1. Hey, wake up.
  2. Ugh, how many times must we do this? Get up already!
  3. Huh? That's weird.
  4. Huh? That's weird.
  5. I could've sworn I heard someone calling me. It's still dark out, though.
  6. I could've sworn I heard someone calling me. It's still dark out, though.
  7. Hello? Yes, I was calling you! Many times, I might add!
  8. C'mon, I told you not to sneak up on me like that!
  9. Ah! C'mon, I told you not to sneak up on me like that!
  10. As if I have a choice!
  11. Do you know how many times you would've died by [cdb]now if not for me? I'll tell you: twenty-two!
  12. The three times you leapt off a cliff to quote-unquote "get tougher"? Saved you. Those five mad attempts to [cdb]dispatch a horde of monsters by yourself? Saved you.
  13. And tonight, despite my repeated warnings, [cdb]you took the wrong path and ended up having to [cdb]sleep on a bed of leaves in the middle of the woods.
  14. Defend yourself.
  15. Think about your mistakes.
  16. Apologize for your actions.
  17. Hey, you could at least let me pick [cdb]my own directions.
  18. Hey, you could at least let me pick [cdb]my own directions.
  19. Though I admit I might've taken a wrong turn.
  20. Though I admit I might've taken a wrong turn.
  21. Finally, some humility! That's almost reassuring. I was starting to think you were incapable of [cdb]self-reflection.
  22. ...
  23. ...
  24. Ignoring me, hm? I'll take that to mean I touched [cdb]a nerve.
  25. You're right. This was all my fault, and I'm sorry.
  26. You're right. This was all my fault, and I'm sorry.
  27. Strange. That's exactly what I wanted to hear, [cdb]yet somehow I'm the one who feels bad now. I must remember this tactic...
  28. At any rate, we all make a few mistakes along the way. And by "we," I mean you. And by "a few," I mean far, [cdb]far more than average.
  29. Now then! With that out of the way, [cdb]would you like to know why I've roused you [cdb]from your mud-caked slumber?
  30. Actually, it's probably easier to show rather than tell [cdb]at this point. Look over there, if you would.
  31. Hm?
  32. Hm?
  33. Stop plowing ahead, Claude. You're going to [cdb]get us lost.
  34. Lost, schmost. We've got it on Imperial authority that [cdb]this is the way to the village.
  35. True, I said there was a village—but how could [cdb]anyone know where it is in the thick of these [cdb]mountains?
  36. I can't even say for certain where we are in [cdb]all this gloom.
  37. OK, new plan: I'll rely on my keen senses to navigate. Lucky for you, they're sharp as an arrow.
  38. Hold, both of you. Someone's here. Another bandit, perhaps?
  39. They're mistaking you for some common [cdb]backwater thief. What cheek!
  40. Hold on there, I'm no bandit. I'm a mercenary.
  41. Hold on there, I'm no bandit. I'm a mercenary.
  42. Well, that makes everything better.
  43. A bandit would be far less out of place in these woods [cdb]than a sellsword. What brings you here?
  44. We've no time for an interrogation. Our pursuers are closing in.
  45. I dunno who you people are or what you want, [cdb]but I think introductions can wait.
  46. I dunno who you people are or what you want, [cdb]but I think introductions can wait.
  47. You clearly need every blade you can find, [cdb]and my pockets have been feeling awfully light [cdb]lately. What do you say?
  48. You clearly need every blade you can find, [cdb]and my pockets have been feeling awfully light [cdb]lately. What do you say?
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0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 43 NULL 0 158 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 2401 0 159 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 2401 0 160 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 46 2403 0 161 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 47 2403 0 162 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (42, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 3, 4, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 4, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
BigMiddleBannerEvent (NULL, 157, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Six Months Later
7
TalkEvent (140, 0, NULL, 0, 118, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, wake up.
8
TalkEvent (140, 1, NULL, 0, 119, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh, how many times must we do this? Get up already!
9
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 7(0, 1, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TopLeftLocationBannerEvent (0, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Near Imperial Border (Alliance Territory)
13
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
19
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (110, 2, 2435, 0, 120, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh? That's weird.
22
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (111, 3, 2435, 0, 121, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh? That's weird.
26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
28
TalkEvent (110, 4, 2405, 0, 122, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I could've sworn I heard someone calling me. It's still dark out, though.
30
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (111, 5, 2405, 0, 123, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I could've sworn I heard someone calling me. It's still dark out, though.
33
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (140, 6, NULL, 0, 124, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hello? Yes, I was calling you! Many times, I might add!
36
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
40
TalkEvent (110, 7, 2412, 4, 125, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# C'mon, I told you not to sneak up on me like that!
41
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (111, 8, 2412, 4, 126, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ah! C'mon, I told you not to sneak up on me like that!
43
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (140, 9, NULL, 3, 127, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As if I have a choice!
46
TalkEvent (140, 10, NULL, 0, 128, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you know how many times you would've died by [cdb]now if not for me? I'll tell you: twenty-two!
48
UnkEvent 59(600, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (140, 11, NULL, 0, 129, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The three times you leapt off a cliff to quote-unquote "get tougher"? Saved you. Those five mad attempts to [cdb]dispatch a horde of monsters by yourself? Saved you.
52
TalkEvent (140, 12, NULL, 3, 130, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And tonight, despite my repeated warnings, [cdb]you took the wrong path and ended up having to [cdb]sleep on a bed of leaves in the middle of the woods.
53
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TripleDialogChoiceEvent (0, 13, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
58
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
59
TalkEvent (110, 16, NULL, 0, 131, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, you could at least let me pick [cdb]my own directions.
60
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (111, 17, NULL, 0, 132, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, you could at least let me pick [cdb]my own directions.
62
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
64
TalkEvent (110, 18, 2411, 3, 133, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Though I admit I might've taken a wrong turn.
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 19, 2411, 3, 134, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Though I admit I might've taken a wrong turn.
67
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (140, 20, NULL, 0, 135, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Finally, some humility! That's almost reassuring. I was starting to think you were incapable of [cdb]self-reflection.
71
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
73
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
74
TalkEvent (110, 21, NULL, 0, 136, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
75
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (111, 22, NULL, 0, 137, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
77
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (140, 23, NULL, 0, 138, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ignoring me, hm? I'll take that to mean I touched [cdb]a nerve.
81
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
IfEvent (0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
83
IfEvent (1, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
84
TalkEvent (110, 24, 2411, 3, 139, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You're right. This was all my fault, and I'm sorry.
85
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (111, 25, 2411, 3, 140, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You're right. This was all my fault, and I'm sorry.
87
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (140, 26, NULL, 4, 141, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Strange. That's exactly what I wanted to hear, [cdb]yet somehow I'm the one who feels bad now. I must remember this tactic...
91
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (140, 27, NULL, 0, 142, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # At any rate, we all make a few mistakes along the way. And by "we," I mean you. And by "a few," I mean far, [cdb]far more than average.
93
TalkEvent (140, 28, NULL, 0, 143, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Now then! With that out of the way, [cdb]would you like to know why I've roused you [cdb]from your mud-caked slumber?
94
UnkEvent 26(5, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (140, 29, NULL, 1, 144, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Actually, it's probably easier to show rather than tell [cdb]at this point. Look over there, if you would.
96
IfEvent (1, 1, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
97
TalkEvent (110, 30, NULL, 0, 145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hm?
98
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (111, 31, NULL, 0, 146, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hm?
100
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
EnterSceneEvent (0, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
103
EnterSceneEvent (3, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
105
UnkEvent 27(2, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(600, 0, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
TalkEvent (3, 32, 2403, 3, 147, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Stop plowing ahead, Claude. You're going to [cdb]get us lost.
113
TalkEvent (4, 33, NULL, 1, 148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lost, schmost. We've got it on Imperial authority that [cdb]this is the way to the village.
114
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (2, 34, 2411, 3, 149, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # True, I said there was a village—but how could [cdb]anyone know where it is in the thick of these [cdb]mountains?
119
TalkEvent (2, 35, NULL, 3, 150, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I can't even say for certain where we are in [cdb]all this gloom.
120
UnkEvent 162(8, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (4, 36, 2402, 0, 151, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, new plan: I'll rely on my keen senses to navigate. Lucky for you, they're sharp as an arrow.
123
UnkEvent 27(2, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 59(600, 0, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (3, 37, NULL, 2, 152, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hold, both of you. Someone's here. Another bandit, perhaps?
132
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
TalkEvent (140, 38, NULL, 1, 153, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They're mistaking you for some common [cdb]backwater thief. What cheek!
134
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
141
UnkEvent 43(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
IfEvent (1, 1, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
145
TalkEvent (110, 39, NULL, 0, 154, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hold on there, I'm no bandit. I'm a mercenary.
146
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
TalkEvent (111, 40, NULL, 0, 155, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hold on there, I'm no bandit. I'm a mercenary.
148
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
TalkEvent (4, 41, 2405, 0, 156, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, that makes everything better.
152
TalkEvent (2, 42, 2403, 0, 157, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A bandit would be far less out of place in these woods [cdb]than a sellsword. What brings you here?
153
UnkEvent 162(8, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
TalkEvent (3, 43, NULL, 0, 158, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We've no time for an interrogation. Our pursuers are closing in.
159
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 27(1, 1000, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
IfEvent (1, 1, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
164
TalkEvent (110, 44, 2401, 0, 159, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I dunno who you people are or what you want, [cdb]but I think introductions can wait.
165
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (111, 45, 2401, 0, 160, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I dunno who you people are or what you want, [cdb]but I think introductions can wait.
167
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
IfEvent (1, 1, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
169
TalkEvent (110, 46, 2403, 0, 161, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You clearly need every blade you can find, [cdb]and my pockets have been feeling awfully light [cdb]lately. What do you say?
170
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
TalkEvent (111, 47, 2403, 0, 162, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You clearly need every blade you can find, [cdb]and my pockets have been feeling awfully light [cdb]lately. What do you say?
172
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
Six Months Later
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 0 NULL 0 118 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Hey, wake up.
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 1 NULL 0 119 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
Ugh, how many times must we do this? Get up already!
UnkEvent (6) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 60 0 0 0 0 0 0 0 0 0 0 0 0
Near Imperial Border (Alliance Territory)
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 2435 0 120 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh? That's weird.
ElseEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 2435 0 121 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Huh? That's weird.
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2405 0 122 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I could've sworn I heard someone calling me. It's still dark out, though.
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link Shez volume_up
I could've sworn I heard someone calling me. It's still dark out, though.
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link Arval volume_up
Hello? Yes, I was calling you! Many times, I might add!
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link Shez volume_up
C'mon, I told you not to sneak up on me like that!
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link Shez volume_up
Ah! C'mon, I told you not to sneak up on me like that!
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link Arval volume_up
As if I have a choice!
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link Arval volume_up
Do you know how many times you would've died by now if not for me? I'll tell you: twenty-two!
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link Arval volume_up
The three times you leapt off a cliff to quote-unquote "get tougher"? Saved you. Those five mad attempts to dispatch a horde of monsters by yourself? Saved you.
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link Arval volume_up
And tonight, despite my repeated warnings, you took the wrong path and ended up having to sleep on a bed of leaves in the middle of the woods.
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link Shez volume_up
Hey, you could at least let me pick my own directions.
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link Shez volume_up
Hey, you could at least let me pick my own directions.
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link Shez volume_up
Though I admit I might've taken a wrong turn.
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link Shez volume_up
Though I admit I might've taken a wrong turn.
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link Arval volume_up
Finally, some humility! That's almost reassuring. I was starting to think you were incapable of self-reflection.
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link Shez volume_up
...
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link Shez volume_up
...
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link Arval volume_up
Ignoring me, hm? I'll take that to mean I touched a nerve.
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link Shez volume_up
You're right. This was all my fault, and I'm sorry.
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link Shez volume_up
You're right. This was all my fault, and I'm sorry.
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link Arval volume_up
Strange. That's exactly what I wanted to hear, yet somehow I'm the one who feels bad now. I must remember this tactic...
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link Arval volume_up
At any rate, we all make a few mistakes along the way. And by "we," I mean you. And by "a few," I mean far, far more than average.
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link Arval volume_up
Now then! With that out of the way, would you like to know why I've roused you from your mud-caked slumber?
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link Arval volume_up
Actually, it's probably easier to show rather than tell at this point. Look over there, if you would.
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link Shez volume_up
Hm?
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link Shez volume_up
Hm?
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link Dimitri volume_up
Stop plowing ahead, Claude. You're going to get us lost.
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link Claude volume_up
Lost, schmost. We've got it on Imperial authority that this is the way to the village.
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link Edelgard volume_up
True, I said there was a village—but how could anyone know where it is in the thick of these mountains?
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link Edelgard volume_up
I can't even say for certain where we are in all this gloom.
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link Claude volume_up
OK, new plan: I'll rely on my keen senses to navigate. Lucky for you, they're sharp as an arrow.
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link Dimitri volume_up
Hold, both of you. Someone's here. Another bandit, perhaps?
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link Arval volume_up
They're mistaking you for some common backwater thief. What cheek!
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link Shez volume_up
Hold on there, I'm no bandit. I'm a mercenary.
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link Shez volume_up
Hold on there, I'm no bandit. I'm a mercenary.
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link Claude volume_up
Well, that makes everything better.
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link Edelgard volume_up
A bandit would be far less out of place in these woods than a sellsword. What brings you here?
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link Dimitri volume_up
We've no time for an interrogation. Our pursuers are closing in.
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link Shez volume_up
I dunno who you people are or what you want, but I think introductions can wait.
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link Shez volume_up
I dunno who you people are or what you want, but I think introductions can wait.
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link Shez volume_up
You clearly need every blade you can find, and my pockets have been feeling awfully light lately. What do you say?
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link Shez volume_up
You clearly need every blade you can find, and my pockets have been feeling awfully light lately. What do you say?
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