraccio della Dea.
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4130,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non siamo riusciti a salvare nessuno. È terribile...
# Group 148 (0, 5, 0, 15, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 0 0
GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 0 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,18,2,17,74,74,0,0,0,0,0,0,0,0) # Hai salvato la truppa [eg4][0:CHARA_G]!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4127,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # Purtroppo, alcuni cittadini sono morti. Possano [cdb]le loro anime riposare nell'abbraccio della Dea.
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4128,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mi dispiace, non siamo riusciti a salvare tutti.
# Group 149 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 5, 39)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1343,50,1,0,1,1,0,0,0,0,0,0,0,0,0) # Il nemico ha inviato truppe fresche [cdb]ad attaccare il rifugio!
SubGroup(15)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,43,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,44,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,45,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,46,0,0,0,1,74,0,0,0,1,1,0,0,0)
Alert(117,2,39,74,74,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(99,0,42,74,74,0,0,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] per proteggere [eg2][0:AREA]!
SubGroup(1)
TalkCharacter(4131,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah-ah! Eccoli, finalmente. Giuro sull'onore [cdb]del Leicester che difenderò questo luogo!
# Group 151 (0, 5, 0, 7, 9)
SubGroup(6)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 150: True 0
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(800,0,42,74,74,0,0,0,0,0,0,0,0,0,0) # Hai sconfitto tutti i membri della truppa [eg4][0:CHARA_G] che attaccavano [eg2][0:AREA]!
SubGroup(1)
TalkCharacter(4132,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Uff... Siamo riusciti a respingerli tutti?
# Group 152 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 5, 0, 5, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4136,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Uhm... Forse potremmo costruire un ponte [cdb]laggiù...
# Group 154 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4138,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # La situazione è sotto controllo. Non c'è più [cdb]alcun bisogno di costruire un ponte.
# Group 155 (0, 5, 0, 3, 15)
SubGroup(2)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 150: True 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4137,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Credo di aver visto del legname che farebbe [cdb]al caso nostro. Posizionandolo con scrupolo, [cdb]avremmo il ponte di fortuna che ci serve.
SubGroup(1)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4392,190,7542,4354,115,7182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4342,125,7442,4354,115,7182,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(653,1,74,74,74,0,0,0,0,0,0,0,0,0,0) # [b]Costruzione di un ponte[/] ha creato un nuovo [g]passaggio[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 156 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 2, 0, 3, 11)
SubGroup(2)
GroupCheck4(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 158: False 1
Unknown10(74,14264,1,6364,1,19764,1,9764,1,0,1,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4098,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Potremmo attraversare il fiume, se riuscissimo [cdb]ad abbassare il ponte levatoio.
SubGroup(6)
Unknown83(8329,165,7558,8259,255,7171,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8204,170,7341,8151,165,7250,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(15896,1,6774,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) # Usa i [g]comandi[/] per abbassare il [g]ponte levatoio[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 158 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 159 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(8329,165,7558,8259,255,7171,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(16664,1,3564,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(604,1,74,74,74,0,0,0,0,0,0,0,0,0,0) # Il [g]ponte levatoio[/] si è abbassato!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 161: True 0
SubGroup(3)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,74,74,74,0,0,0,2,0,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 163 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 163: True 0
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,74,74,74,0,0,0,3,0,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 165 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(0,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1351,50,1,4,1,1,0,0,0,0,0,0,0,0,0) # Siamo in balia del nemico! Inviate rinforzi!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,74,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:AREA] ha subito ingenti danni! Non deve cadere!
# Group 167 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(0,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1352,50,1,3,1,1,0,0,0,0,0,0,0,0,0) # Non riusciremo a resistere ancora a lungo, Vostra Maestà!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,2,74,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:AREA] è a rischio! Accorri in sua difesa!
# Group 168 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 169 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,33,74,74,0,0,0,0,0,0,0,0,0,0) # Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 174 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 7, 0, 3, 21)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,23,74,74,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
If254(2,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(292,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(792,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1353,39,1,3,1,1,0,0,0,0,0,0,0,0,0) # E sia. Confido che presto si presenterà [cdb]un'altra occasione...
SubGroup(1)
Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,23,74,74,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(2)
TalkCharacter(4139,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # È fuggito?! E dire che l'avevamo in pugno...
TalkCharacter(4140,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ehi, se non altro la situazione in città è tornata [cdb]sotto controllo. Ottimo lavoro, gente!
# Group 177 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,74,74,74,0,0,0,0,0,0,0,0,0,0) # Le difese [eg4][0:AREA] hanno perso!
SubGroup(1)
TalkCharacter(4141,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Cosa? Non siamo riusciti a proteggere il rifugio? La città è spacciata!
SubGroup(1)
Alert(338,3,74,74,74,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
SetDeathText(10,96,4102,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Dorothea volume_up
No... Non ho ancora realizzato... il mio sogno...
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Hanneman volume_up
Devo trovare il modo di resistere...
SetDeathText(29,27,4082,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Manuela volume_up
Non mi piegherò mai a feccia del genere!
SetDeathText(10,27,4097,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Dorothea volume_up
Che male... Credo sia ora... di calare il sipario...
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
Alert(237,0,72,74,74,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
Alert(313,2,72,74,74,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
TalkCharacter(4068,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Mettere in salvo i cittadini è la nostra priorità! Inoltre, supporteremo le brigate di volontari!
TalkCharacter(4069,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Se doveste scorgere qualche individuo sospetto tra le fila dei banditi, fate attenzione! Potrebbe trattarsi di infiltrati delle serpi delle ombre.
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hanneman volume_up
Quanti sono questi mascalzoni? Non posso proteggere tutti per sempre!
MainMissionStart(28,4,0,1,31,51,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi velocemente [eg2][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
TalkCharacter(4071,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Quello non è il professor Hanneman? Dobbiamo salvarlo!
TalkCharacter(4070,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Gli sfollati si stanno radunando. Giuro sul mio onore di nobile che li proteggerò a ogni costo.
Alert(329,0,74,74,74,0,0,0,0,0,0,0,0,0,0) Impedisci la caduta [eg4][0:AREA]!
SetDeathText(28,73,4074,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Hanneman volume_up
Ah, grazie di cuore per l'aiuto! La situazione era pericolosamente vicina a sfuggirmi di mano.
TalkCharacter(1265,28,1,3,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hanneman volume_up
Devo trovare il modo di resistere...
MainMissionStart(444,1,0,2,51,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hanneman volume_up
Ebbene, la situazione era critica... Vi sono molto grato per il vostro aiuto.
TalkCharacter(4075,28,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Hanneman volume_up
Qualcuno ha visto Manuela? Si è lanciata all'inseguimento del capo dei banditi.
Alert(319,2,51,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(445,2,0,3,51,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(4076,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Lysithea volume_up
Professor Hanneman! No... Era un vero e proprio tesoro nazionale per il Fódlan...
Alert(400,2,21,8,74,0,0,0,0,0,0,0,0,0,0) Hai avvistato [eg2][1:CHARA_G] in lotta con [eg2][0:CHARA_G]!
TalkDeploySlot(4077,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Chi sei? Perché mi stai inseguendo?!
SetDeathText(29,73,4078,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Manuela volume_up
Non ti lascerò derubare della gente indifesa! Fermo dove sei, ladro!
TalkCharacter(4079,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
La professoressa Manuela sta inseguendo il loro capo! Dobbiamo aiutarla!
TalkCharacter(4080,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Quella che insegue il capo dei banditi non è la professoressa Manuela? Dobbiamo aiutarla!
MainMissionStart(24,4,1,1,21,8,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
SetDeathText(10,73,4072,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Dorothea volume_up
Per favore, ci serve aiuto! La compagnia dell'opera non resisterà ancora a lungo!
TalkCharacter(4073,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Dorothea! Resta qui. Non permetterò a quei manigoldi di torcerti un solo capello!
TalkDeploySlot(1272,20,1,4,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Cosa? No, non sono io! Mi avete scambiato per... Oh, d'accordo, come volete!
TalkCharacter(4081,29,1,1,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Manuela volume_up
Wow, fa piacere vedere un volto amico! Forza, occupiamoci di queste luride canaglie!
Alert(438,1,20,74,74,0,0,0,0,0,0,0,0,0,0) Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(4084,29,1,5,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Manuela volume_up
Facciamo a pezzi il loro capo! Oh, mi spiace... Devo essermi lasciata trasportare.
Alert(319,2,8,74,74,8,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(4083,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Jeritza volume_up
Professoressa Manuela! No, non può essere!
MainMissionStart(477,1,1,3,8,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai salvato [eg2][0:CHARA_G]!
MainMissionStart(2,4,8,1,21,0,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(438,4,8,2,21,0,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Pallardó volume_up
L'idea del falso me è stata un colpo di genio! Ora non mi resta che fuggire con il bottino.
Alert(290,2,21,74,74,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G] reale!
TalkCharacter(4085,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
È lui quello vero? Non deve sfuggirci!
TalkCharacter(4086,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
È quello vero, stavolta! Non dobbiamo lasciarcelo sfuggire!
TalkCharacter(4087,29,1,0,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Manuela volume_up
A quanto pare, la situazione qui è sotto controllo. Andrò a occuparmi dei feriti.
TalkCharacter(1276,84,1,4,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Pallardó volume_up
Aprite! Aprite, ho detto! Non erano questi gli accordi, quindi aprite immediatamente!
TalkCharacter(4088,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
I suoi compari l'hanno abbandonato? Ha avuto ciò che meritava. Diamogli il colpo di grazia!
TalkCharacter(1278,84,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Pallardó volume_up
Un attimo! Io sono solo un mercante di passaggio! Non sono... Iiih! Beh, valeva la pena tentare.
MainMissionStart(438,1,7,2,21,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(553,1,21,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkCharacter(4089,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Ehi, mi ricordo di lui. Era un mercante, l'ho visto spesso sul Garreg Mach.
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Vi prego, qualcuno mi aiuti!
Alert(423,2,24,17,74,8,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] attacca quella [eg4][1:CHARA_G]!
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Metodey volume_up
Ih ih ih! Uccidete quell'uomo e spolpatelo fino al midollo.
MainMissionStart(2,4,2,1,24,0,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(4090,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Lysithea volume_up
Anche la zona sud della città è in pessimo stato! Dobbiamo muoverci immediatamente!
TalkCharacter(4091,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
A quanto pare, anche la zona sud della città sta subendo gravi danni. Presto, andiamo!
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Metodey volume_up
È terribile non riconoscere la propria fine, non è vero?
TalkCharacter(4092,10,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Dorothea volume_up
Come hai potuto fare una cosa tanto orribile? Preparati, avrai il castigo che meriti!
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Metodey volume_up
Risparmia il fiato... Ti servirà per gridare, quando ti strapperò via braccia e gambe!
MainMissionStart(438,1,2,2,24,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(4093,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Non può essere lui il capo. Dove saranno finite quelle viscide serpi?
TalkCharacter(4094,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Dorothea volume_up
Argh... Non mi sento troppo bene... L'arma del nemico doveva essere avvelenata...
Alert(526,2,9,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in stato di avvelenamento!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(4095,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Dorothea è stata avvelenata? Si mette male! Dobbiamo portarla immediatamente al rifugio per gli sfollati!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(720,4,3,1,9,0,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Scorta [eg2][0:CHARA_G] [eg3][0:AREA] affinché si unisca al tuo esercito!
TalkCharacter(4598,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Lysithea volume_up
C'è un ponte levatoio nella zona orientale. Usiamolo per aiutare Dorothea a fuggire.
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) Usa i comandi per abbassare il ponte levatoio!
TalkCharacter(4096,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Dorothea volume_up
Grazie. Mi spiace creare tanti problemi...
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
Alert(369,2,9,74,74,14,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] ostacolano [eg2][0:CHARA_G]! Non può avanzare!
Alert(370,1,9,74,74,14,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno perso! [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(150,1,9,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
TalkCharacter(4099,10,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Dorothea volume_up
Sono... salva? Grazie, amici. Non dimenticherò mai il mio debito nei vostri confronti.
TalkCharacter(4100,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Se proprio vuoi ripagarlo, per prima cosa torna in salute. Ne riparleremo dopo aver sconfitto quei banditi.
MainMissionStart(485,1,3,2,9,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
Alert(249,0,9,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] abbandona la battaglia!
TalkCharacter(4101,29,1,4,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Manuela volume_up
Si tratta di un veleno molto raro. Ma non preoccuparti, Dorothea, sei in buone mani.
Alert(255,0,9,8,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] abbandonano la battaglia!
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) Il veleno ha ucciso [eg2][0:CHARA_G]!
MainMissionStart(806,2,3,3,9,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai protetto [eg2][0:CHARA_G]!
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Manuela volume_up
Come ho potuto lasciare che accadesse? Giuro che ti vendicherò, Dorothea!
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Proteggere la cantante più amata del Fódlan era nostro dovere. Come abbiamo potuto fallire?
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(4105,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Dorothea volume_up
Non posso certo ritirarmi quando c'è ancora tanta gente in pericolo.
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Manuela volume_up
Come ho potuto lasciare che accadesse? Giuro che ti vendicherò, Dorothea!
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Proteggere la cantante più amata del Fódlan era nostro dovere. Come abbiamo potuto fallire?
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) Il veleno ha ucciso [eg2][0:CHARA_G]!
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Manuela volume_up
Come ho potuto lasciare che accadesse? Giuro che ti vendicherò, Dorothea!
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Proteggere la cantante più amata del Fódlan era nostro dovere. Come abbiamo potuto fallire?
Alert(200,2,22,74,74,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
TalkCharacter(4596,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
E ora ci ritroviamo anche una bestia demoniaca per le mani. La festa continua, a quanto pare...
TalkCharacter(4597,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
La città non può sostenere ulteriori danni. Dobbiamo uccidere quella creatura!
MainMissionStart(2,4,4,1,22,0,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(4599,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Parola mia, stavolta Claude aveva ragione a preoccuparsi.
TalkCharacter(4600,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Bei muscoli, ma ne ho visti di più grossi!
TalkCharacter(4601,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
I nostri colpi sembrano aver indebolito la bestia. Continuiamo ad attaccare!
MainMissionStart(438,1,4,2,22,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(4602,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Siamo riusciti ad avere ragione della bestia. La città è salva per miracolo.
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) Il veleno ha ucciso [eg2][0:CHARA_G]!
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Manuela volume_up
Come ho potuto lasciare che accadesse? Giuro che ti vendicherò, Dorothea!
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Proteggere la cantante più amata del Fódlan era nostro dovere. Come abbiamo potuto fallire?
MainMissionStart(93,4,5,1,39,0,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] per abbattere il [r]muro di tenebre[/]!
MainMissionStart(494,1,5,2,39,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto ogni [0:CHARA_G]!
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Bene, quella strana barriera è svanita. Non resta che dare il colpo di grazia a Solon!
MainMissionStart(93,4,21,1,39,0,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] per abbattere il [r]muro di tenebre[/]!
MainMissionStart(494,1,21,2,39,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto ogni [0:CHARA_G]!
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Bene, quella strana barriera è svanita. Non resta che dare il colpo di grazia a Solon!
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Solon volume_up
Quegli sgherri sono serviti a malapena da esche. Avrei dovuto immaginarlo.
Alert(200,2,23,74,74,8,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Solon volume_up
Mi chiamo Solon, e sono il salvatore di questo mondo infestato dalle bestie!
MainMissionStart(2,4,6,1,23,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
Alert(203,2,39,74,74,8,0,0,0,0,0,0,0,0,0) Appare la truppa [eg4][0:CHARA_G]!
Alert(605,2,39,23,74,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] ha evocato un [r]muro di tenebre[/] intorno [eg3][1:CHARA_G]!
Alert(587,1,39,74,74,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] ha perso! Il [r]muro di tenebre[/] si è dissolto!
TalkCharacter(4106,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4107,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Finalmente i veri capi si sono decisi a strisciare fuori dalle ombre, pare. Uccidiamoli tutti!
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Solon volume_up
Non tollero l'ingerenza delle bestie!
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Solon volume_up
Devo scoprire come hai ottenuto quei poteri!
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
A quanto pare, i nostri nemici sanno qualcosa di noi...
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Lysithea volume_up
Pagherai per gli orrori che hai scatenato sugli Ordelia!
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Solon volume_up
Miserabile topo da laboratorio! Vuoi gettare al vento la tua breve vita? Che sia!
TalkCharacter(4110,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Solon volume_up
Sembra non sia il caso di trattenersi oltre.
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Qualcuno mi sente? Abbiamo bisogno di aiuto!
Alert(427,2,11,74,74,14,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] attaccano la truppa [eg4][0:CHARA_G]!
TalkCharacter(4111,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Ho sentito qualcuno invocare aiuto! A cosa servono i nobili, se non a difendere il popolo?
MainMissionStart(192,4,16,1,11,74,74,14,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi le unità [eg4][r][0:PARTY][/] e salva la truppa [eg4][0:CHARA_G]!
Alert(522,1,11,74,74,0,0,0,0,0,0,0,0,0,0) Hai salvato [eg2][0:CHARA_G]!
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Grazie! Ho visto la morte in faccia.
Alert(522,1,12,74,74,0,0,0,0,0,0,0,0,0,0) Hai salvato [eg2][0:CHARA_G]!
Alert(522,1,13,74,74,0,0,0,0,0,0,0,0,0,0) Hai salvato [eg2][0:CHARA_G]!
TalkDeploySlot(1321,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
La Dea ci aiuti!
Alert(319,2,11,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(319,2,12,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(319,2,13,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(496,1,16,2,11,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai salvato ogni [0:CHARA_G]!
TalkCharacter(4112,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Eccellente! Sono tutti in salvo!
MainMissionStart(497,2,16,3,11,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai salvato ogni [0:CHARA_G]!
TalkCharacter(4114,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Non siamo riusciti a salvare nessuno. Non merito di definirmi nobile!
MainMissionStart(478,1,16,2,11,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai salvato la truppa [eg4][0:CHARA_G]!
TalkCharacter(4113,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Ngh... Ci sono state delle vittime, ma almeno siamo riusciti a salvare qualcuno.
TalkDeploySlot(1325,21,0,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Portiamo il bottino al sicuro, e alla svelta!
Alert(540,2,21,74,74,0,0,0,0,0,0,0,0,0,0) Il sottoposto [eg4][0:CHARA_G] fugge con i beni rubati in città!
MainMissionStart(541,4,17,1,21,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi il sottoposto [eg4][0:CHARA_G] e recupera i beni rubati!
TalkCharacter(4115,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Smettila immediatamente! Non posso tollerare chi depreda gente indifesa!
TalkCharacter(4116,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Dobbiamo impedire a quei grassatori di darsi alla fuga con il bottino. Devono essere puniti!
MainMissionStart(498,1,17,2,30,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai impedito la fuga [eg4][0:CHARA_G]!
TalkCharacter(4117,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Evviva, siamo riusciti a recuperare tutta la refurtiva. Gli sta bene!
TalkCharacter(4118,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Il dovere dei nobili di proteggere il popolo si estende anche ai loro averi.
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ce l'abbiamo fatta, capo! Dopo questo saccheggio, siamo più ricchi di un re!
MainMissionStart(499,2,17,3,30,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai impedito la fuga [eg4][0:CHARA_G]!
TalkCharacter(4119,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Aaargh! I banditi sono riusciti a fuggire!
TalkCharacter(4120,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Non siamo stati in grado di proteggere gli averi della popolazione! Come ho potuto fallire tanto miseramente?
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(4133,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Potremmo inviare dei soldati a bloccare le vie di fuga. Dovrebbe bastare a trattenere i banditi.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(4135,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Non vedo più alcun bandito che provi a fuggire. Possiamo richiamare i soldati inviati a bloccarli.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(4134,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
D'accordo, sbarrate la strada a quei furfanti! Non possiamo lasciarli scappare con il bottino!
Alert(5000,1,52,74,74,14,14,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare al punto di evacuazione delle unità [eg4][r][0:PARTY][/]!
Alert(5001,1,52,74,74,14,14,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha fermato le unità [eg4][r][0:PARTY][/]!
Alert(5002,2,52,74,74,14,14,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga! Le unità [eg4][r][0:PARTY][/] riprendono ad avanzare!
TalkCharacter(4121,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Lysithea volume_up
Alcune persone sono ancora in pericolo! Dobbiamo salvarle!
TalkCharacter(4122,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ci sono ancora dei cittadini in pericolo. Presto, dobbiamo salvarli!
TalkCharacter(4123,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Sì! Sbrighiamoci, prima che sia troppo tardi!
TalkCharacter(4124,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Già, dobbiamo raggiungerli prima che sia troppo tardi!
MainMissionStart(193,4,18,1,24,17,74,14,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi le unità [eg4][r][0:PARTY][/] alleate con [eg2][0:CHARA_G] e salva la truppa [eg4][1:CHARA_G]!
Alert(522,1,17,11,74,0,0,0,0,0,0,0,0,0,0) Hai salvato [eg2][0:CHARA_G]!
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Vi devo la vita. Grazie.
Alert(522,1,18,74,74,0,0,0,0,0,0,0,0,0,0) Hai salvato [eg2][0:CHARA_G]!
Alert(522,1,19,74,74,0,0,0,0,0,0,0,0,0,0) Hai salvato [eg2][0:CHARA_G]!
Alert(319,2,17,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Io... dovevo sposarmi, il mese prossimo...
Alert(319,2,18,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(319,2,19,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(496,1,18,2,17,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai salvato ogni [0:CHARA_G]!
TalkCharacter(4125,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Oh, sono felice che siano tutti in salvo.
TalkCharacter(4126,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Urrà! Abbiamo salvato tutti i cittadini!
MainMissionStart(497,2,18,3,17,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai salvato ogni [0:CHARA_G]!
TalkCharacter(4129,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Siamo arrivati tardi. Possano le loro anime riposare nell'abbraccio della Dea.
TalkCharacter(4130,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Non siamo riusciti a salvare nessuno. È terribile...
MainMissionStart(478,1,18,2,17,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai salvato la truppa [eg4][0:CHARA_G]!
TalkCharacter(4127,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Purtroppo, alcuni cittadini sono morti. Possano le loro anime riposare nell'abbraccio della Dea.
TalkCharacter(4128,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Mi dispiace, non siamo riusciti a salvare tutti.
TalkDeploySlot(1343,50,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Il nemico ha inviato truppe fresche ad attaccare il rifugio!
Alert(117,2,39,74,74,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
Alert(99,0,42,74,74,0,0,0,0,0,0,0,0,0,0) Sconfiggi la truppa [eg4][0:CHARA_G] per proteggere [eg2][0:AREA]!
TalkCharacter(4131,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Ah-ah! Eccoli, finalmente. Giuro sull'onore del Leicester che difenderò questo luogo!
Alert(800,0,42,74,74,0,0,0,0,0,0,0,0,0,0) Hai sconfitto tutti i membri della truppa [eg4][0:CHARA_G] che attaccavano [eg2][0:AREA]!
TalkCharacter(4132,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Uff... Siamo riusciti a respingerli tutti?
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(4136,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Uhm... Forse potremmo costruire un ponte laggiù...
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(4138,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
La situazione è sotto controllo. Non c'è più alcun bisogno di costruire un ponte.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(4137,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Credo di aver visto del legname che farebbe al caso nostro. Posizionandolo con scrupolo, avremmo il ponte di fortuna che ci serve.
Alert(653,1,74,74,74,0,0,0,0,0,0,0,0,0,0) [b]Costruzione di un ponte[/] ha creato un nuovo passaggio!
TalkCharacter(4098,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Lysithea volume_up
Potremmo attraversare il fiume, se riuscissimo ad abbassare il ponte levatoio.
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) Usa i comandi per abbassare il ponte levatoio!
Alert(604,1,74,74,74,0,0,0,0,0,0,0,0,0,0) Il ponte levatoio si è abbassato!
Alert(552,1,74,74,74,0,0,0,2,0,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,1,74,74,74,0,0,0,3,0,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
TalkDeploySlot(1351,50,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Siamo in balia del nemico! Inviate rinforzi!
Alert(357,2,74,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:AREA] ha subito ingenti danni! Non deve cadere!
TalkDeploySlot(1352,50,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Non riusciremo a resistere ancora a lungo, Vostra Maestà!
Alert(358,2,74,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:AREA] è a rischio! Accorri in sua difesa!
Alert(549,1,33,74,74,0,0,0,0,0,0,0,0,0,0) Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
MainMissionStart(438,1,6,2,23,74,74,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(1353,39,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Solon volume_up
E sia. Confido che presto si presenterà un'altra occasione...
Alert(237,1,23,74,74,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(4139,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
È fuggito?! E dire che l'avevamo in pugno...
TalkCharacter(4140,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ehi, se non altro la situazione in città è tornata sotto controllo. Ottimo lavoro, gente!
Alert(321,3,74,74,74,0,0,0,0,0,0,0,0,0,0) Le difese [eg4][0:AREA] hanno perso!
TalkCharacter(4141,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Cosa? Non siamo riusciti a proteggere il rifugio? La città è spacciata!
Alert(338,3,74,74,74,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!