1. Oof...
  2. Ah, Bernadetta. I see the documents I was waiting for [cdb]have finally arrived.
  3. Augh! H-Hubert! I'm not doing anything bad!
  4. Then would you be so kind as to hand those over? They are addressed to me, after all.
  5. Oh, um, right. Edelgard asked me to bring them.
  6. Phew! That was heavy. What are all these [cdb]documents anyway?
  7. Old records of bandit activity in this area that I need [cdb]for my investigation.
  8. Hey, that reminds me! I heard we had a group of [cdb]bandits cornered but they sort of...got away?
  9. Yes, a most vexing development. It beggars belief that [cdb]our troops prove unable to exterminate even these [cdb]few stray vermin.
  10. Eeeek! Wait, are you angry?
  11. Oh, I doubt it is worth raising my ire over.
  12. That's good! Um, but you look like you're angry.
  13. Bernadetta, are you aware of how your persistence [cdb]often leads to the very outcome you wish to avoid?
  14. Eyagh! I mean, um...yes?
  15. In any event, my mood is what it is because I must [cdb]now locate a den of rats.
  16. I will need to research previous stomping grounds, [cdb]then cross-reference the location of their old lairs in [cdb]order to work out where this new one might be.
  17. Wow. That sounds like a ton of work.
  18. Yes, but there is nothing for it—these craven rats will [cdb]not re-emerge once they've burrowed into their nests.
  19. Hey, neat! I definitely understand the desire to [cdb]burrow in somewhere and never come out.
  20. Urgh...
  21. Uh, I mean, but when there are festivals and stuff, [cdb]they might slip up and leave? Maybe? Possibly?
  22. I mean, everyone loves festivals...except when there [cdb]are people around...which is usually the case.
  23. Somehow I suspect you would not emerge for even [cdb]the most magnificent of carnivals.
  24. However, you and the rats may differ on that point...
  25. We do what now?
  26. Yes, of course. Unlike you, these thieves have no [cdb]particular desire to live away from others.
  27. We have had them on the run for some time, [cdb]which means they've not been able to earn coin [cdb]through their usual underhanded work.
  28. Thus, if I were to prepare a place where they could [cdb]cut a few easy purses, they might consider the spoils [cdb]to be worth the risk.
  29. Um, OK?
  30. And the bait shall be a festival.
  31. Due to the war, we have not held a genuine festival [cdb]for quite some time, after all.
  32. So even if we do not capture the rodents and it [cdb]merely brings much-needed succor to the people, I would still consider it a success.
  33. Well done, Bernadetta. You have come up with a [cdb]splendid idea that eluded even myself.
  34. Why are you complimenting me out of nowhere? ARE YOU PLOTTING AGAINST ME?!
  35. Not particularly, no—although I am thinking I will [cdb]require your assistance in this matter from now on.
  36. NOOOO! SOMEONE FREE POOR BERNIE FROM THIS TORMEEEENT!
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UnkEvent 59(300, 7, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(300, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 135(170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (9, 5, NULL, 0, 12098, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Phew! That was heavy. What are all these [cdb]documents anyway?
40
UnkEvent 26(18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (5, 6, 0, 0, 12099, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Old records of bandit activity in this area that I need [cdb]for my investigation.
42
UnkEvent 26(2, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (9, 7, 2405, 0, 12100, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, that reminds me! I heard we had a group of [cdb]bandits cornered but they sort of...got away?
44
UnkEvent 26(18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (5, 8, 2400, 0, 12101, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, a most vexing development. It beggars belief that [cdb]our troops prove unable to exterminate even these [cdb]few stray vermin.
47
UnkEvent 26(9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (9, 9, 2412, 4, 12102, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Eeeek! Wait, are you angry?
50
UnkEvent 26(18, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (5, 10, 0, 0, 12103, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, I doubt it is worth raising my ire over.
52
UnkEvent 26(9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(300, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (9, 11, 0, 3, 12104, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's good! Um, but you look like you're angry.
56
TalkEvent (5, 12, NULL, 0, 12105, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Bernadetta, are you aware of how your persistence [cdb]often leads to the very outcome you wish to avoid?
58
UnkEvent 59(300, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(300, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 66(9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (9, 13, 2371, 4, 12106, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Eyagh! I mean, um...yes?
62
UnkEvent 26(3, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(100, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 27(1, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(1, 800, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (5, 14, 2403, 0, 12107, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In any event, my mood is what it is because I must [cdb]now locate a den of rats.
67
UnkEvent 66(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (5, 15, NULL, 0, 12108, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will need to research previous stomping grounds, [cdb]then cross-reference the location of their old lairs in [cdb]order to work out where this new one might be.
69
TalkEvent (9, 16, NULL, 0, 12109, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Wow. That sounds like a ton of work.
70
UnkEvent 26(16, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (5, 17, 0, 0, 12110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, but there is nothing for it—these craven rats will [cdb]not re-emerge once they've burrowed into their nests.
73
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 27(2, 600, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (9, 18, 0, 0, 12111, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, neat! I definitely understand the desire to [cdb]burrow in somewhere and never come out.
78
UnkEvent 26(5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(200, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(200, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (5, 19, 2458, 2, 12112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Urgh...
82
UnkEvent 54(5, 9, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(2, 400, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (9, 20, 2402, 4, 12113, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, I mean, but when there are festivals and stuff, [cdb]they might slip up and leave? Maybe? Possibly?
87
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 66(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (9, 21, NULL, 3, 12114, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I mean, everyone loves festivals...except when there [cdb]are people around...which is usually the case.
91
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (5, 22, 2401, 1, 12115, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Somehow I suspect you would not emerge for even [cdb]the most magnificent of carnivals.
93
TalkEvent (5, 23, 2405, 1, 12116, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # However, you and the rats may differ on that point...
95
UnkEvent 66(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (9, 24, 0, 0, 12117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We do what now?
97
UnkEvent 54(9, 5, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (5, 25, 2407, 0, 12118, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, of course. Unlike you, these thieves have no [cdb]particular desire to live away from others.
99
TalkEvent (5, 26, NULL, 0, 12119, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We have had them on the run for some time, [cdb]which means they've not been able to earn coin [cdb]through their usual underhanded work.
100
TalkEvent (5, 27, 2403, 0, 12120, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thus, if I were to prepare a place where they could [cdb]cut a few easy purses, they might consider the spoils [cdb]to be worth the risk.
101
UnkEvent 30(1, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (9, 28, 0, 0, 12121, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Um, OK?
103
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 27(1, 500, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (5, 29, 2400, 0, 12122, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And the bait shall be a festival.
108
TalkEvent (5, 30, NULL, 0, 12123, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Due to the war, we have not held a genuine festival [cdb]for quite some time, after all.
109
TalkEvent (5, 31, NULL, 0, 12124, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So even if we do not capture the rodents and it [cdb]merely brings much-needed succor to the people, I would still consider it a success.
111
UnkEvent 59(100, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 27(1, 400, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 102(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (5, 32, 2409, 1, 12125, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well done, Bernadetta. You have come up with a [cdb]splendid idea that eluded even myself.
116
UnkEvent 26(2, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 31(1, 900, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (9, 33, 2410, 4, 12126, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why are you complimenting me out of nowhere? ARE YOU PLOTTING AGAINST ME?!
119
TalkEvent (5, 34, 2401, 1, 12127, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not particularly, no—although I am thinking I will [cdb]require your assistance in this matter from now on.
120
UnkEvent 54(5, 9, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 27(1, 300, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 66(9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (9, 35, 2411, 4, 12128, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # NOOOO! SOMEONE FREE POOR BERNIE FROM THIS TORMEEEENT!
126
LeaveSceneEvent (6, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 2435 0 12093 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Oof...
UnkEvent (135) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 1 0 0 12094 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Ah, Bernadetta. I see the documents I was waiting for have finally arrived.
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 7 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 1 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
39 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 NULL 6 12095 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Augh! H-Hubert! I'm not doing anything bad!
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 2403 0 12096 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Then would you be so kind as to hand those over? They are addressed to me, after all.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 2400 0 12097 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Oh, um, right. Edelgard asked me to bring them.
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 7 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 5 NULL 0 12098 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Phew! That was heavy. What are all these documents anyway?
UnkEvent (26) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 12099 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Old records of bandit activity in this area that I need for my investigation.
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 2405 0 12100 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Hey, that reminds me! I heard we had a group of bandits cornered but they sort of...got away?
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 2400 0 12101 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Yes, a most vexing development. It beggars belief that our troops prove unable to exterminate even these few stray vermin.
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 2412 4 12102 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Eeeek! Wait, are you angry?
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 10 0 0 12103 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Oh, I doubt it is worth raising my ire over.
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 4294967293 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 0 3 12104 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
That's good! Um, but you look like you're angry.
PanCameraEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 12 NULL 0 12105 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Bernadetta, are you aware of how your persistence often leads to the very outcome you wish to avoid?
PanCameraEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 5 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 2371 4 12106 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Eyagh! I mean, um...yes?
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Hubert volume_up
In any event, my mood is what it is because I must now locate a den of rats.
UnkEvent (66) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 15 NULL 0 12108 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I will need to research previous stomping grounds, then cross-reference the location of their old lairs in order to work out where this new one might be.
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 NULL 0 12109 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Wow. That sounds like a ton of work.
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 17 0 0 12110 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Yes, but there is nothing for it—these craven rats will not re-emerge once they've burrowed into their nests.
PanCameraEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Bernadetta volume_up
Hey, neat! I definitely understand the desire to burrow in somewhere and never come out.
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
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TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Hubert volume_up
Urgh...
UnkEvent (54) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Bernadetta volume_up
Uh, I mean, but when there are festivals and stuff, they might slip up and leave? Maybe? Possibly?
UnkEvent (135) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 NULL 3 12114 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
I mean, everyone loves festivals...except when there are people around...which is usually the case.
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Hubert volume_up
Somehow I suspect you would not emerge for even the most magnificent of carnivals.
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However, you and the rats may differ on that point...
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link Bernadetta volume_up
We do what now?
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Yes, of course. Unlike you, these thieves have no particular desire to live away from others.
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We have had them on the run for some time, which means they've not been able to earn coin through their usual underhanded work.
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Thus, if I were to prepare a place where they could cut a few easy purses, they might consider the spoils to be worth the risk.
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link Bernadetta volume_up
Um, OK?
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And the bait shall be a festival.
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Due to the war, we have not held a genuine festival for quite some time, after all.
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So even if we do not capture the rodents and it merely brings much-needed succor to the people, I would still consider it a success.
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Well done, Bernadetta. You have come up with a splendid idea that eluded even myself.
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Why are you complimenting me out of nowhere? ARE YOU PLOTTING AGAINST ME?!
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Not particularly, no—although I am thinking I will require your assistance in this matter from now on.
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NOOOO! SOMEONE FREE POOR BERNIE FROM THIS TORMEEEENT!