1. 你真的不太對勁。 感覺怎麼樣?
  2. 應該沒事……但我也不確定。 剛剛作了奇怪的夢。
  3. 應該沒事……但我也不確定。 剛剛作了好奇怪的夢。
  4. 夢? 是你之前提過的?
  5. 是啊。 第一次跟她對話了……
  6. 對啊。 第一次跟她對話了……
  7. 啊………………?
  8. 可笑,那才不是夢。
  9. 咦……!
  10. 咦……!
  11. 怎麼了!?
  12. 剛剛……
  13. 剛才……
  14. 蠢貨,吾的聲音只有汝聽得到。 呵呵呵。
  15. 我還是覺得不太好…… 髮色也還沒變回來吧?
  16. 我還是覺得不太好…… 髮色也還沒變回來吧?
  17. 嗯,瞳孔的顏色也還沒恢復。 到底為什麼會變成這樣……?
  18. 戰爭好像也輸了。 快點離開去找個地方休養吧……
  19. 哦……
  20. 沒關係。 我人在戰場反而比較舒服。
  21. 別擔心。 我人在戰場反而比較舒坦。
  22. 只要揮揮劍,馬上會復原的。 包在我身上。
  23. 只要揮揮劍,馬上會恢復正常的。 看我的吧。
  24. 既然你都這麼說了…… 不過一有狀況要立刻報備喔。
  25. 對手可沒窩囊到抱病上場也能應付。
  26. 再加上現在王國軍有教團…… 有賽羅司騎士團撐腰。
  27. 看來會是場硬仗呢…… 但本人阿羅伊斯,將追隨團長至天涯海角。
  28. 就算需要跟過去的同僚拔刀相向, 我也保證會奮戰到底!
  29. 靠你了,阿羅伊斯。雖然是件苦差事, 但畢竟我們從帝國那收了大筆傭金。
  30. 不管對手是賽羅司騎士團,還是何方神聖, 收多少錢就得出多少力才行啊……
  31. 傑拉爾特,你面有難色啊。 有什麼令人在意的事嗎?
  32. 傑拉爾特,你面有難色呢。 有什麼令人在意的事嗎?
  33. 觀察力這麼敏銳……究竟是像誰啊?
  34. 沒什麼,只是與教團那邊的某個人 剛好過去有段淵源罷了。
  35. 我只是不想遇到那傢伙, 無論是敵是友。
  36. 這樣啊……
  37. 這樣啊……
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
85 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 5 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 290 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 35 0 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 30 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 2403 0 2179 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 15 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 2356 0 2180 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 2356 0 2181 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 0 0 2182 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 2400 0 2183 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 5 2400 0 2184 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 6 0 0 2185 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 7 0 2 2186 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 2412 4 2187 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 2412 4 2188 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 10 0 0 2189 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 11 2401 4 2190 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 12 2401 4 2191 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 13 0 1 2192 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 14 0 3 2193 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 15 0 3 2194 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 16 2405 3 2195 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 17 2407 0 2196 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 18 0 0 2197 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 2401 0 2198 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 2401 0 2199 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 21 2403 0 2200 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 22 2403 0 2201 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967271 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 23 2400 0 2202 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 24 NULL 0 4295 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 25 2403 0 4296 1 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 1 30 35 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (135) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 2 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 2432 2 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 35 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 26 NULL 3 4297 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 27 2402 2 4298 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 28 2400 0 4299 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 35 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 35 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 29 NULL 3 4300 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 30 2403 0 4301 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 31 2403 0 4302 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 32 2411 3 4303 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 33 NULL 0 4304 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 34 2403 0 4305 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 15 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 35 2400 0 4306 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 36 2400 0 4307 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (35, 0, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 35, 0, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 64(31, 30, 0, 4294967246, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
TopLeftLocationBannerEvent (30, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 同盟領 山中
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(18, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 59(300, 4294967281, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(300, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (35, 0, 2403, 0, 2179, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 你真的不太對勁。 感覺怎麼樣?
13
UnkEvent 26(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(300, 15, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 31(1, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
17
TalkEvent (0, 1, 2356, 0, 2180, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 應該沒事……但我也不確定。 剛剛作了奇怪的夢。
18
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (1, 2, 2356, 0, 2181, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 應該沒事……但我也不確定。 剛剛作了好奇怪的夢。
20
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 26(3, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (35, 3, 0, 0, 2182, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 夢? 是你之前提過的?
23
UnkEvent 26(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
25
TalkEvent (0, 4, 2400, 0, 2183, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是啊。 第一次跟她對話了……
26
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (1, 5, 2400, 0, 2184, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 對啊。 第一次跟她對話了……
28
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 26(18, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(300, 4294967281, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (35, 6, 0, 0, 2185, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊………………?
34
UnkEvent 59(400, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(400, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (37, 7, 0, 2, 2186, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可笑,那才不是夢。
37
IfEvent (10, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
38
TalkEvent (0, 8, 2412, 4, 2187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 咦……!
39
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (1, 9, 2412, 4, 2188, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 咦……!
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 26(18, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(300, 4294967281, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (35, 10, 0, 0, 2189, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 怎麼了!?
46
UnkEvent 26(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
IfEvent (10, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
48
TalkEvent (0, 11, 2401, 4, 2190, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 剛剛……
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (1, 12, 2401, 4, 2191, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 剛才……
51
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (37, 13, 0, 1, 2192, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 蠢貨,吾的聲音只有汝聽得到。 呵呵呵。
54
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 27(2, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
IfEvent (10, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
57
TalkEvent (0, 14, 0, 3, 2193, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我還是覺得不太好…… 髮色也還沒變回來吧?
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (1, 15, 0, 3, 2194, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 我還是覺得不太好…… 髮色也還沒變回來吧?
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (35, 16, 2405, 3, 2195, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯,瞳孔的顏色也還沒恢復。 到底為什麼會變成這樣……?
62
UnkEvent 26(3, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (35, 17, 2407, 0, 2196, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 戰爭好像也輸了。 快點離開去找個地方休養吧……
64
UnkEvent 54(35, 0, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (37, 18, 0, 0, 2197, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哦……
67
IfEvent (10, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
68
TalkEvent (0, 19, 2401, 0, 2198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沒關係。 我人在戰場反而比較舒服。
69
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (1, 20, 2401, 0, 2199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 別擔心。 我人在戰場反而比較舒坦。
71
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 26(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
IfEvent (10, 1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
75
TalkEvent (0, 21, 2403, 0, 2200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 只要揮揮劍,馬上會復原的。 包在我身上。
76
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (1, 22, 2403, 0, 2201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 只要揮揮劍,馬上會恢復正常的。 看我的吧。
78
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 26(18, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(300, 4294967271, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (35, 23, 2400, 0, 2202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 既然你都這麼說了…… 不過一有狀況要立刻報備喔。
83
TalkEvent (35, 24, NULL, 0, 4295, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 對手可沒窩囊到抱病上場也能應付。
84
TalkEvent (35, 25, 2403, 0, 4296, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 再加上現在王國軍有教團…… 有賽羅司騎士團撐腰。
85
UnkEvent 161(31, 1, 30, 35, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
86
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 102(31, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (31, 26, NULL, 3, 4297, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 看來會是場硬仗呢…… 但本人阿羅伊斯,將追隨團長至天涯海角。
91
TalkEvent (31, 27, 2402, 2, 4298, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就算需要跟過去的同僚拔刀相向, 我也保證會奮戰到底!
92
TalkEvent (35, 28, 2400, 0, 4299, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 靠你了,阿羅伊斯。雖然是件苦差事, 但畢竟我們從帝國那收了大筆傭金。
93
UnkEvent 26(16, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (35, 29, NULL, 3, 4300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不管對手是賽羅司騎士團,還是何方神聖, 收多少錢就得出多少力才行啊……
97
UnkEvent 26(18, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(300, 4294967281, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 26(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
103
TalkEvent (0, 30, 2403, 0, 4301, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 傑拉爾特,你面有難色啊。 有什麼令人在意的事嗎?
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (1, 31, 2403, 0, 4302, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 傑拉爾特,你面有難色呢。 有什麼令人在意的事嗎?
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 26(18, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 59(300, 4294967281, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (35, 32, 2411, 3, 4303, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 觀察力這麼敏銳……究竟是像誰啊?
111
TalkEvent (35, 33, NULL, 0, 4304, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 沒什麼,只是與教團那邊的某個人 剛好過去有段淵源罷了。
112
TalkEvent (35, 34, 2403, 0, 4305, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我只是不想遇到那傢伙, 無論是敵是友。
113
UnkEvent 26(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 59(300, 15, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 31(1, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
117
TalkEvent (0, 35, 2400, 0, 4306, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 這樣啊……
118
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (1, 36, 2400, 0, 4307, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 這樣啊……
120
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 30 0 4294967246 0 0 0 0 0 0 0 0 0 0 0
同盟領 山中
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 1 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 0 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 2403 0 2179 1 0 0 0 0 0 0 0 0 0
link 傑拉爾特 volume_up
你真的不太對勁。 感覺怎麼樣?
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 15 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 8 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 2356 0 2180 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
應該沒事……但我也不確定。 剛剛作了奇怪的夢。
ElseEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 2356 0 2181 1 0 0 0 0 0 0 0 0 0
link 貝雷絲 volume_up
應該沒事……但我也不確定。 剛剛作了好奇怪的夢。
EndIfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 3 0 0 2182 1 0 0 0 0 0 0 0 0 0
link 傑拉爾特 volume_up
夢? 是你之前提過的?
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 2400 0 2183 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
是啊。 第一次跟她對話了……
ElseEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 5 2400 0 2184 1 0 0 0 0 0 0 0 0 0
link 貝雷絲 volume_up
對啊。 第一次跟她對話了……
EndIfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 6 0 0 2185 0 0 0 0 0 0 0 0 0 0
link 傑拉爾特 volume_up
啊………………?
PanCameraEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 0 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 7 0 2 2186 1 0 0 0 0 0 0 0 0 0
link 蘇諦斯 volume_up
可笑,那才不是夢。
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 2412 4 2187 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
咦……!
ElseEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 2412 4 2188 1 0 0 0 0 0 0 0 0 0
link 貝雷絲 volume_up
咦……!
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967281 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 10 0 0 2189 1 0 0 0 0 0 0 0 0 0
link 傑拉爾特 volume_up
怎麼了!?
UnkEvent (26) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 11 2401 4 2190 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
剛剛……
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 12 2401 4 2191 1 0 0 0 0 0 0 0 0 0
link 貝雷絲 volume_up
剛才……
EndIfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 13 0 1 2192 1 0 0 0 0 0 0 0 0 0
link 蘇諦斯 volume_up
蠢貨,吾的聲音只有汝聽得到。 呵呵呵。
PanCameraEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 14 0 3 2193 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
我還是覺得不太好…… 髮色也還沒變回來吧?
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 15 0 3 2194 1 0 0 0 0 0 0 0 0 0
link 貝雷絲 volume_up
我還是覺得不太好…… 髮色也還沒變回來吧?
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 16 2405 3 2195 1 0 0 0 0 0 0 0 0 0
link 傑拉爾特 volume_up
嗯,瞳孔的顏色也還沒恢復。 到底為什麼會變成這樣……?
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 35 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 17 2407 0 2196 1 0 0 0 0 0 0 0 0 0
link 傑拉爾特 volume_up
戰爭好像也輸了。 快點離開去找個地方休養吧……
UnkEvent (54) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 0 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 18 0 0 2197 1 0 0 0 0 0 0 0 0 0
link 蘇諦斯 volume_up
哦……
IfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 19 2401 0 2198 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
沒關係。 我人在戰場反而比較舒服。
ElseEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 20 2401 0 2199 1 0 0 0 0 0 0 0 0 0
link 貝雷絲 volume_up
別擔心。 我人在戰場反而比較舒坦。
EndIfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 21 2403 0 2200 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
只要揮揮劍,馬上會復原的。 包在我身上。
ElseEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 22 2403 0 2201 1 0 0 0 0 0 0 0 0 0
link 貝雷絲 volume_up
只要揮揮劍,馬上會恢復正常的。 看我的吧。
EndIfEvent (index: 78)
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link 傑拉爾特 volume_up
既然你都這麼說了…… 不過一有狀況要立刻報備喔。
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link 傑拉爾特 volume_up
對手可沒窩囊到抱病上場也能應付。
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link 傑拉爾特 volume_up
再加上現在王國軍有教團…… 有賽羅司騎士團撐腰。
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link 阿羅伊斯 volume_up
看來會是場硬仗呢…… 但本人阿羅伊斯,將追隨團長至天涯海角。
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link 阿羅伊斯 volume_up
就算需要跟過去的同僚拔刀相向, 我也保證會奮戰到底!
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靠你了,阿羅伊斯。雖然是件苦差事, 但畢竟我們從帝國那收了大筆傭金。
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link 傑拉爾特 volume_up
不管對手是賽羅司騎士團,還是何方神聖, 收多少錢就得出多少力才行啊……
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link 貝雷特 volume_up
傑拉爾特,你面有難色啊。 有什麼令人在意的事嗎?
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link 貝雷絲 volume_up
傑拉爾特,你面有難色呢。 有什麼令人在意的事嗎?
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link 傑拉爾特 volume_up
觀察力這麼敏銳……究竟是像誰啊?
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沒什麼,只是與教團那邊的某個人 剛好過去有段淵源罷了。
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我只是不想遇到那傢伙, 無論是敵是友。
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link 貝雷特 volume_up
這樣啊……
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這樣啊……
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