Un'enorme armata almyrana è pronta ad attaccare di nuovo il Pendente del Fódlan. Non puoi far altro che rimandare l'invasione dell'Impero e tornare in Leicester per sventare l'inattesa minaccia.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 76 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Claude 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_9_17_26_34_42_58_67_Hilda 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Lorenz 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Ignatz 255 0 0 4 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_9_17_26_34_42_58_66_Raphael 255 0 0 5 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_9_17_26_34_42_58_67_Leonie 255 0 0 6 135 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_9_17_26_34_42_58_67_Lysithea 255 0 0 7 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 8 650 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]1_9_17_26_34_42_58_66_Shahid 255 0 0 9 450 5 12 3 101 5 0 100 150 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [es]1_9_17_26_34_42_58_66_Nader 255 0 0 10 380 5 13 0 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 11 630 7 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 12 675 7 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 13 660 7 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 14 695 7 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 15 635 5 13 3 101 7 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 16 650 5 13 3 101 7 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 17 630 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 18 685 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 19 655 5 13 3 101 7 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 20 680 5 13 3 101 7 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 21 615 5 13 3 101 7 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 22 700 5 13 3 101 0 1 10 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 23 620 5 13 3 101 0 1 13 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 24 700 5 13 3 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 25 600 5 13 3 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 26 685 5 13 3 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 27 630 5 13 3 101 7 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 28 645 5 13 3 101 7 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 29 670 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 30 650 5 13 3 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 31 675 5 13 3 101 5 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 32 630 5 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 33 660 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 34 630 5 13 3 101 5 1 8 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 35 675 5 13 3 101 5 1 8 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 36 630 5 13 3 101 5 0 8 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 37 605 5 13 3 101 7 1 8 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 38 685 5 13 3 101 7 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 39 660 5 13 3 101 7 1 13 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 40 645 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 41 655 5 13 3 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 42 680 5 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 43 620 5 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 44 630 5 5 0 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 45 675 5 13 5 101 5 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 46 600 5 13 5 101 5 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 47 645 5 13 3 101 1 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 48 690 5 13 3 101 1 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 49 640 5 13 3 101 1 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 50 695 5 13 3 101 1 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 51 655 5 13 3 101 1 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 52 680 5 13 3 101 1 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 53 615 5 13 3 101 1 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 54 625 5 13 3 101 1 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 55 620 5 13 3 101 1 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 56 655 5 13 3 101 1 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 57 640 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 58 675 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 59 625 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 60 690 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 61 640 4 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 62 690 4 13 3 101 5 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 63 635 5 13 3 101 5 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 64 625 5 13 3 101 5 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 65 665 5 13 3 101 1 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 66 660 5 13 3 101 1 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 67 690 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 68 650 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 69 610 5 13 3 101 5 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 70 600 5 13 3 101 0 1 8 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 71 675 5 13 3 101 0 1 8 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 72 670 5 13 3 101 0 1 10 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 73 635 5 13 3 101 5 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 74 695 5 13 0 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 75 605 5 13 0 101 0 1 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 31 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 3 0 3 0 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1526 12 1526 8 1526 8 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 12 1523 8 1523 8 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 12 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 12 1526 10 1526 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 12 1523 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 12 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 1 0 1000 1526 12 1523 10 1523 10 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 12 1526 10 1526 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 12 1523 24 1523 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 12 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 12 1526 24 1526 24 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 12 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1526 12 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 47 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 30)
SubGroup(0)
SubGroup(4)
Unknown10(0,1,9,76,76,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,41,76,76,76,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(40,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [cs][es]2_10_18_27_35_43_59_66_piantone[cm][es]6_14_22_31_39_47_63_68_piantoni[ce]
SetName(41,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]2_10_18_27_35_43_59_66_piantone[cm][es]6_14_22_31_39_47_63_68_piantoni[ce]
SetName(42,652,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to [cs][es]5_13_21_30_38_46_62_67_piantone[cm][es]8_16_24_33_41_49_65_69_piantoni[ce]
SetName(43,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to [cs][es]2_10_18_27_35_43_59_66_piantone[cm][es]6_14_22_31_39_47_63_68_piantoni[ce]
SetName(44,172,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to [cs][es]2_10_18_27_35_43_59_66_soldato almyrano[cm][es]6_14_22_31_39_47_63_68_soldati almyrani[ce]
SetName(73,172,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 73 to [cs][es]2_10_18_27_35_43_59_66_soldato almyrano[cm][es]6_14_22_31_39_47_63_68_soldati almyrani[ce]
SubGroup(8)
Unknown78(1,10,100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(52,96,3648,3,0,0,0,0,0,0,0,0,0,0,0) # Mi dispiace, ragazzino! La mia battaglia [cdb]finisce qui...
SetDeathText(52,27,3642,3,0,0,0,0,0,0,0,0,0,0,0) # Bizzarro... Forse mi sono arrugginito?
SetDeathText(52,28,3643,3,0,0,0,0,0,0,0,0,0,0,0) # Agh... Non resterò imbattuto per molto, [cdb]se continuo a finire all'angolo!
SubGroup(1)
Unknown78(1,9,40,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,33200,0,31200,0,49000,0,60000,0,1,0,0,0,0,0)
Unknown126(2,33200,0,60000,0,49000,0,17264,1,1,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 9)
SubGroup(0)
SubGroup(4)
Unknown66(1121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown66(1250,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(57,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 4)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(3)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 13)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown14(47,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown18(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(3587,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Disorganizzati o meno, possono contare [cdb]su numeri impressionanti.
TalkCharacter(3588,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ma se riusciranno a passare, sarà la fine per [cdb]il Leicester. Dobbiamo eliminare il leader [cdb]avversario a ogni costo.
# Group 25 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
SubGroup(1)
TalkCharacter(3589,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Per prima cosa, occupiamoci dei nemici [cdb]intorno alla nostra base!
SubGroup(11)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,16,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,1,10,6,0,0,1,1,0,0,0)
MainMissionStart(4545,4,0,1,15,76,76,9,0,6,0,0,0,0,0) # Sconfiggi le unità [eg4][r][0:PARTY][/] per proteggere [eg2][0:AREA]!
SubGroup(6)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,76,76,76,0,0,0,6,0,0,0,0,0,0) # Impedisci la caduta [eg4][0:AREA]!
# Group 27 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(73,132,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3544,951,3157,3613,957,3180,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(8)
Unknown83(4650,980,8100,4817,975,8095,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4723,945,8208,4817,975,8100,500,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown51(48170,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(36410,0,32300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,76,76,76,9,7,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno attivato le [g]baliste[/]!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(63,4,0,0,76,2,0,50,2,1,1,0,0,0,0)
Unknown70(64,4,0,0,76,2,0,50,2,1,2,0,0,0,0)
# Group 28 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(36410,0,32300,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0) # [r]Forte[/] conquistato! Le [g]baliste[/] sono state fermate!
# Group 29 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(48170,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0) # [r]Forte[/] conquistato! Le [g]baliste[/] sono state fermate!
# Group 30 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 3, 28)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3590,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # Non permetterò che finisca come l'ultima volta. Non risparmiate nessuno! Schiacciateli senza [cdb]pietà!
SubGroup(4)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,1,10,6,0,0,1,1,0,0,0)
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # Sono apparsi dei rinforzi [r]nemici[/]!
SubGroup(1)
TalkCharacter(3591,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sperano di conquistare la nostra base con [cdb]la forza. Tenetevi pronti, compagni!
# Group 39 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3592,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # Di questo passo, dovremmo riuscire a fermare [cdb]la prima ondata!
# Group 40 (0, 5, 0, 10, 15)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown104(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4550,1,0,2,76,76,76,9,0,6,0,0,0,0,0) # Hai sconfitto le unità [eg4][r][0:PARTY][/] che minacciavano [eg2][0:AREA]!
SubGroup(1)
TalkCharacter(3593,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Siamo riusciti a proteggere la base!
# Group 41 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 5, 0, 2, 39)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown104(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4523,2,76,76,76,9,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte dei [r]forti[/] e avanzano!
SubGroup(3)
TalkCharacter(3594,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # I rinforzi nemici hanno preso posizione a nord e [cdb]a sud. Dovremo escogitare una nuova strategia.
TalkCharacter(3595,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # È tempo di dare una scossa alla battaglia. Conquistiamo i loro forti e accendiamo [cdb]i segnali!
TalkCharacter(3596,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # I segnali? Ah, capisco! Volete attirarli in trappola!
SubGroup(4)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4524,4,1,1,76,76,76,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e accendi i [g]segnali[/]!
# Group 43 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(37,36600,0,34100,0,0,3,0,0,1,0,1,1,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(38,44900,0,49000,0,0,2,0,0,1,0,1,1,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(39,46600,0,14764,1,0,2,0,0,1,0,1,1,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown83(3500,920,3365,3373,930,3365,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(33560,0,33717,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3500,930,3365,3373,970,3365,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,0,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] hanno acceso un [g]segnale[/] [eg6][0:AREA]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 52 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4450,1000,5230,4037,1080,4990,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(42835,0,52020,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1252,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,3,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] hanno acceso un [g]segnale[/] [eg6][0:AREA]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 53 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4651,945,8060,4320,1150,8731,0,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(46118,0,17746,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1256,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,11,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] hanno acceso un [g]segnale[/] [eg6][0:AREA]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 54 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3597,143,1,1,1,1,0,0,0,0,0,0,0,0,0) # Uno dei nostri forti ha lanciato il segnale? Ah, è ovviamente una trappola. Se pensano [cdb]di ingannarci, sono un branco di illusi!
TalkCharacter(3598,52,1,0,1,1,0,0,0,0,0,0,0,0,0) # E così, tutto ha inizio. Prepariamoci a seguire [cdb]il piano stabilito.
SubGroup(3)
Unknown66(1250,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3599,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo acceso due segnali, ma il nemico [cdb]non reagisce.
# Group 56 (0, 5, 0, 6, 19)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3600,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo acceso tutti i segnali. Le armate [cdb]nemiche dovrebbero riuscire a vederli, ormai.
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33428,0,33682,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43039,0,51962,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45952,0,17679,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4505,1,1,2,76,76,76,0,0,0,0,0,0,0,0) # Hai acceso i [g]segnali[/]!
SubGroup(1)
TalkCharacter(3601,143,1,1,1,1,0,0,0,0,0,0,0,0,0) # Tsk! Non lasciatevi ingannare da quei segnali! Schiacceremo il nemico con la forza dei nostri [cdb]numeri!
SubGroup(2)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # Sono apparsi dei rinforzi [r]nemici[/]!
# Group 57 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 58 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3602,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # A quanto pare, dovremo affrontare altri soldati [cdb]nemici. Siete certo che attirarli qui sia stata [cdb]una buona idea, Claude?
TalkCharacter(3603,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sono esattamente dove previsto. Fingeremo [cdb]di attaccare il fronte settentrionale, e poi... Beh, non voglio rovinarvi la sorpresa.
SubGroup(2)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(60,4,2,1,10,76,76,0,0,0,0,0,0,0,0) # Avvicinati [eg3][0:CHARA_G]!
# Group 59 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1121,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(4440,900,3810,4588,927,3690,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(47100,0,36500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1504,0,76,76,76,9,0,0,0,0,0,0,0,0,0) # Abbassa il [g]ponte levatoio[/] e metti in sicurezza il tragitto!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 60 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4507,1,2,2,10,76,76,0,0,0,0,0,0,0,0) # Hai raggiunto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3604,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nader! Hai visto i segnali? Noi siamo pronti. E tu?
SubGroup(2)
SetDeathText(52,73,3605,0,0,0,0,0,0,0,0,0,0,0,0) # Ho aspettato fin troppo, ragazzino! Cominciamo!
CloseUp(10,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4508,1,10,76,76,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha disertato! I suoi sottoposti appaiono in massa!
# Group 61 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 62 (0, 5, 0, 2, 42)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3606,44,1,0,1,0,0,0,0,0,0,0,0,0,0) # Principe Shahid! Il generale Nader ha disertato!
SubGroup(1)
TalkCharacter(3607,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # Collaborava con il nemico? Scoprirà quale [cdb]destino attende i traditori! Uccidetelo!
SubGroup(12)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,18,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,10,0,0,0,1,1,0,0,0)
Alert(187,2,10,76,76,9,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] avanzano verso [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3608,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Punta dritto al nostro uomo più prezioso, eh? Proteggete Nader, tutti quanti!
SubGroup(5)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(721,4,3,1,10,17,76,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][1:CHARA_G] per proteggere [eg2][0:CHARA_G]!
SubGroup(3)
Unknown10(1,42,10,76,76,0,0,0,6,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,10,76,76,0,0,0,0,0,0,0,0,0,0) # Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
# Group 63 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3609,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # Ehi, chi ha bisogno di protezione? Posso cavarmela benissimo da solo!
TalkCharacter(3610,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah! Certo, tu sei Nader l'Imbattuto, [cdb]ma preferisco evitare sorprese.
# Group 64 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3611,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Non avrei mai immaginato di combattere al [cdb]fianco di un generale almyrano. Dobbiamo [cdb]sfruttare questa occasione a nostro vantaggio!
TalkCharacter(3612,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # Non avete ancora ucciso Nader? Immagino [cdb]che abbia trascinato con sé solo un manipolo [cdb]dei nostri, giusto?
# Group 70 (0, 5, 0, 7, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,17,76,76,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
SubGroup(1)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 72 (0, 5, 0, 2, 29)
SubGroup(1)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkCharacter(3613,143,1,0,1,1,0,0,0,0,0,0,0,0,0) # La situazione è peggiore del previsto. Non abbiamo altra scelta che ripiegare [cdb]e riorganizzarci.
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(122,0,9,76,76,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(3614,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Se li lasciamo andare, presto ce ne pentiremo. Il leader nemico deve essere nostro!
SubGroup(4)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(27329,1,35654,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,76,0,27329,1,35654,0,0,1,0,0,0,0,0)
MainMissionStart(4511,4,4,1,9,76,76,0,0,0,0,0,0,0,0) # Impedisci [eg3][0:CHARA_G] di raggiungere il [g]punto[/] [g]di[/] [g]evacuazione[/]!
SubGroup(3)
Unknown10(1,89,10,9,76,0,0,0,6,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,0,9,76,76,0,0,0,0,0,0,0,0,0,0) # Impedisci [eg3][0:CHARA_G] di raggiungere il [g]punto[/] [g]di[/] [g]evacuazione[/]!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,26164,1,60900,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (7, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 80: False 1
# Group 74 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,8564,1,6464,1,13464,1,8464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 75 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,14064,1,7664,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,26164,1,60900,0,0,0,0,0,0,0,0,0,0,0)
If254(1,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3615,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sta provando a scappare! Inseguitelo!
If254(1,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3616,3617,1,2,1,0,0,0,0,0,0,0,0,0) # Sta scappando! Dobbiamo inseguirlo!
SubGroup(1)
TalkCharacter(3618,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Starà anche fuggendo, ma non mi sembra [cdb]tipo da arrendersi facilmente...
# Group 76 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 0
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: False 1
Unknown10(9,24264,1,58100,0,28064,1,65100,0,0,1,0,0,0,0)
SubGroup(2)
Unknown96(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(41,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4536,2,9,41,76,0,0,0,8,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha chiuso le porte [eg4][0:AREA]! Appare [eg2][1:CHARA_G]!
# Group 78 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,26164,1,60900,0,0,300,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown31(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4526,0,9,76,76,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha smesso di avanzare per contrattaccare!
SubGroup(1)
TalkCharacter(3631,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # I soldati al fronte hanno l'ordine di attaccare! Ucciderò personalmente chiunque si rifiuti [cdb]di obbedire!
SubGroup(0)
# Group 80 (0, 5, 0, 5, 11)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
Unknown28(7,190,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,27329,1,35654,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,76,76,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
SubGroup(1)
TalkCharacter(3622,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Sta cercando di scappare di nuovo! Prendiamolo!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 81 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: False 1
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4552,0,9,76,76,1,0,0,9,0,0,0,0,0,0) # Conquista le [r]rupi meridionali[/] e insegui [eg2][0:CHARA_G]!
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: True 1
Unknown28(8,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,27329,1,35654,0,0,10000,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4521,2,9,76,76,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si avvicina al [g]punto di evacuazione[/]!
If254(1,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3645,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # Così non va! Se non lo fermiamo subito, [cdb]finirà per fuggire!
If254(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3646,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ehm, non sta andando come previsto, vero? Se non ci sbrighiamo, finirà per fuggire!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 84 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(76,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(143,73,3623,2,0,0,0,0,0,0,0,0,0,0,0) # Codardi del Fódlan! Non riuscirete mai [cdb]a uccidermi!
CloseUp(9,9,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3624,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Fatti avanti, prode guerriero dell'Almyra! Metti alla prova la mia "codardia"!
# Group 85 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(143,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3625,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # È così, dunque... Hai orchestrato tutto sin dal [cdb]principio! Sei stato tu a rivolgere Nader contro [cdb]di me!
TalkCharacter(3626,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bene, finalmente l'hai capito, Shahid. Sono qui per impedirti di infangare [cdb]la reputazione dell'Almyra.
# Group 86 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3627,143,1,2,0,1,0,0,0,0,0,0,0,0,0) # Io diventerò re di Almyra! Un barbaro come te [cdb]non riuscirà mai a sconfiggermi!
# Group 87 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0) # No, non posso arrendermi!
# Group 88 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3629,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # Feccia del Fódlan! Provate a uccidermi, [cdb]se avete il coraggio!
SubGroup(2)
Unknown56(27329,1,35654,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,76,0,27329,1,35654,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
Unknown19(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,23564,1,12764,1,0,1,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4543,0,9,76,76,0,0,0,10,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ripiega temporaneamente verso [eg2][0:AREA]!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4544,0,9,76,76,0,0,0,10,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] tenta un'ultima resistenza!
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,76,76,0,0,0,10,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(1)
TalkCharacter(3630,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Concentrate ogni attacco sul leader almyrano! Se riusciremo a sconfiggerlo, la vittoria sarà [cdb]nostra!
SubGroup(1)
Unknown80(44,0,0,0,0,0,76,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4530,4,4,5,9,76,76,9,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,9,40,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 5, 0, 2, 50)
SubGroup(1)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3634,143,1,2,1,1,0,0,0,0,0,0,0,0,0) # Qualcuno, non importa chi, deve fermare [cdb]il nemico per proteggere la mia ritirata!
SubGroup(2)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,76,76,76,9,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per avanzare!
SubGroup(4)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,22,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,23,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,70,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,71,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,72,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0) # I rinforzi [eg4][r][0:PARTY][/] appaiono e avanzano verso [eg2][0:AREA]!
SubGroup(7)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(70,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(71,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(72,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4545,4,16,1,22,76,76,9,0,6,0,0,0,0,0) # Sconfiggi le unità [eg4][r][0:PARTY][/] per proteggere [eg2][0:AREA]!
SubGroup(0)
# Group 92 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3619,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # Salute a te, mio fraterno amico! Finalmente [cdb]ci troviamo a combattere fianco a fianco!
TalkCharacter(3620,52,1,1,1,3,0,0,0,0,0,0,0,0,0) # Sì, fratello mio! Mostriamogli di che pasta [cdb]siamo fatti!
# Group 93 (0, 5, 0, 7, 11)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(71,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(72,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4522,1,16,2,22,76,76,0,0,6,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G] che minacciava [eg2][0:AREA]!
SubGroup(1)
GenderedMcTalk(0,3632,3633,1,1,1,0,0,0,0,0,0,0,0,0) # Questo dovrebbe fermare la minaccia [cdb]sulle retrovie.
# Group 94 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 5, 0, 2, 45)
SubGroup(1)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 0
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0) # I rinforzi [eg4][r][0:PARTY][/] appaiono e avanzano verso [eg2][0:AREA]!
SubGroup(11)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,76,6,0,0,1,1,0,0,0)
MainMissionStart(4549,4,17,1,76,76,76,9,0,6,0,0,0,0,0) # Sconfiggi le unità [eg4][r][0:PARTY][/] che minacciano senza sosta [eg2][0:AREA]!
# Group 96 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4550,1,17,2,76,76,76,9,0,6,0,0,0,0,0) # Hai sconfitto le unità [eg4][r][0:PARTY][/] che minacciavano [eg2][0:AREA]!
# Group 97 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 4, 8)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4546,0,0,76,76,9,0,0,2,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] rinforzano le difese [eg4][0:AREA]!
SubGroup(1)
TalkCharacter(3636,52,1,0,1,3,0,0,0,0,0,0,0,0,0) # Se riusciamo a fare breccia in quel forte, [cdb]taglieremo la strada a Shahid e impediremo [cdb]la sua fuga una volta per tutte.
# Group 99 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3637,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Attaccate il cancello, ora!
SubGroup(6)
Unknown6(61,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown6(61,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6800,945,3703,6741,966,3703,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown55(0,61,0,0,0,1,76,2,0,0,1,0,0,0,0)
Unknown55(0,62,0,0,0,1,76,2,0,0,1,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4547,0,10,61,76,0,0,0,2,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ordina alla truppa [eg4][1:CHARA_G] di attaccare il [r]forte del nemico[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(61,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(61,17929,1,36007,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(62,17929,1,36007,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 5, 12)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(61,17929,1,36007,0,0,300,1,0,0,0,0,0,0,0)
Unknown11(62,17929,1,36007,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown55(0,61,0,0,0,1,76,2,0,0,0,0,0,0,0)
Unknown55(0,62,0,0,0,1,76,2,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4548,1,61,76,76,0,0,0,2,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] ha fatto breccia [eg6][0:AREA]!
SubGroup(2)
Unknown23(61,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3638,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Un attimo, non ha più senso attaccare [cdb]quel presidio.
# Group 102 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 103: True 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,9,76,76,1,0,0,7,0,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 105 (0, 5, 2, 3, 3)
SubGroup(2)
GroupCheck4(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 72: True 0
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,9,76,76,1,0,0,9,0,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 107 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 10, 2, 6)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 2, 6)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 6)
SubGroup(2)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: False 1
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,40,76,76,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 112 (0, 5, 0, 4, 6)
SubGroup(2)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: False 1
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,41,76,76,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 113 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6734,953,3895,6555,1010,3712,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(65533,0,36992,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,76,76,76,0,0,0,1,0,0,0,0,0,0) # Le difese [eg4][0:AREA] hanno perso! Il [g]ponte levatoio[/] è abbassato!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 115 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6544,1010,5196,6865,1060,5120,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(3391,1,50892,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,76,76,76,0,0,0,4,0,0,0,0,0,0) # Le difese [eg4][0:AREA] hanno perso! Il [g]ponte levatoio[/] è abbassato!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 116 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(1120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(796,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 116: True 0
SubGroup(1)
TalkFromOwnStrings(143,69,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(74,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(74,48000,0,43900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,74,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] avanzano attraverso la vallata!
# Group 118 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
Unknown11(74,48000,0,43900,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(74,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown36(1124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(828,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 0
SubGroup(1)
TalkFromOwnStrings(143,95,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(75,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(75,48000,0,43900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,75,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] avanzano attraverso la vallata!
# Group 121 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
Unknown11(75,48000,0,43900,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,36,76,76,0,0,0,0,0,0,0,0,0,0) # Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 124 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(6,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # La [b]base alleata[/] è a rischio! Difendila!
SubGroup(1)
TalkCharacter(3640,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh, no! La nostra base sta per cedere!
# Group 126 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(6,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # La [b]base alleata[/] è a rischio! Difendila!
SubGroup(1)
TalkCharacter(3641,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Presto, dobbiamo sconfiggere le truppe nemiche [cdb]che hanno preso d'assalto la base!
# Group 127 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown14(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3639,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh-oh! Il nemico sta attaccando la nostra base!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,76,76,76,0,0,0,0,0,0,0,0,0,0) # Impedisci la caduta della [b]base alleata[/]!
# Group 128 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3642,52,1,3,0,3,0,0,0,0,0,0,0,0,0) # Bizzarro... Forse mi sono arrugginito?
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,10,76,76,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
# Group 129 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3644,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Senza Nader, il nostro assedio si risolverà [cdb]in una disfatta! Dobbiamo proteggerlo!
# Group 130 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0) # No, non posso arrendermi!
# Group 131 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 133 (0, 7, 0, 2, 2)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,76,76,76,0,0,0,0,0,0,0,0,0,0) # La [b]base alleata[/] è caduta!
SubGroup(1)
TalkCharacter(3647,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # No! Se riescono a oltrepassare il Pendente, [cdb]per noi è la fine!
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 136 (0, 8, 0, 4, 11)
SubGroup(3)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,27329,1,35654,0,0,700,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,9,76,76,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto il [g]punto di evacuazione[/]!
SubGroup(1)
TalkCharacter(3651,143,1,1,1,1,0,0,0,0,0,0,0,0,0) # Tsk, è tempo di riorganizzarci. Ma ricordate [cdb]le mie parole... La prossima volta faremo [cdb]breccia nel Collo del Fódlan!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3652,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # No, è fuggito! Era la nostra occasione per [cdb]chiudere i conti una volta per tutte!
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 137 (0, 8, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,10,76,76,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
TalkCharacter(3649,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hanno sconfitto Nader? Ogni speranza è perduta!
TalkCharacter(3650,143,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ce l'ho fatta! Uomini, riprendete l'offensiva! La vittoria è ormai nostra! Ah ah ah!
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
SetDeathText(52,96,3648,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Nader volume_up
Mi dispiace, ragazzino! La mia battaglia finisce qui...
SetDeathText(52,27,3642,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Nader volume_up
Bizzarro... Forse mi sono arrugginito?
SetDeathText(52,28,3643,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Nader volume_up
Agh... Non resterò imbattuto per molto, se continuo a finire all'angolo!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3587,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Disorganizzati o meno, possono contare su numeri impressionanti.
TalkCharacter(3588,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ma se riusciranno a passare, sarà la fine per il Leicester. Dobbiamo eliminare il leader avversario a ogni costo.
TalkCharacter(3589,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Per prima cosa, occupiamoci dei nemici intorno alla nostra base!
MainMissionStart(4545,4,0,1,15,76,76,9,0,6,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi le unità [eg4][r][0:PARTY][/] per proteggere [eg2][0:AREA]!
Alert(329,0,76,76,76,0,0,0,6,0,0,0,0,0,0) Impedisci la caduta [eg4][0:AREA]!
Alert(516,2,76,76,76,9,7,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno attivato le baliste!
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0) [r]Forte[/] conquistato! Le baliste sono state fermate!
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0) [r]Forte[/] conquistato! Le baliste sono state fermate!
TalkCharacter(3590,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
Non permetterò che finisca come l'ultima volta. Non risparmiate nessuno! Schiacciateli senza pietà!
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0) Sono apparsi dei rinforzi [r]nemici[/]!
TalkCharacter(3591,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Sperano di conquistare la nostra base con la forza. Tenetevi pronti, compagni!
TalkCharacter(3592,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Lysithea volume_up
Di questo passo, dovremmo riuscire a fermare la prima ondata!
MainMissionStart(4550,1,0,2,76,76,76,9,0,6,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto le unità [eg4][r][0:PARTY][/] che minacciavano [eg2][0:AREA]!
TalkCharacter(3593,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Siamo riusciti a proteggere la base!
Alert(4523,2,76,76,76,9,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte dei [r]forti[/] e avanzano!
TalkCharacter(3594,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
I rinforzi nemici hanno preso posizione a nord e a sud. Dovremo escogitare una nuova strategia.
TalkCharacter(3595,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
È tempo di dare una scossa alla battaglia. Conquistiamo i loro forti e accendiamo i segnali!
TalkCharacter(3596,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
I segnali? Ah, capisco! Volete attirarli in trappola!
MainMissionStart(4524,4,1,1,76,76,76,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] e accendi i segnali!
Alert(4525,1,76,76,76,7,0,0,0,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] hanno acceso un segnale [eg6][0:AREA]!
Alert(4525,1,76,76,76,7,0,0,3,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] hanno acceso un segnale [eg6][0:AREA]!
Alert(4525,1,76,76,76,7,0,0,11,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] hanno acceso un segnale [eg6][0:AREA]!
TalkCharacter(3597,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
Uno dei nostri forti ha lanciato il segnale? Ah, è ovviamente una trappola. Se pensano di ingannarci, sono un branco di illusi!
TalkCharacter(3598,52,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Nader volume_up
E così, tutto ha inizio. Prepariamoci a seguire il piano stabilito.
TalkCharacter(3599,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Abbiamo acceso due segnali, ma il nemico non reagisce.
TalkCharacter(3600,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Abbiamo acceso tutti i segnali. Le armate nemiche dovrebbero riuscire a vederli, ormai.
MainMissionStart(4505,1,1,2,76,76,76,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai acceso i segnali!
TalkCharacter(3601,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
Tsk! Non lasciatevi ingannare da quei segnali! Schiacceremo il nemico con la forza dei nostri numeri!
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0) Sono apparsi dei rinforzi [r]nemici[/]!
TalkCharacter(3602,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
A quanto pare, dovremo affrontare altri soldati nemici. Siete certo che attirarli qui sia stata una buona idea, Claude?
TalkCharacter(3603,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Sono esattamente dove previsto. Fingeremo di attaccare il fronte settentrionale, e poi... Beh, non voglio rovinarvi la sorpresa.
MainMissionStart(60,4,2,1,10,76,76,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Avvicinati [eg3][0:CHARA_G]!
Alert(1504,0,76,76,76,9,0,0,0,0,0,0,0,0,0) Abbassa il ponte levatoio e metti in sicurezza il tragitto!
MainMissionStart(4507,1,2,2,10,76,76,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai raggiunto [eg2][0:CHARA_G]!
TalkCharacter(3604,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Nader! Hai visto i segnali? Noi siamo pronti. E tu?
SetDeathText(52,73,3605,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Nader volume_up
Ho aspettato fin troppo, ragazzino! Cominciamo!
Alert(4508,1,10,76,76,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha disertato! I suoi sottoposti appaiono in massa!
TalkDeploySlot(3606,44,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Principe Shahid! Il generale Nader ha disertato!
TalkCharacter(3607,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
Collaborava con il nemico? Scoprirà quale destino attende i traditori! Uccidetelo!
Alert(187,2,10,76,76,9,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] avanzano verso [eg2][0:CHARA_G]!
TalkCharacter(3608,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Punta dritto al nostro uomo più prezioso, eh? Proteggete Nader, tutti quanti!
MainMissionStart(721,4,3,1,10,17,76,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][1:CHARA_G] per proteggere [eg2][0:CHARA_G]!
Alert(322,0,10,76,76,0,0,0,0,0,0,0,0,0,0) Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
TalkCharacter(3609,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Nader volume_up
Ehi, chi ha bisogno di protezione? Posso cavarmela benissimo da solo!
TalkCharacter(3610,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ah! Certo, tu sei Nader l'Imbattuto, ma preferisco evitare sorprese.
TalkCharacter(3611,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Non avrei mai immaginato di combattere al fianco di un generale almyrano. Dobbiamo sfruttare questa occasione a nostro vantaggio!
TalkCharacter(3612,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
Non avete ancora ucciso Nader? Immagino che abbia trascinato con sé solo un manipolo dei nostri, giusto?
MainMissionStart(442,1,3,2,17,76,76,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(3613,143,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
La situazione è peggiore del previsto. Non abbiamo altra scelta che ripiegare e riorganizzarci.
Alert(122,0,9,76,76,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(3614,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Se li lasciamo andare, presto ce ne pentiremo. Il leader nemico deve essere nostro!
MainMissionStart(4511,4,4,1,9,76,76,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Impedisci [eg3][0:CHARA_G] di raggiungere il punto di evacuazione!
Alert(3509,0,9,76,76,0,0,0,0,0,0,0,0,0,0) Impedisci [eg3][0:CHARA_G] di raggiungere il punto di evacuazione!
TalkCharacter(3615,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Sta provando a scappare! Inseguitelo!
GenderedMcTalk(0,3616,3617,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sta scappando! Dobbiamo inseguirlo!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sta scappando! Dobbiamo inseguirlo!
TalkCharacter(3618,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Starà anche fuggendo, ma non mi sembra tipo da arrendersi facilmente...
Alert(4536,2,9,41,76,0,0,0,8,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha chiuso le porte [eg4][0:AREA]! Appare [eg2][1:CHARA_G]!
Alert(4526,0,9,76,76,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha smesso di avanzare per contrattaccare!
TalkCharacter(3631,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
I soldati al fronte hanno l'ordine di attaccare! Ucciderò personalmente chiunque si rifiuti di obbedire!
Alert(139,2,9,76,76,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkCharacter(3622,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Sta cercando di scappare di nuovo! Prendiamolo!
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0) Sconfiggi [eg2][0:CHARA_G]!
Alert(4552,0,9,76,76,1,0,0,9,0,0,0,0,0,0) Conquista le [r]rupi meridionali[/] e insegui [eg2][0:CHARA_G]!
Alert(4521,2,9,76,76,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si avvicina al punto di evacuazione!
TalkCharacter(3645,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Così non va! Se non lo fermiamo subito, finirà per fuggire!
TalkCharacter(3646,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Ehm, non sta andando come previsto, vero? Se non ci sbrighiamo, finirà per fuggire!
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0) Sconfiggi [eg2][0:CHARA_G]!
SetDeathText(143,73,3623,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shahid volume_up
Codardi del Fódlan! Non riuscirete mai a uccidermi!
TalkCharacter(3624,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Fatti avanti, prode guerriero dell'Almyra! Metti alla prova la mia "codardia"!
TalkCharacter(3625,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
È così, dunque... Hai orchestrato tutto sin dal principio! Sei stato tu a rivolgere Nader contro di me!
TalkCharacter(3626,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Bene, finalmente l'hai capito, Shahid. Sono qui per impedirti di infangare la reputazione dell'Almyra.
TalkCharacter(3627,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
Io diventerò re di Almyra! Un barbaro come te non riuscirà mai a sconfiggermi!
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
No, non posso arrendermi!
TalkCharacter(3629,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
Feccia del Fódlan! Provate a uccidermi, se avete il coraggio!
Alert(4543,0,9,76,76,0,0,0,10,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ripiega temporaneamente verso [eg2][0:AREA]!
Alert(4544,0,9,76,76,0,0,0,10,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] tenta un'ultima resistenza!
Alert(574,0,9,76,76,0,0,0,10,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
TalkCharacter(3630,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Concentrate ogni attacco sul leader almyrano! Se riusciremo a sconfiggerlo, la vittoria sarà nostra!
TalkCharacter(3634,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
Qualcuno, non importa chi, deve fermare il nemico per proteggere la mia ritirata!
Alert(611,0,76,76,76,9,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per avanzare!
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0) I rinforzi [eg4][r][0:PARTY][/] appaiono e avanzano verso [eg2][0:AREA]!
MainMissionStart(4545,4,16,1,22,76,76,9,0,6,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi le unità [eg4][r][0:PARTY][/] per proteggere [eg2][0:AREA]!
TalkCharacter(3619,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Salute a te, mio fraterno amico! Finalmente ci troviamo a combattere fianco a fianco!
TalkCharacter(3620,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Nader volume_up
Sì, fratello mio! Mostriamogli di che pasta siamo fatti!
MainMissionStart(4522,1,16,2,22,76,76,0,0,6,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G] che minacciava [eg2][0:AREA]!
GenderedMcTalk(0,3632,3633,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Questo dovrebbe fermare la minaccia sulle retrovie.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Questo dovrebbe fermare la minaccia sulle retrovie.
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0) I rinforzi [eg4][r][0:PARTY][/] appaiono e avanzano verso [eg2][0:AREA]!
MainMissionStart(4549,4,17,1,76,76,76,9,0,6,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi le unità [eg4][r][0:PARTY][/] che minacciano senza sosta [eg2][0:AREA]!
MainMissionStart(4550,1,17,2,76,76,76,9,0,6,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto le unità [eg4][r][0:PARTY][/] che minacciavano [eg2][0:AREA]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
Alert(4546,0,0,76,76,9,0,0,2,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] rinforzano le difese [eg4][0:AREA]!
TalkCharacter(3636,52,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Nader volume_up
Se riusciamo a fare breccia in quel forte, taglieremo la strada a Shahid e impediremo la sua fuga una volta per tutte.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(3637,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Attaccate il cancello, ora!
Alert(4547,0,10,61,76,0,0,0,2,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ordina alla truppa [eg4][1:CHARA_G] di attaccare il [r]forte del nemico[/]!
Alert(4548,1,61,76,76,0,0,0,2,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] ha fatto breccia [eg6][0:AREA]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(3638,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Un attimo, non ha più senso attaccare quel presidio.
Alert(552,0,9,76,76,1,0,0,7,0,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,9,76,76,1,0,0,9,0,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(553,1,40,76,76,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(553,1,41,76,76,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
Alert(612,0,76,76,76,0,0,0,1,0,0,0,0,0,0) Le difese [eg4][0:AREA] hanno perso! Il ponte levatoio è abbassato!
Alert(612,0,76,76,76,0,0,0,4,0,0,0,0,0,0) Le difese [eg4][0:AREA] hanno perso! Il ponte levatoio è abbassato!
TalkFromOwnStrings(143,69,1,1,1,0,0,0,0,0,0,0,0,0,0) warning È l'unica qualità che possiedo.
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] avanzano attraverso la vallata!
TalkFromOwnStrings(143,95,1,1,1,0,0,0,0,0,0,0,0,0,0) warning Ma, sebbene il suo talento fosse riconosciuto da tutti, non portava alcun segno... Così, alla fine, il trono è andato a suo fratello, Lambert.
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] avanzano attraverso la vallata!
Alert(549,1,36,76,76,0,0,0,0,0,0,0,0,0,0) Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0) La [b]base alleata[/] è a rischio! Difendila!
TalkCharacter(3640,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Oh, no! La nostra base sta per cedere!
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0) La [b]base alleata[/] è a rischio! Difendila!
TalkCharacter(3641,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Presto, dobbiamo sconfiggere le truppe nemiche che hanno preso d'assalto la base!
TalkCharacter(3639,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Oh-oh! Il nemico sta attaccando la nostra base!
Alert(328,2,76,76,76,0,0,0,0,0,0,0,0,0,0) Impedisci la caduta della [b]base alleata[/]!
TalkCharacter(3642,52,1,3,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Nader volume_up
Bizzarro... Forse mi sono arrugginito?
Alert(331,2,10,76,76,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
TalkCharacter(3644,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Senza Nader, il nostro assedio si risolverà in una disfatta! Dobbiamo proteggerlo!
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
No, non posso arrendermi!
Alert(320,3,76,76,76,0,0,0,0,0,0,0,0,0,0) La [b]base alleata[/] è caduta!
TalkCharacter(3647,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
No! Se riescono a oltrepassare il Pendente, per noi è la fine!
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(180,3,9,76,76,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto il punto di evacuazione!
TalkCharacter(3651,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
Tsk, è tempo di riorganizzarci. Ma ricordate le mie parole... La prossima volta faremo breccia nel Collo del Fódlan!
TalkCharacter(3652,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
No, è fuggito! Era la nostra occasione per chiudere i conti una volta per tutte!
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(319,3,10,76,76,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkCharacter(3649,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Hanno sconfitto Nader? Ogni speranza è perduta!
TalkCharacter(3650,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Shahid volume_up
Ce l'ho fatta! Uomini, riprendete l'offensiva! La vittoria è ormai nostra! Ah ah ah!
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!