코델리아령에서 발생한 대규모 변란. 피해 확대를 막기 위해, 일행은 변란이 시작된 마을을 찾아간다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 74 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 클로드 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 힐다 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 로렌츠 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 이그나츠 255 0 0 4 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 라파엘 255 0 0 5 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 레오니 255 0 0 6 135 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 리시테아 255 0 0 7 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 마누엘라 255 0 0 8 150 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
9 도로테아 255 0 0 9 60 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
10 평민 255 0 0 10 1400 7 13 0 101 0 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 평민 255 0 0 11 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 평민 255 0 0 12 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 평민 255 0 0 13 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 평민 255 0 0 14 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 평민 255 0 0 15 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 평민 255 0 0 16 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 평민 255 0 0 17 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 평민 255 0 0 18 1400 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 평민 255 0 0 19 1401 7 13 0 101 5 1 1 199 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 바야르도 255 0 0 20 430 5 13 3 101 5 1 100 300 255 6 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 바야르도 255 0 0 21 430 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 255 0 0 22 805 5 13 3 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 솔론 255 0 0 23 330 5 12 3 101 5 1 100 300 26 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
24 메토제이 5 0 0 24 410 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 8 0 0 25 650 5 13 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 8 0 0 26 620 5 13 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 연방국 장군 8 0 0 27 615 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 연방국 장군 8 0 0 28 635 5 13 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 연방국 장군 8 0 0 29 635 5 13 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 연방국 장군 8 0 0 30 650 5 13 3 101 8 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 연방국 장군 8 0 0 31 635 5 13 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 연방국 장군 8 0 0 32 665 5 13 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 연방국 장군 8 0 0 33 650 5 13 3 101 5 0 32 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 연방국 장군 8 0 0 34 630 5 13 3 101 5 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국 장군 8 0 0 35 635 5 13 3 101 5 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국 장군 8 0 0 36 615 5 13 3 101 5 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 연방국 장군 8 0 0 37 630 5 13 3 101 5 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 연방국 장군 8 0 0 38 650 5 13 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 연방국 장군 8 0 0 39 625 5 13 3 101 7 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
40 연방국 장군 5 0 0 40 630 5 13 3 101 7 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
41 연방국 장군 5 0 0 41 650 5 13 3 101 7 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
42 연방국 장군 5 0 0 42 625 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
43 연방국 장군 5 0 0 43 610 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
44 연방국 장군 5 0 0 44 650 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
45 연방국 장군 5 0 0 45 625 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
46 연방국 장군 5 0 0 46 670 5 13 3 101 7 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
47 연방국 장군 5 0 0 47 600 5 13 3 101 5 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
48 연방국 장군 5 0 0 48 625 5 13 3 101 5 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
49 연방국 장군 5 0 0 49 635 5 13 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 왕국 장군 8 0 0 50 692 4 13 0 101 8 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 한네만 8 0 0 51 300 7 13 0 101 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
52 연방국 장군 1 0 0 52 605 4 13 3 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 연방국 장군 8 0 0 53 655 5 13 3 101 7 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 연방국 장군 8 0 0 54 635 5 13 3 101 7 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 연방국 장군 8 0 0 55 650 5 13 3 101 7 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 연방국 장군 8 0 0 56 675 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 연방국 장군 8 0 0 57 675 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 연방국 장군 8 0 0 58 675 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 연방국 장군 8 0 0 59 650 5 13 3 101 1 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 연방국 장군 8 0 0 60 650 5 13 3 101 1 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 연방국 장군 8 0 0 61 690 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 연방국 장군 8 0 0 62 690 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 연방국 장군 8 0 0 63 685 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 연방국 장군 8 0 0 64 675 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 연방국 장군 8 0 0 65 700 5 13 3 101 1 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 연방국 장군 8 0 0 66 685 5 13 3 101 1 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 연방국 장군 8 0 0 67 695 5 13 3 101 1 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 연방국 장군 8 0 0 68 680 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 연방국 장군 255 0 0 69 670 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 연방국 장군 255 0 0 70 690 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 연방국 장군 255 0 0 71 620 4 13 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 연방국 장군 255 0 0 72 640 4 13 0 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 연방국 장군 255 0 0 73 610 5 13 3 101 5 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 0 0 61 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 247 0 1000 1526 35 1527 38 1527 38 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 31 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 35 1524 35 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 31 1527 35 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1526 35 1527 35 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 31 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 35 1527 38 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 31 1527 35 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 35 1524 32 1524 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 31 1527 50 1527 50 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 35 1527 50 1527 50 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 31 1524 32 1524 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (33, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 65)
SubGroup(0)
SubGroup(3)
Unknown10(0,16,11,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,39,74,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(24)
SetName(11,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 백성
SetName(12,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 백성
SetName(13,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 백성
SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 백성
SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 백성
SetName(16,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 백성
SetName(17,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 백성
SetName(18,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 백성
SetName(19,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 백성
SetName(39,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to 수수께끼의 마도사
SetName(40,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 수수께끼의 마도사
SetName(41,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 수수께끼의 마도사
SetName(42,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to 수수께끼의 마도사
SetName(43,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to 수수께끼의 마도사
SetName(44,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to 수수께끼의 마도사
SetName(45,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to 수수께끼의 마도사
SetName(46,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to 수수께끼의 마도사
SetName(47,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to 수수께끼의 마도사
SetName(48,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 48 to 수수께끼의 마도사
SetName(50,826,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to 연방국병
SetName(20,174,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 바야르도?
SetName(21,76,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 바야르도
SetName(52,505,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to 연방국 장군
SetName(22,367,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 마수
SubGroup(9)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(10,96,4102,3,0,0,0,0,0,0,0,0,0,0,0) # 내 꿈…… 이루지 못했어…… 이런, 곳……에서……
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0) # 크윽…… 이 역경을, 이겨 내려면……!
SetDeathText(29,27,4082,2,0,0,0,0,0,0,0,0,0,0,0) # 비열한 도적들 따위에게, 내가 질 수는 없거든……!
SetDeathText(10,27,4097,3,0,0,0,0,0,0,0,0,0,0,0) # 괴로워…… 이제, 나는, 틀린 걸지도……
SubGroup(12)
Unknown76(11,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(18,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(19,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown6(31,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 5, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 3, 0)
SubGroup(1)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(8)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
GroupCheck4(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(72,262,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 72 to 참모병
Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
Unknown19(72,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
GroupCheck3(28,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 0 1 0
Unknown19(72,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(72,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,72,74,74,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]에 의한 사기 진작 종료!
# Group 28 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
GroupCheck3(27,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 0 1 0
Unknown19(72,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,72,74,74,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]에 의한 사기 진작 종료!
# Group 29 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G][kp2] 격파하라!
SubGroup(4)
Unknown92(0,61200,0,1910,0,42400,0,3,0,0,0,0,0,0,0)
Unknown92(4,62900,0,1909,0,41600,0,3,0,0,0,0,0,0,0)
Unknown92(8,60500,0,1909,0,44100,0,3,0,0,0,0,0,0,0)
Unknown92(20,63900,0,1909,0,43700,0,3,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(4068,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 마을 주민의 구출이 최우선이야! 싸워 주고 있는 의용병도 구해 주자!
TalkCharacter(4069,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그리고, 도적들 중에 수상한 놈이 있으면 "어둠에서 꿈틀대는 자"일지도 몰라. 주의해!
# Group 34 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 14)
SubGroup(0)
SubGroup(5)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,51,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0) # 크윽…… 대체 도적이 얼마나 더 있는 것이지! 전원을 지키며 싸우는 것도 한계가 있어……
SubGroup(3)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(28,4,0,1,31,51,74,0,0,0,0,0,0,0,0) # 서둘러 [0:CHARA_G][kp2] 격파하고 [1:CHARA_G][kp2] 구원하라!
SubGroup(1)
TalkCharacter(4071,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저 사람은…… 한네만 선생님!? 큰일이야, 도와줘야 해!
# Group 36 (0, 2, 0, 2, 5)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4070,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 피난했던 백성들이 여기로 모여드는군. 귀족의 책무를 걸고, 반드시 지켜 내겠어.
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,74,74,74,0,0,0,0,0,0,0,0,0,0) # [0:AREA]의 함락에 주의하라!
# Group 37 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,51,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(28,73,4074,1,0,0,0,0,0,0,0,0,0,0,0) # 오오, 도우러 와 준 것인가! 나로서는 버거운 사태였어, 고맙네.
CloseUp(51,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 8, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1265,28,1,3,0,3,0,0,0,0,0,0,0,0,0) # 크윽…… 이 역경을, 이겨 내려면……!
# Group 39 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,31,74,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,51,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
SubGroup(2)
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0) # 후우…… 구사일생이었군. 지원에 감사하네.
TalkCharacter(4075,28,1,0,1,3,0,0,0,0,0,0,0,0,0) # 마누엘라를 보지 못했는가? 도적의 두목을 쫓아 어딘가로 가 버린 모양이라서 말일세……
SubGroup(1)
Unknown6(51,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,51,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,2,0,3,51,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 실패!
SubGroup(1)
TalkCharacter(4076,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # 말도 안 돼…… 한네만 선생님이……! 이 포드라에 필요한 사람이었는데……
# Group 42 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 4, 32)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(400,2,21,8,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] 교전 중인 [1:CHARA_G] 발견!
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4077,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # 네 녀석은 누구지!? 왜 나를 쫓아오는 거냐!
SubGroup(2)
SetDeathText(29,73,4078,2,0,0,0,0,0,0,0,0,0,0,0) # 힘없는 백성들에게서 재물을 빼앗다니, 절대로 용서할 수 없어, 난!
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4079,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # 적을 몰아붙이고 있는 저 사람, 마누엘라 선생님 아냐? 우리도 가세하자아!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4080,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 적을 몰아붙이고 있는 저 사람은 마누엘라 선생님인가? 서둘러 가세하자!
SubGroup(3)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,1,1,21,8,74,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하고 [1:CHARA_G][kp2] 구원하라!
# Group 44 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(74,57400,0,54900,0,65400,0,60600,0,0,1,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(10,73,4072,1,0,0,0,0,0,0,0,0,0,0,0) # 부탁이야, 도와줘! 가극단 사람들만으로는 버텨 내지 못할 것 같아……
CloseUp(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4073,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 너는……! 좋아, 기다리도록! 도적 따위가 가희를 상처입히게 둘 순 없지!
# Group 45 (4, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,28,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 3)
SubGroup(2)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(16,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1272,20,1,4,0,0,0,0,0,0,0,0,0,0,0) # 내, 내가 아니야! 젠장! 할 수밖에 없겠군!
# Group 51 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4081,29,1,1,0,3,0,0,0,0,0,0,0,0,0) # 너희들! 정말 잘 왔어! 자, 비겁한 도적들을 싹 쓸어버리자!
# Group 52 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(438,1,20,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(4084,29,1,5,0,3,0,0,0,0,0,0,0,0,0) # 적장을 물리쳤다아아! ……어머, 싫다. 나도 참.
SubGroup(1)
Unknown6(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,8,74,74,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkDeploySlot(4083,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 거짓말, 마누엘라 선배가……! 그럴 리가…… 그럴 순 없어……!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(477,1,1,3,8,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출 실패!
# Group 54 (0, 5, 0, 2, 3)
SubGroup(1)
PauseMaybe(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,21,0,74,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 55 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,8,2,21,0,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 56 (0, 5, 0, 4, 24)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 55: True 0
SubGroup(1)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,19264,1,14964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0) # 대역을 준비해 둬서 살았네요. 이상한 자도 온 듯하니 퇴각할까요?
CloseUp(21,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(290,2,21,74,74,0,0,0,0,0,0,0,0,0,0) # 진짜 [0:CHARA_G], 출현!
SubGroup(2)
Unknown43(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(96,4,1,7,21,74,74,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4085,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저 녀석이 진짜인가? 놓치지 않겠다아!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4086,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 진짜는 저 녀석인가! 놓칠 수 없지!
SubGroup(1)
TalkCharacter(4087,29,1,0,0,3,0,0,0,0,0,0,0,0,0) # 이곳은 부탁할게. 나는 슬슬 돌아가서 다친 사람들을 치료해야겠어.
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(21,14664,1,13464,1,22664,1,22664,1,0,1,0,0,0,0)
SubGroup(2)
TalkCharacter(1276,84,1,4,0,1,0,0,0,0,0,0,0,0,0) # 왜, 왜 안 열리지!? 잠깐, 말이 다르잖습니까! 저기요!
TalkCharacter(4088,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 동료에게 버림받은 건가? 자업자득이로군, 녀석의 숨통을 끊어 놔야겠다!
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1278,84,1,3,1,1,0,0,0,0,0,0,0,0,0) # 전 미처 도망가지 못한 상인일 뿐…… 히익!? 아, 안 속는군요……!
# Group 59 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,21,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,21,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4089,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저 사람, 가르그 마크에 출입하던 상인이지? 얼굴을 본 적이 있어……
# Group 60 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 2, 48)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0) # 제발! 누가 좀 살려 줘요!
SubGroup(12)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,24,17,74,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 습격을 받는 [1:CHARA_G] 일행 발견!
SubGroup(2)
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0) # 크헤헤헤! 가진 건 몽땅 털고 죽여 버려라!
CloseUp(24,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,24,0,74,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4090,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 마을 남쪽에도 피해가……! 다들, 서둘러 움직여 주세요!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4091,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 마을 남쪽에도 피해가 생기고 있나 봐. 서둘러 움직이자!
# Group 62 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,24,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0) # 내 앞을 막는 게 무슨 뜻인지 알고 있겠지? 목숨까지 죄다 받아 가겠다! 크하하하!
# Group 63 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(9,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4092,10,1,2,1,3,0,0,0,0,0,0,0,0,0) # 어째서 이렇게 끔찍한 짓을…… 난 용서치 않을 거예요!
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0) # 용서하지 않으면 뭐? 네 녀석도 고통으로 울부짖게 해 주마!
# Group 64 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,24,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(4093,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이런 녀석이 주모자일 리가 없어. "어둠에서 꿈틀대는 자"들은 어디에 있지……?
# Group 65 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4094,10,1,3,1,3,0,0,0,0,0,0,0,0,0) # 윽…… 몸이, 이상해…… 설마 적의 무기에, 독이?
SubGroup(1)
Unknown6(9,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(526,2,9,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 독에 의해 부상!
# Group 66 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 67 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4095,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 도로테아가 독에……!? 큰일이네. 빨리 피난소로 데려가 줘!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 2, 0)
SubGroup(1)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 21)
SubGroup(1)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,74,0,0,0,0,0,0,1,0,0,0,0,0)
MainMissionStart(720,4,3,1,9,0,74,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] [0:AREA]까지 호위하고 설득하라!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,16864,1,6964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(73,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(73,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4598,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 동쪽에 도개교가 있어요. 도로테아는 그쪽에서 구출하죠.
If254(3,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(744,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(15896,1,6774,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) # [g]제어 장치[/]를 조작하여 [g]도개교[/]를 개통하라!
SubGroup(1)
TalkCharacter(4096,10,1,3,1,3,0,0,0,0,0,0,0,0,0) # 고마워…… 폐를 끼쳐서 미안해.
# Group 70 (0, 5, 0, 5, 2)
SubGroup(2)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (7, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 72 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,10964,1,64300,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 73 (0, 5, 2, 5, 3)
SubGroup(4)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck4(72,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 72: True 1
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,10964,1,64300,0,0,3000,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck4(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 1
Unknown19(73,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,73,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(73,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,9,74,74,14,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [r][0:PARTY][/]의 방해로 진군 정지!
# Group 75 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck4(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 1
Unknown19(73,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(370,1,9,74,74,14,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [r][0:PARTY][/]의 격파로 진군 재개!
# Group 76 (0, 5, 0, 3, 24)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,1,9,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA]에 도달!
SubGroup(2)
TalkCharacter(4099,10,1,1,1,3,0,0,0,0,0,0,0,0,0) # 살아남은 건가……? 이 은혜는 꼭 갚아야겠네요.
TalkCharacter(4100,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그러고 싶다면, 몸부터 추슬러 둬. 도적 퇴치가 끝나면 다시 이야기하자.
SubGroup(2)
Unknown32(9,1,74,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,9,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
If254(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,9,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 전장을 이탈!
If254(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4101,29,1,4,0,3,0,0,0,0,0,0,0,0,0) # 어머 보기 드문 독이네…… 그래도 안심하렴, 도로테아. 반드시 낫게 해 줄게, 내가.
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(255,0,9,8,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G], 전장을 이탈!
# Group 77 (0, 5, 0, 6, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 독에 의해 사망!
SubGroup(2)
Unknown32(9,1,74,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(806,2,3,3,9,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 호위 실패!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # 도로테아……! 요, 용서 못 해…… 후배의 원수는, 반드시 내가!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이게 무슨……! 포드라의 보석 같은 가희를 지켜 내지 못하다니……!
# Group 79 (3, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 80 (0, 5, 0, 3, 8)
SubGroup(2)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4105,10,1,3,1,3,0,0,0,0,0,0,0,0,0) # 아직 공격받는 사람들이 있는데, 나만 도망치다니……
SubGroup(1)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 6, 8)
SubGroup(4)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: False 1
GroupCheck4(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: False 1
SubGroup(1)
Unknown18(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,59,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # 도로테아……! 요, 용서 못 해…… 후배의 원수는, 반드시 내가!
If254(1,59,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이게 무슨……! 포드라의 보석 같은 가희를 지켜 내지 못하다니……!
# Group 82 (0, 5, 0, 5, 10)
SubGroup(4)
Unknown31(9,56,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: False 1
GroupCheck4(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: False 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 독에 의해 사망!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # 도로테아……! 요, 용서 못 해…… 후배의 원수는, 반드시 내가!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이게 무슨……! 포드라의 보석 같은 가희를 지켜 내지 못하다니……!
# Group 83 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 84 (0, 2, 0, 2, 16)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(55,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(55,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(22,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,22,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(2)
TalkCharacter(4596,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이런, 여기서 마수라니! 골치 아픈 게 튀어나왔군.
TalkCharacter(4597,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이 이상 마을의 피해가 커지게 둘 순 없다. 우리가 쓰러뜨리자!
SubGroup(2)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,22,0,74,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 85 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,22,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4599,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 나 원…… 이런 것까지 나타나다니, 클로드가 말한 우려가 들어맞은 건가.
# Group 86 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(353,1,20,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4600,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 괜찮은 근육이다만, 나 역시 뒤지지 않거든!
# Group 87 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(22,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4601,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 공격이 효과가 있는 모양이군. 이 기세로 공격해 나가자!
# Group 88 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,22,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(4602,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 어떻게든 막아 냈군. 마을도 가까스로 무사했던 모양이야.
# Group 89 (0, 5, 0, 5, 11)
SubGroup(1)
SubGroup(3)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(69,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: False 1
SubGroup(3)
Unknown19(9,24,7,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 독에 의해 사망!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0) # 도로테아……! 요, 용서 못 해…… 후배의 원수는, 반드시 내가!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이게 무슨……! 포드라의 보석 같은 가희를 지켜 내지 못하다니……!
# Group 90 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 0
Unknown13(74,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,5,1,39,0,74,0,0,0,0,0,0,0,0) # [r]어둠의 벽[/]을 제어하는 [0:CHARA_G] 일행을 격파하라!
# Group 92 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,74,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,74,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,41,74,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 0
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,5,2,39,74,74,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 묘한 마도는 풀린 모양이군. 나머진 솔론 녀석을 처치하기만 하면 돼!
# Group 97 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 0
Unknown13(74,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(39,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(40,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(41,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(93,4,21,1,39,0,74,0,0,0,0,0,0,0,0) # [r]어둠의 벽[/]을 제어하는 [0:CHARA_G] 일행을 격파하라!
# Group 99 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,74,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,74,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,41,74,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 0
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,21,2,39,74,74,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 묘한 마도는 풀린 모양이군. 나머진 솔론 녀석을 처치하기만 하면 돼!
# Group 104 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 0, 7, 22)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 0
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: True 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0) # 역시, 도적에게 미끼 이상의 움직임을 기대할 수는 없겠군……
SubGroup(2)
Unknown33(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,23,74,74,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(1)
Unknown80(46,0,0,0,0,0,74,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0) # 내 이름은 솔론…… 짐승이 만연한 세상의 구원자이니라!
CloseUp(23,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,23,74,74,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,23,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 106 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(74,10364,1,12564,1,22664,1,22264,1,0,0,0,0,0,0)
SubGroup(6)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,39,74,74,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(8)
Unknown83(8503,190,7900,8503,195,8100,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(293,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(793,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8503,190,8050,8503,210,8100,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(605,2,39,23,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [1:CHARA_G]의 주위에 [r]어둠의 벽[/]을 전개!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 107 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(8503,190,7900,8503,195,8100,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(292,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(792,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8503,190,8050,8503,200,8100,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown105(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(587,1,39,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 격파에 의해 [r]어둠의 벽[/] 소멸!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 108 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4106,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저 녀석들은……!
SubGroup(1)
TalkCharacter(4107,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 드디어 모습을 드러냈군…… 다들, 녀석들이 흑막이야! 남김없이 쓰러뜨리자!
# Group 109 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0) # 짐승들이…… 나를 방해하지 마라!
# Group 110 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0) # 네놈의 그 힘, 어디에서 얻었지? 설마, 네놈은……?
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 보아하니 상대 쪽도 우리의 힘에 대해 짚이는 게 있나 보네……
# Group 111 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(74,23,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(39,1,22,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 당신들이 코델리아 가문에 저지른 짓의 대가, 여기에서 받으시죠!
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0) # 흥, 아무것도 모르는 실험체가…… 어디 한번 그 짧은 목숨을 버려 보거라.
# Group 112 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4110,39,1,0,1,1,0,0,0,0,0,0,0,0,0) # 이건…… 놀고 있을 수만은 없겠군.
# Group 113 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 7, 33)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(2,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # 누구 없어요!? 제발요!
SubGroup(12)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(427,2,11,74,74,14,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]의 습격을 받는 [0:CHARA_G] 일행 발견!
SubGroup(1)
TalkCharacter(4111,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 방금, 도움이 필요한 백성의 목소리가 들렸다! 이를 외면하면 어찌 귀족이라 할 수 있겠는가!
SubGroup(7)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(192,4,16,1,11,74,74,14,0,0,0,0,0,0,0) # [r][0:PARTY][/][kp2] 격파하고 [0:CHARA_G] 일행을 구출하라!
# Group 115 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,11,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출!
SubGroup(1)
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0) # 살았습니다……! 감사합니다!
SubGroup(3)
Unknown43(11,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,12,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출!
SubGroup(3)
Unknown43(12,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,13,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출!
SubGroup(3)
Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(28,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1321,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # 여신님…… 구원을……
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,11,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(49,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,12,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,13,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 12, 7)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 0 1 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(3)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,16,2,11,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 전원 구출 성공!
SubGroup(1)
TalkCharacter(4112,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 전부 구해 낸 모양이로군!
# Group 124 (0, 5, 0, 8, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(497,2,16,3,11,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 전원 구출 실패!
SubGroup(1)
TalkCharacter(4114,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 누구 하나 구하지 못하다니. 나는 귀족 실격이다……!
# Group 125 (0, 5, 0, 14, 7)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 0 1 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,16,2,11,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 구출 성공!
SubGroup(1)
TalkCharacter(4113,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 크윽, 희생자가 나오고 말았지만…… 일부나마 구할 수 있어서 다행이군.
# Group 126 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 127 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1325,21,0,1,1,0,0,0,0,0,0,0,0,0,0) # 자, 약탈한 돈이 되는 물건들을 나릅시다. 어서요, 어서.
SubGroup(1)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(540,2,21,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 부하, 마을의 재산을 훔쳐 도주 개시!
SubGroup(4)
Unknown56(22164,1,44700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(541,4,17,1,21,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 부하를 격파하여 마을의 재산을 탈환하라!
Unknown32(30,2,74,0,22164,1,44700,0,0,1,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4115,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 거기 서! 나는 남의 것을 거리낌 없이 빼앗아 가는 도적들이 제일 용서가 안 돼!!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4116,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 도적 녀석들, 훔친 물건을 가지고 도망치려 하다니, 그렇게 둘 순 없지…… 처벌을 내려 주마!
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,22164,1,44700,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,30,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 도주 저지 성공!
Unknown56(22164,1,44700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4117,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 훔친 물건을 되찾았어! 꼴좋다!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4118,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 평민의 재산을 지키는 것 또한, 귀족의 책무다.
# Group 129 (0, 5, 0, 11, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(30,22164,1,44700,0,0,700,1,1,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: False 1
SubGroup(2)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
GroupCheck4(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 1
SubGroup(1)
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0) # 해냈습니다요, 두목! 이걸로 한몫 제대로 챙겼습니다!
SubGroup(3)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(499,2,17,3,30,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 도주 저지 실패!
Unknown56(22164,1,44700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4119,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 도적들을 놓쳐 버리다니……! 분하다아아아!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4120,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 평민의 재산을 지키지 못하다니……! 다른 사람도 아닌 내가 이 무슨 불찰인가……!
# Group 130 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4133,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 도적들의 도주로를 병사로 막아 두면 발을 묶어 둘 수 있겠지.
# Group 132 (0, 5, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 128: True 0
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: True 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,128,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4135,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이제 달아나는 도적은 없는 것 같군. 도주로에 배치했던 병사는 철수하도록 하지.
# Group 133 (0, 5, 0, 3, 21)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(52,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(52,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4134,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 도적의 도주로를 제압해 줘! 훔친 물건을 가져가지 못하게 감시하자!
SubGroup(5)
Unknown83(8660,233,4598,8678,240,4549,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5000,1,52,74,74,14,14,0,0,0,0,0,0,0,0) # [0:CHARA_G], [r][0:PARTY][/]의 [g]퇴각 지점[/]에 출현!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 8, 8)
SubGroup(7)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 0
GroupCheck4(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: False 0
Unknown19(52,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(52,30,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5001,1,52,74,74,14,14,0,0,0,0,0,0,0,0) # [0:CHARA_G], [r][0:PARTY][/]의 시간 끌기에 성공!
# Group 135 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 0
Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(30,22164,1,44700,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5002,2,52,74,74,14,14,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배! [r][0:PARTY][/], 진군 재개!
# Group 136 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 0, 2, 16)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4121,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아직 남겨진 사람이 있는 것 같아요. 서둘러 지원을 부탁드려요!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4122,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아직 남겨진 주민들이 있는 것 같아. 지원을 서둘러 줘!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4123,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 네! 늦어지기 전에, 구해야 해요……!
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4124,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 응, 늦어지기 전에 구해야만 해!
SubGroup(7)
Unknown43(17,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(193,4,18,1,24,17,74,14,0,0,0,0,0,0,0) # [0:CHARA_G]의 부하 [r][0:PARTY][/][kp2] 격파하고 [1:CHARA_G] 일행을 구출하라!
# Group 138 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,17,11,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출!
SubGroup(1)
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0) # 정말 고맙습니다! 백 번을 감사해도 모자랍니다!
SubGroup(3)
Unknown43(17,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,18,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출!
SubGroup(3)
Unknown43(18,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(522,1,19,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구출!
SubGroup(3)
Unknown43(19,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 143 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(36,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,17,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0) # 이럴 수가…… 다음 달에 결혼할 예정이었는데……
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(34,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,18,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(35,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,19,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 12, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 0 0
GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 0 0
SubGroup(3)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(496,1,18,2,17,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 전원 구출 성공!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4125,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # 무사히 구해 내서 다행이에요……!
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4126,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 전원 구해 낸 모양이네! 다행이야!
# Group 147 (0, 5, 0, 8, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 0 0
GroupCheck3(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 0 0
SubGroup(3)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(497,2,18,3,17,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 전원 구출 실패!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4129,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아아, 이미 늦어 버린 것 같아요…… 주의 곁으로 부름을 받으신 분들께 안식을……
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4130,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아무도 구하지 못했어…… 여러분, 죄송해요……
# Group 148 (0, 5, 0, 15, 9)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 0 0
GroupCheck3(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 0 0
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,1,18,2,17,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 구출 성공!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4127,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 구하지 못한 사람도 있었어요…… 주의 곁으로 부름을 받으신 분들께 안식을……
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4128,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 다는 구하지 못했어…… 죄송해요……!
# Group 149 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 5, 39)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1343,50,1,0,1,1,0,0,0,0,0,0,0,0,0) # 적이 피난소를 습격했습니다! 새로운 적입니다!
SubGroup(15)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,43,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,44,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,45,0,0,0,1,74,0,0,0,1,1,0,0,0)
Unknown55(0,46,0,0,0,1,74,0,0,0,1,1,0,0,0)
Alert(117,2,39,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(99,0,42,74,74,0,0,0,0,0,0,0,0,0,0) # [0:AREA][kp2] 노리는 [0:CHARA_G] 일행을 격파하라!
SubGroup(1)
TalkCharacter(4131,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 역시, 노리고 있었군……! 레스터의 긍지를 걸고 지켜 내자!
# Group 151 (0, 5, 0, 7, 9)
SubGroup(6)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 150: True 0
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(800,0,42,74,74,0,0,0,0,0,0,0,0,0,0) # [0:AREA][kp2] 노리는 모든 [0:CHARA_G] 일행 격파 성공!
SubGroup(1)
TalkCharacter(4132,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 휴…… 어떻게든 격퇴했군.
# Group 152 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 5, 0, 5, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4136,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # ……음? 저기라면 쉽게 다리를 놓을 수 있을 것 같은데.
# Group 154 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4138,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 무사히 진압한 건가. 이제 다리를 놓을 필요는 없겠군.
# Group 155 (0, 5, 0, 3, 15)
SubGroup(2)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 150: True 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4137,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적당한 길이의 목재가 있었던 것 같아. 그걸 놓으면 다리를 대신할 수 있을 거야.
SubGroup(1)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4392,190,7542,4354,115,7182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4342,125,7442,4354,115,7182,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(43700,0,6164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(653,1,74,74,74,0,0,0,0,0,0,0,0,0,0) # [b]가교[/]에 의해 [g]발판[/] 출현!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 156 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 2, 0, 3, 11)
SubGroup(2)
GroupCheck4(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 158: False 1
Unknown10(74,14264,1,6364,1,19764,1,9764,1,0,1,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4098,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저 도개교를 내리면, 건너편으로 넘어갈 수 있을 텐데 말이죠……
SubGroup(6)
Unknown83(8329,165,7558,8259,255,7171,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8204,170,7341,8151,165,7250,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(15896,1,6774,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) # [g]제어 장치[/]를 조작하여 [g]도개교[/]를 개통하라!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 158 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 159 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown36(744,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(8329,165,7558,8259,255,7171,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(16664,1,3564,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(604,1,74,74,74,0,0,0,0,0,0,0,0,0,0) # [g]도개교[/], 개통!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 161: True 0
SubGroup(3)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,74,74,74,0,0,0,2,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 163 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 163: True 0
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,74,74,74,0,0,0,3,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 165 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(0,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1351,50,1,4,1,1,0,0,0,0,0,0,0,0,0) # 크윽, 적의 진격을 막을 수가 없습니다! 어서 지원을!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,74,74,74,0,0,0,0,0,0,0,0,0,0) # [0:AREA], 피해 확대! 함락에 주의하라!
# Group 167 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(0,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1352,50,1,3,1,1,0,0,0,0,0,0,0,0,0) # 이대로는 버틸 수 없습니다! 폐하! 도와주십시오!
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,2,74,74,74,0,0,0,0,0,0,0,0,0,0) # [0:AREA], 함락 위기! 서둘러 방어하라!
# Group 168 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 169 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown36(768,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(736,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,33,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 174 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 7, 0, 3, 21)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,23,74,74,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
If254(2,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(292,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(792,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1353,39,1,3,1,1,0,0,0,0,0,0,0,0,0) # 크윽…… 뭐, 좋다. 다음 기회를 기다리도록 하지……
SubGroup(1)
Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,23,74,74,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
TalkCharacter(4139,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 놓친 건가……! 이렇게까지 몰아붙여 놓고 한심한 결말이군.
TalkCharacter(4140,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그래도, 이걸로 마을의 혼란은 진정될 거야. 다들, 수고했어!
# Group 177 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 178 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,74,74,74,0,0,0,0,0,0,0,0,0,0) # [0:AREA], 함락!
SubGroup(1)
TalkCharacter(4141,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이런, 지켜 내지 못한 건가! 이러면 이 마을은……!
SubGroup(1)
Alert(338,3,74,74,74,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
SetDeathText(10,96,4102,3,0,0,0,0,0,0,0,0,0,0,0)
도로테아 volume_up
내 꿈…… 이루지 못했어…… 이런, 곳……에서……
SetDeathText(28,27,1265,3,0,0,0,0,0,0,0,0,0,0,0)
한네만 volume_up
크윽…… 이 역경을, 이겨 내려면……!
SetDeathText(29,27,4082,2,0,0,0,0,0,0,0,0,0,0,0)
마누엘라 volume_up
비열한 도적들 따위에게, 내가 질 수는 없거든……!
SetDeathText(10,27,4097,3,0,0,0,0,0,0,0,0,0,0,0)
도로테아 volume_up
괴로워…… 이제, 나는, 틀린 걸지도……
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
Alert(237,0,72,74,74,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]에 의한 사기 진작 종료!
Alert(313,2,72,74,74,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(656,0,72,74,74,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]에 의한 사기 진작 종료!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4068,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
마을 주민의 구출이 최우선이야! 싸워 주고 있는 의용병도 구해 주자!
TalkCharacter(4069,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
그리고, 도적들 중에 수상한 놈이 있으면 "어둠에서 꿈틀대는 자"일지도 몰라. 주의해!
TalkCharacter(1256,28,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 한네만 volume_up
크윽…… 대체 도적이 얼마나 더 있는 것이지! 전원을 지키며 싸우는 것도 한계가 있어……
MainMissionStart(28,4,0,1,31,51,74,0,0,0,0,0,0,0,0) MAIN MISSION START: 서둘러 [0:CHARA_G][kp2] 격파하고 [1:CHARA_G][kp2] 구원하라!
TalkCharacter(4071,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
저 사람은…… 한네만 선생님!? 큰일이야, 도와줘야 해!
TalkCharacter(4070,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
피난했던 백성들이 여기로 모여드는군. 귀족의 책무를 걸고, 반드시 지켜 내겠어.
Alert(329,0,74,74,74,0,0,0,0,0,0,0,0,0,0) [0:AREA]의 함락에 주의하라!
SetDeathText(28,73,4074,1,0,0,0,0,0,0,0,0,0,0,0)
한네만 volume_up
오오, 도우러 와 준 것인가! 나로서는 버거운 사태였어, 고맙네.
TalkCharacter(1265,28,1,3,0,3,0,0,0,0,0,0,0,0,0)
link 한네만 volume_up
크윽…… 이 역경을, 이겨 내려면……!
MainMissionStart(444,1,0,2,51,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkCharacter(1266,28,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 한네만 volume_up
후우…… 구사일생이었군. 지원에 감사하네.
TalkCharacter(4075,28,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 한네만 volume_up
마누엘라를 보지 못했는가? 도적의 두목을 쫓아 어딘가로 가 버린 모양이라서 말일세……
Alert(319,2,51,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(445,2,0,3,51,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 실패!
TalkCharacter(4076,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
말도 안 돼…… 한네만 선생님이……! 이 포드라에 필요한 사람이었는데……
Alert(400,2,21,8,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] 교전 중인 [1:CHARA_G] 발견!
TalkDeploySlot(4077,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
네 녀석은 누구지!? 왜 나를 쫓아오는 거냐!
SetDeathText(29,73,4078,2,0,0,0,0,0,0,0,0,0,0,0)
마누엘라 volume_up
힘없는 백성들에게서 재물을 빼앗다니, 절대로 용서할 수 없어, 난!
TalkCharacter(4079,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
적을 몰아붙이고 있는 저 사람, 마누엘라 선생님 아냐? 우리도 가세하자아!
TalkCharacter(4080,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
적을 몰아붙이고 있는 저 사람은 마누엘라 선생님인가? 서둘러 가세하자!
MainMissionStart(24,4,1,1,21,8,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하고 [1:CHARA_G][kp2] 구원하라!
SetDeathText(10,73,4072,1,0,0,0,0,0,0,0,0,0,0,0)
도로테아 volume_up
부탁이야, 도와줘! 가극단 사람들만으로는 버텨 내지 못할 것 같아……
TalkCharacter(4073,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
너는……! 좋아, 기다리도록! 도적 따위가 가희를 상처입히게 둘 순 없지!
TalkDeploySlot(1272,20,1,4,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
내, 내가 아니야! 젠장! 할 수밖에 없겠군!
TalkCharacter(4081,29,1,1,0,3,0,0,0,0,0,0,0,0,0)
link 마누엘라 volume_up
너희들! 정말 잘 왔어! 자, 비겁한 도적들을 싹 쓸어버리자!
Alert(438,1,20,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파 성공!
TalkCharacter(4084,29,1,5,0,3,0,0,0,0,0,0,0,0,0)
link 마누엘라 volume_up
적장을 물리쳤다아아! ……어머, 싫다. 나도 참.
Alert(319,2,8,74,74,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkDeploySlot(4083,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
예리차 volume_up
거짓말, 마누엘라 선배가……! 그럴 리가…… 그럴 순 없어……!
MainMissionStart(477,1,1,3,8,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구출 실패!
MainMissionStart(2,4,8,1,21,0,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(438,4,8,2,21,0,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
SetDeathText(84,73,1273,1,0,0,0,0,0,0,0,0,0,0,0)
바야르도 volume_up
대역을 준비해 둬서 살았네요. 이상한 자도 온 듯하니 퇴각할까요?
Alert(290,2,21,74,74,0,0,0,0,0,0,0,0,0,0) 진짜 [0:CHARA_G], 출현!
TalkCharacter(4085,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
저 녀석이 진짜인가? 놓치지 않겠다아!
TalkCharacter(4086,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
진짜는 저 녀석인가! 놓칠 수 없지!
TalkCharacter(4087,29,1,0,0,3,0,0,0,0,0,0,0,0,0)
link 마누엘라 volume_up
이곳은 부탁할게. 나는 슬슬 돌아가서 다친 사람들을 치료해야겠어.
TalkCharacter(1276,84,1,4,0,1,0,0,0,0,0,0,0,0,0)
link 바야르도 volume_up
왜, 왜 안 열리지!? 잠깐, 말이 다르잖습니까! 저기요!
TalkCharacter(4088,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
동료에게 버림받은 건가? 자업자득이로군, 녀석의 숨통을 끊어 놔야겠다!
TalkCharacter(1278,84,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 바야르도 volume_up
전 미처 도망가지 못한 상인일 뿐…… 히익!? 아, 안 속는군요……!
MainMissionStart(438,1,7,2,21,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(553,1,21,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkCharacter(4089,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
저 사람, 가르그 마크에 출입하던 상인이지? 얼굴을 본 적이 있어……
TalkDeploySlot(1280,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
제발! 누가 좀 살려 줘요!
Alert(423,2,24,17,74,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 습격을 받는 [1:CHARA_G] 일행 발견!
SetDeathText(80,73,1281,1,0,0,0,0,0,0,0,0,0,0,0)
메토제이 volume_up
크헤헤헤! 가진 건 몽땅 털고 죽여 버려라!
MainMissionStart(2,4,2,1,24,0,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4090,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
마을 남쪽에도 피해가……! 다들, 서둘러 움직여 주세요!
TalkCharacter(4091,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
마을 남쪽에도 피해가 생기고 있나 봐. 서둘러 움직이자!
TalkCharacter(1283,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 메토제이 volume_up
내 앞을 막는 게 무슨 뜻인지 알고 있겠지? 목숨까지 죄다 받아 가겠다! 크하하하!
TalkCharacter(4092,10,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
어째서 이렇게 끔찍한 짓을…… 난 용서치 않을 거예요!
TalkCharacter(1285,80,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 메토제이 volume_up
용서하지 않으면 뭐? 네 녀석도 고통으로 울부짖게 해 주마!
MainMissionStart(438,1,2,2,24,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(4093,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이런 녀석이 주모자일 리가 없어. "어둠에서 꿈틀대는 자"들은 어디에 있지……?
TalkCharacter(4094,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
윽…… 몸이, 이상해…… 설마 적의 무기에, 독이?
Alert(526,2,9,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 독에 의해 부상!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4095,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
도로테아가 독에……!? 큰일이네. 빨리 피난소로 데려가 줘!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(720,4,3,1,9,0,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] [0:AREA]까지 호위하고 설득하라!
TalkCharacter(4598,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
동쪽에 도개교가 있어요. 도로테아는 그쪽에서 구출하죠.
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) 제어 장치를 조작하여 도개교를 개통하라!
TalkCharacter(4096,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
고마워…… 폐를 끼쳐서 미안해.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(369,2,9,74,74,14,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [r][0:PARTY][/]의 방해로 진군 정지!
Alert(370,1,9,74,74,14,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [r][0:PARTY][/]의 격파로 진군 재개!
Alert(150,1,9,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [0:AREA]에 도달!
TalkCharacter(4099,10,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
살아남은 건가……? 이 은혜는 꼭 갚아야겠네요.
TalkCharacter(4100,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
그러고 싶다면, 몸부터 추슬러 둬. 도적 퇴치가 끝나면 다시 이야기하자.
MainMissionStart(485,1,3,2,9,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(249,0,9,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 전장을 이탈!
TalkCharacter(4101,29,1,4,0,3,0,0,0,0,0,0,0,0,0)
link 마누엘라 volume_up
어머 보기 드문 독이네…… 그래도 안심하렴, 도로테아. 반드시 낫게 해 줄게, 내가.
Alert(255,0,9,8,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G], 전장을 이탈!
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 독에 의해 사망!
MainMissionStart(806,2,3,3,9,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 호위 실패!
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link 마누엘라 volume_up
도로테아……! 요, 용서 못 해…… 후배의 원수는, 반드시 내가!
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
이게 무슨……! 포드라의 보석 같은 가희를 지켜 내지 못하다니……!
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4105,10,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
아직 공격받는 사람들이 있는데, 나만 도망치다니……
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link 마누엘라 volume_up
도로테아……! 요, 용서 못 해…… 후배의 원수는, 반드시 내가!
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
이게 무슨……! 포드라의 보석 같은 가희를 지켜 내지 못하다니……!
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 독에 의해 사망!
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link 마누엘라 volume_up
도로테아……! 요, 용서 못 해…… 후배의 원수는, 반드시 내가!
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
이게 무슨……! 포드라의 보석 같은 가희를 지켜 내지 못하다니……!
Alert(200,2,22,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(4596,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이런, 여기서 마수라니! 골치 아픈 게 튀어나왔군.
TalkCharacter(4597,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
이 이상 마을의 피해가 커지게 둘 순 없다. 우리가 쓰러뜨리자!
MainMissionStart(2,4,4,1,22,0,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4599,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
나 원…… 이런 것까지 나타나다니, 클로드가 말한 우려가 들어맞은 건가.
TalkCharacter(4600,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
괜찮은 근육이다만, 나 역시 뒤지지 않거든!
TalkCharacter(4601,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
공격이 효과가 있는 모양이군. 이 기세로 공격해 나가자!
MainMissionStart(438,1,4,2,22,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(4602,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
어떻게든 막아 냈군. 마을도 가까스로 무사했던 모양이야.
Alert(365,2,9,74,74,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 독에 의해 사망!
TalkCharacter(4103,29,1,2,0,3,0,0,0,0,0,0,0,0,0)
link 마누엘라 volume_up
도로테아……! 요, 용서 못 해…… 후배의 원수는, 반드시 내가!
TalkCharacter(4104,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
이게 무슨……! 포드라의 보석 같은 가희를 지켜 내지 못하다니……!
MainMissionStart(93,4,5,1,39,0,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]어둠의 벽[/]을 제어하는 [0:CHARA_G] 일행을 격파하라!
MainMissionStart(494,1,5,2,39,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G] 격파 성공!
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
묘한 마도는 풀린 모양이군. 나머진 솔론 녀석을 처치하기만 하면 돼!
MainMissionStart(93,4,21,1,39,0,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]어둠의 벽[/]을 제어하는 [0:CHARA_G] 일행을 격파하라!
MainMissionStart(494,1,21,2,39,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G] 격파 성공!
TalkCharacter(4109,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
묘한 마도는 풀린 모양이군. 나머진 솔론 녀석을 처치하기만 하면 돼!
TalkCharacter(1300,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 솔론 volume_up
역시, 도적에게 미끼 이상의 움직임을 기대할 수는 없겠군……
Alert(200,2,23,74,74,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
SetDeathText(39,73,1301,0,0,0,0,0,0,0,0,0,0,0,0)
솔론 volume_up
내 이름은 솔론…… 짐승이 만연한 세상의 구원자이니라!
MainMissionStart(2,4,6,1,23,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(203,2,39,74,74,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
Alert(605,2,39,23,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [1:CHARA_G]의 주위에 [r]어둠의 벽[/]을 전개!
Alert(587,1,39,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 격파에 의해 [r]어둠의 벽[/] 소멸!
TalkCharacter(4106,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
저 녀석들은……!
TalkCharacter(4107,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
드디어 모습을 드러냈군…… 다들, 녀석들이 흑막이야! 남김없이 쓰러뜨리자!
TalkCharacter(1308,39,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 솔론 volume_up
짐승들이…… 나를 방해하지 마라!
TalkCharacter(1309,39,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 솔론 volume_up
네놈의 그 힘, 어디에서 얻었지? 설마, 네놈은……?
TalkCharacter(1310,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
보아하니 상대 쪽도 우리의 힘에 대해 짚이는 게 있나 보네……
TalkCharacter(1311,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
당신들이 코델리아 가문에 저지른 짓의 대가, 여기에서 받으시죠!
TalkCharacter(1312,39,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 솔론 volume_up
흥, 아무것도 모르는 실험체가…… 어디 한번 그 짧은 목숨을 버려 보거라.
TalkCharacter(4110,39,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 솔론 volume_up
이건…… 놀고 있을 수만은 없겠군.
TalkDeploySlot(1318,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
누구 없어요!? 제발요!
Alert(427,2,11,74,74,14,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]의 습격을 받는 [0:CHARA_G] 일행 발견!
TalkCharacter(4111,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
방금, 도움이 필요한 백성의 목소리가 들렸다! 이를 외면하면 어찌 귀족이라 할 수 있겠는가!
MainMissionStart(192,4,16,1,11,74,74,14,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/][kp2] 격파하고 [0:CHARA_G] 일행을 구출하라!
Alert(522,1,11,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구출!
TalkDeploySlot(1320,11,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
살았습니다……! 감사합니다!
Alert(522,1,12,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구출!
Alert(522,1,13,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구출!
TalkDeploySlot(1321,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
여신님…… 구원을……
Alert(319,2,11,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(319,2,12,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(319,2,13,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(496,1,16,2,11,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 전원 구출 성공!
TalkCharacter(4112,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
좋아, 전부 구해 낸 모양이로군!
MainMissionStart(497,2,16,3,11,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 전원 구출 실패!
TalkCharacter(4114,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
누구 하나 구하지 못하다니. 나는 귀족 실격이다……!
MainMissionStart(478,1,16,2,11,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 구출 성공!
TalkCharacter(4113,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
크윽, 희생자가 나오고 말았지만…… 일부나마 구할 수 있어서 다행이군.
TalkDeploySlot(1325,21,0,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
자, 약탈한 돈이 되는 물건들을 나릅시다. 어서요, 어서.
Alert(540,2,21,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 부하, 마을의 재산을 훔쳐 도주 개시!
MainMissionStart(541,4,17,1,21,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 부하를 격파하여 마을의 재산을 탈환하라!
TalkCharacter(4115,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
거기 서! 나는 남의 것을 거리낌 없이 빼앗아 가는 도적들이 제일 용서가 안 돼!!
TalkCharacter(4116,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
도적 녀석들, 훔친 물건을 가지고 도망치려 하다니, 그렇게 둘 순 없지…… 처벌을 내려 주마!
MainMissionStart(498,1,17,2,30,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 도주 저지 성공!
TalkCharacter(4117,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
좋아, 훔친 물건을 되찾았어! 꼴좋다!
TalkCharacter(4118,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
평민의 재산을 지키는 것 또한, 귀족의 책무다.
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkDeploySlot(1330,30,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
해냈습니다요, 두목! 이걸로 한몫 제대로 챙겼습니다!
MainMissionStart(499,2,17,3,30,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 도주 저지 실패!
TalkCharacter(4119,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
도적들을 놓쳐 버리다니……! 분하다아아아!
TalkCharacter(4120,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
평민의 재산을 지키지 못하다니……! 다른 사람도 아닌 내가 이 무슨 불찰인가……!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(4133,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
도적들의 도주로를 병사로 막아 두면 발을 묶어 둘 수 있겠지.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(4135,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
이제 달아나는 도적은 없는 것 같군. 도주로에 배치했던 병사는 철수하도록 하지.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(4134,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
좋아, 도적의 도주로를 제압해 줘! 훔친 물건을 가져가지 못하게 감시하자!
Alert(5000,1,52,74,74,14,14,0,0,0,0,0,0,0,0) [0:CHARA_G], [r][0:PARTY][/]의 퇴각 지점에 출현!
Alert(5001,1,52,74,74,14,14,0,0,0,0,0,0,0,0) [0:CHARA_G], [r][0:PARTY][/]의 시간 끌기에 성공!
Alert(5002,2,52,74,74,14,14,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배! [r][0:PARTY][/], 진군 재개!
TalkCharacter(4121,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
아직 남겨진 사람이 있는 것 같아요. 서둘러 지원을 부탁드려요!
TalkCharacter(4122,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
아직 남겨진 주민들이 있는 것 같아. 지원을 서둘러 줘!
TalkCharacter(4123,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
네! 늦어지기 전에, 구해야 해요……!
TalkCharacter(4124,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
응, 늦어지기 전에 구해야만 해!
MainMissionStart(193,4,18,1,24,17,74,14,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 부하 [r][0:PARTY][/][kp2] 격파하고 [1:CHARA_G] 일행을 구출하라!
Alert(522,1,17,11,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구출!
TalkDeploySlot(1335,17,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
정말 고맙습니다! 백 번을 감사해도 모자랍니다!
Alert(522,1,18,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구출!
Alert(522,1,19,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구출!
Alert(319,2,17,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkDeploySlot(1336,17,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
이럴 수가…… 다음 달에 결혼할 예정이었는데……
Alert(319,2,18,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(319,2,19,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(496,1,18,2,17,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 전원 구출 성공!
TalkCharacter(4125,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
무사히 구해 내서 다행이에요……!
TalkCharacter(4126,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
전원 구해 낸 모양이네! 다행이야!
MainMissionStart(497,2,18,3,17,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 전원 구출 실패!
TalkCharacter(4129,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
아아, 이미 늦어 버린 것 같아요…… 주의 곁으로 부름을 받으신 분들께 안식을……
TalkCharacter(4130,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
아무도 구하지 못했어…… 여러분, 죄송해요……
MainMissionStart(478,1,18,2,17,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 구출 성공!
TalkCharacter(4127,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
구하지 못한 사람도 있었어요…… 주의 곁으로 부름을 받으신 분들께 안식을……
TalkCharacter(4128,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
다는 구하지 못했어…… 죄송해요……!
TalkDeploySlot(1343,50,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
적이 피난소를 습격했습니다! 새로운 적입니다!
Alert(117,2,39,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
Alert(99,0,42,74,74,0,0,0,0,0,0,0,0,0,0) [0:AREA][kp2] 노리는 [0:CHARA_G] 일행을 격파하라!
TalkCharacter(4131,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
역시, 노리고 있었군……! 레스터의 긍지를 걸고 지켜 내자!
Alert(800,0,42,74,74,0,0,0,0,0,0,0,0,0,0) [0:AREA][kp2] 노리는 모든 [0:CHARA_G] 일행 격파 성공!
TalkCharacter(4132,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
휴…… 어떻게든 격퇴했군.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(4136,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
……음? 저기라면 쉽게 다리를 놓을 수 있을 것 같은데.
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(4138,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
무사히 진압한 건가. 이제 다리를 놓을 필요는 없겠군.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(4137,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
적당한 길이의 목재가 있었던 것 같아. 그걸 놓으면 다리를 대신할 수 있을 거야.
Alert(653,1,74,74,74,0,0,0,0,0,0,0,0,0,0) [b]가교[/]에 의해 발판 출현!
TalkCharacter(4098,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
저 도개교를 내리면, 건너편으로 넘어갈 수 있을 텐데 말이죠……
Alert(706,0,74,74,74,0,0,0,0,0,0,0,0,0,0) 제어 장치를 조작하여 도개교를 개통하라!
Alert(604,1,74,74,74,0,0,0,0,0,0,0,0,0,0) 도개교, 개통!
Alert(552,1,74,74,74,0,0,0,2,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,1,74,74,74,0,0,0,3,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
TalkDeploySlot(1351,50,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
크윽, 적의 진격을 막을 수가 없습니다! 어서 지원을!
Alert(357,2,74,74,74,0,0,0,0,0,0,0,0,0,0) [0:AREA], 피해 확대! 함락에 주의하라!
TalkDeploySlot(1352,50,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
이대로는 버틸 수 없습니다! 폐하! 도와주십시오!
Alert(358,2,74,74,74,0,0,0,0,0,0,0,0,0,0) [0:AREA], 함락 위기! 서둘러 방어하라!
Alert(549,1,33,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
MainMissionStart(438,1,6,2,23,74,74,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(1353,39,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 솔론 volume_up
크윽…… 뭐, 좋다. 다음 기회를 기다리도록 하지……
Alert(237,1,23,74,74,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(4139,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
놓친 건가……! 이렇게까지 몰아붙여 놓고 한심한 결말이군.
TalkCharacter(4140,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
그래도, 이걸로 마을의 혼란은 진정될 거야. 다들, 수고했어!
Alert(321,3,74,74,74,0,0,0,0,0,0,0,0,0,0) [0:AREA], 함락!
TalkCharacter(4141,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이런, 지켜 내지 못한 건가! 이러면 이 마을은……!
Alert(338,3,74,74,74,0,0,0,0,0,0,0,0,0,0) 전투 패배!