コーデリア領で発生した大規模な騒乱。その 拡大を防ぐべく、一行は大本の街へと辿り着く。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | シェズ | 74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | クロード | 255 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | ヒルダ | 255 | 0 | 0 | 2 | 130 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | ローレンツ | 255 | 0 | 0 | 3 | 105 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | イグナーツ | 255 | 0 | 0 | 4 | 115 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | ラファエル | 255 | 0 | 0 | 5 | 110 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | レオニー | 255 | 0 | 0 | 6 | 135 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | リシテア | 255 | 0 | 0 | 7 | 120 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | マヌエラ | 255 | 0 | 0 | 8 | 150 | 7 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
9 | ドロテア | 255 | 0 | 0 | 9 | 60 | 7 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
10 | 平民 | 255 | 0 | 0 | 10 | 1400 | 7 | 13 | 0 | 101 | 0 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | 平民 | 255 | 0 | 0 | 11 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | 平民 | 255 | 0 | 0 | 12 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | 平民 | 255 | 0 | 0 | 13 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | 平民 | 255 | 0 | 0 | 14 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | 平民 | 255 | 0 | 0 | 15 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | 平民 | 255 | 0 | 0 | 16 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | 平民 | 255 | 0 | 0 | 17 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | 平民 | 255 | 0 | 0 | 18 | 1400 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | 平民 | 255 | 0 | 0 | 19 | 1401 | 7 | 13 | 0 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | バジャルド | 255 | 0 | 0 | 20 | 430 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 6 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | バジャルド | 255 | 0 | 0 | 21 | 430 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 255 | 0 | 0 | 22 | 805 | 5 | 13 | 3 | 101 | 11 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | |
23 | ソロン | 255 | 0 | 0 | 23 | 330 | 5 | 12 | 3 | 101 | 5 | 1 | 100 | 300 | 26 | 11 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
24 | メトジェイ | 5 | 0 | 0 | 24 | 410 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | 連邦国将 | 8 | 0 | 0 | 25 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 連邦国将 | 8 | 0 | 0 | 26 | 620 | 5 | 13 | 3 | 101 | 5 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | 連邦国将 | 8 | 0 | 0 | 27 | 615 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | 連邦国将 | 8 | 0 | 0 | 28 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | 連邦国将 | 8 | 0 | 0 | 29 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | 連邦国将 | 8 | 0 | 0 | 30 | 650 | 5 | 13 | 3 | 101 | 8 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | 連邦国将 | 8 | 0 | 0 | 31 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | 連邦国将 | 8 | 0 | 0 | 32 | 665 | 5 | 13 | 3 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | 連邦国将 | 8 | 0 | 0 | 33 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | 連邦国将 | 8 | 0 | 0 | 34 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 連邦国将 | 8 | 0 | 0 | 35 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 連邦国将 | 8 | 0 | 0 | 36 | 615 | 5 | 13 | 3 | 101 | 5 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 連邦国将 | 8 | 0 | 0 | 37 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 連邦国将 | 8 | 0 | 0 | 38 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | 連邦国将 | 8 | 0 | 0 | 39 | 625 | 5 | 13 | 3 | 101 | 7 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
40 | 連邦国将 | 5 | 0 | 0 | 40 | 630 | 5 | 13 | 3 | 101 | 7 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
41 | 連邦国将 | 5 | 0 | 0 | 41 | 650 | 5 | 13 | 3 | 101 | 7 | 1 | 29 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
42 | 連邦国将 | 5 | 0 | 0 | 42 | 625 | 5 | 13 | 3 | 101 | 7 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
43 | 連邦国将 | 5 | 0 | 0 | 43 | 610 | 5 | 13 | 3 | 101 | 7 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
44 | 連邦国将 | 5 | 0 | 0 | 44 | 650 | 5 | 13 | 3 | 101 | 7 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
45 | 連邦国将 | 5 | 0 | 0 | 45 | 625 | 5 | 13 | 3 | 101 | 7 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
46 | 連邦国将 | 5 | 0 | 0 | 46 | 670 | 5 | 13 | 3 | 101 | 7 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
47 | 連邦国将 | 5 | 0 | 0 | 47 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
48 | 連邦国将 | 5 | 0 | 0 | 48 | 625 | 5 | 13 | 3 | 101 | 5 | 1 | 29 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
49 | 連邦国将 | 5 | 0 | 0 | 49 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | 王国将 | 8 | 0 | 0 | 50 | 692 | 4 | 13 | 0 | 101 | 8 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | ハンネマン | 8 | 0 | 0 | 51 | 300 | 7 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
52 | 連邦国将 | 1 | 0 | 0 | 52 | 605 | 4 | 13 | 3 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 連邦国将 | 8 | 0 | 0 | 53 | 655 | 5 | 13 | 3 | 101 | 7 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | 連邦国将 | 8 | 0 | 0 | 54 | 635 | 5 | 13 | 3 | 101 | 7 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 連邦国将 | 8 | 0 | 0 | 55 | 650 | 5 | 13 | 3 | 101 | 7 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | 連邦国将 | 8 | 0 | 0 | 56 | 675 | 5 | 13 | 3 | 101 | 1 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 連邦国将 | 8 | 0 | 0 | 57 | 675 | 5 | 13 | 3 | 101 | 1 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 連邦国将 | 8 | 0 | 0 | 58 | 675 | 5 | 13 | 3 | 101 | 1 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | 連邦国将 | 8 | 0 | 0 | 59 | 650 | 5 | 13 | 3 | 101 | 1 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | 連邦国将 | 8 | 0 | 0 | 60 | 650 | 5 | 13 | 3 | 101 | 1 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | 連邦国将 | 8 | 0 | 0 | 61 | 690 | 5 | 13 | 3 | 101 | 1 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | 連邦国将 | 8 | 0 | 0 | 62 | 690 | 5 | 13 | 3 | 101 | 1 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 連邦国将 | 8 | 0 | 0 | 63 | 685 | 5 | 13 | 3 | 101 | 1 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | 連邦国将 | 8 | 0 | 0 | 64 | 675 | 5 | 13 | 3 | 101 | 1 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | 連邦国将 | 8 | 0 | 0 | 65 | 700 | 5 | 13 | 3 | 101 | 1 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | 連邦国将 | 8 | 0 | 0 | 66 | 685 | 5 | 13 | 3 | 101 | 1 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 連邦国将 | 8 | 0 | 0 | 67 | 695 | 5 | 13 | 3 | 101 | 1 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 連邦国将 | 8 | 0 | 0 | 68 | 680 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 連邦国将 | 255 | 0 | 0 | 69 | 670 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | 連邦国将 | 255 | 0 | 0 | 70 | 690 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | 連邦国将 | 255 | 0 | 0 | 71 | 620 | 4 | 13 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | 連邦国将 | 255 | 0 | 0 | 72 | 640 | 4 | 13 | 0 | 101 | 5 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | 連邦国将 | 255 | 0 | 0 | 73 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 0 | 0 | 0 | 61 | 105 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 247 | 0 | 1000 | 1526 | 35 | 1527 | 38 | 1527 | 38 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 31 | 1527 | 38 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 35 | 1524 | 35 | 1524 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 31 | 1527 | 35 | 1527 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 3 | 1000 | 1526 | 35 | 1527 | 35 | 1527 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 31 | 1527 | 38 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 35 | 1527 | 38 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 31 | 1527 | 35 | 1527 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 35 | 1524 | 32 | 1524 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1523 | 31 | 1527 | 50 | 1527 | 50 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 35 | 1527 | 50 | 1527 | 50 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1523 | 31 | 1524 | 32 | 1524 | 32 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 48 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (33, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 65)
SubGroup(0)
SubGroup(3)
Unknown10(0,16,11,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,74,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(24)
SetName(11,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 11 to 民
SetName(12,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to 民
SetName(13,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to 民
SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to 民
SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to 民
SetName(16,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to 民
SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 17 to 民
SetName(18,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 18 to 民
SetName(19,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to 民
SetName(39,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to 謎の魔道士
SetName(40,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to 謎の魔道士
SetName(41,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to 謎の魔道士
SetName(42,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 42 to 謎の魔道士
SetName(43,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 43 to 謎の魔道士
SetName(44,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 44 to 謎の魔道士
SetName(45,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 45 to 謎の魔道士
SetName(46,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 46 to 謎の魔道士
SetName(47,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 47 to 謎の魔道士
SetName(48,161,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 48 to 謎の魔道士
SetName(50,826,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 50 to 連邦国兵
SetName(20,174,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 20 to バジャルド?
SetName(21,76,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 21 to バジャルド
SetName(52,505,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 52 to 連邦国将
SetName(22,367,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 22 to 魔獣
SubGroup(9)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(10,96,4102,3,0,0,0,0,0,0,0,0,0,0,0)
# 私の夢……叶わなかった……
こんな、場所……で……
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0)
# ぐっ……この苦境、乗り切るためには……!
SetDeathText(29,27,4082,2,0,0,0,0,0,0,0,0,0,0,0)
# 卑劣な賊どもになんて、
あたくし、負けなくってよ……!
SetDeathText(10,27,4097,3,0,0,0,0,0,0,0,0,0,0,0)
# 苦しい……。
もう、私、ダメかも……。
SubGroup(12)
Unknown76(11,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(18,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(19,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 5, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 3, 0)
SubGroup(1)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(8)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 18: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 18: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 18: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(72,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 72 to 参謀兵
Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破せよ!
Unknown19(72,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 26: True 1
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 0 1 0
Unknown19(72,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(72,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,72,74,74,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]による鼓舞、終了!
# Group 28 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 26: True 1
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 27: 0 1 0
Unknown19(72,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,72,74,74,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、敗走!
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]による鼓舞、終了!
# Group 29 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# すべての[0:CHARA_G]を撃破せよ!
SubGroup(4)
Unknown92(0,61200,0,1910,0,42400,0,3,0,0,0,0,0,0,0)
Unknown92(4,62900,0,1909,0,41600,0,3,0,0,0,0,0,0,0)
Unknown92(8,60500,0,1909,0,44100,0,3,0,0,0,0,0,0,0)
Unknown92(20,63900,0,1909,0,43700,0,3,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(4068,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 街の住民の救出が最優先だ!
戦ってくれている義勇兵も助けてやれ!
TalkCharacter(4069,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# それと、賊どもの中に怪しげな奴がいたら、
“闇に蠢く者”かもしれない。注意しろ!
# Group 34 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 14)
SubGroup(0)
SubGroup(5)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,51,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
# くっ……いったいどれだけの賊がいるのだ!
皆を守りながら戦うのも限界があるぞ……。
SubGroup(3)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(28,4,0,1,31,51,74,0,0,0,0,0,0,0,0)
# 急ぎ[0:CHARA_G]を撃破し、[1:CHARA_G]を救援せよ!
SubGroup(1)
TalkCharacter(4071,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# あれは……ハンネマン先生!?
大変、助けてあげなくちゃ!
# Group 36 (0, 2, 0, 2, 5)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4070,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 避難した民はここに集まっている。
貴族の責務に懸け、絶対に守り抜かねばな。
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,74,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:AREA]の陥落に注意せよ!
# Group 37 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,51,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(28,73,4074,1,0,0,0,0,0,0,0,0,0,0,0)
# おお、救援に来てくれたのか!
我輩の手に余る事態であった、助かるよ。
CloseUp(51,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1265,28,1,3,0,3,0,0,0,0,0,0,0,0,0)
# ぐっ……この苦境、乗り切るためには……!
# Group 39 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,31,74,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,51,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の救援に成功!
SubGroup(2)
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
# ふう……九死に一生を得たか。
援軍、感謝するぞ。
TalkCharacter(4075,28,1,0,1,3,0,0,0,0,0,0,0,0,0)
# マヌエラを見なかったか? 賊の頭を追って
どこかへ行ってしまったようでな……。
SubGroup(1)
Unknown6(51,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,51,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,2,0,3,51,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の救援に失敗!
SubGroup(1)
TalkCharacter(4076,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
# そんな……ハンネマン先生が……!
このフォドラに必要な人だったのに……。
# Group 42 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 4, 32)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(400,2,21,8,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と交戦中の[1:CHARA_G]を発見!
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4077,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
# お前は誰だ!?
何で私を追ってくる!
SubGroup(2)
SetDeathText(29,73,4078,2,0,0,0,0,0,0,0,0,0,0,0)
# か弱い民から財を奪おうだなんて、
絶対に許せないのよ! あたくし!
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4079,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 敵を追い詰めてんのは、マヌエラ先生か?
オデたちも加勢するぞお!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4080,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 敵を追い詰めているのはマヌエラ先生では?
急ぎ加勢するのだ!
SubGroup(3)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,1,1,21,8,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破し、[1:CHARA_G]を救援せよ!
# Group 44 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(74,57400,0,54900,0,65400,0,60600,0,0,1,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(10,73,4072,1,0,0,0,0,0,0,0,0,0,0,0)
# お願い、手を貸して! 歌劇団の皆だけじゃ
持ちこたえられそうにないの……。
CloseUp(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4073,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 君は……! よし、待っていたまえ!
賊徒ごときに歌姫を傷つけさせはしない!
# Group 45 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,28,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 3)
SubGroup(2)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(16,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1272,20,1,4,0,0,0,0,0,0,0,0,0,0,0)
# わ、私は違うんだ!
くそ! やるしかねえか!
# Group 51 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4081,29,1,1,0,3,0,0,0,0,0,0,0,0,0)
# あなたたち! よく来てくれたわね!
さあ、卑しき賊どもを一掃なさい!
# Group 52 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(438,1,20,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(4084,29,1,5,0,3,0,0,0,0,0,0,0,0,0)
# 敵将、討ち取ったりいいい!
……って、嫌だわ。あたくしったら。
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,8,74,74,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(1)
TalkDeploySlot(4083,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# うそ、マヌエラ先輩が……!
そんな……嫌です……!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(477,1,1,3,8,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の救出に失敗!
# Group 54 (0, 5, 0, 2, 3)
SubGroup(1)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,21,0,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
# Group 55 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,8,2,21,0,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
# Group 56 (0, 5, 0, 4, 24)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 52: True 0
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 55: True 0
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,19264,1,14964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
# 身代わりを用意しておいて助かりましたねえ。
変な連中も来ましたし、退散しますか。
CloseUp(21,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(290,2,21,74,74,0,0,0,0,0,0,0,0,0,0)
# 本物の[0:CHARA_G]、出現!
SubGroup(2)
Unknown43(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(96,4,1,7,21,74,74,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4085,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
# あいつが本物かあ? 逃がさねえぞお!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4086,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 本物はあいつか! 逃がしてはならん!
SubGroup(1)
TalkCharacter(4087,29,1,0,0,3,0,0,0,0,0,0,0,0,0)
# ここは頼んだわよ。あたくしはそろそろ
戻って、傷ついた人たちの治療をするわ。
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(21,14664,1,13464,1,22664,1,22664,1,0,1,0,0,0,0)
SubGroup(2)
TalkCharacter(1276,84,1,4,0,1,0,0,0,0,0,0,0,0,0)
# な、なぜ開かない!?
ちょっと、話が違いますよ! ちょっと!
TalkCharacter(4088,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 仲間に見捨てられたか?
自業自得だ、奴にとどめを刺すぞ!
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1278,84,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 私は逃げ遅れた商人で……
ひっ!? だ、騙されませんか……!
# Group 59 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,21,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,21,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破により開門!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4089,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# あいつ、たぶんガルグ=マクに出入りしてた
商人だよね。顔に見覚えあったし……
# Group 60 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 2, 48)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 誰かーっ! 助けてくれえ!
SubGroup(12)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,24,17,74,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らに襲われている[1:CHARA_G]たちを発見!
SubGroup(2)
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0)
# ケヘーッヘッヘ!
身ぐるみ剥いで殺ってしまえ!
CloseUp(24,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,24,0,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4090,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 街の南側にも被害が……!
みんな、急いで向かってください!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4091,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 街の南側にも被害が出ているようだ。
急いで向かうぞ!
# Group 62 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,24,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 俺の前に立つ意味をわかってるだろうな?
命ごと貰うぜ! ゲヒャヒャヒャ!
# Group 63 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(9,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4092,10,1,2,1,3,0,0,0,0,0,0,0,0,0)
# どうしてこんな酷いことを……。
私、許しませんから!
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 許さないから何だ?
貴様も痛めつけて泣き叫ばせてやる!
# Group 64 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,24,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(4093,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# こんな奴が首謀者ってことはないよな。
“闇に蠢く者”たちはどこにいやがる……?
# Group 65 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4094,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
# うっ……体が、おかしいわ……。
もしかして敵の武器に、毒が?
SubGroup(1)
Unknown6(9,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(526,2,9,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、毒により負傷!
# Group 66 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 67 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4095,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ドロテアが毒に……!? まずいな。
早く避難所へ連れていってやってくれ!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 2, 0)
SubGroup(1)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 21)
SubGroup(1)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,74,0,0,0,0,0,0,1,0,0,0,0,0)
MainMissionStart(720,4,3,1,9,0,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を[0:AREA]まで護衛し、説得せよ!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,16864,1,6964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(73,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(73,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4598,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 東側に跳ね橋があります。
ドロテアはそちらから救援しましょう。
If254(3,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(744,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(15896,1,6774,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0)
# [g]制御装置[/]を操作し、[g]跳ね橋[/]を開通せよ!
SubGroup(1)
TalkCharacter(4096,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
# ありがとう……。
迷惑かけちゃってごめんなさいね。
# Group 70 (0, 5, 0, 5, 2)
SubGroup(2)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (7, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
# Group 72 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,10964,1,64300,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 73 (0, 5, 2, 5, 3)
SubGroup(4)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
GroupCheck4(72,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 72: True 1
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,10964,1,64300,0,0,3000,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
GroupCheck4(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 73: True 1
Unknown19(73,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,73,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,9,74,74,14,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[r][0:PARTY][/]の妨害により進軍停止!
# Group 75 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
GroupCheck4(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 74: True 1
Unknown19(73,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(370,1,9,74,74,14,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[r][0:PARTY][/]の撃破により進軍再開!
# Group 76 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,9,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]に到達!
SubGroup(2)
TalkCharacter(4099,10,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 生き延びられたのかしら……?
この恩、返さないわけにはいかないですね。
TalkCharacter(4100,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# そうしたいなら、体を治しておいてくれ。
賊退治が終わったら、また話そう。
SubGroup(2)
Unknown32(9,1,74,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,9,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の説得に成功!
If254(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,9,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、戦場を離脱!
If254(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4101,29,1,4,0,3,0,0,0,0,0,0,0,0,0)
# あら珍しい毒ね……でも大丈夫よ、ドロテア。
絶対に治してあげるわ、あたくしが。
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(255,0,9,8,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]、戦場を離脱!
# Group 77 (0, 5, 0, 6, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、毒により死亡!
SubGroup(2)
Unknown32(9,1,74,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(806,2,3,3,9,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の護衛に失敗!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
# ドロテア……! ゆ、許せない……。
後輩の仇は、必ずあたくしが!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 何ということだ……! フォドラの至宝たる
歌姫を守り抜けないとは……!
# Group 79 (3, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
# Group 80 (0, 5, 0, 3, 8)
SubGroup(2)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4105,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
# まだ襲われてる人たちがいるのに、
私だけ逃げるなんて……。
SubGroup(1)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 6, 8)
SubGroup(4)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 89: False 1
GroupCheck4(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 82: False 1
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,59,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
# ドロテア……! ゆ、許せない……。
後輩の仇は、必ずあたくしが!
If254(1,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 何ということだ……! フォドラの至宝たる
歌姫を守り抜けないとは……!
# Group 82 (0, 5, 0, 5, 10)
SubGroup(4)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 89: False 1
GroupCheck4(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 81: False 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、毒により死亡!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
# ドロテア……! ゆ、許せない……。
後輩の仇は、必ずあたくしが!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 何ということだ……! フォドラの至宝たる
歌姫を守り抜けないとは……!
# Group 83 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 2, 0, 2, 16)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(55,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(22,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現!
SubGroup(2)
TalkCharacter(4596,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# くっ、ここで魔獣か!
厄介なもんが出てきちまったな。
TalkCharacter(4597,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# これ以上、街の被害を増やされては
たまらんな。我らで討つぞ!
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,22,0,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
# Group 85 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,22,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4599,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# やれやれ……こんなものまで現れるとは、
クロードの言っていた懸念が当たったか。
# Group 86 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(353,1,20,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4600,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
# なかなかの筋肉だが、
オデだって負けてねえぞお!
# Group 87 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4601,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 攻撃は有効なようだな。
この調子で攻め立てるのだ!
# Group 88 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,22,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(4602,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
# どうにか止められたか。
街も辛うじて無事のようだな。
# Group 89 (0, 5, 0, 5, 11)
SubGroup(1)
SubGroup(3)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: False 1
SubGroup(3)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、毒により死亡!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
# ドロテア……! ゆ、許せない……。
後輩の仇は、必ずあたくしが!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 何ということだ……! フォドラの至宝たる
歌姫を守り抜けないとは……!
# Group 90 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 106: True 0
Unknown13(74,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,5,1,39,0,74,0,0,0,0,0,0,0,0)
# [r]闇の壁[/]を制御する[0:CHARA_G]らを撃破せよ!
# Group 92 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,74,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,74,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,41,74,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 107: True 0
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,5,2,39,74,74,0,0,0,0,0,0,0,0)
# すべての[0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 妙な仕掛けは解けたみたいだな。
あとはソロンの奴を始末するだけだ!
# Group 97 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 106: True 0
Unknown13(74,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(39,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,21,1,39,0,74,0,0,0,0,0,0,0,0)
# [r]闇の壁[/]を制御する[0:CHARA_G]らを撃破せよ!
# Group 99 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,74,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,74,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,41,74,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 107: True 0
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,21,2,39,74,74,0,0,0,0,0,0,0,0)
# すべての[0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 妙な仕掛けは解けたみたいだな。
あとはソロンの奴を始末するだけだ!
# Group 104 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 0, 7, 22)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 76: True 0
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 0
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 89: True 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
# やはり、賊には餌以上の働きは
期待できぬな……。
SubGroup(2)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,23,74,74,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現!
SubGroup(1)
Unknown80(46,0,0,0,0,0,74,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0)
# 我が名はソロン……
獣の蔓延る世の救済者よ!
CloseUp(23,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,23,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,23,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
# Group 106 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,10364,1,12564,1,22664,1,22264,1,0,0,0,0,0,0)
SubGroup(6)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,39,74,74,8,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、出現!
SubGroup(8)
Unknown83(8503,190,7900,8503,195,8100,0,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(293,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(793,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8503,190,8050,8503,210,8100,200,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(6)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(605,2,39,23,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、[1:CHARA_G]の周囲に[r]闇の壁[/]を展開!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 107 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(8503,190,7900,8503,195,8100,0,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(292,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(792,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8503,190,8050,8503,200,8100,200,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(6)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(587,1,39,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らの撃破により、[r]闇の壁[/]消滅!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 108 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4106,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# あいつらは……!
SubGroup(1)
TalkCharacter(4107,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ようやく姿を現しやがったか……。
みんな、奴らが黒幕だ! 残らず討ち取れ!
# Group 109 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 獣どもが……わしの邪魔をするでない!
# Group 110 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 貴様のその力、どこで手に入れた?
まさか、貴様は……?
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# どうやら相手のほうも、僕らの力に
心当たりがあるみたいだね……。
# Group 111 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,22,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# あんたたちがコーデリア家でしたことの
報い、ここで受けなさい!
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
# ふん、何もわかっておらぬ実験体が……。
せいぜいその短き命を散らすがよい。
# Group 112 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4110,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
# これは……遊んではおれぬようだな。
# Group 113 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 7, 33)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(2,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 誰かいないの!? お願い!
SubGroup(12)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(427,2,11,74,74,14,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]に襲われている[0:CHARA_G]たちを発見!
SubGroup(1)
TalkCharacter(4111,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 今、か弱き民の声が聞こえたぞ!
ここで奮わねば、何のための貴族か!
SubGroup(7)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(192,4,16,1,11,74,74,14,0,0,0,0,0,0,0)
# [r][0:PARTY][/]を撃破し、[0:CHARA_G]たちを救出せよ!
# Group 115 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,11,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を救出!
SubGroup(1)
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 助かりました……!
ありがとうございます!
SubGroup(3)
Unknown43(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,12,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を救出!
SubGroup(3)
Unknown43(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,13,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を救出!
SubGroup(3)
Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(28,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1321,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 女神様……お救いを……
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,11,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(49,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,12,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,13,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 0 1 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 0 1 0
SubGroup(3)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,16,2,11,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]全員の救出に成功!
SubGroup(1)
TalkCharacter(4112,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# よし、皆、救えたようだな!
# Group 124 (0, 5, 0, 8, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 0 1 0
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(497,2,16,3,11,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]全員の救出に失敗!
SubGroup(1)
TalkCharacter(4114,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 誰一人として救えなかった。
僕は貴族失格だ……!
# Group 125 (0, 5, 0, 14, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 0 1 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,16,2,11,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]たちの救出に成功!
SubGroup(1)
TalkCharacter(4113,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# くっ、犠牲を出してしまったが……
せめて少しでも救えて良かった。
# Group 126 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 127 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1325,21,0,1,1,0,0,0,0,0,0,0,0,0,0)
# さあ、奪った金目のものを運び出しますよ。
急いで、急いで。
SubGroup(1)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(540,2,21,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の手下、街の財産を奪って逃走を開始!
SubGroup(4)
Unknown56(22164,1,44700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(541,4,17,1,21,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の手下を撃破し、街の財産を奪還せよ!
Unknown32(30,2,74,0,22164,1,44700,0,0,1,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4115,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 待ちな! わたしは、他人のものを簡単に
奪っていく盗人連中が一番許せないんだ!!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4116,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 賊どもめ、盗品を持って逃げようとて、
そうはさせるか……成敗してくれる!
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,22164,1,44700,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,30,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の逃走の阻止に成功!
Unknown56(22164,1,44700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4117,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
# よし、盗品を取り戻したぞ! ざまみろ!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4118,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 平民の財産を守るのも、貴族の責務なのだ。
# Group 129 (0, 5, 0, 11, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(30,22164,1,44700,0,0,700,1,1,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 134: False 1
SubGroup(2)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 134: True 1
GroupCheck4(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 1
SubGroup(1)
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0)
# やりましたよ、お頭!
これでひと稼ぎ、成功です!
SubGroup(3)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(499,2,17,3,30,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の逃走の阻止に失敗!
Unknown56(22164,1,44700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4119,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 盗人どもを取り逃がしちゃったか……!
悔しいいいい!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4120,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 平民の財産を守ってやれぬとは……!
僕としたことが何たる不覚だ……!
# Group 130 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4133,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 賊どもの逃走先を兵で塞いでおけば、
足止めしておけるだろう。
# Group 132 (0, 5, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 128: True 0
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 129: True 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4135,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# もう逃げ出す賊はいないようだな。
逃走先に配した兵は撤収させておこう。
# Group 133 (0, 5, 0, 3, 21)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(52,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4134,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# よし、賊の逃走先を押さえておけ!
盗品を持ち出されないように見張るんだ!
SubGroup(5)
Unknown83(8660,233,4598,8678,240,4549,0,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5000,1,52,74,74,14,14,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[r][0:PARTY][/]の[g]撤退地点[/]に出現!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown6(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 8, 8)
SubGroup(7)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 0
GroupCheck4(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 129: False 0
Unknown19(52,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(52,30,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5001,1,52,74,74,14,14,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[r][0:PARTY][/]の足止めに成功!
# Group 135 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 0
Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,22164,1,44700,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5002,2,52,74,74,14,14,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、敗走! [r][0:PARTY][/]、進軍再開!
# Group 136 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 0, 2, 16)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4121,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# まだ取り残されている人がいるようです。
急いで救援に向かってください!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4122,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# まだ取り残されている住民がいるようだ。
救援を急いでくれ!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4123,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# はい! 手遅れになる前に、
助けないと……!
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4124,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# うん、手遅れになる前に
助けてあげなくちゃ!
SubGroup(7)
Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(193,4,18,1,24,17,74,14,0,0,0,0,0,0,0)
# [0:CHARA_G]の手下の[r][0:PARTY][/]を撃破し、[1:CHARA_G]たちを救出せよ!
# Group 138 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,17,11,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を救出!
SubGroup(1)
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 本当にありがとうございます!
感謝してもし切れません!
SubGroup(3)
Unknown43(17,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,18,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を救出!
SubGroup(3)
Unknown43(18,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,19,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を救出!
SubGroup(3)
Unknown43(19,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 143 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(36,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,17,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(1)
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
# そんな……
翌節、結婚する予定だったのに……
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(34,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,18,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,19,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 12, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 0 0 0
GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 0 0 0
SubGroup(3)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,18,2,17,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]全員の救出に成功!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4125,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 無事に助けられてよかった……!
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4126,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 全員、助けられたみたいね! よかった!
# Group 147 (0, 5, 0, 8, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 0 0 0
GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 0 0 0
SubGroup(3)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(497,2,18,3,17,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]全員の救出に失敗!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4129,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ああ、もう手遅れのようです……。
主の御許に召されし者たちに安息を……。
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4130,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 誰も助けられなかった……。
みんな、ごめんね……。
# Group 148 (0, 5, 0, 15, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 0 0 0
GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 0 0 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,18,2,17,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]たちの救出に成功!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4127,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 助けられなかった人もいたようです……。
主の御許に召されし者たちに安息を……。
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4128,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 全員は助けられなかったようね……。
ごめんなさい……!
# Group 149 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 5, 39)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1343,50,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 避難所に敵襲! 新手の敵です!
SubGroup(15)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,43,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,44,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,45,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,46,0,0,0,1,74,0,0,0,1,1,0,0,0)
Alert(117,2,39,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、出現! [1:CHARA_G]へ進軍開始!
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(99,0,42,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:AREA]を狙う[0:CHARA_G]らを撃破せよ!
SubGroup(1)
TalkCharacter(4131,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# やはり、狙ってきたか……!
レスターの誇りに懸けて守り抜くのだ!
# Group 151 (0, 5, 0, 7, 9)
SubGroup(6)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 150: True 0
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(800,0,42,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:AREA]を狙うすべての[0:CHARA_G]らの撃破に成功!
SubGroup(1)
TalkCharacter(4132,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# やれやれ……どうにか撃退できたかな。
# Group 152 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 5, 0, 5, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4136,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ……ん? あそこなら簡単に
橋を架けられそうだよ。
# Group 154 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4138,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 無事に鎮圧できたか。
もう橋を架ける必要はなさそうだな。
# Group 155 (0, 5, 0, 3, 15)
SubGroup(2)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 150: True 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4137,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ちょうどいい長さの木材があったはずだ。
それを架ければ橋代わりになるだろう。
SubGroup(1)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4392,190,7542,4354,115,7182,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4342,125,7442,4354,115,7182,200,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(653,1,74,74,74,0,0,0,0,0,0,0,0,0,0)
# [b]架橋[/]により、[g]足場[/]が出現!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 156 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 2, 0, 3, 11)
SubGroup(2)
GroupCheck4(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 158: False 1
Unknown10(74,14264,1,6364,1,19764,1,9764,1,0,1,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4098,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# あの跳ね橋を下ろせば、
対岸に渡れるんですけどね……
SubGroup(6)
Unknown83(8329,165,7558,8259,255,7171,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8204,170,7341,8151,165,7250,120,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(15896,1,6774,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0)
# [g]制御装置[/]を操作し、[g]跳ね橋[/]を開通せよ!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 158 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 159 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(8329,165,7558,8259,255,7171,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown51(16664,1,3564,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(604,1,74,74,74,0,0,0,0,0,0,0,0,0,0)
# [g]跳ね橋[/]、開通!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 161: True 0
SubGroup(3)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,74,74,74,0,0,0,2,0,0,0,0,0,0)
# [0:AREA]、制圧により開門!
# Group 163 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 163: True 0
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,74,74,74,0,0,0,3,0,0,0,0,0,0)
# [0:AREA]、制圧により開門!
# Group 165 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(0,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1351,50,1,4,1,1,0,0,0,0,0,0,0,0,0)
# くっ、敵の勢いを止められません!
早く救援を!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,74,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:AREA]、被害拡大! 陥落に注意せよ!
# Group 167 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(0,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1352,50,1,3,1,1,0,0,0,0,0,0,0,0,0)
# このままではもちません!
陛下! お助けを!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,2,74,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:AREA]、陥落の危機! 急ぎ防衛せよ!
# Group 168 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 169 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,33,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 174 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 7, 0, 3, 21)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,23,74,74,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
If254(2,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(292,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(792,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1353,39,1,3,1,1,0,0,0,0,0,0,0,0,0)
# ぬうっ……まあよい。
次の機会を待つとしよう……。
SubGroup(1)
Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,23,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
SubGroup(2)
TalkCharacter(4139,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 逃げられただと……! ここまで
追い詰めながら、不甲斐ない結末だ。
TalkCharacter(4140,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# だが、これで街の混乱は落ち着くはずだ。
みんな、ご苦労さん!
# Group 177 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,74,74,74,0,0,0,0,0,0,0,0,0,0)
# [0:AREA]、陥落!
SubGroup(1)
TalkCharacter(4141,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# しまった、守り切れなかったか!
これじゃこの街は……!
SubGroup(1)
Alert(338,3,74,74,74,0,0,0,0,0,0,0,0,0,0)
# 戦闘に敗北!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
Alert(237,0,72,74,74,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]による鼓舞、終了!
Alert(313,2,72,74,74,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、敗走!
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]による鼓舞、終了!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
TalkCharacter(4068,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(28,4,0,1,31,51,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: 急ぎ[0:CHARA_G]を撃破し、[1:CHARA_G]を救援せよ!
TalkCharacter(4070,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,74,74,74,0,0,0,0,0,0,0,0,0,0)
[0:AREA]の陥落に注意せよ!
MainMissionStart(444,1,0,2,51,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の救援に成功!
Alert(319,2,51,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(445,2,0,3,51,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の救援に失敗!
Alert(400,2,21,8,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]と交戦中の[1:CHARA_G]を発見!
TalkCharacter(4079,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4080,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,1,1,21,8,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破し、[1:CHARA_G]を救援せよ!
SetDeathText(10,73,4072,1,0,0,0,0,0,0,0,0,0,0,0)
ドロテア
volume_up
お願い、手を貸して! 歌劇団の皆だけじゃ 持ちこたえられそうにないの……。
お願い、手を貸して! 歌劇団の皆だけじゃ 持ちこたえられそうにないの……。
Alert(438,1,20,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の撃破に成功!
Alert(319,2,8,74,74,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(477,1,1,3,8,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の救出に失敗!
MainMissionStart(2,4,8,1,21,0,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(438,4,8,2,21,0,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
バジャルド
volume_up
身代わりを用意しておいて助かりましたねえ。 変な連中も来ましたし、退散しますか。
身代わりを用意しておいて助かりましたねえ。 変な連中も来ましたし、退散しますか。
Alert(290,2,21,74,74,0,0,0,0,0,0,0,0,0,0)
本物の[0:CHARA_G]、出現!
TalkCharacter(1276,84,1,4,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,21,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(553,1,21,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の撃破により開門!
Alert(423,2,24,17,74,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]らに襲われている[1:CHARA_G]たちを発見!
MainMissionStart(2,4,2,1,24,0,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(438,1,2,2,24,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(526,2,9,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、毒により負傷!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(720,4,3,1,9,0,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を[0:AREA]まで護衛し、説得せよ!
TalkCharacter(4598,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0)
制御装置を操作し、跳ね橋を開通せよ!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(369,2,9,74,74,14,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[r][0:PARTY][/]の妨害により進軍停止!
Alert(370,1,9,74,74,14,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[r][0:PARTY][/]の撃破により進軍再開!
Alert(150,1,9,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]に到達!
TalkCharacter(4099,10,1,1,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(4100,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,9,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(249,0,9,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、戦場を離脱!
TalkCharacter(4101,29,1,4,0,3,0,0,0,0,0,0,0,0,0)
Alert(255,0,9,8,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]と[1:CHARA_G]、戦場を離脱!
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、毒により死亡!
MainMissionStart(806,2,3,3,9,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の護衛に失敗!
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、毒により死亡!
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現!
TalkCharacter(4597,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,22,0,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(438,1,4,2,22,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、毒により死亡!
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,5,1,39,0,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]闇の壁[/]を制御する[0:CHARA_G]らを撃破せよ!
MainMissionStart(494,1,5,2,39,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: すべての[0:CHARA_G]の撃破に成功!
MainMissionStart(93,4,21,1,39,0,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]闇の壁[/]を制御する[0:CHARA_G]らを撃破せよ!
MainMissionStart(494,1,21,2,39,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: すべての[0:CHARA_G]の撃破に成功!
Alert(200,2,23,74,74,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現!
MainMissionStart(2,4,6,1,23,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(203,2,39,74,74,8,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、出現!
Alert(605,2,39,23,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、[1:CHARA_G]の周囲に[r]闇の壁[/]を展開!
Alert(587,1,39,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]らの撃破により、[r]闇の壁[/]消滅!
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(427,2,11,74,74,14,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]に襲われている[0:CHARA_G]たちを発見!
TalkCharacter(4111,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(192,4,16,1,11,74,74,14,0,0,0,0,0,0,0)
MAIN MISSION START: [r][0:PARTY][/]を撃破し、[0:CHARA_G]たちを救出せよ!
Alert(522,1,11,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を救出!
Alert(522,1,12,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を救出!
Alert(522,1,13,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を救出!
Alert(319,2,11,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
Alert(319,2,12,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
Alert(319,2,13,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(496,1,16,2,11,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]全員の救出に成功!
MainMissionStart(497,2,16,3,11,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]全員の救出に失敗!
MainMissionStart(478,1,16,2,11,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]たちの救出に成功!
TalkDeploySlot(1325,21,0,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
さあ、奪った金目のものを運び出しますよ。 急いで、急いで。
さあ、奪った金目のものを運び出しますよ。 急いで、急いで。
Alert(540,2,21,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の手下、街の財産を奪って逃走を開始!
MainMissionStart(541,4,17,1,21,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の手下を撃破し、街の財産を奪還せよ!
TalkCharacter(4115,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,30,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の逃走の阻止に成功!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(499,2,17,3,30,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の逃走の阻止に失敗!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(4134,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(5000,1,52,74,74,14,14,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[r][0:PARTY][/]の撤退地点に出現!
Alert(5001,1,52,74,74,14,14,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[r][0:PARTY][/]の足止めに成功!
Alert(5002,2,52,74,74,14,14,0,0,0,0,0,0,0,0)
[0:CHARA_G]、敗走! [r][0:PARTY][/]、進軍再開!
TalkCharacter(4121,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(193,4,18,1,24,17,74,14,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の手下の[r][0:PARTY][/]を撃破し、[1:CHARA_G]たちを救出せよ!
Alert(522,1,17,11,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を救出!
Alert(522,1,18,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を救出!
Alert(522,1,19,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を救出!
Alert(319,2,17,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
Alert(319,2,18,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
Alert(319,2,19,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(496,1,18,2,17,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]全員の救出に成功!
MainMissionStart(497,2,18,3,17,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]全員の救出に失敗!
TalkCharacter(4129,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,18,2,17,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]たちの救出に成功!
TalkCharacter(4127,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(117,2,39,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、出現! [1:CHARA_G]へ進軍開始!
Alert(99,0,42,74,74,0,0,0,0,0,0,0,0,0,0)
[0:AREA]を狙う[0:CHARA_G]らを撃破せよ!
Alert(800,0,42,74,74,0,0,0,0,0,0,0,0,0,0)
[0:AREA]を狙うすべての[0:CHARA_G]らの撃破に成功!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(4137,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(653,1,74,74,74,0,0,0,0,0,0,0,0,0,0)
[b]架橋[/]により、足場が出現!
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0)
制御装置を操作し、跳ね橋を開通せよ!
Alert(604,1,74,74,74,0,0,0,0,0,0,0,0,0,0)
跳ね橋、開通!
Alert(552,1,74,74,74,0,0,0,2,0,0,0,0,0,0)
[0:AREA]、制圧により開門!
Alert(552,1,74,74,74,0,0,0,3,0,0,0,0,0,0)
[0:AREA]、制圧により開門!
Alert(357,2,74,74,74,0,0,0,0,0,0,0,0,0,0)
[0:AREA]、被害拡大! 陥落に注意せよ!
Alert(358,2,74,74,74,0,0,0,0,0,0,0,0,0,0)
[0:AREA]、陥落の危機! 急ぎ防衛せよ!
Alert(549,1,33,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の撃破により、宝の鍵を入手!
MainMissionStart(438,1,6,2,23,74,74,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(237,1,23,74,74,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
TalkCharacter(4139,19,1,2,1,0,0,0,0,0,0,0,0,0,0)