1. ...
  2. ...
  3. Coco... I'm not gonna make it...
  4. Hapi? What in the world do you mean? You look rather unsteady all of a sudden.
  5. I'm so sleepy... Why not just end my suffering now?
  6. Can you not pull yourself together? You were the one [cdb]who volunteered for guard duty in the first place!
  7. I know. But whenever it's just the two of us like this, [cdb]it reminds me of how things used to be.
  8. And then I get all nostalgic and sleepy. Usually I'd be in bed right now, you know.
  9. Well, I cannot deny feeling a little nostalgic myself.
  10. I can't believe we're still together after everything [cdb]that's happened.
  11. First we had to help the knights, then we wound up in [cdb]the Imperial army.
  12. When you went back to the Empire, I thought that [cdb]was it. But look at us now, together again.
  13. We had to stick with the church for a while, and [cdb]then we were lucky enough to be taken in by [cdb]the Federation.
  14. Wild, right? I don't know how to describe it. It's almost like we're best friends or something.
  15. Have you already forgotten what you once told me?
  16. You said that you would be so utterly lonesome [cdb]without me to keep you company that it would [cdb]only be a matter of time before you began to sigh.
  17. It was necessary that I stay with you in order to avert [cdb]certain disaster. I had no choice in the matter, [cdb]you see!
  18. Did I really say all that?
  19. You did indeed! It was the very day we left Abyss, [cdb]if memory serves.
  20. All right then. Fine by me. I wonder what everyone [cdb]else from Abyss is up to now.
  21. We know Balthus and Yuri are alive and well. And I [cdb]believe it is likely everyone else is thriving too.
  22. I am certain everyone is alive and well. Just like we [cdb]are, right now...
  23. Yeah. I think you're probably right.
  24. Do you ever wish you could return to those days? Back in Abyss?
  25. Me? Nah, not really.
  26. Most of the people here don't know about my power. They actually treat me like a normal person.
  27. Indeed...
  28. Plus, you're here. It's like you said, I'd get lonely [cdb]without my Coco.
  29. What about you? Would you be lonely without me?
  30. Well, lonely is not necessarily the word I'd use...
  31. Hmmm... So it's just me then, huh?
  32. OK, fine! I would! I would be positively despondent [cdb]without you here!
  33. There you go. That wasn't so hard, was it? I'm glad [cdb]you finally admitted it.
  34. You knew? Hmph. Why must you always tease me so?
  35. Come on, you were pretty happy when I volunteered [cdb]for guard duty, weren't you?
  36. Yes, well, you see...that was because it had already [cdb]been assigned to me.
  37. I merely thought it would be easier to have a partner [cdb]with whom I was already familiar.
  38. Same here! That's why I volunteered. I knew you'd be [cdb]my partner, Coco.
  39. Ugh! I simply cannot win with you!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
78 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 103 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 180 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 180 0 0 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 100 101 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 102 103 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 7)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 8)
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6 103 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
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2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
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UnkEvent (59) (index: 11)
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UnkEvent (31) (index: 12)
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2 1200 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
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103 0 2462 3 NULL 1 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 14)
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103 0 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
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102 1 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
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103 2 NULL 3 18201 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
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UnkEvent (26) (index: 18)
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UnkEvent (27) (index: 19)
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UnkEvent (59) (index: 20)
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UnkEvent (59) (index: 21)
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TalkEvent (index: 22)
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TalkEvent (index: 23)
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SetAnimationEvent (index: 24)
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UnkEvent (26) (index: 25)
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UnkEvent (59) (index: 26)
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UnkEvent (31) (index: 27)
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TalkEvent (index: 28)
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UnkEvent (54) (index: 29)
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UnkEvent (31) (index: 30)
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UnkEvent (59) (index: 31)
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UnkEvent (31) (index: 32)
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UnkEvent (27) (index: 33)
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TalkEvent (index: 34)
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DelayEvent (index: 35)
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20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 36)
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103 1 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 37)
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DelayEvent (index: 38)
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40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
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UnkEvent (30) (index: 40)
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TalkEvent (index: 41)
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TalkEvent (index: 42)
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103 9 0 0 18208 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 43)
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103 4 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 44)
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TalkEvent (index: 45)
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103 10 NULL 3 18209 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 46)
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IfEvent (index: 47)
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TalkEvent (index: 48)
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EndIfEvent (index: 49)
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IfEvent (index: 50)
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TalkEvent (index: 51)
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EndIfEvent (index: 52)
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TalkEvent (index: 53)
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UnkEvent (54) (index: 54)
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103 102 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
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3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
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UnkEvent (59) (index: 57)
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TalkEvent (index: 58)
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102 14 2403 0 18213 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 59)
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103 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
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TalkEvent (index: 61)
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102 16 2409 1 18215 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 62)
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TalkEvent (index: 63)
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TalkEvent (index: 64)
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TalkEvent (index: 65)
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IfEvent (index: 66)
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PanCameraEvent (index: 67)
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1 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
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UnkEvent (59) (index: 69)
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TalkEvent (index: 70)
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ElseEvent (index: 71)
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PanCameraEvent (index: 72)
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UnkEvent (59) (index: 73)
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TalkEvent (index: 74)
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SetAnimationEvent (index: 75)
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EndIfEvent (index: 76)
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UnkEvent (26) (index: 77)
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UnkEvent (31) (index: 78)
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TalkEvent (index: 79)
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TalkEvent (index: 80)
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TalkEvent (index: 81)
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103 24 2405 0 18223 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
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10 103 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 25 NULL 0 18224 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 85)
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9 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
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1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 87)
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102 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 26 0 3 18225 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 89)
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102 103 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
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3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
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100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
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TalkEvent (index: 93)
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TalkEvent (index: 94)
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LookEvent (index: 95)
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TalkEvent (index: 96)
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PanCameraEvent (index: 97)
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TalkEvent (index: 98)
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UnkEvent (26) (index: 99)
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UnkEvent (31) (index: 100)
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UnkEvent (59) (index: 101)
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UnkEvent (27) (index: 102)
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LookEvent (index: 103)
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102 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 104)
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102 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 31 2410 4 18230 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 32 2409 1 18231 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
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TalkEvent (index: 109)
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103 34 0 0 18233 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 15 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 35 2405 4 18234 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 36 NULL 3 18235 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 2407 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 103 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 118)
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2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 119)
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3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
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UnkEvent (27) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 37 2400 1 18236 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 125)
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100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 2410 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 38 0 5 18237 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 2409 1 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (78, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (102, 103, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (0, 0, 100, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
EnterSceneEvent (0, 102, 103, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(3, 100, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(100, 4294967251, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(2, 1200, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (103, 0, 2462, 3, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
15
TalkEvent (102, 1, NULL, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
16
TalkEvent (103, 2, NULL, 3, 18201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Coco... I'm not gonna make it...
18
UnkEvent 26(9, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (102, 3, 2412, 4, 18202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hapi? What in the world do you mean? You look rather unsteady all of a sudden.
23
TalkEvent (103, 4, 2411, 3, 18203, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'm so sleepy... Why not just end my suffering now?
25
UnkEvent 26(7, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (102, 5, 2410, 4, 18204, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Can you not pull yourself together? You were the one [cdb]who volunteered for guard duty in the first place!
29
UnkEvent 54(102, 103, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(3, 100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(1, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 27(1, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (103, 6, NULL, 3, 18205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I know. But whenever it's just the two of us like this, [cdb]it reminds me of how things used to be.
39
TalkEvent (103, 7, 2403, 3, 18206, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And then I get all nostalgic and sleepy. Usually I'd be in bed right now, you know.
40
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (102, 8, 2400, 3, 18207, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I cannot deny feeling a little nostalgic myself.
42
TalkEvent (103, 9, 0, 0, 18208, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I can't believe we're still together after everything [cdb]that's happened.
44
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
45
TalkEvent (103, 10, NULL, 3, 18209, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# First we had to help the knights, then we wound up in [cdb]the Imperial army.
46
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
48
TalkEvent (103, 11, NULL, 3, 18210, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# When you went back to the Empire, I thought that [cdb]was it. But look at us now, together again.
49
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
51
TalkEvent (103, 12, NULL, 3, 18211, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We had to stick with the church for a while, and [cdb]then we were lucky enough to be taken in by [cdb]the Federation.
52
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (103, 13, 2409, 1, 18212, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wild, right? I don't know how to describe it. It's almost like we're best friends or something.
54
UnkEvent 54(103, 102, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(600, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (102, 14, 2403, 0, 18213, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Have you already forgotten what you once told me?
60
TalkEvent (102, 15, NULL, 0, 18214, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You said that you would be so utterly lonesome [cdb]without me to keep you company that it would [cdb]only be a matter of time before you began to sigh.
61
TalkEvent (102, 16, 2409, 1, 18215, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It was necessary that I stay with you in order to avert [cdb]certain disaster. I had no choice in the matter, [cdb]you see!
62
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (103, 17, 2412, 4, 18216, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Did I really say all that?
64
TalkEvent (102, 18, 2402, 4, 18217, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You did indeed! It was the very day we left Abyss, [cdb]if memory serves.
65
TalkEvent (103, 19, 2400, 0, 18218, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All right then. Fine by me. I wonder what everyone [cdb]else from Abyss is up to now.
66
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
68
UnkEvent 59(100, 8, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (102, 20, 2400, 0, 18219, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We know Balthus and Yuri are alive and well. And I [cdb]believe it is likely everyone else is thriving too.
71
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(1000, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (102, 21, 2450, 3, 18220, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I am certain everyone is alive and well. Just like we [cdb]are, right now...
76
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 26(4, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 31(1, 900, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (103, 22, 2400, 1, 18221, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yeah. I think you're probably right.
80
TalkEvent (102, 23, 2403, 3, 18222, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you ever wish you could return to those days? Back in Abyss?
81
TalkEvent (103, 24, 2405, 0, 18223, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Me? Nah, not really.
82
UnkEvent 26(10, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (103, 25, NULL, 0, 18224, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Most of the people here don't know about my power. They actually treat me like a normal person.
85
UnkEvent 26(9, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 66(102, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (102, 26, 0, 3, 18225, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed...
89
UnkEvent 54(102, 103, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(600, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (103, 27, 0, 1, 18226, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Plus, you're here. It's like you said, I'd get lonely [cdb]without my Coco.
94
TalkEvent (103, 28, 2403, 0, 18227, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What about you? Would you be lonely without me?
96
TalkEvent (102, 29, 0, 0, 18228, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, lonely is not necessarily the word I'd use...
98
TalkEvent (103, 30, 2411, 3, 18229, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmmm... So it's just me then, huh?
99
UnkEvent 26(9, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 27(1, 150, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 66(102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (102, 31, 2410, 4, 18230, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, fine! I would! I would be positively despondent [cdb]without you here!
106
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (103, 32, 2409, 1, 18231, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # There you go. That wasn't so hard, was it? I'm glad [cdb]you finally admitted it.
108
TalkEvent (102, 33, 2412, 4, 18232, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You knew? Hmph. Why must you always tease me so?
109
TalkEvent (103, 34, 0, 0, 18233, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Come on, you were pretty happy when I volunteered [cdb]for guard duty, weren't you?
111
UnkEvent 59(100, 10, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(600, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (102, 35, 2405, 4, 18234, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, well, you see...that was because it had already [cdb]been assigned to me.
115
TalkEvent (102, 36, NULL, 3, 18235, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I merely thought it would be easier to have a partner [cdb]with whom I was already familiar.
117
UnkEvent 54(102, 103, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (103, 37, 2400, 1, 18236, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Same here! That's why I volunteered. I knew you'd be [cdb]my partner, Coco.
123
UnkEvent 26(9, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 27(2, 800, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (102, 38, 0, 5, 18237, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ugh! I simply cannot win with you!
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 100 101 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 103 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967251 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 0 2462 3 NULL 1 0 0 0 0 0 0 0 0 0
link Hapi
...
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 1 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 2 NULL 3 18201 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
Coco... I'm not gonna make it...
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 103 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 3 2412 4 18202 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Hapi? What in the world do you mean? You look rather unsteady all of a sudden.
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 4 2411 3 18203 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
I'm so sleepy... Why not just end my suffering now?
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 103 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 5 2410 4 18204 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Can you not pull yourself together? You were the one who volunteered for guard duty in the first place!
UnkEvent (54) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 103 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 6 NULL 3 18205 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
I know. But whenever it's just the two of us like this, it reminds me of how things used to be.
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 102 3 100 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 7 2403 3 18206 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
And then I get all nostalgic and sleepy. Usually I'd be in bed right now, you know.
UnkEvent (30) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 8 2400 3 18207 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Well, I cannot deny feeling a little nostalgic myself.
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 9 0 0 18208 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
I can't believe we're still together after everything that's happened.
IfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 10 NULL 3 18209 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
First we had to help the knights, then we wound up in the Imperial army.
EndIfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 11 NULL 3 18210 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
When you went back to the Empire, I thought that was it. But look at us now, together again.
EndIfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 12 NULL 3 18211 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
We had to stick with the church for a while, and then we were lucky enough to be taken in by the Federation.
EndIfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 13 2409 1 18212 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
Wild, right? I don't know how to describe it. It's almost like we're best friends or something.
UnkEvent (54) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 102 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967283 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 14 2403 0 18213 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Have you already forgotten what you once told me?
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 15 NULL 0 18214 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
You said that you would be so utterly lonesome without me to keep you company that it would only be a matter of time before you began to sigh.
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 16 2409 1 18215 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
It was necessary that I stay with you in order to avert certain disaster. I had no choice in the matter, you see!
UnkEvent (30) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 17 2412 4 18216 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
Did I really say all that?
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 18 2402 4 18217 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
You did indeed! It was the very day we left Abyss, if memory serves.
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 19 2400 0 18218 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
All right then. Fine by me. I wonder what everyone else from Abyss is up to now.
IfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 8 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 20 2400 0 18219 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
We know Balthus and Yuri are alive and well. And I believe it is likely everyone else is thriving too.
ElseEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 102 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1000 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 21 2450 3 18220 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
I am certain everyone is alive and well. Just like we are, right now...
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 103 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 22 2400 1 18221 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
Yeah. I think you're probably right.
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 23 2403 3 18222 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Do you ever wish you could return to those days? Back in Abyss?
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 24 2405 0 18223 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
Me? Nah, not really.
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 103 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 25 NULL 0 18224 1 0 0 0 0 0 0 0 0 0
link Hapi volume_up
Most of the people here don't know about my power. They actually treat me like a normal person.
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 26 0 3 18225 1 0 0 0 0 0 0 0 0 0
link Constance volume_up
Indeed...
UnkEvent (54) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 103 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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Plus, you're here. It's like you said, I'd get lonely without my Coco.
TalkEvent (index: 94)
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What about you? Would you be lonely without me?
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Well, lonely is not necessarily the word I'd use...
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Hmmm... So it's just me then, huh?
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OK, fine! I would! I would be positively despondent without you here!
UnkEvent (30) (index: 106)
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There you go. That wasn't so hard, was it? I'm glad you finally admitted it.
TalkEvent (index: 108)
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You knew? Hmph. Why must you always tease me so?
TalkEvent (index: 109)
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Come on, you were pretty happy when I volunteered for guard duty, weren't you?
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Yes, well, you see...that was because it had already been assigned to me.
TalkEvent (index: 115)
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I merely thought it would be easier to have a partner with whom I was already familiar.
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Same here! That's why I volunteered. I knew you'd be my partner, Coco.
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Ugh! I simply cannot win with you!