1. Hey Lysithea, you have a minute? There's something I need to talk to you about.
  2. Fine, you can have one minute. I might not look it, [cdb]but I'm actually pretty busy here.
  3. Don't I know it. I can't remember the last time I saw [cdb]you take a break.
  4. Anyway, I'll keep it quick. It's...about what happened [cdb]in our last fight.
  5. Charging in headfirst like that isn't like you, Lysithea. And not in a good way.
  6. And what, in your expert opinion, makes it so [cdb]unlike me?
  7. All I did was end the battle in the quickest, [cdb]most efficient way possible.
  8. Which, in turn, kept damages to a minimum. If anything, you should be thanking me.
  9. It worked this time, sure.
  10. But there was a good chance it could have failed, too. You shouldn't leave things up to fate like that.
  11. If things hadn't gone your way, you could've lost your [cdb]entire unit. You and your soldiers alike would be at [cdb]the feet of the goddess right now.
  12. My point is, you need to make decisions based on [cdb]strategy, not chance. I thought someone as smart as [cdb]you would understand that.
  13. Yes, yes, that's enough lectures for today. I know what I'm supposed to be doing.
  14. But had my unit not rushed in, the battle would've [cdb]dragged on for far too long.
  15. The fighting would've surely raged into the next day. We would have had to revisit our tactics entirely if the [cdb]enemy changed formations at daybreak.
  16. And if things had gone south from there, it could've [cdb]taken us more days further to finish the battle.
  17. I won't insist I made the "right" decision, but don't [cdb]imply I didn't consider the possibilities. I was always [cdb]fully aware that we could fail.
  18. But failure didn't even have to be an option.
  19. Sure, the battle dragging on would've had an impact [cdb]on the war at large.
  20. But so what? In the grand scheme of things, your life [cdb]is far, far more valuable than a few measly days of [cdb]combat.
  21. Please, Lysithea. I need you to promise me you won't [cdb]put yourself in danger like that again.
  22. I'm sorry. I can't do that.
  23. You know, it's not just your own life you're rolling [cdb]the dice with. Every single soldier you command [cdb]would die with pride by your word.
  24. So...you're saying I fail as a leader. Yes, maybe I do.
  25. Well, feel free to remove me from my post if you [cdb]don't think I should be commanding troops.
  26. That's wholly within your right. Do what you will.
  27. ...
  28. Until then, I'm going to do what I will. Now if you'll excuse me.
  29. Yeesh. I don't know what's up with her, but I can't [cdb]help if she's gonna be that stubborn about it.
  30. Either way, it doesn't seem like she's changing tunes [cdb]any time soon. Guess I'll just have to do what I can [cdb]to keep her safe in the meantime.
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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EnterSceneEvent (index: 3)
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UnkEvent (171) (index: 4)
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UnkEvent (26) (index: 5)
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TalkEvent (index: 7)
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TalkEvent (index: 17)
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TalkEvent (index: 21)
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TalkEvent (index: 28)
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TalkEvent (index: 41)
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UnkEvent (54) (index: 47)
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UnkEvent (59) (index: 48)
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UnkEvent (59) (index: 49)
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TalkEvent (index: 50)
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TalkEvent (index: 52)
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TalkEvent (index: 55)
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SetFaceOrientationEvent (index: 57)
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TalkEvent (index: 58)
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LeaveSceneEvent (index: 59)
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DelayEvent (index: 60)
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TalkEvent (index: 66)
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0
InitEvent (74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (3, 4, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(3, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (4, 0, 0, 0, 14411, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey Lysithea, you have a minute? There's something I need to talk to you about.
8
TalkEvent (22, 1, 0, 0, 14412, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Fine, you can have one minute. I might not look it, [cdb]but I'm actually pretty busy here.
9
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (4, 2, 2400, 0, 14413, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Don't I know it. I can't remember the last time I saw [cdb]you take a break.
11
TalkEvent (4, 3, NULL, 0, 14414, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Anyway, I'll keep it quick. It's...about what happened [cdb]in our last fight.
12
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (4, 4, NULL, 3, 14415, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Charging in headfirst like that isn't like you, Lysithea. And not in a good way.
14
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (22, 5, 2403, 2, 14416, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And what, in your expert opinion, makes it so [cdb]unlike me?
16
TalkEvent (22, 6, NULL, 2, 14417, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All I did was end the battle in the quickest, [cdb]most efficient way possible.
17
TalkEvent (22, 7, NULL, 2, 14418, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which, in turn, kept damages to a minimum. If anything, you should be thanking me.
18
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (4, 8, 2411, 3, 14419, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It worked this time, sure.
20
TalkEvent (4, 9, NULL, 0, 14420, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But there was a good chance it could have failed, too. You shouldn't leave things up to fate like that.
21
TalkEvent (4, 10, NULL, 0, 14421, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If things hadn't gone your way, you could've lost your [cdb]entire unit. You and your soldiers alike would be at [cdb]the feet of the goddess right now.
22
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (4, 11, NULL, 0, 14422, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My point is, you need to make decisions based on [cdb]strategy, not chance. I thought someone as smart as [cdb]you would understand that.
24
UnkEvent 26(3, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (22, 12, 2401, 3, 14423, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, yes, that's enough lectures for today. I know what I'm supposed to be doing.
26
UnkEvent 26(10, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (22, 13, NULL, 2, 14424, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But had my unit not rushed in, the battle would've [cdb]dragged on for far too long.
28
TalkEvent (22, 14, 2403, 2, 14425, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The fighting would've surely raged into the next day. We would have had to revisit our tactics entirely if the [cdb]enemy changed formations at daybreak.
29
UnkEvent 26(5, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (22, 15, NULL, 2, 14426, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And if things had gone south from there, it could've [cdb]taken us more days further to finish the battle.
33
TalkEvent (22, 16, NULL, 2, 14427, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I won't insist I made the "right" decision, but don't [cdb]imply I didn't consider the possibilities. I was always [cdb]fully aware that we could fail.
34
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (4, 17, 0, 3, 14428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But failure didn't even have to be an option.
36
TalkEvent (4, 18, 2400, 3, 14429, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sure, the battle dragging on would've had an impact [cdb]on the war at large.
37
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (4, 19, NULL, 2, 14430, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But so what? In the grand scheme of things, your life [cdb]is far, far more valuable than a few measly days of [cdb]combat.
41
TalkEvent (4, 20, NULL, 2, 14431, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Please, Lysithea. I need you to promise me you won't [cdb]put yourself in danger like that again.
42
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (22, 21, 2401, 3, 14432, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm sorry. I can't do that.
44
TalkEvent (4, 22, 0, 2, 14433, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You know, it's not just your own life you're rolling [cdb]the dice with. Every single soldier you command [cdb]would die with pride by your word.
45
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (22, 23, 0, 3, 14434, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So...you're saying I fail as a leader. Yes, maybe I do.
47
UnkEvent 54(22, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 59(600, 0, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (22, 24, NULL, 2, 14435, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, feel free to remove me from my post if you [cdb]don't think I should be commanding troops.
52
TalkEvent (22, 25, 2403, 2, 14436, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's wholly within your right. Do what you will.
53
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (4, 26, NULL, 3, 14437, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
56
UnkEvent 30(1, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (22, 27, 0, 2, 14438, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Until then, I'm going to do what I will. Now if you'll excuse me.
59
LeaveSceneEvent (1, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
61
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (4, 28, 2411, 3, 14439, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeesh. I don't know what's up with her, but I can't [cdb]help if she's gonna be that stubborn about it.
66
TalkEvent (4, 29, NULL, 3, 14440, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Either way, it doesn't seem like she's changing tunes [cdb]any time soon. Guess I'll just have to do what I can [cdb]to keep her safe in the meantime.
UnkEvent (171) (index: 4)
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1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
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UnkEvent (15) (index: 6)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
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4 0 0 0 14411 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Hey Lysithea, you have a minute? There's something I need to talk to you about.
TalkEvent (index: 8)
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22 1 0 0 14412 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Fine, you can have one minute. I might not look it, but I'm actually pretty busy here.
UnkEvent (30) (index: 9)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
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4 2 2400 0 14413 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Don't I know it. I can't remember the last time I saw you take a break.
TalkEvent (index: 11)
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4 3 NULL 0 14414 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Anyway, I'll keep it quick. It's...about what happened in our last fight.
UnkEvent (26) (index: 12)
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15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
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4 4 NULL 3 14415 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Charging in headfirst like that isn't like you, Lysithea. And not in a good way.
UnkEvent (30) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 5 2403 2 14416 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
And what, in your expert opinion, makes it so unlike me?
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 NULL 2 14417 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
All I did was end the battle in the quickest, most efficient way possible.
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 7 NULL 2 14418 1 0 0 0 0 0 0 0 0 0
link Lysithea volume_up
Which, in turn, kept damages to a minimum. If anything, you should be thanking me.
UnkEvent (30) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
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4 8 2411 3 14419 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
It worked this time, sure.
TalkEvent (index: 20)
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But there was a good chance it could have failed, too. You shouldn't leave things up to fate like that.
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If things hadn't gone your way, you could've lost your entire unit. You and your soldiers alike would be at the feet of the goddess right now.
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My point is, you need to make decisions based on strategy, not chance. I thought someone as smart as you would understand that.
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Yes, yes, that's enough lectures for today. I know what I'm supposed to be doing.
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But had my unit not rushed in, the battle would've dragged on for far too long.
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The fighting would've surely raged into the next day. We would have had to revisit our tactics entirely if the enemy changed formations at daybreak.
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And if things had gone south from there, it could've taken us more days further to finish the battle.
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I won't insist I made the "right" decision, but don't imply I didn't consider the possibilities. I was always fully aware that we could fail.
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But failure didn't even have to be an option.
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Sure, the battle dragging on would've had an impact on the war at large.
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But so what? In the grand scheme of things, your life is far, far more valuable than a few measly days of combat.
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Please, Lysithea. I need you to promise me you won't put yourself in danger like that again.
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I'm sorry. I can't do that.
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You know, it's not just your own life you're rolling the dice with. Every single soldier you command would die with pride by your word.
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So...you're saying I fail as a leader. Yes, maybe I do.
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Well, feel free to remove me from my post if you don't think I should be commanding troops.
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That's wholly within your right. Do what you will.
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...
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Until then, I'm going to do what I will. Now if you'll excuse me.
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Yeesh. I don't know what's up with her, but I can't help if she's gonna be that stubborn about it.
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Either way, it doesn't seem like she's changing tunes any time soon. Guess I'll just have to do what I can to keep her safe in the meantime.