“フォドラの首飾り”にパルミラの大軍が再来。 帝国との戦いを断念し、一行は急ぎ帰還する。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 76 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 クロード 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 ヒルダ 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 ローレンツ 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 イグナーツ 255 0 0 4 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 ラファエル 255 0 0 5 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 レオニー 255 0 0 6 135 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 リシテア 255 0 0 7 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 連邦国将 255 0 0 8 650 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 シャハド 255 0 0 9 450 5 12 3 101 5 0 100 150 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 ナデル 255 0 0 10 380 5 13 0 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 連邦国将 255 0 0 11 630 7 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 連邦国将 255 0 0 12 675 7 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 連邦国将 255 0 0 13 660 7 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 連邦国将 255 0 0 14 695 7 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 連邦国将 255 0 0 15 635 5 13 3 101 7 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 連邦国将 255 0 0 16 650 5 13 3 101 7 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 連邦国将 255 0 0 17 630 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 連邦国将 255 0 0 18 685 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 連邦国将 255 0 0 19 655 5 13 3 101 7 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 連邦国将 255 0 0 20 680 5 13 3 101 7 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 連邦国将 255 0 0 21 615 5 13 3 101 7 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 連邦国将 255 0 0 22 700 5 13 3 101 0 1 10 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 連邦国将 255 0 0 23 620 5 13 3 101 0 1 13 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 連邦国将 255 0 0 24 700 5 13 3 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 連邦国将 255 0 0 25 600 5 13 3 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 連邦国将 255 0 0 26 685 5 13 3 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 連邦国将 255 0 0 27 630 5 13 3 101 7 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 連邦国将 255 0 0 28 645 5 13 3 101 7 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 連邦国将 255 0 0 29 670 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 連邦国将 255 0 0 30 650 5 13 3 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 連邦国将 255 0 0 31 675 5 13 3 101 5 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 連邦国将 255 0 0 32 630 5 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 連邦国将 255 0 0 33 660 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 連邦国将 255 0 0 34 630 5 13 3 101 5 1 8 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 連邦国将 255 0 0 35 675 5 13 3 101 5 1 8 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 連邦国将 255 0 0 36 630 5 13 3 101 5 0 8 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 連邦国将 255 0 0 37 605 5 13 3 101 7 1 8 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 連邦国将 255 0 0 38 685 5 13 3 101 7 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 連邦国将 255 0 0 39 660 5 13 3 101 7 1 13 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 連邦国将 255 0 0 40 645 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 連邦国将 255 0 0 41 655 5 13 3 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 連邦国将 255 0 0 42 680 5 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 連邦国将 255 0 0 43 620 5 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 連邦国将 255 0 0 44 630 5 5 0 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 連邦国将 255 0 0 45 675 5 13 5 101 5 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 連邦国将 255 0 0 46 600 5 13 5 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 連邦国将 255 0 0 47 645 5 13 3 101 1 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 連邦国将 255 0 0 48 690 5 13 3 101 1 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 連邦国将 255 0 0 49 640 5 13 3 101 1 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 連邦国将 255 0 0 50 695 5 13 3 101 1 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 連邦国将 255 0 0 51 655 5 13 3 101 1 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 連邦国将 255 0 0 52 680 5 13 3 101 1 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 連邦国将 255 0 0 53 615 5 13 3 101 1 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 連邦国将 255 0 0 54 625 5 13 3 101 1 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 連邦国将 255 0 0 55 620 5 13 3 101 1 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 連邦国将 255 0 0 56 655 5 13 3 101 1 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 連邦国将 255 0 0 57 640 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 連邦国将 255 0 0 58 675 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 連邦国将 255 0 0 59 625 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 連邦国将 255 0 0 60 690 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 連邦国将 255 0 0 61 640 4 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 連邦国将 255 0 0 62 690 4 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 連邦国将 255 0 0 63 635 5 13 3 101 5 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 連邦国将 255 0 0 64 625 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 連邦国将 255 0 0 65 665 5 13 3 101 1 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 連邦国将 255 0 0 66 660 5 13 3 101 1 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 連邦国将 255 0 0 67 690 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 連邦国将 255 0 0 68 650 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 連邦国将 255 0 0 69 610 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 連邦国将 255 0 0 70 600 5 13 3 101 0 1 8 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 連邦国将 255 0 0 71 675 5 13 3 101 0 1 8 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 連邦国将 255 0 0 72 670 5 13 3 101 0 1 10 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 連邦国将 255 0 0 73 635 5 13 3 101 5 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 連邦国将 255 0 0 74 695 5 13 0 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 連邦国将 255 0 0 75 605 5 13 0 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 31 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 3 0 3 0 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1526 12 1526 8 1526 8 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 12 1523 8 1523 8 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 12 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 12 1526 10 1526 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 12 1523 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 12 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 1 0 1000 1526 12 1523 10 1523 10 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 12 1526 10 1526 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 12 1523 24 1523 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 12 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 12 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 12 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 12 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 47 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 30)
SubGroup(0)
SubGroup(4)
Unknown10(0,1,9,76,76,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,41,76,76,76,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(40,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 門番
SetName(41,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to 門番
SetName(42,652,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to 門番
SetName(43,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to 門番
SetName(44,172,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to パルミラ兵
SetName(73,172,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 73 to パルミラ兵
SubGroup(8)
Unknown78(1,10,100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(52,96,3648,3,0,0,0,0,0,0,0,0,0,0,0) # 坊主、すまねえ……! 俺はここまでみてえだ……
SetDeathText(52,27,3642,3,0,0,0,0,0,0,0,0,0,0,0) # っかしいな……。 久々の戦場で勘が鈍ってんのか……?
SetDeathText(52,28,3643,3,0,0,0,0,0,0,0,0,0,0,0) # くそ……ここまで追い詰められるなんざ、 “百戦無敗”の名が泣くぜ……!
SubGroup(1)
Unknown78(1,9,40,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,33200,0,31200,0,49000,0,60000,0,1,0,0,0,0,0)
Unknown126(2,33200,0,60000,0,49000,0,17264,1,1,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 9)
SubGroup(0)
SubGroup(4)
Unknown66(1121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown66(1250,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(57,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 4)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(3)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 13)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown14(47,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown18(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(3587,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 烏合の衆……とは言ったものの、よくもまあ これだけの数を搔き集めたもんだぜ。
TalkCharacter(3588,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # だが、ここを抜かれりゃレスターは終わる。 何としても敵の大将を討ち取らないとな。
# Group 25 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
SubGroup(1)
TalkCharacter(3589,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # まずは本拠地付近の敵を一掃し、 敵を押し戻すのだ!
SubGroup(11)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,16,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,1,10,6,0,0,1,1,0,0,0)
MainMissionStart(4545,4,0,1,15,76,76,9,0,6,0,0,0,0,0) # [0:AREA]を狙う[r][0:PARTY][/]を撃破せよ!
SubGroup(6)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,76,76,76,0,0,0,6,0,0,0,0,0,0) # [0:AREA]の陥落に注意せよ!
# Group 27 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(73,132,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3544,951,3157,3613,957,3180,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(8)
Unknown83(4650,980,8100,4817,975,8095,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4723,945,8208,4817,975,8100,500,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown51(48170,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(36410,0,32300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,76,76,76,9,7,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[g]弓砲台[/]を起動!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(63,4,0,0,76,2,0,50,2,1,1,0,0,0,0)
Unknown70(64,4,0,0,76,2,0,50,2,1,2,0,0,0,0)
# Group 28 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(36410,0,32300,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0) # [g]弓砲台[/]、[r]砦[/]の制圧により停止!
# Group 29 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(48170,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0) # [g]弓砲台[/]、[r]砦[/]の制圧により停止!
# Group 30 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 3, 28)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3590,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 前回と同じようにはいかんぞ……。 兵を惜しむな、一気に圧し潰してしまえ!
SubGroup(4)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,1,10,6,0,0,1,1,0,0,0)
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
SubGroup(1)
TalkCharacter(3591,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # くっ、力押しで我らの本拠地を落とす気か。 皆、ここは踏ん張りどころだぞ!
# Group 39 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3592,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # この調子なら、前線の敵は 何とかなるかもしれませんね……!
# Group 40 (0, 5, 0, 10, 15)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown104(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4550,1,0,2,76,76,76,9,0,6,0,0,0,0,0) # [0:AREA]を狙う[r][0:PARTY][/]の撃破に成功!
SubGroup(1)
TalkCharacter(3593,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # これで本拠地は守り切ったな!
# Group 41 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 5, 0, 2, 39)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown104(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4523,2,76,76,76,9,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[r]砦[/]を開門して進軍開始!
SubGroup(3)
TalkCharacter(3594,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # む……増援の敵将は南北に陣取っているな。 前回と同じ手は食わんということか。
TalkCharacter(3595,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # それならこちらも、新しい手を使うまでだ。 砦を奪って狼煙を上げてくれ!
TalkCharacter(3596,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 狼煙……? なるほど! それで敵をおびき寄せようというのだな!
SubGroup(4)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4524,4,1,1,76,76,76,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]狼煙[/]を上げよ!
# Group 43 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(37,36600,0,34100,0,0,3,0,0,1,0,1,1,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(38,44900,0,49000,0,0,2,0,0,1,0,1,1,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(39,46600,0,14764,1,0,2,0,0,1,0,1,1,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown83(3500,920,3365,3373,930,3365,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(33560,0,33717,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3500,930,3365,3373,970,3365,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:AREA]で[g]狼煙[/]に点火!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 52 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4450,1000,5230,4037,1080,4990,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(42835,0,52020,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1252,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,3,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:AREA]で[g]狼煙[/]に点火!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 53 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4651,945,8060,4320,1150,8731,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(46118,0,17746,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1256,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,11,0,0,0,0,0,0) # [b][0:PARTY][/]、[0:AREA]で[g]狼煙[/]に点火!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 54 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3597,143,1,1,1,1,0,0,0,0,0,0,0,0,0) # 砦から狼煙だと? フン、見え透いた罠だ。 そんな誘いに引っかかるものか、馬鹿め!
TalkCharacter(3598,52,1,0,1,1,0,0,0,0,0,0,0,0,0) # おっと……始まったか。 お前ら、手はずどおりに準備しとけよ。
SubGroup(3)
Unknown66(1250,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3599,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # これで2カ所から狼煙が……。 でも、まだ敵に動きはありませんね……。
# Group 56 (0, 5, 0, 6, 19)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3600,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # すべての砦から狼煙が上がったようだな。 敵陣からもよく見えているだろう。
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33428,0,33682,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43039,0,51962,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45952,0,17679,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4505,1,1,2,76,76,76,0,0,0,0,0,0,0,0) # [g]狼煙[/]を上げることに成功!
SubGroup(1)
TalkCharacter(3601,143,1,1,1,1,0,0,0,0,0,0,0,0,0) # フン、狼煙などに惑わされるな! 数で敵を圧倒しろ!
SubGroup(2)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
# Group 57 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 58 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3602,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # えーと……敵が増えたみたいですけどー? クロードくん、本当にこれで大丈夫なの?
TalkCharacter(3603,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # ああ、上々だよ。次は北を攻める、と 見せかけて……何が起こるかはお楽しみだ。
SubGroup(2)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(60,4,2,1,10,76,76,0,0,0,0,0,0,0,0) # [0:CHARA_G]に接近せよ!
# Group 59 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1121,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(4440,900,3810,4588,927,3690,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(47100,0,36500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1504,0,76,76,76,9,0,0,0,0,0,0,0,0,0) # [g]跳ね橋[/]を起動し、進路を確保せよ!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 60 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4507,1,2,2,10,76,76,0,0,0,0,0,0,0,0) # [0:CHARA_G]への接近に成功!
SubGroup(1)
TalkCharacter(3604,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # ナデル! 狼煙は見えたよな? こっちはいつでもいい、お前らはどうだ?
SubGroup(2)
SetDeathText(52,73,3605,0,0,0,0,0,0,0,0,0,0,0,0) # 待ちくたびれたってんだよ、坊主! さあ、おっ始めようか!
CloseUp(10,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4508,1,10,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、離反! [0:CHARA_G]の部下、多数出現!
# Group 61 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 5, 0, 2, 42)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3606,44,1,0,1,0,0,0,0,0,0,0,0,0,0) # シャハド様! ナデル将軍が離反したようです!
SubGroup(1)
TalkCharacter(3607,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # なっ……奴め、敵に通じていたというのか? 許さん……許さんぞ! ナデルを討ち取れ!
SubGroup(12)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,18,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,10,0,0,0,1,1,0,0,0)
Alert(187,2,10,76,76,9,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[0:CHARA_G]へ進軍開始!
SubGroup(1)
TalkCharacter(3608,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 作戦の軸を折られるわけにいくかっての。 みんな、ナデルを守り抜いてくれ!
SubGroup(5)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(721,4,3,1,10,17,76,0,0,0,0,0,0,0,0) # [0:CHARA_G]を狙う[1:CHARA_G]らを撃破せよ!
SubGroup(3)
Unknown10(1,42,10,76,76,0,0,0,6,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,10,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の敗走に注意せよ!
# Group 63 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3609,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # おいおい、誰を守り抜けって? この俺が負けるとでも思ってんのか!
TalkCharacter(3610,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # ははっ、なんせ“百戦無敗”だもんな。 だが、万が一ってこともあるだろ。
# Group 64 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3611,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # まさかパルミラの将と通じていたとは……。 とにかく、ここを凌いで攻勢に転じねば!
TalkCharacter(3612,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # ええい、まだナデルを討ち取れんのか! ……離反した兵は僅かではないのか?
# Group 70 (0, 5, 0, 7, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,17,76,76,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
SubGroup(1)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 72 (0, 5, 0, 2, 29)
SubGroup(1)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkCharacter(3613,143,1,0,1,1,0,0,0,0,0,0,0,0,0) # 思った以上に状況は悪いようだな……。 一度下がって立て直すしかあるまい。
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(122,0,9,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退開始!
SubGroup(1)
TalkCharacter(3614,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # ここで逃がせば後が厄介だ。 敵の大将を絶対に逃がすなよ!
SubGroup(4)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(27329,1,35654,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,76,0,27329,1,35654,0,0,1,0,0,0,0,0)
MainMissionStart(4511,4,4,1,9,76,76,0,0,0,0,0,0,0,0) # [0:CHARA_G]の[g]撤退地点[/]到達を阻止せよ!
SubGroup(3)
Unknown10(1,89,10,9,76,0,0,0,6,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,0,9,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の[g]撤退地点[/]到達に注意せよ!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,26164,1,60900,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (7, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 80: False 1
# Group 74 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,8564,1,6464,1,13464,1,8464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 75 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,14064,1,7664,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,26164,1,60900,0,0,0,0,0,0,0,0,0,0,0)
If254(1,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3615,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # このままじゃ逃げられますよ! 急いで追いかけないと!
If254(1,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3616,3617,1,2,1,0,0,0,0,0,0,0,0,0) # このままじゃ逃げられる! 急いで追いかけるぞ!
SubGroup(1)
TalkCharacter(3618,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # ああ、だがこの程度で潔く退くほど、 諦めのいい奴じゃないと思うんだが……。
# Group 76 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 0
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: False 1
Unknown10(9,24264,1,58100,0,28064,1,65100,0,0,1,0,0,0,0)
SubGroup(2)
Unknown96(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(41,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4536,2,9,41,76,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を閉門! [1:CHARA_G]、出現!
# Group 78 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,26164,1,60900,0,0,300,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown31(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4526,0,9,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、反撃のため進軍停止!
SubGroup(1)
TalkCharacter(3631,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 前線の兵は怯まず攻め立てろ! 敵に背を向けた者は斬り捨てるぞ!
SubGroup(0)
# Group 80 (0, 5, 0, 5, 11)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
Unknown28(7,190,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,27329,1,35654,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍再開!
SubGroup(1)
TalkCharacter(3622,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # また逃げる気だよ! 急いで追いかけなきゃ!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 81 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: False 1
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4552,0,9,76,76,1,0,0,9,0,0,0,0,0,0) # [r]砦[/]を制圧し、[0:CHARA_G]を追撃せよ!
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: True 1
Unknown28(8,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,27329,1,35654,0,0,10000,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4521,2,9,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]撤退地点[/]到達目前!
If254(1,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3645,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # このままじゃまずいぞ! 早く追いつかないと逃がしちまう!
If254(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3646,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # このままじゃまずいんじゃない? 早く追いつかないと逃がしちゃうわよ!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 84 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(76,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(143,73,3623,2,0,0,0,0,0,0,0,0,0,0,0) # フォドラの“臆病者”ども! 貴様らごときに、この俺が討てるものか!
CloseUp(9,9,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3624,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # ならば勇敢なるパルミラの戦士よ、この私が “臆病者”かどうか、試してみるがいい!
# Group 85 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(143,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3625,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 別人かと思えば……貴様だったとは! まさかナデルの寝返りは貴様の仕業か!
TalkCharacter(3626,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 察しがいいな、シャハド。パルミラの誇りを 汚そうとしているあんたを止めに来たのさ。
# Group 86 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3627,143,1,2,0,1,0,0,0,0,0,0,0,0,0) # 俺はパルミラの王座を継ぐ者……! 貴様らごとき蛮族に負けるはずもない!
# Group 87 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0) # おのれ……屈しはせんぞ!
# Group 88 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3629,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # フォドラのゴミどもめが……! こうなりゃ殺せるだけ殺してやる!
SubGroup(2)
Unknown56(27329,1,35654,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,76,0,27329,1,35654,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
Unknown19(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,23564,1,12764,1,0,1,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4543,0,9,76,76,0,0,0,10,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]へ一時撤退!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4544,0,9,76,76,0,0,0,10,0,0,0,0,0,0) # [0:CHARA_G]、徹底抗戦を開始!
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,76,76,0,0,0,10,0,0,0,0,0,0) # [0:CHARA_G]、迎撃のため開門!
SubGroup(1)
TalkCharacter(3630,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 全軍、パルミラの総大将を狙え! あいつさえ倒せば俺たちは勝てる!
SubGroup(1)
Unknown80(44,0,0,0,0,0,76,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4530,4,4,5,9,76,76,9,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,9,40,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 5, 0, 2, 50)
SubGroup(1)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3634,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # 誰でもいい、俺が撤退するまで 敵の追撃を食い止めておけ!
SubGroup(2)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,76,76,76,9,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、進軍のため開門!
SubGroup(4)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,22,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,23,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,70,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,71,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,72,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]増援、出現! [0:AREA]へ進軍開始!
SubGroup(7)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(70,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(71,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(72,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4545,4,16,1,22,76,76,9,0,6,0,0,0,0,0) # [0:AREA]を狙う[r][0:PARTY][/]を撃破せよ!
SubGroup(0)
# Group 92 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3619,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 義兄上! ようやく共に戦える日が来たな!
TalkCharacter(3620,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # おうよ、義兄弟! 派手に暴れてやろうじゃねえか!
# Group 93 (0, 5, 0, 7, 11)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(71,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(72,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4522,1,16,2,22,76,76,0,0,6,0,0,0,0,0) # [0:AREA]を狙う[0:CHARA_G]らの撃破に成功!
SubGroup(1)
GenderedMcTalk(0,3632,3633,1,1,1,0,0,0,0,0,0,0,0,0) # これで後衛の危機は去ったな……。
# Group 94 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 5, 0, 2, 45)
SubGroup(1)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 0
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]増援、出現! [0:AREA]へ進軍開始!
SubGroup(11)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,76,6,0,0,1,1,0,0,0)
MainMissionStart(4549,4,17,1,76,76,76,9,0,6,0,0,0,0,0) # 執拗に[0:AREA]を狙う[r][0:PARTY][/]を撃破せよ!
# Group 96 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4550,1,17,2,76,76,76,9,0,6,0,0,0,0,0) # [0:AREA]を狙う[r][0:PARTY][/]の撃破に成功!
# Group 97 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 4, 8)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4546,0,0,76,76,9,0,0,2,0,0,0,0,0,0) # [r][0:PARTY][/]、防衛のため[0:AREA]の守りを強化!
SubGroup(1)
TalkCharacter(3636,52,1,0,1,3,0,0,0,0,0,0,0,0,0) # あの砦をこじ開ければ、先回りして シャハドの退路を塞げるだろうぜ。
# Group 99 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3637,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 今だ! 砦の扉に突撃しろ!
SubGroup(6)
Unknown6(61,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown6(61,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6800,945,3703,6741,966,3703,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown55(0,61,0,0,0,1,76,2,0,0,1,0,0,0,0)
Unknown55(0,62,0,0,0,1,76,2,0,0,1,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4547,0,10,61,76,0,0,0,2,0,0,0,0,0,0) # [0:CHARA_G]、配下の[1:CHARA_G]たちに[r]敵砦[/]への突撃を指示!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(61,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(61,17929,1,36007,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(62,17929,1,36007,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 5, 12)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(61,17929,1,36007,0,0,300,1,0,0,0,0,0,0,0)
Unknown11(62,17929,1,36007,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown55(0,61,0,0,0,1,76,2,0,0,0,0,0,0,0)
Unknown55(0,62,0,0,0,1,76,2,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4548,1,61,76,76,0,0,0,2,0,0,0,0,0,0) # [0:CHARA_G]たち、[0:AREA]を突破!
SubGroup(2)
Unknown23(61,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3638,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # おっと……この状況なら、 砦の門を破るまでもないか?
# Group 102 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,9,76,76,1,0,0,7,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 105 (0, 5, 2, 3, 3)
SubGroup(2)
GroupCheck4(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 72: True 0
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,9,76,76,1,0,0,9,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 107 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 10, 2, 6)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 2, 6)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 6)
SubGroup(2)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: False 1
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,40,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 112 (0, 5, 0, 4, 6)
SubGroup(2)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: False 1
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,41,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 113 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6734,953,3895,6555,1010,3712,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(65533,0,36992,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,76,76,76,0,0,0,1,0,0,0,0,0,0) # [0:AREA]制圧により、[g]跳ね橋[/]開通!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 115 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6544,1010,5196,6865,1060,5120,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(3391,1,50892,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,76,76,76,0,0,0,4,0,0,0,0,0,0) # [0:AREA]制圧により、[g]跳ね橋[/]開通!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 116 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(1120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(796,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 116: True 0
SubGroup(1)
TalkFromOwnStrings(143,69,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(74,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(74,48000,0,43900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,74,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]、谷を越えて進軍開始!
# Group 118 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
Unknown11(74,48000,0,43900,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(74,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown36(1124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(828,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 0
SubGroup(1)
TalkFromOwnStrings(143,95,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(75,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(75,48000,0,43900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,75,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0) # [r][0:PARTY][/]、谷を越えて進軍開始!
# Group 121 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
Unknown11(75,48000,0,43900,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,36,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 124 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(6,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # [b]味方本拠地[/]、陥落の危機! 急ぎ防衛せよ!
SubGroup(1)
TalkCharacter(3640,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 大変! 本拠地が落とされちゃいそうだよ!
# Group 126 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(6,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # [b]味方本拠地[/]、陥落の危機! 急ぎ防衛せよ!
SubGroup(1)
TalkCharacter(3641,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 急ぎ本拠地を狙う敵将を討たねば!
# Group 127 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown14(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3639,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # やべえぞお! こっちの本拠地に敵が攻めて来ちまった!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # [b]味方本拠地[/]の陥落に注意せよ!
# Group 128 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3642,52,1,3,0,3,0,0,0,0,0,0,0,0,0) # っかしいな……。 久々の戦場で勘が鈍ってんのか……?
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,10,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、苦戦! 救援せよ!
# Group 129 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3644,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # ナデルがやられれば包囲陣が崩れるぞ! みんな、ナデルを守るんだ!
# Group 130 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0) # おのれ……屈しはせんぞ!
# Group 131 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 133 (0, 7, 0, 2, 2)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,76,76,76,0,0,0,0,0,0,0,0,0,0) # [b]味方本拠地[/]、陥落!
SubGroup(1)
TalkCharacter(3647,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # しまった! 首飾りを越えられたら、 俺たちの負けだ……!
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 136 (0, 8, 0, 4, 11)
SubGroup(3)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,27329,1,35654,0,0,700,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,9,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]撤退地点[/]に到達!
SubGroup(1)
TalkCharacter(3651,143,1,1,1,1,0,0,0,0,0,0,0,0,0) # フン……仕切り直しだ。 次は必ず喉元を抜いてやるぞ……!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3652,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # しまった、逃がしたか! ここで仕留められなかったのは痛いな……。
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 137 (0, 8, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,10,76,76,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
TalkCharacter(3649,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # ナデルがやられたか!? 包囲陣を崩されたら勝ち目はないぞ……!
TalkCharacter(3650,143,1,1,1,1,0,0,0,0,0,0,0,0,0) # やったか! 全軍、進攻を再開しろ! これで俺たちの勝利は確実よ! クハハハ!
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
SetDeathText(52,96,3648,3,0,0,0,0,0,0,0,0,0,0,0)
ナデル volume_up
坊主、すまねえ……! 俺はここまでみてえだ……
SetDeathText(52,27,3642,3,0,0,0,0,0,0,0,0,0,0,0)
ナデル volume_up
っかしいな……。 久々の戦場で勘が鈍ってんのか……?
SetDeathText(52,28,3643,3,0,0,0,0,0,0,0,0,0,0,0)
ナデル volume_up
くそ……ここまで追い詰められるなんざ、 “百戦無敗”の名が泣くぜ……!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(3587,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
烏合の衆……とは言ったものの、よくもまあ これだけの数を搔き集めたもんだぜ。
TalkCharacter(3588,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
だが、ここを抜かれりゃレスターは終わる。 何としても敵の大将を討ち取らないとな。
TalkCharacter(3589,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
まずは本拠地付近の敵を一掃し、 敵を押し戻すのだ!
MainMissionStart(4545,4,0,1,15,76,76,9,0,6,0,0,0,0,0) MAIN MISSION START: [0:AREA]を狙う[r][0:PARTY][/]を撃破せよ!
Alert(329,0,76,76,76,0,0,0,6,0,0,0,0,0,0) [0:AREA]の陥落に注意せよ!
Alert(516,2,76,76,76,9,7,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、弓砲台を起動!
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0) 弓砲台、[r]砦[/]の制圧により停止!
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0) 弓砲台、[r]砦[/]の制圧により停止!
TalkCharacter(3590,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
前回と同じようにはいかんぞ……。 兵を惜しむな、一気に圧し潰してしまえ!
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
TalkCharacter(3591,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
くっ、力押しで我らの本拠地を落とす気か。 皆、ここは踏ん張りどころだぞ!
TalkCharacter(3592,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link リシテア volume_up
この調子なら、前線の敵は 何とかなるかもしれませんね……!
MainMissionStart(4550,1,0,2,76,76,76,9,0,6,0,0,0,0,0) MAIN MISSION START: [0:AREA]を狙う[r][0:PARTY][/]の撃破に成功!
TalkCharacter(3593,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
これで本拠地は守り切ったな!
Alert(4523,2,76,76,76,9,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、[r]砦[/]を開門して進軍開始!
TalkCharacter(3594,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
む……増援の敵将は南北に陣取っているな。 前回と同じ手は食わんということか。
TalkCharacter(3595,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
それならこちらも、新しい手を使うまでだ。 砦を奪って狼煙を上げてくれ!
TalkCharacter(3596,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
狼煙……? なるほど! それで敵をおびき寄せようというのだな!
MainMissionStart(4524,4,1,1,76,76,76,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、狼煙を上げよ!
Alert(4525,1,76,76,76,7,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、[0:AREA]で狼煙に点火!
Alert(4525,1,76,76,76,7,0,0,3,0,0,0,0,0,0) [b][0:PARTY][/]、[0:AREA]で狼煙に点火!
Alert(4525,1,76,76,76,7,0,0,11,0,0,0,0,0,0) [b][0:PARTY][/]、[0:AREA]で狼煙に点火!
TalkCharacter(3597,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
砦から狼煙だと? フン、見え透いた罠だ。 そんな誘いに引っかかるものか、馬鹿め!
TalkCharacter(3598,52,1,0,1,1,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
おっと……始まったか。 お前ら、手はずどおりに準備しとけよ。
TalkCharacter(3599,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link マリアンヌ volume_up
これで2カ所から狼煙が……。 でも、まだ敵に動きはありませんね……。
TalkCharacter(3600,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
すべての砦から狼煙が上がったようだな。 敵陣からもよく見えているだろう。
MainMissionStart(4505,1,1,2,76,76,76,0,0,0,0,0,0,0,0) MAIN MISSION START: 狼煙を上げることに成功!
TalkCharacter(3601,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
フン、狼煙などに惑わされるな! 数で敵を圧倒しろ!
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
TalkCharacter(3602,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
えーと……敵が増えたみたいですけどー? クロードくん、本当にこれで大丈夫なの?
TalkCharacter(3603,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
ああ、上々だよ。次は北を攻める、と 見せかけて……何が起こるかはお楽しみだ。
MainMissionStart(60,4,2,1,10,76,76,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]に接近せよ!
Alert(1504,0,76,76,76,9,0,0,0,0,0,0,0,0,0) 跳ね橋を起動し、進路を確保せよ!
MainMissionStart(4507,1,2,2,10,76,76,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]への接近に成功!
TalkCharacter(3604,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
ナデル! 狼煙は見えたよな? こっちはいつでもいい、お前らはどうだ?
SetDeathText(52,73,3605,0,0,0,0,0,0,0,0,0,0,0,0)
ナデル volume_up
待ちくたびれたってんだよ、坊主! さあ、おっ始めようか!
Alert(4508,1,10,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、離反! [0:CHARA_G]の部下、多数出現!
TalkDeploySlot(3606,44,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
シャハド様! ナデル将軍が離反したようです!
TalkCharacter(3607,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
なっ……奴め、敵に通じていたというのか? 許さん……許さんぞ! ナデルを討ち取れ!
Alert(187,2,10,76,76,9,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、[0:CHARA_G]へ進軍開始!
TalkCharacter(3608,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
作戦の軸を折られるわけにいくかっての。 みんな、ナデルを守り抜いてくれ!
MainMissionStart(721,4,3,1,10,17,76,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を狙う[1:CHARA_G]らを撃破せよ!
Alert(322,0,10,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の敗走に注意せよ!
TalkCharacter(3609,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
おいおい、誰を守り抜けって? この俺が負けるとでも思ってんのか!
TalkCharacter(3610,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
ははっ、なんせ“百戦無敗”だもんな。 だが、万が一ってこともあるだろ。
TalkCharacter(3611,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
まさかパルミラの将と通じていたとは……。 とにかく、ここを凌いで攻勢に転じねば!
TalkCharacter(3612,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
ええい、まだナデルを討ち取れんのか! ……離反した兵は僅かではないのか?
MainMissionStart(442,1,3,2,17,76,76,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
TalkCharacter(3613,143,1,0,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
思った以上に状況は悪いようだな……。 一度下がって立て直すしかあるまい。
Alert(122,0,9,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退開始!
TalkCharacter(3614,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
ここで逃がせば後が厄介だ。 敵の大将を絶対に逃がすなよ!
MainMissionStart(4511,4,4,1,9,76,76,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撤退地点到達を阻止せよ!
Alert(3509,0,9,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撤退地点到達に注意せよ!
TalkCharacter(3615,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
このままじゃ逃げられますよ! 急いで追いかけないと!
GenderedMcTalk(0,3616,3617,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
このままじゃ逃げられる! 急いで追いかけるぞ!
シェズ volume_up
このままじゃ逃げられるわ! 急いで追いかけましょ!
TalkCharacter(3618,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
ああ、だがこの程度で潔く退くほど、 諦めのいい奴じゃないと思うんだが……。
Alert(4536,2,9,41,76,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を閉門! [1:CHARA_G]、出現!
Alert(4526,0,9,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、反撃のため進軍停止!
TalkCharacter(3631,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
前線の兵は怯まず攻め立てろ! 敵に背を向けた者は斬り捨てるぞ!
Alert(139,2,9,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍再開!
TalkCharacter(3622,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
また逃げる気だよ! 急いで追いかけなきゃ!
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破せよ!
Alert(4552,0,9,76,76,1,0,0,9,0,0,0,0,0,0) [r]砦[/]を制圧し、[0:CHARA_G]を追撃せよ!
Alert(4521,2,9,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退地点到達目前!
TalkCharacter(3645,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link レオニー volume_up
このままじゃまずいぞ! 早く追いつかないと逃がしちまう!
TalkCharacter(3646,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
このままじゃまずいんじゃない? 早く追いつかないと逃がしちゃうわよ!
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を撃破せよ!
SetDeathText(143,73,3623,2,0,0,0,0,0,0,0,0,0,0,0)
シャハド volume_up
フォドラの“臆病者”ども! 貴様らごときに、この俺が討てるものか!
TalkCharacter(3624,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
ならば勇敢なるパルミラの戦士よ、この私が “臆病者”かどうか、試してみるがいい!
TalkCharacter(3625,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
別人かと思えば……貴様だったとは! まさかナデルの寝返りは貴様の仕業か!
TalkCharacter(3626,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
察しがいいな、シャハド。パルミラの誇りを 汚そうとしているあんたを止めに来たのさ。
TalkCharacter(3627,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
俺はパルミラの王座を継ぐ者……! 貴様らごとき蛮族に負けるはずもない!
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
おのれ……屈しはせんぞ!
TalkCharacter(3629,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
フォドラのゴミどもめが……! こうなりゃ殺せるだけ殺してやる!
Alert(4543,0,9,76,76,0,0,0,10,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]へ一時撤退!
Alert(4544,0,9,76,76,0,0,0,10,0,0,0,0,0,0) [0:CHARA_G]、徹底抗戦を開始!
Alert(574,0,9,76,76,0,0,0,10,0,0,0,0,0,0) [0:CHARA_G]、迎撃のため開門!
TalkCharacter(3630,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
全軍、パルミラの総大将を狙え! あいつさえ倒せば俺たちは勝てる!
TalkCharacter(3634,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
誰でもいい、俺が撤退するまで 敵の追撃を食い止めておけ!
Alert(611,0,76,76,76,9,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、進軍のため開門!
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]増援、出現! [0:AREA]へ進軍開始!
MainMissionStart(4545,4,16,1,22,76,76,9,0,6,0,0,0,0,0) MAIN MISSION START: [0:AREA]を狙う[r][0:PARTY][/]を撃破せよ!
TalkCharacter(3619,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link ホルスト volume_up
義兄上! ようやく共に戦える日が来たな!
TalkCharacter(3620,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
おうよ、義兄弟! 派手に暴れてやろうじゃねえか!
MainMissionStart(4522,1,16,2,22,76,76,0,0,6,0,0,0,0,0) MAIN MISSION START: [0:AREA]を狙う[0:CHARA_G]らの撃破に成功!
GenderedMcTalk(0,3632,3633,1,1,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
これで後衛の危機は去ったな……。
シェズ volume_up
これで後衛の危機は去ったわね……。
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]増援、出現! [0:AREA]へ進軍開始!
MainMissionStart(4549,4,17,1,76,76,76,9,0,6,0,0,0,0,0) MAIN MISSION START: 執拗に[0:AREA]を狙う[r][0:PARTY][/]を撃破せよ!
MainMissionStart(4550,1,17,2,76,76,76,9,0,6,0,0,0,0,0) MAIN MISSION START: [0:AREA]を狙う[r][0:PARTY][/]の撃破に成功!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(4546,0,0,76,76,9,0,0,2,0,0,0,0,0,0) [r][0:PARTY][/]、防衛のため[0:AREA]の守りを強化!
TalkCharacter(3636,52,1,0,1,3,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
あの砦をこじ開ければ、先回りして シャハドの退路を塞げるだろうぜ。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(3637,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
今だ! 砦の扉に突撃しろ!
Alert(4547,0,10,61,76,0,0,0,2,0,0,0,0,0,0) [0:CHARA_G]、配下の[1:CHARA_G]たちに[r]敵砦[/]への突撃を指示!
Alert(4548,1,61,76,76,0,0,0,2,0,0,0,0,0,0) [0:CHARA_G]たち、[0:AREA]を突破!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(3638,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
おっと……この状況なら、 砦の門を破るまでもないか?
Alert(552,0,9,76,76,1,0,0,7,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,9,76,76,1,0,0,9,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(553,1,40,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(553,1,41,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(612,0,76,76,76,0,0,0,1,0,0,0,0,0,0) [0:AREA]制圧により、跳ね橋開通!
Alert(612,0,76,76,76,0,0,0,4,0,0,0,0,0,0) [0:AREA]制圧により、跳ね橋開通!
TalkFromOwnStrings(143,69,1,1,1,0,0,0,0,0,0,0,0,0,0) warning ……元より、それしか取り柄のない身だ。
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]、谷を越えて進軍開始!
TalkFromOwnStrings(143,95,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 皆が大器と称えたが、紋章を持たず、 結局王位は弟君のランベール様が継いだ。
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0) [r][0:PARTY][/]、谷を越えて進軍開始!
Alert(549,1,36,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0) [b]味方本拠地[/]、陥落の危機! 急ぎ防衛せよ!
TalkCharacter(3640,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒルダ volume_up
大変! 本拠地が落とされちゃいそうだよ!
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0) [b]味方本拠地[/]、陥落の危機! 急ぎ防衛せよ!
TalkCharacter(3641,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
急ぎ本拠地を狙う敵将を討たねば!
TalkCharacter(3639,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
やべえぞお! こっちの本拠地に敵が攻めて来ちまった!
Alert(328,2,76,76,76,0,0,0,0,0,0,0,0,0,0) [b]味方本拠地[/]の陥落に注意せよ!
TalkCharacter(3642,52,1,3,0,3,0,0,0,0,0,0,0,0,0)
link ナデル volume_up
っかしいな……。 久々の戦場で勘が鈍ってんのか……?
Alert(331,2,10,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、苦戦! 救援せよ!
TalkCharacter(3644,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
ナデルがやられれば包囲陣が崩れるぞ! みんな、ナデルを守るんだ!
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
おのれ……屈しはせんぞ!
Alert(320,3,76,76,76,0,0,0,0,0,0,0,0,0,0) [b]味方本拠地[/]、陥落!
TalkCharacter(3647,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
しまった! 首飾りを越えられたら、 俺たちの負けだ……!
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(180,3,9,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退地点に到達!
TalkCharacter(3651,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
フン……仕切り直しだ。 次は必ず喉元を抜いてやるぞ……!
TalkCharacter(3652,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
しまった、逃がしたか! ここで仕留められなかったのは痛いな……。
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(319,3,10,76,76,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkCharacter(3649,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link クロード volume_up
ナデルがやられたか!? 包囲陣を崩されたら勝ち目はないぞ……!
TalkCharacter(3650,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link シャハド volume_up
やったか! 全軍、進攻を再開しろ! これで俺たちの勝利は確実よ! クハハハ!
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!