王都フェルディアにて囚われたディミトリたち。 彼らを救うべく、一行は王都に乗り込む。
Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | シェズ | 108 | 0 | 0 | 0 | 0 | 0 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 1 | ディミトリ | 255 | 0 | 0 | 1 | 25 | 1 | 13 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 43 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 2 | フェリクス | 255 | 0 | 0 | 2 | 75 | 2 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 3 | アッシュ | 255 | 0 | 0 | 3 | 80 | 3 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 4 | イングリット | 255 | 0 | 0 | 4 | 100 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 5 | シルヴァン | 255 | 0 | 0 | 5 | 85 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 6 | アネット | 255 | 0 | 0 | 6 | 95 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 7 | メルセデス | 255 | 0 | 0 | 7 | 90 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 8 | ギュスタヴ | 255 | 0 | 0 | 8 | 305 | 7 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 9 | ロドリグ | 255 | 0 | 0 | 9 | 180 | 7 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 10 | ゴーティエ辺境伯 | 255 | 0 | 0 | 10 | 460 | 7 | 13 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 11 | コルネリア | 255 | 0 | 0 | 11 | 340 | 5 | 12 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 14 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 12 | 連邦国将 | 255 | 0 | 1 | 0 | 625 | 5 | 5 | 3 | 101 | 0 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 13 | 255 | 0 | 1 | 1 | 1407 | 7 | 2 | 3 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 9 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
| 14 | 255 | 0 | 1 | 2 | 1407 | 7 | 2 | 3 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 9 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
| 15 | 255 | 0 | 1 | 3 | 1408 | 7 | 2 | 3 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 9 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
| 16 | 255 | 0 | 1 | 4 | 1408 | 7 | 2 | 3 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 9 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
| 17 | 連邦国将 | 255 | 0 | 1 | 5 | 600 | 5 | 2 | 3 | 101 | 0 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 18 | 連邦国将 | 255 | 0 | 1 | 6 | 605 | 5 | 2 | 3 | 101 | 0 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 19 | 連邦国将 | 255 | 0 | 1 | 7 | 610 | 5 | 2 | 3 | 101 | 0 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 20 | 連邦国将 | 255 | 0 | 1 | 8 | 620 | 5 | 2 | 3 | 101 | 0 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 21 | 連邦国将 | 255 | 0 | 1 | 9 | 655 | 5 | 2 | 3 | 101 | 0 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 22 | 連邦国将 | 255 | 0 | 1 | 10 | 615 | 5 | 2 | 3 | 101 | 0 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 23 | 連邦国将 | 255 | 0 | 1 | 11 | 630 | 5 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 24 | 連邦国将 | 255 | 0 | 1 | 12 | 650 | 5 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 25 | 連邦国将 | 255 | 0 | 1 | 13 | 640 | 5 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 26 | 連邦国将 | 255 | 0 | 1 | 14 | 660 | 5 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 27 | 連邦国将 | 255 | 0 | 1 | 15 | 650 | 5 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 28 | 連邦国将 | 255 | 0 | 1 | 16 | 670 | 5 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 29 | 連邦国将 | 255 | 0 | 1 | 17 | 630 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 30 | 連邦国将 | 5 | 0 | 1 | 18 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 31 | 連邦国将 | 5 | 0 | 1 | 19 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 32 | 連邦国将 | 5 | 0 | 1 | 20 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 33 | 連邦国将 | 5 | 0 | 1 | 21 | 630 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 34 | 連邦国将 | 5 | 0 | 1 | 22 | 615 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 35 | 連邦国将 | 5 | 0 | 1 | 23 | 635 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 36 | 連邦国将 | 5 | 0 | 1 | 24 | 615 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 37 | 連邦国将 | 5 | 0 | 1 | 29 | 650 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 38 | 連邦国将 | 255 | 0 | 1 | 30 | 655 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 39 | 連邦国将 | 255 | 0 | 1 | 31 | 665 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 40 | 連邦国将 | 255 | 0 | 1 | 32 | 670 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 41 | 連邦国将 | 255 | 0 | 1 | 33 | 680 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 42 | 連邦国将 | 255 | 0 | 1 | 34 | 615 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 43 | 連邦国将 | 255 | 0 | 1 | 35 | 650 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 44 | 連邦国将 | 255 | 0 | 1 | 36 | 685 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 45 | 連邦国将 | 255 | 0 | 1 | 37 | 625 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 46 | 連邦国将 | 255 | 0 | 1 | 38 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 48 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 47 | 連邦国将 | 255 | 0 | 1 | 39 | 655 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 48 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 48 | 連邦国将 | 255 | 0 | 1 | 40 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 49 | 連邦国将 | 255 | 0 | 1 | 41 | 665 | 5 | 2 | 3 | 101 | 0 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 50 | 連邦国将 | 255 | 0 | 1 | 42 | 670 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 51 | 連邦国将 | 255 | 0 | 1 | 43 | 685 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 52 | 連邦国将 | 255 | 0 | 1 | 44 | 630 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 53 | 連邦国将 | 5 | 0 | 1 | 45 | 605 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 54 | 連邦国将 | 5 | 0 | 1 | 46 | 620 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 55 | 連邦国将 | 5 | 0 | 1 | 47 | 610 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 56 | 連邦国将 | 5 | 0 | 1 | 48 | 630 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 57 | 連邦国将 | 5 | 0 | 1 | 49 | 615 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 | 
| 58 | 連邦国将 | 5 | 0 | 1 | 50 | 600 | 5 | 2 | 3 | 101 | 8 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 59 | 連邦国将 | 255 | 0 | 1 | 51 | 605 | 5 | 2 | 3 | 101 | 8 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 60 | 連邦国将 | 255 | 0 | 1 | 52 | 605 | 5 | 2 | 3 | 101 | 8 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 61 | 連邦国将 | 255 | 0 | 1 | 53 | 620 | 5 | 2 | 3 | 101 | 8 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 62 | 連邦国将 | 255 | 0 | 1 | 54 | 610 | 5 | 2 | 3 | 101 | 8 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 63 | 連邦国将 | 255 | 0 | 1 | 55 | 630 | 5 | 2 | 3 | 101 | 8 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 64 | 連邦国将 | 255 | 0 | 1 | 56 | 615 | 5 | 2 | 3 | 101 | 8 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 65 | 連邦国将 | 255 | 0 | 1 | 57 | 615 | 5 | 2 | 3 | 101 | 8 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 66 | ドゥドゥー | 255 | 0 | 1 | 58 | 70 | 7 | 13 | 3 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 67 | 連邦国将 | 255 | 0 | 1 | 59 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 68 | 連邦国将 | 255 | 0 | 1 | 60 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 69 | 連邦国将 | 255 | 0 | 1 | 61 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 70 | 連邦国将 | 255 | 0 | 1 | 62 | 610 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 71 | 連邦国将 | 255 | 0 | 1 | 63 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 72 | 連邦国将 | 255 | 0 | 1 | 64 | 615 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 73 | 連邦国将 | 255 | 0 | 1 | 65 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 74 | 連邦国将 | 255 | 0 | 1 | 66 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 75 | 連邦国将 | 255 | 0 | 1 | 67 | 685 | 5 | 2 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 76 | 連邦国将 | 255 | 0 | 1 | 68 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 77 | 連邦国将 | 255 | 0 | 1 | 69 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 78 | 連邦国将 | 255 | 0 | 1 | 70 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 79 | 連邦国将 | 255 | 0 | 1 | 71 | 610 | 5 | 2 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 80 | 連邦国将 | 255 | 0 | 1 | 72 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 81 | 連邦国将 | 255 | 0 | 1 | 73 | 615 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 82 | 連邦国将 | 255 | 0 | 1 | 74 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 83 | 連邦国将 | 255 | 0 | 1 | 75 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 84 | 連邦国将 | 255 | 0 | 1 | 76 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 85 | 一般兵 | 255 | 0 | 1 | 77 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 86 | 一般兵 | 255 | 0 | 1 | 78 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 87 | 一般兵 | 255 | 0 | 1 | 79 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 88 | 一般兵 | 255 | 0 | 1 | 80 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 89 | 一般兵 | 255 | 0 | 1 | 81 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 90 | 一般兵 | 255 | 0 | 1 | 82 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 91 | 一般兵 | 255 | 0 | 1 | 83 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 92 | 一般兵 | 255 | 0 | 1 | 84 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 93 | 一般兵 | 255 | 0 | 1 | 85 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 94 | 一般兵 | 255 | 0 | 1 | 86 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 95 | 一般兵 | 255 | 0 | 1 | 87 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 96 | 一般兵 | 255 | 0 | 1 | 88 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 97 | 一般兵 | 255 | 0 | 1 | 89 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 98 | 一般兵 | 255 | 0 | 1 | 90 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 99 | 一般兵 | 255 | 0 | 1 | 91 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 100 | 連邦国将 | 255 | 0 | 1 | 92 | 605 | 4 | 2 | 3 | 101 | 4 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 101 | 連邦国将 | 255 | 0 | 1 | 93 | 660 | 5 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 102 | 連邦国将 | 255 | 0 | 1 | 94 | 600 | 5 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 103 | 連邦国将 | 255 | 0 | 1 | 95 | 655 | 5 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 104 | 連邦国将 | 255 | 0 | 1 | 96 | 630 | 5 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 105 | 連邦国将 | 255 | 0 | 1 | 97 | 605 | 5 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 106 | 連邦国将 | 255 | 0 | 1 | 98 | 630 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 107 | 連邦国将 | 5 | 0 | 1 | 99 | 615 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 51 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 43 | 0 | 0 | 0 | 43 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 44 | 0 | 0 | 0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 45 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 46 | 0 | 0 | 0 | 46 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 47 | 0 | 0 | 0 | 47 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 48 | 0 | 0 | 0 | 48 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 49 | 0 | 0 | 0 | 49 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 50 | 0 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 0 | 0 | 0 | 0 | 101 | 0 | 53 | 102 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 17 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 9 | 1526 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 9 | 1523 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 7 | 1526 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 3 | 1000 | 1523 | 10 | 1526 | 7 | 1526 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 3 | 1000 | 1523 | 10 | 1526 | 7 | 1526 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 12 | 1523 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 9 | 1523 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 9 | 1526 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 9 | 1526 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 12 | 0 | 12 | 65535 | 3 | 1000 | 1523 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 13 | 0 | 13 | 65535 | 3 | 1000 | 1523 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 14 | 0 | 14 | 65535 | 3 | 1000 | 1523 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 15 | 0 | 15 | 65535 | 0 | 1000 | 1523 | 10 | 1523 | 9 | 1523 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 16 | 0 | 16 | 65535 | 0 | 1000 | 1523 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 59 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (229, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 2 (0, 2, 16, 2, 7)
    
        
        
            SubGroup(1)
        
        
          Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown51(20564,1,20900,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(43500,0,22700,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 3 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 4 (0, 2, 1, 1, 55)
    
        
        
            SubGroup(0)
        
        
          Unknown10(0,16,1,108,108,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,26,66,9,8,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(66,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          SetDeathText(3,115,2253,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 為すべきことも為せず、死ぬのか……
皆に、合わせる顔が……ないな……
    
          SetDeathText(3,96,2253,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 為すべきことも為せず、死ぬのか……
皆に、合わせる顔が……ないな……
    
          SetDeathText(12,115,2245,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # おれは、まだ……陛下を……
お守り……しなければ……
    
          SetDeathText(50,115,2246,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # ぐっ……許せよ、ランベール……
私は、こんな……ところで……
    
          SetDeathText(30,115,2247,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # ここまで、か……
皆、どうか無事で……
    
          SetName(13,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 13 to 民
    
          SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 14 to 民
    
          SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 15 to 民
    
          SetName(16,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 16 to 民
    
            SubGroup(14)
        
        
          SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 29 to 謎の兵
    
          SetName(30,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 30 to 謎の兵
    
          SetName(31,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 31 to 謎の兵
    
          SetName(32,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 32 to 謎の兵
    
          SetName(33,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 33 to 謎の兵
    
          SetName(34,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 34 to 謎の兵
    
          SetName(35,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 35 to 謎の兵
    
          SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 36 to 謎の兵
    
          SetName(52,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 52 to 謎の兵
    
          SetName(53,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 53 to 謎の兵
    
          SetName(54,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 54 to 謎の兵
    
          SetName(55,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 55 to 謎の兵
    
          SetName(56,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 56 to 謎の兵
    
          SetName(57,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 57 to 謎の兵
    
          SetName(8,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 8 to ギュスタヴ
    
          SetName(12,502,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 12 to 王国将
    
          Unknown61(13,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(15,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown61(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown126(0,45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown126(1,9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown126(2,56800,0,50000,0,6964,1,57500,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown126(3,12364,1,2264,1,22064,1,12964,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown126(4,43900,0,7064,1,53700,0,16364,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown126(5,60000,0,5464,1,2564,1,20864,1,0,0,0,0,0,0)
        
    # Group 5 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 6 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 7 (0, 2, 16, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(100,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
        
    # Group 8 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown18(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 9 (0, 2, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
          Unknown19(100,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 10 (0, 2, 0, 4, 17)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 9: True 1
        
    
          Unknown19(100,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(658,1,100,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
    
            SubGroup(1)
        
        
          Unknown48(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 11 (0, 2, 0, 4, 11)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 10: True 1
        
    
          Unknown19(100,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 12 (0, 2, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
          Unknown19(100,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(313,2,100,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走!
    
          PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(659,2,100,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
    # Group 13 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 14 (0, 2, 16, 2, 11)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(10)
        
        
          Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 15 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 16 (0, 2, 2, 2, 11)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(10)
        
        
          Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 17 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 18 (0, 2, 16, 2, 27)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(26)
        
        
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 19 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 20 (0, 2, 2, 2, 39)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
            SubGroup(38)
        
        
          Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(58,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(59,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(67,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(69,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(70,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(71,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(72,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(73,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(74,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(75,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(76,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(77,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(78,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(79,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(80,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(81,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(82,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(83,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(84,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(46,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(47,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 21 (10, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 22 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 23 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 22: 1 1 0
        
    
          Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,108,108,108,0,0,0,1,1,0,0,0,0,0)
        
          # [0:AREA]、制圧により開門!
    # Group 24 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 25 (0, 5, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 24: 1 1 0
        
    
          Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,108,108,108,0,0,0,9,1,0,0,0,0,0)
        
          # [0:AREA]、制圧により開門!
    # Group 26 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 27 (0, 5, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 26: 1 1 0
        
    
          Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,108,108,108,0,0,0,2,1,0,0,0,0,0)
        
          # [0:AREA]、制圧により開門!
    # Group 28 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 29 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 28: 1 1 0
        
    
          Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,108,108,108,0,0,0,13,1,0,0,0,0,0)
        
          # [0:AREA]、制圧により開門!
    # Group 30 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 31 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(30,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 30: 1 1 0
        
    
          Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,108,108,108,0,0,0,6,1,0,0,0,0,0)
        
          # [0:AREA]、制圧により開門!
    # Group 32 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 33 (0, 5, 0, 1, 5)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2135,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あの阿呆を引きずり出しに行くぞ。
道中、他の連中も拾っていかねばならん。
    
          GenderedMcTalk(0,2136,2137,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # 街中は敵兵だらけだな……。
一つ間違えば街の人に被害が及びそうだ。
    # Group 34 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 20: True 1
        
    # Group 35 (13, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 36 (0, 5, 0, 1, 10)
    
        
        
            SubGroup(0)
        
        
          Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2138,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # まずは城下町への道を切り開く。
斬り込むぞ、ついてこい!
    
            SubGroup(6)
        
        
          Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3226,4,0,1,17,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らを撃破し、[g]城下町[/]への進路を確保せよ!
    # Group 37 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 38 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 39 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 40 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 41 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 42 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 43 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 44 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2139,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ここにかかずらっている暇はありません。
さあ、早く次へ行きましょう!
    # Group 45 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2140,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # よし、このまま押し切る……!
    # Group 46 (0, 5, 0, 9, 27)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(442,1,0,2,17,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らの撃破に成功!
    
          TalkDeploySlot(2141,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
        
          # くっ……防衛部隊が突破されたか!
迎撃に出るしか……!
    
If254(2,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(575,0,108,108,108,20,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]、迎撃のため開門!
    
          TalkCharacter(2142,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # フン、わざわざ門を開くとは愚策だな。
連中を蹴散らして市街に入るぞ!
    
            SubGroup(5)
        
        
          Unknown51(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown56(21864,1,864,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown56(46800,0,3464,1,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [g]城下町[/]へ進軍せよ!
    
            SubGroup(2)
        
        
          Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 47 (0, 2, 0, 4, 6)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 46: True 1
        
    
          GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 50: 0 1 0
        
    
          Unknown28(1,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown51(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [g]城下町[/]へ進軍せよ!
    
            SubGroup(1)
        
        
          Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 48 (0, 2, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 47: True 1
        
    
          GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 50: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 49 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 50 (0, 5, 0, 2, 26)
    
        
        
            SubGroup(1)
        
        
          Unknown10(108,44900,0,46900,0,22664,1,10364,1,0,1,0,0,0,0)
        
    
          Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown56(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown56(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown83(7036,585,6324,6979,575,6295,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7049,381,6331,6993,397,6302,600,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(2)
        
        
          Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3230,2,7,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [g]魔道兵器ヴィスカム[/]を発見!
    
            SubGroup(4)
        
        
          Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(3)
        
        
          Unknown132(45000,0,49200,0,52500,0,1064,1,1,0,0,0,0,0,0)
        
    
          Unknown132(9364,1,46900,0,21364,1,59200,0,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(726,2,7,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [g]ヴィスカム[/]の射程範囲に注意せよ!
    
            SubGroup(2)
        
        
          Unknown70(60,4,0,0,108,0,16,40,0,1,0,0,0,0,0)
        
    
          Unknown70(61,4,0,0,108,0,16,40,0,1,1,0,0,0,0)
        
    
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2143,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # あれが例の兵器……?
配置からして……魔道砲台なのかな?
    
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GenderedMcTalk(0,2144,2145,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # あれが例の兵器か……。魔道砲台のようにも
見えるが、妙な形だな……。
    # Group 51 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 52 (0, 5, 0, 7, 25)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 46: 1 1 0
        
    
          GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 50: 1 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(1)
        
        
          Unknown10(108,44800,0,564,1,52600,0,10464,1,0,1,0,0,0,0)
        
    
          GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 61: 1 1 0
        
    
            SubGroup(5)
        
        
          Unknown14(66,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(50,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(51,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2146,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # くっ、一刻も早く王城へ戻らねば……!
    
            SubGroup(2)
        
        
          PingOnMinimap(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(412,2,66,60,108,20,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]と交戦中の[0:CHARA_G]を発見!
    
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2147,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ドゥドゥー!
まずい、敵に囲まれてる!
    
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GenderedMcTalk(0,2148,2149,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # まずいな、囲まれてるみたいだ。
早く助けてやらないと。
    
          TalkCharacter(2150,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ああ、もたもたしている暇はなさそうだ。
    
            SubGroup(2)
        
        
          Unknown43(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(40,4,1,1,66,66,108,0,0,8,8,0,0,0,0)
        
          # [0:AREA]を制圧し、[0:CHARA_G]を救援せよ!
    # Group 53 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          Unknown13(108,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2151,66,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……救援か。ありがたい……!
    # Group 54 (0, 5, 0, 3, 25)
    
        
        
            SubGroup(2)
        
        
          Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(66,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(66,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown115(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(444,0,1,2,66,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の救援に成功!
    
          SetDeathText(12,115,2245,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # おれは、まだ……陛下を……
お守り……しなければ……
    
          TalkDeploySlot(2152,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……おれのことならば心配無用だ。
今は一刻も早く、陛下を助け出さねば。
    
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2153,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 心配するわよ~……。あなたも、もちろん
ディミトリも、大切なお友達なんだから。
    
            SubGroup(2)
        
        
If254(2,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(2,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown10(1,23,9,8,108,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(3,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown10(1,25,9,8,108,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown10(1,23,8,8,108,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 55 (0, 5, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 54: 1 1 0
        
    
          GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 57: 0 1 0
        
    
          TalkDeploySlot(2154,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……まだ、ロドリグ殿が
市街で戦っているはずだ。
    # Group 56 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 57 (0, 5, 0, 7, 24)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 46: 1 1 0
        
    
          GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 50: 1 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(1)
        
        
          Unknown10(108,7464,1,47300,0,23264,1,15264,1,0,1,0,0,0,0)
        
    
          GroupCheck3(55,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 55: 1 1 0
        
    
            SubGroup(5)
        
        
          Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(48,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(49,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2155,50,1,2,1,3,0,0,0,0,0,0,0,0,0)
        
          # ぬおっ……! 何のこれしき!
    
            SubGroup(2)
        
        
          PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(412,2,9,60,108,20,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]と交戦中の[0:CHARA_G]を発見!
    
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2156,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 敵に包囲されているようです!
早くロドリグ殿を救出しましょう!
    
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2157,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # フン、奴は何をもたついている……
仕方ない、とっとと助け出してやるぞ。
    
            SubGroup(2)
        
        
          Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(40,4,2,1,9,9,108,0,0,5,0,0,0,0,0)
        
          # [0:AREA]を制圧し、[0:CHARA_G]を救援せよ!
    # Group 58 (0, 2, 0, 27, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2159,50,1,4,1,3,0,0,0,0,0,0,0,0,0)
        
          # フェリクス……!?
なぜこちらの救援に来た!
    # Group 59 (0, 2, 0, 27, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(0,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown13(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2158,50,1,3,1,3,0,0,0,0,0,0,0,0,0)
        
          # 我々の救援に時間を割かせてしまうとは……
これも私の無力ゆえだな。
    # Group 60 (0, 5, 0, 3, 25)
    
        
        
            SubGroup(2)
        
        
          Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown115(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(444,1,2,2,9,9,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の救援に成功!
    
          SetDeathText(50,115,2246,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ぐっ……許せよ、ランベール……
私は、こんな……ところで……
    
          TalkCharacter(2160,50,1,1,1,3,0,0,0,0,0,0,0,0,0)
        
          # フェリクス、私たちよりも陛下を……
……いや、助かった。世話をかけたな。
    
          TalkCharacter(2161,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # フン……そちらが見るに堪えん戦を
しているから、手が出てしまっただけだ。
    
          Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
If254(2,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown10(1,23,66,8,108,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
If254(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown10(1,25,66,8,108,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown10(1,23,8,8,108,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 61 (0, 5, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 60: 1 1 0
        
    
          GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 52: 0 1 0
        
    
          TalkCharacter(2162,50,1,0,1,3,0,0,0,0,0,0,0,0,0)
        
          # 先ほど、ドゥドゥー殿が市中で
戦っているという報告もありましたな。
    # Group 62 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 63 (0, 5, 0, 11, 23)
    
        
        
            SubGroup(2)
        
        
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown10(0,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
        
    
          Unknown10(1,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
        
    
          Unknown10(2,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
        
    
          Unknown10(3,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
        
    
          Unknown10(4,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
        
    
          Unknown10(5,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
        
    
          Unknown10(6,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
        
    
          Unknown10(7,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
        
    
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown14(8,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(46,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(47,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2163,30,1,2,1,3,0,0,0,0,0,0,0,0,0)
        
          # くっ……今は少しでも
長く時を稼がねば……!
    
            SubGroup(2)
        
        
          PingOnMinimap(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(412,2,8,60,108,20,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]と交戦中の[0:CHARA_G]を発見!
    
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2164,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 父さん、やっと見つけた!
待ってて、今助けるから!
    
If254(1,226,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2165,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ギュスタヴ殿もここにいたか。
死なせるわけいはいかんな。
    
          PingOnMinimap(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(40,4,8,60,108,0,0,0,1,0,0,0,0,0,0)
        
          # [0:AREA]を制圧し、[0:CHARA_G]を救援せよ!
    # Group 64 (0, 2, 0, 30, 2)
    
        
        
            SubGroup(5)
        
        
          GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 63: 1 1 0
        
    
          GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 0 1 0
        
    
          Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(17,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown37(0,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(1,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(2,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(3,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(4,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(5,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(6,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(7,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2167,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 父さん、無事でよかった!
ここからは、あたしも一緒に戦う!
    # Group 65 (0, 2, 0, 29, 1)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 63: 1 1 0
        
    
          Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 0 1 0
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown37(0,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(1,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(2,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(3,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(4,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(5,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(6,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown37(7,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2166,30,1,4,1,3,0,0,0,0,0,0,0,0,0)
        
          # なぜ、ここに……!
……だが、おかげで命拾いしたようだ。
    # Group 66 (0, 5, 0, 3, 11)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 63: 1 1 0
        
    
          Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          SetDeathText(30,115,2247,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ここまで、か……
皆、どうか無事で……
    
          TalkCharacter(2168,30,1,0,1,3,0,0,0,0,0,0,0,0,0)
        
          # 感謝する……だが、時間がないのだ。
一刻も早く陛下を助け出さなくては。
    
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2169,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 今は焦っちゃ駄目だよ。
大丈夫、必ず間に合うから!
    
          Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 67 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 68 (0, 5, 0, 3, 17)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2170,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # ふふふ……待っていましたわよ。
ここでまとめて葬って差し上げますわ。
    
            SubGroup(3)
        
        
          Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(574,0,11,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、迎撃のため開門!
    
          TalkDeploySlot(2171,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……陛下は、城内の部屋におられる。
このまま城へ押し入るぞ。
    
          Unknown56(8064,1,17800,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(8064,1,17800,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3206,4,3,1,1,108,108,0,0,0,0,0,0,0,0)
        
          # [g]王城[/]の奥部へ進軍し、[0:CHARA_G]を解放せよ!
    
            SubGroup(2)
        
        
          Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 69 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GenderedMcTalk(0,2173,2174,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # よし、あと少しだ!
    # Group 70 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2172,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下、どうかご無事で……!
    # Group 71 (0, 5, 0, 3, 15)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(108,6964,1,16200,0,10364,1,20200,0,0,1,0,0,0,0)
        
    
          Unknown63(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(101,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(102,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(103,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(104,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(105,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          Unknown80(42,0,0,0,0,0,1,0,0,0,0,0,0,0,0)
        
    
          Unknown56(8064,1,17800,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown115(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(1,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3207,0,3,2,1,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の解放に成功!
    
          TalkCharacter(2175,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……行こう。
立ち塞がる者は、この槍で薙ぎ払う。
    
          PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(940,1,1,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、操作可能!
    # Group 72 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 73 (0, 5, 0, 3, 35)
    
        
        
            SubGroup(2)
        
        
          Unknown10(108,59000,0,5400,0,3964,1,21000,0,0,1,1,0,0,0)
        
    
          PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
            SubGroup(4)
        
        
          Unknown83(6443,764,276,6422,770,207,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6443,739,274,6421,751,206,500,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          TalkDeploySlot(2176,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # アラドヴァルを返してもらおう。
……陛下の持つべき槍だ。
    
            SubGroup(2)
        
        
          Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
          TalkDeploySlot(2177,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
        
          # 魔槍を渡すわけにはいかん!
皆、何としても守り抜くのだ!
    
            SubGroup(8)
        
        
          Unknown14(23,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(25,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(26,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(27,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(28,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3227,2,23,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、[g]アラドヴァル[/]防衛のため出現!
    
            SubGroup(6)
        
        
          Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(26,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3208,0,4,1,23,108,65,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らを撃破し、[g]アラドヴァル[/]を回収せよ!
    
          TalkCharacter(2178,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # チッ……あの槍が敵の手にあるのを
見ていると、無性に腹が立つな……。
    # Group 74 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 75 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 76 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 77 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 78 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 79 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 80 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 81 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2179,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 邪魔だ……!
    # Group 82 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(1,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GenderedMcTalk(0,2180,2181,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # まだまだ!
    # Group 83 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2182,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # フン、この程度か!
    # Group 84 (0, 5, 0, 8, 32)
    
        
        
            SubGroup(7)
        
        
          PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(306,1,23,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # すべての[0:CHARA_G]を撃破!
    
          Unknown66(1116,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown83(6373,865,256,6385,829,203,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6302,865,210,6346,829,178,600,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          MainMissionStart(3209,1,4,2,108,108,108,0,0,0,0,0,0,0,0)
        
          # [g]アラドヴァル[/]の回収に成功!
    
          Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
          TalkCharacter(2183,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # それは王国の象徴であり、奴にとっては
父親の形見だ。持ち主に返してやるぞ。
    
          TalkDeploySlot(2184,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ああ。……陛下の元へ急ぐぞ。
    
            SubGroup(4)
        
        
          Unknown83(6816,698,1714,6883,702,1720,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6825,699,1808,6890,703,1789,200,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(900,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(2)
        
        
          Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(589,1,23,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らの撃破により開門!
    
            SubGroup(2)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
          Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(2)
        
        
          Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(66,8064,1,17800,0,0,1,0,0,0,0,0,0,0,0)
        
    # Group 85 (23, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 86 (0, 5, 0, 2, 105)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 71: 1 0 0
        
    
          TalkDeploySlot(2185,11,0,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # あらあら、部屋を出てしまったなんて……
となればこれも、承知の上ですわよね?
    
          Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(12)
        
        
          Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(13)
        
        
          Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown53(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(575,2,108,108,108,20,0,0,0,0,0,0,0,0,0)
        
          # [r][0:PARTY][/]、迎撃のため開門!
    
            SubGroup(17)
        
        
          Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3213,2,29,13,108,0,0,8,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現! [1:CHARA_G]たちに攻撃開始!
    
          Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(937,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(941,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
            SubGroup(1)
        
        
          Unknown132(56800,0,50000,0,6964,1,57500,0,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown132(12364,1,2264,1,22064,1,12964,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown132(43900,0,7064,1,53700,0,16364,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown132(60000,0,5464,1,2564,1,20864,1,1,0,0,0,0,0,0)
        
    
          Alert(607,2,29,108,108,0,0,0,0,0,4,0,0,0,0)
        
          # [g]ヴィスカム[/]、[g][0:NUMBER][/]基起動!
    
            SubGroup(4)
        
        
          Unknown70(62,4,128,112,108,2,16,40,0,1,2,0,0,0,0)
        
    
          Unknown70(63,4,154,155,108,2,16,40,0,1,3,0,0,0,0)
        
    
          Unknown70(64,4,127,128,108,2,16,40,0,1,4,0,0,0,0)
        
    
          Unknown70(65,4,108,160,108,2,16,40,0,1,5,0,0,0,0)
        
    
          TalkCharacter(2186,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 一人の犠牲も出したくはない……。
……頼む。皆の力を貸してほしい。
    
          GenderedMcTalk(0,2187,2188,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # もちろん!
    
            SubGroup(12)
        
        
          Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(36,4,5,1,29,13,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らを撃破し、[1:CHARA_G]たちを救出せよ!
    
            SubGroup(4)
        
        
          Unknown6(13,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(14,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(15,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(16,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 87 (0, 5, 0, 2, 31)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 86: 1 1 0
        
    
            SubGroup(1)
        
        
            SubGroup(13)
        
        
          Unknown10(0,1,11,108,108,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,51,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(324,4,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]たちの敗走に注意せよ!
    
            SubGroup(16)
        
        
          Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(29,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(30,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(31,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(32,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(33,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(34,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(35,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(36,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 88 (0, 5, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 86: True 1
        
    
            SubGroup(1)
        
        
          Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 89 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 90 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(157,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 157: True 1
        
    
          MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
            SubGroup(2)
        
        
          TalkCharacter(2241,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あの跳ね橋を降ろせれば近道ができる……
だが、仕掛けが壊されているようだな。
    
          TalkCharacter(2242,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # フン、常套手段だな。想定内だ。
    
            SubGroup(1)
        
        
          Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 91 (0, 5, 0, 3, 61)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 86: 1 1 0
        
    
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
            SubGroup(9)
        
        
          Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2243,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 工兵隊、装置を修繕して跳ね橋を降ろし、
そのまま橋と王城の防衛に回れ。
    
            SubGroup(5)
        
        
          Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown21(44,20664,1,20755,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown21(45,20664,1,21250,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown66(1100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(1104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown83(9099,611,2102,9026,643,2101,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(4)
        
        
          Unknown83(9103,594,2102,9023,599,2101,270,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(4)
        
        
          Unknown87(42,5,4,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown87(43,5,4,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown87(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown87(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
            SubGroup(6)
        
        
          Unknown51(23364,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(41000,0,22700,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(3229,1,108,108,108,3,0,0,4,0,0,0,0,0,0)
        
          # [b]工兵隊[/]、出現! 両側の[g]跳ね橋[/]、開通!
    
          Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(2)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(9)
        
        
          Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(42,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(43,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(44,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(45,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(2244,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # ふ……用意がいいな、フェリクス。
    # Group 92 (10, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 93 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 94 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown15(108,13,10,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 95 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown15(108,14,10,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 96 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown15(108,15,10,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 97 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown15(108,16,10,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 98 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 99 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 100 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 101 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 102 (0, 5, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 103 (0, 2, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 107: 0 1 0
        
    
          TalkDeploySlot(2189,13,0,3,1,1,0,0,0,0,0,0,0,0,0)
        
          # ひ、ひいっ!?
助けてくれ、命だけは!
    
          TalkDeploySlot(2190,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # 可哀想に……陛下が言いつけを守っていれば
こんなことにはならなかったのにねえ?
    # Group 104 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 107: 0 1 0
        
    
          TalkDeploySlot(2191,15,0,3,1,1,0,0,0,0,0,0,0,0,0)
        
          # 誰か……誰か助けてちょうだい!
    
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2192,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 大変だ……今助けます!
    # Group 105 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 107: 0 1 0
        
    
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2193,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # きっと、まだ襲われてる人がいるはずだよ。
早く助けに行かないと。
    # Group 106 (0, 2, 0, 3, 28)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 86: 1 1 0
        
    
          Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(21)
        
        
          Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(230,1,10,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、増援と共に出現!
    
          TalkDeploySlot(2194,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
        
          # どうにか間に合ったようだ。
皆、ゴーティエの武威を示してやれ。
    
          TalkCharacter(2195,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # ゴーティエ家の旗……辺境伯か!
これほど心強いことはないな。
    
          Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(37,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(38,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(40,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 107 (0, 2, 2, 10, 5)
    
        
        
            SubGroup(9)
        
        
          PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown6(13,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(14,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(15,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown6(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 108 (0, 5, 0, 10, 18)
    
        
        
            SubGroup(9)
        
        
          PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(478,0,5,2,13,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]たちの救出に成功!
    
          Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(251,1,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]たち、戦場を離脱!
    
          TalkCharacter(2208,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……良かった。俺一人では、彼らを
守り切ることなどできなかっただろう。
    
          Unknown10(1,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
    # Group 109 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 110 (0, 5, 0, 3, 69)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 108: 1 1 0
        
    
          TalkDeploySlot(2209,11,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # ふふっ、待っていましたわよ。
私が遊んで差し上げますわ。
    
            SubGroup(8)
        
        
          Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(106,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(107,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(282,2,11,52,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[1:CHARA_G]らと共に出現!
    
          Unknown80(46,0,0,0,0,0,11,0,0,0,0,0,0,0,0)
        
    
          Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3220,4,6,1,11,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破し、[g]王都フェルディア[/]を解放せよ!
    
          Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(53,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(56,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,52,0,0,0,0,11,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,53,0,0,0,0,11,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,54,0,0,0,0,11,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,55,0,0,0,0,11,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,56,0,0,0,0,11,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,57,0,0,0,0,11,0,0,0,1,1,0,0,0)
        
    
          Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、[1:CHARA_G]へ進軍開始!
    
            SubGroup(2)
        
        
          Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(66,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 111 (0, 5, 8, 3, 25)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 110: True 1
        
    
          Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(53,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(56,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,52,0,0,0,0,11,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,53,0,0,0,0,11,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,54,0,0,0,0,11,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,55,0,0,0,0,11,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,56,0,0,0,0,11,0,0,0,1,1,0,0,0)
        
    
          Unknown55(0,57,0,0,0,0,11,0,0,0,1,1,0,0,0)
        
    
          Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、[1:CHARA_G]へ進軍開始!
    # Group 112 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(106,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(549,1,106,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
    # Group 113 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(108,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2210,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # あら、わざわざ死にに来たのかしら?
仕方のない方々ですのねえ。
    # Group 114 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2211,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 私としたことが、失敗でしたわ。その目を
潰して、鎖にでも繋いでおけばよかった。
    
          TalkCharacter(2212,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # は、今更後悔しても遅いぞ、コルネリア。
ここで貴様の首を引き抜いてやる……!
    # Group 115 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(12,0,41,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2213,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下に仇を為す者は、おれが殺す……!
    
          TalkDeploySlot(2214,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # はあ……まったく、嫌ですわねえ。
いつの間に逃げ出していたのかしら?
    # Group 116 (0, 2, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(103,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2215,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あ、やっぱり。おばさんじゃん。
まー積もる話もないし、戦おっか。
    
          TalkDeploySlot(2216,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……誰かと思えば逃げ出した犬じゃない。
ふふ、また捕まえてあげますわよ。
    # Group 117 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 116: 1 1 0
        
    
          Unknown9(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 118 (0, 2, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(11,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(11,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2217,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # ふふ、まだ私は遊び足りませんわよ。
これが本気だなんて興覚めですわねえ。
    
          TalkCharacter(2218,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # フン……ほざけ、女狐。
    # Group 119 (0, 2, 0, 4, 1)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(11,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2219,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ったく、この体の脆いこと……
これしきの力にも耐えられねえのか。
    # Group 120 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(11,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(2220,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # チッ、小賢しい方々ですわねえ……。
まるで潰しても湧いてくる虫のよう。
    
          TalkDeploySlot(2221,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……消耗しているようだな。
方をつけるぞ。
    # Group 121 (0, 7, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,6,2,11,108,108,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
          TalkCharacter(2222,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 足掻くな、女狐。
貴様の命運もここまでだ。
    
          TalkDeploySlot(2223,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # ふふ……怖い顔ですわねえ……。
    # Group 122 (9, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 123 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 124 (0, 5, 0, 11, 3)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(108,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(54200,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
    # Group 125 (0, 5, 0, 11, 3)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(108,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(6464,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
    # Group 126 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 127 (0, 2, 0, 11, 5)
    
        
        
            SubGroup(2)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(3)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 142: 0 1 0
        
    
          GroupCheck4(140,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 140: True 1
        
    
            SubGroup(3)
        
        
          GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 134: True 1
        
    
          GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 136: 0 1 0
        
    
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(2,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(54200,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
    
            SubGroup(1)
        
        
          Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 128 (0, 2, 2, 9, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(127,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 127: True 1
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 142: 0 1 0
        
    
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 136: 0 1 0
        
    
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 129 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 130 (0, 2, 0, 11, 5)
    
        
        
            SubGroup(2)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(3)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 148: 0 1 0
        
    
          GroupCheck4(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 146: True 1
        
    
            SubGroup(3)
        
        
          PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 154: 0 1 0
        
    
          GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 152: True 1
        
    
          Unknown28(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(6464,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
    
            SubGroup(1)
        
        
          Unknown48(131,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 131 (0, 2, 2, 9, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(127,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 127: True 1
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 136: 0 1 0
        
    
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 142: 0 1 0
        
    
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 132 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 133 (0, 5, 0, 4, 20)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 57: True 1
        
    
          Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 139: 0 1 0
        
    
            SubGroup(3)
        
        
            SubGroup(3)
        
        
          Unknown83(7780,336,6711,7843,350,6701,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7789,336,6769,7852,350,6759,400,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あの妙な兵器もどうにかしたいが……
殴って壊せるようなものでもなさそうだ。
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(3)
        
        
          Unknown83(5391,372,7017,5444,371,7054,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(5380,372,7033,5434,371,7070,400,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(0)
        
        
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # どこかに制御装置でもあるのかも……。
……考えられるとすれば、あれかしら?
    
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # そういやさっき、怪しい装置を見かけたな。
あれで兵器を動かしているのかも……。
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
          Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3219,4,16,1,108,108,108,0,0,10,0,0,0,0,0)
        
          # [g]制御装置[/]を解除し、東側の[g]ヴィスカム[/]を停止させよ!
    
          Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 134 (0, 5, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(1036,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 135 (0, 2, 0, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 134: 1 1 0
        
    
          TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 止めると言っても、どうしたものか……
……チッ、適当に触ってみるしかないか。
    # Group 136 (0, 5, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 134: True 1
        
    
          Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown132(9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0,0)
        
    # Group 137 (0, 5, 0, 3, 14)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 136: 1 1 0
        
    
            SubGroup(4)
        
        
          Unknown83(7719,590,6591,7789,569,6612,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7704,590,6790,7777,569,6782,300,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3224,1,16,2,108,108,108,0,0,0,0,0,0,0,0)
        
          # 東側の[g]ヴィスカム[/]の停止に成功!
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # あっ……攻撃が止まったみたいだね。
これで向こうは安全になったかな。
    
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # お、攻撃が止まったみたいだな。
これならあの区画は大丈夫だろ。
    # Group 138 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 139 (0, 5, 0, 4, 11)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 57: True 1
        
    
          Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 133: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown83(5391,372,7017,5444,371,7054,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(5380,372,7033,5434,371,7070,400,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 向こうの兵器も止めちまいますか。
制御装置は……あれか?
    
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 向こうの兵器も止めてしまうべきだな。
あの装置が怪しいようだが……。
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
          Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3219,4,17,1,108,108,108,0,0,10,0,0,0,0,0)
        
          # [g]制御装置[/]を解除し、東側の[g]ヴィスカム[/]を停止させよ!
    # Group 140 (0, 5, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(1036,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 141 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(141,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 141: 1 1 0
        
    
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # よし、この装置をいじればいいんだな。
ちゃんと止まってくれよ……。
    # Group 142 (0, 5, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(140,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 140: True 1
        
    
          Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown132(9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0,0)
        
    # Group 143 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 142: 1 1 0
        
    
            SubGroup(4)
        
        
          Unknown83(7719,590,6591,7789,569,6612,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7704,590,6790,7777,569,6782,300,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3224,1,17,2,108,108,108,0,0,0,0,0,0,0,0)
        
          # 東側の[g]ヴィスカム[/]の停止に成功!
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # やりましたね、攻撃が止まったようです。
少しは動きやすくなったでしょうか。
    # Group 144 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 145 (0, 5, 0, 4, 18)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 52: True 1
        
    
          Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 151: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown83(5504,405,5112,5441,420,5103,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(5514,483,5115,5450,488,5104,500,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # あの妙な兵器もどうにかしたいが……
殴って壊せるようなものでもなさそうだ。
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(3)
        
        
          Unknown83(7249,369,6773,7225,375,6712,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7131,369,6750,7167,375,6696,600,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # どこかに制御装置でもあるのかも……。
……考えられるとすれば、あれかしら?
    
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # そういやさっき、怪しい装置を見かけたな。
あれで兵器を動かしているのかも……。
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
          Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3221,4,18,1,108,108,108,0,0,11,0,0,0,0,0)
        
          # [g]制御装置[/]を解除し、西側の[g]ヴィスカム[/]を停止させよ!
    
          Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 146 (0, 5, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(1044,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 147 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 146: 1 1 0
        
    
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 止めると言っても、どうしたものか……
……チッ、適当に触ってみるしかないか。
    # Group 148 (0, 5, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 146: True 1
        
    
          Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown132(45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0,0)
        
    # Group 149 (0, 5, 0, 3, 14)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 148: 1 1 0
        
    
            SubGroup(4)
        
        
          Unknown83(4892,463,5585,4911,467,5510,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(4893,418,5581,4912,426,5507,300,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3223,1,18,2,108,108,108,0,0,0,0,0,0,0,0)
        
          # 西側の[g]ヴィスカム[/]の停止に成功!
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # あっ……攻撃が止まったみたいだね。
これで向こうは安全になったかな。
    
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0)
        
          # お、攻撃が止まったみたいだな。
これならあの区画は大丈夫だろ。
    # Group 150 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 151 (0, 5, 0, 4, 11)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 52: True 1
        
    
          Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(145,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 145: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown83(7249,369,6773,7225,375,6712,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7131,369,6750,7167,375,6696,600,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 向こうの兵器も止めちまいますか。
制御装置は……あれか?
    
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 向こうの兵器も止めてしまうべきだな。
あの装置が怪しいようだが……。
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
          Unknown44(11,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3221,4,19,1,108,108,108,0,0,11,0,0,0,0,0)
        
          # [g]制御装置[/]を解除し、西側の[g]ヴィスカム[/]を停止させよ!
    # Group 152 (0, 5, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(1044,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 153 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 152: 1 1 0
        
    
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # よし、この装置をいじればいいんだな。
ちゃんと止まってくれよ……。
    # Group 154 (0, 5, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 152: True 1
        
    
          Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown132(45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0,0)
        
    # Group 155 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 154: 1 1 0
        
    
            SubGroup(4)
        
        
          Unknown83(4892,463,5585,4911,467,5510,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(4893,418,5581,4912,426,5507,300,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3223,1,19,2,108,108,108,0,0,0,0,0,0,0,0)
        
          # 西側の[g]ヴィスカム[/]の停止に成功!
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # やりましたね、攻撃が止まったようです。
少しは動きやすくなったでしょうか。
    # Group 156 (36, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 157 (0, 5, 0, 2, 10)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 86: True 1
        
    
          Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2236,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 何をするにも遠くからの攻撃は厄介だ。
対応する装置を探し出して止めちまおう。
    
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2237,50,1,0,1,3,0,0,0,0,0,0,0,0,0)
        
          # あの兵器、何かと厄介ですなあ。
先に装置を探し出して、止めてはどうです?
    
          Unknown44(4,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(13,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(3,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(12,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(3222,4,20,1,108,108,108,0,0,0,0,0,0,0,0)
        
          # [g]制御装置[/]を解除し、新たに起動した[g]ヴィスカム[/]を停止させよ!
    # Group 158 (16, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 159 (0, 5, 0, 9, 3)
    
        
        
            SubGroup(3)
        
        
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(108,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(36200,0,42800,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
    # Group 160 (0, 5, 0, 9, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(108,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(45200,0,12364,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
    # Group 161 (0, 5, 0, 9, 3)
    
        
        
            SubGroup(3)
        
        
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(108,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(33164,1,18500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
    # Group 162 (0, 5, 0, 9, 3)
    
        
        
            SubGroup(3)
        
        
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(108,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(16964,1,3264,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
    # Group 163 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 164 (0, 2, 0, 5, 3)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 176: True 1
        
    
          GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 181: 0 1 0
        
    
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(4,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(36200,0,42800,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
    # Group 165 (0, 2, 10, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 164: True 1
        
    
          GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 181: 0 1 0
        
    
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 166 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 167 (0, 2, 0, 5, 3)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 177: True 1
        
    
          GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 183: 0 1 0
        
    
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(45200,0,12364,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
    # Group 168 (0, 2, 10, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 167: True 1
        
    
          GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 183: 0 1 0
        
    
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 169 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 170 (0, 2, 0, 5, 3)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 178: True 1
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(6,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(33164,1,18500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
    # Group 171 (0, 2, 10, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(170,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 170: True 1
        
    
          GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 185: 0 1 0
        
    
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 172 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 173 (0, 2, 0, 5, 3)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 179: True 1
        
    
          GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 187: 0 1 0
        
    
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(7,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown51(16964,1,3264,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
    # Group 174 (0, 2, 10, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(173,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 173: True 1
        
    
          GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 187: 0 1 0
        
    
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(173,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 175 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 176 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(1040,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 177 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(1049,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(1048,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 178 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(1053,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(1052,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 179 (0, 2, 2, 2, 6)
    
        
        
            SubGroup(1)
        
        
          Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown45(1056,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 180 (8, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 181 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 176: True 1
        
    
          Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown132(56800,0,50000,0,6964,1,57500,0,0,0,0,0,0,0,0)
        
    # Group 182 (0, 5, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 176: True 1
        
    
            SubGroup(8)
        
        
          Unknown83(6300,614,6430,6277,598,6371,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6449,614,6335,6405,598,6289,300,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [g]ヴィスカム[/]、停止!
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 183 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          Unknown36(1048,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 177: True 1
        
    
          Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown132(12364,1,2264,1,22064,1,12964,1,0,0,0,0,0,0,0)
        
    # Group 184 (0, 5, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          Unknown36(1048,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 177: True 1
        
    
            SubGroup(8)
        
        
          Unknown83(8211,400,7622,8163,391,7665,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(8210,399,7622,8162,406,7663,300,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown66(936,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [g]ヴィスカム[/]、停止!
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 185 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          Unknown36(1052,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 178: True 1
        
    
          Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown132(43900,0,7064,1,53700,0,16364,1,0,0,0,0,0,0,0)
        
    # Group 186 (0, 5, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          Unknown36(1052,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 178: True 1
        
    
            SubGroup(8)
        
        
          Unknown83(6425,438,5923,6465,458,5970,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6427,410,5926,6470,413,5975,300,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown66(940,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [g]ヴィスカム[/]、停止!
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 187 (0, 2, 2, 3, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 179: True 1
        
    
          Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown71(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
            SubGroup(1)
        
        
          Unknown132(60000,0,5464,1,2564,1,20864,1,0,0,0,0,0,0,0)
        
    # Group 188 (0, 5, 0, 3, 9)
    
        
        
            SubGroup(2)
        
        
          Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 179: True 1
        
    
            SubGroup(8)
        
        
          Unknown83(4760,453,6358,4771,460,6422,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(4762,387,6364,4773,393,6428,300,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [g]ヴィスカム[/]、停止!
    
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 189 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2238,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # よし、これで止まったな?
    # Group 190 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(5,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2239,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # やったわ! あと一息ね~。
    # Group 191 (0, 5, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(5,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(715,1,20,2,108,108,108,0,0,0,0,0,0,0,0)
        
          # すべての[g]ヴィスカム[/]の停止に成功!
    # Group 192 (0, 2, 0, 8, 1)
    
        
        
            SubGroup(3)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(18,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(19,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(20,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(2240,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # よし……これですべてのようだな。
    # Group 193 (8, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 194 (0, 5, 0, 4, 3)
    
        
        
            SubGroup(3)
        
        
          Unknown18(13,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、苦戦!
    
          TalkDeploySlot(2196,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ううっ……まだ死にたくない……。
    # Group 195 (0, 5, 0, 4, 3)
    
        
        
            SubGroup(3)
        
        
          Unknown18(14,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、苦戦!
    
          TalkDeploySlot(2199,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ぐうっ……!
き、騎士は何やっていやがるんだ!
    # Group 196 (0, 5, 0, 4, 3)
    
        
        
            SubGroup(3)
        
        
          Unknown18(15,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、苦戦!
    
          TalkDeploySlot(2202,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # うっ……や、やめてちょうだい!
離れなさい! このっ!
    # Group 197 (0, 5, 0, 4, 3)
    
        
        
            SubGroup(3)
        
        
          Unknown18(16,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、苦戦!
    
          TalkDeploySlot(2205,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # お、お願いします!
誰でもいいから、早く来て!
    # Group 198 (0, 5, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
    
          TalkDeploySlot(2197,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # も、もう駄目だ……
どうして、こんなことに……。
    
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2198,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 死なせるわけにはいかないわ。
急がなくっちゃ。
    
          Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 199 (0, 5, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
    
          TalkDeploySlot(2200,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # クソッ……せめて、娘だけは……!
    
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2201,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 急ごう! みんなを助けないと!
    
          Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 200 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
    
          TalkDeploySlot(2203,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # こ、こんなところで
死ぬなんて嫌よ……!
    
          TalkDeploySlot(2204,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……一人たりとも、
死なせるわけにはいかん。
    
          Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 201 (0, 5, 0, 3, 6)
    
        
        
            SubGroup(2)
        
        
          Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
    
          TalkDeploySlot(2206,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ああ、女神様……
お願い……助けてください……。
    
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(2207,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # おいおい、これはまずいだろ!
早く行ってやらないと!
    
          Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 202 (8, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 203 (0, 5, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 198: True 1
        
    
          Unknown28(9,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
    # Group 204 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(203,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 203: True 1
        
    
          GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 107: 0 1 0
        
    
          Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 205 (0, 5, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(10,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
    # Group 206 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(205,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 205: True 1
        
    
          GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 107: 0 1 0
        
    
          Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 207 (0, 5, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(11,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
    # Group 208 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(207,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 207: True 1
        
    
          GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 107: 0 1 0
        
    
          Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(207,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 209 (0, 5, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(12,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
    # Group 210 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(210,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 210: True 1
        
    
          GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 107: 0 1 0
        
    
          Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 211 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 212 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 54: True 1
        
    
          Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkFromOwnStrings2(66,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(313,2,66,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走!
    # Group 213 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 60: True 1
        
    
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkFromOwnStrings2(9,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(313,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走!
    # Group 214 (0, 5, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 66: True 1
        
    
          Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkFromOwnStrings2(8,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(313,2,8,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走!
    # Group 215 (0, 5, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkFromOwnStrings2(10,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(313,2,10,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、敗走!
    # Group 216 (7, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 217 (0, 8, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 108: 0 1 0
        
    
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,3,13,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
          TalkDeploySlot(2248,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # こんな……死に方なんて……
    
          TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # やはり……俺が間違っていたのだな。
この選択を、するべきではなかった……。
    
          Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘に敗北!
    # Group 218 (0, 8, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 108: 0 1 0
        
    
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,3,14,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
          TalkDeploySlot(2249,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # クソ……何でこんなことに……
    
          TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # やはり……俺が間違っていたのだな。
この選択を、するべきではなかった……。
    
          Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘に敗北!
    # Group 219 (0, 8, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 108: 0 1 0
        
    
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,3,15,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
          TalkDeploySlot(2250,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ああ、もう……駄目みたい……
    
          TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # やはり……俺が間違っていたのだな。
この選択を、するべきではなかった……。
    
          Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘に敗北!
    # Group 220 (0, 8, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 108: 0 1 0
        
    
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,3,16,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
          TalkDeploySlot(2251,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 女神様……どうして……
    
          TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # やはり……俺が間違っていたのだな。
この選択を、するべきではなかった……。
    
          Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘に敗北!
    # Group 221 (0, 8, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 54: 0 1 0
        
    
          Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown112(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown149(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,3,66,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
          Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘に敗北!
    # Group 222 (0, 8, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 60: 0 1 0
        
    
          Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,3,9,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
          Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘に敗北!
    # Group 223 (0, 8, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 0 1 0
        
    
          Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,3,8,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
          Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘に敗北!
    # Group 224 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 225 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 226 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 227 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 228 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 229 (0, 5, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]敵[/]を撃破せよ!
      
            Alert(658,1,100,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
      
            MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]敵[/]を撃破せよ!
      
            Alert(313,2,100,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走!
      
            Alert(659,2,100,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
      
            MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            Alert(552,0,108,108,108,0,0,0,1,1,0,0,0,0,0)
          
        
[0:AREA]、制圧により開門!
      
            Alert(552,0,108,108,108,0,0,0,9,1,0,0,0,0,0)
          
        
[0:AREA]、制圧により開門!
      
            Alert(552,0,108,108,108,0,0,0,2,1,0,0,0,0,0)
          
        
[0:AREA]、制圧により開門!
      
            Alert(552,0,108,108,108,0,0,0,13,1,0,0,0,0,0)
          
        
[0:AREA]、制圧により開門!
      
            Alert(552,0,108,108,108,0,0,0,6,1,0,0,0,0,0)
          
        
[0:AREA]、制圧により開門!
      
            TalkCharacter(2135,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3226,4,0,1,17,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らを撃破し、城下町への進路を確保せよ!
      
            MainMissionStart(442,1,0,2,17,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
      
            TalkDeploySlot(2141,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
くっ……防衛部隊が突破されたか! 迎撃に出るしか……!
      くっ……防衛部隊が突破されたか! 迎撃に出るしか……!
            Alert(575,0,108,108,108,20,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]、迎撃のため開門!
      
            TalkCharacter(2142,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
城下町へ進軍せよ!
      
            Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
城下町へ進軍せよ!
      
            Alert(3230,2,7,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
魔道兵器ヴィスカムを発見!
      
            Alert(726,2,7,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
ヴィスカムの射程範囲に注意せよ!
      
            Alert(412,2,66,60,108,20,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]と交戦中の[0:CHARA_G]を発見!
      
            GenderedMcTalk(0,2148,2149,1,2,1,0,0,0,0,0,0,0,0,0)
          
        
            MainMissionStart(40,4,1,1,66,66,108,0,0,8,8,0,0,0,0)
          
        
MAIN MISSION START: [0:AREA]を制圧し、[0:CHARA_G]を救援せよ!
      
            MainMissionStart(444,0,1,2,66,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の救援に成功!
      
            TalkDeploySlot(2152,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ディミトリ
  
  volume_up
  
……おれのことならば心配無用だ。 今は一刻も早く、陛下を助け出さねば。
      ……おれのことならば心配無用だ。 今は一刻も早く、陛下を助け出さねば。
            Alert(412,2,9,60,108,20,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]と交戦中の[0:CHARA_G]を発見!
      
            TalkCharacter(2156,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2157,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(40,4,2,1,9,9,108,0,0,5,0,0,0,0,0)
          
        
MAIN MISSION START: [0:AREA]を制圧し、[0:CHARA_G]を救援せよ!
      
            MainMissionStart(444,1,2,2,9,9,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の救援に成功!
      
            TalkCharacter(2160,50,1,1,1,3,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(412,2,8,60,108,20,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]と交戦中の[0:CHARA_G]を発見!
      
            Alert(40,4,8,60,108,0,0,0,1,0,0,0,0,0,0)
          
        
[0:AREA]を制圧し、[0:CHARA_G]を救援せよ!
      
            TalkCharacter(2168,30,1,0,1,3,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2170,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
ふふふ……待っていましたわよ。 ここでまとめて葬って差し上げますわ。
      ふふふ……待っていましたわよ。 ここでまとめて葬って差し上げますわ。
            Alert(574,0,11,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、迎撃のため開門!
      
            MainMissionStart(3206,4,3,1,1,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 王城の奥部へ進軍し、[0:CHARA_G]を解放せよ!
      
            MainMissionStart(3207,0,3,2,1,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の解放に成功!
      
            Alert(940,1,1,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、操作可能!
      
            TalkDeploySlot(2177,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
魔槍を渡すわけにはいかん! 皆、何としても守り抜くのだ!
      魔槍を渡すわけにはいかん! 皆、何としても守り抜くのだ!
            Alert(3227,2,23,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、アラドヴァル防衛のため出現!
      
            MainMissionStart(3208,0,4,1,23,108,65,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らを撃破し、アラドヴァルを回収せよ!
      
            Alert(306,1,23,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
すべての[0:CHARA_G]を撃破!
      
            MainMissionStart(3209,1,4,2,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: アラドヴァルの回収に成功!
      
            TalkCharacter(2183,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(589,1,23,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]らの撃破により開門!
      
            TalkDeploySlot(2185,11,0,1,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
あらあら、部屋を出てしまったなんて…… となればこれも、承知の上ですわよね?
      あらあら、部屋を出てしまったなんて…… となればこれも、承知の上ですわよね?
            Alert(575,2,108,108,108,20,0,0,0,0,0,0,0,0,0)
          
        
[r][0:PARTY][/]、迎撃のため開門!
      
            Alert(3213,2,29,13,108,0,0,8,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現! [1:CHARA_G]たちに攻撃開始!
      
            Alert(607,2,29,108,108,0,0,0,0,0,4,0,0,0,0)
          
        
ヴィスカム、[0:NUMBER]基起動!
      
            TalkCharacter(2186,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(36,4,5,1,29,13,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]たちを救出せよ!
      
            Alert(324,4,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]たちの敗走に注意せよ!
      
            MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵[/]を撃破せよ!
      
            TalkCharacter(2241,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵[/]を撃破せよ!
      
            TalkCharacter(2243,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(3229,1,108,108,108,3,0,0,4,0,0,0,0,0,0)
          
        
[b]工兵隊[/]、出現! 両側の跳ね橋、開通!
      
            TalkDeploySlot(2190,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
可哀想に……陛下が言いつけを守っていれば こんなことにはならなかったのにねえ?
      可哀想に……陛下が言いつけを守っていれば こんなことにはならなかったのにねえ?
            Alert(230,1,10,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、増援と共に出現!
      
            MainMissionStart(478,0,5,2,13,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]たちの救出に成功!
      
            Alert(251,1,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]たち、戦場を離脱!
      
            TalkDeploySlot(2209,11,0,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
ふふっ、待っていましたわよ。 私が遊んで差し上げますわ。
      ふふっ、待っていましたわよ。 私が遊んで差し上げますわ。
            Alert(282,2,11,52,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[1:CHARA_G]らと共に出現!
      
            MainMissionStart(3220,4,6,1,11,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破し、王都フェルディアを解放せよ!
      
            Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、[1:CHARA_G]へ進軍開始!
      
            Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、[1:CHARA_G]へ進軍開始!
      
            Alert(549,1,106,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の撃破により、宝の鍵を入手!
      
            TalkDeploySlot(2210,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
あら、わざわざ死にに来たのかしら? 仕方のない方々ですのねえ。
      あら、わざわざ死にに来たのかしら? 仕方のない方々ですのねえ。
            TalkDeploySlot(2211,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
私としたことが、失敗でしたわ。その目を 潰して、鎖にでも繋いでおけばよかった。
      私としたことが、失敗でしたわ。その目を 潰して、鎖にでも繋いでおけばよかった。
            TalkDeploySlot(2214,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
はあ……まったく、嫌ですわねえ。 いつの間に逃げ出していたのかしら?
      はあ……まったく、嫌ですわねえ。 いつの間に逃げ出していたのかしら?
            TalkCharacter(2215,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(2216,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
……誰かと思えば逃げ出した犬じゃない。 ふふ、また捕まえてあげますわよ。
      ……誰かと思えば逃げ出した犬じゃない。 ふふ、また捕まえてあげますわよ。
            TalkDeploySlot(2217,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
ふふ、まだ私は遊び足りませんわよ。 これが本気だなんて興覚めですわねえ。
      ふふ、まだ私は遊び足りませんわよ。 これが本気だなんて興覚めですわねえ。
            TalkDeploySlot(2219,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
ったく、この体の脆いこと…… これしきの力にも耐えられねえのか。
      ったく、この体の脆いこと…… これしきの力にも耐えられねえのか。
            TalkDeploySlot(2220,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
チッ、小賢しい方々ですわねえ……。 まるで潰しても湧いてくる虫のよう。
      チッ、小賢しい方々ですわねえ……。 まるで潰しても湧いてくる虫のよう。
            MainMissionStart(438,1,6,2,11,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]砦[/]を制圧し、制御装置を解除せよ!
      
            Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]砦[/]を制圧し、制御装置を解除せよ!
      
            Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
制圧した[b]砦[/]内の制御装置を操作せよ!
      
            Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
制圧した[b]砦[/]内の制御装置を操作せよ!
      
            TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
          
        
            MainMissionStart(3219,4,16,1,108,108,108,0,0,10,0,0,0,0,0)
          
        
MAIN MISSION START: 制御装置を解除し、東側のヴィスカムを停止させよ!
      
            MainMissionStart(3224,1,16,2,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 東側のヴィスカムの停止に成功!
      
            TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3219,4,17,1,108,108,108,0,0,10,0,0,0,0,0)
          
        
MAIN MISSION START: 制御装置を解除し、東側のヴィスカムを停止させよ!
      
            MainMissionStart(3224,1,17,2,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 東側のヴィスカムの停止に成功!
      
            TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
          
        
            MainMissionStart(3221,4,18,1,108,108,108,0,0,11,0,0,0,0,0)
          
        
MAIN MISSION START: 制御装置を解除し、西側のヴィスカムを停止させよ!
      
            MainMissionStart(3223,1,18,2,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 西側のヴィスカムの停止に成功!
      
            TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3221,4,19,1,108,108,108,0,0,11,0,0,0,0,0)
          
        
MAIN MISSION START: 制御装置を解除し、西側のヴィスカムを停止させよ!
      
            MainMissionStart(3223,1,19,2,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 西側のヴィスカムの停止に成功!
      
            TalkCharacter(2236,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(2237,50,1,0,1,3,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(3222,4,20,1,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 制御装置を解除し、新たに起動したヴィスカムを停止させよ!
      
            Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]砦[/]を制圧し、制御装置を解除せよ!
      
            Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]砦[/]を制圧し、制御装置を解除せよ!
      
            Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]砦[/]を制圧し、制御装置を解除せよ!
      
            Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[r]砦[/]を制圧し、制御装置を解除せよ!
      
            Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
制圧した[b]砦[/]内の制御装置を操作せよ!
      
            Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
制圧した[b]砦[/]内の制御装置を操作せよ!
      
            Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
制圧した[b]砦[/]内の制御装置を操作せよ!
      
            Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
制圧した[b]砦[/]内の制御装置を操作せよ!
      
            Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
ヴィスカム、停止!
      
            Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
ヴィスカム、停止!
      
            Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
ヴィスカム、停止!
      
            Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
ヴィスカム、停止!
      
            MainMissionStart(715,1,20,2,108,108,108,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: すべてのヴィスカムの停止に成功!
      
            Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、苦戦!
      
            Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、苦戦!
      
            Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、苦戦!
      
            Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、苦戦!
      
            Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
      
            Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
      
            Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
      
            Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
      
            Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
      
            Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
      
            Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
      
            Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
      
            Alert(313,2,66,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走!
      
            Alert(313,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走!
      
            Alert(313,2,8,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走!
      
            Alert(313,2,10,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、敗走!
      
            Alert(319,3,13,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
戦闘に敗北!
      
            Alert(319,3,14,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
戦闘に敗北!
      
            Alert(319,3,15,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
戦闘に敗北!
      
            Alert(319,3,16,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
戦闘に敗北!
      
            Alert(319,3,66,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
戦闘に敗北!
      
            Alert(319,3,9,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
戦闘に敗北!
      
            Alert(319,3,8,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
          
        
戦闘に敗北!
       
     
       
       
       
       
       
       
       
       
       
       
 
 
 
         
         
 
 
         
         
 
 
 
 
 
 
 
 
 
 
 
         
         
 
 
 
 
 
         
         
 
 
 
 
