1. ………………
  2. ………………
  3. 흐아~암. 코니, 하피는 이제 안 될 것 같아……
  4. 하피!? 뭐가 안 된다는 거죠!? 그렇게 비틀거리면서……
  5. 졸려 죽겠어…… 평소라면 이미 자고 있을 시간이고……
  6. 정신 좀 차리세요! 망보는 일을 자청한 건 당신이잖아요!
  7. 그렇긴 한데, 코니랑 이렇게 둘이서 있으면……
  8. 옛 생각이 난다고나 할까, 그리워서 졸리거든. 평소라면 자고 있을 시간이고……
  9. 뭐, 옛 생각이 나는 건 부정하지 않겠지만요.
  10. 전쟁이 터졌어도 이러니저러니 해서 결국엔 같이 있게 됐잖아.
  11. 처음엔 기사단을 돕게 됐다가 그 뒤엔 제국군으로 와서……
  12. 코니가 제국으로 돌아가 버려서 이제 영영 못 보나 했는데 다시 만나서……
  13. 어쩔 수 없이 교단을 따라갔다가, 그 후에 둘 다 운 좋게 연방국이 거두어 줘서……
  14. 의외인 것 같은, 그런 느낌이 들었다가도…… 질긴 인연이라는 게 이런 걸까?
  15. 당신이 제게 이렇게 말했잖아요.
  16. 제가 없으면 쓸쓸해서 한숨을 쉬게 될지도 모른다고……
  17. 그래서, 어쩔 수 없이 이렇게 함께 있어 주고 있는 거라구요!
  18. 음~? 그런 말 한 적이 있었나?
  19. 말했어요! 지하에서 나오던 그 날, 정확하게!
  20. 그렇다면 그런 걸로 치고. 지하 사람들은 어떻게 지내고 있으려나?
  21. 발타자르도 율리스도 건재하니 다들 각자 씩씩하게 살고 있을 거예요.
  22. 분명 다들 씩씩하게 살고 있을 거예요. 우리가 이렇게 건재하듯이……
  23. 그렇지~ 하피도 그럴 것 같아.
  24. ……당신은 지하에 있었던 그때로 돌아가고 싶다고 생각하기도 하나요?
  25. 하피? 으음, 딱히 그렇진 않아.
  26. 여기엔 하피의 힘을 모르는 사람이 많잖아? 덕분에 다들 평범하게 대해 주고.
  27. 그렇군요……
  28. 그리고 무엇보다 코니가 있잖아. 하피는 코니가 없으면 쓸쓸하니까.
  29. 코니는 어때? 하피가 없으면 쓸쓸해지지 않아?
  30. 따, 딱히 쓸쓸하진……
  31. 그렇구나…… 하피만 그런가~
  32. 쓰, 쓸쓸해요! 당신이 없으면 쓸쓸해진다고요!
  33. 그래~? 알고 있었지만, 기쁘네.
  34. 알고 계셨어요!? 또 그렇게 저를 놀리시고……
  35. 망보는 일을 자청했을 때 코니, 기뻐했잖아?
  36. 그건 그, 제가 먼저 담당으로 결정 나 있었기 때문에……
  37. 상대가 친한 사람인 편이 수월할 거라 생각했을 뿐이고……
  38. 하피도 그래. 내가 나선 건 코니가 상대였기 때문이거든.
  39. ……………… 정말이지, 당신은 못 이기겠네요!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
78 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 103 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 180 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 180 0 0 0 0 0 0 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 100 101 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 102 103 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 103 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967251 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 0 2462 3 NULL 1 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 0 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 1 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 2 NULL 3 18201 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 103 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 3 2412 4 18202 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 4 2411 3 18203 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 2462 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 103 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 5 2410 4 18204 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 103 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 6 NULL 3 18205 1 0 0 0 0 0 0 0 0 0
DelayEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 1 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 102 3 100 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 7 2403 3 18206 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 8 2400 3 18207 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 9 0 0 18208 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 4 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 10 NULL 3 18209 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 11 NULL 3 18210 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 12 NULL 3 18211 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 13 2409 1 18212 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 102 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967283 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 14 2403 0 18213 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 15 NULL 0 18214 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 16 2409 1 18215 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 17 2412 4 18216 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 18 2402 4 18217 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 19 2400 0 18218 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 8 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 20 2400 0 18219 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 102 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1000 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 21 2450 3 18220 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 2452 3 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 103 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 22 2400 1 18221 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 23 2403 3 18222 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 24 2405 0 18223 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 103 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 25 NULL 0 18224 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 26 0 3 18225 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 103 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 27 0 1 18226 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 28 2403 0 18227 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 29 0 0 18228 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 103 3 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 30 2411 3 18229 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 150 100 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 31 2410 4 18230 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 32 2409 1 18231 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 33 2412 4 18232 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 34 0 0 18233 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 15 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 35 2405 4 18234 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 36 NULL 3 18235 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 2407 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 103 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 37 2400 1 18236 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 0 30 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 2410 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 38 0 5 18237 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 2409 1 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (78, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (102, 103, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (0, 0, 100, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
EnterSceneEvent (0, 102, 103, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(3, 100, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(100, 4294967251, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(2, 1200, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (103, 0, 2462, 3, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
15
TalkEvent (102, 1, NULL, 0, NULL, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
16
TalkEvent (103, 2, NULL, 3, 18201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 흐아~암. 코니, 하피는 이제 안 될 것 같아……
18
UnkEvent 26(9, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (102, 3, 2412, 4, 18202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하피!? 뭐가 안 된다는 거죠!? 그렇게 비틀거리면서……
23
TalkEvent (103, 4, 2411, 3, 18203, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 졸려 죽겠어…… 평소라면 이미 자고 있을 시간이고……
25
UnkEvent 26(7, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (102, 5, 2410, 4, 18204, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 정신 좀 차리세요! 망보는 일을 자청한 건 당신이잖아요!
29
UnkEvent 54(102, 103, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(3, 100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(1, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 27(1, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (103, 6, NULL, 3, 18205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇긴 한데, 코니랑 이렇게 둘이서 있으면……
39
TalkEvent (103, 7, 2403, 3, 18206, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 옛 생각이 난다고나 할까, 그리워서 졸리거든. 평소라면 자고 있을 시간이고……
40
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (102, 8, 2400, 3, 18207, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐, 옛 생각이 나는 건 부정하지 않겠지만요.
42
TalkEvent (103, 9, 0, 0, 18208, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 전쟁이 터졌어도 이러니저러니 해서 결국엔 같이 있게 됐잖아.
44
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
45
TalkEvent (103, 10, NULL, 3, 18209, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 처음엔 기사단을 돕게 됐다가 그 뒤엔 제국군으로 와서……
46
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
IfEvent (4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # AzureGleam
48
TalkEvent (103, 11, NULL, 3, 18210, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 코니가 제국으로 돌아가 버려서 이제 영영 못 보나 했는데 다시 만나서……
49
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # VerdantWildfire
51
TalkEvent (103, 12, NULL, 3, 18211, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어쩔 수 없이 교단을 따라갔다가, 그 후에 둘 다 운 좋게 연방국이 거두어 줘서……
52
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (103, 13, 2409, 1, 18212, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 의외인 것 같은, 그런 느낌이 들었다가도…… 질긴 인연이라는 게 이런 걸까?
54
UnkEvent 54(103, 102, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(600, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (102, 14, 2403, 0, 18213, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 당신이 제게 이렇게 말했잖아요.
60
TalkEvent (102, 15, NULL, 0, 18214, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제가 없으면 쓸쓸해서 한숨을 쉬게 될지도 모른다고……
61
TalkEvent (102, 16, 2409, 1, 18215, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래서, 어쩔 수 없이 이렇게 함께 있어 주고 있는 거라구요!
62
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (103, 17, 2412, 4, 18216, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 음~? 그런 말 한 적이 있었나?
64
TalkEvent (102, 18, 2402, 4, 18217, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 말했어요! 지하에서 나오던 그 날, 정확하게!
65
TalkEvent (103, 19, 2400, 0, 18218, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇다면 그런 걸로 치고. 지하 사람들은 어떻게 지내고 있으려나?
66
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
68
UnkEvent 59(100, 8, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (102, 20, 2400, 0, 18219, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 발타자르도 율리스도 건재하니 다들 각자 씩씩하게 살고 있을 거예요.
71
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(1000, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (102, 21, 2450, 3, 18220, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 분명 다들 씩씩하게 살고 있을 거예요. 우리가 이렇게 건재하듯이……
76
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 26(4, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 31(1, 900, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (103, 22, 2400, 1, 18221, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇지~ 하피도 그럴 것 같아.
80
TalkEvent (102, 23, 2403, 3, 18222, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……당신은 지하에 있었던 그때로 돌아가고 싶다고 생각하기도 하나요?
81
TalkEvent (103, 24, 2405, 0, 18223, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하피? 으음, 딱히 그렇진 않아.
82
UnkEvent 26(10, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (103, 25, NULL, 0, 18224, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 여기엔 하피의 힘을 모르는 사람이 많잖아? 덕분에 다들 평범하게 대해 주고.
85
UnkEvent 26(9, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 66(102, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (102, 26, 0, 3, 18225, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇군요……
89
UnkEvent 54(102, 103, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(600, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (103, 27, 0, 1, 18226, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그리고 무엇보다 코니가 있잖아. 하피는 코니가 없으면 쓸쓸하니까.
94
TalkEvent (103, 28, 2403, 0, 18227, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 코니는 어때? 하피가 없으면 쓸쓸해지지 않아?
96
TalkEvent (102, 29, 0, 0, 18228, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 따, 딱히 쓸쓸하진……
98
TalkEvent (103, 30, 2411, 3, 18229, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇구나…… 하피만 그런가~
99
UnkEvent 26(9, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 27(1, 150, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 66(102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (102, 31, 2410, 4, 18230, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 쓰, 쓸쓸해요! 당신이 없으면 쓸쓸해진다고요!
106
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (103, 32, 2409, 1, 18231, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래~? 알고 있었지만, 기쁘네.
108
TalkEvent (102, 33, 2412, 4, 18232, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 알고 계셨어요!? 또 그렇게 저를 놀리시고……
109
TalkEvent (103, 34, 0, 0, 18233, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 망보는 일을 자청했을 때 코니, 기뻐했잖아?
111
UnkEvent 59(100, 10, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(600, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (102, 35, 2405, 4, 18234, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그건 그, 제가 먼저 담당으로 결정 나 있었기 때문에……
115
TalkEvent (102, 36, NULL, 3, 18235, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 상대가 친한 사람인 편이 수월할 거라 생각했을 뿐이고……
117
UnkEvent 54(102, 103, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (103, 37, 2400, 1, 18236, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하피도 그래. 내가 나선 건 코니가 상대였기 때문이거든.
123
UnkEvent 26(9, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 31(3, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 27(2, 800, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (102, 38, 0, 5, 18237, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……………… 정말이지, 당신은 못 이기겠네요!
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 100 101 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 103 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 12 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967251 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 0 2462 3 NULL 1 0 0 0 0 0 0 0 0 0
link 하피
………………
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 1 NULL 0 NULL 1 0 0 0 0 0 0 0 0 0
link 콘스탄체
………………
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 2 NULL 3 18201 1 0 0 0 0 0 0 0 0 0
link 하피 volume_up
흐아~암. 코니, 하피는 이제 안 될 것 같아……
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 103 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 3 2412 4 18202 1 0 0 0 0 0 0 0 0 0
link 콘스탄체 volume_up
하피!? 뭐가 안 된다는 거죠!? 그렇게 비틀거리면서……
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 4 2411 3 18203 1 0 0 0 0 0 0 0 0 0
link 하피 volume_up
졸려 죽겠어…… 평소라면 이미 자고 있을 시간이고……
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 103 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 5 2410 4 18204 1 0 0 0 0 0 0 0 0 0
link 콘스탄체 volume_up
정신 좀 차리세요! 망보는 일을 자청한 건 당신이잖아요!
UnkEvent (54) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 103 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 6 NULL 3 18205 1 0 0 0 0 0 0 0 0 0
link 하피 volume_up
그렇긴 한데, 코니랑 이렇게 둘이서 있으면……
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 102 3 100 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 7 2403 3 18206 1 0 0 0 0 0 0 0 0 0
link 하피 volume_up
옛 생각이 난다고나 할까, 그리워서 졸리거든. 평소라면 자고 있을 시간이고……
UnkEvent (30) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 8 2400 3 18207 1 0 0 0 0 0 0 0 0 0
link 콘스탄체 volume_up
뭐, 옛 생각이 나는 건 부정하지 않겠지만요.
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 9 0 0 18208 1 0 0 0 0 0 0 0 0 0
link 하피 volume_up
전쟁이 터졌어도 이러니저러니 해서 결국엔 같이 있게 됐잖아.
IfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 10 NULL 3 18209 1 0 0 0 0 0 0 0 0 0
link 하피 volume_up
처음엔 기사단을 돕게 됐다가 그 뒤엔 제국군으로 와서……
EndIfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 11 NULL 3 18210 1 0 0 0 0 0 0 0 0 0
link 하피 volume_up
코니가 제국으로 돌아가 버려서 이제 영영 못 보나 했는데 다시 만나서……
EndIfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 12 NULL 3 18211 1 0 0 0 0 0 0 0 0 0
link 하피 volume_up
어쩔 수 없이 교단을 따라갔다가, 그 후에 둘 다 운 좋게 연방국이 거두어 줘서……
EndIfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 13 2409 1 18212 1 0 0 0 0 0 0 0 0 0
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의외인 것 같은, 그런 느낌이 들었다가도…… 질긴 인연이라는 게 이런 걸까?
UnkEvent (54) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 102 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967283 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 14 2403 0 18213 1 0 0 0 0 0 0 0 0 0
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당신이 제게 이렇게 말했잖아요.
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 15 NULL 0 18214 1 0 0 0 0 0 0 0 0 0
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제가 없으면 쓸쓸해서 한숨을 쉬게 될지도 모른다고……
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 16 2409 1 18215 1 0 0 0 0 0 0 0 0 0
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그래서, 어쩔 수 없이 이렇게 함께 있어 주고 있는 거라구요!
UnkEvent (30) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 17 2412 4 18216 1 0 0 0 0 0 0 0 0 0
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음~? 그런 말 한 적이 있었나?
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 18 2402 4 18217 1 0 0 0 0 0 0 0 0 0
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말했어요! 지하에서 나오던 그 날, 정확하게!
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 19 2400 0 18218 1 0 0 0 0 0 0 0 0 0
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그렇다면 그런 걸로 치고. 지하 사람들은 어떻게 지내고 있으려나?
IfEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 8 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 20 2400 0 18219 1 0 0 0 0 0 0 0 0 0
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발타자르도 율리스도 건재하니 다들 각자 씩씩하게 살고 있을 거예요.
ElseEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 102 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1000 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 21 2450 3 18220 1 0 0 0 0 0 0 0 0 0
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분명 다들 씩씩하게 살고 있을 거예요. 우리가 이렇게 건재하듯이……
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 103 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 22 2400 1 18221 1 0 0 0 0 0 0 0 0 0
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그렇지~ 하피도 그럴 것 같아.
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 23 2403 3 18222 1 0 0 0 0 0 0 0 0 0
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……당신은 지하에 있었던 그때로 돌아가고 싶다고 생각하기도 하나요?
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 24 2405 0 18223 1 0 0 0 0 0 0 0 0 0
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하피? 으음, 딱히 그렇진 않아.
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 103 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 25 NULL 0 18224 1 0 0 0 0 0 0 0 0 0
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여기엔 하피의 힘을 모르는 사람이 많잖아? 덕분에 다들 평범하게 대해 주고.
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 26 0 3 18225 1 0 0 0 0 0 0 0 0 0
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그렇군요……
UnkEvent (54) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 103 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 13 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 27 0 1 18226 1 0 0 0 0 0 0 0 0 0
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그리고 무엇보다 코니가 있잖아. 하피는 코니가 없으면 쓸쓸하니까.
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 28 2403 0 18227 1 0 0 0 0 0 0 0 0 0
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코니는 어때? 하피가 없으면 쓸쓸해지지 않아?
LookEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 29 0 0 18228 1 0 0 0 0 0 0 0 0 0
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따, 딱히 쓸쓸하진……
PanCameraEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 103 3 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 30 2411 3 18229 1 0 0 0 0 0 0 0 0 0
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그렇구나…… 하피만 그런가~
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 150 100 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 31 2410 4 18230 1 0 0 0 0 0 0 0 0 0
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쓰, 쓸쓸해요! 당신이 없으면 쓸쓸해진다고요!
UnkEvent (30) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 32 2409 1 18231 1 0 0 0 0 0 0 0 0 0
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그래~? 알고 있었지만, 기쁘네.
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 33 2412 4 18232 1 0 0 0 0 0 0 0 0 0
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알고 계셨어요!? 또 그렇게 저를 놀리시고……
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 34 0 0 18233 1 0 0 0 0 0 0 0 0 0
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망보는 일을 자청했을 때 코니, 기뻐했잖아?
PanCameraEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 102 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 35 2405 4 18234 1 0 0 0 0 0 0 0 0 0
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그건 그, 제가 먼저 담당으로 결정 나 있었기 때문에……
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 36 NULL 3 18235 1 0 0 0 0 0 0 0 0 0
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상대가 친한 사람인 편이 수월할 거라 생각했을 뿐이고……
UnkEvent (54) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 103 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
103 37 2400 1 18236 1 0 0 0 0 0 0 0 0 0
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하피도 그래. 내가 나선 건 코니가 상대였기 때문이거든.
UnkEvent (26) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 102 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
102 38 0 5 18237 1 0 0 0 0 0 0 0 0 0
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……………… 정말이지, 당신은 못 이기겠네요!