1. You sure you're all right? You don't seem like [cdb]yourself.
  2. I'm fine. Just a strange dream.
  3. I'm fine. Just a strange dream.
  4. Like the ones you used to have?
  5. Yes. But this time, we talked.
  6. Yes. But this time, we talked.
  7. Huh?
  8. You fool! That was no dream!
  9. Ngh!
  10. Ngh!
  11. What's wrong?
  12. Nothing. Wait, didn't you...
  13. Nothing. Wait, didn't you...
  14. Do you lack wits? My voice is not for him! Whenever I speak, it is for you alone.
  15. On second thought, I think there is something wrong. I mean, my hair's still a different color, right?
  16. On second thought, I think there is something wrong. I mean, my hair's still a different color, right?
  17. Yes, and your eyes, too. How that happened is [cdb]beyond me.
  18. Anyway, we lost the battle, so probably best to wave [cdb]this place good-bye and find somewhere to rest up.
  19. Is that a fact?
  20. Actually, I think I'd feel more comfortable staying [cdb]here on the battlefield a while longer.
  21. Actually, I think I'd feel more comfortable staying [cdb]here on the battlefield a while longer.
  22. I just need to swing my sword around, get my head on [cdb]straight. Don't worry, I'll be fine.
  23. I just need to swing my sword around, get my head on [cdb]straight. Don't worry, I'll be fine.
  24. If you say so. But if it gets any worse, tell me.
  25. This isn't an enemy we can beat if we're not at full [cdb]strength.
  26. We're not just up against the Kingdom here. They've got the church on their side, too. And the Knights of Seiros.
  27. This will be a trying battle indeed, but I will follow [cdb]you to the ends of the earth if I must, Captain.
  28. Even in the face of my own former colleagues, I won't pull a single punch!
  29. Thanks, Alois. I know it won't be easy, but the Empire's shoving a lot of gold in our pockets for this. We've gotta deliver on our end of the deal.
  30. Even if it means taking on the Knights of Seiros to [cdb]do it.
  31. You look troubled, Jeralt. Is something wrong?
  32. You look troubled, Jeralt. Is something wrong?
  33. Can't hide anything from you, can I?
  34. It's just, I have history with someone from the church.
  35. And I'd rather keep it as history, if I can. I don't want [cdb]anything to do with them, not as enemy or ally.
  36. Hm.
  37. Hm.
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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35 0 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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SetPlaceRotationEvent (index: 3)
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EnterSceneEvent (index: 4)
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0 35 0 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 5)
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TopLeftLocationBannerEvent (index: 6)
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UnkEvent (15) (index: 7)
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UnkEvent (26) (index: 8)
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UnkEvent (59) (index: 9)
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UnkEvent (59) (index: 10)
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LookAtPersonEvent (index: 11)
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TalkEvent (index: 12)
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UnkEvent (26) (index: 13)
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UnkEvent (59) (index: 14)
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UnkEvent (31) (index: 15)
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IfEvent (index: 16)
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TalkEvent (index: 17)
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ElseEvent (index: 18)
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TalkEvent (index: 19)
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UnkEvent (26) (index: 21)
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TalkEvent (index: 27)
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UnkEvent (26) (index: 29)
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UnkEvent (59) (index: 30)
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UnkEvent (31) (index: 31)
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TalkEvent (index: 32)
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PanCameraEvent (index: 33)
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UnkEvent (59) (index: 34)
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UnkEvent (59) (index: 35)
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TalkEvent (index: 36)
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TalkEvent (index: 40)
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UnkEvent (26) (index: 42)
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UnkEvent (59) (index: 43)
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UnkEvent (31) (index: 44)
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TalkEvent (index: 45)
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UnkEvent (26) (index: 46)
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IfEvent (index: 47)
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TalkEvent (index: 48)
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TalkEvent (index: 50)
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TalkEvent (index: 52)
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UnkEvent (59) (index: 54)
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UnkEvent (27) (index: 55)
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TalkEvent (index: 59)
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TalkEvent (index: 61)
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TalkEvent (index: 63)
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UnkEvent (54) (index: 64)
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UnkEvent (31) (index: 65)
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TalkEvent (index: 66)
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TalkEvent (index: 68)
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TalkEvent (index: 70)
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UnkEvent (26) (index: 72)
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UnkEvent (31) (index: 73)
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UnkEvent (26) (index: 79)
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UnkEvent (59) (index: 80)
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UnkEvent (59) (index: 81)
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TalkEvent (index: 82)
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TalkEvent (index: 83)
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TalkEvent (index: 84)
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UnkEvent (161) (index: 85)
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31 1 30 35 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (135) (index: 86)
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150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 87)
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31 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 88)
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31 2432 2 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 89)
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31 35 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
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TalkEvent (index: 91)
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TalkEvent (index: 92)
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UnkEvent (26) (index: 93)
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16 35 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 94)
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35 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 95)
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TalkEvent (index: 96)
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UnkEvent (26) (index: 97)
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18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
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UnkEvent (31) (index: 99)
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LookAtPersonEvent (index: 100)
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31 0 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 101)
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2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 102)
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TalkEvent (index: 103)
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ElseEvent (index: 104)
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TalkEvent (index: 105)
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1 31 2403 0 4302 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 106)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 107)
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18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 108)
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300 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 109)
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TalkEvent (index: 110)
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35 32 2411 3 4303 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 33 NULL 0 4304 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 34 2403 0 4305 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 15 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 115)
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1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 35 2400 0 4306 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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EndIfEvent (index: 120)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (35, 0, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 35, 0, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 64(31, 30, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
TopLeftLocationBannerEvent (30, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Mountains (Alliance Territory)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(18, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(300, 4294967281, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(300, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (35, 0, 2403, 0, 2179, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You sure you're all right? You don't seem like [cdb]yourself.
13
UnkEvent 26(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(300, 15, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 31(1, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
17
TalkEvent (0, 1, 2356, 0, 2180, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm fine. Just a strange dream.
18
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (1, 2, 2356, 0, 2181, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I'm fine. Just a strange dream.
20
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 26(3, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (35, 3, 0, 0, 2182, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Like the ones you used to have?
23
UnkEvent 26(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
25
TalkEvent (0, 4, 2400, 0, 2183, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes. But this time, we talked.
26
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (1, 5, 2400, 0, 2184, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes. But this time, we talked.
28
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 26(18, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(300, 4294967281, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (35, 6, 0, 0, 2185, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh?
34
UnkEvent 59(400, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(400, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (37, 7, 0, 2, 2186, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You fool! That was no dream!
37
IfEvent (10, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
38
TalkEvent (0, 8, 2412, 4, 2187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ngh!
39
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (1, 9, 2412, 4, 2188, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ngh!
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 26(18, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(300, 4294967281, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (35, 10, 0, 0, 2189, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What's wrong?
46
UnkEvent 26(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
IfEvent (10, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
48
TalkEvent (0, 11, 2401, 4, 2190, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Nothing. Wait, didn't you...
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (1, 12, 2401, 4, 2191, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Nothing. Wait, didn't you...
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (37, 13, 0, 1, 2192, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you lack wits? My voice is not for him! Whenever I speak, it is for you alone.
54
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 27(2, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
IfEvent (10, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
57
TalkEvent (0, 14, 0, 3, 2193, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# On second thought, I think there is something wrong. I mean, my hair's still a different color, right?
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (1, 15, 0, 3, 2194, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# On second thought, I think there is something wrong. I mean, my hair's still a different color, right?
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (35, 16, 2405, 3, 2195, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, and your eyes, too. How that happened is [cdb]beyond me.
62
UnkEvent 26(3, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (35, 17, 2407, 0, 2196, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway, we lost the battle, so probably best to wave [cdb]this place good-bye and find somewhere to rest up.
64
UnkEvent 54(35, 0, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (37, 18, 0, 0, 2197, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Is that a fact?
67
IfEvent (10, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
68
TalkEvent (0, 19, 2401, 0, 2198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Actually, I think I'd feel more comfortable staying [cdb]here on the battlefield a while longer.
69
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (1, 20, 2401, 0, 2199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Actually, I think I'd feel more comfortable staying [cdb]here on the battlefield a while longer.
71
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 26(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
IfEvent (10, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
75
TalkEvent (0, 21, 2403, 0, 2200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I just need to swing my sword around, get my head on [cdb]straight. Don't worry, I'll be fine.
76
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (1, 22, 2403, 0, 2201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I just need to swing my sword around, get my head on [cdb]straight. Don't worry, I'll be fine.
78
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 26(18, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(300, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (35, 23, 2400, 0, 2202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you say so. But if it gets any worse, tell me.
83
TalkEvent (35, 24, NULL, 0, 4295, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This isn't an enemy we can beat if we're not at full [cdb]strength.
84
TalkEvent (35, 25, 2403, 0, 4296, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We're not just up against the Kingdom here. They've got the church on their side, too. And the Knights of Seiros.
85
UnkEvent 161(31, 1, 30, 35, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
86
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 102(31, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (31, 26, NULL, 3, 4297, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This will be a trying battle indeed, but I will follow [cdb]you to the ends of the earth if I must, Captain.
91
TalkEvent (31, 27, 2402, 2, 4298, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even in the face of my own former colleagues, I won't pull a single punch!
92
TalkEvent (35, 28, 2400, 0, 4299, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thanks, Alois. I know it won't be easy, but the Empire's shoving a lot of gold in our pockets for this. We've gotta deliver on our end of the deal.
93
UnkEvent 26(16, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (35, 29, NULL, 3, 4300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even if it means taking on the Knights of Seiros to [cdb]do it.
97
UnkEvent 26(18, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(300, 4294967281, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 26(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
103
TalkEvent (0, 30, 2403, 0, 4301, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You look troubled, Jeralt. Is something wrong?
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (1, 31, 2403, 0, 4302, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You look troubled, Jeralt. Is something wrong?
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 26(18, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 59(300, 4294967281, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (35, 32, 2411, 3, 4303, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Can't hide anything from you, can I?
111
TalkEvent (35, 33, NULL, 0, 4304, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's just, I have history with someone from the church.
112
TalkEvent (35, 34, 2403, 0, 4305, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And I'd rather keep it as history, if I can. I don't want [cdb]anything to do with them, not as enemy or ally.
113
UnkEvent 26(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 59(300, 15, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 31(1, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
117
TalkEvent (0, 35, 2400, 0, 4306, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hm.
118
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (1, 36, 2400, 0, 4307, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hm.
120
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 30 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
Mountains (Alliance Territory)
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 2403 0 2179 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
You sure you're all right? You don't seem like yourself.
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 15 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 2356 0 2180 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
I'm fine. Just a strange dream.
ElseEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 2356 0 2181 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
I'm fine. Just a strange dream.
EndIfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 0 0 2182 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
Like the ones you used to have?
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 2400 0 2183 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Yes. But this time, we talked.
ElseEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 5 2400 0 2184 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Yes. But this time, we talked.
EndIfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 6 0 0 2185 0 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
Huh?
PanCameraEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 7 0 2 2186 1 0 0 0 0 0 0 0 0 0
link Sothis volume_up
You fool! That was no dream!
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 2412 4 2187 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Ngh!
ElseEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 2412 4 2188 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Ngh!
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 10 0 0 2189 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
What's wrong?
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 11 2401 4 2190 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Nothing. Wait, didn't you...
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 12 2401 4 2191 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Nothing. Wait, didn't you...
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 13 0 1 2192 1 0 0 0 0 0 0 0 0 0
link Sothis volume_up
Do you lack wits? My voice is not for him! Whenever I speak, it is for you alone.
PanCameraEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 14 0 3 2193 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
On second thought, I think there is something wrong. I mean, my hair's still a different color, right?
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 15 0 3 2194 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
On second thought, I think there is something wrong. I mean, my hair's still a different color, right?
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 16 2405 3 2195 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
Yes, and your eyes, too. How that happened is beyond me.
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 17 2407 0 2196 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
Anyway, we lost the battle, so probably best to wave this place good-bye and find somewhere to rest up.
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 18 0 0 2197 1 0 0 0 0 0 0 0 0 0
link Sothis volume_up
Is that a fact?
IfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 2401 0 2198 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Actually, I think I'd feel more comfortable staying here on the battlefield a while longer.
ElseEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 2401 0 2199 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Actually, I think I'd feel more comfortable staying here on the battlefield a while longer.
EndIfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 21 2403 0 2200 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
I just need to swing my sword around, get my head on straight. Don't worry, I'll be fine.
ElseEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 22 2403 0 2201 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
I just need to swing my sword around, get my head on straight. Don't worry, I'll be fine.
EndIfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967271 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 23 2400 0 2202 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
If you say so. But if it gets any worse, tell me.
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 24 NULL 0 4295 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
This isn't an enemy we can beat if we're not at full strength.
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 25 2403 0 4296 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
We're not just up against the Kingdom here. They've got the church on their side, too. And the Knights of Seiros.
UnkEvent (161) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 1 30 35 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (135) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 35 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 26 NULL 3 4297 1 0 0 0 0 0 0 0 0 0
link Alois volume_up
This will be a trying battle indeed, but I will follow you to the ends of the earth if I must, Captain.
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 27 2402 2 4298 1 0 0 0 0 0 0 0 0 0
link Alois volume_up
Even in the face of my own former colleagues, I won't pull a single punch!
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 28 2400 0 4299 1 0 0 0 0 0 0 0 0 0
link Jeralt volume_up
Thanks, Alois. I know it won't be easy, but the Empire's shoving a lot of gold in our pockets for this. We've gotta deliver on our end of the deal.
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 35 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 35 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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Even if it means taking on the Knights of Seiros to do it.
UnkEvent (26) (index: 97)
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TalkEvent (index: 103)
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You look troubled, Jeralt. Is something wrong?
ElseEvent (index: 104)
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TalkEvent (index: 105)
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You look troubled, Jeralt. Is something wrong?
EndIfEvent (index: 106)
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UnkEvent (26) (index: 107)
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TalkEvent (index: 110)
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Can't hide anything from you, can I?
TalkEvent (index: 111)
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It's just, I have history with someone from the church.
TalkEvent (index: 112)
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And I'd rather keep it as history, if I can. I don't want anything to do with them, not as enemy or ally.
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Hm.
ElseEvent (index: 118)
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Hm.
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