Un inmenso ejército de Almyra se dispone a atacar de nuevo el Gorjal de Fódlan. Tras renunciar a la invasión del Imperio, vuelves a Leicester enseguida para ocuparte de esos acontecimientos inesperados.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_10_15_____Shez | 76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_1_10_15_____Claude | 255 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_1_10_15_____Hilda | 255 | 0 | 0 | 2 | 130 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_1_10_15_____Lorenz | 255 | 0 | 0 | 3 | 105 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_1_10_15_____Ignatz | 255 | 0 | 0 | 4 | 115 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_1_10_15_____Raphael | 255 | 0 | 0 | 5 | 110 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_1_10_15_____Leonie | 255 | 0 | 0 | 6 | 135 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_1_10_15_____Lysithea | 255 | 0 | 0 | 7 | 120 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 8 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | [es]1_1_10_15_____Shahid | 255 | 0 | 0 | 9 | 450 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 150 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | [es]1_1_10_15_____Nader | 255 | 0 | 0 | 10 | 380 | 5 | 13 | 0 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 11 | 630 | 7 | 13 | 3 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 12 | 675 | 7 | 13 | 3 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 13 | 660 | 7 | 13 | 3 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 14 | 695 | 7 | 13 | 3 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 15 | 635 | 5 | 13 | 3 | 101 | 7 | 0 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 16 | 650 | 5 | 13 | 3 | 101 | 7 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 17 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 18 | 685 | 5 | 13 | 3 | 101 | 5 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 19 | 655 | 5 | 13 | 3 | 101 | 7 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 20 | 680 | 5 | 13 | 3 | 101 | 7 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 21 | 615 | 5 | 13 | 3 | 101 | 7 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 22 | 700 | 5 | 13 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 23 | 620 | 5 | 13 | 3 | 101 | 0 | 1 | 13 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 24 | 700 | 5 | 13 | 3 | 101 | 0 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 25 | 600 | 5 | 13 | 3 | 101 | 0 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 26 | 685 | 5 | 13 | 3 | 101 | 0 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 27 | 630 | 5 | 13 | 3 | 101 | 7 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 28 | 645 | 5 | 13 | 3 | 101 | 7 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 29 | 670 | 5 | 13 | 3 | 101 | 5 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 30 | 650 | 5 | 13 | 3 | 101 | 0 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 31 | 675 | 5 | 13 | 3 | 101 | 5 | 1 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 32 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 33 | 660 | 5 | 13 | 3 | 101 | 5 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 34 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 8 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 35 | 675 | 5 | 13 | 3 | 101 | 5 | 1 | 8 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 36 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 8 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 37 | 605 | 5 | 13 | 3 | 101 | 7 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 38 | 685 | 5 | 13 | 3 | 101 | 7 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 39 | 660 | 5 | 13 | 3 | 101 | 7 | 1 | 13 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 40 | 645 | 5 | 13 | 3 | 101 | 5 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 41 | 655 | 5 | 13 | 3 | 101 | 5 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 42 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 43 | 620 | 5 | 13 | 3 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 44 | 630 | 5 | 5 | 0 | 101 | 5 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 45 | 675 | 5 | 13 | 5 | 101 | 5 | 1 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 46 | 600 | 5 | 13 | 5 | 101 | 5 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 47 | 645 | 5 | 13 | 3 | 101 | 1 | 1 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 48 | 690 | 5 | 13 | 3 | 101 | 1 | 1 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 49 | 640 | 5 | 13 | 3 | 101 | 1 | 1 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 50 | 695 | 5 | 13 | 3 | 101 | 1 | 1 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 51 | 655 | 5 | 13 | 3 | 101 | 1 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 52 | 680 | 5 | 13 | 3 | 101 | 1 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 53 | 615 | 5 | 13 | 3 | 101 | 1 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 54 | 625 | 5 | 13 | 3 | 101 | 1 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 55 | 620 | 5 | 13 | 3 | 101 | 1 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 56 | 655 | 5 | 13 | 3 | 101 | 1 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 57 | 640 | 4 | 13 | 3 | 101 | 5 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 58 | 675 | 4 | 13 | 3 | 101 | 5 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 59 | 625 | 4 | 13 | 3 | 101 | 5 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 60 | 690 | 4 | 13 | 3 | 101 | 5 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 61 | 640 | 4 | 13 | 3 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 62 | 690 | 4 | 13 | 3 | 101 | 5 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 63 | 635 | 5 | 13 | 3 | 101 | 5 | 0 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 64 | 625 | 5 | 13 | 3 | 101 | 5 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 65 | 665 | 5 | 13 | 3 | 101 | 1 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 66 | 660 | 5 | 13 | 3 | 101 | 1 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 67 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 68 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 69 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 70 | 600 | 5 | 13 | 3 | 101 | 0 | 1 | 8 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 71 | 675 | 5 | 13 | 3 | 101 | 0 | 1 | 8 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 72 | 670 | 5 | 13 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 73 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 74 | 695 | 5 | 13 | 0 | 101 | 0 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 75 | 605 | 5 | 13 | 0 | 101 | 0 | 1 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 31 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 3 | 0 | 3 | 0 | 0 | 176 | 104 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 13 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 12 | 1526 | 8 | 1526 | 8 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 12 | 1523 | 8 | 1523 | 8 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 12 | 1526 | 24 | 1526 | 24 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 12 | 1526 | 10 | 1526 | 10 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 12 | 1523 | 10 | 1523 | 10 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 12 | 1526 | 24 | 1526 | 24 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 1 | 0 | 1000 | 1526 | 12 | 1523 | 10 | 1523 | 10 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 12 | 1526 | 10 | 1526 | 10 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 12 | 1523 | 24 | 1523 | 24 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1523 | 12 | 1526 | 13 | 1526 | 13 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 12 | 1526 | 24 | 1526 | 24 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 12 | 1526 | 13 | 1526 | 13 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1526 | 12 | 1526 | 13 | 1526 | 13 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 47 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 30)
SubGroup(0)
SubGroup(4)
Unknown10(0,1,9,76,76,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,41,76,76,76,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(40,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]2_6_11_16_____guardia[cm][es]4_8_13_18_22_26_30__guardias[ce]
SetName(41,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to [cs][es]2_6_11_16_____guardia[cm][es]4_8_13_18_22_26_30__guardias[ce]
SetName(42,652,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 42 to [cs][es]3_7_12_17_____guardia[cm][es]5_9_14_19_23_27_31__guardias[ce]
SetName(43,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 43 to [cs][es]2_6_11_16_____guardia[cm][es]4_8_13_18_22_26_30__guardias[ce]
SetName(44,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 44 to [cs][es]2_6_11_16_____soldado de Almyra[cm][es]4_8_13_18_22_26_30__soldados de Almyra[ce]
SetName(73,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 73 to [cs][es]2_6_11_16_____soldado de Almyra[cm][es]4_8_13_18_22_26_30__soldados de Almyra[ce]
SubGroup(8)
Unknown78(1,10,100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(52,96,3648,3,0,0,0,0,0,0,0,0,0,0,0)
# ¡Lo siento, chaval! Creo que es mi fin.
SetDeathText(52,27,3642,3,0,0,0,0,0,0,0,0,0,0,0)
# Qué raro... ¿He perdido facultades?
SetDeathText(52,28,3643,3,0,0,0,0,0,0,0,0,0,0,0)
# ¡Arg, no resistiré mucho más tiempo
[cdb]si dejo que me sigan arrinconando!
SubGroup(1)
Unknown78(1,9,40,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,33200,0,31200,0,49000,0,60000,0,1,0,0,0,0,0)
Unknown126(2,33200,0,60000,0,49000,0,17264,1,1,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 9)
SubGroup(0)
SubGroup(4)
Unknown66(1121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown66(1250,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(57,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 4)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(3)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 13)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown14(47,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown18(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(3587,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Por muy desorganizados que estén,
[cdb]su superioridad numérica es impresionante.
TalkCharacter(3588,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Si les dejamos pasar, será el fin de Leicester.
Tenemos que acabar con el lÃder enemigo
[cdb]a toda costa.
# Group 25 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 24: True 0
SubGroup(1)
TalkCharacter(3589,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Para empezar, eliminemos a los enemigos
[cdb]cercanos a nuestra base!
SubGroup(11)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,16,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,1,10,6,0,0,1,1,0,0,0)
MainMissionStart(4545,4,0,1,15,76,76,9,0,6,0,0,0,0,0)
# ¡Derrota [r][eg3][cp][0:PARTY][/] que atacan [eg1][0:AREA]!
SubGroup(6)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,76,76,76,0,0,0,6,0,0,0,0,0,0)
# ¡No permitas que [eg1][0:AREA] caiga!
# Group 27 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(73,132,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3544,951,3157,3613,957,3180,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(8)
Unknown83(4650,980,8100,4817,975,8095,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4723,945,8208,4817,975,8100,500,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown51(48170,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(36410,0,32300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,76,76,76,9,7,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] han activado [g]las balistas[/]!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown70(63,4,0,0,76,2,0,50,2,1,1,0,0,0,0)
Unknown70(64,4,0,0,76,2,0,50,2,1,2,0,0,0,0)
# Group 28 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(36410,0,32300,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[r]La fortaleza[/] ha caÃdo! ¡Se han detenido [g]las balistas[/]!
# Group 29 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(48170,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[r]La fortaleza[/] ha caÃdo! ¡Se han detenido [g]las balistas[/]!
# Group 30 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 3, 28)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3590,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# No permitiré que se repita la misma historia.
¡No dejéis a nadie con vida!
¡Aplastadlos en el acto!
SubGroup(4)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,1,10,6,0,0,1,1,0,0,0)
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(1)
TalkCharacter(3591,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Intentan tomar el control de la base
[cdb]por la fuerza. ¡Resistid!
# Group 39 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3592,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Si seguimos asÃ, quizá logremos contener
[cdb]la primera ofensiva!
# Group 40 (0, 5, 0, 10, 15)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown104(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4550,1,0,2,76,76,76,9,0,6,0,0,0,0,0)
# ¡Has derrotado [r][eg3][cp][0:PARTY][/] que atacaban [eg1][0:AREA]!
SubGroup(1)
TalkCharacter(3593,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Hemos conseguido proteger la base!
# Group 41 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 5, 0, 2, 39)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown104(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4523,2,76,76,76,9,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] han abierto [r]las fortalezas[/] y están avanzando!
SubGroup(3)
TalkCharacter(3594,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Los refuerzos enemigos han ocupado posiciones
[cdb]al norte y al sur. No podremos volver a repetir
[cdb]las mismas tácticas.
TalkCharacter(3595,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Entonces tendremos que agitar un poco
[cdb]el avispero. ¡Vamos a tomar sus fortalezas
[cdb]y prender las almenaras!
TalkCharacter(3596,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¿Las almenaras? ¡Ah, entiendo!
¡Quieres atraerlos!
SubGroup(4)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4524,4,1,1,76,76,76,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] y enciende [g]las almenaras[/]!
# Group 43 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(37,36600,0,34100,0,0,3,0,0,1,0,1,1,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(38,44900,0,49000,0,0,2,0,0,1,0,1,1,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(39,46600,0,14764,1,0,2,0,0,1,0,1,1,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown83(3500,920,3365,3373,930,3365,0,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(33560,0,33717,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3500,930,3365,3373,970,3365,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,0,0,0,0,0,0,0)
# ¡[b][eb][eg1][cp][0:PARTY][/] han encendido [g]una almenara[/] en [eg1][0:AREA]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 52 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4450,1000,5230,4037,1080,4990,0,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(42835,0,52020,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1252,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,3,0,0,0,0,0,0)
# ¡[b][eb][eg1][cp][0:PARTY][/] han encendido [g]una almenara[/] en [eg1][0:AREA]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 53 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4651,945,8060,4320,1150,8731,0,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(46118,0,17746,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1256,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,11,0,0,0,0,0,0)
# ¡[b][eb][eg1][cp][0:PARTY][/] han encendido [g]una almenara[/] en [eg1][0:AREA]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 54 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3597,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
# ¿Una señal de una de nuestras fortalezas?
Ja, es obvio que es una trampa. ¡Como si
[cdb]fuéramos a dejarnos engañar por algo asÃ!
TalkCharacter(3598,52,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Bien, ha llegado el momento.
Preparaos para llevar a cabo el plan.
SubGroup(3)
Unknown66(1250,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3599,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hemos encendido dos almenaras,
[cdb]pero el enemigo no actúa.
# Group 56 (0, 5, 0, 6, 19)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3600,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ya hemos encendido todas las almenaras.
El enemigo tiene que haberlas visto.
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33428,0,33682,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43039,0,51962,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45952,0,17679,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4505,1,1,2,76,76,76,0,0,0,0,0,0,0,0)
# ¡Se han encendido [g]las almenaras[/]!
SubGroup(1)
TalkCharacter(3601,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
# ¡No os dejéis engañar por las almenaras!
¡Derrotaremos al enemigo
[cdb]con nuestra superioridad numérica!
SubGroup(2)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido refuerzos [r]enemigos[/]!
# Group 57 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 58 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3602,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Parece que vamos a tener que ocuparnos
[cdb]de aún más tropas enemigas. ¿Seguro
[cdb]que ha sido buena idea atraerlos aquÃ, Claude?
TalkCharacter(3603,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Los tenemos justo donde los querÃamos.
Ahora fingiremos atacar el frente norte y...
Bueno, no voy a estropear la sorpresa.
SubGroup(2)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(60,4,2,1,10,76,76,0,0,0,0,0,0,0,0)
# ¡Dale alcance [eg3][0:CHARA_G]!
# Group 59 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1121,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(4440,900,3810,4588,927,3690,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown51(47100,0,36500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1504,0,76,76,76,9,0,0,0,0,0,0,0,0,0)
# ¡Baja [g]el puente levadizo[/] y asegura la ruta!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 60 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4507,1,2,2,10,76,76,0,0,0,0,0,0,0,0)
# ¡Te has acercado [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3604,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Nader! ¿Has visto las almenaras?
Nosotros estamos listos para actuar.
¿Y vosotros?
SubGroup(2)
SetDeathText(52,73,3605,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Llevo siglos esperando, chaval!
¡Empecemos de una vez!
CloseUp(10,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4508,1,10,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha desertado! ¡Sus subordinados han aparecido en masa!
# Group 61 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 5, 0, 2, 42)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3606,44,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡PrÃncipe Shahid!
¡El general Nader ha desertado!
SubGroup(1)
TalkCharacter(3607,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ¿Colaboraba con el enemigo?
¡Le enseñaré el destino que aguarda
[cdb]a los traidores! ¡Matadlo!
SubGroup(12)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,18,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,10,0,0,0,1,1,0,0,0)
Alert(187,2,10,76,76,9,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] avanzan hacia [eg1][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3608,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿Entonces va directo a por la pieza clave
[cdb]de nuestro plan? ¡Todos, defended a Nader!
SubGroup(5)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(721,4,3,1,10,17,76,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][1:CHARA_G] y a sus aliados! ¡Van a por [eg1][0:CHARA_G]!
SubGroup(3)
Unknown10(1,42,10,76,76,0,0,0,6,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,10,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡No permitas que pongan en fuga [eg3][0:CHARA_G]!
# Group 63 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3609,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Eh, yo no necesito protección.
¡No pienso caer aquÃ!
TalkCharacter(3610,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Ja! Cierto, eres Nader, el Invencible.
Pero no quiero dejar nada al azar.
# Group 64 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3611,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Jamás me habrÃa imaginado que tendrÃamos
[cdb]un general almyriense en nuestro bando.
¡Debemos aprovecharlo a nuestro favor!
TalkCharacter(3612,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ¿Aún no habéis matado a Nader? ¿Seguro
[cdb]que solo desertó con un puñado de tropas?
# Group 70 (0, 5, 0, 7, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,17,76,76,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
SubGroup(1)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 72 (0, 5, 0, 2, 29)
SubGroup(1)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkCharacter(3613,143,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Esto es mucho peor de lo que pensaba.
No tenemos más remedio que retirarnos
[cdb]y reagruparnos.
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(122,0,9,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se está retirando!
SubGroup(1)
TalkCharacter(3614,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Si ahora los dejamos marchar,
[cdb]lo lamentaremos más tarde. ¡No podemos
[cdb]permitir que el lÃder enemigo huya!
SubGroup(4)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(27329,1,35654,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,76,0,27329,1,35654,0,0,1,0,0,0,0,0)
MainMissionStart(4511,4,4,1,9,76,76,0,0,0,0,0,0,0,0)
# ¡No dejes que [eg1][0:CHARA_G] alcance [g]el punto de evacuación[/]!
SubGroup(3)
Unknown10(1,89,10,9,76,0,0,0,6,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,0,9,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡No dejes que [eg1][0:CHARA_G] llegue [g]al punto de evacuación[/]!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,26164,1,60900,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (7, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 80: False 1
# Group 74 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,8564,1,6464,1,13464,1,8464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 75 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,14064,1,7664,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,26164,1,60900,0,0,0,0,0,0,0,0,0,0,0)
If254(1,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3615,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Se va a escapar! ¡Dadle caza cuanto antes!
If254(1,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3616,3617,1,2,1,0,0,0,0,0,0,0,0,0)
# ¡Se está escapando!
¡Rápido, hay que darle alcance!
SubGroup(1)
TalkCharacter(3618,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Por mucho que huya, dudo que sea
[cdb]de los que se rinden fácilmente...
# Group 76 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 76: True 0
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 108: False 1
Unknown10(9,24264,1,58100,0,28064,1,65100,0,0,1,0,0,0,0)
SubGroup(2)
Unknown96(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(41,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4536,2,9,41,76,0,0,0,8,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha cerrado los accesos [eg3][0:AREA]! ¡[eb][eg2][1:CHARA_G] y sus aliados han aparecido!
# Group 78 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,26164,1,60900,0,0,300,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown31(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 0
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4526,0,9,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha dejado de avanzar para contratacar!
SubGroup(1)
TalkCharacter(3631,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ¡Ordeno a todos los soldados del frente
[cdb]que ataquen! ¡Le cortaré el cuello
[cdb]a todo aquel que ose desobedecer!
SubGroup(0)
# Group 80 (0, 5, 0, 5, 11)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 0
Unknown28(7,190,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,27329,1,35654,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
SubGroup(1)
TalkCharacter(3622,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Intenta volver a huir! ¡Hay que atraparlo!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 81 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 105: False 1
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4552,0,9,76,76,1,0,0,9,0,0,0,0,0,0)
# ¡Toma [r]los acantilados del sur[/] y persigue [eg3][0:CHARA_G]!
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 81: True 1
Unknown28(8,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,27329,1,35654,0,0,10000,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4521,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se está acercando [g]al punto de evacuación[/]!
If254(1,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3645,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Esto no pinta bien! ¡Escapará
[cdb]si no le damos alcance pronto!
If254(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3646,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Uf, esto no va bien, ¿verdad?
¡Se escapará si no nos damos prisa!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 84 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(76,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(143,73,3623,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡Cobardes de Fódlan!
¡Escoria como vosotros jamás podrá matarme!
CloseUp(9,9,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3624,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Adelante pues, gallardo guerrero de Almyra!
¡Pon a prueba mi «cobardÃa»!
# Group 85 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(143,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3625,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ¡Asà que has sido tú todo este tiempo!
¡No me puedo creer que fueras tú
[cdb]quién volvió a Nader contra mÃ!
TalkCharacter(3626,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Vaya, por fin te has dado cuenta...
He venido a evitar que destruyas
[cdb]la reputación de Almyra, Shahid.
# Group 86 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3627,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
# ¡Yo seré el rey de Almyra!
¡Un bárbaro como tú jamás podrá derrotarme!
# Group 87 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
# ¡No, no me rendiré!
# Group 88 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3629,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ¡Escoria de Fódlan! ¡Mátame si puedes!
SubGroup(2)
Unknown56(27329,1,35654,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,76,0,27329,1,35654,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
Unknown19(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,23564,1,12764,1,0,1,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4543,0,9,76,76,0,0,0,10,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente [eg3][0:AREA]!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4544,0,9,76,76,0,0,0,10,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] está luchando hasta la muerte!
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,76,76,0,0,0,10,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
SubGroup(1)
TalkCharacter(3630,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Atención, centraos en el lÃder almyriense!
¡Si lo derrotamos, la batalla será nuestra!
SubGroup(1)
Unknown80(44,0,0,0,0,0,76,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4530,4,4,5,9,76,76,9,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,9,40,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 5, 0, 2, 50)
SubGroup(1)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 74: True 0
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3634,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ¡No me importa quién, pero alguien tiene
[cdb]que contener al enemigo durante mi retirada!
SubGroup(2)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,76,76,76,9,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para avanzar!
SubGroup(4)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,22,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,23,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,70,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,71,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,72,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0)
# ¡Los refuerzos [r][eg4][cp][0:PARTY][/] han aparecido y avanzan hacia [eg1][0:AREA]!
SubGroup(7)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(70,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(71,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(72,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4545,4,16,1,22,76,76,9,0,6,0,0,0,0,0)
# ¡Derrota [r][eg3][cp][0:PARTY][/] que atacan [eg1][0:AREA]!
SubGroup(0)
# Group 92 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3619,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Saludos, viejo hermano! ¡Por fin ha llegado
[cdb]el dÃa en que podemos luchar codo con codo!
TalkCharacter(3620,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
# ¡SÃ, hermano! ¡Vamos a demostrarles
[cdb]de qué pasta estamos hechos!
# Group 93 (0, 5, 0, 7, 11)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(71,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(72,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4522,1,16,2,22,76,76,0,0,6,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G] y a otras unidades que iban a por [eg1][0:AREA]!
SubGroup(1)
GenderedMcTalk(0,3632,3633,1,1,1,0,0,0,0,0,0,0,0,0)
# Esto deberÃa poner fin a la amenaza
[cdb]de la retaguardia.
# Group 94 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 5, 0, 2, 45)
SubGroup(1)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 0
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0)
# ¡Los refuerzos [r][eg4][cp][0:PARTY][/] han aparecido y avanzan hacia [eg1][0:AREA]!
SubGroup(11)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,76,6,0,0,1,1,0,0,0)
MainMissionStart(4549,4,17,1,76,76,76,9,0,6,0,0,0,0,0)
# ¡Derrota [r][eg3][cp][0:PARTY][/] que no dejan de atacar [eg1][0:AREA]!
# Group 96 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4550,1,17,2,76,76,76,9,0,6,0,0,0,0,0)
# ¡Has derrotado [r][eg3][cp][0:PARTY][/] que atacaban [eg1][0:AREA]!
# Group 97 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 4, 8)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 74: True 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4546,0,0,76,76,9,0,0,2,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] han reforzado las defensas [eg4][0:AREA]!
SubGroup(1)
TalkCharacter(3636,52,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Si conseguimos abrir un hueco en esa fortaleza,
[cdb]podremos adelantarnos a Shahid
[cdb]y bloquearle la huida.
# Group 99 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3637,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Ahora, atacad la puerta!
SubGroup(6)
Unknown6(61,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown6(61,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6800,945,3703,6741,966,3703,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(5)
Unknown55(0,61,0,0,0,1,76,2,0,0,1,0,0,0,0)
Unknown55(0,62,0,0,0,1,76,2,0,0,1,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4547,0,10,61,76,0,0,0,2,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha ordenado [eg3][cp][1:CHARA_G] que ataquen [r]la fortaleza enemiga[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown6(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(61,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(61,17929,1,36007,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(62,17929,1,36007,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 5, 12)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(61,17929,1,36007,0,0,300,1,0,0,0,0,0,0,0)
Unknown11(62,17929,1,36007,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown55(0,61,0,0,0,1,76,2,0,0,0,0,0,0,0)
Unknown55(0,62,0,0,0,1,76,2,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4548,1,61,76,76,0,0,0,2,0,0,0,0,0,0)
# ¡[eb][eg1][cp][0:CHARA_G] han llegado hasta [eg1][0:AREA]!
SubGroup(2)
Unknown23(61,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3638,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Un momento, no tiene sentido
[cdb]atacar la puerta ahora.
# Group 102 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 103: True 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,9,76,76,1,0,0,7,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 105 (0, 5, 2, 3, 3)
SubGroup(2)
GroupCheck4(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 72: True 0
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 105: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,9,76,76,1,0,0,9,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 107 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 10, 2, 6)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 2, 6)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 6)
SubGroup(2)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 108: False 1
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,40,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 112 (0, 5, 0, 4, 6)
SubGroup(2)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 108: False 1
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,41,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 113 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6734,953,3895,6555,1010,3712,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown51(65533,0,36992,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,76,76,76,0,0,0,1,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se ha bajado [g]el puente levadizo[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 115 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6544,1010,5196,6865,1060,5120,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown51(3391,1,50892,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,76,76,76,0,0,0,4,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se ha bajado [g]el puente levadizo[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 116 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(1120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(796,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 116: True 0
SubGroup(1)
TalkFromOwnStrings(143,69,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(74,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(74,48000,0,43900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,74,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] avanzan por el valle!
# Group 118 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 0
Unknown11(74,48000,0,43900,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(74,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown36(1124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(828,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 119: True 0
SubGroup(1)
TalkFromOwnStrings(143,95,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(75,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(75,48000,0,43900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,75,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] avanzan por el valle!
# Group 121 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
Unknown11(75,48000,0,43900,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,36,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 124 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(6,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[b]La base aliada[/] está en peligro! ¡Defiéndela!
SubGroup(1)
TalkCharacter(3640,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Oh, no! ¡La base va a caer!
# Group 126 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(6,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[b]La base aliada[/] está en peligro! ¡Defiéndela!
SubGroup(1)
TalkCharacter(3641,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Hay que darse prisa y detener a las tropas
[cdb]enemigas que atacan nuestra base!
# Group 127 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown14(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3639,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Maldita sea! ¡El enemigo ataca la base!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡No permitas que [b]la base aliada[/] caiga!
# Group 128 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3642,52,1,3,0,3,0,0,0,0,0,0,0,0,0)
# Qué raro... ¿He perdido facultades?
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,10,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] está en apuros! ¡Ve en su auxilio!
# Group 129 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3644,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Si Nader cae, nuestro asedio caerá con él!
¡Aseguraos de tenerlo protegido!
# Group 130 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
# ¡No, no me rendiré!
# Group 131 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 133 (0, 7, 0, 2, 2)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[b]La base aliada[/] ha caÃdo!
SubGroup(1)
TalkCharacter(3647,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡No! ¡Si consiguen atravesar el Gorjal,
[cdb]estamos acabados!
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡Has perdido la batalla!
# Group 136 (0, 8, 0, 4, 11)
SubGroup(3)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,27329,1,35654,0,0,700,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,9,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha llegado [g]al punto de evacuación[/]!
SubGroup(1)
TalkCharacter(3651,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Mmm, tenemos que reagruparnos.
¡Os lo juro, la próxima vez cruzaremos
[cdb]la Garganta de Fódlan!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3652,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡No, ha huido! ¡Era nuestra oportunidad
[cdb]de acabar con esto de una vez por todas!
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡Has perdido la batalla!
# Group 137 (0, 8, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,10,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
TalkCharacter(3649,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¿Han matado a Nader?
¡Ahora no tenemos ninguna posibilidad!
TalkCharacter(3650,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
# ¡Lo he conseguido! ¡Atención, todos,
[cdb]reanudad la ofensiva! ¡La victoria será nuestra!
¡Ja, ja, ja, ja!
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
# ¡Has perdido la batalla!
SetDeathText(52,96,3648,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Nader
volume_up
¡Lo siento, chaval! Creo que es mi fin.
¡Lo siento, chaval! Creo que es mi fin.
SetDeathText(52,27,3642,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Nader
volume_up
Qué raro... ¿He perdido facultades?
Qué raro... ¿He perdido facultades?
SetDeathText(52,28,3643,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Nader
volume_up
¡Arg, no resistiré mucho más tiempo si dejo que me sigan arrinconando!
¡Arg, no resistiré mucho más tiempo si dejo que me sigan arrinconando!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(3587,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
Por muy desorganizados que estén, su superioridad numérica es impresionante.
Por muy desorganizados que estén, su superioridad numérica es impresionante.
TalkCharacter(3588,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
Si les dejamos pasar, será el fin de Leicester. Tenemos que acabar con el líder enemigo a toda costa.
Si les dejamos pasar, será el fin de Leicester. Tenemos que acabar con el líder enemigo a toda costa.
TalkCharacter(3589,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Holst
volume_up
¡Para empezar, eliminemos a los enemigos cercanos a nuestra base!
¡Para empezar, eliminemos a los enemigos cercanos a nuestra base!
MainMissionStart(4545,4,0,1,15,76,76,9,0,6,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r][eg3][cp][0:PARTY][/] que atacan [eg1][0:AREA]!
Alert(329,0,76,76,76,0,0,0,6,0,0,0,0,0,0)
¡No permitas que [eg1][0:AREA] caiga!
Alert(516,2,76,76,76,9,7,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] han activado las balistas!
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0)
¡[r]La fortaleza[/] ha caído! ¡Se han detenido las balistas!
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0)
¡[r]La fortaleza[/] ha caído! ¡Se han detenido las balistas!
TalkCharacter(3590,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Shahid
volume_up
No permitiré que se repita la misma historia. ¡No dejéis a nadie con vida! ¡Aplastadlos en el acto!
No permitiré que se repita la misma historia. ¡No dejéis a nadie con vida! ¡Aplastadlos en el acto!
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido refuerzos [r]enemigos[/]!
TalkCharacter(3591,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Holst
volume_up
Intentan tomar el control de la base por la fuerza. ¡Resistid!
Intentan tomar el control de la base por la fuerza. ¡Resistid!
TalkCharacter(3592,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lysithea
volume_up
¡Si seguimos así, quizá logremos contener la primera ofensiva!
¡Si seguimos así, quizá logremos contener la primera ofensiva!
MainMissionStart(4550,1,0,2,76,76,76,9,0,6,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [r][eg3][cp][0:PARTY][/] que atacaban [eg1][0:AREA]!
TalkCharacter(3593,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(4523,2,76,76,76,9,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] han abierto [r]las fortalezas[/] y están avanzando!
TalkCharacter(3594,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lorenz
volume_up
Los refuerzos enemigos han ocupado posiciones al norte y al sur. No podremos volver a repetir las mismas tácticas.
Los refuerzos enemigos han ocupado posiciones al norte y al sur. No podremos volver a repetir las mismas tácticas.
TalkCharacter(3595,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
Entonces tendremos que agitar un poco el avispero. ¡Vamos a tomar sus fortalezas y prender las almenaras!
Entonces tendremos que agitar un poco el avispero. ¡Vamos a tomar sus fortalezas y prender las almenaras!
TalkCharacter(3596,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4524,4,1,1,76,76,76,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] y enciende las almenaras!
Alert(4525,1,76,76,76,7,0,0,0,0,0,0,0,0,0)
¡[b][eb][eg1][cp][0:PARTY][/] han encendido una almenara en [eg1][0:AREA]!
Alert(4525,1,76,76,76,7,0,0,3,0,0,0,0,0,0)
¡[b][eb][eg1][cp][0:PARTY][/] han encendido una almenara en [eg1][0:AREA]!
Alert(4525,1,76,76,76,7,0,0,11,0,0,0,0,0,0)
¡[b][eb][eg1][cp][0:PARTY][/] han encendido una almenara en [eg1][0:AREA]!
TalkCharacter(3597,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Shahid
volume_up
¿Una señal de una de nuestras fortalezas? Ja, es obvio que es una trampa. ¡Como si fuéramos a dejarnos engañar por algo así!
¿Una señal de una de nuestras fortalezas? Ja, es obvio que es una trampa. ¡Como si fuéramos a dejarnos engañar por algo así!
TalkCharacter(3598,52,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Nader
volume_up
Bien, ha llegado el momento. Preparaos para llevar a cabo el plan.
Bien, ha llegado el momento. Preparaos para llevar a cabo el plan.
TalkCharacter(3599,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3600,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
Ya hemos encendido todas las almenaras. El enemigo tiene que haberlas visto.
Ya hemos encendido todas las almenaras. El enemigo tiene que haberlas visto.
MainMissionStart(4505,1,1,2,76,76,76,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Se han encendido las almenaras!
TalkCharacter(3601,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Shahid
volume_up
¡No os dejéis engañar por las almenaras! ¡Derrotaremos al enemigo con nuestra superioridad numérica!
¡No os dejéis engañar por las almenaras! ¡Derrotaremos al enemigo con nuestra superioridad numérica!
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido refuerzos [r]enemigos[/]!
TalkCharacter(3602,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hilda
volume_up
Parece que vamos a tener que ocuparnos de aún más tropas enemigas. ¿Seguro que ha sido buena idea atraerlos aquí, Claude?
Parece que vamos a tener que ocuparnos de aún más tropas enemigas. ¿Seguro que ha sido buena idea atraerlos aquí, Claude?
TalkCharacter(3603,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
Los tenemos justo donde los queríamos. Ahora fingiremos atacar el frente norte y... Bueno, no voy a estropear la sorpresa.
Los tenemos justo donde los queríamos. Ahora fingiremos atacar el frente norte y... Bueno, no voy a estropear la sorpresa.
MainMissionStart(60,4,2,1,10,76,76,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Dale alcance [eg3][0:CHARA_G]!
Alert(1504,0,76,76,76,9,0,0,0,0,0,0,0,0,0)
¡Baja el puente levadizo y asegura la ruta!
MainMissionStart(4507,1,2,2,10,76,76,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Te has acercado [eg3][0:CHARA_G]!
TalkCharacter(3604,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
¡Nader! ¿Has visto las almenaras? Nosotros estamos listos para actuar. ¿Y vosotros?
¡Nader! ¿Has visto las almenaras? Nosotros estamos listos para actuar. ¿Y vosotros?
SetDeathText(52,73,3605,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Nader
volume_up
¡Llevo siglos esperando, chaval! ¡Empecemos de una vez!
¡Llevo siglos esperando, chaval! ¡Empecemos de una vez!
Alert(4508,1,10,76,76,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha desertado! ¡Sus subordinados han aparecido en masa!
TalkDeploySlot(3606,44,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
¡Príncipe Shahid! ¡El general Nader ha desertado!
¡Príncipe Shahid! ¡El general Nader ha desertado!
TalkCharacter(3607,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Shahid
volume_up
¿Colaboraba con el enemigo? ¡Le enseñaré el destino que aguarda a los traidores! ¡Matadlo!
¿Colaboraba con el enemigo? ¡Le enseñaré el destino que aguarda a los traidores! ¡Matadlo!
Alert(187,2,10,76,76,9,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] avanzan hacia [eg1][0:CHARA_G]!
TalkCharacter(3608,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
¿Entonces va directo a por la pieza clave de nuestro plan? ¡Todos, defended a Nader!
¿Entonces va directo a por la pieza clave de nuestro plan? ¡Todos, defended a Nader!
MainMissionStart(721,4,3,1,10,17,76,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][1:CHARA_G] y a sus aliados! ¡Van a por [eg1][0:CHARA_G]!
Alert(322,0,10,76,76,0,0,0,0,0,0,0,0,0,0)
¡No permitas que pongan en fuga [eg3][0:CHARA_G]!
TalkCharacter(3609,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3610,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
¡Ja! Cierto, eres Nader, el Invencible. Pero no quiero dejar nada al azar.
¡Ja! Cierto, eres Nader, el Invencible. Pero no quiero dejar nada al azar.
TalkCharacter(3611,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lorenz
volume_up
Jamás me habría imaginado que tendríamos un general almyriense en nuestro bando. ¡Debemos aprovecharlo a nuestro favor!
Jamás me habría imaginado que tendríamos un general almyriense en nuestro bando. ¡Debemos aprovecharlo a nuestro favor!
TalkCharacter(3612,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Shahid
volume_up
¿Aún no habéis matado a Nader? ¿Seguro que solo desertó con un puñado de tropas?
¿Aún no habéis matado a Nader? ¿Seguro que solo desertó con un puñado de tropas?
MainMissionStart(442,1,3,2,17,76,76,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(3613,143,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Shahid
volume_up
Esto es mucho peor de lo que pensaba. No tenemos más remedio que retirarnos y reagruparnos.
Esto es mucho peor de lo que pensaba. No tenemos más remedio que retirarnos y reagruparnos.
Alert(122,0,9,76,76,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se está retirando!
TalkCharacter(3614,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
Si ahora los dejamos marchar, lo lamentaremos más tarde. ¡No podemos permitir que el líder enemigo huya!
Si ahora los dejamos marchar, lo lamentaremos más tarde. ¡No podemos permitir que el líder enemigo huya!
MainMissionStart(4511,4,4,1,9,76,76,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡No dejes que [eg1][0:CHARA_G] alcance el punto de evacuación!
Alert(3509,0,9,76,76,0,0,0,0,0,0,0,0,0,0)
¡No dejes que [eg1][0:CHARA_G] llegue al punto de evacuación!
TalkCharacter(3615,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3616,3617,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
volume_up
¡Se está escapando! ¡Rápido, hay que darle alcance!
¡Se está escapando! ¡Rápido, hay que darle alcance!
[es]1_1_10_15_____Shez
volume_up
¡Se está escapando! ¡Rápido, hay que darle alcance!
¡Se está escapando! ¡Rápido, hay que darle alcance!
TalkCharacter(3618,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
Por mucho que huya, dudo que sea de los que se rinden fácilmente...
Por mucho que huya, dudo que sea de los que se rinden fácilmente...
Alert(4536,2,9,41,76,0,0,0,8,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha cerrado los accesos [eg3][0:AREA]! ¡[eb][eg2][1:CHARA_G] y sus aliados han aparecido!
Alert(4526,0,9,76,76,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha dejado de avanzar para contratacar!
TalkCharacter(3631,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Shahid
volume_up
¡Ordeno a todos los soldados del frente que ataquen! ¡Le cortaré el cuello a todo aquel que ose desobedecer!
¡Ordeno a todos los soldados del frente que ataquen! ¡Le cortaré el cuello a todo aquel que ose desobedecer!
Alert(139,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] vuelve a avanzar!
TalkCharacter(3622,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
¡Derrota [eg3][0:CHARA_G]!
Alert(4552,0,9,76,76,1,0,0,9,0,0,0,0,0,0)
¡Toma [r]los acantilados del sur[/] y persigue [eg3][0:CHARA_G]!
Alert(4521,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se está acercando al punto de evacuación!
TalkCharacter(3645,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Leonie
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¡Esto no pinta bien! ¡Escapará si no le damos alcance pronto!
¡Esto no pinta bien! ¡Escapará si no le damos alcance pronto!
TalkCharacter(3646,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hilda
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Uf, esto no va bien, ¿verdad? ¡Se escapará si no nos damos prisa!
Uf, esto no va bien, ¿verdad? ¡Se escapará si no nos damos prisa!
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
¡Derrota [eg3][0:CHARA_G]!
SetDeathText(143,73,3623,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shahid
volume_up
¡Cobardes de Fódlan! ¡Escoria como vosotros jamás podrá matarme!
¡Cobardes de Fódlan! ¡Escoria como vosotros jamás podrá matarme!
TalkCharacter(3624,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Holst
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¡Adelante pues, gallardo guerrero de Almyra! ¡Pon a prueba mi «cobardía»!
¡Adelante pues, gallardo guerrero de Almyra! ¡Pon a prueba mi «cobardía»!
TalkCharacter(3625,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Shahid
volume_up
¡Así que has sido tú todo este tiempo! ¡No me puedo creer que fueras tú quién volvió a Nader contra mí!
¡Así que has sido tú todo este tiempo! ¡No me puedo creer que fueras tú quién volvió a Nader contra mí!
TalkCharacter(3626,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
Vaya, por fin te has dado cuenta... He venido a evitar que destruyas la reputación de Almyra, Shahid.
Vaya, por fin te has dado cuenta... He venido a evitar que destruyas la reputación de Almyra, Shahid.
TalkCharacter(3627,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Shahid
volume_up
¡Yo seré el rey de Almyra! ¡Un bárbaro como tú jamás podrá derrotarme!
¡Yo seré el rey de Almyra! ¡Un bárbaro como tú jamás podrá derrotarme!
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3629,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(4543,0,9,76,76,0,0,0,10,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente [eg3][0:AREA]!
Alert(4544,0,9,76,76,0,0,0,10,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] está luchando hasta la muerte!
Alert(574,0,9,76,76,0,0,0,10,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
TalkCharacter(3630,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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¡Atención, centraos en el líder almyriense! ¡Si lo derrotamos, la batalla será nuestra!
¡Atención, centraos en el líder almyriense! ¡Si lo derrotamos, la batalla será nuestra!
TalkCharacter(3634,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Shahid
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¡No me importa quién, pero alguien tiene que contener al enemigo durante mi retirada!
¡No me importa quién, pero alguien tiene que contener al enemigo durante mi retirada!
Alert(611,0,76,76,76,9,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] han abierto para avanzar!
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0)
¡Los refuerzos [r][eg4][cp][0:PARTY][/] han aparecido y avanzan hacia [eg1][0:AREA]!
MainMissionStart(4545,4,16,1,22,76,76,9,0,6,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r][eg3][cp][0:PARTY][/] que atacan [eg1][0:AREA]!
TalkCharacter(3619,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Holst
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¡Saludos, viejo hermano! ¡Por fin ha llegado el día en que podemos luchar codo con codo!
¡Saludos, viejo hermano! ¡Por fin ha llegado el día en que podemos luchar codo con codo!
TalkCharacter(3620,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Nader
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¡Sí, hermano! ¡Vamos a demostrarles de qué pasta estamos hechos!
¡Sí, hermano! ¡Vamos a demostrarles de qué pasta estamos hechos!
MainMissionStart(4522,1,16,2,22,76,76,0,0,6,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a otras unidades que iban a por [eg1][0:AREA]!
GenderedMcTalk(0,3632,3633,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
volume_up
Esto debería poner fin a la amenaza de la retaguardia.
Esto debería poner fin a la amenaza de la retaguardia.
[es]1_1_10_15_____Shez
volume_up
Esto debería poner fin a la amenaza de la retaguardia.
Esto debería poner fin a la amenaza de la retaguardia.
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0)
¡Los refuerzos [r][eg4][cp][0:PARTY][/] han aparecido y avanzan hacia [eg1][0:AREA]!
MainMissionStart(4549,4,17,1,76,76,76,9,0,6,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r][eg3][cp][0:PARTY][/] que no dejan de atacar [eg1][0:AREA]!
MainMissionStart(4550,1,17,2,76,76,76,9,0,6,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [r][eg3][cp][0:PARTY][/] que atacaban [eg1][0:AREA]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
Alert(4546,0,0,76,76,9,0,0,2,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] han reforzado las defensas [eg4][0:AREA]!
TalkCharacter(3636,52,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Nader
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Si conseguimos abrir un hueco en esa fortaleza, podremos adelantarnos a Shahid y bloquearle la huida.
Si conseguimos abrir un hueco en esa fortaleza, podremos adelantarnos a Shahid y bloquearle la huida.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(3637,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(4547,0,10,61,76,0,0,0,2,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha ordenado [eg3][cp][1:CHARA_G] que ataquen [r]la fortaleza enemiga[/]!
Alert(4548,1,61,76,76,0,0,0,2,0,0,0,0,0,0)
¡[eb][eg1][cp][0:CHARA_G] han llegado hasta [eg1][0:AREA]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(3638,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,9,76,76,1,0,0,7,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,9,76,76,1,0,0,9,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(553,1,40,76,76,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(553,1,41,76,76,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(612,0,76,76,76,0,0,0,1,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se ha bajado el puente levadizo!
Alert(612,0,76,76,76,0,0,0,4,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se ha bajado el puente levadizo!
TalkFromOwnStrings(143,69,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
Quizá sea mi única cualidad redentora.
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] avanzan por el valle!
TalkFromOwnStrings(143,95,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
Pero, aunque todos reconocían su gran talento, no portaba emblema alguno... así que el trono acabó pasando a su hermano menor, Lambert.
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] avanzan por el valle!
Alert(549,1,36,76,76,0,0,0,0,0,0,0,0,0,0)
¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
¡[b]La base aliada[/] está en peligro! ¡Defiéndela!
TalkCharacter(3640,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
¡[b]La base aliada[/] está en peligro! ¡Defiéndela!
TalkCharacter(3641,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lorenz
volume_up
¡Hay que darse prisa y detener a las tropas enemigas que atacan nuestra base!
¡Hay que darse prisa y detener a las tropas enemigas que atacan nuestra base!
TalkCharacter(3639,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
¡No permitas que [b]la base aliada[/] caiga!
TalkCharacter(3642,52,1,3,0,3,0,0,0,0,0,0,0,0,0)
Alert(331,2,10,76,76,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] está en apuros! ¡Ve en su auxilio!
TalkCharacter(3644,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
¡Si Nader cae, nuestro asedio caerá con él! ¡Aseguraos de tenerlo protegido!
¡Si Nader cae, nuestro asedio caerá con él! ¡Aseguraos de tenerlo protegido!
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
Alert(320,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
¡[b]La base aliada[/] ha caído!
TalkCharacter(3647,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
¡Has perdido la batalla!
Alert(180,3,9,76,76,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha llegado al punto de evacuación!
TalkCharacter(3651,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Shahid
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Mmm, tenemos que reagruparnos. ¡Os lo juro, la próxima vez cruzaremos la Garganta de Fódlan!
Mmm, tenemos que reagruparnos. ¡Os lo juro, la próxima vez cruzaremos la Garganta de Fódlan!
TalkCharacter(3652,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
¡No, ha huido! ¡Era nuestra oportunidad de acabar con esto de una vez por todas!
¡No, ha huido! ¡Era nuestra oportunidad de acabar con esto de una vez por todas!
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
¡Has perdido la batalla!
Alert(319,3,10,76,76,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(3649,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3650,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Shahid
volume_up
¡Lo he conseguido! ¡Atención, todos, reanudad la ofensiva! ¡La victoria será nuestra! ¡Ja, ja, ja, ja!
¡Lo he conseguido! ¡Atención, todos, reanudad la ofensiva! ¡La victoria será nuestra! ¡Ja, ja, ja, ja!
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
¡Has perdido la batalla!