Dimitri e gli altri sono prigionieri a Fhirdiad. Il gruppo irrompe nella capitale per salvarli.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 108 0 0 0 0 0 13 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Dimitri 255 0 0 1 25 1 13 0 101 0 1 100 300 255 65535 1999 43 22 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Felix 255 0 0 2 75 2 13 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_25_26_34_42_58_66_Ashe 255 0 0 3 80 3 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_9_17_26_34_42_58_67_Ingrid 255 0 0 4 100 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_9_17_26_34_42_58_66_Sylvain 255 0 0 5 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_9_25_26_34_42_58_67_Annette 255 0 0 6 95 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_9_17_26_34_42_58_67_Mercedes 255 0 0 7 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_9_17_26_34_42_58_66_Gustave 255 0 0 8 305 7 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [es]1_9_17_26_34_42_58_66_Rodrigue 255 0 0 9 180 7 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [es]10_10_18_27_35_43_59_66_margravio Gautier 255 0 0 10 460 7 13 3 101 0 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [es]1_9_17_26_34_42_58_67_Cornelia 255 0 0 11 340 5 12 3 101 0 1 100 300 255 14 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 0 625 5 5 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 0 1 1 1407 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 1 2 1407 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 1 3 1408 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 1 4 1408 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 5 600 5 2 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 6 605 5 2 3 101 0 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 7 610 5 2 3 101 0 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 8 620 5 2 3 101 0 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 9 655 5 2 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 10 615 5 2 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 11 630 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 12 650 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 13 640 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 14 660 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 15 650 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 16 670 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 17 630 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 18 605 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 19 620 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 20 610 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 21 630 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 22 615 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 23 635 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 24 615 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 29 650 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 30 655 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 31 665 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 32 670 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 33 680 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 34 615 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 35 650 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 36 685 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 37 625 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 38 650 5 2 3 101 0 1 9 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 39 655 5 2 3 101 0 1 9 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 40 660 5 2 3 101 0 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 41 665 5 2 3 101 0 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 42 670 5 2 3 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 43 685 5 2 3 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 44 630 5 2 3 101 4 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
53 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 45 605 5 2 3 101 4 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 46 620 5 2 3 101 4 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
55 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 47 610 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 48 630 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
57 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 49 615 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
58 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 50 600 5 2 3 101 8 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 51 605 5 2 3 101 8 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 52 605 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 53 620 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 54 610 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 55 630 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 56 615 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 57 615 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [es]1_9_17_26_34_42_58_66_Dedue 255 0 1 58 70 7 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 59 630 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 60 605 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 61 620 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 62 610 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 63 630 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 64 615 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 65 600 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 66 605 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 1 67 685 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 68 630 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 69 605 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 70 620 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 71 610 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 72 630 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 73 615 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 74 600 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 75 605 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 76 605 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 77 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
86 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 78 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
87 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 79 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 80 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
89 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 81 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
90 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 82 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
91 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 83 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
92 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 84 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 85 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 86 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 87 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
96 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 88 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
97 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 89 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
98 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 90 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
99 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 1 91 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
100 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 92 605 4 2 3 101 4 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
101 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 93 660 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
102 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 94 600 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
103 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 95 655 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
104 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 96 630 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
105 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 97 605 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
106 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 1 98 630 5 2 3 101 4 1 15 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
107 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 1 99 615 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 101 0 53 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 1 1000 1523 10 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 10 1523 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 10 1526 7 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1523 10 1526 7 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1523 10 1526 7 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 10 1523 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 10 1526 9 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 10 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1523 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1523 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 0 1000 1523 10 1523 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 0 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 59 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (229, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown51(20564,1,20900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43500,0,22700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 1, 1, 55)
SubGroup(0)
Unknown10(0,16,1,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,26,66,9,8,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(3,115,2253,3,0,0,0,0,0,0,0,0,0,0,0) # Avrei voluto fare tante cose... Nell'aldilà [cdb]mi attende solo l'onta del disonore...
SetDeathText(3,96,2253,3,0,0,0,0,0,0,0,0,0,0,0) # Avrei voluto fare tante cose... Nell'aldilà [cdb]mi attende solo l'onta del disonore...
SetDeathText(12,115,2245,3,0,0,0,0,0,0,0,0,0,0,0) # Devo... proteggere... Sua Maestà...
SetDeathText(50,115,2246,3,0,0,0,0,0,0,0,0,0,0,0) # Perdonatemi, Lambert... non sono riuscito [cdb]a mantenere la mia promessa...
SetDeathText(30,115,2247,3,0,0,0,0,0,0,0,0,0,0,0) # È finita... Salvatevi almeno voi...
SetName(13,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_10_18_27_35_43_59_66_cittadino[cm][es]6_14_22_31_39_47_63_68_cittadini[ce]
SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_10_18_27_35_43_59_66_cittadino[cm][es]6_14_22_31_39_47_63_68_cittadini[ce]
SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
SetName(16,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
SubGroup(14)
SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]2_10_18_27_35_43_59_66_soldato misterioso[cm][es]6_14_22_31_39_47_63_68_soldati misteriosi[ce]
SetName(30,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to [cs][es]2_10_18_27_35_43_59_66_soldato misterioso[cm][es]6_14_22_31_39_47_63_68_soldati misteriosi[ce]
SetName(31,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to [cs][es]2_10_18_27_35_43_59_66_soldato misterioso[cm][es]6_14_22_31_39_47_63_68_soldati misteriosi[ce]
SetName(32,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]2_10_18_27_35_43_59_66_soldato misterioso[cm][es]6_14_22_31_39_47_63_68_soldati misteriosi[ce]
SetName(33,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to [cs][es]2_10_18_27_35_43_59_66_soldato misterioso[cm][es]6_14_22_31_39_47_63_68_soldati misteriosi[ce]
SetName(34,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to [cs][es]2_10_18_27_35_43_59_66_soldato misterioso[cm][es]6_14_22_31_39_47_63_68_soldati misteriosi[ce]
SetName(35,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to [cs][es]2_10_18_27_35_43_59_66_soldato misterioso[cm][es]6_14_22_31_39_47_63_68_soldati misteriosi[ce]
SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]2_10_18_27_35_43_59_66_soldato misterioso[cm][es]6_14_22_31_39_47_63_68_soldati misteriosi[ce]
SetName(52,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to [cs][es]2_10_18_27_35_43_59_66_soldato misterioso[cm][es]6_14_22_31_39_47_63_68_soldati misteriosi[ce]
SetName(53,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to [cs][es]2_10_18_27_35_43_59_66_soldato misterioso[cm][es]6_14_22_31_39_47_63_68_soldati misteriosi[ce]
SetName(54,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to [cs][es]2_10_18_27_35_43_59_66_soldato misterioso[cm][es]6_14_22_31_39_47_63_68_soldati misteriosi[ce]
SetName(55,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to [cs][es]2_10_18_27_35_43_59_66_soldato misterioso[cm][es]6_14_22_31_39_47_63_68_soldati misteriosi[ce]
SetName(56,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 56 to [cs][es]2_10_18_27_35_43_59_66_soldato misterioso[cm][es]6_14_22_31_39_47_63_68_soldati misteriosi[ce]
SetName(57,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to [cs][es]2_10_18_27_35_43_59_66_soldato misterioso[cm][es]6_14_22_31_39_47_63_68_soldati misteriosi[ce]
SetName(8,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [es]1_9_17_26_34_42_58_66_Gustave
SetName(12,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_10_18_27_35_43_59_66_generale Regno[cm][es]6_14_22_31_39_47_63_68_generali Regno[ce]
Unknown61(13,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(15,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(0,45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(1,9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(2,56800,0,50000,0,6964,1,57500,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(3,12364,1,2264,1,22064,1,12964,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(4,43900,0,7064,1,53700,0,16364,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(5,60000,0,5464,1,2564,1,20864,1,0,0,0,0,0,0)
# Group 5 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(100,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
Unknown19(100,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: True 1
Unknown19(100,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,100,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
SubGroup(1)
Unknown48(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 10: True 1
Unknown19(100,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
Unknown19(100,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,100,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,100,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 11)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(10)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 27)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(26)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 39)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(38)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,1,1,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 24 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,9,1,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,2,1,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 1 0
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,13,1,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(30,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 1 0
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,6,1,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 32 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2135,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Forza, andiamo a salvare quello stolto del re [cdb]e chi altro incontreremo strada facendo.
GenderedMcTalk(0,2136,2137,1,2,1,0,0,0,0,0,0,0,0,0) # Le strade brulicano di soldati nemici... Ma il minimo errore e rischiamo di ferire [cdb]dei civili. Dobbiamo fare attenzione.
# Group 34 (0, 5, 2, 2, 0)
SubGroup(1)
GroupCheck4(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 1
# Group 35 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 1, 10)
SubGroup(0)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2138,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Per prima cosa, dovremo farci strada [cdb]fino al borgo del castello. Con me!
SubGroup(6)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3226,4,0,1,17,108,108,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] e metti in sicurezza il tragitto per il [g]borgo del castello[/]!
# Group 37 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2139,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non c'è tempo da perdere. Presto, avanziamo!
# Group 45 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2140,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ci siamo quasi! Avanti così!
# Group 46 (0, 5, 0, 9, 27)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,17,108,108,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkDeploySlot(2141,12,0,2,1,1,0,0,0,0,0,0,0,0,0) # Hanno sfondato le nostre prime linee! Prepariamoci al contrattacco!
If254(2,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,108,108,108,20,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
TalkCharacter(2142,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Aprirci il cancello non è una mossa saggia. Annientiamoli ed entriamo in città!
SubGroup(5)
Unknown51(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21864,1,864,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(46800,0,3464,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Avanza verso il [g]borgo del castello[/]!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 4, 6)
SubGroup(3)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
Unknown28(1,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Avanza verso il [g]borgo del castello[/]!
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown10(108,44900,0,46900,0,22664,1,10364,1,0,1,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown83(7036,585,6324,6979,575,6295,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7049,381,6331,6993,397,6302,600,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3230,2,7,108,108,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] in vista!
SubGroup(4)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown132(45000,0,49200,0,52500,0,1064,1,1,0,0,0,0,0,0)
Unknown132(9364,1,46900,0,21364,1,59200,0,1,0,0,0,0,0,0)
SubGroup(1)
Alert(726,2,7,108,108,0,0,0,0,0,0,0,0,0,0) # Fai attenzione ai colpi dei [g]Viskam[/]!
SubGroup(2)
Unknown70(60,4,0,0,108,0,16,40,0,1,0,0,0,0,0)
Unknown70(61,4,0,0,108,0,16,40,0,1,1,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2143,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Devono essere le armi di cui abbiamo sentito [cdb]parlare. Sembrano dei cannoni magici.
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2144,2145,1,4,1,0,0,0,0,0,0,0,0,0) # Sono le armi di cui abbiamo sentito parlare. Dall'aspetto, si direbbero delle sfere di fuoco.
# Group 51 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 5, 0, 7, 25)
SubGroup(3)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown10(108,44800,0,564,1,52600,0,10464,1,0,1,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
SubGroup(5)
Unknown14(66,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2146,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Devo tornare al castello!
SubGroup(2)
PingOnMinimap(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,66,60,108,20,0,0,0,0,0,0,0,0,0) # Hai avvistato [eg2][0:CHARA_G] in lotta contro unità [eg4][r][0:PARTY][/]!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2147,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dedue è circondato! Dobbiamo aiutarlo!
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2148,2149,1,2,1,0,0,0,0,0,0,0,0,0) # Dedue è nei guai. Dobbiamo aiutarlo!
TalkCharacter(2150,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # E da come si sta mettendo la situazione, [cdb]conviene fare alla svelta!
SubGroup(2)
Unknown43(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(40,4,1,1,66,66,108,0,0,8,8,0,0,0,0) # Conquista [eg2][0:AREA] e aiuta [eg2][0:CHARA_G]!
# Group 53 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown13(108,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2151,66,1,4,1,0,0,0,0,0,0,0,0,0,0) # Rinforzi? Grazie!
# Group 54 (0, 5, 0, 3, 25)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,1,2,66,108,108,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SetDeathText(12,115,2245,3,1,0,0,0,0,0,0,0,0,0,0) # Devo... proteggere... Sua Maestà...
TalkDeploySlot(2152,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non dovete preoccuparvi per me. Dobbiamo [cdb]portare in salvo Sua Maestà al più presto.
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2153,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ci preoccupiamo, invece! Sei nostro amico [cdb]anche tu, proprio come Dimitri.
SubGroup(2)
If254(2,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,9,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,9,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 1 0
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
TalkDeploySlot(2154,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # Lord Rodrigue sta ancora combattendo [cdb]là fuori.
# Group 56 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 0, 7, 24)
SubGroup(3)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown10(108,7464,1,47300,0,23264,1,15264,1,0,1,0,0,0,0)
GroupCheck3(55,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 1 0
SubGroup(5)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2155,50,1,2,1,3,0,0,0,0,0,0,0,0,0) # Tsk! Forse qualcuno crede di potermi battere?
SubGroup(2)
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,60,108,20,0,0,0,0,0,0,0,0,0) # Hai avvistato [eg2][0:CHARA_G] in lotta contro unità [eg4][r][0:PARTY][/]!
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2156,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # Rodrigue è in difficoltà! Dobbiamo aiutarlo!
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2157,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non possiamo permetterci di tardare... Ma non possiamo nemmeno esimerci [cdb]dall'aiutarlo.
SubGroup(2)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(40,4,2,1,9,9,108,0,0,5,0,0,0,0,0) # Conquista [eg2][0:AREA] e aiuta [eg2][0:CHARA_G]!
# Group 58 (0, 2, 0, 27, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2159,50,1,4,1,3,0,0,0,0,0,0,0,0,0) # Felix? Perché sei venuto da me?
# Group 59 (0, 2, 0, 27, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2158,50,1,3,1,3,0,0,0,0,0,0,0,0,0) # Mi spiace di aver arrecato tanto disturbo... e mi vergogno della mia debolezza.
# Group 60 (0, 5, 0, 3, 25)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,2,2,9,9,108,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SetDeathText(50,115,2246,3,1,0,0,0,0,0,0,0,0,0,0) # Perdonatemi, Lambert... non sono riuscito [cdb]a mantenere la mia promessa...
TalkCharacter(2160,50,1,1,1,3,0,0,0,0,0,0,0,0,0) # Dovevi correre subito da Sua Maestà, Felix... E invece sei qui... Grazie.
TalkCharacter(2161,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tsk, stavi per soccombere. Non potevamo [cdb]certo restare a guardare.
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,66,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,66,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
TalkCharacter(2162,50,1,0,1,3,0,0,0,0,0,0,0,0,0) # Ho saputo che anche Dedue si trova in città. Meglio raggiungerlo al più presto.
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 11, 23)
SubGroup(2)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(1,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(2,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(3,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(4,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(5,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(6,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(7,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(8,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2163,30,1,2,1,3,0,0,0,0,0,0,0,0,0) # Ngh... Devo riuscire a resistere!
SubGroup(2)
PingOnMinimap(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,8,60,108,20,0,0,0,0,0,0,0,0,0) # Hai avvistato [eg2][0:CHARA_G] in lotta contro unità [eg4][r][0:PARTY][/]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2164,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # Padre! Non preoccuparti, stiamo arrivando!
If254(1,226,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2165,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Anche Gustave è qui? Non perdiamo tempo.
PingOnMinimap(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(40,4,8,60,108,0,0,0,1,0,0,0,0,0,0) # Conquista [eg2][0:AREA] e aiuta [eg2][0:CHARA_G]!
# Group 64 (0, 2, 0, 30, 2)
SubGroup(5)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2167,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Sono felice che tu sia sano e salvo! Forza, andiamo a dare una lezione [cdb]al nemico insieme!
# Group 65 (0, 2, 0, 29, 1)
SubGroup(4)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2166,30,1,4,1,3,0,0,0,0,0,0,0,0,0) # Ma come... Sono salvo.
# Group 66 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,115,2247,3,1,0,0,0,0,0,0,0,0,0,0) # È finita... Salvatevi almeno voi...
TalkCharacter(2168,30,1,0,1,3,0,0,0,0,0,0,0,0,0) # Grazie, ma non c'è tempo da perdere. Dobbiamo portare in salvo il re alla svelta.
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2169,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non preoccuparti. Sono certa che arriveremo [cdb]in tempo!
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2170,11,0,0,1,1,0,0,0,0,0,0,0,0,0) # Mi stavo giusto chiedendo che fine avesse fatto [cdb]la vostra allegra brigata. Per vostra fortuna, [cdb]ho fatto preparare una spaziosa fossa comune.
SubGroup(3)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,11,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
TalkDeploySlot(2171,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sua Maestà si trova nel castello. Avanti, in marcia!
Unknown56(8064,1,17800,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(8064,1,17800,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3206,4,3,1,1,108,108,0,0,0,0,0,0,0,0) # Avanza nel [g]castello[/] e libera [eg2][0:CHARA_G]!
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2173,2174,1,0,1,0,0,0,0,0,0,0,0,0) # Ci siamo quasi!
# Group 70 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2172,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Resistete, Vostra Maestà!
# Group 71 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,6964,1,16200,0,10364,1,20200,0,0,1,0,0,0,0)
Unknown63(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(101,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(102,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(103,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(104,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(105,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown80(42,0,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown56(8064,1,17800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(1,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
MainMissionStart(3207,0,3,2,1,108,108,0,0,0,0,0,0,0,0) # Hai liberato [eg2][0:CHARA_G]!
TalkCharacter(2175,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Seguitemi. Chiunque tenterà di fermarci [cdb]assaggerà la punta acuminata della mia lancia.
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è ora controllabile!
# Group 72 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 3, 35)
SubGroup(2)
Unknown10(108,59000,0,5400,0,3964,1,21000,0,0,1,1,0,0,0)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(4)
Unknown83(6443,764,276,6422,770,207,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6443,739,274,6421,751,206,500,0,0,0,0,0,0,0,0) # Focus on coords?
TalkDeploySlot(2176,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Areadbhar appartiene a Sua Maestà. Dobbiamo riprenderla.
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkDeploySlot(2177,12,0,2,1,1,0,0,0,0,0,0,0,0,0) # Proteggete quella lancia a costo della vita! Non devono impadronirsene!
SubGroup(8)
Unknown14(23,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3227,2,23,108,108,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare per difendere [g]Areadbhar[/]!
SubGroup(6)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3208,0,4,1,23,108,65,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] e recupera [g]Areadbhar[/]!
TalkCharacter(2178,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mi dà il voltastomaco vedere quella lancia in [cdb]mani nemiche. La strapperemo con la forza [cdb]dalle loro grinfie gelide e senza vita.
# Group 74 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2179,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Fuori dai piedi!
# Group 82 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2180,2181,1,2,1,0,0,0,0,0,0,0,0,0) # Nessuno può battermi!
# Group 83 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2182,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tsk, tutto qui?
# Group 84 (0, 5, 0, 8, 32)
SubGroup(7)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,23,108,108,0,0,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][cp][0:CHARA_G]!
Unknown66(1116,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6373,865,256,6385,829,203,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6302,865,210,6346,829,178,600,0,0,0,0,0,0,0,0) # Focus on coords?
MainMissionStart(3209,1,4,2,108,108,108,0,0,0,0,0,0,0,0) # Hai recuperato [g]Areadbhar[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkCharacter(2183,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Questa lancia è un simbolo del Regno... Ed è l'unico ricordo che il cinghiale ha [cdb]di suo padre. Dobbiamo riportarla a casa.
TalkDeploySlot(2184,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # Certo. Da Sua Maestà.
SubGroup(4)
Unknown83(6816,698,1714,6883,702,1720,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6825,699,1808,6890,703,1789,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(900,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,23,108,108,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] ha perso! Le porte sono aperte!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(66,8064,1,17800,0,0,1,0,0,0,0,0,0,0,0)
# Group 85 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 2, 105)
SubGroup(1)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
TalkDeploySlot(2185,11,0,1,1,1,0,0,0,0,0,0,0,0,0) # Qualcuno sta cercando di svignarsela? Non mi resta altra scelta...
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,108,108,108,20,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
SubGroup(17)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3213,2,29,13,108,0,0,8,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(937,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(941,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(1)
Unknown132(56800,0,50000,0,6964,1,57500,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(12364,1,2264,1,22064,1,12964,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(43900,0,7064,1,53700,0,16364,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(60000,0,5464,1,2564,1,20864,1,1,0,0,0,0,0,0)
Alert(607,2,29,108,108,0,0,0,0,0,4,0,0,0,0) # [g]Viskam[/] attivati: [g][0:NUMBER][/]!
SubGroup(4)
Unknown70(62,4,128,112,108,2,16,40,0,1,2,0,0,0,0)
Unknown70(63,4,154,155,108,2,16,40,0,1,3,0,0,0,0)
Unknown70(64,4,127,128,108,2,16,40,0,1,4,0,0,0,0)
Unknown70(65,4,108,160,108,2,16,40,0,1,5,0,0,0,0)
TalkCharacter(2186,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non possiamo permettere che ci rimettano [cdb]i civili. Prestami la tua spada.
GenderedMcTalk(0,2187,2188,1,0,1,0,0,0,0,0,0,0,0,0) # Non potrei mai rifiutare!
SubGroup(12)
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(36,4,5,1,29,13,108,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] per salvare la truppa [eg4][1:CHARA_G]!
SubGroup(4)
Unknown6(13,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
SubGroup(1)
SubGroup(13)
Unknown10(0,1,11,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,51,13,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,4,13,108,108,0,0,0,0,0,0,0,0,0,0) # Impedisci che il nemico metta in fuga la truppa [eg4][0:CHARA_G]!
SubGroup(16)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
SubGroup(1)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(157,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(2)
TalkCharacter(2241,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quel ponte levatoio potrebbe permetterci [cdb]di avanzare velocemente... ma i comandi [cdb]sono stati manomessi.
TalkCharacter(2242,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # Tsk, c'era da aspettarselo. Sarei stato [cdb]più sorpreso di trovarli intatti.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 3, 61)
SubGroup(2)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(9)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2243,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Genieri! Riparate i comandi e abbassate [cdb]il ponte levatoio, dovete proteggerlo a [cdb]tutti i costi. Conto su di voi.
SubGroup(5)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(44,20664,1,20755,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,20664,1,21250,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(1100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(9099,611,2102,9026,643,2101,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown83(9103,594,2102,9023,599,2101,270,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown87(42,5,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,5,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(6)
Unknown51(23364,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,22700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3229,1,108,108,108,3,0,0,4,0,0,0,0,0,0) # Appaiono i [b]genieri bellici[/]! I [g]ponti levatoi[/] su entrambi i lati del castello sono stati abbassati!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(9)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(42,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2244,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Non ti fai cogliere impreparato, Felix.
# Group 92 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,13,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,14,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,15,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,16,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
TalkDeploySlot(2189,13,0,3,1,1,0,0,0,0,0,0,0,0,0) # No! Pietà, risparmiatemi!
TalkDeploySlot(2190,11,0,0,1,1,0,0,0,0,0,0,0,0,0) # Peccato. Tutto questo non sarebbe accaduto, [cdb]se il vostro amato re avesse obbedito ai miei [cdb]ordini come un bravo bambino.
# Group 104 (0, 2, 0, 3, 3)
SubGroup(2)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
TalkDeploySlot(2191,15,0,3,1,1,0,0,0,0,0,0,0,0,0) # Aiuto... Qualcuno mi aiuti!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2192,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Oh, no! Dobbiamo intervenire!
# Group 105 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2193,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ce ne sono altri, dobbiamo aiutarli! Forza, andiamo!
# Group 106 (0, 2, 0, 3, 28)
SubGroup(2)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,1,10,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha portato rinforzi!
TalkDeploySlot(2194,10,1,0,1,1,0,0,0,0,0,0,0,0,0) # Spero che non sia troppo tardi. Avanti, mostriamo a tutti il valore dei Gautier!
TalkCharacter(2195,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # Quel vessillo... Dev'essere il margravio! Finalmente una buona notizia in questo caos.
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 2, 10, 5)
SubGroup(9)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(13,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 10, 18)
SubGroup(9)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,0,5,2,13,108,108,0,0,0,0,0,0,0,0) # Hai salvato la truppa [eg4][0:CHARA_G]!
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(251,1,13,108,108,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] abbandona la battaglia!
TalkCharacter(2208,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Grazie. Non avrei mai potuto farcela da solo.
Unknown10(1,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
# Group 109 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 0, 3, 69)
SubGroup(2)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 1 0
TalkDeploySlot(2209,11,0,1,1,0,0,0,0,0,0,0,0,0,0) # Attendevo questo momento. Perché non ci divertiamo un po' insieme?
SubGroup(8)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(106,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(107,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(282,2,11,52,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare con la truppa [eg4][1:CHARA_G]!
Unknown80(46,0,0,0,0,0,11,0,0,0,0,0,0,0,0)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3220,4,6,1,11,108,108,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e libera [g]Fhirdiad[/]!
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,53,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,54,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,55,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,56,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,57,0,0,0,0,11,0,0,0,1,1,0,0,0)
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 8, 3, 25)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 1
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,53,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,54,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,55,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,56,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,57,0,0,0,0,11,0,0,0,1,1,0,0,0)
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
# Group 112 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(106,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,106,108,108,0,0,0,0,0,0,0,0,0,0) # Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 113 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2210,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # È sempre triste vedere delle giovani speranze [cdb]correre incontro alla morte prematuramente.
# Group 114 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2211,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ho sbagliato, sono stata troppo indulgente [cdb]con voi... Avrei dovuto incatenarvi per poi [cdb]cavarvi gli occhi.
TalkCharacter(2212,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Tutti abbiamo dei rimpianti, Cornelia. E presto voi rimpiangerete persino di [cdb]essere nata.
# Group 115 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(12,0,41,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2213,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Chiunque si oppone a Sua Maestà [cdb]deve morire!
TalkDeploySlot(2214,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tsk, che seccatura... Come avete fatto a liberarvi?
# Group 116 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2215,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sei proprio tu. Non ho molto da dire, [cdb]quindi... facciamola finita.
TalkDeploySlot(2216,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Guarda chi si vede, la mia piccola randagia. Da brava, torna nella tua gabbia!
# Group 117 (0, 2, 2, 2, 1)
SubGroup(1)
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 1 0
Unknown9(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2217,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Non sapete fare di meglio? In tutta franchezza, [cdb]comincio ad annoiarmi.
TalkCharacter(2218,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Potete parlare quanto volete, strega, [cdb]ma non vi salverete dal vostro destino.
# Group 119 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2219,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Questi corpi sono così fragili... Come fate a sopportarlo?
# Group 120 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2220,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Subdoli insetti... Più cerco di schiacciarli, [cdb]più tornano strisciando a darmi il tormento.
TalkDeploySlot(2221,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # È allo stremo delle forze. Diamole il colpo di grazia.
# Group 121 (0, 7, 0, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,108,108,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(2222,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Arrendetevi e accettate il vostro destino, [cdb]strega.
TalkDeploySlot(2223,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oh, cielo, che paura!
# Group 122 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 0, 11, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(54200,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e manometti i [g]comandi[/]!
# Group 125 (0, 5, 0, 11, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6464,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e manometti i [g]comandi[/]!
# Group 126 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 127 (0, 2, 0, 11, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck4(140,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 140: True 1
SubGroup(3)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(54200,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Usa i [g]comandi[/] all'interno del [b]forte[/] conquistato!
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 9, 5)
SubGroup(2)
GroupCheck4(127,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 127: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 2, 0, 11, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 1 0
GroupCheck4(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 146: True 1
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 1
Unknown28(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6464,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Usa i [g]comandi[/] all'interno del [b]forte[/] conquistato!
SubGroup(1)
Unknown48(131,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 9, 5)
SubGroup(2)
GroupCheck4(127,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 127: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 133 (0, 5, 0, 4, 20)
SubGroup(3)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
SubGroup(3)
SubGroup(3)
Unknown83(7780,336,6711,7843,350,6701,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7789,336,6769,7852,350,6759,400,0,0,0,0,0,0,0,0) # Focus on coords?
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo liberarci di quell'arma. Ma dubito che attaccare a testa bassa [cdb]servirà a qualcosa.
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown83(5391,372,7017,5444,371,7054,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5380,372,7033,5434,371,7070,400,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # Devono esserci dei comandi per disattivarlo. Sono sicura di aver visto un congegno simile [cdb]qui da qualche parte...
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0) # Ricordo di aver notato una specie [cdb]di congegno, qui da qualche parte. Potrebbe trattarsi dei comandi.
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3219,4,16,1,108,108,108,0,0,10,0,0,0,0,0) # Manometti i [g]comandi[/] e ferma il [g]Viskam[/] a est!
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 1 0
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non ho idea di come si faccia, ma ci proverò.
# Group 136 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
SubGroup(4)
Unknown83(7719,590,6591,7789,569,6612,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7704,590,6790,7777,569,6782,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3224,1,16,2,108,108,108,0,0,0,0,0,0,0,0) # Hai fermato il [g]Viskam[/] a est!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Gli attacchi sono cessati. Scampato pericolo.
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0) # Sembra che gli attacchi siano cessati. Quella zona della città dovrebbe essere [cdb]al sicuro.
# Group 138 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(3)
Unknown83(5391,372,7017,5444,371,7054,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5380,372,7033,5434,371,7070,400,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tanto vale occuparsi anche dell'altro. Mi domando se quelli siano i comandi...
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo disattivare anche l'altra arma. E quel congegno sembra fare al caso nostro.
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3219,4,17,1,108,108,108,0,0,10,0,0,0,0,0) # Manometti i [g]comandi[/] e ferma il [g]Viskam[/] a est!
# Group 140 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 141: 1 1 0
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # D'accordo, devo solo fare, ehm... qualcosa. Ti prego, funziona!
# Group 142 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(140,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 140: True 1
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
SubGroup(4)
Unknown83(7719,590,6591,7789,569,6612,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7704,590,6790,7777,569,6782,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3224,1,17,2,108,108,108,0,0,0,0,0,0,0,0) # Hai fermato il [g]Viskam[/] a est!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # Gli attacchi sono cessati. Questo ci consentirà [cdb]di muoverci più facilmente.
# Group 144 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 5, 0, 4, 18)
SubGroup(3)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
SubGroup(3)
Unknown83(5504,405,5112,5441,420,5103,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5514,483,5115,5450,488,5104,500,0,0,0,0,0,0,0,0) # Focus on coords?
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo liberarci di quell'arma. Ma dubito che attaccare a testa bassa [cdb]servirà a qualcosa.
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown83(7249,369,6773,7225,375,6712,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7131,369,6750,7167,375,6696,600,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # Devono esserci dei comandi per disattivarlo. Sono sicura di aver visto un congegno simile [cdb]qui da qualche parte...
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0) # Ricordo di aver notato una specie [cdb]di congegno, qui da qualche parte. Potrebbe trattarsi dei comandi.
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3221,4,18,1,108,108,108,0,0,11,0,0,0,0,0) # Manometti i [g]comandi[/] e ferma il [g]Viskam[/] a ovest!
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 1 0
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non ho idea di come si faccia, ma ci proverò.
# Group 148 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 146: True 1
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 1 0
SubGroup(4)
Unknown83(4892,463,5585,4911,467,5510,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4893,418,5581,4912,426,5507,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3223,1,18,2,108,108,108,0,0,0,0,0,0,0,0) # Hai fermato il [g]Viskam[/] a ovest!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Gli attacchi sono cessati. Scampato pericolo.
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0) # Sembra che gli attacchi siano cessati. Quella zona della città dovrebbe essere [cdb]al sicuro.
# Group 150 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 1
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 0 1 0
SubGroup(3)
Unknown83(7249,369,6773,7225,375,6712,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7131,369,6750,7167,375,6696,600,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tanto vale occuparsi anche dell'altro. Mi domando se quelli siano i comandi...
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo disattivare anche l'altra arma. E quel congegno sembra fare al caso nostro.
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(11,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3221,4,19,1,108,108,108,0,0,11,0,0,0,0,0) # Manometti i [g]comandi[/] e ferma il [g]Viskam[/] a ovest!
# Group 152 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 1 0
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # D'accordo, devo solo fare, ehm... qualcosa. Ti prego, funziona!
# Group 154 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 1
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 1 0
SubGroup(4)
Unknown83(4892,463,5585,4911,467,5510,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4893,418,5581,4912,426,5507,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3223,1,19,2,108,108,108,0,0,0,0,0,0,0,0) # Hai fermato il [g]Viskam[/] a ovest!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # Gli attacchi sono cessati. Questo ci consentirà [cdb]di muoverci più facilmente.
# Group 156 (36, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2236,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Questi attacchi dalla distanza mi impediscono [cdb]di esprimermi al meglio. Cerchiamo i comandi [cdb]e mettiamoli a tacere una volta per tutte.
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2237,50,1,0,1,3,0,0,0,0,0,0,0,0,0) # Quelle armi sono un vero problema. Forse è meglio cercare i comandi per [cdb]disattivarle.
Unknown44(4,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3222,4,20,1,108,108,108,0,0,0,0,0,0,0,0) # Manometti i [g]comandi[/] e ferma il [g]Viskam[/] appena attivato!
# Group 158 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(36200,0,42800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e manometti i [g]comandi[/]!
# Group 160 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45200,0,12364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e manometti i [g]comandi[/]!
# Group 161 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(33164,1,18500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e manometti i [g]comandi[/]!
# Group 162 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,3264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e manometti i [g]comandi[/]!
# Group 163 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 1
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(36200,0,42800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Usa i [g]comandi[/] all'interno del [b]forte[/] conquistato!
# Group 165 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 1
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 167 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45200,0,12364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Usa i [g]comandi[/] all'interno del [b]forte[/] conquistato!
# Group 168 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 1
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(33164,1,18500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Usa i [g]comandi[/] all'interno del [b]forte[/] conquistato!
# Group 171 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(170,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 170: True 1
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 187: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,3264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Usa i [g]comandi[/] all'interno del [b]forte[/] conquistato!
# Group 174 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(173,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 173: True 1
GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 187: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(173,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1049,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1048,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1053,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1052,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 2, 6)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(1056,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 181 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(56800,0,50000,0,6964,1,57500,0,0,0,0,0,0,0,0)
# Group 182 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 1
SubGroup(8)
Unknown83(6300,614,6430,6277,598,6371,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6449,614,6335,6405,598,6289,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disattivato!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 183 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1048,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(12364,1,2264,1,22064,1,12964,1,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1048,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
SubGroup(8)
Unknown83(8211,400,7622,8163,391,7665,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8210,399,7622,8162,406,7663,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(936,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disattivato!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 185 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1052,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(43900,0,7064,1,53700,0,16364,1,0,0,0,0,0,0,0)
# Group 186 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1052,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 1
SubGroup(8)
Unknown83(6425,438,5923,6465,458,5970,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6427,410,5926,6470,413,5975,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(940,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disattivato!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 187 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
Unknown132(60000,0,5464,1,2564,1,20864,1,0,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
SubGroup(8)
Unknown83(4760,453,6358,4771,460,6422,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4762,387,6364,4773,393,6428,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] disattivato!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2238,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # Uhm... Dovremmo esserci.
# Group 190 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2239,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ce l'abbiamo fatta! Non manca molto ormai.
# Group 191 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,20,2,108,108,108,0,0,0,0,0,0,0,0) # Hai messo fuori uso tutti i [g]Viskam[/]!
# Group 192 (0, 2, 0, 8, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2240,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dovremmo aver finito. Ottimo lavoro.
# Group 193 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 194 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(13,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in difficoltà!
TalkDeploySlot(2196,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # No... Non voglio morire!
# Group 195 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(14,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in difficoltà!
TalkDeploySlot(2199,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Argh! Dove sono i cavalieri quando [cdb]c'è bisogno di loro...?
# Group 196 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(15,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in difficoltà!
TalkDeploySlot(2202,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Basta, vi supplico! Lasciatemi andare!
# Group 197 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(16,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in difficoltà!
TalkDeploySlot(2205,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Qualcuno mi aiuti! Per pietà!
# Group 198 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkDeploySlot(2197,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # È... la fine. Perché è dovuto succedere...?
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2198,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non possiamo lasciarli morire. Dobbiamo fare presto!
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkDeploySlot(2200,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Per pietà... risparmiate mia figlia...
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2201,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo aiutarli, presto!
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkDeploySlot(2203,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non voglio morire! Non qui. Non così...
TalkDeploySlot(2204,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nessun civile deve rimetterci la vita.
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkDeploySlot(2206,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # O Dea, ascolta la mia preghiera...
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2207,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Non resisteranno ancora per molto. Dobbiamo fare presto!
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 0, 5, 2)
SubGroup(4)
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 198: True 1
Unknown28(9,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
# Group 204 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(203,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
# Group 206 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(205,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 205: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
# Group 208 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(207,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(207,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
# Group 210 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(210,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 210: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 1
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(66,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,66,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 213 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(9,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 214 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,8,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 215 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(10,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,10,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
# Group 216 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(2248,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non sono pronto per morire...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Il mio piano è fallito. Se solo avessi scelto [cdb]un'altra strada...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 218 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,14,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(2249,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ma... perché...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Il mio piano è fallito. Se solo avessi scelto [cdb]un'altra strada...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 219 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,15,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(2250,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non... ce la faccio...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Il mio piano è fallito. Se solo avessi scelto [cdb]un'altra strada...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 220 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,16,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(2251,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Dea... sto arrivando...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Il mio piano è fallito. Se solo avessi scelto [cdb]un'altra strada...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 221 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,66,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 222 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 223 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 224 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 225 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(3,115,2253,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Avrei voluto fare tante cose... Nell'aldilà mi attende solo l'onta del disonore...
SetDeathText(3,96,2253,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Avrei voluto fare tante cose... Nell'aldilà mi attende solo l'onta del disonore...
SetDeathText(12,115,2245,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dedue volume_up
Devo... proteggere... Sua Maestà...
SetDeathText(50,115,2246,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Perdonatemi, Lambert... non sono riuscito a mantenere la mia promessa...
SetDeathText(30,115,2247,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Gustave volume_up
È finita... Salvatevi almeno voi...
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
Alert(658,1,100,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
Alert(313,2,100,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(659,2,100,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(552,0,108,108,108,0,0,0,1,1,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,108,108,108,0,0,0,9,1,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,108,108,108,0,0,0,2,1,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,108,108,108,0,0,0,13,1,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,108,108,108,0,0,0,6,1,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
TalkCharacter(2135,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Forza, andiamo a salvare quello stolto del re e chi altro incontreremo strada facendo.
GenderedMcTalk(0,2136,2137,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Le strade brulicano di soldati nemici... Ma il minimo errore e rischiamo di ferire dei civili. Dobbiamo fare attenzione.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Le strade brulicano di soldati nemici... Ma il minimo errore e rischiamo di ferire dei civili. Dobbiamo fare attenzione.
TalkCharacter(2138,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Per prima cosa, dovremo farci strada fino al borgo del castello. Con me!
MainMissionStart(3226,4,0,1,17,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e metti in sicurezza il tragitto per il borgo del castello!
TalkCharacter(2139,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ingrid volume_up
Non c'è tempo da perdere. Presto, avanziamo!
TalkCharacter(2140,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Ci siamo quasi! Avanti così!
MainMissionStart(442,1,0,2,17,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkDeploySlot(2141,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hanno sfondato le nostre prime linee! Prepariamoci al contrattacco!
Alert(575,0,108,108,108,20,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
TalkCharacter(2142,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Aprirci il cancello non è una mossa saggia. Annientiamoli ed entriamo in città!
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Avanza verso il borgo del castello!
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Avanza verso il borgo del castello!
Alert(3230,2,7,108,108,0,0,0,0,0,0,0,0,0,0) Viskam in vista!
Alert(726,2,7,108,108,0,0,0,0,0,0,0,0,0,0) Fai attenzione ai colpi dei Viskam!
TalkCharacter(2143,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Devono essere le armi di cui abbiamo sentito parlare. Sembrano dei cannoni magici.
GenderedMcTalk(0,2144,2145,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sono le armi di cui abbiamo sentito parlare. Dall'aspetto, si direbbero delle sfere di fuoco.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sono le armi di cui abbiamo sentito parlare. Dall'aspetto, si direbbero delle sfere di fuoco.
TalkDeploySlot(2146,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Devo tornare al castello!
Alert(412,2,66,60,108,20,0,0,0,0,0,0,0,0,0) Hai avvistato [eg2][0:CHARA_G] in lotta contro unità [eg4][r][0:PARTY][/]!
TalkCharacter(2147,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Dedue è circondato! Dobbiamo aiutarlo!
GenderedMcTalk(0,2148,2149,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Dedue è nei guai. Dobbiamo aiutarlo!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Dedue è nei guai. Dobbiamo aiutarlo!
TalkCharacter(2150,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
E da come si sta mettendo la situazione, conviene fare alla svelta!
MainMissionStart(40,4,1,1,66,66,108,0,0,8,8,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista [eg2][0:AREA] e aiuta [eg2][0:CHARA_G]!
TalkDeploySlot(2151,66,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Rinforzi? Grazie!
MainMissionStart(444,0,1,2,66,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
SetDeathText(12,115,2245,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dedue volume_up
Devo... proteggere... Sua Maestà...
TalkDeploySlot(2152,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non dovete preoccuparvi per me. Dobbiamo portare in salvo Sua Maestà al più presto.
TalkCharacter(2153,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Ci preoccupiamo, invece! Sei nostro amico anche tu, proprio come Dimitri.
TalkDeploySlot(2154,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Lord Rodrigue sta ancora combattendo là fuori.
TalkCharacter(2155,50,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Tsk! Forse qualcuno crede di potermi battere?
Alert(412,2,9,60,108,20,0,0,0,0,0,0,0,0,0) Hai avvistato [eg2][0:CHARA_G] in lotta contro unità [eg4][r][0:PARTY][/]!
TalkCharacter(2156,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ingrid volume_up
Rodrigue è in difficoltà! Dobbiamo aiutarlo!
TalkCharacter(2157,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Non possiamo permetterci di tardare... Ma non possiamo nemmeno esimerci dall'aiutarlo.
MainMissionStart(40,4,2,1,9,9,108,0,0,5,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista [eg2][0:AREA] e aiuta [eg2][0:CHARA_G]!
TalkCharacter(2159,50,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Felix? Perché sei venuto da me?
TalkCharacter(2158,50,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Mi spiace di aver arrecato tanto disturbo... e mi vergogno della mia debolezza.
MainMissionStart(444,1,2,2,9,9,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
SetDeathText(50,115,2246,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Perdonatemi, Lambert... non sono riuscito a mantenere la mia promessa...
TalkCharacter(2160,50,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Dovevi correre subito da Sua Maestà, Felix... E invece sei qui... Grazie.
TalkCharacter(2161,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Tsk, stavi per soccombere. Non potevamo certo restare a guardare.
TalkCharacter(2162,50,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Ho saputo che anche Dedue si trova in città. Meglio raggiungerlo al più presto.
TalkCharacter(2163,30,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Gustave volume_up
Ngh... Devo riuscire a resistere!
Alert(412,2,8,60,108,20,0,0,0,0,0,0,0,0,0) Hai avvistato [eg2][0:CHARA_G] in lotta contro unità [eg4][r][0:PARTY][/]!
TalkCharacter(2164,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Padre! Non preoccuparti, stiamo arrivando!
TalkCharacter(2165,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Anche Gustave è qui? Non perdiamo tempo.
Alert(40,4,8,60,108,0,0,0,1,0,0,0,0,0,0) Conquista [eg2][0:AREA] e aiuta [eg2][0:CHARA_G]!
TalkCharacter(2167,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Sono felice che tu sia sano e salvo! Forza, andiamo a dare una lezione al nemico insieme!
TalkCharacter(2166,30,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Gustave volume_up
Ma come... Sono salvo.
SetDeathText(30,115,2247,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Gustave volume_up
È finita... Salvatevi almeno voi...
TalkCharacter(2168,30,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Gustave volume_up
Grazie, ma non c'è tempo da perdere. Dobbiamo portare in salvo il re alla svelta.
TalkCharacter(2169,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Non preoccuparti. Sono certa che arriveremo in tempo!
TalkDeploySlot(2170,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mi stavo giusto chiedendo che fine avesse fatto la vostra allegra brigata. Per vostra fortuna, ho fatto preparare una spaziosa fossa comune.
Alert(574,0,11,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
TalkDeploySlot(2171,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Sua Maestà si trova nel castello. Avanti, in marcia!
MainMissionStart(3206,4,3,1,1,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Avanza nel castello e libera [eg2][0:CHARA_G]!
GenderedMcTalk(0,2173,2174,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ci siamo quasi!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ci siamo quasi!
TalkDeploySlot(2172,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Resistete, Vostra Maestà!
MainMissionStart(3207,0,3,2,1,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai liberato [eg2][0:CHARA_G]!
TalkCharacter(2175,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Seguitemi. Chiunque tenterà di fermarci assaggerà la punta acuminata della mia lancia.
Alert(940,1,1,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è ora controllabile!
TalkDeploySlot(2176,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Areadbhar appartiene a Sua Maestà. Dobbiamo riprenderla.
TalkDeploySlot(2177,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Proteggete quella lancia a costo della vita! Non devono impadronirsene!
Alert(3227,2,23,108,108,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare per difendere Areadbhar!
MainMissionStart(3208,0,4,1,23,108,65,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e recupera Areadbhar!
TalkCharacter(2178,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Mi dà il voltastomaco vedere quella lancia in mani nemiche. La strapperemo con la forza dalle loro grinfie gelide e senza vita.
TalkDeploySlot(2179,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Fuori dai piedi!
GenderedMcTalk(0,2180,2181,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Nessuno può battermi!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Nessuno può battermi!
TalkCharacter(2182,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Tsk, tutto qui?
Alert(306,1,23,108,108,0,0,0,0,0,0,0,0,0,0) Hai sconfitto [eg2][cp][0:CHARA_G]!
MainMissionStart(3209,1,4,2,108,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai recuperato Areadbhar!
TalkCharacter(2183,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Questa lancia è un simbolo del Regno... Ed è l'unico ricordo che il cinghiale ha di suo padre. Dobbiamo riportarla a casa.
TalkDeploySlot(2184,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Certo. Da Sua Maestà.
Alert(589,1,23,108,108,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] ha perso! Le porte sono aperte!
TalkDeploySlot(2185,11,0,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Qualcuno sta cercando di svignarsela? Non mi resta altra scelta...
Alert(575,2,108,108,108,20,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
Alert(3213,2,29,13,108,0,0,8,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
Alert(607,2,29,108,108,0,0,0,0,0,4,0,0,0,0) Viskam attivati: [0:NUMBER]!
TalkCharacter(2186,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non possiamo permettere che ci rimettano i civili. Prestami la tua spada.
GenderedMcTalk(0,2187,2188,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non potrei mai rifiutare!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non potrei mai rifiutare!
MainMissionStart(36,4,5,1,29,13,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] per salvare la truppa [eg4][1:CHARA_G]!
Alert(324,4,13,108,108,0,0,0,0,0,0,0,0,0,0) Impedisci che il nemico metta in fuga la truppa [eg4][0:CHARA_G]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(2241,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Quel ponte levatoio potrebbe permetterci di avanzare velocemente... ma i comandi sono stati manomessi.
TalkCharacter(2242,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Tsk, c'era da aspettarselo. Sarei stato più sorpreso di trovarli intatti.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(2243,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Genieri! Riparate i comandi e abbassate il ponte levatoio, dovete proteggerlo a tutti i costi. Conto su di voi.
Alert(3229,1,108,108,108,3,0,0,4,0,0,0,0,0,0) Appaiono i [b]genieri bellici[/]! I ponti levatoi su entrambi i lati del castello sono stati abbassati!
TalkCharacter(2244,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non ti fai cogliere impreparato, Felix.
TalkDeploySlot(2189,13,0,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
No! Pietà, risparmiatemi!
TalkDeploySlot(2190,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Peccato. Tutto questo non sarebbe accaduto, se il vostro amato re avesse obbedito ai miei ordini come un bravo bambino.
TalkDeploySlot(2191,15,0,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Aiuto... Qualcuno mi aiuti!
TalkCharacter(2192,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Oh, no! Dobbiamo intervenire!
TalkCharacter(2193,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Ce ne sono altri, dobbiamo aiutarli! Forza, andiamo!
Alert(230,1,10,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha portato rinforzi!
TalkDeploySlot(2194,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_gestrice scorte[cm][es]8_16_24_33_41_49_65_69_gestrici scorte[ce] volume_up
Spero che non sia troppo tardi. Avanti, mostriamo a tutti il valore dei Gautier!
TalkCharacter(2195,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Quel vessillo... Dev'essere il margravio! Finalmente una buona notizia in questo caos.
MainMissionStart(478,0,5,2,13,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai salvato la truppa [eg4][0:CHARA_G]!
Alert(251,1,13,108,108,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] abbandona la battaglia!
TalkCharacter(2208,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Grazie. Non avrei mai potuto farcela da solo.
TalkDeploySlot(2209,11,0,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Attendevo questo momento. Perché non ci divertiamo un po' insieme?
Alert(282,2,11,52,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare con la truppa [eg4][1:CHARA_G]!
MainMissionStart(3220,4,6,1,11,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e libera Fhirdiad!
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
Alert(549,1,106,108,108,0,0,0,0,0,0,0,0,0,0) Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
TalkDeploySlot(2210,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
È sempre triste vedere delle giovani speranze correre incontro alla morte prematuramente.
TalkDeploySlot(2211,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ho sbagliato, sono stata troppo indulgente con voi... Avrei dovuto incatenarvi per poi cavarvi gli occhi.
TalkCharacter(2212,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Tutti abbiamo dei rimpianti, Cornelia. E presto voi rimpiangerete persino di essere nata.
TalkDeploySlot(2213,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Chiunque si oppone a Sua Maestà deve morire!
TalkDeploySlot(2214,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Tsk, che seccatura... Come avete fatto a liberarvi?
TalkCharacter(2215,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hapi volume_up
Sei proprio tu. Non ho molto da dire, quindi... facciamola finita.
TalkDeploySlot(2216,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Guarda chi si vede, la mia piccola randagia. Da brava, torna nella tua gabbia!
TalkDeploySlot(2217,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Non sapete fare di meglio? In tutta franchezza, comincio ad annoiarmi.
TalkCharacter(2218,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Potete parlare quanto volete, strega, ma non vi salverete dal vostro destino.
TalkDeploySlot(2219,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Questi corpi sono così fragili... Come fate a sopportarlo?
TalkDeploySlot(2220,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Subdoli insetti... Più cerco di schiacciarli, più tornano strisciando a darmi il tormento.
TalkDeploySlot(2221,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
È allo stremo delle forze. Diamole il colpo di grazia.
MainMissionStart(438,1,6,2,11,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(2222,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Arrendetevi e accettate il vostro destino, strega.
TalkDeploySlot(2223,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh, cielo, che paura!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Conquista i [r]forti[/] e manometti i comandi!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Conquista i [r]forti[/] e manometti i comandi!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Usa i comandi all'interno del [b]forte[/] conquistato!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Usa i comandi all'interno del [b]forte[/] conquistato!
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Dobbiamo liberarci di quell'arma. Ma dubito che attaccare a testa bassa servirà a qualcosa.
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ingrid volume_up
Devono esserci dei comandi per disattivarlo. Sono sicura di aver visto un congegno simile qui da qualche parte...
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ricordo di aver notato una specie di congegno, qui da qualche parte. Potrebbe trattarsi dei comandi.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ricordo di aver notato una specie di congegno, qui da qualche parte. Potrebbe trattarsi dei comandi.
MainMissionStart(3219,4,16,1,108,108,108,0,0,10,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Manometti i comandi e ferma il Viskam a est!
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Non ho idea di come si faccia, ma ci proverò.
MainMissionStart(3224,1,16,2,108,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai fermato il Viskam a est!
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Gli attacchi sono cessati. Scampato pericolo.
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sembra che gli attacchi siano cessati. Quella zona della città dovrebbe essere al sicuro.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sembra che gli attacchi siano cessati. Quella zona della città dovrebbe essere al sicuro.
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
Tanto vale occuparsi anche dell'altro. Mi domando se quelli siano i comandi...
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Dobbiamo disattivare anche l'altra arma. E quel congegno sembra fare al caso nostro.
MainMissionStart(3219,4,17,1,108,108,108,0,0,10,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Manometti i comandi e ferma il Viskam a est!
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
D'accordo, devo solo fare, ehm... qualcosa. Ti prego, funziona!
MainMissionStart(3224,1,17,2,108,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai fermato il Viskam a est!
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ingrid volume_up
Gli attacchi sono cessati. Questo ci consentirà di muoverci più facilmente.
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Dobbiamo liberarci di quell'arma. Ma dubito che attaccare a testa bassa servirà a qualcosa.
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ingrid volume_up
Devono esserci dei comandi per disattivarlo. Sono sicura di aver visto un congegno simile qui da qualche parte...
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ricordo di aver notato una specie di congegno, qui da qualche parte. Potrebbe trattarsi dei comandi.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ricordo di aver notato una specie di congegno, qui da qualche parte. Potrebbe trattarsi dei comandi.
MainMissionStart(3221,4,18,1,108,108,108,0,0,11,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Manometti i comandi e ferma il Viskam a ovest!
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Non ho idea di come si faccia, ma ci proverò.
MainMissionStart(3223,1,18,2,108,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai fermato il Viskam a ovest!
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Gli attacchi sono cessati. Scampato pericolo.
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sembra che gli attacchi siano cessati. Quella zona della città dovrebbe essere al sicuro.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sembra che gli attacchi siano cessati. Quella zona della città dovrebbe essere al sicuro.
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
Tanto vale occuparsi anche dell'altro. Mi domando se quelli siano i comandi...
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Dobbiamo disattivare anche l'altra arma. E quel congegno sembra fare al caso nostro.
MainMissionStart(3221,4,19,1,108,108,108,0,0,11,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Manometti i comandi e ferma il Viskam a ovest!
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
D'accordo, devo solo fare, ehm... qualcosa. Ti prego, funziona!
MainMissionStart(3223,1,19,2,108,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai fermato il Viskam a ovest!
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ingrid volume_up
Gli attacchi sono cessati. Questo ci consentirà di muoverci più facilmente.
TalkCharacter(2236,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
Questi attacchi dalla distanza mi impediscono di esprimermi al meglio. Cerchiamo i comandi e mettiamoli a tacere una volta per tutte.
TalkCharacter(2237,50,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Rodrigue volume_up
Quelle armi sono un vero problema. Forse è meglio cercare i comandi per disattivarle.
MainMissionStart(3222,4,20,1,108,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Manometti i comandi e ferma il Viskam appena attivato!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Conquista i [r]forti[/] e manometti i comandi!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Conquista i [r]forti[/] e manometti i comandi!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Conquista i [r]forti[/] e manometti i comandi!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Conquista i [r]forti[/] e manometti i comandi!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Usa i comandi all'interno del [b]forte[/] conquistato!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Usa i comandi all'interno del [b]forte[/] conquistato!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Usa i comandi all'interno del [b]forte[/] conquistato!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Usa i comandi all'interno del [b]forte[/] conquistato!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) Viskam disattivato!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) Viskam disattivato!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) Viskam disattivato!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) Viskam disattivato!
TalkCharacter(2238,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
Uhm... Dovremmo esserci.
TalkCharacter(2239,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Ce l'abbiamo fatta! Non manca molto ormai.
MainMissionStart(715,1,20,2,108,108,108,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai messo fuori uso tutti i Viskam!
TalkCharacter(2240,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Dovremmo aver finito. Ottimo lavoro.
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in difficoltà!
TalkDeploySlot(2196,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
No... Non voglio morire!
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in difficoltà!
TalkDeploySlot(2199,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Argh! Dove sono i cavalieri quando c'è bisogno di loro...?
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in difficoltà!
TalkDeploySlot(2202,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Basta, vi supplico! Lasciatemi andare!
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in difficoltà!
TalkDeploySlot(2205,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Qualcuno mi aiuti! Per pietà!
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkDeploySlot(2197,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
È... la fine. Perché è dovuto succedere...?
TalkCharacter(2198,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Non possiamo lasciarli morire. Dobbiamo fare presto!
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkDeploySlot(2200,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Per pietà... risparmiate mia figlia...
TalkCharacter(2201,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
Dobbiamo aiutarli, presto!
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkDeploySlot(2203,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Non voglio morire! Non qui. Non così...
TalkDeploySlot(2204,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Dimitri volume_up
Nessun civile deve rimetterci la vita.
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkDeploySlot(2206,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
O Dea, ascolta la mia preghiera...
TalkCharacter(2207,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
Non resisteranno ancora per molto. Dobbiamo fare presto!
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
Alert(313,2,66,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,9,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,8,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(313,2,10,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(319,3,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(2248,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Non sono pronto per morire...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Il mio piano è fallito. Se solo avessi scelto un'altra strada...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(319,3,14,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(2249,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ma... perché...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Il mio piano è fallito. Se solo avessi scelto un'altra strada...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(319,3,15,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(2250,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Non... ce la faccio...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Il mio piano è fallito. Se solo avessi scelto un'altra strada...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(319,3,16,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(2251,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Dea... sto arrivando...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Il mio piano è fallito. Se solo avessi scelto un'altra strada...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(319,3,66,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(319,3,9,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(319,3,8,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!