帕迈拉的大军再次来到了“芙朵拉首饰”。 一行人放弃与帝国战斗,紧急返程。
Deployment table
Index |
Notes |
0 |
1 |
2 |
3 |
Name
|
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
谢兹 |
76 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
38 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
1 |
库罗德 |
255 |
0 |
0 |
1 |
30 |
1 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
65 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
2 |
希尔妲 |
255 |
0 |
0 |
2 |
130 |
2 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
3 |
洛廉兹 |
255 |
0 |
0 |
3 |
105 |
3 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
4 |
伊古纳兹 |
255 |
0 |
0 |
4 |
115 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
5 |
拉斐尔 |
255 |
0 |
0 |
5 |
110 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
6 |
雷欧妮 |
255 |
0 |
0 |
6 |
135 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
7 |
莉丝缇亚 |
255 |
0 |
0 |
7 |
120 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
8 |
联邦国将领 |
255 |
0 |
0 |
8 |
650 |
5 |
13 |
3 |
101 |
5 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
9 |
夏哈德 |
255 |
0 |
0 |
9 |
450 |
5 |
12 |
3 |
101 |
5 |
0 |
100 |
150 |
255 |
65535 |
1999 |
39 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
10 |
纳戴尔 |
255 |
0 |
0 |
10 |
380 |
5 |
13 |
0 |
101 |
5 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
11 |
联邦国将领 |
255 |
0 |
0 |
11 |
630 |
7 |
13 |
3 |
101 |
5 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
12 |
联邦国将领 |
255 |
0 |
0 |
12 |
675 |
7 |
13 |
3 |
101 |
5 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
13 |
联邦国将领 |
255 |
0 |
0 |
13 |
660 |
7 |
13 |
3 |
101 |
5 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
14 |
联邦国将领 |
255 |
0 |
0 |
14 |
695 |
7 |
13 |
3 |
101 |
5 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
15 |
联邦国将领 |
255 |
0 |
0 |
15 |
635 |
5 |
13 |
3 |
101 |
7 |
0 |
8 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
16 |
联邦国将领 |
255 |
0 |
0 |
16 |
650 |
5 |
13 |
3 |
101 |
7 |
0 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
17 |
联邦国将领 |
255 |
0 |
0 |
17 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
18 |
联邦国将领 |
255 |
0 |
0 |
18 |
685 |
5 |
13 |
3 |
101 |
5 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
19 |
联邦国将领 |
255 |
0 |
0 |
19 |
655 |
5 |
13 |
3 |
101 |
7 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
20 |
联邦国将领 |
255 |
0 |
0 |
20 |
680 |
5 |
13 |
3 |
101 |
7 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
21 |
联邦国将领 |
255 |
0 |
0 |
21 |
615 |
5 |
13 |
3 |
101 |
7 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
22 |
联邦国将领 |
255 |
0 |
0 |
22 |
700 |
5 |
13 |
3 |
101 |
0 |
1 |
10 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
23 |
联邦国将领 |
255 |
0 |
0 |
23 |
620 |
5 |
13 |
3 |
101 |
0 |
1 |
13 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
24 |
联邦国将领 |
255 |
0 |
0 |
24 |
700 |
5 |
13 |
3 |
101 |
0 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
25 |
联邦国将领 |
255 |
0 |
0 |
25 |
600 |
5 |
13 |
3 |
101 |
0 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
26 |
联邦国将领 |
255 |
0 |
0 |
26 |
685 |
5 |
13 |
3 |
101 |
0 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
27 |
联邦国将领 |
255 |
0 |
0 |
27 |
630 |
5 |
13 |
3 |
101 |
7 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
28 |
联邦国将领 |
255 |
0 |
0 |
28 |
645 |
5 |
13 |
3 |
101 |
7 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
29 |
联邦国将领 |
255 |
0 |
0 |
29 |
670 |
5 |
13 |
3 |
101 |
5 |
0 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
30 |
联邦国将领 |
255 |
0 |
0 |
30 |
650 |
5 |
13 |
3 |
101 |
0 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
31 |
联邦国将领 |
255 |
0 |
0 |
31 |
675 |
5 |
13 |
3 |
101 |
5 |
1 |
8 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
32 |
联邦国将领 |
255 |
0 |
0 |
32 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
33 |
联邦国将领 |
255 |
0 |
0 |
33 |
660 |
5 |
13 |
3 |
101 |
5 |
0 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
34 |
联邦国将领 |
255 |
0 |
0 |
34 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
8 |
46 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
35 |
联邦国将领 |
255 |
0 |
0 |
35 |
675 |
5 |
13 |
3 |
101 |
5 |
1 |
8 |
46 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
36 |
联邦国将领 |
255 |
0 |
0 |
36 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
8 |
300 |
255 |
65535 |
1999 |
45 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
37 |
联邦国将领 |
255 |
0 |
0 |
37 |
605 |
5 |
13 |
3 |
101 |
7 |
1 |
8 |
300 |
255 |
65535 |
1999 |
39 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
38 |
联邦国将领 |
255 |
0 |
0 |
38 |
685 |
5 |
13 |
3 |
101 |
7 |
1 |
10 |
300 |
255 |
65535 |
1999 |
39 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
39 |
联邦国将领 |
255 |
0 |
0 |
39 |
660 |
5 |
13 |
3 |
101 |
7 |
1 |
13 |
300 |
255 |
65535 |
1999 |
39 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
40 |
联邦国将领 |
255 |
0 |
0 |
40 |
645 |
5 |
13 |
3 |
101 |
5 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
41 |
联邦国将领 |
255 |
0 |
0 |
41 |
655 |
5 |
13 |
3 |
101 |
5 |
1 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
42 |
联邦国将领 |
255 |
0 |
0 |
42 |
680 |
5 |
13 |
3 |
101 |
5 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
43 |
联邦国将领 |
255 |
0 |
0 |
43 |
620 |
5 |
13 |
3 |
101 |
5 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
44 |
联邦国将领 |
255 |
0 |
0 |
44 |
630 |
5 |
5 |
0 |
101 |
5 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
45 |
联邦国将领 |
255 |
0 |
0 |
45 |
675 |
5 |
13 |
5 |
101 |
5 |
1 |
8 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
46 |
联邦国将领 |
255 |
0 |
0 |
46 |
600 |
5 |
13 |
5 |
101 |
5 |
1 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
47 |
联邦国将领 |
255 |
0 |
0 |
47 |
645 |
5 |
13 |
3 |
101 |
1 |
1 |
8 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
48 |
联邦国将领 |
255 |
0 |
0 |
48 |
690 |
5 |
13 |
3 |
101 |
1 |
1 |
8 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
49 |
联邦国将领 |
255 |
0 |
0 |
49 |
640 |
5 |
13 |
3 |
101 |
1 |
1 |
8 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
50 |
联邦国将领 |
255 |
0 |
0 |
50 |
695 |
5 |
13 |
3 |
101 |
1 |
1 |
8 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
51 |
联邦国将领 |
255 |
0 |
0 |
51 |
655 |
5 |
13 |
3 |
101 |
1 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
52 |
联邦国将领 |
255 |
0 |
0 |
52 |
680 |
5 |
13 |
3 |
101 |
1 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
53 |
联邦国将领 |
255 |
0 |
0 |
53 |
615 |
5 |
13 |
3 |
101 |
1 |
1 |
10 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
54 |
联邦国将领 |
255 |
0 |
0 |
54 |
625 |
5 |
13 |
3 |
101 |
1 |
1 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
55 |
联邦国将领 |
255 |
0 |
0 |
55 |
620 |
5 |
13 |
3 |
101 |
1 |
1 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
56 |
联邦国将领 |
255 |
0 |
0 |
56 |
655 |
5 |
13 |
3 |
101 |
1 |
1 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
57 |
联邦国将领 |
255 |
0 |
0 |
57 |
640 |
4 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
58 |
联邦国将领 |
255 |
0 |
0 |
58 |
675 |
4 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
59 |
联邦国将领 |
255 |
0 |
0 |
59 |
625 |
4 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
60 |
联邦国将领 |
255 |
0 |
0 |
60 |
690 |
4 |
13 |
3 |
101 |
5 |
1 |
12 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
61 |
联邦国将领 |
255 |
0 |
0 |
61 |
640 |
4 |
13 |
3 |
101 |
5 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
62 |
联邦国将领 |
255 |
0 |
0 |
62 |
690 |
4 |
13 |
3 |
101 |
5 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
63 |
联邦国将领 |
255 |
0 |
0 |
63 |
635 |
5 |
13 |
3 |
101 |
5 |
0 |
8 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
64 |
联邦国将领 |
255 |
0 |
0 |
64 |
625 |
5 |
13 |
3 |
101 |
5 |
0 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
65 |
联邦国将领 |
255 |
0 |
0 |
65 |
665 |
5 |
13 |
3 |
101 |
1 |
0 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
66 |
联邦国将领 |
255 |
0 |
0 |
66 |
660 |
5 |
13 |
3 |
101 |
1 |
0 |
13 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
67 |
联邦国将领 |
255 |
0 |
0 |
67 |
690 |
5 |
13 |
3 |
101 |
5 |
0 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
68 |
联邦国将领 |
255 |
0 |
0 |
68 |
650 |
5 |
13 |
3 |
101 |
5 |
0 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
69 |
联邦国将领 |
255 |
0 |
0 |
69 |
610 |
5 |
13 |
3 |
101 |
5 |
0 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
70 |
联邦国将领 |
255 |
0 |
0 |
70 |
600 |
5 |
13 |
3 |
101 |
0 |
1 |
8 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
71 |
联邦国将领 |
255 |
0 |
0 |
71 |
675 |
5 |
13 |
3 |
101 |
0 |
1 |
8 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
72 |
联邦国将领 |
255 |
0 |
0 |
72 |
670 |
5 |
13 |
3 |
101 |
0 |
1 |
10 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
73 |
联邦国将领 |
255 |
0 |
0 |
73 |
635 |
5 |
13 |
3 |
101 |
5 |
1 |
8 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
74 |
联邦国将领 |
255 |
0 |
0 |
74 |
695 |
5 |
13 |
0 |
101 |
0 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
75 |
联邦国将领 |
255 |
0 |
0 |
75 |
605 |
5 |
13 |
0 |
101 |
0 |
1 |
24 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
Table 1
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
31 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
1 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 2
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
1 |
0 |
3 |
0 |
3 |
0 |
0 |
176 |
104 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 3
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
13 |
0 |
0 |
0 |
0 |
65535 |
1 |
1000 |
1526 |
12 |
1526 |
8 |
1526 |
8 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
1 |
0 |
1 |
65535 |
1 |
1000 |
1523 |
12 |
1523 |
8 |
1523 |
8 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
2 |
0 |
2 |
65535 |
1 |
1000 |
1526 |
12 |
1526 |
24 |
1526 |
24 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
3 |
0 |
3 |
65535 |
1 |
1000 |
1523 |
12 |
1526 |
10 |
1526 |
10 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
4 |
0 |
4 |
65535 |
1 |
1000 |
1526 |
12 |
1523 |
10 |
1523 |
10 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
5 |
0 |
5 |
65535 |
1 |
1000 |
1523 |
12 |
1526 |
24 |
1526 |
24 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
6 |
0 |
6 |
1 |
0 |
1000 |
1526 |
12 |
1523 |
10 |
1523 |
10 |
5 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
7 |
0 |
7 |
65535 |
1 |
1000 |
1523 |
12 |
1526 |
10 |
1526 |
10 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
8 |
0 |
8 |
65535 |
1 |
1000 |
1526 |
12 |
1523 |
24 |
1523 |
24 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
9 |
0 |
9 |
65535 |
1 |
1000 |
1523 |
12 |
1526 |
13 |
1526 |
13 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
10 |
0 |
10 |
65535 |
1 |
1000 |
1526 |
12 |
1526 |
24 |
1526 |
24 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
11 |
0 |
11 |
65535 |
1 |
1000 |
1523 |
12 |
1526 |
13 |
1526 |
13 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
12 |
0 |
12 |
65535 |
1 |
1000 |
1526 |
12 |
1526 |
13 |
1526 |
13 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 4
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
47 |
0 |
0 |
0 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
33 |
|
0 |
0 |
0 |
33 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
34 |
|
0 |
0 |
0 |
34 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
35 |
|
0 |
0 |
0 |
35 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
36 |
|
0 |
0 |
0 |
36 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
37 |
|
0 |
0 |
0 |
37 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
38 |
|
0 |
0 |
0 |
38 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
39 |
|
0 |
0 |
0 |
39 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
40 |
|
0 |
0 |
0 |
40 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
41 |
|
0 |
0 |
0 |
41 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
42 |
|
0 |
0 |
0 |
42 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
43 |
|
0 |
0 |
0 |
43 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
44 |
|
0 |
0 |
0 |
44 |
0 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
45 |
|
0 |
0 |
0 |
45 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
46 |
|
0 |
0 |
0 |
46 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
# Group 0 (24, 2, 4, 1, 0)
# Group 1 (0, 2, 1, 1, 30)
SubGroup(4)
Unknown10(0,1,9,76,76,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,41,76,76,76,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(40,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to 门卫
SetName(41,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 41 to 门卫
SetName(42,652,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 42 to 门卫
SetName(43,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 43 to 门卫
SetName(44,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 44 to 帕迈拉兵
SetName(73,172,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 73 to 帕迈拉兵
SubGroup(8)
Unknown78(1,10,100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(52,96,3648,3,0,0,0,0,0,0,0,0,0,0,0)
# 小鬼,抱歉啊……
看来我只能止步于此了……
SetDeathText(52,27,3642,3,0,0,0,0,0,0,0,0,0,0,0)
# 奇怪了……
是因为太久没上战场,所以我身手退步了吗?
SetDeathText(52,28,3643,3,0,0,0,0,0,0,0,0,0,0,0)
# 可恶……居然会被逼到这种地步,
实在有辱“百战不败”之名!
SubGroup(1)
Unknown78(1,9,40,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,33200,0,31200,0,49000,0,60000,0,1,0,0,0,0,0)
Unknown126(2,33200,0,60000,0,49000,0,17264,1,1,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 9)
SubGroup(4)
Unknown66(1121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown66(1250,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (14, 2, 4, 1, 0)
# Group 4 (1, 2, 4, 1, 0)
# Group 5 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
# Group 7 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(57,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 4)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(3)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (3, 2, 4, 1, 0)
# Group 15 (0, 2, 16, 2, 13)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown14(47,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown18(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (5, 2, 4, 1, 0)
# Group 19 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 1, 3)
SubGroup(2)
TalkCharacter(3587,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 虽说是乌合之众……
但真亏他们能召集到这么多兵力。
TalkCharacter(3588,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 不过,一旦这里被突破,雷斯塔就完了。
必须想办法打倒敌军主将。
# Group 25 (15, 2, 4, 1, 0)
# Group 26 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 24: True 0
SubGroup(1)
TalkCharacter(3589,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 先把大本营附近的敌人都收拾掉,
把战线推回去!
SubGroup(11)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,16,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,1,10,6,0,0,1,1,0,0,0)
MainMissionStart(4545,4,0,1,15,76,76,9,0,6,0,0,0,0,0)
# 击败以[0:AREA]为目标的[r][0:PARTY][/]!
SubGroup(6)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,0,76,76,76,0,0,0,6,0,0,0,0,0,0)
# 防止[0:AREA]沦陷!
# Group 27 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(73,132,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3544,951,3157,3613,957,3180,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(8)
Unknown83(4650,980,8100,4817,975,8095,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4723,945,8208,4817,975,8100,500,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown51(48170,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(36410,0,32300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,76,76,76,9,7,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]启动[g]弓弩炮台[/]!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown70(63,4,0,0,76,2,0,50,2,1,1,0,0,0,0)
Unknown70(64,4,0,0,76,2,0,50,2,1,2,0,0,0,0)
# Group 28 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(36410,0,32300,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0)
# [g]弓弩炮台[/]因[r]堡垒[/]被占领而停止运作!
# Group 29 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(48170,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0)
# [g]弓弩炮台[/]因[r]堡垒[/]被占领而停止运作!
# Group 30 (7, 2, 4, 1, 0)
# Group 31 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 3, 28)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3590,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 这次可不会像上次一样了……
无须吝惜兵力,一口气击溃他们!
SubGroup(4)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,10,6,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,1,10,6,0,0,1,1,0,0,0)
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
# [r]敌方[/]援军现身!
SubGroup(1)
TalkCharacter(3591,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 唔,打算强行攻陷我军大本营吗?
各位,现在必须坚持下去!
# Group 39 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3592,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 趁着这个势头,
说不定能解决掉前线的敌人!
# Group 40 (0, 5, 0, 10, 15)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown104(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4550,1,0,2,76,76,76,9,0,6,0,0,0,0,0)
# 成功击败以[0:AREA]为目标的[r][0:PARTY][/]!
SubGroup(1)
TalkCharacter(3593,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 这下大本营就守住了!
# Group 41 (15, 2, 4, 1, 0)
# Group 42 (0, 5, 0, 2, 39)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown104(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4523,2,76,76,76,9,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]开启[r]堡垒[/]的大门并开始进军!
SubGroup(3)
TalkCharacter(3594,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 唔……前来增援的敌将占据了南北两侧。
上次那招看来行不通了。
TalkCharacter(3595,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 那我们只要再拿出新的策略就行了。
占领堡垒,升起狼烟!
TalkCharacter(3596,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 狼烟?原来如此!
你想用狼烟把敌人引过来对吧!
SubGroup(4)
Unknown44(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4524,4,1,1,76,76,76,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],升起[g]狼烟[/]!
# Group 43 (6, 2, 4, 1, 0)
# Group 44 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(37,36600,0,34100,0,0,3,0,0,1,0,1,1,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(38,44900,0,49000,0,0,2,0,0,1,0,1,1,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 5, 6)
SubGroup(4)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(39,46600,0,14764,1,0,2,0,0,1,0,1,1,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (3, 2, 4, 1, 0)
# Group 51 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown83(3500,920,3365,3373,930,3365,0,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(33560,0,33717,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3500,930,3365,3373,970,3365,100,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]在[0:AREA]燃起[g]狼烟[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 52 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4450,1000,5230,4037,1080,4990,0,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(42835,0,52020,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1252,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,3,0,0,0,0,0,0)
# [b][0:PARTY][/]在[0:AREA]燃起[g]狼烟[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 53 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4651,945,8060,4320,1150,8731,0,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(46118,0,17746,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1256,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4525,1,76,76,76,7,0,0,11,0,0,0,0,0,0)
# [b][0:PARTY][/]在[0:AREA]燃起[g]狼烟[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 54 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3597,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 堡垒里升起了狼烟?哼,这么明显的陷阱。
你以为我会上钩吗?笨蛋!
TalkCharacter(3598,52,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 哦……开始了啊。
你们按照计划做好准备。
SubGroup(3)
Unknown66(1250,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3599,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 这已经是第二处狼烟了……
可敌人还是毫无动静……
# Group 56 (0, 5, 0, 6, 19)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3600,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 所有的堡垒都升起狼烟了。
敌人那边应该也能看得很清楚。
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33428,0,33682,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43039,0,51962,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45952,0,17679,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4505,1,1,2,76,76,76,0,0,0,0,0,0,0,0)
# 成功升起[g]狼烟[/]!
SubGroup(1)
TalkCharacter(3601,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 哼,不要被狼烟之类的小把戏给骗了!
用数量压制敌人!
SubGroup(2)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
# [r]敌方[/]援军现身!
# Group 57 (3, 2, 4, 1, 0)
# Group 58 (0, 5, 0, 2, 9)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3602,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 那个……敌人好像越来越多了~
库罗德同学,这样真的没问题吗?
TalkCharacter(3603,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 嗯,一切都很顺利。接下来佯攻北侧……
至于会发生什么,就敬请期待了。
SubGroup(2)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(60,4,2,1,10,76,76,0,0,0,0,0,0,0,0)
# 接近[0:CHARA_G]!
# Group 59 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1121,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(4440,900,3810,4588,927,3690,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown51(47100,0,36500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1504,0,76,76,76,9,0,0,0,0,0,0,0,0,0)
# 启动[g]吊桥[/],确保进军路线畅通!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 60 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4507,1,2,2,10,76,76,0,0,0,0,0,0,0,0)
# 成功接近[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3604,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 纳戴尔!你看到狼烟了吧?
我们这边随时待命,你那边如何?
SubGroup(2)
SetDeathText(52,73,3605,0,0,0,0,0,0,0,0,0,0,0,0)
# 我都等得不耐烦了,小鬼!
开始吧!
CloseUp(10,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4508,1,10,76,76,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]叛变!出现大量[0:CHARA_G]的部下!
# Group 61 (9, 2, 4, 1, 0)
# Group 62 (0, 5, 0, 2, 42)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3606,44,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 夏哈德大人!
纳戴尔将军叛变了!
SubGroup(1)
TalkCharacter(3607,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 什么……那家伙早就和敌人串通好了吗?
不可饶恕……不可饶恕啊!给我杀了纳戴尔!
SubGroup(12)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,18,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,0,10,0,0,0,1,1,0,0,0)
Unknown55(0,32,0,0,0,0,10,0,0,0,1,1,0,0,0)
Alert(187,2,10,76,76,9,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]开始朝[0:CHARA_G]进军!
SubGroup(1)
TalkCharacter(3608,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我怎么能让你们杀了作战的核心人物呢。
各位,保护好纳戴尔!
SubGroup(5)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(721,4,3,1,10,17,76,0,0,0,0,0,0,0,0)
# 击败以[0:CHARA_G]为目标的[1:CHARA_G]等人!
SubGroup(3)
Unknown10(1,42,10,76,76,0,0,0,6,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,10,76,76,0,0,0,0,0,0,0,0,0,0)
# 防止[0:CHARA_G]败退!
# Group 63 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3609,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 喂喂,你说要保护谁?
难不成你认为我会输吗?
TalkCharacter(3610,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 哈哈,毕竟你号称“百战不败”啊。
不过这也是为了以防万一。
# Group 64 (4, 2, 4, 1, 0)
# Group 65 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3611,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 没想到你居然串通了帕迈拉的将领……
总之先撑过去,然后转守为攻!
TalkCharacter(3612,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 搞什么,怎么还没杀掉纳戴尔!?
不是只有少数士兵叛变吗?
# Group 70 (0, 5, 0, 7, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,17,76,76,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]等人!
SubGroup(1)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (18, 2, 4, 1, 0)
# Group 72 (0, 5, 0, 2, 29)
SubGroup(1)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkCharacter(3613,143,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 情况比想像的还要糟糕啊……
只能先暂时撤退,重整态势了。
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(122,0,9,76,76,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]开始撤退!
SubGroup(1)
TalkCharacter(3614,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 现在要是让他逃走,之后就不好处理了。
绝对不能放跑敌军主将!
SubGroup(4)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(27329,1,35654,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,76,0,27329,1,35654,0,0,1,0,0,0,0,0)
MainMissionStart(4511,4,4,1,9,76,76,0,0,0,0,0,0,0,0)
# 阻止[0:CHARA_G]抵达[g]撤退地点[/]!
SubGroup(3)
Unknown10(1,89,10,9,76,0,0,0,6,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,0,9,76,76,0,0,0,0,0,0,0,0,0,0)
# 防止[0:CHARA_G]抵达[g]撤退地点[/]!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,26164,1,60900,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (7, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 80: False 1
# Group 74 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,8564,1,6464,1,13464,1,8464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,14064,1,7664,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,26164,1,60900,0,0,0,0,0,0,0,0,0,0,0)
If254(1,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3615,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 这样下去会被他逃掉的!
得赶快追上去!
If254(1,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3616,3617,1,2,1,0,0,0,0,0,0,0,0,0)
# 这样下去会被他逃掉的!
赶快追上去!
SubGroup(1)
TalkCharacter(3618,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 嗯,但只受这点损伤,
那家伙恐怕不会轻易放弃……
# Group 76 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 76: True 0
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 108: False 1
Unknown10(9,24264,1,58100,0,28064,1,65100,0,0,1,0,0,0,0)
SubGroup(2)
Unknown96(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(41,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4536,2,9,41,76,0,0,0,8,0,0,0,0,0,0)
# [0:CHARA_G]关闭[0:AREA]的大门![1:CHARA_G]现身!
# Group 78 (0, 5, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,26164,1,60900,0,0,300,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown31(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 0
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4526,0,9,76,76,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为反击而停止进军!
SubGroup(1)
TalkCharacter(3631,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 前线的士兵不许退缩,继续进攻!
胆敢逃跑,就地处决!
# Group 80 (0, 5, 0, 5, 11)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 0
Unknown28(7,190,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,27329,1,35654,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重新开始进军!
SubGroup(1)
TalkCharacter(3622,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 他又要继续逃走了!
得赶快追上去!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 81 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 105: False 1
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4552,0,9,76,76,1,0,0,9,0,0,0,0,0,0)
# 占领[r]堡垒[/],追击[0:CHARA_G]!
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 81: True 1
Unknown28(8,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 0, 3, 10)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,27329,1,35654,0,0,10000,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4521,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将抵达[g]撤退地点[/]!
If254(1,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3645,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 这样下去可不妙!
不快点追上去的话,他们就要逃走了!
If254(1,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3646,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 这样下去恐怕不太妙哦?
不赶紧追上去的话,他们就要逃掉了!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 84 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(76,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(143,73,3623,2,0,0,0,0,0,0,0,0,0,0,0)
# 芙朵拉的“胆小鬼”们!
就凭你们,也想打倒我吗!?
CloseUp(9,9,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3624,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那么勇敢的帕迈拉战士啊,你就亲自验证一下
我到底是不是“胆小鬼”吧!
# Group 85 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(143,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3625,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 我还以为是谁……原来是你!
教唆纳戴尔叛变的该不会就是你吧!
TalkCharacter(3626,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 夏哈德,你很敏锐嘛。
我来阻止你败坏帕迈拉的声誉了。
# Group 86 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3627,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 我是帕迈拉王位的正当继承人!
你们这些蛮族才不是我的对手!
# Group 87 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(9,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 可恶……我绝不屈服!
# Group 88 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,41,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3629,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 你们这群芙朵拉的垃圾!
事已至此,能多杀一个是一个!
SubGroup(2)
Unknown56(27329,1,35654,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,76,0,27329,1,35654,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
Unknown19(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(9,23564,1,12764,1,0,1,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4543,0,9,76,76,0,0,0,10,0,0,0,0,0,0)
# [0:CHARA_G]暂时撤退至[0:AREA]!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4544,0,9,76,76,0,0,0,10,0,0,0,0,0,0)
# [0:CHARA_G]开始全力抗战!
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,76,76,0,0,0,10,0,0,0,0,0,0)
# [0:CHARA_G]为迎击敌军而开启大门!
SubGroup(1)
TalkCharacter(3630,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 全军,瞄准帕迈拉的统领!
只要打倒那家伙,就是我们的胜利!
SubGroup(1)
Unknown80(44,0,0,0,0,0,76,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4530,4,4,5,9,76,76,9,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,9,40,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (3, 2, 4, 1, 0)
# Group 91 (0, 5, 0, 2, 50)
SubGroup(1)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 74: True 0
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3634,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 快来人!拦住追来的敌人,
掩护我撤退!
SubGroup(2)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,76,76,76,9,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]为进军而开启大门!
SubGroup(4)
Unknown23(65,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(72,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,22,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,23,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,70,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,71,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,72,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0)
# [r][0:PARTY][/]的援军现身!开始朝[0:AREA]进军!
SubGroup(7)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(70,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(71,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(72,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4545,4,16,1,22,76,76,9,0,6,0,0,0,0,0)
# 击败以[0:AREA]为目标的[r][0:PARTY][/]!
# Group 92 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(112,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3619,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 大哥!终于能和你并肩作战了!
TalkCharacter(3620,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 哦,义弟!
让我们尽情大闹一场吧!
# Group 93 (0, 5, 0, 7, 11)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(71,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(72,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4522,1,16,2,22,76,76,0,0,6,0,0,0,0,0)
# 成功击败以[0:AREA]为目标的[0:CHARA_G]等人!
SubGroup(1)
GenderedMcTalk(0,3632,3633,1,1,1,0,0,0,0,0,0,0,0,0)
# 这下后方就安全了……
# Group 94 (2, 2, 4, 1, 0)
# Group 95 (0, 5, 0, 2, 45)
SubGroup(1)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 0
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0)
# [r][0:PARTY][/]的援军现身!开始朝[0:AREA]进军!
SubGroup(11)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,76,6,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,76,6,0,0,1,1,0,0,0)
MainMissionStart(4549,4,17,1,76,76,76,9,0,6,0,0,0,0,0)
# 击败执意以[0:AREA]为目标的[r][0:PARTY][/]!
# Group 96 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4550,1,17,2,76,76,76,9,0,6,0,0,0,0,0)
# 成功击败以[0:AREA]为目标的[r][0:PARTY][/]!
# Group 97 (4, 2, 4, 1, 0)
# Group 98 (0, 5, 0, 4, 8)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 74: True 0
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4546,0,0,76,76,9,0,0,2,0,0,0,0,0,0)
# [r][0:PARTY][/]为防卫而加强[0:AREA]的防守!
SubGroup(1)
TalkCharacter(3636,52,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 只要能突破那座堡垒,
就能先一步切断夏哈德的退路了。
# Group 99 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3637,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 就是现在!突击堡垒大门!
SubGroup(6)
Unknown6(61,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown6(61,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6800,945,3703,6741,966,3703,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(5)
Unknown55(0,61,0,0,0,1,76,2,0,0,1,0,0,0,0)
Unknown55(0,62,0,0,0,1,76,2,0,0,1,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4547,0,10,61,76,0,0,0,2,0,0,0,0,0,0)
# [0:CHARA_G]指示麾下的[1:CHARA_G]一行人突袭[r]敌方堡垒[/]!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown6(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(61,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(61,17929,1,36007,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(62,17929,1,36007,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 5, 12)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(61,17929,1,36007,0,0,300,1,0,0,0,0,0,0,0)
Unknown11(62,17929,1,36007,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown55(0,61,0,0,0,1,76,2,0,0,0,0,0,0,0)
Unknown55(0,62,0,0,0,1,76,2,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4548,1,61,76,76,0,0,0,2,0,0,0,0,0,0)
# [0:CHARA_G]等人已突破[0:AREA]!
SubGroup(2)
Unknown23(61,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3638,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哦……看现在的情况,
应该不用破开堡垒大门了吧?
# Group 102 (10, 2, 4, 1, 0)
# Group 103 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 103: True 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,9,76,76,1,0,0,7,0,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
# Group 105 (0, 5, 2, 3, 3)
SubGroup(2)
GroupCheck4(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 72: True 0
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 105: True 0
SubGroup(2)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,9,76,76,1,0,0,9,0,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
# Group 107 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 10, 2, 6)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 2, 6)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 6)
SubGroup(2)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 108: False 1
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,40,76,76,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 112 (0, 5, 0, 4, 6)
SubGroup(2)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 108: False 1
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,41,76,76,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 113 (8, 2, 4, 1, 0)
# Group 114 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6734,953,3895,6555,1010,3712,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown51(65533,0,36992,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,76,76,76,0,0,0,1,0,0,0,0,0,0)
# [g]吊桥[/]因[0:AREA]被占领而开启!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 115 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(1132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown83(6544,1010,5196,6865,1060,5120,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown51(3391,1,50892,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(612,0,76,76,76,0,0,0,4,0,0,0,0,0,0)
# [g]吊桥[/]因[0:AREA]被占领而开启!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 116 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown36(1120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(796,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(116,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 116: True 0
SubGroup(1)
TalkFromOwnStrings(143,69,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(74,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(74,48000,0,43900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,74,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0)
# [r][0:PARTY][/]穿越山谷,开始进军!
# Group 118 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 0
Unknown11(74,48000,0,43900,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(74,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown36(1124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(828,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 119: True 0
SubGroup(1)
TalkFromOwnStrings(143,95,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(75,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(75,48000,0,43900,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,75,0,0,0,1,76,6,0,0,1,1,0,0,0)
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0)
# [r][0:PARTY][/]穿越山谷,开始进军!
# Group 121 (0, 5, 2, 3, 4)
SubGroup(2)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
Unknown11(75,48000,0,43900,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (1, 2, 4, 1, 0)
# Group 123 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,36,76,76,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 124 (6, 2, 4, 1, 0)
# Group 125 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(6,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
# [b]我方大本营[/]即将沦陷!尽快前往防卫!
SubGroup(1)
TalkCharacter(3640,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 不好了!大本营要被攻陷了!
# Group 126 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(6,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
# [b]我方大本营[/]即将沦陷!尽快前往防卫!
SubGroup(1)
TalkCharacter(3641,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 赶快打倒进攻大本营的敌将!
# Group 127 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown14(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3639,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 糟啦!
敌人来进攻大本营了!
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
# 防止[b]我方大本营[/]沦陷!
# Group 128 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3642,52,1,3,0,3,0,0,0,0,0,0,0,0,0)
# 奇怪了……
是因为太久没上战场,所以我身手退步了吗?
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,10,76,76,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦战!尽快前往救援!
# Group 129 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3644,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 纳戴尔被打败了的话,包围就会瓦解了!
各位,保护好纳戴尔!
# Group 130 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 可恶……我绝不屈服!
# Group 131 (6, 2, 4, 1, 0)
# Group 132 (1, 2, 4, 1, 0)
# Group 133 (0, 7, 0, 2, 2)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (3, 2, 4, 1, 0)
# Group 135 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(320,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
# [b]我方大本营[/]沦陷!
SubGroup(1)
TalkCharacter(3647,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 糟了!要是他们通过了首饰,
就是我们输了!
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 136 (0, 8, 0, 4, 11)
SubGroup(3)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,27329,1,35654,0,0,700,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,9,76,76,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵达[g]撤退地点[/]!
SubGroup(1)
TalkCharacter(3651,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 哼……回去重整态势,
下次一定要越过下咽喉!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3652,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 糟了,被他给逃了!
没能在这里解决他将来后患无穷……
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 137 (0, 8, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,10,76,76,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(2)
TalkCharacter(3649,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 纳戴尔被打倒了!?
一旦包围瓦解,我们就毫无胜算了!
TalkCharacter(3650,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 成功了!全军,重新开始进攻!
这下胜利就是我们的了!哇哈哈哈!
SubGroup(1)
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
SetDeathText(52,96,3648,3,0,0,0,0,0,0,0,0,0,0,0)
纳戴尔
volume_up
小鬼,抱歉啊…… 看来我只能止步于此了……
SetDeathText(52,27,3642,3,0,0,0,0,0,0,0,0,0,0,0)
纳戴尔
volume_up
奇怪了…… 是因为太久没上战场,所以我身手退步了吗?
SetDeathText(52,28,3643,3,0,0,0,0,0,0,0,0,0,0,0)
纳戴尔
volume_up
可恶……居然会被逼到这种地步, 实在有辱“百战不败”之名!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3587,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
虽说是乌合之众…… 但真亏他们能召集到这么多兵力。
TalkCharacter(3588,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
不过,一旦这里被突破,雷斯塔就完了。 必须想办法打倒敌军主将。
TalkCharacter(3589,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
荷尔斯特
volume_up
先把大本营附近的敌人都收拾掉, 把战线推回去!
MainMissionStart(4545,4,0,1,15,76,76,9,0,6,0,0,0,0,0)
MAIN MISSION START: 击败以[0:AREA]为目标的[r][0:PARTY][/]!
Alert(329,0,76,76,76,0,0,0,6,0,0,0,0,0,0)
防止[0:AREA]沦陷!
Alert(516,2,76,76,76,9,7,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]启动弓弩炮台!
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0)
弓弩炮台因[r]堡垒[/]被占领而停止运作!
Alert(537,1,76,76,76,0,0,0,0,0,0,0,0,0,0)
弓弩炮台因[r]堡垒[/]被占领而停止运作!
TalkCharacter(3590,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
夏哈德
volume_up
这次可不会像上次一样了…… 无须吝惜兵力,一口气击溃他们!
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
[r]敌方[/]援军现身!
TalkCharacter(3591,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
荷尔斯特
volume_up
唔,打算强行攻陷我军大本营吗? 各位,现在必须坚持下去!
TalkCharacter(3592,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
莉丝缇亚
volume_up
趁着这个势头, 说不定能解决掉前线的敌人!
MainMissionStart(4550,1,0,2,76,76,76,9,0,6,0,0,0,0,0)
MAIN MISSION START: 成功击败以[0:AREA]为目标的[r][0:PARTY][/]!
TalkCharacter(3593,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(4523,2,76,76,76,9,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]开启[r]堡垒[/]的大门并开始进军!
TalkCharacter(3594,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
唔……前来增援的敌将占据了南北两侧。 上次那招看来行不通了。
TalkCharacter(3595,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
那我们只要再拿出新的策略就行了。 占领堡垒,升起狼烟!
TalkCharacter(3596,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
狼烟?原来如此! 你想用狼烟把敌人引过来对吧!
MainMissionStart(4524,4,1,1,76,76,76,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领[r]堡垒[/],升起狼烟!
Alert(4525,1,76,76,76,7,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]在[0:AREA]燃起狼烟!
Alert(4525,1,76,76,76,7,0,0,3,0,0,0,0,0,0)
[b][0:PARTY][/]在[0:AREA]燃起狼烟!
Alert(4525,1,76,76,76,7,0,0,11,0,0,0,0,0,0)
[b][0:PARTY][/]在[0:AREA]燃起狼烟!
TalkCharacter(3597,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
夏哈德
volume_up
堡垒里升起了狼烟?哼,这么明显的陷阱。 你以为我会上钩吗?笨蛋!
TalkCharacter(3598,52,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
纳戴尔
volume_up
哦……开始了啊。 你们按照计划做好准备。
TalkCharacter(3599,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
玛莉安奴
volume_up
这已经是第二处狼烟了…… 可敌人还是毫无动静……
TalkCharacter(3600,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
所有的堡垒都升起狼烟了。 敌人那边应该也能看得很清楚。
MainMissionStart(4505,1,1,2,76,76,76,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功升起狼烟!
TalkCharacter(3601,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
夏哈德
volume_up
哼,不要被狼烟之类的小把戏给骗了! 用数量压制敌人!
Alert(216,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
[r]敌方[/]援军现身!
TalkCharacter(3602,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
希尔妲
volume_up
那个……敌人好像越来越多了~ 库罗德同学,这样真的没问题吗?
TalkCharacter(3603,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
嗯,一切都很顺利。接下来佯攻北侧…… 至于会发生什么,就敬请期待了。
MainMissionStart(60,4,2,1,10,76,76,0,0,0,0,0,0,0,0)
MAIN MISSION START: 接近[0:CHARA_G]!
Alert(1504,0,76,76,76,9,0,0,0,0,0,0,0,0,0)
启动吊桥,确保进军路线畅通!
MainMissionStart(4507,1,2,2,10,76,76,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功接近[0:CHARA_G]!
TalkCharacter(3604,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
纳戴尔!你看到狼烟了吧? 我们这边随时待命,你那边如何?
SetDeathText(52,73,3605,0,0,0,0,0,0,0,0,0,0,0,0)
纳戴尔
volume_up
我都等得不耐烦了,小鬼! 开始吧!
Alert(4508,1,10,76,76,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]叛变!出现大量[0:CHARA_G]的部下!
TalkDeploySlot(3606,44,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3607,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
夏哈德
volume_up
什么……那家伙早就和敌人串通好了吗? 不可饶恕……不可饶恕啊!给我杀了纳戴尔!
Alert(187,2,10,76,76,9,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]开始朝[0:CHARA_G]进军!
TalkCharacter(3608,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
我怎么能让你们杀了作战的核心人物呢。 各位,保护好纳戴尔!
MainMissionStart(721,4,3,1,10,17,76,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败以[0:CHARA_G]为目标的[1:CHARA_G]等人!
Alert(322,0,10,76,76,0,0,0,0,0,0,0,0,0,0)
防止[0:CHARA_G]败退!
TalkCharacter(3609,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
纳戴尔
volume_up
喂喂,你说要保护谁? 难不成你认为我会输吗?
TalkCharacter(3610,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
哈哈,毕竟你号称“百战不败”啊。 不过这也是为了以防万一。
TalkCharacter(3611,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
洛廉兹
volume_up
没想到你居然串通了帕迈拉的将领…… 总之先撑过去,然后转守为攻!
TalkCharacter(3612,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
夏哈德
volume_up
搞什么,怎么还没杀掉纳戴尔!? 不是只有少数士兵叛变吗?
MainMissionStart(442,1,3,2,17,76,76,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]等人!
TalkCharacter(3613,143,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
夏哈德
volume_up
情况比想像的还要糟糕啊…… 只能先暂时撤退,重整态势了。
Alert(122,0,9,76,76,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]开始撤退!
TalkCharacter(3614,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
现在要是让他逃走,之后就不好处理了。 绝对不能放跑敌军主将!
MainMissionStart(4511,4,4,1,9,76,76,0,0,0,0,0,0,0,0)
MAIN MISSION START: 阻止[0:CHARA_G]抵达撤退地点!
Alert(3509,0,9,76,76,0,0,0,0,0,0,0,0,0,0)
防止[0:CHARA_G]抵达撤退地点!
TalkCharacter(3615,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3616,3617,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹
volume_up
这样下去会被他逃掉的! 赶快追上去!
谢兹
volume_up
这样下去会被他逃掉的! 赶快追上去吧!
TalkCharacter(3618,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
嗯,但只受这点损伤, 那家伙恐怕不会轻易放弃……
Alert(4536,2,9,41,76,0,0,0,8,0,0,0,0,0,0)
[0:CHARA_G]关闭[0:AREA]的大门![1:CHARA_G]现身!
Alert(4526,0,9,76,76,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为反击而停止进军!
TalkCharacter(3631,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
夏哈德
volume_up
前线的士兵不许退缩,继续进攻! 胆敢逃跑,就地处决!
Alert(139,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重新开始进军!
TalkCharacter(3622,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
希尔妲
volume_up
他又要继续逃走了! 得赶快追上去!
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
击败[0:CHARA_G]!
Alert(4552,0,9,76,76,1,0,0,9,0,0,0,0,0,0)
占领[r]堡垒[/],追击[0:CHARA_G]!
Alert(4521,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将抵达撤退地点!
TalkCharacter(3645,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
雷欧妮
volume_up
这样下去可不妙! 不快点追上去的话,他们就要逃走了!
TalkCharacter(3646,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
希尔妲
volume_up
这样下去恐怕不太妙哦? 不赶紧追上去的话,他们就要逃掉了!
Alert(2,2,9,76,76,0,0,0,0,0,0,0,0,0,0)
击败[0:CHARA_G]!
SetDeathText(143,73,3623,2,0,0,0,0,0,0,0,0,0,0,0)
夏哈德
volume_up
芙朵拉的“胆小鬼”们! 就凭你们,也想打倒我吗!?
TalkCharacter(3624,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
荷尔斯特
volume_up
那么勇敢的帕迈拉战士啊,你就亲自验证一下 我到底是不是“胆小鬼”吧!
TalkCharacter(3625,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
夏哈德
volume_up
我还以为是谁……原来是你! 教唆纳戴尔叛变的该不会就是你吧!
TalkCharacter(3626,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
夏哈德,你很敏锐嘛。 我来阻止你败坏帕迈拉的声誉了。
TalkCharacter(3627,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
夏哈德
volume_up
我是帕迈拉王位的正当继承人! 你们这些蛮族才不是我的对手!
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3629,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
夏哈德
volume_up
你们这群芙朵拉的垃圾! 事已至此,能多杀一个是一个!
Alert(4543,0,9,76,76,0,0,0,10,0,0,0,0,0,0)
[0:CHARA_G]暂时撤退至[0:AREA]!
Alert(4544,0,9,76,76,0,0,0,10,0,0,0,0,0,0)
[0:CHARA_G]开始全力抗战!
Alert(574,0,9,76,76,0,0,0,10,0,0,0,0,0,0)
[0:CHARA_G]为迎击敌军而开启大门!
TalkCharacter(3630,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
全军,瞄准帕迈拉的统领! 只要打倒那家伙,就是我们的胜利!
TalkCharacter(3634,143,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
夏哈德
volume_up
快来人!拦住追来的敌人, 掩护我撤退!
Alert(611,0,76,76,76,9,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]为进军而开启大门!
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0)
[r][0:PARTY][/]的援军现身!开始朝[0:AREA]进军!
MainMissionStart(4545,4,16,1,22,76,76,9,0,6,0,0,0,0,0)
MAIN MISSION START: 击败以[0:AREA]为目标的[r][0:PARTY][/]!
TalkCharacter(3619,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3620,52,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
纳戴尔
volume_up
哦,义弟! 让我们尽情大闹一场吧!
MainMissionStart(4522,1,16,2,22,76,76,0,0,6,0,0,0,0,0)
MAIN MISSION START: 成功击败以[0:AREA]为目标的[0:CHARA_G]等人!
GenderedMcTalk(0,3632,3633,1,1,1,0,0,0,0,0,0,0,0,0)
Alert(4551,2,9,76,76,9,0,0,6,0,0,0,0,0,0)
[r][0:PARTY][/]的援军现身!开始朝[0:AREA]进军!
MainMissionStart(4549,4,17,1,76,76,76,9,0,6,0,0,0,0,0)
MAIN MISSION START: 击败执意以[0:AREA]为目标的[r][0:PARTY][/]!
MainMissionStart(4550,1,17,2,76,76,76,9,0,6,0,0,0,0,0)
MAIN MISSION START: 成功击败以[0:AREA]为目标的[r][0:PARTY][/]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
Alert(4546,0,0,76,76,9,0,0,2,0,0,0,0,0,0)
[r][0:PARTY][/]为防卫而加强[0:AREA]的防守!
TalkCharacter(3636,52,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
纳戴尔
volume_up
只要能突破那座堡垒, 就能先一步切断夏哈德的退路了。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(3637,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(4547,0,10,61,76,0,0,0,2,0,0,0,0,0,0)
[0:CHARA_G]指示麾下的[1:CHARA_G]一行人突袭[r]敌方堡垒[/]!
Alert(4548,1,61,76,76,0,0,0,2,0,0,0,0,0,0)
[0:CHARA_G]等人已突破[0:AREA]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(3638,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
哦……看现在的情况, 应该不用破开堡垒大门了吧?
Alert(552,0,9,76,76,1,0,0,7,0,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
Alert(552,0,9,76,76,1,0,0,9,0,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
Alert(553,1,40,76,76,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
Alert(553,1,41,76,76,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
Alert(612,0,76,76,76,0,0,0,1,0,0,0,0,0,0)
吊桥因[0:AREA]被占领而开启!
Alert(612,0,76,76,76,0,0,0,4,0,0,0,0,0,0)
吊桥因[0:AREA]被占领而开启!
TalkFromOwnStrings(143,69,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
我本来……就只有这一个强项。
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0)
[r][0:PARTY][/]穿越山谷,开始进军!
TalkFromOwnStrings(143,95,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
人们都称赞他的才干,却因为没有纹章, 最终王位由其弟蓝贝尔大人继承。
Alert(625,2,76,76,76,9,0,0,6,0,0,0,0,0,0)
[r][0:PARTY][/]穿越山谷,开始进军!
Alert(549,1,36,76,76,0,0,0,0,0,0,0,0,0,0)
击败[0:CHARA_G]后获得了宝箱钥匙!
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
[b]我方大本营[/]即将沦陷!尽快前往防卫!
TalkCharacter(3640,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(345,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
[b]我方大本营[/]即将沦陷!尽快前往防卫!
TalkCharacter(3641,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3639,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(328,2,76,76,76,0,0,0,0,0,0,0,0,0,0)
防止[b]我方大本营[/]沦陷!
TalkCharacter(3642,52,1,3,0,3,0,0,0,0,0,0,0,0,0)
link
纳戴尔
volume_up
奇怪了…… 是因为太久没上战场,所以我身手退步了吗?
Alert(331,2,10,76,76,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦战!尽快前往救援!
TalkCharacter(3644,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
纳戴尔被打败了的话,包围就会瓦解了! 各位,保护好纳戴尔!
TalkCharacter(3628,143,1,2,0,1,0,0,0,0,0,0,0,0,0)
Alert(320,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
[b]我方大本营[/]沦陷!
TalkCharacter(3647,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
糟了!要是他们通过了首饰, 就是我们输了!
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(180,3,9,76,76,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]抵达撤退地点!
TalkCharacter(3651,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
夏哈德
volume_up
哼……回去重整态势, 下次一定要越过下咽喉!
TalkCharacter(3652,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
糟了,被他给逃了! 没能在这里解决他将来后患无穷……
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(319,3,10,76,76,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
TalkCharacter(3649,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
库罗德
volume_up
纳戴尔被打倒了!? 一旦包围瓦解,我们就毫无胜算了!
TalkCharacter(3650,143,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
夏哈德
volume_up
成功了!全军,重新开始进攻! 这下胜利就是我们的了!哇哈哈哈!
Alert(338,3,76,76,76,0,0,0,0,0,0,0,0,0,0)
战斗败北!