Claude se interpone entre el conde de Bergliez y tú. El general no aguantará mucho más tiempo. Debes romper el cerco y salvarlo antes de que sea demasiado tarde.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 81 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_1_10_15_____Edelgard 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_1_10_15_____Bernadetta 255 0 0 2 55 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_1_10_15_____Caspar 255 0 0 3 50 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_1_10_15_____Petra 255 0 0 4 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_1_10_15_____Monica 255 0 0 5 185 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_1_10_15_____Linhardt 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_1_10_15_____Hubert 255 0 0 7 35 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]2_2_11_16_____conde de Bergliez 255 0 0 8 440 7 12 0 101 5 0 100 275 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 9 650 7 13 0 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 10 670 7 13 0 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 11 660 7 13 0 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [es]1_1_10_15_____Shez 255 0 0 12 5 5 12 3 101 3 1 100 296 255 65535 1999 0 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 [es]1_1_10_15_____Jeralt 255 0 0 13 165 5 13 3 101 3 1 100 300 255 65535 1999 4 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
14 [es]1_1_10_15_____Alois 255 0 0 14 310 5 13 3 101 3 1 100 300 255 65535 1999 4 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
15 [es]1_1_10_15_____Claude 255 0 0 15 30 5 12 3 101 5 0 100 264 255 1 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 [es]1_1_10_15_____Raphael 255 0 0 16 110 5 13 3 101 5 0 100 300 255 5 1999 42 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 [es]1_1_10_15_____Lysithea 255 0 0 17 120 5 13 3 101 5 0 100 300 255 9 1999 3 42 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
18 [es]1_1_10_15_____Marianne 255 0 0 18 125 5 13 3 101 5 0 100 300 255 10 1999 42 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
19 [es]1_1_10_15_____Hilda 255 0 0 19 130 5 13 3 101 5 0 100 300 255 3 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
20 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 20 675 5 13 3 101 5 0 11 48 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 21 650 5 13 3 101 5 0 11 48 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 22 680 5 13 3 101 5 0 14 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 23 630 5 13 3 101 5 0 14 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 24 600 5 13 3 101 5 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 25 680 5 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 26 605 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
27 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 27 680 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
28 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 28 610 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
29 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 29 660 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
30 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 30 600 5 13 3 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
31 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 31 660 5 13 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
32 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 32 660 5 13 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
33 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 33 675 5 13 3 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
34 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 34 600 5 5 0 101 5 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 35 600 5 13 3 101 3 1 11 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 36 675 5 13 3 101 3 1 11 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 37 600 5 13 3 101 3 1 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 38 675 5 13 3 101 3 1 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 39 600 5 13 3 101 3 1 11 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 40 680 5 13 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 41 600 5 13 3 101 3 0 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 42 630 5 13 3 101 3 0 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 43 600 5 13 3 101 3 0 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 44 660 5 13 3 101 3 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 45 680 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 46 605 5 13 3 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 47 680 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 48 675 5 13 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 49 605 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 50 630 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 51 605 5 13 3 101 3 1 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 52 600 5 13 3 101 3 1 11 300 255 65535 1999 50 45 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 53 660 5 13 3 101 3 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 54 675 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 55 680 7 5 0 101 3 1 30 300 255 65535 1999 16 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 56 1020 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 57 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 58 1020 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 59 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 60 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 61 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 62 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 63 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 64 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 65 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 66 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 67 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 68 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 69 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 70 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 71 610 5 13 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 72 680 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 73 660 5 13 3 101 3 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 74 680 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 75 685 5 13 3 101 3 0 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 76 630 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 77 685 5 13 3 101 3 1 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 78 630 5 13 3 101 3 1 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 79 685 5 13 3 101 3 1 12 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 80 630 5 13 3 101 3 1 12 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 100 0 53 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1525 9 1525 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 2 1 1000 1525 9 1522 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 9 1525 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 9 1522 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 9 1522 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 9 1525 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1525 9 1525 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 9 1525 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 9 1525 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1522 9 1522 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 9 1522 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1525 9 1525 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1522 9 1522 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (251, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 24)
SubGroup(0)
SubGroup(9)
Unknown10(0,71,81,81,81,17,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,33,9,81,81,17,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(9,166,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_2_11_16_____general de Bergliez[cm][es]4_8_13_18_22_26_30__generales de Bergliez[ce]
SetName(10,166,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_2_11_16_____general de Bergliez[cm][es]4_8_13_18_22_26_30__generales de Bergliez[ce]
SetName(11,166,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_2_11_16_____general de Bergliez[cm][es]4_8_13_18_22_26_30__generales de Bergliez[ce]
SetName(34,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to [cs][es]2_6_11_16_____soldado Alianza[cm][es]4_8_13_18_22_26_30__soldados de la Alianza[ce]
SubGroup(2)
Unknown76(9,65531,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 12, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown37(0,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(4,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(4,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(75,44000,0,9964,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(42,53000,0,17764,1,0,2,0,0,0,0,1,1,0,0)
# Group 16 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(75,64400,0,59200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(42,2464,1,63000,0,0,2,0,0,0,0,1,1,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [r][eg3][cp][0:PARTY][/]!
SubGroup(6)
Unknown76(44,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(73,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 16)
SubGroup(1)
Unknown42(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(7,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(667,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # El conde de Bergliez resiste en el fuerte [cdb]en el centro de la llanura, pero el enemigo [cdb]lo tiene sitiado e incapaz de recibir ayuda.
TalkCharacter(668,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Debemos romper el asedio para permitir [cdb]la evacuación de sus tropas.
# Group 26 (0, 2, 2, 10, 3)
SubGroup(3)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(43,63700,0,65200,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [eg7][cp][0:CHARA_G]!
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
SubGroup(2)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [eg7][cp][0:CHARA_G]!
SubGroup(2)
Unknown23(75,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [eg7][cp][0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [eg7][cp][0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [eg7][cp][0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [eg7][cp][0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(41,62700,0,63700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(42,164,1,63700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(5,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(43,63700,0,64700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 5, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
SubGroup(4)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
SubGroup(1)
TalkDeploySlot(670,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Y yo que pensaba que se iban a rendir antes [cdb]de que llegaran los refuerzos... Bien, ya sabéis [cdb]lo que hay que hacer. ¡Atacad al enemigo!
SubGroup(3)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1900,4,0,1,81,81,81,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] y derrota a [r]las fuerzas interceptoras[/]!
If254(1,248,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(671,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # No tenemos tiempo para sutilezas. ¡Ataquemos con todo desde todos los flancos!
# Group 44 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(1)
TalkCharacter(669,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si no rescatamos a Bergliez y sus tropas, [cdb]hoy no habrá victoria que celebrar.
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # ¡No permitas que derroten [eg3][0:CHARA_G] ni a otras unidades!
# Group 45 (0, 2, 0, 9, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
SubGroup(1)
TalkDeploySlot(672,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Su majestad acude al rescate! ¡Sé que estamos [cdb]bajos de moral, pero debemos reavivarla con [cdb]cualquier rescoldo de esperanza que nos quede!
# Group 46 (0, 5, 0, 11, 13)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(14,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1901,1,0,2,81,81,81,0,0,0,0,0,0,0,0) # ¡Has derrotado a [r]las fuerzas interceptoras[/]!
SubGroup(1)
TalkCharacter(673,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Hemos roto la defensa! ¡Seguid avanzando!
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1936,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[r]Las fuerzas interceptoras[/] han sido derrotadas! ¡Se ha abierto el acceso!
# Group 47 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(23,73,674,2,0,0,0,0,0,0,0,0,0,0,0) # ¡Por el bien de mis amigos, [cdb]no os permitiré pasar!
CloseUp(18,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
SubGroup(2)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,18,81,81,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 50 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
SubGroup(1)
TalkCharacter(675,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Las negociaciones con el marqués de Edmund [cdb]siguen en pie? Quizá podamos atraer [cdb]a Marianne a nuestra causa.
SubGroup(1)
Unknown99(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
SubGroup(2)
Unknown6(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,1,11,18,81,81,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 0, 7, 4)
SubGroup(4)
Unknown45(19,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(676,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Marianne, ¿qué haces en la vanguardia? ¡Retírate!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡No! ¡Mis amigos luchan por sobrevivir [cdb]y no puedo abandonarlos!
# Group 53 (0, 2, 0, 8, 3)
SubGroup(5)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
Unknown45(21,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(678,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Sé que detestas este tipo de cosas, Marianne! ¡Por favor, depón tu arma!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡No! ¡Mis amigos luchan por sobrevivir [cdb]y no puedo abandonarlos!
# Group 54 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
Unknown45(21,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(679,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lo lamento, Marianne. He decidido unirme al Imperio.
TalkDeploySlot(680,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # Yo también tomé mi decisión hace tiempo... Permaneceré al lado de Claude, como siempre [cdb]he hecho.
# Group 55 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(681,18,1,3,0,0,0,0,0,0,0,0,0,0,0) # Qué importa si muero...
# Group 56 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 0 1 0
SubGroup(1)
Unknown112(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(4,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
SubGroup(1)
Unknown99(4,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
SubGroup(1)
Unknown149(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,18,81,81,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
SubGroup(1)
TalkDeploySlot(685,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Marianne, no! ¡¿Cómo has podido?!
# Group 60 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
SubGroup(1)
Unknown60(2,0,0,18,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(682,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # No soportaría tener que matarte, Marianne. Ríndete, por favor. Tu padre lo entenderá.
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # Tienes razón. Mi padre adoptivo preferiría [cdb]que entregara las armas, no la vida.
SubGroup(1)
Unknown22(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) # ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
SubGroup(1)
Unknown60(2,0,0,18,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(683,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si te rindes ahora, facilitarías en gran medida [cdb]las conversaciones con el marqués de Edmund. ¿Podrías al menos considerarlo?
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # Tienes razón. Mi padre adoptivo preferiría [cdb]que entregara las armas, no la vida.
SubGroup(1)
Unknown22(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) # ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 2, 36, 3)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(0,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(1,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(2,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(3,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(4,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(5,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(6,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(7,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(20,73,688,4,0,0,0,0,0,0,0,0,0,0,0) # Estoy deseando demostrar la capacidad [cdb]de mis músculos. ¿Quién...? ¿Eh? ¡Eh, hola, Ignatz!
CloseUp(16,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 6, 3)
SubGroup(2)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(20,73,686,2,0,0,0,0,0,0,0,0,0,0,0) # Estoy deseando demostrar la capacidad [cdb]de mis músculos. ¿Quién quiere empezar?
CloseUp(16,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,81,81,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 66 (0, 5, 0, 8, 4)
SubGroup(7)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(1)
TalkCharacter(689,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # No quiero matarte, Raphael... ¡Así que en vez de ello intentaré [cdb]hacerte entrar en razón!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 8, 4)
SubGroup(7)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(1)
TalkCharacter(687,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Esperad, es Raphael! ¡No lo matéis, por favor! ¡Dejad que antes hable con él!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,12,16,81,81,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(690,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # Sabía que te encontraría aquí, Lorenz.
TalkCharacter(691,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sí. Ahora la Casa Gloucester lucha [cdb]junto al Imperio. ¿Y qué hay de ti? ¿En serio quieres morir aquí?
# Group 70 (0, 2, 0, 7, 4)
SubGroup(6)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,20,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(692,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lo siento, Raphael, pero he elegido mi bando. ¡Ahora lucho por el Imperio!
TalkDeploySlot(693,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # En fin, cada uno debe hacer lo que considera [cdb]oportuno. Al fin y al cabo, ahora eres [cdb]un caballero de Gloucester.
# Group 71 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(694,16,1,3,0,0,0,0,0,0,0,0,0,0,0) # Arg, me está costando mucho. ¡Necesito un descanso!
# Group 72 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 6, 2)
SubGroup(5)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Alert(1938,3,16,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[b]Ignatz[/] ha huido! ¡No se ha podido reclutar [eg3][0:CHARA_G]!
SubGroup(1)
Unknown42(2,4,12,14,16,81,81,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,81,81,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
SubGroup(1)
TalkCharacter(697,21,1,3,0,0,0,0,0,0,0,0,0,0,0) # He tomado mi decisión.
# Group 79 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 0 1 0
SubGroup(1)
Unknown60(2,0,0,16,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(695,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # No tienes que seguir, Raphael. ¡Piensa en Maya! Te necesita, ¿recuerdas?
TalkDeploySlot(696,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Eh, eso no es justo! Pero... está bien, Ignatz. Me rindo, pero solo porque eres tú.
SubGroup(1)
Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,12,2,16,81,81,0,0,0,0,0,0,0,0) # ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,14,2,16,81,81,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 81 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 83 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
SubGroup(1)
TalkCharacter(698,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Debemos asegurar una vía de escape [cdb]para nuestros aliados. Si derribamos esas [cdb]fortalezas, abriremos una brecha en su asedio.
SubGroup(3)
Unknown44(3,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1902,4,3,1,81,81,81,17,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] y habilita [g]una ruta de escape[/] para [b][eg1][cp][0:PARTY][/]!
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(699,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hay dos fortalezas. Para destruir ambas [cdb]debemos desplegar las fuerzas con astucia.
# Group 84 (0, 5, 0, 8, 6)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1904,1,3,2,81,81,81,17,0,0,0,0,0,0,0) # ¡Has habilitado [g]una ruta de escape[/] para [b][eg1][cp][0:PARTY][/]!
If254(1,247,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(700,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # Bien, ahora, si fueran tan amables de dejarnos [cdb]salir por aquí...
# Group 85 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(24,73,701,3,0,0,0,0,0,0,0,0,0,0,0) # Veréis, de veras que tengo que mantener [cdb]esta posición, así que ¿por qué no os vais [cdb]y damos este asunto por zanjado?
CloseUp(19,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(2)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,19,81,81,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(702,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # Vaya. No estarás aquí con... Uf, menos mal. Holst no está. Ahora lárgate de aquí, ¿vale? ¡Lárgate mientras puedas!
TalkDeploySlot(703,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Oh, lo haré, Balt, pero después de que me [cdb]expliques por qué luchas por el Imperio. ¡Sabes que Holst nunca te lo perdonará!
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(704,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ríndete, Hilda, te lo ruego. Odiaría [cdb]profundamente tener que quitarte la vida.
TalkDeploySlot(705,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # En ese caso, deberías rendirte tú, [cdb]porque yo no me voy a ninguna parte.
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(706,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sabía que pasaría esto, pero siempre resulta [cdb]doloroso luchar contra viejos amigos...
TalkDeploySlot(707,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sirves a la Casa Gloucester. ¿Qué esperabas?
# Group 91 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4555,19,1,2,0,0,0,0,0,0,0,0,0,0,0) # No puedo fracasar, no ahora [cdb]que todos cuentan conmigo.
# Group 92 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,19,81,81,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(708,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Vete de aquí, Hilda! ¡No podemos perderte!
TalkDeploySlot(709,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Vale, está bien... ¡Lo siento!
SubGroup(1)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,19,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,19,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 94 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(22,73,710,2,0,0,0,0,0,0,0,0,0,0,0) # Bien, ahí están. ¡Pero he venido a luchar [cdb]y no pienso rendirme!
CloseUp(17,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
SubGroup(2)
Unknown43(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,17,81,81,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 97 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(711,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # La Casa Ordelia ya nos ha ofrecido su lealtad, [cdb]lo que significa que Lysithea ha venido [cdb]por propia voluntad.
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
SubGroup(1)
Unknown6(17,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(17,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,13,17,81,81,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(101,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(712,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Eh, espera! ¡No puedo luchar contra ti! ¡Eres de la Casa Ordelia!
TalkDeploySlot(713,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vale, pero no esperes que me contenga [cdb]solo porque tú lo hagas.
# Group 100 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(714,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # No comprendo tus motivos, Lysithea. ¿Por qué actúas en contra del interés [cdb]de tu casa?
TalkDeploySlot(715,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mis decisiones son personales, Lorenz, [cdb]y existen sacrificios que no pienso aceptar.
# Group 101 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(21,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(716,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Ríndete, Lysithea, te lo ruego! ¡No tenemos motivos para luchar!
TalkDeploySlot(717,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡No recuerdo haberte pedido tu opinión!
# Group 102 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(718,17,1,2,0,0,0,0,0,0,0,0,0,0,0) # No está mal. Nada mal.
# Group 103 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,17,81,81,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(721,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # Me rindo. Y puesto que tomar esta posición [cdb]ha sido solo decisión mía, te ruego [cdb]que no tomes represalias contra mis padres.
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(525,0,17,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha rendido!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(722,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Menos mal que no tengo por costumbre [cdb]castigar a nadie por nimiedades.
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 106 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
SubGroup(1)
Unknown60(2,0,0,17,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(719,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Me enteré de lo que te habían hecho, Lysithea. Y puesto que entiendo bien tu circunstancia, [cdb]te pido que te unas a mi causa.
TalkDeploySlot(720,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # Tú, también... Sí, está bien. Haré lo que dices.
SubGroup(1)
Unknown22(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,13,2,17,81,81,0,0,0,0,0,0,0,0) # ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 0, 4, 8)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(81,56500,0,57500,0,6964,1,2964,1,0,1,0,0,0,0)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(1)
TalkCharacter(723,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Los aliados están a punto de llegar! ¡Acabad con los soldados enemigos [cdb]de estas fortalezas!
SubGroup(5)
Unknown43(20,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1905,4,6,1,81,81,81,17,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/] que rodean [b][eg3][cp][0:PARTY][/]!
# Group 109 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(725,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Me alegra verte, hijo mío. Por primera vez [cdb]en mi vida, creía que mi fin había llegado.
TalkCharacter(726,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sí, nunca te había visto tan maltrecho. ¡Pareces un cadáver!
# Group 110 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(727,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Me sorprende encontrarte entre las filas [cdb]de mis salvadores.
TalkCharacter(728,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Tú no confundas tú. Yo ayudo al Imperio, [cdb]no a ti.
# Group 111 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(729,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # Me honra que hayáis venido a buscarme [cdb]en persona, majestad.
TalkCharacter(730,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Podrás agradecérmelo cuando nos hayamos [cdb]alejado de este lugar. Ahora, prepara [cdb]las tropas para la retirada.
# Group 112 (0, 2, 0, 6, 2)
SubGroup(5)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown13(81,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(1)
TalkDeploySlot(724,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Ah, verte me llena de alegría el espíritu! Te ruego que cuides de mis tropas.
# Group 113 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1906,1,6,2,20,81,81,17,0,0,0,0,0,0,0) # ¡[r]Los enemigos[/] que rodeaban [b][eg3][cp][0:PARTY][/] han sido derrotados!
SubGroup(1)
TalkDeploySlot(731,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Hemos roto el asedio, soldados! ¡Vuestro coraje y tenacidad tiene recompensa!
# Group 118 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 3, 56)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 0 0
SubGroup(2)
TalkCharacter(732,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Tenemos vía de paso! ¡Avanzad al unísono [cdb]y defended al conde y a sus soldados!
TalkDeploySlot(733,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Creéis que voy a dejar que os marchéis [cdb]de aquí? ¡Ja! ¡Voy dos pasos por delante!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(734,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Parece que tenemos problemas.
SubGroup(10)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,81,81,81,11,11,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han aparecido!
SubGroup(3)
TalkCharacter(735,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # Nos han cortado la retirada y... Oh, no. Mirad quién les acompaña.
GenderedMcTalk(0,736,737,1,0,1,0,0,0,0,0,0,0,0,0) # No tenemos nada que hacer contra Jeralt [cdb]y sus hombres. En su lugar, propongo [cdb]atacar la posición principal de Claude.
TalkCharacter(738,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sin duda, eso lo pillaría por sorpresa... ¿Lo flanqueamos por la derecha [cdb]o por la izquierda?
SubGroup(4)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1907,4,7,1,81,81,81,17,0,0,0,0,0,0,0) # ¡Derrota a uno de [r]los enemigos[/] para determinar [g]la ruta de escape[/] de [b][eg1][cp][0:PARTY][/]!
SubGroup(1)
TalkCharacter(739,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Da igual, elijamos una ruta y acabemos [cdb]con cualquiera lo bastante ingenuo [cdb]como para interponerse en nuestro camino.
# Group 120 (34, 2, 4, 1, 0)
SubGroup(0)
# Group 121 (0, 5, 0, 6, 41)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown60(3,0,0,24,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1908,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # ¡Se ha elegido [g]la ruta de escape del norte[/]!
SubGroup(2)
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # De acuerdo. Atacaremos desde esa dirección.
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Su majestad abre el camino! ¡A la carga!
SubGroup(2)
Unknown56(65500,0,45000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,65500,0,45000,0,0,1,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Esta retirada cada vez se parece [cdb]más a un asalto en toda regla. ¡Quedaos con él, soldados!
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Un momento. ¡¿Vienen a por nosotros?!
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
# Group 122 (0, 5, 0, 6, 41)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown60(3,0,0,25,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1909,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # ¡Se ha elegido [g]la ruta de escape del este[/]!
SubGroup(2)
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # De acuerdo. Atacaremos desde esa dirección.
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Su majestad abre el camino! ¡A la carga!
SubGroup(2)
Unknown56(19464,1,62500,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,19464,1,62500,0,0,1,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Esta retirada cada vez se parece [cdb]más a un asalto en toda regla. ¡Quedaos con él, soldados!
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Un momento. ¡¿Vienen a por nosotros?!
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
# Group 123 (0, 5, 0, 5, 39)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(229,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(2)
TalkCharacter(741,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Olvidemos lo de elegir flanco... Parece que debemos seguir al conde.
TalkDeploySlot(745,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Su majestad nos ha dado una oportunidad [cdb]para escapar! ¡Cargad contra el enemigo [cdb]y haced añicos todo rastro de la Alianza!
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(20964,1,47000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,20964,1,47000,0,0,1,0,0,0,0,0)
Alert(125,0,81,81,81,17,0,0,0,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] se están retirando!
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12664,1,54200,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(746,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # Espero que el conde no esté haciendo [cdb]lo que creo que está haciendo... ¡No lo perdáis, soldados!
TalkDeploySlot(747,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Un momento, ¿qué? ¡Van en la dirección equivocada!
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
# Group 124 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
Unknown10(8,11964,1,53500,0,13464,1,55000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 40)
SubGroup(2)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
Unknown10(8,11964,1,53500,0,13464,1,55000,0,0,1,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(749,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Un Bergliez nunca elige el camino largo. ¡Irrumpimos y creamos nuestro propio camino!
SubGroup(1)
Unknown21(8,12764,1,54150,0,0,0,0,0,0,1,1,1,0,0)
SubGroup(2)
Unknown83(7859,105,5438,7831,108,5414,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(333,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown68(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7783,111,5449,7847,112,5411,70,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(2200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7714,142,5522,7764,134,5481,120,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(2700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(13164,1,54000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1921,1,81,81,81,0,0,0,0,0,0,0,0,0,0) # ¡El asalto [b]de los montaraces de Bergliez[/] ha abierto [g]un camino[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,20964,1,47300,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,20964,1,47000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,20964,1,47500,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,20464,1,47500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(750,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Se ha vuelto loco? Por ahí ni siquiera [cdb]hay camino... ¡¿Viene directo a nosotros?!
TalkCharacter(751,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Esta estrategia no tiene ningún sentido, [cdb]y por eso creo que puede funcionar.
# Group 126 (0, 5, 0, 6, 5)
SubGroup(5)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(1)
Unknown44(3,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]la fortaleza[/] y habilita [g]una ruta de escape[/]!
# Group 127 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 0 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(1)
Unknown44(3,1,8,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,61200,0,52400,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han retomado su avance!
# Group 128 (0, 5, 2, 6, 9)
SubGroup(5)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,61200,0,52400,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 5, 13)
SubGroup(4)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 0
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
Unknown15(8,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,14,8,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha alcanzado [eg3][1:CHARA_G]!
SubGroup(1)
Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1928,0,14,81,81,0,0,0,0,0,0,0,0,0,0) # ¡Acaba con [eg1][0:CHARA_G]! ¡Está bloqueando [g]la ruta de escape[/]!
# Group 130 (0, 5, 0, 8, 11)
SubGroup(7)
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: True 0
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
Unknown13(8,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han retomado su avance!
# Group 131 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
Unknown10(8,58500,0,50000,0,62500,0,55000,0,0,1,0,0,0,0)
SubGroup(4)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(3)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1941,2,39,81,81,17,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][cp][0:CHARA_G] están atacando [b][eg3][cp][0:PARTY][/]! ¡Han dejado de avanzar!
SubGroup(3)
Unknown43(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(78,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1940,4,39,81,81,0,0,0,0,0,0,0,0,0,0) # ¡Acaba con [eg1][cp][0:CHARA_G]! ¡Están bloqueando [g]la ruta de escape[/]!
SubGroup(8)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,81,0,0,1,1,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,77,81,0,0,1,1,0,0,0,0,0,0)
# Group 135 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,78,81,0,0,1,1,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 9, 15)
SubGroup(6)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 0
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,1,39,81,81,17,0,0,0,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han retomado su avance!
# Group 137 (0, 5, 0, 8, 5)
SubGroup(7)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(1)
Unknown44(2,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]la fortaleza[/] [g]del punto de evacuación[/]!
# Group 138 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,2,0,1,1,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 6, 5)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 141: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
Unknown44(9,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]la fortaleza[/] y habilita [g]una ruta de escape[/]!
# Group 140 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 0 0
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
Unknown44(9,1,8,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han retomado su avance!
# Group 141 (0, 5, 2, 6, 9)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 5, 13)
SubGroup(4)
GroupCheck4(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 145: True 0
GroupCheck3(220,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 0 1 0
Unknown15(8,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,13,8,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha alcanzado [eg3][1:CHARA_G]!
SubGroup(1)
Unknown43(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1928,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # ¡Acaba con [eg1][0:CHARA_G]! ¡Está bloqueando [g]la ruta de escape[/]!
# Group 143 (0, 5, 0, 8, 9)
SubGroup(7)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
Unknown13(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han retomado su avance!
# Group 144 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 0
Unknown10(8,14464,1,2964,1,18964,1,8464,1,0,1,0,0,0,0)
SubGroup(4)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 0
GroupCheck4(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 144: True 0
SubGroup(3)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1941,2,40,81,81,17,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][cp][0:CHARA_G] están atacando [b][eg3][cp][0:PARTY][/]! ¡Han dejado de avanzar!
SubGroup(3)
Unknown43(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(79,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1940,4,40,81,81,0,0,0,0,0,0,0,0,0,0) # ¡Acaba con [eg1][cp][0:CHARA_G]! ¡Están bloqueando [g]la ruta de escape[/]!
SubGroup(8)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(79,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(80,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,81,0,0,1,1,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,79,81,0,0,1,1,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,80,81,0,0,1,1,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 9, 15)
SubGroup(6)
GroupCheck4(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 145: True 0
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,40,81,81,17,0,0,0,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han retomado su avance!
# Group 150 (0, 5, 0, 8, 5)
SubGroup(7)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
Unknown44(7,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # ¡Toma [r]la fortaleza[/] [g]del punto de evacuación[/]!
# Group 151 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,7,0,1,1,0,0,0,0,0,0)
# Group 152 (0, 5, 0, 8, 48)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(65500,0,45000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,65500,0,45000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) # ¡Has ayudado [b][eg3][cp][0:PARTY][/] a retirarse a salvo!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Casi hemos salido del campo de batalla! Una carga más y... Oh, no.
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0) # Ahora no podemos dejaros escapar.
SubGroup(1)
Unknown21(12,65000,0,45000,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡El Azote Sombrío! Muy inteligente por parte [cdb]de Claude guardarnos esta sorpresa [cdb]para el mejor momento...
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Yo me encargo. El resto, seguid avanzando. ¡No os detengáis ante nada!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados se han retirado!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 8, 48)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(19464,1,62500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,19464,1,62500,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) # ¡Has ayudado [b][eg3][cp][0:PARTY][/] a retirarse a salvo!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Casi hemos salido del campo de batalla! Una carga más y... Oh, no.
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0) # Ahora no podemos dejaros escapar.
SubGroup(1)
Unknown21(12,17464,1,64000,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡El Azote Sombrío! Muy inteligente por parte [cdb]de Claude guardarnos esta sorpresa [cdb]para el mejor momento...
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Yo me encargo. El resto, seguid avanzando. ¡No os detengáis ante nada!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados se han retirado!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 4, 49)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
Unknown10(8,19964,1,46000,0,21464,1,48500,0,0,1,0,0,0,0)
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(20964,1,47000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,20964,1,47000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) # ¡Has ayudado [b][eg3][cp][0:PARTY][/] a retirarse a salvo!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Casi hemos salido del campo de batalla! Una carga más y... Oh, no.
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0) # Ahora no podemos dejaros escapar.
SubGroup(1)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(2)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡El Azote Sombrío! Muy inteligente por parte [cdb]de Claude guardarnos esta sorpresa [cdb]para el mejor momento...
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Yo me encargo. El resto, seguid avanzando. ¡No os detengáis ante nada!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados se han retirado!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 155 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 0, 5, 14)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,15,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
SubGroup(1)
TalkDeploySlot(757,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡No tendréis una ocasión mejor de descabezar [cdb]a la Alianza, majestad! ¡Atacad con todo, [cdb]arrasad el campo de batalla!
SubGroup(2)
Unknown43(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,15,81,81,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(758,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡El conde de Bergliez se ocupa [cdb]del Azote Sombrío, lo que nos deja [cdb]la oportunidad de atacar a Claude!
# Group 157 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(760,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Así que eres tú quien está desbaratando [cdb]mis astutos planes!
GenderedMcTalk(0,761,762,1,0,1,0,0,0,0,0,0,0,0,0) # Eh, que yo solo hago mi trabajo... Pero vas [cdb]a ser un buen trofeo para la Emperatriz.
# Group 158 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(763,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Claude, ¿no podrías tener el detalle [cdb]de dejarme hacer lo que tengo que hacer?
TalkDeploySlot(764,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Qué gracia, yo iba a pedirte lo mismo. Supongo que la respuesta es la misma [cdb]para ambos.
# Group 159 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(765,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Aunque normalmente sueles superar [cdb]todas las expectativas, parece que el conde [cdb]de Bergliez hoy te ha cogido por sorpresa.
TalkDeploySlot(766,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿Verdad que sí? Le asesté más de una docena [cdb]de golpes demoledores y seguía en pie. ¡Ese tipo es una pesadilla!
# Group 160 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(767,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Me apena haber llegado a esto, Lorenz.
TalkCharacter(768,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Y aun así, mientras hablas buscas [cdb]un punto débil para atacarme. Te conozco bien, Claude.
# Group 161 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(769,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nunca es tarde para hacer lo correcto, Ignatz. Vuelve con nosotros.
TalkCharacter(770,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Deja de intentar persuadirme, Claude! ¡No servirá de nada!
# Group 162 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(4,73,759,0,0,0,0,0,0,0,0,0,0,0,0) # En este punto, la batalla está perdida, [cdb]pero quizá podamos aún acabar [cdb]con un par de sus oficiales.
CloseUp(15,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(771,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Estoy arrinconado! Debo pensar rápido...
# Group 164 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,15,81,81,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(775,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hasta aquí he llegado... Veamos si [MFB:nuestro_nuestra] [cdb][MFB:amigo mercenario_amiga mercenaria] se gana el sueldo.
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
TalkDeploySlot(776,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Supongo que me hago viejo... ¡Ya basta! ¡Me retiro!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
If254(1,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(777,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tú te quedas al mando aquí. Nosotros [cdb]perseguiremos a las fuerzas imperiales [cdb]que han huido.
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(778,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tú protege la posición principal. Nosotros [cdb]perseguiremos a las fuerzas imperiales [cdb]que han huido.
If254(3,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,19,4,81,81,81,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,210,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,18,4,81,81,81,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,168,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(241,0,81,81,81,11,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] se han retirado!
TalkCharacter(779,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tenemos refuerzos vigilando la ruta de escape. Mantendrán a los Mercenarios de Jeralt a raya.
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(1912,0,12,81,81,7,0,0,1,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] avanza hacia [eg1][0:AREA] para proteger la retirada [r][eg4][cp][0:PARTY][/]!
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
Unknown19(12,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,772,773,1,2,1,1,0,0,0,0,0,0,0,0) # ¡Mi labor aquí aún no ha finalizado!
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha recuperado!
SubGroup(1)
TalkDeploySlot(774,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # No podré contener al monstruo mucho más. ¡Olvida al Azote y liquida al comandante!
SubGroup(1)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
SubGroup(1)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 0)
SubGroup(3)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
# Group 168 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
GroupCheck3(220,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 0 1 0
# Group 169 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
SubGroup(1)
TalkCharacter(780,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Entonces solo falta el Azote Sombrío. El final se acerca, así que tomémonos el tiempo [cdb]que necesitemos y hagámoslo bien.
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,12,81,81,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(781,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # El enfrentamiento con el conde de Bergliez [cdb]ha dejado al Azote agotado; es nuestra [cdb]oportunidad para acabar con esa alimaña.
# Group 171 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0) # ¿Cuántas veces hemos luchado ya? En cualquier caso, esta será la última.
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0) # Estoy de acuerdo. ¡No dejaré que salgas [cdb]de aquí con vida, Azote Sombrío!
# Group 172 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(1)
GenderedMcTalk(1,782,783,1,0,1,1,0,0,0,0,0,0,0,0) # Esto no ha salido como esperaba, [cdb]pero aún puedo dar guerra.
# Group 173 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,788,789,1,0,1,1,0,0,0,0,0,0,0,0) # El Imperio se ha hecho más fuerte...
# Group 174 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0) # Puede que esta vez tenga que esforzarme.
TalkCharacter(792,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Por fin tenemos esa amenaza [cdb]contra las cuerdas. ¡Podemos vencer!
# Group 175 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(1)
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0) # Puede que esta vez tenga que esforzarme.
# Group 176 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 5, 0, 5, 42)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 0 0
GroupCheck3(200,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 200: 1 0 0
SubGroup(1)
TalkDeploySlot(793,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # El asedio comienza a desmoronarse. ¡Desplegad los refuerzos! ¡Que no queden huecos!
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,81,81,81,7,0,7,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para desplegar refuerzos!
SubGroup(4)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,81,81,81,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(3)
Unknown44(0,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,16,1,81,81,81,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] para evitar que aparezcan refuerzos [r]enemigos[/]!
SubGroup(4)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(52,53500,0,45000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(794,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # Intentan reforzar las zonas donde hemos [cdb]mermado sus filas. ¡No lo permitáis!
# Group 178 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(183,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 7, 7)
SubGroup(6)
Unknown28(6,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(35,42700,0,44200,0,0,3,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 7, 7)
SubGroup(6)
Unknown28(8,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(37,18164,1,20664,1,0,2,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 0, 8, 2)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(795,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¿La parte central aún resiste?
# Group 187 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,0,0,1,1,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,12,0,1,1,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(489,1,16,2,81,81,81,0,0,0,0,0,0,0,0) # ¡Has evitado que aparezcan los refuerzos [r]enemigos[/]!
If254(1,190,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(796,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Bien, hemos abierto una brecha! ¡Avanzad! ¡Tenemos que encontrar al conde de Bergliez!
# Group 190 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
# Group 191 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 2, 29)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(797,34,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bien, vosotros lo habéis querido... ¡Atacad sus fortalezas y destruid los refuerzos!
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,81,81,81,7,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han activado [g]las catapultas[/]!
SubGroup(3)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(34,2,0,0,81,2,2,40,5,1,0,0,0,0,0)
Unknown70(34,0,124,122,81,3,2,40,10,1,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown44(4,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,17,1,81,81,81,0,0,0,0,0,0,0,0) # ¡Toma [r]las fortalezas[/] para detener [g]las catapultas[/]!
If254(1,248,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(798,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Tienen catapultas! ¡Tenemos que detenerlos!
# Group 193 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,4,0,1,1,0,0,0,0,0,0)
# Group 196 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(198,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 198: 0 1 0
SubGroup(2)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) # ¡[g]Catapultas[/] detenidas al tomar [r]la fortaleza[/]: [g][0:NUMBER][/]!
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡No quiero que cunda el pánico, [cdb]pero siguen arrojándonos rocas!
# Group 197 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,8,0,1,1,0,0,0,0,0,0)
# Group 198 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) # ¡[g]Catapultas[/] detenidas al tomar [r]la fortaleza[/]: [g][0:NUMBER][/]!
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡No quiero que cunda el pánico, [cdb]pero siguen arrojándonos rocas!
# Group 199 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,4,17,2,81,81,81,0,0,0,0,0,0,0,0) # ¡Todas [g]las catapultas[/] han sido desactivadas!
If254(1,247,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(800,7,1,1,1,0,0,0,0,0,0,0,0,0,0) # Vaya, ha sido agradable. Quizá deberíamos [cdb]parar y descansar un rato.
# Group 201 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 0 1 0
SubGroup(1)
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Intentan huir hacia el norte! ¡A por ellos!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,2,0,0,1,1,0,0,0)
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] avanza persiguiendo [b][eg3][cp][0:PARTY][/]!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y detén su persecución!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 0 1 0
SubGroup(1)
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Mmm? ¿Atacan la posición principal? Pero eso no... ¡Argh! ¡Tengo que ayudarlos!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está avanzando hacia [eg1][0:AREA]!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y detén su persecución!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 0, 5, 5)
SubGroup(4)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
Unknown17(81,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(202,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 0 1 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
TalkDeploySlot(808,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Me llamo Alois Rangeld, y juro por mi honor [cdb]que de aquí no pasa nadie!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,14,81,81,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 205 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 1 0 0
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
SubGroup(1)
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Intentan huir hacia el norte! ¡A por ellos!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,2,0,0,1,1,0,0,0)
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] avanza persiguiendo [b][eg3][cp][0:PARTY][/]!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
SubGroup(1)
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Mmm? ¿Atacan la posición principal? Pero eso no... ¡Argh! ¡Tengo que ayudarlos!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está avanzando hacia [eg1][0:AREA]!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
GroupCheck4(206,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 0
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 0
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(808,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Me llamo Alois Rangeld, y juro por mi honor [cdb]que de aquí no pasa nadie!
# Group 210 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,14,81,81,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(803,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # No puedo aguantar más... ¡Me retiro!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 211 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(213,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 213: 0 1 0
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 0 1 0
SubGroup(1)
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # Se dirigen al este... ¡No puedo permitir que huyan!
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,7,0,0,1,1,0,0,0)
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] avanza persiguiendo [b][eg3][cp][0:PARTY][/]!
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y detén su persecución!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 0 1 0
SubGroup(1)
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # Nos evitan por completo y en vez de ello [cdb]atacan la posición principal. Parece que quizá [cdb]entre ellos haya alguien que piensa...
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está avanzando hacia [eg1][0:AREA]!
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y detén su persecución!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 5, 0, 5, 5)
SubGroup(4)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
Unknown17(81,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(212,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 212: 0 1 0
GroupCheck3(213,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 213: 0 1 0
SubGroup(1)
TalkDeploySlot(807,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Lamento cortaros la retirada, amigos.
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,19,1,13,81,81,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 215 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
SubGroup(1)
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # Se dirigen al este... ¡No puedo permitir que huyan!
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,7,0,0,1,1,0,0,0)
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] avanza persiguiendo [b][eg3][cp][0:PARTY][/]!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(1)
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # Nos evitan por completo y en vez de ello [cdb]atacan la posición principal. Parece que quizá [cdb]entre ellos haya alguien que piensa...
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está avanzando hacia [eg1][0:AREA]!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 213: True 0
GroupCheck4(216,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 216: True 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(217,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 217: True 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(807,13,1,0,0,0,0,0,0,0,0,0,0,0,0) # Lamento cortaros la retirada, amigos.
# Group 220 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,19,2,13,81,81,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(806,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vaya, ha sido divertido. Apenas he conseguido ganar tiempo.
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 221 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 222 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
SubGroup(1)
TalkCharacter(809,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Un grupo de magos blancos está listo [cdb]para curar a nuestros camaradas heridos.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 0, 6, 19)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(810,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Ahora! ¡Cura a las fuerzas [cdb]del conde de Bergliez!
SubGroup(2)
Unknown125(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown76(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1922,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # ¡[b]La compañía mágica imperial[/] ha usado [b]Magia de luz α[/] para curar [eg3][cp][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(811,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Gracias!
# Group 224 (0, 5, 2, 8, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 224: 1 0 0
SubGroup(1)
TalkCharacter(812,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ahora que los soldados se han ido, deberíamos [cdb]enviar a los magos blancos con ellos.
# Group 226 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 227 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
SubGroup(2)
Unknown78(1,24,10,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,25,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 0, 3, 7)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
SubGroup(1)
TalkCharacter(813,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Los soldados del conde que salvamos podrían [cdb]ser muy útiles si los ponemos bajo su mando.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,24,10,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,25,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 0, 2, 10)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(814,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Con tantas tropas, pon fin podré cambiar [cdb]el curso de la batalla. ¡Borraré esa mueca [cdb]insolente de la cara del mocoso de la Alianza!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1925,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha elegido [g]su propia ruta de escape[/]!
SubGroup(2)
Unknown43(24,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(230,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 230: 1 0 0
SubGroup(1)
TalkCharacter(815,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si ese es el plan de fuga, será mejor mantener [cdb]un grupo reducido en vez de contar [cdb]con la ayuda de los hombres del conde.
# Group 232 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 233 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 0 1 0
GroupCheck3(238,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 238: 0 1 0
# Group 237 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(236,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 236: 0 1 0
GroupCheck3(238,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 238: 0 1 0
# Group 238 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(236,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 236: 0 1 0
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 0 1 0
# Group 239 (0, 5, 0, 5, 10)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(352,2,11,81,81,0,0,0,0,0,2,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha huido! ¡Hay [g][0:NUMBER][/] más!
SubGroup(1)
TalkDeploySlot(816,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Y pensar que vas a morir cuando la libertad [cdb]está tan próxima... ¡Te vengaré!
# Group 240 (0, 5, 0, 11, 10)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(352,2,11,81,81,0,0,0,0,0,1,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha huido! ¡Hay [g][0:NUMBER][/] más!
SubGroup(1)
TalkCharacter(817,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡Atención! ¡No habrá nadie a quien rescatar [cdb]si al final no queda ningún hombre [cdb]del conde con vida!
# Group 241 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 242 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,52,81,81,0,0,0,0,0,0,0,0,0,0) # ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 243 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 244 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 8, 0, 4, 20)
SubGroup(3)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,238,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(313,2,11,81,81,0,0,0,0,0,1,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
SubGroup(1)
TalkDeploySlot(818,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Estoy acabado... Ha sido un placer [cdb]y un honor... servirte...
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(315,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # ¡Han derrotado [eg3][cp][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(819,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Están muertos... Todos muertos... ¿Cómo lo hemos permitido?
TalkCharacter(820,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Teníamos la salvación tan cerca...
SubGroup(1)
Alert(338,3,9,81,81,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 246 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 247 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r][eg3][cp][0:PARTY][/]!
TalkCharacter(667,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
El conde de Bergliez resiste en el fuerte en el centro de la llanura, pero el enemigo lo tiene sitiado e incapaz de recibir ayuda.
TalkCharacter(668,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Debemos romper el asedio para permitir la evacuación de sus tropas.
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
TalkDeploySlot(670,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Y yo que pensaba que se iban a rendir antes de que llegaran los refuerzos... Bien, ya sabéis lo que hay que hacer. ¡Atacad al enemigo!
MainMissionStart(1900,4,0,1,81,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] y derrota a [r]las fuerzas interceptoras[/]!
TalkCharacter(671,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Caspar volume_up
No tenemos tiempo para sutilezas. ¡Ataquemos con todo desde todos los flancos!
TalkCharacter(669,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Si no rescatamos a Bergliez y sus tropas, hoy no habrá victoria que celebrar.
Alert(326,0,9,81,81,0,0,0,0,0,0,0,0,0,0) ¡No permitas que derroten [eg3][0:CHARA_G] ni a otras unidades!
TalkDeploySlot(672,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Su majestad acude al rescate! ¡Sé que estamos bajos de moral, pero debemos reavivarla con cualquier rescoldo de esperanza que nos quede!
MainMissionStart(1901,1,0,2,81,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [r]las fuerzas interceptoras[/]!
TalkCharacter(673,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
¡Hemos roto la defensa! ¡Seguid avanzando!
Alert(1936,0,81,81,81,0,0,0,0,0,0,0,0,0,0) ¡[r]Las fuerzas interceptoras[/] han sido derrotadas! ¡Se ha abierto el acceso!
SetDeathText(23,73,674,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Marianne volume_up
¡Por el bien de mis amigos, no os permitiré pasar!
MainMissionStart(2,4,1,1,18,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(675,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¿Las negociaciones con el marqués de Edmund siguen en pie? Quizá podamos atraer a Marianne a nuestra causa.
MainMissionStart(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(676,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lorenz volume_up
Marianne, ¿qué haces en la vanguardia? ¡Retírate!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Chilon volume_up
¡No! ¡Mis amigos luchan por sobrevivir y no puedo abandonarlos!
TalkCharacter(678,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ignatz volume_up
¡Sé que detestas este tipo de cosas, Marianne! ¡Por favor, depón tu arma!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Chilon volume_up
¡No! ¡Mis amigos luchan por sobrevivir y no puedo abandonarlos!
TalkCharacter(679,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ignatz volume_up
Lo lamento, Marianne. He decidido unirme al Imperio.
TalkDeploySlot(680,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Chilon volume_up
Yo también tomé mi decisión hace tiempo... Permaneceré al lado de Claude, como siempre he hecho.
TalkDeploySlot(681,18,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Chilon volume_up
Qué importa si muero...
MainMissionStart(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(4,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
Alert(319,0,18,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,1,2,18,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkDeploySlot(685,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Albany volume_up
¡Marianne, no! ¡¿Cómo has podido?!
TalkCharacter(682,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lorenz volume_up
No soportaría tener que matarte, Marianne. Ríndete, por favor. Tu padre lo entenderá.
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Chilon volume_up
Tienes razón. Mi padre adoptivo preferiría que entregara las armas, no la vida.
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(683,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Si te rindes ahora, facilitarías en gran medida las conversaciones con el marqués de Edmund. ¿Podrías al menos considerarlo?
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Chilon volume_up
Tienes razón. Mi padre adoptivo preferiría que entregara las armas, no la vida.
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
SetDeathText(20,73,688,4,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael volume_up
Estoy deseando demostrar la capacidad de mis músculos. ¿Quién...? ¿Eh? ¡Eh, hola, Ignatz!
SetDeathText(20,73,686,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Raphael volume_up
Estoy deseando demostrar la capacidad de mis músculos. ¿Quién quiere empezar?
MainMissionStart(2,4,2,1,16,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(689,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ignatz volume_up
No quiero matarte, Raphael... ¡Así que en vez de ello intentaré hacerte entrar en razón!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(687,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ignatz volume_up
¡Esperad, es Raphael! ¡No lo matéis, por favor! ¡Dejad que antes hable con él!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(690,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Sabía que te encontraría aquí, Lorenz.
TalkCharacter(691,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lorenz volume_up
Sí. Ahora la Casa Gloucester lucha junto al Imperio. ¿Y qué hay de ti? ¿En serio quieres morir aquí?
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(692,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ignatz volume_up
Lo siento, Raphael, pero he elegido mi bando. ¡Ahora lucho por el Imperio!
TalkDeploySlot(693,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
En fin, cada uno debe hacer lo que considera oportuno. Al fin y al cabo, ahora eres un caballero de Gloucester.
TalkDeploySlot(694,16,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Arg, me está costando mucho. ¡Necesito un descanso!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
Alert(1938,3,16,81,81,0,0,0,0,0,0,0,0,0,0) ¡[b]Ignatz[/] ha huido! ¡No se ha podido reclutar [eg3][0:CHARA_G]!
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,2,2,16,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(697,21,1,3,0,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ignatz volume_up
He tomado mi decisión.
TalkCharacter(695,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ignatz volume_up
No tienes que seguir, Raphael. ¡Piensa en Maya! Te necesita, ¿recuerdas?
TalkDeploySlot(696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
¡Eh, eso no es justo! Pero... está bien, Ignatz. Me rindo, pero solo porque eres tú.
MainMissionStart(485,1,12,2,16,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,14,2,16,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(698,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Debemos asegurar una vía de escape para nuestros aliados. Si derribamos esas fortalezas, abriremos una brecha en su asedio.
MainMissionStart(1902,4,3,1,81,81,81,17,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] y habilita una ruta de escape para [b][eg1][cp][0:PARTY][/]!
TalkCharacter(699,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
Hay dos fortalezas. Para destruir ambas debemos desplegar las fuerzas con astucia.
MainMissionStart(1904,1,3,2,81,81,81,17,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has habilitado una ruta de escape para [b][eg1][cp][0:PARTY][/]!
TalkCharacter(700,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Linhardt volume_up
Bien, ahora, si fueran tan amables de dejarnos salir por aquí...
SetDeathText(24,73,701,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Hilda volume_up
Veréis, de veras que tengo que mantener esta posición, así que ¿por qué no os vais y damos este asunto por zanjado?
MainMissionStart(2,4,4,1,19,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(702,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Balthus volume_up
Vaya. No estarás aquí con... Uf, menos mal. Holst no está. Ahora lárgate de aquí, ¿vale? ¡Lárgate mientras puedas!
TalkDeploySlot(703,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Albany volume_up
Oh, lo haré, Balt, pero después de que me expliques por qué luchas por el Imperio. ¡Sabes que Holst nunca te lo perdonará!
TalkCharacter(704,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lorenz volume_up
Ríndete, Hilda, te lo ruego. Odiaría profundamente tener que quitarte la vida.
TalkDeploySlot(705,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Albany volume_up
En ese caso, deberías rendirte tú, porque yo no me voy a ninguna parte.
TalkCharacter(706,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ignatz volume_up
Sabía que pasaría esto, pero siempre resulta doloroso luchar contra viejos amigos...
TalkDeploySlot(707,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Albany volume_up
Sirves a la Casa Gloucester. ¿Qué esperabas?
TalkDeploySlot(4555,19,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Albany volume_up
No puedo fracasar, no ahora que todos cuentan conmigo.
MainMissionStart(438,1,4,2,19,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(708,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
¡Vete de aquí, Hilda! ¡No podemos perderte!
TalkDeploySlot(709,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Albany volume_up
Vale, está bien... ¡Lo siento!
Alert(237,0,19,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(553,0,19,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
SetDeathText(22,73,710,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Lysithea volume_up
Bien, ahí están. ¡Pero he venido a luchar y no pienso rendirme!
MainMissionStart(2,4,5,1,17,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkCharacter(711,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
La Casa Ordelia ya nos ha ofrecido su lealtad, lo que significa que Lysithea ha venido por propia voluntad.
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkCharacter(712,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Balthus volume_up
¡Eh, espera! ¡No puedo luchar contra ti! ¡Eres de la Casa Ordelia!
TalkDeploySlot(713,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Pittacus volume_up
Vale, pero no esperes que me contenga solo porque tú lo hagas.
TalkCharacter(714,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lorenz volume_up
No comprendo tus motivos, Lysithea. ¿Por qué actúas en contra del interés de tu casa?
TalkDeploySlot(715,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Pittacus volume_up
Mis decisiones son personales, Lorenz, y existen sacrificios que no pienso aceptar.
TalkCharacter(716,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ignatz volume_up
¡Ríndete, Lysithea, te lo ruego! ¡No tenemos motivos para luchar!
TalkDeploySlot(717,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Pittacus volume_up
¡No recuerdo haberte pedido tu opinión!
TalkDeploySlot(718,17,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Pittacus volume_up
No está mal. Nada mal.
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(438,1,5,2,17,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(721,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Pittacus volume_up
Me rindo. Y puesto que tomar esta posición ha sido solo decisión mía, te ruego que no tomes represalias contra mis padres.
Alert(525,0,17,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha rendido!
TalkCharacter(722,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Menos mal que no tengo por costumbre castigar a nadie por nimiedades.
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(719,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Me enteré de lo que te habían hecho, Lysithea. Y puesto que entiendo bien tu circunstancia, te pido que te unas a mi causa.
TalkDeploySlot(720,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Pittacus volume_up
Tú, también... Sí, está bien. Haré lo que dices.
MainMissionStart(485,1,13,2,17,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(723,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Los aliados están a punto de llegar! ¡Acabad con los soldados enemigos de estas fortalezas!
MainMissionStart(1905,4,6,1,81,81,81,17,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/] que rodean [b][eg3][cp][0:PARTY][/]!
TalkDeploySlot(725,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Me alegra verte, hijo mío. Por primera vez en mi vida, creía que mi fin había llegado.
TalkCharacter(726,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Caspar volume_up
Sí, nunca te había visto tan maltrecho. ¡Pareces un cadáver!
TalkDeploySlot(727,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Me sorprende encontrarte entre las filas de mis salvadores.
TalkCharacter(728,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Petra volume_up
Tú no confundas tú. Yo ayudo al Imperio, no a ti.
TalkDeploySlot(729,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Me honra que hayáis venido a buscarme en persona, majestad.
TalkCharacter(730,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Podrás agradecérmelo cuando nos hayamos alejado de este lugar. Ahora, prepara las tropas para la retirada.
TalkDeploySlot(724,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Ah, verte me llena de alegría el espíritu! Te ruego que cuides de mis tropas.
MainMissionStart(1906,1,6,2,20,81,81,17,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡[r]Los enemigos[/] que rodeaban [b][eg3][cp][0:PARTY][/] han sido derrotados!
TalkDeploySlot(731,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Hemos roto el asedio, soldados! ¡Vuestro coraje y tenacidad tiene recompensa!
TalkCharacter(732,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Tenemos vía de paso! ¡Avanzad al unísono y defended al conde y a sus soldados!
TalkDeploySlot(733,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
¿Creéis que voy a dejar que os marchéis de aquí? ¡Ja! ¡Voy dos pasos por delante!
TalkDeploySlot(734,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
Parece que tenemos problemas.
Alert(208,2,81,81,81,11,11,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han aparecido!
TalkCharacter(735,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Nos han cortado la retirada y... Oh, no. Mirad quién les acompaña.
GenderedMcTalk(0,736,737,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
No tenemos nada que hacer contra Jeralt y sus hombres. En su lugar, propongo atacar la posición principal de Claude.
[es]1_1_10_15_____Shez volume_up
No tenemos nada que hacer contra Jeralt y sus hombres. En su lugar, propongo atacar la posición principal de Claude.
TalkCharacter(738,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Sin duda, eso lo pillaría por sorpresa... ¿Lo flanqueamos por la derecha o por la izquierda?
MainMissionStart(1907,4,7,1,81,81,81,17,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a uno de [r]los enemigos[/] para determinar la ruta de escape de [b][eg1][cp][0:PARTY][/]!
TalkCharacter(739,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Da igual, elijamos una ruta y acabemos con cualquiera lo bastante ingenuo como para interponerse en nuestro camino.
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
Alert(1908,0,81,81,81,0,0,0,0,0,0,0,0,0,0) ¡Se ha elegido la ruta de escape del norte!
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
De acuerdo. Atacaremos desde esa dirección.
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Su majestad abre el camino! ¡A la carga!
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Esta retirada cada vez se parece más a un asalto en toda regla. ¡Quedaos con él, soldados!
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Un momento. ¡¿Vienen a por nosotros?!
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
Alert(1909,0,81,81,81,0,0,0,0,0,0,0,0,0,0) ¡Se ha elegido la ruta de escape del este!
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
De acuerdo. Atacaremos desde esa dirección.
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Su majestad abre el camino! ¡A la carga!
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Esta retirada cada vez se parece más a un asalto en toda regla. ¡Quedaos con él, soldados!
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Un momento. ¡¿Vienen a por nosotros?!
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
TalkCharacter(741,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Olvidemos lo de elegir flanco... Parece que debemos seguir al conde.
TalkDeploySlot(745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Su majestad nos ha dado una oportunidad para escapar! ¡Cargad contra el enemigo y haced añicos todo rastro de la Alianza!
Alert(125,0,81,81,81,17,0,0,0,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] se están retirando!
TalkCharacter(746,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Espero que el conde no esté haciendo lo que creo que está haciendo... ¡No lo perdáis, soldados!
TalkDeploySlot(747,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Un momento, ¿qué? ¡Van en la dirección equivocada!
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
TalkDeploySlot(749,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Un Bergliez nunca elige el camino largo. ¡Irrumpimos y creamos nuestro propio camino!
Alert(1921,1,81,81,81,0,0,0,0,0,0,0,0,0,0) ¡El asalto [b]de los montaraces de Bergliez[/] ha abierto un camino!
TalkDeploySlot(750,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
¿Se ha vuelto loco? Por ahí ni siquiera hay camino... ¡¿Viene directo a nosotros?!
TalkCharacter(751,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Esta estrategia no tiene ningún sentido, y por eso creo que puede funcionar.
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]la fortaleza[/] y habilita una ruta de escape!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han retomado su avance!
Alert(146,2,14,8,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha alcanzado [eg3][1:CHARA_G]!
Alert(1928,0,14,81,81,0,0,0,0,0,0,0,0,0,0) ¡Acaba con [eg1][0:CHARA_G]! ¡Está bloqueando la ruta de escape!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han retomado su avance!
Alert(1941,2,39,81,81,17,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][cp][0:CHARA_G] están atacando [b][eg3][cp][0:PARTY][/]! ¡Han dejado de avanzar!
Alert(1940,4,39,81,81,0,0,0,0,0,0,0,0,0,0) ¡Acaba con [eg1][cp][0:CHARA_G]! ¡Están bloqueando la ruta de escape!
Alert(1933,1,39,81,81,17,0,0,0,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han retomado su avance!
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]la fortaleza[/] del punto de evacuación!
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]la fortaleza[/] y habilita una ruta de escape!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han retomado su avance!
Alert(146,2,13,8,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha alcanzado [eg3][1:CHARA_G]!
Alert(1928,0,13,81,81,0,0,0,0,0,0,0,0,0,0) ¡Acaba con [eg1][0:CHARA_G]! ¡Está bloqueando la ruta de escape!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han retomado su avance!
Alert(1941,2,40,81,81,17,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][cp][0:CHARA_G] están atacando [b][eg3][cp][0:PARTY][/]! ¡Han dejado de avanzar!
Alert(1940,4,40,81,81,0,0,0,0,0,0,0,0,0,0) ¡Acaba con [eg1][cp][0:CHARA_G]! ¡Están bloqueando la ruta de escape!
Alert(1933,0,40,81,81,17,0,0,0,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han retomado su avance!
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) ¡Toma [r]la fortaleza[/] del punto de evacuación!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has ayudado [b][eg3][cp][0:PARTY][/] a retirarse a salvo!
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Casi hemos salido del campo de batalla! Una carga más y... Oh, no.
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Ahora no podemos dejaros escapar.
[es]1_1_10_15_____Byleth volume_up
Ahora no podemos dejaros escapar.
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡El Azote Sombrío! Muy inteligente por parte de Claude guardarnos esta sorpresa para el mejor momento...
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Yo me encargo. El resto, seguid avanzando. ¡No os detengáis ante nada!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados se han retirado!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has ayudado [b][eg3][cp][0:PARTY][/] a retirarse a salvo!
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Casi hemos salido del campo de batalla! Una carga más y... Oh, no.
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Ahora no podemos dejaros escapar.
[es]1_1_10_15_____Byleth volume_up
Ahora no podemos dejaros escapar.
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡El Azote Sombrío! Muy inteligente por parte de Claude guardarnos esta sorpresa para el mejor momento...
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Yo me encargo. El resto, seguid avanzando. ¡No os detengáis ante nada!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados se han retirado!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has ayudado [b][eg3][cp][0:PARTY][/] a retirarse a salvo!
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Casi hemos salido del campo de batalla! Una carga más y... Oh, no.
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Ahora no podemos dejaros escapar.
[es]1_1_10_15_____Byleth volume_up
Ahora no podemos dejaros escapar.
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡El Azote Sombrío! Muy inteligente por parte de Claude guardarnos esta sorpresa para el mejor momento...
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Yo me encargo. El resto, seguid avanzando. ¡No os detengáis ante nada!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados se han retirado!
Alert(574,0,15,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
TalkDeploySlot(757,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡No tendréis una ocasión mejor de descabezar a la Alianza, majestad! ¡Atacad con todo, arrasad el campo de batalla!
MainMissionStart(2,4,9,1,15,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(758,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡El conde de Bergliez se ocupa del Azote Sombrío, lo que nos deja la oportunidad de atacar a Claude!
TalkDeploySlot(760,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
¡Así que eres tú quien está desbaratando mis astutos planes!
GenderedMcTalk(0,761,762,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Eh, que yo solo hago mi trabajo... Pero vas a ser un buen trofeo para la Emperatriz.
[es]1_1_10_15_____Shez volume_up
Eh, que yo solo hago mi trabajo... Pero vas a ser un buen trofeo para la Emperatriz.
TalkCharacter(763,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Claude, ¿no podrías tener el detalle de dejarme hacer lo que tengo que hacer?
TalkDeploySlot(764,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Qué gracia, yo iba a pedirte lo mismo. Supongo que la respuesta es la misma para ambos.
TalkCharacter(765,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Aunque normalmente sueles superar todas las expectativas, parece que el conde de Bergliez hoy te ha cogido por sorpresa.
TalkDeploySlot(766,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
¿Verdad que sí? Le asesté más de una docena de golpes demoledores y seguía en pie. ¡Ese tipo es una pesadilla!
TalkDeploySlot(767,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Me apena haber llegado a esto, Lorenz.
TalkCharacter(768,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lorenz volume_up
Y aun así, mientras hablas buscas un punto débil para atacarme. Te conozco bien, Claude.
TalkDeploySlot(769,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Nunca es tarde para hacer lo correcto, Ignatz. Vuelve con nosotros.
TalkCharacter(770,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ignatz volume_up
¡Deja de intentar persuadirme, Claude! ¡No servirá de nada!
SetDeathText(4,73,759,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Claude volume_up
En este punto, la batalla está perdida, pero quizá podamos aún acabar con un par de sus oficiales.
TalkDeploySlot(771,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
¡Estoy arrinconado! Debo pensar rápido...
MainMissionStart(438,1,9,2,15,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(775,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
Hasta aquí he llegado... Veamos si [MFB:nuestro_nuestra] [MFB:amigo mercenario_amiga mercenaria] se gana el sueldo.
Alert(237,0,15,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(776,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Supongo que me hago viejo... ¡Ya basta! ¡Me retiro!
Alert(237,0,8,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(777,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
Tú te quedas al mando aquí. Nosotros perseguiremos a las fuerzas imperiales que han huido.
TalkDeploySlot(778,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Tú protege la posición principal. Nosotros perseguiremos a las fuerzas imperiales que han huido.
MainMissionStart(0,0,19,4,81,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,0,18,4,81,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
Alert(241,0,81,81,81,11,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] se han retirado!
TalkCharacter(779,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Tenemos refuerzos vigilando la ruta de escape. Mantendrán a los Mercenarios de Jeralt a raya.
Alert(1912,0,12,81,81,7,0,0,1,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] avanza hacia [eg1][0:AREA] para proteger la retirada [r][eg4][cp][0:PARTY][/]!
GenderedMcTalk(1,772,773,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
¡Mi labor aquí aún no ha finalizado!
[es]1_1_10_15_____Byleth volume_up
¡Mi labor aquí aún no ha finalizado!
Alert(510,2,12,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha recuperado!
TalkDeploySlot(774,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
No podré contener al monstruo mucho más. ¡Olvida al Azote y liquida al comandante!
TalkCharacter(780,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Entonces solo falta el Azote Sombrío. El final se acerca, así que tomémonos el tiempo que necesitemos y hagámoslo bien.
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(781,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
El enfrentamiento con el conde de Bergliez ha dejado al Azote agotado; es nuestra oportunidad para acabar con esa alimaña.
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
¿Cuántas veces hemos luchado ya? En cualquier caso, esta será la última.
[es]1_1_10_15_____Byleth volume_up
¿Cuántas veces hemos luchado ya? En cualquier caso, esta será la última.
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Estoy de acuerdo. ¡No dejaré que salgas de aquí con vida, Azote Sombrío!
[es]1_1_10_15_____Shez volume_up
Estoy de acuerdo. ¡No dejaré que salgas de aquí con vida, Azote Sombrío!
GenderedMcTalk(1,782,783,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Esto no ha salido como esperaba, pero aún puedo dar guerra.
[es]1_1_10_15_____Byleth volume_up
Esto no ha salido como esperaba, pero aún puedo dar guerra.
GenderedMcTalk(1,788,789,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
El Imperio se ha hecho más fuerte...
[es]1_1_10_15_____Byleth volume_up
El Imperio se ha hecho más fuerte...
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Puede que esta vez tenga que esforzarme.
[es]1_1_10_15_____Byleth volume_up
Puede que esta vez tenga que esforzarme.
TalkCharacter(792,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Arval volume_up
Por fin tenemos esa amenaza contra las cuerdas. ¡Podemos vencer!
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Puede que esta vez tenga que esforzarme.
[es]1_1_10_15_____Byleth volume_up
Puede que esta vez tenga que esforzarme.
TalkDeploySlot(793,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gustave volume_up
El asedio comienza a desmoronarse. ¡Desplegad los refuerzos! ¡Que no queden huecos!
Alert(565,0,81,81,81,7,0,7,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para desplegar refuerzos!
Alert(216,2,81,81,81,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido refuerzos [r]enemigos[/]!
MainMissionStart(94,4,16,1,81,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] para evitar que aparezcan refuerzos [r]enemigos[/]!
TalkCharacter(794,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Intentan reforzar las zonas donde hemos mermado sus filas. ¡No lo permitáis!
TalkCharacter(795,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
¿La parte central aún resiste?
MainMissionStart(489,1,16,2,81,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has evitado que aparezcan los refuerzos [r]enemigos[/]!
TalkCharacter(796,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
¡Bien, hemos abierto una brecha! ¡Avanzad! ¡Tenemos que encontrar al conde de Bergliez!
TalkDeploySlot(797,34,1,0,1,0,0,0,0,0,0,0,0,0,0)
ciudadana volume_up
Bien, vosotros lo habéis querido... ¡Atacad sus fortalezas y destruid los refuerzos!
Alert(520,2,81,81,81,7,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han activado las catapultas!
MainMissionStart(91,4,17,1,81,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] para detener las catapultas!
TalkCharacter(798,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Caspar volume_up
¡Tienen catapultas! ¡Tenemos que detenerlos!
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) ¡Catapultas detenidas al tomar [r]la fortaleza[/]: [0:NUMBER]!
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Bernadetta volume_up
¡No quiero que cunda el pánico, pero siguen arrojándonos rocas!
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) ¡Catapultas detenidas al tomar [r]la fortaleza[/]: [0:NUMBER]!
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Bernadetta volume_up
¡No quiero que cunda el pánico, pero siguen arrojándonos rocas!
MainMissionStart(475,4,17,2,81,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Todas las catapultas han sido desactivadas!
TalkCharacter(800,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Linhardt volume_up
Vaya, ha sido agradable. Quizá deberíamos parar y descansar un rato.
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Intentan huir hacia el norte! ¡A por ellos!
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] avanza persiguiendo [b][eg3][cp][0:PARTY][/]!
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y detén su persecución!
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¿Mmm? ¿Atacan la posición principal? Pero eso no... ¡Argh! ¡Tengo que ayudarlos!
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está avanzando hacia [eg1][0:AREA]!
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y detén su persecución!
TalkDeploySlot(808,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Me llamo Alois Rangeld, y juro por mi honor que de aquí no pasa nadie!
MainMissionStart(2,4,18,1,14,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Intentan huir hacia el norte! ¡A por ellos!
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] avanza persiguiendo [b][eg3][cp][0:PARTY][/]!
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¿Mmm? ¿Atacan la posición principal? Pero eso no... ¡Argh! ¡Tengo que ayudarlos!
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está avanzando hacia [eg1][0:AREA]!
TalkDeploySlot(808,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Me llamo Alois Rangeld, y juro por mi honor que de aquí no pasa nadie!
MainMissionStart(438,1,18,2,14,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(803,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
No puedo aguantar más... ¡Me retiro!
Alert(237,0,14,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
Se dirigen al este... ¡No puedo permitir que huyan!
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] avanza persiguiendo [b][eg3][cp][0:PARTY][/]!
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y detén su persecución!
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
Nos evitan por completo y en vez de ello atacan la posición principal. Parece que quizá entre ellos haya alguien que piensa...
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está avanzando hacia [eg1][0:AREA]!
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y detén su persecución!
TalkDeploySlot(807,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
Lamento cortaros la retirada, amigos.
MainMissionStart(2,4,19,1,13,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
Se dirigen al este... ¡No puedo permitir que huyan!
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] avanza persiguiendo [b][eg3][cp][0:PARTY][/]!
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
Nos evitan por completo y en vez de ello atacan la posición principal. Parece que quizá entre ellos haya alguien que piensa...
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está avanzando hacia [eg1][0:AREA]!
TalkDeploySlot(807,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
Lamento cortaros la retirada, amigos.
MainMissionStart(438,1,19,2,13,81,81,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(806,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
Vaya, ha sido divertido. Apenas he conseguido ganar tiempo.
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(809,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Un grupo de magos blancos está listo para curar a nuestros camaradas heridos.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(810,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
¡Ahora! ¡Cura a las fuerzas del conde de Bergliez!
Alert(1922,0,9,81,81,0,0,0,0,0,0,0,0,0,0) ¡[b]La compañía mágica imperial[/] ha usado [b]Magia de luz α[/] para curar [eg3][cp][0:CHARA_G]!
TalkDeploySlot(811,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Gracias!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(812,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Ahora que los soldados se han ido, deberíamos enviar a los magos blancos con ellos.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(813,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hubert volume_up
Los soldados del conde que salvamos podrían ser muy útiles si los ponemos bajo su mando.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkDeploySlot(814,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Con tantas tropas, pon fin podré cambiar el curso de la batalla. ¡Borraré esa mueca insolente de la cara del mocoso de la Alianza!
Alert(1925,0,8,81,81,17,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha elegido su propia ruta de escape!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(815,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Monica volume_up
Si ese es el plan de fuga, será mejor mantener un grupo reducido en vez de contar con la ayuda de los hombres del conde.
Alert(352,2,11,81,81,0,0,0,0,0,2,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha huido! ¡Hay [0:NUMBER] más!
TalkDeploySlot(816,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Y pensar que vas a morir cuando la libertad está tan próxima... ¡Te vengaré!
Alert(352,2,11,81,81,0,0,0,0,0,1,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha huido! ¡Hay [0:NUMBER] más!
TalkCharacter(817,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ferdinand volume_up
¡Atención! ¡No habrá nadie a quien rescatar si al final no queda ningún hombre del conde con vida!
Alert(549,1,52,81,81,0,0,0,0,0,0,0,0,0,0) ¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
Alert(313,2,11,81,81,0,0,0,0,0,1,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
TalkDeploySlot(818,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Estoy acabado... Ha sido un placer y un honor... servirte...
Alert(315,0,9,81,81,0,0,0,0,0,0,0,0,0,0) ¡Han derrotado [eg3][cp][0:CHARA_G]!
TalkDeploySlot(819,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Están muertos... Todos muertos... ¿Cómo lo hemos permitido?
TalkCharacter(820,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Edelgard volume_up
Teníamos la salvación tan cerca...
Alert(338,3,9,81,81,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!