1. You ready for this?
  2. Come at me! No hesitation!
  3. You actually managed to dodge that...
  4. Not sure "dodge" is the word I'd use.
  5. I just let my power loose without even thinking. Guess I'm still no match for you.
  6. Give yourself a little credit. It took everything I had [cdb]to keep up.
  7. If you could avoid an attack like that, then you're [cdb]easily on par with me.
  8. But you barely even used your power.
  9. Y'know, the one that throws off your enemy's [cdb]perception or whatever. I wouldn't have stood a [cdb]chance if you hit me with that.
  10. So you've noticed it.
  11. How could I not? We've fought about a million times [cdb]by now.
  12. Your power's not exactly visible, so it's definitely [cdb]tougher to catch on to than mine.
  13. But I've experienced your kind of beatdown firsthand, [cdb]so I'm painfully aware of the damage you can inflict.
  14. Sorry about that. I couldn't afford to pull any [cdb]punches back then.
  15. It's fine. Water under the bridge.
  16. So, have you had your power for long?
  17. Where'd you learn it? I was kinda wondering if I [cdb]could pick it up myself.
  18. I only became aware of it when I was fighting hard [cdb]against you.
  19. But I don't think it's something a person can learn.
  20. Even I barely understand how it works.
  21. Right, gotcha. Sounds like we're in the same [cdb]boat, then.
  22. Yes, just two strange people with even stranger [cdb]powers. And I'm not only talking about your sword.
  23. Hm?
  24. Do you ever feel like there's some sort of [cdb]mysterious presence within you?
  25. Oh, uh...
  26. It's just that sometimes it's hard to tell what you're [cdb]thinking. Like you get distracted by something from [cdb]time to time.
  27. Almost like you're talking to someone else... inside your head.
  28. Feign ignorance.
  29. Return the question.
  30. Nah, what? I don't even get what you mean.
  31. Well, that's all right. Forget I said anything.
  32. Are you asking because that's what happens to you?
  33. No, it was just something I noticed. I simply thought I'd ask.
  34. If you say so.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
BlackScreenEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
64 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 2 19364 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 19365 1 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
64 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1113 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1108 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (108) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BlackScreenEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 19366 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 3 19367 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2401 0 19368 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 5 0 0 19369 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 6 2400 0 19370 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2401 3 19371 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 NULL 3 19372 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 9 0 4 19373 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2403 0 19374 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 NULL 0 19375 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2352 0 19376 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2354 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 13 2411 3 19377 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2401 1 19378 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2405 0 19379 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 NULL 0 19380 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 17 0 0 19381 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 18 2401 0 19382 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 3 1 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 19 2352 0 19383 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2354 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2400 0 19384 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 21 2400 0 19385 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2405 0 19386 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 4 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 23 2403 0 19387 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 0 4 19388 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 25 2405 0 19389 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 26 NULL 0 19390 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 27 28 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2401 3 19391 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 30 2400 0 19392 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2403 0 19393 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 32 NULL 0 19394 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 110 2 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 0 0 19395 1 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
DrawOverlayImageEvent (64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
TalkEvent (110, 0, 0, 2, 19364, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You ready for this?
7
TalkEvent (148, 1, 0, 0, 19365, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Come at me! No hesitation!
9
DrawOverlayImageEvent (64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
DrawOverlayImageEvent (16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
PlaySoundEffectEvent (1113, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
PlaySoundEffectEvent (1108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 108(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (148, 2, 0, 0, 19366, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You actually managed to dodge that...
20
TalkEvent (110, 3, 0, 3, 19367, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not sure "dodge" is the word I'd use.
21
TalkEvent (110, 4, 2401, 0, 19368, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I just let my power loose without even thinking. Guess I'm still no match for you.
22
TalkEvent (148, 5, 0, 0, 19369, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Give yourself a little credit. It took everything I had [cdb]to keep up.
23
TalkEvent (148, 6, 2400, 0, 19370, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you could avoid an attack like that, then you're [cdb]easily on par with me.
24
TalkEvent (110, 7, 2401, 3, 19371, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But you barely even used your power.
25
TalkEvent (110, 8, NULL, 3, 19372, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Y'know, the one that throws off your enemy's [cdb]perception or whatever. I wouldn't have stood a [cdb]chance if you hit me with that.
26
TalkEvent (148, 9, 0, 4, 19373, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So you've noticed it.
27
TalkEvent (110, 10, 2403, 0, 19374, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # How could I not? We've fought about a million times [cdb]by now.
28
UnkEvent 102(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 66(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 54(110, 148, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 27(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (110, 11, NULL, 0, 19375, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your power's not exactly visible, so it's definitely [cdb]tougher to catch on to than mine.
36
UnkEvent 66(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (110, 12, 2352, 0, 19376, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I've experienced your kind of beatdown firsthand, [cdb]so I'm painfully aware of the damage you can inflict.
39
UnkEvent 26(1, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(2, 1000, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (148, 13, 2411, 3, 19377, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sorry about that. I couldn't afford to pull any [cdb]punches back then.
42
TalkEvent (110, 14, 2401, 1, 19378, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's fine. Water under the bridge.
43
TalkEvent (110, 15, 2405, 0, 19379, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So, have you had your power for long?
44
TalkEvent (110, 16, NULL, 0, 19380, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Where'd you learn it? I was kinda wondering if I [cdb]could pick it up myself.
46
UnkEvent 54(110, 148, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (148, 17, 0, 0, 19381, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I only became aware of it when I was fighting hard [cdb]against you.
51
TalkEvent (148, 18, 2401, 0, 19382, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But I don't think it's something a person can learn.
54
UnkEvent 66(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (148, 19, 2352, 0, 19383, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Even I barely understand how it works.
57
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 59(100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 59(600, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (110, 20, 2400, 0, 19384, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right, gotcha. Sounds like we're in the same [cdb]boat, then.
62
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (148, 21, 2400, 0, 19385, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, just two strange people with even stranger [cdb]powers. And I'm not only talking about your sword.
64
TalkEvent (110, 22, 2405, 0, 19386, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm?
67
TalkEvent (148, 23, 2403, 0, 19387, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Do you ever feel like there's some sort of [cdb]mysterious presence within you?
69
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (110, 24, 0, 4, 19388, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, uh...
71
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (148, 25, 2405, 0, 19389, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's just that sometimes it's hard to tell what you're [cdb]thinking. Like you get distracted by something from [cdb]time to time.
74
TalkEvent (148, 26, NULL, 0, 19390, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Almost like you're talking to someone else... inside your head.
76
DialogChoiceEvent (0, 27, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
78
TalkEvent (110, 29, 2401, 3, 19391, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Nah, what? I don't even get what you mean.
79
TalkEvent (148, 30, 2400, 0, 19392, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, that's all right. Forget I said anything.
80
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (110, 31, 2403, 0, 19393, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Are you asking because that's what happens to you?
82
TalkEvent (148, 32, NULL, 0, 19394, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# No, it was just something I noticed. I simply thought I'd ask.
83
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 54(148, 110, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 66(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (110, 33, 0, 0, 19395, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you say so.
DrawOverlayImageEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
64 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 2 19364 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
You ready for this?
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 19365 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Come at me! No hesitation!
DrawOverlayImageEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
64 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DrawOverlayImageEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1113 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PlaySoundEffectEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1108 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (108) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 19366 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
You actually managed to dodge that...
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 0 3 19367 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Not sure "dodge" is the word I'd use.
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2401 0 19368 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I just let my power loose without even thinking. Guess I'm still no match for you.
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 5 0 0 19369 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Give yourself a little credit. It took everything I had to keep up.
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 6 2400 0 19370 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
If you could avoid an attack like that, then you're easily on par with me.
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 7 2401 3 19371 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But you barely even used your power.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 NULL 3 19372 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Y'know, the one that throws off your enemy's perception or whatever. I wouldn't have stood a chance if you hit me with that.
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 9 0 4 19373 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
So you've noticed it.
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 2403 0 19374 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
How could I not? We've fought about a million times by now.
UnkEvent (102) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 NULL 0 19375 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Your power's not exactly visible, so it's definitely tougher to catch on to than mine.
PanCameraEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 2352 0 19376 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But I've experienced your kind of beatdown firsthand, so I'm painfully aware of the damage you can inflict.
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 13 2411 3 19377 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Sorry about that. I couldn't afford to pull any punches back then.
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2401 1 19378 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
It's fine. Water under the bridge.
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2405 0 19379 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
So, have you had your power for long?
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 NULL 0 19380 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Where'd you learn it? I was kinda wondering if I could pick it up myself.
UnkEvent (54) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 17 0 0 19381 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
I only became aware of it when I was fighting hard against you.
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 18 2401 0 19382 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
But I don't think it's something a person can learn.
PanCameraEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 3 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 19 2352 0 19383 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Even I barely understand how it works.
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2400 0 19384 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Right, gotcha. Sounds like we're in the same boat, then.
UnkEvent (66) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 21 2400 0 19385 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Yes, just two strange people with even stranger powers. And I'm not only talking about your sword.
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2405 0 19386 0 0 0 0 0 0 0 0 0 0
link Shez volume_up
Hm?
PanCameraEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 23 2403 0 19387 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Do you ever feel like there's some sort of mysterious presence within you?
PanCameraEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 0 4 19388 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Oh, uh...
UnkEvent (102) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 25 2405 0 19389 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
It's just that sometimes it's hard to tell what you're thinking. Like you get distracted by something from time to time.
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 26 NULL 0 19390 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Almost like you're talking to someone else... inside your head.
DialogChoiceEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 27 28 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 2401 3 19391 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Nah, what? I don't even get what you mean.
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 30 2400 0 19392 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
Well, that's all right. Forget I said anything.
ElseEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2403 0 19393 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Are you asking because that's what happens to you?
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 32 NULL 0 19394 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
No, it was just something I noticed. I simply thought I'd ask.
EndIfEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 110 2 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 0 0 19395 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
If you say so.