왕도 페르디아에 붙잡히고 만 디미트리. 디미트리를 구하기 위해, 일행은 왕도로 진입한다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 108 0 0 0 0 0 13 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 디미트리 255 0 0 1 25 1 13 0 101 0 1 100 300 255 65535 1999 43 22 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 펠릭스 255 0 0 2 75 2 13 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 애쉬 255 0 0 3 80 3 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 잉그리트 255 0 0 4 100 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 실뱅 255 0 0 5 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 아네트 255 0 0 6 95 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 메르세데스 255 0 0 7 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 구스타브 255 0 0 8 305 7 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 로드릭 255 0 0 9 180 7 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 고티에 변경백 255 0 0 10 460 7 13 3 101 0 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 코넬리아 255 0 0 11 340 5 12 3 101 0 1 100 300 255 14 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 연방국 장군 255 0 1 0 625 5 5 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 0 1 1 1407 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 1 2 1407 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 1 3 1408 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 1 4 1408 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 255 0 1 5 600 5 2 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 255 0 1 6 605 5 2 3 101 0 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 1 7 610 5 2 3 101 0 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 1 8 620 5 2 3 101 0 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 1 9 655 5 2 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 1 10 615 5 2 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 1 11 630 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 1 12 650 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 1 13 640 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 1 14 660 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 255 0 1 15 650 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 1 16 670 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 255 0 1 17 630 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
30 연방국 장군 5 0 1 18 605 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
31 연방국 장군 5 0 1 19 620 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
32 연방국 장군 5 0 1 20 610 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
33 연방국 장군 5 0 1 21 630 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
34 연방국 장군 5 0 1 22 615 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
35 연방국 장군 5 0 1 23 635 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
36 연방국 장군 5 0 1 24 615 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
37 연방국 장군 5 0 1 29 650 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 연방국 장군 255 0 1 30 655 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 연방국 장군 255 0 1 31 665 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 연방국 장군 255 0 1 32 670 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 연방국 장군 255 0 1 33 680 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 연방국 장군 255 0 1 34 615 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 연방국 장군 255 0 1 35 650 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 연방국 장군 255 0 1 36 685 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 연방국 장군 255 0 1 37 625 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 연방국 장군 255 0 1 38 650 5 2 3 101 0 1 9 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 연방국 장군 255 0 1 39 655 5 2 3 101 0 1 9 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 연방국 장군 255 0 1 40 660 5 2 3 101 0 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 연방국 장군 255 0 1 41 665 5 2 3 101 0 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 연방국 장군 255 0 1 42 670 5 2 3 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 연방국 장군 255 0 1 43 685 5 2 3 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 연방국 장군 255 0 1 44 630 5 2 3 101 4 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
53 연방국 장군 5 0 1 45 605 5 2 3 101 4 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
54 연방국 장군 5 0 1 46 620 5 2 3 101 4 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
55 연방국 장군 5 0 1 47 610 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
56 연방국 장군 5 0 1 48 630 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
57 연방국 장군 5 0 1 49 615 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
58 연방국 장군 5 0 1 50 600 5 2 3 101 8 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 연방국 장군 255 0 1 51 605 5 2 3 101 8 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 연방국 장군 255 0 1 52 605 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 연방국 장군 255 0 1 53 620 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 연방국 장군 255 0 1 54 610 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 연방국 장군 255 0 1 55 630 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 연방국 장군 255 0 1 56 615 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 연방국 장군 255 0 1 57 615 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 두두 255 0 1 58 70 7 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 연방국 장군 255 0 1 59 630 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 연방국 장군 255 0 1 60 605 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 연방국 장군 255 0 1 61 620 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 연방국 장군 255 0 1 62 610 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 연방국 장군 255 0 1 63 630 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 연방국 장군 255 0 1 64 615 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 연방국 장군 255 0 1 65 600 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 연방국 장군 255 0 1 66 605 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 연방국 장군 255 0 1 67 685 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 연방국 장군 255 0 1 68 630 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 연방국 장군 255 0 1 69 605 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 연방국 장군 255 0 1 70 620 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 연방국 장군 255 0 1 71 610 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 연방국 장군 255 0 1 72 630 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 연방국 장군 255 0 1 73 615 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 연방국 장군 255 0 1 74 600 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 연방국 장군 255 0 1 75 605 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 연방국 장군 255 0 1 76 605 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 일반병 255 0 1 77 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
86 일반병 255 0 1 78 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
87 일반병 255 0 1 79 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 일반병 255 0 1 80 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
89 일반병 255 0 1 81 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
90 일반병 255 0 1 82 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
91 일반병 255 0 1 83 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
92 일반병 255 0 1 84 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 일반병 255 0 1 85 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 일반병 255 0 1 86 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 일반병 255 0 1 87 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
96 일반병 255 0 1 88 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
97 일반병 255 0 1 89 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
98 일반병 255 0 1 90 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
99 일반병 255 0 1 91 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
100 연방국 장군 255 0 1 92 605 4 2 3 101 4 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
101 연방국 장군 255 0 1 93 660 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
102 연방국 장군 255 0 1 94 600 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
103 연방국 장군 255 0 1 95 655 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
104 연방국 장군 255 0 1 96 630 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
105 연방국 장군 255 0 1 97 605 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
106 연방국 장군 255 0 1 98 630 5 2 3 101 4 1 15 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
107 연방국 장군 5 0 1 99 615 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 101 0 53 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 1 1000 1523 10 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 10 1523 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 10 1526 7 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1523 10 1526 7 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1523 10 1526 7 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 10 1523 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 10 1526 9 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 10 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1523 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1523 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 0 1000 1523 10 1523 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 0 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 59 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (229, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown51(20564,1,20900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43500,0,22700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 1, 1, 55)
SubGroup(0)
Unknown10(0,16,1,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,26,66,9,8,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(3,115,2253,3,0,0,0,0,0,0,0,0,0,0,0) # 이뤄야 할 일도 이루지 못한 채, 죽는 건가…… 모두를, 볼 면목이…… 없군……
SetDeathText(3,96,2253,3,0,0,0,0,0,0,0,0,0,0,0) # 이뤄야 할 일도 이루지 못한 채, 죽는 건가…… 모두를, 볼 면목이…… 없군……
SetDeathText(12,115,2245,3,0,0,0,0,0,0,0,0,0,0,0) # 나는, 아직…… 폐하를…… 지켜…… 드려야만……
SetDeathText(50,115,2246,3,0,0,0,0,0,0,0,0,0,0,0) # 으윽…… 용서해라, 람베르…… 난, 이런…… 곳에서……
SetDeathText(30,115,2247,3,0,0,0,0,0,0,0,0,0,0,0) # 여기까지, 인가…… 다들, 부디 무사하길……
SetName(13,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 백성
SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 백성
SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 백성
SetName(16,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 백성
SubGroup(14)
SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 수수께끼의 병사
SetName(30,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 수수께끼의 병사
SetName(31,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 수수께끼의 병사
SetName(32,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 수수께끼의 병사
SetName(33,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 수수께끼의 병사
SetName(34,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 수수께끼의 병사
SetName(35,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 수수께끼의 병사
SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to 수수께끼의 병사
SetName(52,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to 수수께끼의 병사
SetName(53,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to 수수께끼의 병사
SetName(54,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to 수수께끼의 병사
SetName(55,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to 수수께끼의 병사
SetName(56,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 56 to 수수께끼의 병사
SetName(57,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to 수수께끼의 병사
SetName(8,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 구스타브
SetName(12,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 왕국 장군
Unknown61(13,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(15,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(0,45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(1,9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(2,56800,0,50000,0,6964,1,57500,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(3,12364,1,2264,1,22064,1,12964,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(4,43900,0,7064,1,53700,0,16364,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(5,60000,0,5464,1,2564,1,20864,1,0,0,0,0,0,0)
# Group 5 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(100,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
Unknown19(100,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: True 1
Unknown19(100,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,100,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b]공명 마법: 백[/]으로 회복 개시!
SubGroup(1)
Unknown48(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 10: True 1
Unknown19(100,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
Unknown19(100,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,100,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,100,108,108,0,0,0,0,0,0,0,0,0,0) # [b]공명 마법: 백[/], [0:CHARA_G]의 패배에 의해 정지!
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 11)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(10)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 27)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(26)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 39)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(38)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,1,1,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 24 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,9,1,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,2,1,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 1 0
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,13,1,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(30,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 1 0
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,6,1,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 32 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2135,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그 멍청이를 끌어내러 가자. 가는 길에 다른 녀석들도 데려가야 해.
GenderedMcTalk(0,2136,2137,1,2,1,0,0,0,0,0,0,0,0,0) # 거리에 온통 적 병사들뿐이군…… 잘못하면 마을 사람들에게 피해가 가겠어.
# Group 34 (0, 5, 2, 2, 0)
SubGroup(1)
GroupCheck4(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 1
# Group 35 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 1, 10)
SubGroup(0)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2138,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 우선 성 주변 마을로 가는 길을 열자. 파고든다, 따라와!
SubGroup(6)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3226,4,0,1,17,108,108,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [g]성 주변 마을[/]로 가는 진로를 확보하라!
# Group 37 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2139,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이런 데서 시간 끌고 있을 틈이 없어요. 자, 어서 다음 장소로 갑시다!
# Group 45 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2140,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 이대로 밀어붙이자……!
# Group 46 (0, 5, 0, 9, 27)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,17,108,108,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
TalkDeploySlot(2141,12,0,2,1,1,0,0,0,0,0,0,0,0,0) # 크윽…… 방어 부대가 돌파당했다! 요격에 나서야……!
If254(2,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,108,108,108,20,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 요격을 위해 개문!
TalkCharacter(2142,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 흥. 알아서 문을 열다니, 어리석은 계책이군. 놈들을 해치우고 시가지로 들어가자!
SubGroup(5)
Unknown51(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21864,1,864,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(46800,0,3464,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # [g]성 주변 마을[/]을 향해 진군하라!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 4, 6)
SubGroup(3)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
Unknown28(1,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # [g]성 주변 마을[/]을 향해 진군하라!
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown10(108,44900,0,46900,0,22664,1,10364,1,0,1,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown83(7036,585,6324,6979,575,6295,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7049,381,6331,6993,397,6302,600,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3230,2,7,108,108,0,0,0,0,0,0,0,0,0,0) # [g]마도 병기 비스컴[/] 발견!
SubGroup(4)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown132(45000,0,49200,0,52500,0,1064,1,1,0,0,0,0,0,0)
Unknown132(9364,1,46900,0,21364,1,59200,0,1,0,0,0,0,0,0)
SubGroup(1)
Alert(726,2,7,108,108,0,0,0,0,0,0,0,0,0,0) # [g]비스컴[/]의 사정거리에 주의하라!
SubGroup(2)
Unknown70(60,4,0,0,108,0,16,40,0,1,0,0,0,0,0)
Unknown70(61,4,0,0,108,0,16,40,0,1,1,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2143,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저게 그 병기……? 배치를 보니…… 마도 포대인가?
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2144,2145,1,4,1,0,0,0,0,0,0,0,0,0) # 저게 그 병기인가…… 마도 포대처럼도 보이는데, 기묘한 모양이군……
# Group 51 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 5, 0, 7, 25)
SubGroup(3)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown10(108,44800,0,564,1,52600,0,10464,1,0,1,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
SubGroup(5)
Unknown14(66,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2146,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # 크윽, 한시라도 빨리 왕성으로 돌아가야……!
SubGroup(2)
PingOnMinimap(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,66,60,108,20,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/][kp4] 교전 중인 [0:CHARA_G] 발견!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2147,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 두두! 위험해, 적에게 포위당했어!
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2148,2149,1,2,1,0,0,0,0,0,0,0,0,0) # 위험해, 포위당한 것 같아. 어서 도와줘야겠어.
TalkCharacter(2150,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그래, 꾸물거릴 틈이 없겠군.
SubGroup(2)
Unknown43(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(40,4,1,1,66,66,108,0,0,8,8,0,0,0,0) # [0:AREA][kp2] 제압하고 [0:CHARA_G][kp2] 구원하라!
# Group 53 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown13(108,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2151,66,1,4,1,0,0,0,0,0,0,0,0,0,0) # ……지원군인가. 고맙다……!
# Group 54 (0, 5, 0, 3, 25)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,1,2,66,108,108,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
SetDeathText(12,115,2245,3,1,0,0,0,0,0,0,0,0,0,0) # 나는, 아직…… 폐하를…… 지켜…… 드려야만……
TalkDeploySlot(2152,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……난 걱정할 필요 없다. 지금은 한시라도 빨리 폐하를 구해 내야 해.
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2153,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 어떻게 그래~ 당신도, 물론 디미트리도, 소중한 친구인걸.
SubGroup(2)
If254(2,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,9,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,9,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 1 0
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
TalkDeploySlot(2154,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……아직 로드릭님이 시가지에서 싸우고 계실 거다.
# Group 56 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 0, 7, 24)
SubGroup(3)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown10(108,7464,1,47300,0,23264,1,15264,1,0,1,0,0,0,0)
GroupCheck3(55,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 1 0
SubGroup(5)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2155,50,1,2,1,3,0,0,0,0,0,0,0,0,0) # 으윽……! 이 정도쯤이야!
SubGroup(2)
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,60,108,20,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/][kp4] 교전 중인 [0:CHARA_G] 발견!
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2156,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # 적에게 포위당하신 것 같습니다! 어서 로드릭님을 구출하죠!
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2157,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 흥, 뭘 꾸물대고 있는 건지…… 어쩔 수 없지, 얼른 구해 주자고.
SubGroup(2)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(40,4,2,1,9,9,108,0,0,5,0,0,0,0,0) # [0:AREA][kp2] 제압하고 [0:CHARA_G][kp2] 구원하라!
# Group 58 (0, 2, 0, 27, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2159,50,1,4,1,3,0,0,0,0,0,0,0,0,0) # 펠릭스……!? 왜 이쪽을 도우러 온 거냐!
# Group 59 (0, 2, 0, 27, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2158,50,1,3,1,3,0,0,0,0,0,0,0,0,0) # 우리 부대의 구출에 시간을 쏟게 하다니…… 이것도 내가 무력한 탓이군.
# Group 60 (0, 5, 0, 3, 25)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,2,2,9,9,108,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
SetDeathText(50,115,2246,3,1,0,0,0,0,0,0,0,0,0,0) # 으윽…… 용서해라, 람베르…… 난, 이런…… 곳에서……
TalkCharacter(2160,50,1,1,1,3,0,0,0,0,0,0,0,0,0) # 펠릭스, 우리보다 폐하를…… ……아니, 덕분에 살았다. 신세를 졌군.
TalkCharacter(2161,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 흥…… 그쪽이 눈 뜨고 못 볼 지경으로 싸우니까, 나도 모르게 참견했을 뿐이야.
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,66,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,66,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
TalkCharacter(2162,50,1,0,1,3,0,0,0,0,0,0,0,0,0) # 조금 전에, 두두님이 시가지에서 싸우고 있다는 보고도 있었습니다.
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 11, 23)
SubGroup(2)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(1,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(2,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(3,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(4,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(5,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(6,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(7,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(8,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2163,30,1,2,1,3,0,0,0,0,0,0,0,0,0) # 크윽…… 지금은 조금이라도 시간을 더 벌어야……!
SubGroup(2)
PingOnMinimap(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,8,60,108,20,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/][kp4] 교전 중인 [0:CHARA_G] 발견!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2164,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아버지다, 겨우 찾았네! 기다려요, 지금 도와드릴 테니까!
If254(1,226,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2165,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 구스타브님도 여기 계셨군. 죽게 할 수야 없지.
PingOnMinimap(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(40,4,8,60,108,0,0,0,1,0,0,0,0,0,0) # [0:AREA][kp2] 제압하고 [0:CHARA_G][kp2] 구원하라!
# Group 64 (0, 2, 0, 30, 2)
SubGroup(5)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2167,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 아버지, 무사해서 다행이에요! 지금부터는 저도 같이 싸울게요!
# Group 65 (0, 2, 0, 29, 1)
SubGroup(4)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2166,30,1,4,1,3,0,0,0,0,0,0,0,0,0) # 왜 여기에……! ……그래도 덕분에 목숨을 건진 것 같군.
# Group 66 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,115,2247,3,1,0,0,0,0,0,0,0,0,0,0) # 여기까지, 인가…… 다들, 부디 무사하길……
TalkCharacter(2168,30,1,0,1,3,0,0,0,0,0,0,0,0,0) # 고맙다…… 하지만 시간이 없어. 한시라도 빨리 폐하를 구해 내야 해.
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2169,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 초조해하면 안 돼요. 괜찮아요, 절대 늦지 않을 테니까!
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2170,11,0,0,1,1,0,0,0,0,0,0,0,0,0) # 후후후…… 기다리고 있었답니다. 이 자리에서 한꺼번에 저승으로 보내 드리죠.
SubGroup(3)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,11,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 요격을 위해 개문!
TalkDeploySlot(2171,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……폐하는 성안의 방에 계신다. 이대로 성까지 밀고 들어가자.
Unknown56(8064,1,17800,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(8064,1,17800,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3206,4,3,1,1,108,108,0,0,0,0,0,0,0,0) # [g]왕성[/]의 내부로 진군하여 [0:CHARA_G][kp2] 해방하라!
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2173,2174,1,0,1,0,0,0,0,0,0,0,0,0) # 좋아, 얼마 안 남았어!
# Group 70 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2172,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # 폐하, 부디 무사하시길……!
# Group 71 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,6964,1,16200,0,10364,1,20200,0,0,1,0,0,0,0)
Unknown63(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(101,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(102,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(103,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(104,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(105,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown80(42,0,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown56(8064,1,17800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(1,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
MainMissionStart(3207,0,3,2,1,108,108,0,0,0,0,0,0,0,0) # [0:CHARA_G] 해방 성공!
TalkCharacter(2175,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……가자. 길을 막는 자는 이 창으로 해치우겠어.
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 조작 가능!
# Group 72 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 3, 35)
SubGroup(2)
Unknown10(108,59000,0,5400,0,3964,1,21000,0,0,1,1,0,0,0)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(4)
Unknown83(6443,764,276,6422,770,207,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6443,739,274,6421,751,206,500,0,0,0,0,0,0,0,0) # Focus on coords?
TalkDeploySlot(2176,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # 아라드바르를 돌려받겠다. ……폐하께서 가지셔야 할 창이다.
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkDeploySlot(2177,12,0,2,1,1,0,0,0,0,0,0,0,0,0) # 마창을 넘겨서는 안 된다! 전원, 무슨 수를 써서든 막아라!
SubGroup(8)
Unknown14(23,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3227,2,23,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [g]아라드바르[/] 방어를 위해 출현!
SubGroup(6)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3208,0,4,1,23,108,65,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [g]아라드바르[/]를 회수하라!
TalkCharacter(2178,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 쳇…… 저 창이 적의 손에 있는 꼴을 보고 있자니, 화가 치밀어 오르는군……
# Group 74 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2179,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # 방해된다……!
# Group 82 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2180,2181,1,2,1,0,0,0,0,0,0,0,0,0) # 아직 멀었어!
# Group 83 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2182,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 흥, 겨우 이 정도냐!
# Group 84 (0, 5, 0, 8, 32)
SubGroup(7)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,23,108,108,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G] 격파!
Unknown66(1116,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6373,865,256,6385,829,203,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6302,865,210,6346,829,178,600,0,0,0,0,0,0,0,0) # Focus on coords?
MainMissionStart(3209,1,4,2,108,108,108,0,0,0,0,0,0,0,0) # [g]아라드바르[/] 회수 성공!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkCharacter(2183,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이건 왕국의 상징이자, 녀석에게는 부친의 유품이다. 주인에게 돌려주자고.
TalkDeploySlot(2184,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래. ……서둘러 폐하가 계신 곳으로 가자.
SubGroup(4)
Unknown83(6816,698,1714,6883,702,1720,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6825,699,1808,6890,703,1789,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(900,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,23,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 격파에 의해 개문!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(66,8064,1,17800,0,0,1,0,0,0,0,0,0,0,0)
# Group 85 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 2, 105)
SubGroup(1)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
TalkDeploySlot(2185,11,0,1,1,1,0,0,0,0,0,0,0,0,0) # 어머나, 방을 나와 버리셨네…… 그럼 이것도 알고 계시겠죠?
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,108,108,108,20,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 요격을 위해 개문!
SubGroup(17)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3213,2,29,13,108,0,0,8,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G] 일행에게 공격 개시!
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(937,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(941,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(1)
Unknown132(56800,0,50000,0,6964,1,57500,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(12364,1,2264,1,22064,1,12964,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(43900,0,7064,1,53700,0,16364,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(60000,0,5464,1,2564,1,20864,1,1,0,0,0,0,0,0)
Alert(607,2,29,108,108,0,0,0,0,0,4,0,0,0,0) # [g]비스컴[/], [g][0:NUMBER][/]기 기동!
SubGroup(4)
Unknown70(62,4,128,112,108,2,16,40,0,1,2,0,0,0,0)
Unknown70(63,4,154,155,108,2,16,40,0,1,3,0,0,0,0)
Unknown70(64,4,127,128,108,2,16,40,0,1,4,0,0,0,0)
Unknown70(65,4,108,160,108,2,16,40,0,1,5,0,0,0,0)
TalkCharacter(2186,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 한 사람도 희생시키고 싶지 않아…… ……부탁한다. 모두의 힘을 빌려줘.
GenderedMcTalk(0,2187,2188,1,0,1,0,0,0,0,0,0,0,0,0) # 당연하지!
SubGroup(12)
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(36,4,5,1,29,13,108,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하고 [1:CHARA_G] 일행을 구출하라!
SubGroup(4)
Unknown6(13,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
SubGroup(1)
SubGroup(13)
Unknown10(0,1,11,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,51,13,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,4,13,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 패배에 주의하라!
SubGroup(16)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
SubGroup(1)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(157,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(2)
TalkCharacter(2241,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저 도개교를 내리면 지름길로 쓸 수 있겠어…… 다만, 장치가 고장 난 모양이군.
TalkCharacter(2242,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 흥, 상투적인 수법이군. 예상한 바야.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 3, 61)
SubGroup(2)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(9)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2243,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 공병대, 장치를 고쳐서 도개교를 내리고 그대로 다리와 왕성의 방어에 나서라.
SubGroup(5)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(44,20664,1,20755,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,20664,1,21250,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(1100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(9099,611,2102,9026,643,2101,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown83(9103,594,2102,9023,599,2101,270,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown87(42,5,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,5,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(6)
Unknown51(23364,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,22700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3229,1,108,108,108,3,0,0,4,0,0,0,0,0,0) # [b]공병대[/], 출현! 양측의 [g]도개교[/] 개통!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(9)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(42,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2244,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 훗…… 준비성이 좋은데, 펠릭스.
# Group 92 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,13,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,14,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,15,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,16,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
TalkDeploySlot(2189,13,0,3,1,1,0,0,0,0,0,0,0,0,0) # 히, 히익!? 살려 줘, 목숨만은!
TalkDeploySlot(2190,11,0,0,1,1,0,0,0,0,0,0,0,0,0) # 불쌍해라…… 폐하가 말만 잘 들었어도 이렇게 되지는 않았을 텐데.
# Group 104 (0, 2, 0, 3, 3)
SubGroup(2)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
TalkDeploySlot(2191,15,0,3,1,1,0,0,0,0,0,0,0,0,0) # 누가…… 누가 좀 살려 줘요!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2192,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 큰일이야…… 지금 도와드릴게요!
# Group 105 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2193,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 분명 아직 습격당하고 있는 사람이 있을 거야. 어서 도우러 가야 해.
# Group 106 (0, 2, 0, 3, 28)
SubGroup(2)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,1,10,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 증원과 함께 출현!
TalkDeploySlot(2194,10,1,0,1,1,0,0,0,0,0,0,0,0,0) # 다행히 늦지 않은 모양이군. 전원, 고티에의 무위를 보여 주어라.
TalkCharacter(2195,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 고티에가의 깃발…… 변경백이군! 이렇게 든든할 데가.
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 2, 10, 5)
SubGroup(9)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(13,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 10, 18)
SubGroup(9)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,0,5,2,13,108,108,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 구출 성공!
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(251,1,13,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 전장을 이탈!
TalkCharacter(2208,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……다행이다. 나 혼자서는 백성들을 지킬 수 없었겠지.
Unknown10(1,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
# Group 109 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 0, 3, 69)
SubGroup(2)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 1 0
TalkDeploySlot(2209,11,0,1,1,0,0,0,0,0,0,0,0,0,0) # 후훗, 기다리고 있었답니다. 제가 놀아 드리죠.
SubGroup(8)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(106,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(107,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(282,2,11,52,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G] 일행과 함께 출현!
Unknown80(46,0,0,0,0,0,11,0,0,0,0,0,0,0,0)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3220,4,6,1,11,108,108,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]왕도 페르디아[/]를 해방하라!
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,53,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,54,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,55,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,56,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,57,0,0,0,0,11,0,0,0,1,1,0,0,0)
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 8, 3, 25)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 1
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,53,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,54,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,55,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,56,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,57,0,0,0,0,11,0,0,0,1,1,0,0,0)
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [1:CHARA_G][kp2] 향해 진군 개시!
# Group 112 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(106,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,106,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 113 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2210,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 어머, 굳이 죽으러 오신 건가요? 정말 못 말리는 분들이군요.
# Group 114 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2211,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 저도 참, 실수를 했네요. 눈을 멀게 하고 사슬로 구속해 둘 것을 그랬어요.
TalkCharacter(2212,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 하, 이제 와서 후회해도 늦었다, 코넬리아. 여기서 네놈의 목을 뽑아내 주마……!
# Group 115 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(12,0,41,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2213,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # 폐하를 해하는 자는 내가 죽이겠다……!
TalkDeploySlot(2214,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 하아…… 정말 싫다. 어느 틈에 도망 나온 거죠?
# Group 116 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2215,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아, 역시. 아줌마였잖아. 뭐, 할 얘기도 딱히 없고, 싸워 볼까.
TalkDeploySlot(2216,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # ……누군가 했더니 집 나간 개였네? 후후, 또 붙잡아 줄게요.
# Group 117 (0, 2, 2, 2, 1)
SubGroup(1)
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 1 0
Unknown9(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2217,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 후후, 이 정도로는 부족하답니다. 이게 진심으로 덤빈 거라니 흥이 깨는걸요.
TalkCharacter(2218,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 흥…… 계속 지껄여 보시지, 여우.
# Group 119 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2219,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 나 참, 이 얼마나 허약한 몸인지…… 이 정도 힘도 못 버티는 건가.
# Group 120 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2220,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 쳇, 건방진 분들이네요…… 마치 짓이겨도 계속 생겨나는 벌레 같아요.
TalkDeploySlot(2221,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……꽤 지친 것 같군. 마무리를 짓자.
# Group 121 (0, 7, 0, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,108,108,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
TalkCharacter(2222,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 발버둥 치지 마라, 여우. 네놈의 운명도 여기까지다.
TalkDeploySlot(2223,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 후후…… 참 무서운 표정이네요……
# Group 122 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 0, 11, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(54200,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [g]제어 장치[/]를 해제하라!
# Group 125 (0, 5, 0, 11, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6464,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [g]제어 장치[/]를 해제하라!
# Group 126 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 127 (0, 2, 0, 11, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck4(140,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 140: True 1
SubGroup(3)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(54200,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 9, 5)
SubGroup(2)
GroupCheck4(127,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 127: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 2, 0, 11, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 1 0
GroupCheck4(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 146: True 1
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 1
Unknown28(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6464,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
SubGroup(1)
Unknown48(131,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 9, 5)
SubGroup(2)
GroupCheck4(127,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 127: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 133 (0, 5, 0, 4, 20)
SubGroup(3)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
SubGroup(3)
SubGroup(3)
Unknown83(7780,336,6711,7843,350,6701,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7789,336,6769,7852,350,6759,400,0,0,0,0,0,0,0,0) # Focus on coords?
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저 이상한 병기를 어떻게든 해야겠는데…… 두들겨 팬다고 부서지지도 않을 것 같군.
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown83(5391,372,7017,5444,371,7054,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5380,372,7033,5434,371,7070,400,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어딘가에 제어 장치가 있을 수도…… ……그럴듯해 보이는 거라면, 저건가?
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0) # 그러고 보니 아까 수상한 장치를 봤어. 그걸로 병기를 움직이는 걸지도……
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3219,4,16,1,108,108,108,0,0,10,0,0,0,0,0) # [g]제어 장치[/]를 해제하여 동쪽의 [g]비스컴[/]을 정지시켜라!
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 1 0
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 멈추고 싶어도, 이걸 어떻게 해야 한다…… ……쳇, 대충 건드려 보는 수밖에 없나.
# Group 136 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
SubGroup(4)
Unknown83(7719,590,6591,7789,569,6612,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7704,590,6790,7777,569,6782,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3224,1,16,2,108,108,108,0,0,0,0,0,0,0,0) # 동쪽 [g]비스컴[/] 정지 성공!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 앗…… 공격이 멈춘 것 같아. 이제 반대편은 안전해졌으려나?
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0) # 오, 공격이 멈췄나 보네. 이제 저쪽 구역은 괜찮겠지.
# Group 138 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(3)
Unknown83(5391,372,7017,5444,371,7054,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5380,372,7033,5434,371,7070,400,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 반대편 병기도 멈춰 버리자. 제어 장치는…… 저건가?
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 반대편 장치도 멈춰야겠군. 저 장치가 수상해 보이는데……
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3219,4,17,1,108,108,108,0,0,10,0,0,0,0,0) # [g]제어 장치[/]를 해제하여 동쪽의 [g]비스컴[/]을 정지시켜라!
# Group 140 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 141: 1 1 0
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 이 장치를 조작하면 되는 거지? 제발 멈춰 줘라……
# Group 142 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(140,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 140: True 1
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
SubGroup(4)
Unknown83(7719,590,6591,7789,569,6612,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7704,590,6790,7777,569,6782,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3224,1,17,2,108,108,108,0,0,0,0,0,0,0,0) # 동쪽 [g]비스컴[/] 정지 성공!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # 해냈어요, 공격이 멈춘 것 같습니다. 조금은 움직이기 편해지겠네요.
# Group 144 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 5, 0, 4, 18)
SubGroup(3)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
SubGroup(3)
Unknown83(5504,405,5112,5441,420,5103,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5514,483,5115,5450,488,5104,500,0,0,0,0,0,0,0,0) # Focus on coords?
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저 이상한 병기를 어떻게든 해야겠는데…… 두들겨 팬다고 부서지지도 않을 것 같군.
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown83(7249,369,6773,7225,375,6712,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7131,369,6750,7167,375,6696,600,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어딘가에 제어 장치가 있을 수도…… ……그럴듯해 보이는 거라면, 저건가?
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0) # 그러고 보니 아까 수상한 장치를 봤어. 그걸로 병기를 움직이는 걸지도……
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3221,4,18,1,108,108,108,0,0,11,0,0,0,0,0) # [g]제어 장치[/]를 해제하여 서쪽의 [g]비스컴[/]을 정지시켜라!
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 1 0
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 멈추고 싶어도, 이걸 어떻게 해야 한다…… ……쳇, 대충 건드려 보는 수밖에 없나.
# Group 148 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 146: True 1
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 1 0
SubGroup(4)
Unknown83(4892,463,5585,4911,467,5510,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4893,418,5581,4912,426,5507,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3223,1,18,2,108,108,108,0,0,0,0,0,0,0,0) # 서쪽 [g]비스컴[/] 정지 성공!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 앗…… 공격이 멈춘 것 같아. 이제 반대편은 안전해졌으려나?
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0) # 오, 공격이 멈췄나 보네. 이제 저쪽 구역은 괜찮겠지.
# Group 150 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 1
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 0 1 0
SubGroup(3)
Unknown83(7249,369,6773,7225,375,6712,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7131,369,6750,7167,375,6696,600,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 반대편 병기도 멈춰 버리자. 제어 장치는…… 저건가?
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 반대편 장치도 멈춰야겠군. 저 장치가 수상해 보이는데……
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(11,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3221,4,19,1,108,108,108,0,0,11,0,0,0,0,0) # [g]제어 장치[/]를 해제하여 서쪽의 [g]비스컴[/]을 정지시켜라!
# Group 152 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 1 0
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 이 장치를 조작하면 되는 거지? 제발 멈춰 줘라……
# Group 154 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 1
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 1 0
SubGroup(4)
Unknown83(4892,463,5585,4911,467,5510,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4893,418,5581,4912,426,5507,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3223,1,19,2,108,108,108,0,0,0,0,0,0,0,0) # 서쪽 [g]비스컴[/] 정지 성공!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # 해냈어요, 공격이 멈춘 것 같습니다. 조금은 움직이기 편해지겠네요.
# Group 156 (36, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2236,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 어떤 상황에서든 원거리 공격은 성가시지. 대응하는 장치를 찾아내서 멈추자.
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2237,50,1,0,1,3,0,0,0,0,0,0,0,0,0) # 저 병기, 이래저래 성가시군요. 먼저 장치를 찾아내서 멈추는 게 어떨지요?
Unknown44(4,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3222,4,20,1,108,108,108,0,0,0,0,0,0,0,0) # [g]제어 장치[/]를 해제하여 새로 기동한 [g]비스컴[/]을 정지시켜라!
# Group 158 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(36200,0,42800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [g]제어 장치[/]를 해제하라!
# Group 160 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45200,0,12364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [g]제어 장치[/]를 해제하라!
# Group 161 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(33164,1,18500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [g]제어 장치[/]를 해제하라!
# Group 162 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,3264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [g]제어 장치[/]를 해제하라!
# Group 163 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 1
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(36200,0,42800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
# Group 165 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 1
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 167 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45200,0,12364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
# Group 168 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 1
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(33164,1,18500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
# Group 171 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(170,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 170: True 1
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 187: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,3264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
# Group 174 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(173,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 173: True 1
GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 187: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(173,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1049,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1048,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1053,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1052,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 2, 6)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(1056,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 181 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(56800,0,50000,0,6964,1,57500,0,0,0,0,0,0,0,0)
# Group 182 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 1
SubGroup(8)
Unknown83(6300,614,6430,6277,598,6371,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6449,614,6335,6405,598,6289,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # [g]비스컴[/], 정지!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 183 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1048,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(12364,1,2264,1,22064,1,12964,1,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1048,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
SubGroup(8)
Unknown83(8211,400,7622,8163,391,7665,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8210,399,7622,8162,406,7663,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(936,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # [g]비스컴[/], 정지!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 185 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1052,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(43900,0,7064,1,53700,0,16364,1,0,0,0,0,0,0,0)
# Group 186 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1052,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 1
SubGroup(8)
Unknown83(6425,438,5923,6465,458,5970,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6427,410,5926,6470,413,5975,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(940,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # [g]비스컴[/], 정지!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 187 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
Unknown132(60000,0,5464,1,2564,1,20864,1,0,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
SubGroup(8)
Unknown83(4760,453,6358,4771,460,6422,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4762,387,6364,4773,393,6428,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # [g]비스컴[/], 정지!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2238,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 이제 멈춘 거지?
# Group 190 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2239,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # 됐다! 이제 하나 남았어~
# Group 191 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,20,2,108,108,108,0,0,0,0,0,0,0,0) # 모든 [g]비스컴[/] 정지 성공!
# Group 192 (0, 2, 0, 8, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2240,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아…… 이게 마지막인 모양이군.
# Group 193 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 194 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(13,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중!
TalkDeploySlot(2196,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 으으…… 아직 죽기 싫어……
# Group 195 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(14,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중!
TalkDeploySlot(2199,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 으윽……! 기, 기사는 대체 뭐 하고 있는 거야!
# Group 196 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(15,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중!
TalkDeploySlot(2202,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 윽…… 하, 하지 마! 저리 가! 이게!
# Group 197 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(16,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중!
TalkDeploySlot(2205,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 부, 부탁이에요! 아무라도 좋으니까, 빨리 와 줘요!
# Group 198 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkDeploySlot(2197,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이, 이젠 끝장이야…… 왜, 이런 일이……
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2198,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 죽게 내버려 둘 수는 없어. 서둘러야 해.
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkDeploySlot(2200,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 젠장…… 하다못해 딸만이라도……!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2201,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 서둘러! 사람들을 구해야 해!
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkDeploySlot(2203,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이, 이렇게 죽기는 싫어……!
TalkDeploySlot(2204,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……한 사람도 죽게 내버려 둘 수는 없다.
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkDeploySlot(2206,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아아, 여신님…… 부탁입니다…… 살려 주세요……
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2207,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이런, 이거 위험한데! 어서 도우러 가야 해!
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 0, 5, 2)
SubGroup(4)
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 198: True 1
Unknown28(9,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
# Group 204 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(203,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
# Group 206 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(205,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 205: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
# Group 208 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(207,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(207,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
# Group 210 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(210,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 210: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 1
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(66,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,66,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
# Group 213 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(9,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
# Group 214 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,8,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
# Group 215 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(10,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,10,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
# Group 216 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,13,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
TalkDeploySlot(2248,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이렇게…… 죽는다니……
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 역시…… 내가 잘못 생각했어. 이 선택을 하는 것이 아니었는데……
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 218 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,14,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
TalkDeploySlot(2249,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 제길…… 왜 이런 일이……
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 역시…… 내가 잘못 생각했어. 이 선택을 하는 것이 아니었는데……
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 219 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,15,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
TalkDeploySlot(2250,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아, 이제…… 틀렸나 봐……
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 역시…… 내가 잘못 생각했어. 이 선택을 하는 것이 아니었는데……
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 220 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,16,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
TalkDeploySlot(2251,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 여신님…… 어째서……
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 역시…… 내가 잘못 생각했어. 이 선택을 하는 것이 아니었는데……
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 221 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,66,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 222 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 223 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,108,108,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 224 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 225 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(3,115,2253,3,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
이뤄야 할 일도 이루지 못한 채, 죽는 건가…… 모두를, 볼 면목이…… 없군……
SetDeathText(3,96,2253,3,0,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
이뤄야 할 일도 이루지 못한 채, 죽는 건가…… 모두를, 볼 면목이…… 없군……
SetDeathText(12,115,2245,3,0,0,0,0,0,0,0,0,0,0,0)
두두 volume_up
나는, 아직…… 폐하를…… 지켜…… 드려야만……
SetDeathText(50,115,2246,3,0,0,0,0,0,0,0,0,0,0,0)
로드릭 volume_up
으윽…… 용서해라, 람베르…… 난, 이런…… 곳에서……
SetDeathText(30,115,2247,3,0,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
여기까지, 인가…… 다들, 부디 무사하길……
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
Alert(658,1,100,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b]공명 마법: 백[/]으로 회복 개시!
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
Alert(313,2,100,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(659,2,100,108,108,0,0,0,0,0,0,0,0,0,0) [b]공명 마법: 백[/], [0:CHARA_G]의 패배에 의해 정지!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(552,0,108,108,108,0,0,0,1,1,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,108,108,108,0,0,0,9,1,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,108,108,108,0,0,0,2,1,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,108,108,108,0,0,0,13,1,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,108,108,108,0,0,0,6,1,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
TalkCharacter(2135,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
그 멍청이를 끌어내러 가자. 가는 길에 다른 녀석들도 데려가야 해.
GenderedMcTalk(0,2136,2137,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
거리에 온통 적 병사들뿐이군…… 잘못하면 마을 사람들에게 피해가 가겠어.
세즈 volume_up
거리에 온통 적 병사들뿐이네…… 잘못하면 마을 사람들에게 피해가 가겠어.
TalkCharacter(2138,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
우선 성 주변 마을로 가는 길을 열자. 파고든다, 따라와!
MainMissionStart(3226,4,0,1,17,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 성 주변 마을로 가는 진로를 확보하라!
TalkCharacter(2139,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
이런 데서 시간 끌고 있을 틈이 없어요. 자, 어서 다음 장소로 갑시다!
TalkCharacter(2140,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
좋아, 이대로 밀어붙이자……!
MainMissionStart(442,1,0,2,17,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkDeploySlot(2141,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
크윽…… 방어 부대가 돌파당했다! 요격에 나서야……!
Alert(575,0,108,108,108,20,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 요격을 위해 개문!
TalkCharacter(2142,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
흥. 알아서 문을 열다니, 어리석은 계책이군. 놈들을 해치우고 시가지로 들어가자!
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) 성 주변 마을을 향해 진군하라!
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) 성 주변 마을을 향해 진군하라!
Alert(3230,2,7,108,108,0,0,0,0,0,0,0,0,0,0) 마도 병기 비스컴 발견!
Alert(726,2,7,108,108,0,0,0,0,0,0,0,0,0,0) 비스컴의 사정거리에 주의하라!
TalkCharacter(2143,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
저게 그 병기……? 배치를 보니…… 마도 포대인가?
GenderedMcTalk(0,2144,2145,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
저게 그 병기인가…… 마도 포대처럼도 보이는데, 기묘한 모양이군……
세즈 volume_up
저게 그 병기구나…… 마도 포대처럼도 보이는데, 기묘한 모양이네……
TalkDeploySlot(2146,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
크윽, 한시라도 빨리 왕성으로 돌아가야……!
Alert(412,2,66,60,108,20,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/][kp4] 교전 중인 [0:CHARA_G] 발견!
TalkCharacter(2147,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
두두! 위험해, 적에게 포위당했어!
GenderedMcTalk(0,2148,2149,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
위험해, 포위당한 것 같아. 어서 도와줘야겠어.
세즈 volume_up
위험해, 포위당한 것 같아. 어서 도와줘야겠어.
TalkCharacter(2150,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
그래, 꾸물거릴 틈이 없겠군.
MainMissionStart(40,4,1,1,66,66,108,0,0,8,8,0,0,0,0) MAIN MISSION START: [0:AREA][kp2] 제압하고 [0:CHARA_G][kp2] 구원하라!
TalkDeploySlot(2151,66,1,4,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……지원군인가. 고맙다……!
MainMissionStart(444,0,1,2,66,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
SetDeathText(12,115,2245,3,1,0,0,0,0,0,0,0,0,0,0)
두두 volume_up
나는, 아직…… 폐하를…… 지켜…… 드려야만……
TalkDeploySlot(2152,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……난 걱정할 필요 없다. 지금은 한시라도 빨리 폐하를 구해 내야 해.
TalkCharacter(2153,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
어떻게 그래~ 당신도, 물론 디미트리도, 소중한 친구인걸.
TalkDeploySlot(2154,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……아직 로드릭님이 시가지에서 싸우고 계실 거다.
TalkCharacter(2155,50,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
으윽……! 이 정도쯤이야!
Alert(412,2,9,60,108,20,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/][kp4] 교전 중인 [0:CHARA_G] 발견!
TalkCharacter(2156,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
적에게 포위당하신 것 같습니다! 어서 로드릭님을 구출하죠!
TalkCharacter(2157,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
흥, 뭘 꾸물대고 있는 건지…… 어쩔 수 없지, 얼른 구해 주자고.
MainMissionStart(40,4,2,1,9,9,108,0,0,5,0,0,0,0,0) MAIN MISSION START: [0:AREA][kp2] 제압하고 [0:CHARA_G][kp2] 구원하라!
TalkCharacter(2159,50,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
펠릭스……!? 왜 이쪽을 도우러 온 거냐!
TalkCharacter(2158,50,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
우리 부대의 구출에 시간을 쏟게 하다니…… 이것도 내가 무력한 탓이군.
MainMissionStart(444,1,2,2,9,9,108,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
SetDeathText(50,115,2246,3,1,0,0,0,0,0,0,0,0,0,0)
로드릭 volume_up
으윽…… 용서해라, 람베르…… 난, 이런…… 곳에서……
TalkCharacter(2160,50,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
펠릭스, 우리보다 폐하를…… ……아니, 덕분에 살았다. 신세를 졌군.
TalkCharacter(2161,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
흥…… 그쪽이 눈 뜨고 못 볼 지경으로 싸우니까, 나도 모르게 참견했을 뿐이야.
TalkCharacter(2162,50,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
조금 전에, 두두님이 시가지에서 싸우고 있다는 보고도 있었습니다.
TalkCharacter(2163,30,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 구스타브 volume_up
크윽…… 지금은 조금이라도 시간을 더 벌어야……!
Alert(412,2,8,60,108,20,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/][kp4] 교전 중인 [0:CHARA_G] 발견!
TalkCharacter(2164,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
아버지다, 겨우 찾았네! 기다려요, 지금 도와드릴 테니까!
TalkCharacter(2165,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
구스타브님도 여기 계셨군. 죽게 할 수야 없지.
Alert(40,4,8,60,108,0,0,0,1,0,0,0,0,0,0) [0:AREA][kp2] 제압하고 [0:CHARA_G][kp2] 구원하라!
TalkCharacter(2167,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
아버지, 무사해서 다행이에요! 지금부터는 저도 같이 싸울게요!
TalkCharacter(2166,30,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 구스타브 volume_up
왜 여기에……! ……그래도 덕분에 목숨을 건진 것 같군.
SetDeathText(30,115,2247,3,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
여기까지, 인가…… 다들, 부디 무사하길……
TalkCharacter(2168,30,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 구스타브 volume_up
고맙다…… 하지만 시간이 없어. 한시라도 빨리 폐하를 구해 내야 해.
TalkCharacter(2169,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
초조해하면 안 돼요. 괜찮아요, 절대 늦지 않을 테니까!
TalkDeploySlot(2170,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
후후후…… 기다리고 있었답니다. 이 자리에서 한꺼번에 저승으로 보내 드리죠.
Alert(574,0,11,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 요격을 위해 개문!
TalkDeploySlot(2171,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……폐하는 성안의 방에 계신다. 이대로 성까지 밀고 들어가자.
MainMissionStart(3206,4,3,1,1,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 왕성의 내부로 진군하여 [0:CHARA_G][kp2] 해방하라!
GenderedMcTalk(0,2173,2174,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
좋아, 얼마 안 남았어!
세즈 volume_up
좋아, 얼마 안 남았어!
TalkDeploySlot(2172,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
폐하, 부디 무사하시길……!
MainMissionStart(3207,0,3,2,1,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 해방 성공!
TalkCharacter(2175,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……가자. 길을 막는 자는 이 창으로 해치우겠어.
Alert(940,1,1,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 조작 가능!
TalkDeploySlot(2176,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
아라드바르를 돌려받겠다. ……폐하께서 가지셔야 할 창이다.
TalkDeploySlot(2177,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
마창을 넘겨서는 안 된다! 전원, 무슨 수를 써서든 막아라!
Alert(3227,2,23,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 아라드바르 방어를 위해 출현!
MainMissionStart(3208,0,4,1,23,108,65,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 아라드바르를 회수하라!
TalkCharacter(2178,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
쳇…… 저 창이 적의 손에 있는 꼴을 보고 있자니, 화가 치밀어 오르는군……
TalkDeploySlot(2179,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
방해된다……!
GenderedMcTalk(0,2180,2181,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
아직 멀었어!
세즈 volume_up
아직 멀었어!
TalkCharacter(2182,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
흥, 겨우 이 정도냐!
Alert(306,1,23,108,108,0,0,0,0,0,0,0,0,0,0) 모든 [0:CHARA_G] 격파!
MainMissionStart(3209,1,4,2,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 아라드바르 회수 성공!
TalkCharacter(2183,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
이건 왕국의 상징이자, 녀석에게는 부친의 유품이다. 주인에게 돌려주자고.
TalkDeploySlot(2184,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
그래. ……서둘러 폐하가 계신 곳으로 가자.
Alert(589,1,23,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 격파에 의해 개문!
TalkDeploySlot(2185,11,0,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
어머나, 방을 나와 버리셨네…… 그럼 이것도 알고 계시겠죠?
Alert(575,2,108,108,108,20,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 요격을 위해 개문!
Alert(3213,2,29,13,108,0,0,8,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G] 일행에게 공격 개시!
Alert(607,2,29,108,108,0,0,0,0,0,4,0,0,0,0) 비스컴, [0:NUMBER]기 기동!
TalkCharacter(2186,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
한 사람도 희생시키고 싶지 않아…… ……부탁한다. 모두의 힘을 빌려줘.
GenderedMcTalk(0,2187,2188,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
당연하지!
세즈 volume_up
당연하지!
MainMissionStart(36,4,5,1,29,13,108,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하고 [1:CHARA_G] 일행을 구출하라!
Alert(324,4,13,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 패배에 주의하라!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(2241,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
저 도개교를 내리면 지름길로 쓸 수 있겠어…… 다만, 장치가 고장 난 모양이군.
TalkCharacter(2242,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
흥, 상투적인 수법이군. 예상한 바야.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(2243,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
공병대, 장치를 고쳐서 도개교를 내리고 그대로 다리와 왕성의 방어에 나서라.
Alert(3229,1,108,108,108,3,0,0,4,0,0,0,0,0,0) [b]공병대[/], 출현! 양측의 도개교 개통!
TalkCharacter(2244,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
훗…… 준비성이 좋은데, 펠릭스.
TalkDeploySlot(2189,13,0,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
히, 히익!? 살려 줘, 목숨만은!
TalkDeploySlot(2190,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
불쌍해라…… 폐하가 말만 잘 들었어도 이렇게 되지는 않았을 텐데.
TalkDeploySlot(2191,15,0,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
누가…… 누가 좀 살려 줘요!
TalkCharacter(2192,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
큰일이야…… 지금 도와드릴게요!
TalkCharacter(2193,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
분명 아직 습격당하고 있는 사람이 있을 거야. 어서 도우러 가야 해.
Alert(230,1,10,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 증원과 함께 출현!
TalkDeploySlot(2194,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
물자 관리관 volume_up
다행히 늦지 않은 모양이군. 전원, 고티에의 무위를 보여 주어라.
TalkCharacter(2195,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
고티에가의 깃발…… 변경백이군! 이렇게 든든할 데가.
MainMissionStart(478,0,5,2,13,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 구출 성공!
Alert(251,1,13,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 전장을 이탈!
TalkCharacter(2208,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……다행이다. 나 혼자서는 백성들을 지킬 수 없었겠지.
TalkDeploySlot(2209,11,0,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
후훗, 기다리고 있었답니다. 제가 놀아 드리죠.
Alert(282,2,11,52,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G] 일행과 함께 출현!
MainMissionStart(3220,4,6,1,11,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 왕도 페르디아를 해방하라!
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [1:CHARA_G][kp2] 향해 진군 개시!
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [1:CHARA_G][kp2] 향해 진군 개시!
Alert(549,1,106,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
TalkDeploySlot(2210,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
어머, 굳이 죽으러 오신 건가요? 정말 못 말리는 분들이군요.
TalkDeploySlot(2211,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
저도 참, 실수를 했네요. 눈을 멀게 하고 사슬로 구속해 둘 것을 그랬어요.
TalkCharacter(2212,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
하, 이제 와서 후회해도 늦었다, 코넬리아. 여기서 네놈의 목을 뽑아내 주마……!
TalkDeploySlot(2213,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
폐하를 해하는 자는 내가 죽이겠다……!
TalkDeploySlot(2214,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
하아…… 정말 싫다. 어느 틈에 도망 나온 거죠?
TalkCharacter(2215,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
아, 역시. 아줌마였잖아. 뭐, 할 얘기도 딱히 없고, 싸워 볼까.
TalkDeploySlot(2216,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……누군가 했더니 집 나간 개였네? 후후, 또 붙잡아 줄게요.
TalkDeploySlot(2217,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
후후, 이 정도로는 부족하답니다. 이게 진심으로 덤빈 거라니 흥이 깨는걸요.
TalkCharacter(2218,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
흥…… 계속 지껄여 보시지, 여우.
TalkDeploySlot(2219,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
나 참, 이 얼마나 허약한 몸인지…… 이 정도 힘도 못 버티는 건가.
TalkDeploySlot(2220,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
쳇, 건방진 분들이네요…… 마치 짓이겨도 계속 생겨나는 벌레 같아요.
TalkDeploySlot(2221,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……꽤 지친 것 같군. 마무리를 짓자.
MainMissionStart(438,1,6,2,11,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(2222,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
발버둥 치지 마라, 여우. 네놈의 운명도 여기까지다.
TalkDeploySlot(2223,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
후후…… 참 무서운 표정이네요……
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하고 제어 장치를 해제하라!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하고 제어 장치를 해제하라!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) 제압한 [b]요새[/] 내의 제어 장치를 조작하라!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) 제압한 [b]요새[/] 내의 제어 장치를 조작하라!
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
저 이상한 병기를 어떻게든 해야겠는데…… 두들겨 팬다고 부서지지도 않을 것 같군.
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
어딘가에 제어 장치가 있을 수도…… ……그럴듯해 보이는 거라면, 저건가?
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그러고 보니 아까 수상한 장치를 봤어. 그걸로 병기를 움직이는 걸지도……
세즈 volume_up
참, 아까 수상한 장치를 봤어. 그걸로 병기를 움직이는 걸지도……
MainMissionStart(3219,4,16,1,108,108,108,0,0,10,0,0,0,0,0) MAIN MISSION START: 제어 장치를 해제하여 동쪽의 비스컴을 정지시켜라!
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
멈추고 싶어도, 이걸 어떻게 해야 한다…… ……쳇, 대충 건드려 보는 수밖에 없나.
MainMissionStart(3224,1,16,2,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 동쪽 비스컴 정지 성공!
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
앗…… 공격이 멈춘 것 같아. 이제 반대편은 안전해졌으려나?
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
오, 공격이 멈췄나 보네. 이제 저쪽 구역은 괜찮겠지.
세즈 volume_up
공격이 멈췄나 보네. 이제 저쪽 구역은 괜찮겠다.
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
반대편 병기도 멈춰 버리자. 제어 장치는…… 저건가?
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
반대편 장치도 멈춰야겠군. 저 장치가 수상해 보이는데……
MainMissionStart(3219,4,17,1,108,108,108,0,0,10,0,0,0,0,0) MAIN MISSION START: 제어 장치를 해제하여 동쪽의 비스컴을 정지시켜라!
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
좋아, 이 장치를 조작하면 되는 거지? 제발 멈춰 줘라……
MainMissionStart(3224,1,17,2,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 동쪽 비스컴 정지 성공!
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
해냈어요, 공격이 멈춘 것 같습니다. 조금은 움직이기 편해지겠네요.
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
저 이상한 병기를 어떻게든 해야겠는데…… 두들겨 팬다고 부서지지도 않을 것 같군.
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
어딘가에 제어 장치가 있을 수도…… ……그럴듯해 보이는 거라면, 저건가?
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그러고 보니 아까 수상한 장치를 봤어. 그걸로 병기를 움직이는 걸지도……
세즈 volume_up
참, 아까 수상한 장치를 봤어. 그걸로 병기를 움직이는 걸지도……
MainMissionStart(3221,4,18,1,108,108,108,0,0,11,0,0,0,0,0) MAIN MISSION START: 제어 장치를 해제하여 서쪽의 비스컴을 정지시켜라!
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
멈추고 싶어도, 이걸 어떻게 해야 한다…… ……쳇, 대충 건드려 보는 수밖에 없나.
MainMissionStart(3223,1,18,2,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 서쪽 비스컴 정지 성공!
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
앗…… 공격이 멈춘 것 같아. 이제 반대편은 안전해졌으려나?
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
오, 공격이 멈췄나 보네. 이제 저쪽 구역은 괜찮겠지.
세즈 volume_up
공격이 멈췄나 보네. 이제 저쪽 구역은 괜찮겠다.
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
반대편 병기도 멈춰 버리자. 제어 장치는…… 저건가?
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
반대편 장치도 멈춰야겠군. 저 장치가 수상해 보이는데……
MainMissionStart(3221,4,19,1,108,108,108,0,0,11,0,0,0,0,0) MAIN MISSION START: 제어 장치를 해제하여 서쪽의 비스컴을 정지시켜라!
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
좋아, 이 장치를 조작하면 되는 거지? 제발 멈춰 줘라……
MainMissionStart(3223,1,19,2,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 서쪽 비스컴 정지 성공!
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
해냈어요, 공격이 멈춘 것 같습니다. 조금은 움직이기 편해지겠네요.
TalkCharacter(2236,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
어떤 상황에서든 원거리 공격은 성가시지. 대응하는 장치를 찾아내서 멈추자.
TalkCharacter(2237,50,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
저 병기, 이래저래 성가시군요. 먼저 장치를 찾아내서 멈추는 게 어떨지요?
MainMissionStart(3222,4,20,1,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 제어 장치를 해제하여 새로 기동한 비스컴을 정지시켜라!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하고 제어 장치를 해제하라!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하고 제어 장치를 해제하라!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하고 제어 장치를 해제하라!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하고 제어 장치를 해제하라!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) 제압한 [b]요새[/] 내의 제어 장치를 조작하라!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) 제압한 [b]요새[/] 내의 제어 장치를 조작하라!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) 제압한 [b]요새[/] 내의 제어 장치를 조작하라!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) 제압한 [b]요새[/] 내의 제어 장치를 조작하라!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) 비스컴, 정지!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) 비스컴, 정지!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) 비스컴, 정지!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) 비스컴, 정지!
TalkCharacter(2238,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
좋아, 이제 멈춘 거지?
TalkCharacter(2239,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
됐다! 이제 하나 남았어~
MainMissionStart(715,1,20,2,108,108,108,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 비스컴 정지 성공!
TalkCharacter(2240,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
좋아…… 이게 마지막인 모양이군.
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중!
TalkDeploySlot(2196,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
으으…… 아직 죽기 싫어……
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중!
TalkDeploySlot(2199,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
으윽……! 기, 기사는 대체 뭐 하고 있는 거야!
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중!
TalkDeploySlot(2202,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
윽…… 하, 하지 마! 저리 가! 이게!
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중!
TalkDeploySlot(2205,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
부, 부탁이에요! 아무라도 좋으니까, 빨리 와 줘요!
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkDeploySlot(2197,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이, 이젠 끝장이야…… 왜, 이런 일이……
TalkCharacter(2198,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
죽게 내버려 둘 수는 없어. 서둘러야 해.
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkDeploySlot(2200,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
젠장…… 하다못해 딸만이라도……!
TalkCharacter(2201,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
서둘러! 사람들을 구해야 해!
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkDeploySlot(2203,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이, 이렇게 죽기는 싫어……!
TalkDeploySlot(2204,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
디미트리 volume_up
……한 사람도 죽게 내버려 둘 수는 없다.
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkDeploySlot(2206,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
아아, 여신님…… 부탁입니다…… 살려 주세요……
TalkCharacter(2207,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
이런, 이거 위험한데! 어서 도우러 가야 해!
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
Alert(313,2,66,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(313,2,9,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(313,2,8,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(313,2,10,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(319,3,13,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkDeploySlot(2248,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이렇게…… 죽는다니……
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
역시…… 내가 잘못 생각했어. 이 선택을 하는 것이 아니었는데……
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,14,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkDeploySlot(2249,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
제길…… 왜 이런 일이……
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
역시…… 내가 잘못 생각했어. 이 선택을 하는 것이 아니었는데……
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,15,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkDeploySlot(2250,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
아, 이제…… 틀렸나 봐……
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
역시…… 내가 잘못 생각했어. 이 선택을 하는 것이 아니었는데……
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,16,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkDeploySlot(2251,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
여신님…… 어째서……
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
역시…… 내가 잘못 생각했어. 이 선택을 하는 것이 아니었는데……
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,66,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,9,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,8,108,108,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) 전투 패배!