Dimitri y los demás están presos en Fhirdiad. El grupo cabalga hacia la capital para rescatarlos.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 108 0 0 0 0 0 13 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_10_15_____Dimitri 255 0 0 1 25 1 13 0 101 0 1 100 300 255 65535 1999 43 22 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_10_15_____Felix 255 0 0 2 75 2 13 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_10_15_____Ashe 255 0 0 3 80 3 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_10_15_____Ingrid 255 0 0 4 100 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_10_15_____Sylvain 255 0 0 5 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_10_15_____Annette 255 0 0 6 95 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_10_15_____Mercedes 255 0 0 7 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_1_10_15_____Gustave 255 0 0 8 305 7 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [es]1_1_10_15_____Rodrigue 255 0 0 9 180 7 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [es]2_2_11_16_____marqués de Gautier 255 0 0 10 460 7 13 3 101 0 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [es]1_1_10_15_____Cornelia 255 0 0 11 340 5 12 3 101 0 1 100 300 255 14 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 0 625 5 5 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 0 1 1 1407 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 1 2 1407 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 1 3 1408 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 1 4 1408 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 5 600 5 2 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 6 605 5 2 3 101 0 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 7 610 5 2 3 101 0 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 8 620 5 2 3 101 0 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 9 655 5 2 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 10 615 5 2 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 11 630 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 12 650 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 13 640 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 14 660 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 15 650 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 16 670 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 17 630 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
30 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 18 605 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
31 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 19 620 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
32 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 20 610 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
33 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 21 630 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
34 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 22 615 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
35 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 23 635 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
36 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 24 615 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
37 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 29 650 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 30 655 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 31 665 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 32 670 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 33 680 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 34 615 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 35 650 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 36 685 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 37 625 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 38 650 5 2 3 101 0 1 9 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 39 655 5 2 3 101 0 1 9 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 40 660 5 2 3 101 0 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 41 665 5 2 3 101 0 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 42 670 5 2 3 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 43 685 5 2 3 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 44 630 5 2 3 101 4 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
53 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 45 605 5 2 3 101 4 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
54 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 46 620 5 2 3 101 4 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
55 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 47 610 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
56 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 48 630 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
57 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 49 615 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
58 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 50 600 5 2 3 101 8 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 51 605 5 2 3 101 8 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 52 605 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 53 620 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 54 610 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 55 630 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 56 615 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 57 615 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [es]1_1_10_15_____Dedue 255 0 1 58 70 7 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 59 630 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 60 605 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 61 620 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 62 610 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 63 630 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 64 615 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 65 600 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 66 605 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 67 685 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 68 630 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 69 605 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 70 620 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 71 610 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 72 630 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 73 615 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 74 600 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 75 605 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 76 605 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 77 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
86 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 78 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
87 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 79 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 80 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
89 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 81 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
90 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 82 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
91 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 83 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
92 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 84 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 85 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 86 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 87 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
96 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 88 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
97 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 89 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
98 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 90 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
99 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 91 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
100 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 92 605 4 2 3 101 4 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
101 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 93 660 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
102 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 94 600 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
103 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 95 655 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
104 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 96 630 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
105 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 97 605 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
106 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 98 630 5 2 3 101 4 1 15 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
107 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 5 0 1 99 615 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 101 0 53 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 1 1000 1523 10 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 10 1523 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 10 1526 7 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1523 10 1526 7 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1523 10 1526 7 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 10 1523 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 10 1526 9 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 10 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1523 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1523 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 0 1000 1523 10 1523 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 0 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 59 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (229, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown51(20564,1,20900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43500,0,22700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 1, 1, 55)
SubGroup(0)
Unknown10(0,16,1,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,26,66,9,8,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(3,115,2253,3,0,0,0,0,0,0,0,0,0,0,0) # Tenía tanto por hacer... Lo único que me espera tras la muerte [cdb]es la vergüenza...
SetDeathText(3,96,2253,3,0,0,0,0,0,0,0,0,0,0,0) # Tenía tanto por hacer... Lo único que me espera tras la muerte [cdb]es la vergüenza...
SetDeathText(12,115,2245,3,0,0,0,0,0,0,0,0,0,0,0) # Debo... proteger... a su majestad...
SetDeathText(50,115,2246,3,0,0,0,0,0,0,0,0,0,0,0) # Perdóname, Lambert... No he logrado mantener mi promesa...
SetDeathText(30,115,2247,3,0,0,0,0,0,0,0,0,0,0,0) # Así que este es el fin... Por favor, salvaos...
SetName(13,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_6_11_16_____ciudadano[cm][es]4_8_13_18_22_26_30__ciudadanos[ce]
SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_6_11_16_____ciudadano[cm][es]4_8_13_18_22_26_30__ciudadanos[ce]
SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]3_7_12_17_____ciudadana[cm][es]5_9_14_19_23_27_31__ciudadanas[ce]
SetName(16,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]3_7_12_17_____ciudadana[cm][es]5_9_14_19_23_27_31__ciudadanas[ce]
SubGroup(14)
SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(30,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(31,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(32,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(33,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(34,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(35,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(52,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(53,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(54,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(55,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(56,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 56 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(57,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to [cs][es]2_6_11_16_____soldado misterioso[cm][es]4_8_13_18_22_26_30__soldados misteriosos[ce]
SetName(8,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [es]1_1_10_15_____Gustave
SetName(12,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_2_11_16_____general del Reino[cm][es]4_8_13_18_22_26_30__generales del Reino[ce]
Unknown61(13,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(15,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(0,45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(1,9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(2,56800,0,50000,0,6964,1,57500,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(3,12364,1,2264,1,22064,1,12964,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(4,43900,0,7064,1,53700,0,16364,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(5,60000,0,5464,1,2564,1,20864,1,0,0,0,0,0,0)
# Group 5 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(100,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
Unknown19(100,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: True 1
Unknown19(100,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,100,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está curando con [b]Magia de luz α[/]!
SubGroup(1)
Unknown48(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 10: True 1
Unknown19(100,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
Unknown19(100,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,100,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,100,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido! ¡Se ha detenido [b]la Magia de luz α[/]!
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 11)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(10)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 27)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(26)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 39)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
SubGroup(38)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,1,1,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 24 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,9,1,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,2,1,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 1 0
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,13,1,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(30,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 1 0
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,6,1,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 32 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2135,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Venga. Es hora de rescatar al imprudente [cdb]de nuestro Rey, y a cualquiera [cdb]que encontremos por el camino.
GenderedMcTalk(0,2136,2137,1,2,1,0,0,0,0,0,0,0,0,0) # Las calles están infestadas de soldados [cdb]enemigos... pero, si damos un paso en falso, [cdb]los ciudadanos saldrán heridos. Cuidado.
# Group 34 (0, 5, 2, 2, 0)
SubGroup(1)
GroupCheck4(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 1
# Group 35 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 1, 10)
SubGroup(0)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2138,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Empezaremos por abrirnos camino [cdb]hacia la ciudadela. ¡Seguidme!
SubGroup(6)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3226,4,0,1,17,108,108,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Asegura el camino hacia [g]el burgo[/]!
# Group 37 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2139,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # No hay tiempo que perder. ¡Rápido, debemos seguir adelante!
# Group 45 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2140,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Ya casi hemos llegado! ¡Sigamos!
# Group 46 (0, 5, 0, 9, 27)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,17,108,108,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkDeploySlot(2141,12,0,2,1,1,0,0,0,0,0,0,0,0,0) # ¡Han atravesado nuestra primera línea [cdb]de defensa! ¡Preparaos para contratacar!
If254(2,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,108,108,108,20,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para interceptar a su objetivo!
TalkCharacter(2142,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Abrirnos la puerta no ha sido la decisión [cdb]más inteligente. ¡Aplastémoslos [cdb]y entremos en la ciudadela!
SubGroup(5)
Unknown51(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21864,1,864,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(46800,0,3464,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Avanza hacia [g]el burgo[/]!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 4, 6)
SubGroup(3)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
Unknown28(1,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Avanza hacia [g]el burgo[/]!
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown10(108,44900,0,46900,0,22664,1,10364,1,0,1,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown83(7036,585,6324,6979,575,6295,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7049,381,6331,6993,397,6302,600,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3230,2,7,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Has avistado [g]el Viskam[/]!
SubGroup(4)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown132(45000,0,49200,0,52500,0,1064,1,1,0,0,0,0,0,0)
Unknown132(9364,1,46900,0,21364,1,59200,0,1,0,0,0,0,0,0)
SubGroup(1)
Alert(726,2,7,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Ten cuidado con las explosiones del [g]Viskam[/]!
SubGroup(2)
Unknown70(60,4,0,0,108,0,16,40,0,1,0,0,0,0,0)
Unknown70(61,4,0,0,108,0,16,40,0,1,1,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2143,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Esas deben de ser las armas [cdb]de las que hemos oído hablar. Parecen algo así como cañones de magia.
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2144,2145,1,4,1,0,0,0,0,0,0,0,0,0) # Así que esas son las armas [cdb]de las que hemos oído hablar. Tienen pinta de ser cañones mágicos.
# Group 51 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 5, 0, 7, 25)
SubGroup(3)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown10(108,44800,0,564,1,52600,0,10464,1,0,1,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
SubGroup(5)
Unknown14(66,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2146,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Debo volver al castillo!
SubGroup(2)
PingOnMinimap(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,66,60,108,20,0,0,0,0,0,0,0,0,0) # ¡Has avistado [eg3][0:CHARA_G] luchando contra [r][eg1][cp][0:PARTY][/]!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2147,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Dedue está rodeado! ¡Debemos ayudarle!
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2148,2149,1,2,1,0,0,0,0,0,0,0,0,0) # Dedue está en apuros. ¡Tenemos que ayudarle!
TalkCharacter(2150,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Y, por lo visto, será mejor [cdb]que lo hagamos rápido.
SubGroup(2)
Unknown43(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(40,4,1,1,66,66,108,0,0,8,8,0,0,0,0) # ¡Toma [eg1][0:AREA] y ayuda [eg3][0:CHARA_G]!
# Group 53 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown13(108,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2151,66,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Refuerzos? Gracias.
# Group 54 (0, 5, 0, 3, 25)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,1,2,66,108,108,0,0,0,0,0,0,0,0) # ¡Has auxiliado [eg3][0:CHARA_G]!
SetDeathText(12,115,2245,3,1,0,0,0,0,0,0,0,0,0,0) # Debo... proteger... a su majestad...
TalkDeploySlot(2152,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # No tenéis que preocuparos por mí. Debemos rescatar a su majestad de inmediato.
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2153,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Pero tú también nos preocupas! Eres nuestro amigo, igual que Dimitri.
SubGroup(2)
If254(2,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,9,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,9,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 1 0
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
TalkDeploySlot(2154,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # Seguro que lord Rodrigue sigue luchando [cdb]en algún lugar de estas calles.
# Group 56 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 0, 7, 24)
SubGroup(3)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown10(108,7464,1,47300,0,23264,1,15264,1,0,1,0,0,0,0)
GroupCheck3(55,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 1 0
SubGroup(5)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2155,50,1,2,1,3,0,0,0,0,0,0,0,0,0) # ¡Uf! ¡¿A quién creéis que os enfrentáis?!
SubGroup(2)
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,60,108,20,0,0,0,0,0,0,0,0,0) # ¡Has avistado [eg3][0:CHARA_G] luchando contra [r][eg1][cp][0:PARTY][/]!
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2156,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Rodrigue tiene problemas! ¡Debemos ayudarle!
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2157,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # No sé si podemos permitirnos perder tiempo... pero deberíamos ayudarle igualmente.
SubGroup(2)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(40,4,2,1,9,9,108,0,0,5,0,0,0,0,0) # ¡Toma [eg1][0:AREA] y ayuda [eg3][0:CHARA_G]!
# Group 58 (0, 2, 0, 27, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2159,50,1,4,1,3,0,0,0,0,0,0,0,0,0) # ¿Felix? ¿Por qué has venido a por mí?
# Group 59 (0, 2, 0, 27, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2158,50,1,3,1,3,0,0,0,0,0,0,0,0,0) # Agradezco que os hayáis tomado la molestia [cdb]de ayudarme... y me avergüenza admitir [cdb]mi debilidad.
# Group 60 (0, 5, 0, 3, 25)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,2,2,9,9,108,0,0,0,0,0,0,0,0) # ¡Has auxiliado [eg3][0:CHARA_G]!
SetDeathText(50,115,2246,3,1,0,0,0,0,0,0,0,0,0,0) # Perdóname, Lambert... No he logrado mantener mi promesa...
TalkCharacter(2160,50,1,1,1,3,0,0,0,0,0,0,0,0,0) # Deberías haber ido directamente [cdb]a por su majestad, Felix... pero aquí estás. Gracias.
TalkCharacter(2161,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Te iban a derrotar. No estábamos dispuestos [cdb]a verte morir sin hacer nada al respecto.
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,66,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,66,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
TalkCharacter(2162,50,1,0,1,3,0,0,0,0,0,0,0,0,0) # He oído que Dedue también está [cdb]en algún lugar de la ciudad. Sugiero que lo busquemos de inmediato.
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 11, 23)
SubGroup(2)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(1,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(2,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(3,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(4,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(5,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(6,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(7,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(8,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2163,30,1,2,1,3,0,0,0,0,0,0,0,0,0) # Uf... ¡Ojalá pudiese aguantar un poco más!
SubGroup(2)
PingOnMinimap(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,8,60,108,20,0,0,0,0,0,0,0,0,0) # ¡Has avistado [eg3][0:CHARA_G] luchando contra [r][eg1][cp][0:PARTY][/]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2164,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Padre! ¡Resiste, estamos llegando!
If254(1,226,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2165,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Gustave también está aquí? Ya sabéis qué hacer.
PingOnMinimap(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(40,4,8,60,108,0,0,0,1,0,0,0,0,0,0) # ¡Toma [eg1][0:AREA] y ayuda [eg3][0:CHARA_G]!
# Group 64 (0, 2, 0, 30, 2)
SubGroup(5)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2167,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Me alegro de que estés a salvo. Venga, ¡vamos a patear a los enemigos en el trasero!
# Group 65 (0, 2, 0, 29, 1)
SubGroup(4)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2166,30,1,4,1,3,0,0,0,0,0,0,0,0,0) # ¿Cómo...? Me habéis salvado la vida.
# Group 66 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,115,2247,3,1,0,0,0,0,0,0,0,0,0,0) # Así que este es el fin... Por favor, salvaos...
TalkCharacter(2168,30,1,0,1,3,0,0,0,0,0,0,0,0,0) # Lo agradezco, pero no hay tiempo que perder. Debemos rescatar al Rey de inmediato.
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2169,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # No te preocupes. ¡Seguro que llegaremos a tiempo!
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2170,11,0,0,1,1,0,0,0,0,0,0,0,0,0) # Me preguntaba cuándo aparecería vuestra [cdb]pintoresca banda. Por suerte para vosotros, [cdb]os he preparado una fosa común.
SubGroup(3)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,11,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
TalkDeploySlot(2171,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Su majestad está en el castillo. Debemos seguir adelante.
Unknown56(8064,1,17800,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(8064,1,17800,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3206,4,3,1,1,108,108,0,0,0,0,0,0,0,0) # ¡Adéntrate en las profundidades [g]del castillo[/] y libera [eg3][0:CHARA_G]!
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2173,2174,1,0,1,0,0,0,0,0,0,0,0,0) # ¡No queda mucho!
# Group 70 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2172,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Espero que su majestad esté a salvo!
# Group 71 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,6964,1,16200,0,10364,1,20200,0,0,1,0,0,0,0)
Unknown63(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(101,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(102,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(103,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(104,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(105,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown80(42,0,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown56(8064,1,17800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(1,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
MainMissionStart(3207,0,3,2,1,108,108,0,0,0,0,0,0,0,0) # ¡Has liberado [eg3][0:CHARA_G]!
TalkCharacter(2175,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Seguidme. Cualquiera que se interponga [cdb]en nuestro camino probará el filo de mi lanza.
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Ya puedes jugar con [eg1][0:CHARA_G]!
# Group 72 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 3, 35)
SubGroup(2)
Unknown10(108,59000,0,5400,0,3964,1,21000,0,0,1,1,0,0,0)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(4)
Unknown83(6443,764,276,6422,770,207,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6443,739,274,6421,751,206,500,0,0,0,0,0,0,0,0) # Focus on coords?
TalkDeploySlot(2176,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Areadbhar solo le pertenece a su majestad. Debemos recuperarla.
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkDeploySlot(2177,12,0,2,1,1,0,0,0,0,0,0,0,0,0) # ¡Guardad esa lanza con vuestras vidas! ¡No permitáis que se la lleven!
SubGroup(8)
Unknown14(23,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3227,2,23,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][cp][0:CHARA_G] han aparecido para defender la lanza [g]Areadbhar[/]!
SubGroup(6)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3208,0,4,1,23,108,65,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Recupera la lanza [g]Areadbhar[/]!
TalkCharacter(2178,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Me revuelve el estómago ver esa cosa [cdb]en manos del enemigo. La recuperaremos [cdb]después de acabar con ellos.
# Group 74 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2179,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Apartaos!
# Group 82 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2180,2181,1,2,1,0,0,0,0,0,0,0,0,0) # ¡No teníais ninguna oportunidad!
# Group 83 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2182,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Eso es todo?
# Group 84 (0, 5, 0, 8, 32)
SubGroup(7)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,23,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Has derrotado a [eg7][cp][0:CHARA_G]!
Unknown66(1116,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6373,865,256,6385,829,203,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6302,865,210,6346,829,178,600,0,0,0,0,0,0,0,0) # Focus on coords?
MainMissionStart(3209,1,4,2,108,108,108,0,0,0,0,0,0,0,0) # ¡Has recuperado la lanza [g]Areadbhar[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkCharacter(2183,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Esta lanza es un símbolo del Reino... y es el único recuerdo que el cernícalo tiene [cdb]de su padre. Devolvámosela a su dueño.
TalkDeploySlot(2184,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # Cierto. Vamos a por su majestad.
SubGroup(4)
Unknown83(6816,698,1714,6883,702,1720,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6825,699,1808,6890,703,1789,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(900,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,23,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados han caído! ¡Se han abierto los accesos!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(66,8064,1,17800,0,0,1,0,0,0,0,0,0,0,0)
# Group 85 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 2, 105)
SubGroup(1)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
TalkDeploySlot(2185,11,0,1,1,1,0,0,0,0,0,0,0,0,0) # Así que saliendo a escondidas de tu cuarto, ¿eh? Ya conoces las consecuencias.
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,108,108,108,20,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para interceptar a su objetivo!
SubGroup(17)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3213,2,29,13,108,0,0,8,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido! ¡Están atacando [eg3][1:CHARA_G] y a sus aliados!
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(937,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(941,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(1)
Unknown132(56800,0,50000,0,6964,1,57500,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(12364,1,2264,1,22064,1,12964,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(43900,0,7064,1,53700,0,16364,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(60000,0,5464,1,2564,1,20864,1,1,0,0,0,0,0,0)
Alert(607,2,29,108,108,0,0,0,0,0,4,0,0,0,0) # ¡Se han activado [g][0:NUMBER][/] [g]Viskam[/]!
SubGroup(4)
Unknown70(62,4,128,112,108,2,16,40,0,1,2,0,0,0,0)
Unknown70(63,4,154,155,108,2,16,40,0,1,3,0,0,0,0)
Unknown70(64,4,127,128,108,2,16,40,0,1,4,0,0,0,0)
Unknown70(65,4,108,160,108,2,16,40,0,1,5,0,0,0,0)
TalkCharacter(2186,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # No podemos permitir que muera ni un solo [cdb]ciudadano. Necesito tu ayuda.
GenderedMcTalk(0,2187,2188,1,0,1,0,0,0,0,0,0,0,0,0) # ¡Como si fuese a hacer otra cosa!
SubGroup(12)
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(36,4,5,1,29,13,108,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a otros enemigos para rescatar [eg3][1:CHARA_G] y a otras unidades!
SubGroup(4)
Unknown6(13,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
SubGroup(1)
SubGroup(13)
Unknown10(0,1,11,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,51,13,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,4,13,108,108,0,0,0,0,0,0,0,0,0,0) # ¡No permitas que pongan en fuga [eg3][0:CHARA_G] ni a sus aliados!
SubGroup(16)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
SubGroup(1)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(157,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
SubGroup(2)
TalkCharacter(2241,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Avanzaríamos más rápido [cdb]atravesando ese puente levadizo... pero han dañado los controles.
TalkCharacter(2242,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # Pfff, era de esperar. Me sorprendería más [cdb]que los hubiesen dejado intactos.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 3, 61)
SubGroup(2)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
SubGroup(9)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2243,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Zapadores! Reparad los controles y bajad [cdb]el puente levadizo. Después, haced lo necesario [cdb]para mantenerlo a salvo. Cuento con vosotros.
SubGroup(5)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(44,20664,1,20755,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,20664,1,21250,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(1100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(9099,611,2102,9026,643,2101,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown83(9103,594,2102,9023,599,2101,270,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown87(42,5,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,5,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(6)
Unknown51(23364,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,22700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3229,1,108,108,108,3,0,0,4,0,0,0,0,0,0) # ¡Han aparecido [b]zapadores[/]! ¡Se han bajado [g]los puentes levadizos[/] de ambos lados del castillo!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(9)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(42,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2244,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Veo que has venido preparado, Felix.
# Group 92 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,13,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,14,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,15,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,16,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
TalkDeploySlot(2189,13,0,3,1,1,0,0,0,0,0,0,0,0,0) # ¡No! ¡No quiero morir, por favor!
TalkDeploySlot(2190,11,0,0,1,1,0,0,0,0,0,0,0,0,0) # Qué pena. Nada de esto habría pasado [cdb]si tu querido Rey hubiese hecho [cdb]lo que se le ordena, como un buen chico.
# Group 104 (0, 2, 0, 3, 3)
SubGroup(2)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
TalkDeploySlot(2191,15,0,3,1,1,0,0,0,0,0,0,0,0,0) # ¡Que alguien me ayude!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2192,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Oh, no! ¡Debemos salvarlos!
# Group 105 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2193,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hay más gente ahí fuera que necesita [cdb]nuestra ayuda. ¡Venga, vamos!
# Group 106 (0, 2, 0, 3, 28)
SubGroup(2)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,1,10,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
TalkDeploySlot(2194,10,1,0,1,1,0,0,0,0,0,0,0,0,0) # Espero no haber llegado demasiado tarde. ¡Demostrémosles el poder de la Casa Gautier!
TalkCharacter(2195,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ese estandarte... ¡Debe de ser el marqués! Por fin una buena noticia entre todo este caos.
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 2, 10, 5)
SubGroup(9)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(13,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 10, 18)
SubGroup(9)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,0,5,2,13,108,108,0,0,0,0,0,0,0,0) # ¡Has rescatado [eg3][0:CHARA_G] y a sus aliados!
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(251,1,13,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados han abandonado el campo de batalla!
TalkCharacter(2208,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Os lo agradezco. Jamás podría haber logrado eso yo solo.
Unknown10(1,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
# Group 109 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 0, 3, 69)
SubGroup(2)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 1 0
TalkDeploySlot(2209,11,0,1,1,0,0,0,0,0,0,0,0,0,0) # He estado esperando este momento. ¿Qué os parece si nos divertimos un poco?
SubGroup(8)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(106,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(107,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(282,2,11,52,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido junto con [eg2][1:CHARA_G] y sus aliados!
Unknown80(46,0,0,0,0,0,11,0,0,0,0,0,0,0,0)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3220,4,6,1,11,108,108,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y libera [g]Fhirdiad[/]!
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,53,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,54,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,55,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,56,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,57,0,0,0,0,11,0,0,0,1,1,0,0,0)
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][1:CHARA_G]!
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 8, 3, 25)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 1
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,53,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,54,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,55,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,56,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,57,0,0,0,0,11,0,0,0,1,1,0,0,0)
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][1:CHARA_G]!
# Group 112 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(106,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,106,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 113 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2210,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Siempre es una pena ver a jóvenes [cdb]tan prometedores dispuestos a perder la vida [cdb]antes de tiempo.
# Group 114 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2211,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Reconozco que fui demasiado buena contigo. Tal vez debería haberte encadenado [cdb]y arrancado los ojos.
TalkCharacter(2212,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Todos nos arrepentimos de algo, Cornelia. Y tú pronto te arrepentirás de haber nacido.
# Group 115 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(12,0,41,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2213,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Todos los que se opongan a su majestad, [cdb]morirán!
TalkDeploySlot(2214,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Qué molesto. ¿Cuándo te has escapado?
# Group 116 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2215,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # Eres tú. No tengo mucho que decir, así que... acabemos con esto.
TalkDeploySlot(2216,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Vaya, pero si es mi pobre perra callejera. ¡Ven, te voy a meter de nuevo en tu jaula!
# Group 117 (0, 2, 2, 2, 1)
SubGroup(1)
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 1 0
Unknown9(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2217,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¿Esto es todo lo que sabéis hacer? Me estoy aburriendo.
TalkCharacter(2218,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Habla todo lo que quieras, bruja. No escaparás de tu destino.
# Group 119 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2219,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Qué cuerpos tan frágiles... ¿Cómo podéis soportarlo?
# Group 120 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2220,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Qué insectos tan astutos. Por mucho que intentes aplastarlos, [cdb]siempre acabarán regresando.
TalkDeploySlot(2221,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Está al borde del agotamiento. Acabemos con esto.
# Group 121 (0, 7, 0, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,108,108,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(2222,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Deja de resistirte y acepta tu destino, bruja.
TalkDeploySlot(2223,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Vaya, qué aterrador!
# Group 122 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 0, 11, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(54200,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 125 (0, 5, 0, 11, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6464,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 126 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 127 (0, 2, 0, 11, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck4(140,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 140: True 1
SubGroup(3)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(54200,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 9, 5)
SubGroup(2)
GroupCheck4(127,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 127: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 2, 0, 11, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 1 0
GroupCheck4(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 146: True 1
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 1
Unknown28(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6464,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
SubGroup(1)
Unknown48(131,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 9, 5)
SubGroup(2)
GroupCheck4(127,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 127: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 133 (0, 5, 0, 4, 20)
SubGroup(3)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
SubGroup(3)
SubGroup(3)
Unknown83(7780,336,6711,7843,350,6701,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7789,336,6769,7852,350,6759,400,0,0,0,0,0,0,0,0) # Focus on coords?
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tenemos que hacer algo con esa arma, [cdb]pero dudo que atacarla de frente [cdb]nos sirva de ayuda.
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown83(5391,372,7017,5444,371,7054,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5380,372,7033,5434,371,7070,400,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tiene que tener algún tipo de control [cdb]que nos permita desactivarla. Juraría haber visto algo así por aquí...
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0) # Recuerdo haber visto una especie [cdb]de dispositivo por aquí. Tal vez eso sea lo que la controla.
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3219,4,16,1,108,108,108,0,0,10,0,0,0,0,0) # ¡Desactiva [g]los controles[/] y detén [g]el Viskam[/] del este!
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 1 0
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # No sé cómo funciona esta cosa, [cdb]pero allá vamos.
# Group 136 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
SubGroup(4)
Unknown83(7719,590,6591,7789,569,6612,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7704,590,6790,7777,569,6782,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3224,1,16,2,108,108,108,0,0,0,0,0,0,0,0) # ¡Se ha detenido [g]el Viskam[/] del este!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Los ataques se han detenido. Ya deberían estar a salvo.
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0) # Parece que los ataques se han detenido. Esa parte de la ciudad ya debería estar a salvo.
# Group 138 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(3)
Unknown83(5391,372,7017,5444,371,7054,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5380,372,7033,5434,371,7070,400,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ya que estamos, también podríamos ocuparnos [cdb]de la otra. Me pregunto si esos serán [cdb]los controles...
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # También deberíamos apagar la otra arma. Y ese aparato parece ser justo [cdb]lo que necesitamos.
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3219,4,17,1,108,108,108,0,0,10,0,0,0,0,0) # ¡Desactiva [g]los controles[/] y detén [g]el Viskam[/] del este!
# Group 140 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 141: 1 1 0
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vale, ahora solo hay que hacer, eh... algo. Vamos. ¡Funciona, por favor!
# Group 142 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(140,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 140: True 1
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
SubGroup(4)
Unknown83(7719,590,6591,7789,569,6612,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7704,590,6790,7777,569,6782,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3224,1,17,2,108,108,108,0,0,0,0,0,0,0,0) # ¡Se ha detenido [g]el Viskam[/] del este!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sus ataques han cesado. Eso debería darnos [cdb]más facilidad de movimiento.
# Group 144 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 5, 0, 4, 18)
SubGroup(3)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
SubGroup(3)
Unknown83(5504,405,5112,5441,420,5103,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5514,483,5115,5450,488,5104,500,0,0,0,0,0,0,0,0) # Focus on coords?
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tenemos que hacer algo con esa arma, [cdb]pero dudo que atacarla de frente [cdb]nos sirva de ayuda.
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown83(7249,369,6773,7225,375,6712,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7131,369,6750,7167,375,6696,600,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tiene que tener algún tipo de control [cdb]que nos permita desactivarla. Juraría haber visto algo así por aquí...
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0) # Recuerdo haber visto una especie [cdb]de dispositivo por aquí. Tal vez eso sea lo que la controla.
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3221,4,18,1,108,108,108,0,0,11,0,0,0,0,0) # ¡Desactiva [g]los controles[/] y detén [g]el Viskam[/] del oeste!
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 1 0
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # No sé cómo funciona esta cosa, [cdb]pero allá vamos.
# Group 148 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 146: True 1
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 1 0
SubGroup(4)
Unknown83(4892,463,5585,4911,467,5510,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4893,418,5581,4912,426,5507,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3223,1,18,2,108,108,108,0,0,0,0,0,0,0,0) # ¡Se ha detenido [g]el Viskam[/] del oeste!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Los ataques se han detenido. Ya deberían estar a salvo.
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0) # Parece que los ataques se han detenido. Esa parte de la ciudad ya debería estar a salvo.
# Group 150 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 1
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 0 1 0
SubGroup(3)
Unknown83(7249,369,6773,7225,375,6712,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7131,369,6750,7167,375,6696,600,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ya que estamos, también podríamos ocuparnos [cdb]de la otra. Me pregunto si esos serán [cdb]los controles...
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # También deberíamos apagar la otra arma. Y ese aparato parece ser justo [cdb]lo que necesitamos.
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(11,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3221,4,19,1,108,108,108,0,0,11,0,0,0,0,0) # ¡Desactiva [g]los controles[/] y detén [g]el Viskam[/] del oeste!
# Group 152 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 1 0
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vale, ahora solo hay que hacer, eh... algo. Vamos. ¡Funciona, por favor!
# Group 154 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 1
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 1 0
SubGroup(4)
Unknown83(4892,463,5585,4911,467,5510,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4893,418,5581,4912,426,5507,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3223,1,19,2,108,108,108,0,0,0,0,0,0,0,0) # ¡Se ha detenido [g]el Viskam[/] del oeste!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sus ataques han cesado. Eso debería darnos [cdb]más facilidad de movimiento.
# Group 156 (36, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2236,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Todos estos ataques a distancia [cdb]me están cortando las alas. Deberíamos [cdb]encontrar los controles y desactivarlos.
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2237,50,1,0,1,3,0,0,0,0,0,0,0,0,0) # Esas armas son todo un problema. Tal vez deberíamos buscar los controles [cdb]para apagarlas.
Unknown44(4,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3222,4,20,1,108,108,108,0,0,0,0,0,0,0,0) # ¡Desactiva [g]los controles[/] y detén [g]los Viskam[/] recién activados!
# Group 158 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(36200,0,42800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 160 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45200,0,12364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 161 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(33164,1,18500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 162 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,3264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 163 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 1
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(36200,0,42800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
# Group 165 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 1
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 167 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45200,0,12364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
# Group 168 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 1
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(33164,1,18500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
# Group 171 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(170,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 170: True 1
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 187: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,3264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
# Group 174 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(173,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 173: True 1
GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 187: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(173,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1049,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1048,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1053,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1052,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 2, 6)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(1056,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 181 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(56800,0,50000,0,6964,1,57500,0,0,0,0,0,0,0,0)
# Group 182 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 1
SubGroup(8)
Unknown83(6300,614,6430,6277,598,6371,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6449,614,6335,6405,598,6289,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Se ha desactivado [g]el Viskam[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 183 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1048,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(12364,1,2264,1,22064,1,12964,1,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1048,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
SubGroup(8)
Unknown83(8211,400,7622,8163,391,7665,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8210,399,7622,8162,406,7663,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(936,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Se ha desactivado [g]el Viskam[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 185 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1052,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(43900,0,7064,1,53700,0,16364,1,0,0,0,0,0,0,0)
# Group 186 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1052,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 1
SubGroup(8)
Unknown83(6425,438,5923,6465,458,5970,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6427,410,5926,6470,413,5975,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(940,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Se ha desactivado [g]el Viskam[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 187 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
Unknown132(60000,0,5464,1,2564,1,20864,1,0,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
SubGroup(8)
Unknown83(4760,453,6358,4771,460,6422,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4762,387,6364,4773,393,6428,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Se ha desactivado [g]el Viskam[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2238,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # Mmm... Creo que ha funcionado.
# Group 190 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2239,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Lo logramos! No nos queda mucho.
# Group 191 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,20,2,108,108,108,0,0,0,0,0,0,0,0) # ¡Se han desactivado todos [g]los Viskam[/]!
# Group 192 (0, 2, 0, 8, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2240,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Este debería ser el último. Bien hecho.
# Group 193 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 194 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(13,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está en apuros!
TalkDeploySlot(2196,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # No... ¡No quiero morir!
# Group 195 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(14,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está en apuros!
TalkDeploySlot(2199,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Arg! ¿Dónde están los caballeros [cdb]cuando los necesitas?...
# Group 196 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(15,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está en apuros!
TalkDeploySlot(2202,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Parad, por favor! ¡Dejadme marchar!
# Group 197 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(16,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está en apuros!
TalkDeploySlot(2205,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Que alguien me ayude, por favor! ¡Os lo suplico!
# Group 198 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkDeploySlot(2197,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Voy... a morir. ¿Por qué está pasando esto?...
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2198,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # No podemos dejar que mueran. ¡Daos prisa!
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkDeploySlot(2200,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Por favor... perdonadle la vida a mi hija...
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2201,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Rápido, debemos ayudarles!
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkDeploySlot(2203,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡No estoy lista para morir! No de este modo...
TalkDeploySlot(2204,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # No podemos permitir que caiga [cdb]ni un solo ciudadano.
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkDeploySlot(2206,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Oh, Diosa, escucha mis plegarias...
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2207,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # No aguantarán mucho más. ¡Debemos darnos prisa!
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 0, 5, 2)
SubGroup(4)
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 198: True 1
Unknown28(9,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
# Group 204 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(203,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
# Group 206 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(205,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 205: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
# Group 208 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(207,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(207,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
# Group 210 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(210,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 210: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 1
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(66,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,66,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 213 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(9,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 214 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,8,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 215 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(10,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,10,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
# Group 216 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,13,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(2248,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # No estoy listo para morir...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mi plan ha fallado. Ojalá hubiese elegido [cdb]otra opción...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 218 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,14,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(2249,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Pero... ¿por qué?...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mi plan ha fallado. Ojalá hubiese elegido [cdb]otra opción...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 219 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,15,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(2250,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # No puedo... seguir adelante...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mi plan ha fallado. Ojalá hubiese elegido [cdb]otra opción...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 220 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,16,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(2251,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Diosa... voy a vuestro seno...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mi plan ha fallado. Ojalá hubiese elegido [cdb]otra opción...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 221 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,66,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 222 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 223 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,108,108,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 224 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 225 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(3,115,2253,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
Tenía tanto por hacer... Lo único que me espera tras la muerte es la vergüenza...
SetDeathText(3,96,2253,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
Tenía tanto por hacer... Lo único que me espera tras la muerte es la vergüenza...
SetDeathText(12,115,2245,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dedue volume_up
Debo... proteger... a su majestad...
SetDeathText(50,115,2246,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Rodrigue volume_up
Perdóname, Lambert... No he logrado mantener mi promesa...
SetDeathText(30,115,2247,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Así que este es el fin... Por favor, salvaos...
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
Alert(658,1,100,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está curando con [b]Magia de luz α[/]!
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
Alert(313,2,100,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(659,2,100,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido! ¡Se ha detenido [b]la Magia de luz α[/]!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Alert(552,0,108,108,108,0,0,0,1,1,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,108,108,108,0,0,0,9,1,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,108,108,108,0,0,0,2,1,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,108,108,108,0,0,0,13,1,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,108,108,108,0,0,0,6,1,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(2135,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Venga. Es hora de rescatar al imprudente de nuestro Rey, y a cualquiera que encontremos por el camino.
GenderedMcTalk(0,2136,2137,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Las calles están infestadas de soldados enemigos... pero, si damos un paso en falso, los ciudadanos saldrán heridos. Cuidado.
[es]1_1_10_15_____Shez volume_up
Las calles están infestadas de soldados enemigos... pero, si damos un paso en falso, los ciudadanos saldrán heridos. Cuidado.
TalkCharacter(2138,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Empezaremos por abrirnos camino hacia la ciudadela. ¡Seguidme!
MainMissionStart(3226,4,0,1,17,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Asegura el camino hacia el burgo!
TalkCharacter(2139,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ingrid volume_up
No hay tiempo que perder. ¡Rápido, debemos seguir adelante!
TalkCharacter(2140,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡Ya casi hemos llegado! ¡Sigamos!
MainMissionStart(442,1,0,2,17,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkDeploySlot(2141,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Han atravesado nuestra primera línea de defensa! ¡Preparaos para contratacar!
Alert(575,0,108,108,108,20,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para interceptar a su objetivo!
TalkCharacter(2142,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Abrirnos la puerta no ha sido la decisión más inteligente. ¡Aplastémoslos y entremos en la ciudadela!
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Avanza hacia el burgo!
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Avanza hacia el burgo!
Alert(3230,2,7,108,108,0,0,0,0,0,0,0,0,0,0) ¡Has avistado el Viskam!
Alert(726,2,7,108,108,0,0,0,0,0,0,0,0,0,0) ¡Ten cuidado con las explosiones del Viskam!
TalkCharacter(2143,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Esas deben de ser las armas de las que hemos oído hablar. Parecen algo así como cañones de magia.
GenderedMcTalk(0,2144,2145,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Así que esas son las armas de las que hemos oído hablar. Tienen pinta de ser cañones mágicos.
[es]1_1_10_15_____Shez volume_up
Así que esas son las armas de las que hemos oído hablar. Tienen pinta de ser cañones mágicos.
TalkDeploySlot(2146,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
¡Debo volver al castillo!
Alert(412,2,66,60,108,20,0,0,0,0,0,0,0,0,0) ¡Has avistado [eg3][0:CHARA_G] luchando contra [r][eg1][cp][0:PARTY][/]!
TalkCharacter(2147,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡Dedue está rodeado! ¡Debemos ayudarle!
GenderedMcTalk(0,2148,2149,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Dedue está en apuros. ¡Tenemos que ayudarle!
[es]1_1_10_15_____Shez volume_up
Dedue está en apuros. ¡Tenemos que ayudarle!
TalkCharacter(2150,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Y, por lo visto, será mejor que lo hagamos rápido.
MainMissionStart(40,4,1,1,66,66,108,0,0,8,8,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [eg1][0:AREA] y ayuda [eg3][0:CHARA_G]!
TalkDeploySlot(2151,66,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
¿Refuerzos? Gracias.
MainMissionStart(444,0,1,2,66,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has auxiliado [eg3][0:CHARA_G]!
SetDeathText(12,115,2245,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dedue volume_up
Debo... proteger... a su majestad...
TalkDeploySlot(2152,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
No tenéis que preocuparos por mí. Debemos rescatar a su majestad de inmediato.
TalkCharacter(2153,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
¡Pero tú también nos preocupas! Eres nuestro amigo, igual que Dimitri.
TalkDeploySlot(2154,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
Seguro que lord Rodrigue sigue luchando en algún lugar de estas calles.
TalkCharacter(2155,50,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
¡Uf! ¡¿A quién creéis que os enfrentáis?!
Alert(412,2,9,60,108,20,0,0,0,0,0,0,0,0,0) ¡Has avistado [eg3][0:CHARA_G] luchando contra [r][eg1][cp][0:PARTY][/]!
TalkCharacter(2156,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ingrid volume_up
¡Rodrigue tiene problemas! ¡Debemos ayudarle!
TalkCharacter(2157,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
No sé si podemos permitirnos perder tiempo... pero deberíamos ayudarle igualmente.
MainMissionStart(40,4,2,1,9,9,108,0,0,5,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [eg1][0:AREA] y ayuda [eg3][0:CHARA_G]!
TalkCharacter(2159,50,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
¿Felix? ¿Por qué has venido a por mí?
TalkCharacter(2158,50,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Agradezco que os hayáis tomado la molestia de ayudarme... y me avergüenza admitir mi debilidad.
MainMissionStart(444,1,2,2,9,9,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has auxiliado [eg3][0:CHARA_G]!
SetDeathText(50,115,2246,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Rodrigue volume_up
Perdóname, Lambert... No he logrado mantener mi promesa...
TalkCharacter(2160,50,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Deberías haber ido directamente a por su majestad, Felix... pero aquí estás. Gracias.
TalkCharacter(2161,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Te iban a derrotar. No estábamos dispuestos a verte morir sin hacer nada al respecto.
TalkCharacter(2162,50,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
He oído que Dedue también está en algún lugar de la ciudad. Sugiero que lo busquemos de inmediato.
TalkCharacter(2163,30,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Gustave volume_up
Uf... ¡Ojalá pudiese aguantar un poco más!
Alert(412,2,8,60,108,20,0,0,0,0,0,0,0,0,0) ¡Has avistado [eg3][0:CHARA_G] luchando contra [r][eg1][cp][0:PARTY][/]!
TalkCharacter(2164,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
¡Padre! ¡Resiste, estamos llegando!
TalkCharacter(2165,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
¿Gustave también está aquí? Ya sabéis qué hacer.
Alert(40,4,8,60,108,0,0,0,1,0,0,0,0,0,0) ¡Toma [eg1][0:AREA] y ayuda [eg3][0:CHARA_G]!
TalkCharacter(2167,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
Me alegro de que estés a salvo. Venga, ¡vamos a patear a los enemigos en el trasero!
TalkCharacter(2166,30,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Gustave volume_up
¿Cómo...? Me habéis salvado la vida.
SetDeathText(30,115,2247,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Así que este es el fin... Por favor, salvaos...
TalkCharacter(2168,30,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Gustave volume_up
Lo agradezco, pero no hay tiempo que perder. Debemos rescatar al Rey de inmediato.
TalkCharacter(2169,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
No te preocupes. ¡Seguro que llegaremos a tiempo!
TalkDeploySlot(2170,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Me preguntaba cuándo aparecería vuestra pintoresca banda. Por suerte para vosotros, os he preparado una fosa común.
Alert(574,0,11,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
TalkDeploySlot(2171,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
Su majestad está en el castillo. Debemos seguir adelante.
MainMissionStart(3206,4,3,1,1,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Adéntrate en las profundidades del castillo y libera [eg3][0:CHARA_G]!
GenderedMcTalk(0,2173,2174,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
¡No queda mucho!
[es]1_1_10_15_____Shez volume_up
¡No queda mucho!
TalkDeploySlot(2172,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
¡Espero que su majestad esté a salvo!
MainMissionStart(3207,0,3,2,1,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has liberado [eg3][0:CHARA_G]!
TalkCharacter(2175,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Seguidme. Cualquiera que se interponga en nuestro camino probará el filo de mi lanza.
Alert(940,1,1,108,108,0,0,0,0,0,0,0,0,0,0) ¡Ya puedes jugar con [eg1][0:CHARA_G]!
TalkDeploySlot(2176,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
Areadbhar solo le pertenece a su majestad. Debemos recuperarla.
TalkDeploySlot(2177,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Guardad esa lanza con vuestras vidas! ¡No permitáis que se la lleven!
Alert(3227,2,23,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][cp][0:CHARA_G] han aparecido para defender la lanza Areadbhar!
MainMissionStart(3208,0,4,1,23,108,65,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Recupera la lanza Areadbhar!
TalkCharacter(2178,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Me revuelve el estómago ver esa cosa en manos del enemigo. La recuperaremos después de acabar con ellos.
TalkDeploySlot(2179,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
¡Apartaos!
GenderedMcTalk(0,2180,2181,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
¡No teníais ninguna oportunidad!
[es]1_1_10_15_____Shez volume_up
¡No teníais ninguna oportunidad!
TalkCharacter(2182,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
¿Eso es todo?
Alert(306,1,23,108,108,0,0,0,0,0,0,0,0,0,0) ¡Has derrotado a [eg7][cp][0:CHARA_G]!
MainMissionStart(3209,1,4,2,108,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has recuperado la lanza Areadbhar!
TalkCharacter(2183,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Esta lanza es un símbolo del Reino... y es el único recuerdo que el cernícalo tiene de su padre. Devolvámosela a su dueño.
TalkDeploySlot(2184,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
Cierto. Vamos a por su majestad.
Alert(589,1,23,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados han caído! ¡Se han abierto los accesos!
TalkDeploySlot(2185,11,0,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Así que saliendo a escondidas de tu cuarto, ¿eh? Ya conoces las consecuencias.
Alert(575,2,108,108,108,20,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para interceptar a su objetivo!
Alert(3213,2,29,13,108,0,0,8,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] y sus aliados han aparecido! ¡Están atacando [eg3][1:CHARA_G] y a sus aliados!
Alert(607,2,29,108,108,0,0,0,0,0,4,0,0,0,0) ¡Se han activado [0:NUMBER] Viskam!
TalkCharacter(2186,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
No podemos permitir que muera ni un solo ciudadano. Necesito tu ayuda.
GenderedMcTalk(0,2187,2188,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
¡Como si fuese a hacer otra cosa!
[es]1_1_10_15_____Shez volume_up
¡Como si fuese a hacer otra cosa!
MainMissionStart(36,4,5,1,29,13,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a otros enemigos para rescatar [eg3][1:CHARA_G] y a otras unidades!
Alert(324,4,13,108,108,0,0,0,0,0,0,0,0,0,0) ¡No permitas que pongan en fuga [eg3][0:CHARA_G] ni a sus aliados!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(2241,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Avanzaríamos más rápido atravesando ese puente levadizo... pero han dañado los controles.
TalkCharacter(2242,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Pfff, era de esperar. Me sorprendería más que los hubiesen dejado intactos.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(2243,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
¡Zapadores! Reparad los controles y bajad el puente levadizo. Después, haced lo necesario para mantenerlo a salvo. Cuento con vosotros.
Alert(3229,1,108,108,108,3,0,0,4,0,0,0,0,0,0) ¡Han aparecido [b]zapadores[/]! ¡Se han bajado los puentes levadizos de ambos lados del castillo!
TalkCharacter(2244,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Veo que has venido preparado, Felix.
TalkDeploySlot(2189,13,0,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
¡No! ¡No quiero morir, por favor!
TalkDeploySlot(2190,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Qué pena. Nada de esto habría pasado si tu querido Rey hubiese hecho lo que se le ordena, como un buen chico.
TalkDeploySlot(2191,15,0,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Que alguien me ayude!
TalkCharacter(2192,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡Oh, no! ¡Debemos salvarlos!
TalkCharacter(2193,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
Hay más gente ahí fuera que necesita nuestra ayuda. ¡Venga, vamos!
Alert(230,1,10,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido con refuerzos!
TalkDeploySlot(2194,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
maestra suministros volume_up
Espero no haber llegado demasiado tarde. ¡Demostrémosles el poder de la Casa Gautier!
TalkCharacter(2195,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Ese estandarte... ¡Debe de ser el marqués! Por fin una buena noticia entre todo este caos.
MainMissionStart(478,0,5,2,13,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has rescatado [eg3][0:CHARA_G] y a sus aliados!
Alert(251,1,13,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados han abandonado el campo de batalla!
TalkCharacter(2208,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Os lo agradezco. Jamás podría haber logrado eso yo solo.
TalkDeploySlot(2209,11,0,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
He estado esperando este momento. ¿Qué os parece si nos divertimos un poco?
Alert(282,2,11,52,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido junto con [eg2][1:CHARA_G] y sus aliados!
MainMissionStart(3220,4,6,1,11,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y libera Fhirdiad!
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][1:CHARA_G]!
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][1:CHARA_G]!
Alert(549,1,106,108,108,0,0,0,0,0,0,0,0,0,0) ¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
TalkDeploySlot(2210,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Siempre es una pena ver a jóvenes tan prometedores dispuestos a perder la vida antes de tiempo.
TalkDeploySlot(2211,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Reconozco que fui demasiado buena contigo. Tal vez debería haberte encadenado y arrancado los ojos.
TalkCharacter(2212,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Todos nos arrepentimos de algo, Cornelia. Y tú pronto te arrepentirás de haber nacido.
TalkDeploySlot(2213,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
¡Todos los que se opongan a su majestad, morirán!
TalkDeploySlot(2214,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Qué molesto. ¿Cuándo te has escapado?
TalkCharacter(2215,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hapi volume_up
Eres tú. No tengo mucho que decir, así que... acabemos con esto.
TalkDeploySlot(2216,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vaya, pero si es mi pobre perra callejera. ¡Ven, te voy a meter de nuevo en tu jaula!
TalkDeploySlot(2217,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¿Esto es todo lo que sabéis hacer? Me estoy aburriendo.
TalkCharacter(2218,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Habla todo lo que quieras, bruja. No escaparás de tu destino.
TalkDeploySlot(2219,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Qué cuerpos tan frágiles... ¿Cómo podéis soportarlo?
TalkDeploySlot(2220,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Qué insectos tan astutos. Por mucho que intentes aplastarlos, siempre acabarán regresando.
TalkDeploySlot(2221,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
Está al borde del agotamiento. Acabemos con esto.
MainMissionStart(438,1,6,2,11,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(2222,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Deja de resistirte y acepta tu destino, bruja.
TalkDeploySlot(2223,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Vaya, qué aterrador!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]las fortalezas[/] y desactiva los controles!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]las fortalezas[/] y desactiva los controles!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Tenemos que hacer algo con esa arma, pero dudo que atacarla de frente nos sirva de ayuda.
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ingrid volume_up
Tiene que tener algún tipo de control que nos permita desactivarla. Juraría haber visto algo así por aquí...
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Recuerdo haber visto una especie de dispositivo por aquí. Tal vez eso sea lo que la controla.
[es]1_1_10_15_____Shez volume_up
Recuerdo haber visto una especie de dispositivo por aquí. Tal vez eso sea lo que la controla.
MainMissionStart(3219,4,16,1,108,108,108,0,0,10,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Desactiva los controles y detén el Viskam del este!
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
No sé cómo funciona esta cosa, pero allá vamos.
MainMissionStart(3224,1,16,2,108,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Se ha detenido el Viskam del este!
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Los ataques se han detenido. Ya deberían estar a salvo.
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Parece que los ataques se han detenido. Esa parte de la ciudad ya debería estar a salvo.
[es]1_1_10_15_____Shez volume_up
Parece que los ataques se han detenido. Esa parte de la ciudad ya debería estar a salvo.
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Ya que estamos, también podríamos ocuparnos de la otra. Me pregunto si esos serán los controles...
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
También deberíamos apagar la otra arma. Y ese aparato parece ser justo lo que necesitamos.
MainMissionStart(3219,4,17,1,108,108,108,0,0,10,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Desactiva los controles y detén el Viskam del este!
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Vale, ahora solo hay que hacer, eh... algo. Vamos. ¡Funciona, por favor!
MainMissionStart(3224,1,17,2,108,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Se ha detenido el Viskam del este!
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ingrid volume_up
Sus ataques han cesado. Eso debería darnos más facilidad de movimiento.
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Tenemos que hacer algo con esa arma, pero dudo que atacarla de frente nos sirva de ayuda.
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ingrid volume_up
Tiene que tener algún tipo de control que nos permita desactivarla. Juraría haber visto algo así por aquí...
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Recuerdo haber visto una especie de dispositivo por aquí. Tal vez eso sea lo que la controla.
[es]1_1_10_15_____Shez volume_up
Recuerdo haber visto una especie de dispositivo por aquí. Tal vez eso sea lo que la controla.
MainMissionStart(3221,4,18,1,108,108,108,0,0,11,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Desactiva los controles y detén el Viskam del oeste!
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
No sé cómo funciona esta cosa, pero allá vamos.
MainMissionStart(3223,1,18,2,108,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Se ha detenido el Viskam del oeste!
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Los ataques se han detenido. Ya deberían estar a salvo.
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Parece que los ataques se han detenido. Esa parte de la ciudad ya debería estar a salvo.
[es]1_1_10_15_____Shez volume_up
Parece que los ataques se han detenido. Esa parte de la ciudad ya debería estar a salvo.
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Ya que estamos, también podríamos ocuparnos de la otra. Me pregunto si esos serán los controles...
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
También deberíamos apagar la otra arma. Y ese aparato parece ser justo lo que necesitamos.
MainMissionStart(3221,4,19,1,108,108,108,0,0,11,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Desactiva los controles y detén el Viskam del oeste!
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Vale, ahora solo hay que hacer, eh... algo. Vamos. ¡Funciona, por favor!
MainMissionStart(3223,1,19,2,108,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Se ha detenido el Viskam del oeste!
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ingrid volume_up
Sus ataques han cesado. Eso debería darnos más facilidad de movimiento.
TalkCharacter(2236,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Todos estos ataques a distancia me están cortando las alas. Deberíamos encontrar los controles y desactivarlos.
TalkCharacter(2237,50,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Rodrigue volume_up
Esas armas son todo un problema. Tal vez deberíamos buscar los controles para apagarlas.
MainMissionStart(3222,4,20,1,108,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Desactiva los controles y detén los Viskam recién activados!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]las fortalezas[/] y desactiva los controles!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]las fortalezas[/] y desactiva los controles!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]las fortalezas[/] y desactiva los controles!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]las fortalezas[/] y desactiva los controles!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Se ha desactivado el Viskam!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Se ha desactivado el Viskam!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Se ha desactivado el Viskam!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Se ha desactivado el Viskam!
TalkCharacter(2238,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Mmm... Creo que ha funcionado.
TalkCharacter(2239,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
¡Lo logramos! No nos queda mucho.
MainMissionStart(715,1,20,2,108,108,108,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Se han desactivado todos los Viskam!
TalkCharacter(2240,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Este debería ser el último. Bien hecho.
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está en apuros!
TalkDeploySlot(2196,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No... ¡No quiero morir!
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está en apuros!
TalkDeploySlot(2199,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Arg! ¿Dónde están los caballeros cuando los necesitas?...
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está en apuros!
TalkDeploySlot(2202,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Parad, por favor! ¡Dejadme marchar!
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está en apuros!
TalkDeploySlot(2205,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Que alguien me ayude, por favor! ¡Os lo suplico!
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkDeploySlot(2197,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Voy... a morir. ¿Por qué está pasando esto?...
TalkCharacter(2198,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
No podemos dejar que mueran. ¡Daos prisa!
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkDeploySlot(2200,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Por favor... perdonadle la vida a mi hija...
TalkCharacter(2201,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
¡Rápido, debemos ayudarles!
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkDeploySlot(2203,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡No estoy lista para morir! No de este modo...
TalkDeploySlot(2204,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri volume_up
No podemos permitir que caiga ni un solo ciudadano.
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkDeploySlot(2206,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Oh, Diosa, escucha mis plegarias...
TalkCharacter(2207,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
No aguantarán mucho más. ¡Debemos darnos prisa!
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
Alert(313,2,66,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,9,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,8,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(313,2,10,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(319,3,13,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(2248,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No estoy listo para morir...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Mi plan ha fallado. Ojalá hubiese elegido otra opción...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(319,3,14,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(2249,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Pero... ¿por qué?...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Mi plan ha fallado. Ojalá hubiese elegido otra opción...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(319,3,15,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(2250,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No puedo... seguir adelante...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Mi plan ha fallado. Ojalá hubiese elegido otra opción...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(319,3,16,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(2251,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Diosa... voy a vuestro seno...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dimitri volume_up
Mi plan ha fallado. Ojalá hubiese elegido otra opción...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(319,3,66,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(319,3,9,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(319,3,8,108,108,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!