為了救助陷入窘境的貝爾谷里斯伯爵, 一行人決定突破盟主庫羅德所布下的包圍網。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 81 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 艾黛爾賈特 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 貝爾娜提塔 255 0 0 2 55 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 卡斯帕爾 255 0 0 3 50 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 佩托拉 255 0 0 4 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 莫妮卡 255 0 0 5 185 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 林哈爾特 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 修伯特 255 0 0 7 35 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 貝爾谷里斯伯爵 255 0 0 8 440 7 12 0 101 5 0 100 275 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 聯邦國將領 255 0 0 9 650 7 13 0 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 聯邦國將領 255 0 0 10 670 7 13 0 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 聯邦國將領 255 0 0 11 660 7 13 0 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 謝茲 255 0 0 12 5 5 12 3 101 3 1 100 296 255 65535 1999 0 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 傑拉爾特 255 0 0 13 165 5 13 3 101 3 1 100 300 255 65535 1999 4 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
14 阿羅伊斯 255 0 0 14 310 5 13 3 101 3 1 100 300 255 65535 1999 4 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
15 庫羅德 255 0 0 15 30 5 12 3 101 5 0 100 264 255 1 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 拉斐爾 255 0 0 16 110 5 13 3 101 5 0 100 300 255 5 1999 42 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 莉絲緹亞 255 0 0 17 120 5 13 3 101 5 0 100 300 255 9 1999 3 42 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
18 瑪莉安奴 255 0 0 18 125 5 13 3 101 5 0 100 300 255 10 1999 42 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
19 希爾妲 255 0 0 19 130 5 13 3 101 5 0 100 300 255 3 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
20 聯邦國將領 255 0 0 20 675 5 13 3 101 5 0 11 48 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 聯邦國將領 255 0 0 21 650 5 13 3 101 5 0 11 48 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 聯邦國將領 255 0 0 22 680 5 13 3 101 5 0 14 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 聯邦國將領 255 0 0 23 630 5 13 3 101 5 0 14 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 聯邦國將領 255 0 0 24 600 5 13 3 101 5 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 聯邦國將領 255 0 0 25 680 5 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 聯邦國將領 255 0 0 26 605 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
27 聯邦國將領 255 0 0 27 680 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
28 聯邦國將領 255 0 0 28 610 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
29 聯邦國將領 255 0 0 29 660 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
30 聯邦國將領 255 0 0 30 600 5 13 3 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
31 聯邦國將領 255 0 0 31 660 5 13 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
32 聯邦國將領 255 0 0 32 660 5 13 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
33 聯邦國將領 255 0 0 33 675 5 13 3 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
34 聯邦國將領 255 0 0 34 600 5 5 0 101 5 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 聯邦國將領 255 0 0 35 600 5 13 3 101 3 1 11 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 聯邦國將領 255 0 0 36 675 5 13 3 101 3 1 11 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 聯邦國將領 255 0 0 37 600 5 13 3 101 3 1 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 聯邦國將領 255 0 0 38 675 5 13 3 101 3 1 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 聯邦國將領 255 0 0 39 600 5 13 3 101 3 1 11 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 聯邦國將領 255 0 0 40 680 5 13 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 聯邦國將領 255 0 0 41 600 5 13 3 101 3 0 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 聯邦國將領 255 0 0 42 630 5 13 3 101 3 0 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 聯邦國將領 255 0 0 43 600 5 13 3 101 3 0 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 聯邦國將領 255 0 0 44 660 5 13 3 101 3 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 聯邦國將領 255 0 0 45 680 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 聯邦國將領 255 0 0 46 605 5 13 3 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 聯邦國將領 255 0 0 47 680 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 聯邦國將領 255 0 0 48 675 5 13 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 聯邦國將領 255 0 0 49 605 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 聯邦國將領 255 0 0 50 630 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 聯邦國將領 255 0 0 51 605 5 13 3 101 3 1 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 聯邦國將領 255 0 0 52 600 5 13 3 101 3 1 11 300 255 65535 1999 50 45 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 聯邦國將領 255 0 0 53 660 5 13 3 101 3 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 聯邦國將領 255 0 0 54 675 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 聯邦國將領 255 0 0 55 680 7 5 0 101 3 1 30 300 255 65535 1999 16 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 普通兵 255 0 0 56 1020 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 普通兵 255 0 0 57 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 普通兵 255 0 0 58 1020 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 普通兵 255 0 0 59 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 普通兵 255 0 0 60 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 普通兵 255 0 0 61 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 普通兵 255 0 0 62 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 普通兵 255 0 0 63 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 普通兵 255 0 0 64 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 普通兵 255 0 0 65 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 普通兵 255 0 0 66 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 普通兵 255 0 0 67 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 普通兵 255 0 0 68 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 普通兵 255 0 0 69 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 普通兵 255 0 0 70 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 聯邦國將領 255 0 0 71 610 5 13 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 聯邦國將領 255 0 0 72 680 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 聯邦國將領 255 0 0 73 660 5 13 3 101 3 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 聯邦國將領 255 0 0 74 680 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 聯邦國將領 255 0 0 75 685 5 13 3 101 3 0 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 聯邦國將領 255 0 0 76 630 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 聯邦國將領 255 0 0 77 685 5 13 3 101 3 1 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 聯邦國將領 255 0 0 78 630 5 13 3 101 3 1 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 聯邦國將領 255 0 0 79 685 5 13 3 101 3 1 12 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 聯邦國將領 255 0 0 80 630 5 13 3 101 3 1 12 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 100 0 53 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1525 9 1525 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 2 1 1000 1525 9 1522 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 9 1525 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 9 1522 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 9 1522 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 9 1525 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1525 9 1525 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 9 1525 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 9 1525 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1522 9 1522 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 9 1522 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1525 9 1525 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1522 9 1522 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (251, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 24)
SubGroup(0)
SubGroup(9)
Unknown10(0,71,81,81,81,17,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,33,9,81,81,17,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(9,166,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 貝爾谷里斯家將領
SetName(10,166,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 貝爾谷里斯家將領
SetName(11,166,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 貝爾谷里斯家將領
SetName(34,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 同盟兵
SubGroup(2)
Unknown76(9,65531,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 12, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown37(0,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(4,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(4,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(75,44000,0,9964,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(42,53000,0,17764,1,0,2,0,0,0,0,1,1,0,0)
# Group 16 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(75,64400,0,59200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(42,2464,1,63000,0,0,2,0,0,0,0,1,1,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r][0:PARTY][/]!
SubGroup(6)
Unknown76(44,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(73,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 16)
SubGroup(1)
Unknown42(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(7,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(667,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看來軍務卿正堅守在平原中央的堡壘裡。 不過,周圍已經完全被敵軍包圍了。
TalkCharacter(668,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我們要想辦法突破敵軍的包圍, 讓他們平安地撤退回帝國境內!
# Group 26 (0, 2, 2, 10, 3)
SubGroup(3)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(43,63700,0,65200,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗所有的[0:CHARA_G]!
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
SubGroup(2)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗所有的[0:CHARA_G]!
SubGroup(2)
Unknown23(75,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗所有的[0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗所有的[0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗所有的[0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗所有的[0:CHARA_G]!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(41,62700,0,63700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(42,164,1,63700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(5,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(43,63700,0,64700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 5, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
SubGroup(4)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
SubGroup(1)
TalkDeploySlot(670,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 結果沒能在援軍抵達前讓敵軍投降啊。 那麼,就只能按照計畫迎擊了!
SubGroup(3)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1900,4,0,1,81,81,81,0,0,0,0,0,0,0,0) # 占領[r]堡壘[/],擊敗[r]迎擊部隊[/]!
If254(1,248,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(671,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我可沒時間陪你們慢慢玩。 我們還是分頭從各處進攻吧!
# Group 44 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(1)
TalkCharacter(669,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 貝爾谷里斯伯爵要救,追隨他的將士也要救。 少了任何一方,都不能算是真正的勝利。
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # 提防[0:CHARA_G]一行人全滅!
# Group 45 (0, 2, 0, 9, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
SubGroup(1)
TalkDeploySlot(672,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 快看,陛下親自來救我們了! 是時候給敵人一點顏色瞧瞧啦!
# Group 46 (0, 5, 0, 11, 13)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(14,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1901,1,0,2,81,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[r]迎擊部隊[/]!
SubGroup(1)
TalkCharacter(673,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 擊潰敵軍的前鋒部隊了! 我們繼續前進吧!
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1936,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # 大門因[r]迎擊部隊[/]被擊敗而開啟!
# Group 47 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(23,73,674,2,0,0,0,0,0,0,0,0,0,0,0) # 為了保護大家…… 我絕不會讓你們通過這裡……!
CloseUp(18,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
SubGroup(2)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,18,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 50 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等!
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
SubGroup(1)
TalkCharacter(675,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我們應該還在跟艾德蒙邊境伯爵交涉…… 能不能讓她加入我們呢?
SubGroup(1)
Unknown99(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等!
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
SubGroup(2)
Unknown6(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,1,11,18,81,81,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 0, 7, 4)
SubGroup(4)
Unknown45(19,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(676,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 你是瑪莉安奴小姐……! 為什麼你會出現在前線……快撤退吧!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我辦不到……大家都在戰鬥, 我怎麼能自己逃走呢……
# Group 53 (0, 2, 0, 8, 3)
SubGroup(5)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
Unknown45(21,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(678,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 瑪莉安奴小姐……快投降吧。 你應該也不希望與我們交手才對!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我辦不到……大家都在戰鬥, 我怎麼能自己逃走呢……
# Group 54 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
Unknown45(21,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(679,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 瑪莉安奴小姐……請原諒我。 我們已經決定要站在帝國這邊了。
TalkDeploySlot(680,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 伊古納茲先生,這不是你的錯…… 我也決定要跟庫羅德先生他們一起……
# Group 55 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(681,18,1,3,0,0,0,0,0,0,0,0,0,0,0) # 像我這種人……就算是死了……
# Group 56 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 0 1 0
SubGroup(1)
Unknown112(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等!
MainMissionStart(4,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等!
SubGroup(1)
Unknown99(4,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
SubGroup(1)
Unknown149(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,18,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
SubGroup(1)
TalkDeploySlot(685,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不會吧!? 小瑪莉安奴……! ………………
# Group 60 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
SubGroup(1)
Unknown60(2,0,0,18,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(682,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我實在沒辦法對你下手…… 拜託你投降吧,你的父親一定也會諒解的。
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 好吧……養父也說過, 與其戰死不如投降帝國……
SubGroup(1)
Unknown22(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) # 成功說服[0:CHARA_G]!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
SubGroup(1)
Unknown60(2,0,0,18,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(683,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 閣下願意投降的話,我們和令尊也能 更快地取得共識……閣下意下如何呢?
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 好吧……養父也說過, 與其戰死不如投降帝國……
SubGroup(1)
Unknown22(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) # 成功說服[0:CHARA_G]!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 2, 36, 3)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(0,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(1,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(2,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(3,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(4,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(5,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(6,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(7,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(20,73,688,4,0,0,0,0,0,0,0,0,0,0,0) # 俺會把你們通通趕回…… 哇,是伊古納茲!
CloseUp(16,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 6, 3)
SubGroup(2)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(20,73,686,2,0,0,0,0,0,0,0,0,0,0,0) # 睜大眼睛看好啦! 俺會把你們通通趕回去!
CloseUp(16,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 66 (0, 5, 0, 8, 4)
SubGroup(7)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(1)
TalkCharacter(689,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 拉斐爾同學,我希望你能活下去。 所以……我會用自己的實力說服你!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 8, 4)
SubGroup(7)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(1)
TalkCharacter(687,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那是……拉斐爾同學! 我會設法說服他的! 所以……!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,12,16,81,81,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(690,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # 喔喔,是洛廉茲同學! 你來這裡果然是為了打俺們啊!
TalkCharacter(691,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯,古羅斯塔爾家已經決定加入帝國了。 你呢? 打算死在這裡嗎?
# Group 70 (0, 2, 0, 7, 4)
SubGroup(6)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,20,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(692,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 拉斐爾同學,對不起。 不過,我已經決定要跟帝國一起奮戰了!
TalkDeploySlot(693,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 那也是沒辦法的事啊…… 畢竟你是古羅斯塔爾家的騎士嘛。
# Group 71 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(694,16,1,3,0,0,0,0,0,0,0,0,0,0,0) # 真傷腦筋…… 俺的肌肉已經不聽使喚了!
# Group 72 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 6, 2)
SubGroup(5)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Alert(1938,3,16,81,81,0,0,0,0,0,0,0,0,0,0) # 由於[b]伊古納茲[/]敗退,未能說服[0:CHARA_G]!
SubGroup(1)
Unknown42(2,4,12,14,16,81,81,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
SubGroup(1)
TalkCharacter(697,21,1,3,0,0,0,0,0,0,0,0,0,0,0) # 因為……這是我自己選擇的道路。
# Group 79 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 0 1 0
SubGroup(1)
Unknown60(2,0,0,16,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(695,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 拉斐爾同學,你就投降吧! 這也是為了小瑪雅著想啊……!
TalkDeploySlot(696,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 伊古納茲,這時候提瑪雅也太狡猾了…… 不過,看在你的分上……俺就聽你的吧!
SubGroup(1)
Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,12,2,16,81,81,0,0,0,0,0,0,0,0) # 成功說服[0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,14,2,16,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
# Group 81 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 83 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
SubGroup(1)
TalkCharacter(698,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我們必須為友軍開出一條安全的退路。 攻下那些堡壘,突破敵人的包圍吧!
SubGroup(3)
Unknown44(3,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1902,4,3,1,81,81,81,17,0,0,0,0,0,0,0) # 占領[r]堡壘[/],確保[b][0:PARTY][/]的[g]退路[/]暢通!
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(699,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 堡壘、一共、有兩座。 活用、兵力、攻下、它們吧!
# Group 84 (0, 5, 0, 8, 6)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1904,1,3,2,81,81,81,17,0,0,0,0,0,0,0) # 成功確保[b][0:PARTY][/]的[g]退路[/]暢通!
If254(1,247,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(700,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 如果我們能就這樣順利撤退的話, 不知道該有多好啊。
# Group 85 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(24,73,701,3,0,0,0,0,0,0,0,0,0,0,0) # 人家可不能讓你們突破這裡喔~ 可以請你們乖乖回家嗎?
CloseUp(19,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(2)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,19,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(702,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哇啊,荷爾斯特……看來是不在。 我不會害你的,你也快點撤退吧。
TalkDeploySlot(703,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 人家才想問巴魯哥為什麼要加入帝國呢。 你會被哥哥狠狠地教訓一頓喔~
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(704,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 希爾妲小姐! 我實在不忍心……對你下手。 可以請你撤退嗎?
TalkDeploySlot(705,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那洛廉茲同學可以自己撤退啊。 人家可是辦不到的喔~
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(706,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 雖然早就料到了…… 但與昔日同窗為敵,還真是痛苦啊……
TalkDeploySlot(707,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 畢竟伊古納茲同學是古羅斯塔爾家的騎士嘛。 這也是沒辦法的事吧?
# Group 91 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4555,19,1,2,0,0,0,0,0,0,0,0,0,0,0) # 為了保護大家, 人家得好好加油才行……!
# Group 92 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,19,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(708,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 希爾妲! 先撤退吧! 我們不能連你都失去呀!
TalkDeploySlot(709,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 庫羅德同學…… 對不起,人家知道了~
SubGroup(1)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,19,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,19,81,81,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
# Group 94 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(22,73,710,2,0,0,0,0,0,0,0,0,0,0,0) # 敵人來了嗎…… 既然上了戰場,就必須全力以赴!
CloseUp(17,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
SubGroup(2)
Unknown43(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,17,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 97 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(711,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 科迪利亞家已經表明臣服的意願了。 也就是說……這是她的專斷獨行嗎?
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
Unknown6(17,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(17,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,13,17,81,81,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(101,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(712,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 你是科迪利亞家的……! 真是的,這可不好辦啊。
TalkDeploySlot(713,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 有什麼不好辦的? 我可不會手下留情喔。
# Group 100 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(714,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 莉絲緹亞小姐? 這是怎麼回事? 你是違背了家族意願來到這裡的嗎?
TalkDeploySlot(715,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 是洛廉茲嗎……就算是我, 也有無法退讓的信念!
# Group 101 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(21,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(716,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 莉絲緹亞小姐,請你讓開! 我們沒必要這樣刀劍相向吧!
TalkDeploySlot(717,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 要不要戰鬥由我自己決定, 輪不到你來說三道四!
# Group 102 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(718,17,1,2,0,0,0,0,0,0,0,0,0,0,0) # 你還挺行的嘛……!
# Group 103 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,17,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(721,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我投降。這一切都是我的專斷獨行, 請不要懲罰我的父母。
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(525,0,17,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]投降!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(722,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 就我現在的立場…… 也不能隨便懲罰向我臣服的人啊。
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
# Group 106 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
SubGroup(1)
Unknown60(2,0,0,17,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(719,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 莉絲緹亞,在了解你過去的前提之下, 我想問你……你願意和我一同奮戰嗎?
TalkDeploySlot(720,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 什麼……! 你該不會……! 我明白了,就聽聽你怎麼說吧。
SubGroup(1)
Unknown22(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,13,2,17,81,81,0,0,0,0,0,0,0,0) # 成功說服[0:CHARA_G]!
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 0, 4, 8)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(81,56500,0,57500,0,6964,1,2964,1,0,1,0,0,0,0)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(1)
TalkCharacter(723,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 友軍已經近在眼前了! 將包圍堡壘的敵軍一掃而空吧!
SubGroup(5)
Unknown43(20,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1905,4,6,1,81,81,81,17,0,0,0,0,0,0,0) # 擊敗包圍[b][0:PARTY][/]的[r]敵人[/]!
# Group 109 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(725,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 是卡斯帕爾啊。 這次真的好險呢,連我都差點沒命了。
TalkCharacter(726,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我想也是,我還是第一次看到 老爹露出那種快死掉的表情呢……
# Group 110 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(727,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 沒想到會在援軍裡看到你呢……
TalkCharacter(728,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我、不是、為了、救你。 協助、帝國……才是我的、目的。
# Group 111 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(729,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 感謝陛下親自前來救援。
TalkCharacter(730,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 現在最重要的是要渡過這個難關。 撤退的準備工作就拜託你了。
# Group 112 (0, 2, 0, 6, 2)
SubGroup(5)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown13(81,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(1)
TalkDeploySlot(724,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你終於來啦, 我的部下就先暫時拜託你囉……!
# Group 113 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1906,1,6,2,20,81,81,17,0,0,0,0,0,0,0) # 成功擊敗包圍[b][0:PARTY][/]的[r]敵人[/]!
SubGroup(1)
TalkDeploySlot(731,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 大夥兒快看! 包圍解除啦! 能夠撐到現在,真是辛苦你們了!
# Group 118 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 3, 56)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 0 0
SubGroup(2)
TalkCharacter(732,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 退路就在眼前……我們快走吧! 掩護貝爾谷里斯伯爵的部隊撤退!
TalkDeploySlot(733,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你們以為我會眼睜睜地看人溜掉嗎? 好了,開始第二計畫吧。
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(734,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 終於輪到我們上場了嗎?
SubGroup(10)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,81,81,81,11,11,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]現身!
SubGroup(3)
TalkCharacter(735,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 是伏兵!? 退路完全被切斷了。 而且,還是那個傑拉爾特傭兵團……
GenderedMcTalk(0,736,737,1,0,1,0,0,0,0,0,0,0,0,0) # 敵人的數量還真不少啊。既然如此…… 殺進敵軍的大本營可能還比較有勝算吧?
TalkCharacter(738,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這樣做說不定真的能攻其不備呢。 那麼,該突破敵軍的左側還是右側……?
SubGroup(4)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1907,4,7,1,81,81,81,17,0,0,0,0,0,0,0) # 擊敗任一[r]敵人[/],決定[b][0:PARTY][/]的[g]退路[/]!
SubGroup(1)
TalkCharacter(739,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 決定好退路後, 就把路上的敵人清光吧。
# Group 120 (34, 2, 4, 1, 0)
SubGroup(0)
# Group 121 (0, 5, 0, 6, 41)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
SubGroup(1)
Unknown60(3,0,0,24,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1908,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # 已選擇[g]北邊[/]的[g]退路[/]!
SubGroup(2)
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好吧,就從那裡撤退。
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 陛下為我們開出一條退路了! 全軍突擊!
SubGroup(2)
Unknown56(65500,0,45000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,65500,0,45000,0,0,1,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 沒想到會從撤退變成突擊…… 真傷腦筋啊。大家一起掩護他們吧。
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那群傢伙在搞什麼啊? 該不會是打算往這邊來吧?
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]為派兵出擊而開啟大門!
# Group 122 (0, 5, 0, 6, 41)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
SubGroup(1)
Unknown60(3,0,0,25,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1909,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # 已選擇[g]東邊[/]的[g]退路[/]!
SubGroup(2)
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好吧,就從那裡撤退。
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 陛下為我們開出一條退路了! 全軍突擊!
SubGroup(2)
Unknown56(19464,1,62500,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,19464,1,62500,0,0,1,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 沒想到會從撤退變成突擊…… 真傷腦筋啊。大家一起掩護他們吧。
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那群傢伙在搞什麼啊? 該不會是打算往這邊來吧?
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]為派兵出擊而開啟大門!
# Group 123 (0, 5, 0, 5, 39)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(229,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(2)
TalkCharacter(741,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看來用不著我們來選退路了, 跟隨貝爾谷里斯伯爵前進吧。
TalkDeploySlot(745,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 陛下為我們創造了撤退的機會! 趁現在衝啊! 擊潰同盟軍!
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(20964,1,47000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,20964,1,47000,0,0,1,0,0,0,0,0)
Alert(125,0,81,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]開始撤退!
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12664,1,54200,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(746,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 快掩護他們! 貝爾谷里斯伯爵,你該不會……?
TalkDeploySlot(747,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 這是怎麼一回事? 那群傢伙到底想攻擊哪裡啊?
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]為派兵出擊而開啟大門!
# Group 124 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
Unknown10(8,11964,1,53500,0,13464,1,55000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 40)
SubGroup(2)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
Unknown10(8,11964,1,53500,0,13464,1,55000,0,0,1,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(749,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不需要繞路,沒路就殺出一條血路。 讓他們瞧瞧貝爾谷里斯流的戰法吧!
SubGroup(1)
Unknown21(8,12764,1,54150,0,0,0,0,0,0,1,1,1,0,0)
SubGroup(2)
Unknown83(7859,105,5438,7831,108,5414,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(333,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown68(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7783,111,5449,7847,112,5411,70,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(2200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7714,142,5522,7764,134,5481,120,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(2700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(13164,1,54000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1921,1,81,81,81,0,0,0,0,0,0,0,0,0,0) # [g]通道[/]在[b]貝爾谷里斯戰鬥團[/]的猛攻之下出現!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,20964,1,47300,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,20964,1,47000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,20964,1,47500,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,20464,1,47500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(750,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 怎麼會……那裡根本沒有路吧…… 難道他打算直接衝進大本營嗎!?
TalkCharacter(751,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這完全不是正常人會有的判斷呢。 不過,正因為如此才可能奏效啊。
# Group 126 (0, 5, 0, 6, 5)
SubGroup(5)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(1)
Unknown44(3,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # 占領[r]堡壘[/],確保[g]退路[/]暢通!
# Group 127 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 0 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(1)
Unknown44(3,1,8,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,61200,0,52400,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]重新開始進軍!
# Group 128 (0, 5, 2, 6, 9)
SubGroup(5)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,61200,0,52400,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 5, 13)
SubGroup(4)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 0
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
Unknown15(8,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,14,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵達[1:CHARA_G]的所在位置!
SubGroup(1)
Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1928,0,14,81,81,0,0,0,0,0,0,0,0,0,0) # 擊敗阻擋[g]退路[/]的[0:CHARA_G]!
# Group 130 (0, 5, 0, 8, 11)
SubGroup(7)
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: True 0
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
Unknown13(8,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]重新開始進軍!
# Group 131 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
Unknown10(8,58500,0,50000,0,62500,0,55000,0,0,1,0,0,0,0)
SubGroup(4)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(3)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1941,2,39,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]因遭遇[0:CHARA_G]等人的襲擊而停止進軍!
SubGroup(3)
Unknown43(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(78,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1940,4,39,81,81,0,0,0,0,0,0,0,0,0,0) # 擊敗阻擋[g]退路[/]的[0:CHARA_G]等人!
SubGroup(8)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,81,0,0,1,1,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,77,81,0,0,1,1,0,0,0,0,0,0)
# Group 135 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,78,81,0,0,1,1,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 9, 15)
SubGroup(6)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 0
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,1,39,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]重新開始進軍!
# Group 137 (0, 5, 0, 8, 5)
SubGroup(7)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(1)
Unknown44(2,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # 占領[g]撤退地點[/]的[r]堡壘[/]!
# Group 138 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,2,0,1,1,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 6, 5)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 141: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
Unknown44(9,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # 占領[r]堡壘[/],確保[g]退路[/]暢通!
# Group 140 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 0 0
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
Unknown44(9,1,8,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]重新開始進軍!
# Group 141 (0, 5, 2, 6, 9)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 5, 13)
SubGroup(4)
GroupCheck4(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 145: True 0
GroupCheck3(220,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 0 1 0
Unknown15(8,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,13,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵達[1:CHARA_G]的所在位置!
SubGroup(1)
Unknown43(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1928,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # 擊敗阻擋[g]退路[/]的[0:CHARA_G]!
# Group 143 (0, 5, 0, 8, 9)
SubGroup(7)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
Unknown13(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]重新開始進軍!
# Group 144 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 0
Unknown10(8,14464,1,2964,1,18964,1,8464,1,0,1,0,0,0,0)
SubGroup(4)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 0
GroupCheck4(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 144: True 0
SubGroup(3)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1941,2,40,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]因遭遇[0:CHARA_G]等人的襲擊而停止進軍!
SubGroup(3)
Unknown43(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(79,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1940,4,40,81,81,0,0,0,0,0,0,0,0,0,0) # 擊敗阻擋[g]退路[/]的[0:CHARA_G]等人!
SubGroup(8)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(79,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(80,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,81,0,0,1,1,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,79,81,0,0,1,1,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,80,81,0,0,1,1,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 9, 15)
SubGroup(6)
GroupCheck4(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 145: True 0
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,40,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]重新開始進軍!
# Group 150 (0, 5, 0, 8, 5)
SubGroup(7)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
Unknown44(7,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # 占領[g]撤退地點[/]的[r]堡壘[/]!
# Group 151 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,7,0,1,1,0,0,0,0,0,0)
# Group 152 (0, 5, 0, 8, 48)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(65500,0,45000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,65500,0,45000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) # 成功掩護[b][0:PARTY][/]撤退!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 再加把勁就能脫離戰場了, 大家堅持……!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0) # 要是讓你們逃走可就麻煩了。
SubGroup(1)
Unknown21(12,65000,0,45000,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 「灰色惡魔」竟然在這時候出現啊。 庫羅德還真懂得出牌的時機呢……!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 這傢伙就交給我來對付! 快走,千萬別停下來!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人撤退!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 8, 48)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(19464,1,62500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,19464,1,62500,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) # 成功掩護[b][0:PARTY][/]撤退!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 再加把勁就能脫離戰場了, 大家堅持……!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0) # 要是讓你們逃走可就麻煩了。
SubGroup(1)
Unknown21(12,17464,1,64000,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 「灰色惡魔」竟然在這時候出現啊。 庫羅德還真懂得出牌的時機呢……!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 這傢伙就交給我來對付! 快走,千萬別停下來!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人撤退!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 4, 49)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
Unknown10(8,19964,1,46000,0,21464,1,48500,0,0,1,0,0,0,0)
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(20964,1,47000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,20964,1,47000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) # 成功掩護[b][0:PARTY][/]撤退!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 再加把勁就能脫離戰場了, 大家堅持……!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0) # 要是讓你們逃走可就麻煩了。
SubGroup(1)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
SubGroup(2)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 「灰色惡魔」竟然在這時候出現啊。 庫羅德還真懂得出牌的時機呢……!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 這傢伙就交給我來對付! 快走,千萬別停下來!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人撤退!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 155 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 0, 5, 14)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,15,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]為迎擊敵軍而開啟大門!
SubGroup(1)
TalkDeploySlot(757,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 陛下,現在正是擊潰同盟軍大本營的好機會。 請盡情地大鬧一番吧。
SubGroup(2)
Unknown43(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,15,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(758,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 「灰色惡魔」正忙著跟貝爾谷里斯伯爵交手, 我們就趁機解決庫羅德吧!
# Group 157 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(760,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 把我的計畫搞得一團亂的人就是你嗎?
GenderedMcTalk(0,761,762,1,0,1,0,0,0,0,0,0,0,0,0) # 誰知道啊? 我只是個傭兵而已。 總之,我就拿下你來立功吧!
# Group 158 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(763,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 庫羅德……在我達成目的之前, 可以請你先安分一點嗎?
TalkDeploySlot(764,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真巧啊,我也正想對你這麼說呢。 也就是說……我的答案是「不可能」。
# Group 159 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(765,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 閣下真是一位超乎我想像的男人。 不過……貝爾谷里斯伯爵又在閣下之上呢。
TalkDeploySlot(766,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 就是說啊,被我打成那樣還不投降, 完全搞不懂他在想什麼。真是傷腦筋啊。
# Group 160 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(767,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 事情還是走到這個地步啦。 真是遺憾啊,洛廉茲。
TalkCharacter(768,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 雖然嘴裡這麼說,但你還沒完全放棄吧? 你的個性我可是一清二楚喔。
# Group 161 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(769,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 伊古納茲,現在還不算遲, 要不要回來我這邊啊?
TalkCharacter(770,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 庫、庫羅德同學,你打算讓我動搖嗎!? 我可不會上當!
# Group 162 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(4,73,759,0,0,0,0,0,0,0,0,0,0,0,0) # 事到如今,這場仗看來是輸定了。 不過,至少也要解決一名敵將吧?
CloseUp(15,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(771,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 快不行了嗎……有點不妙啊。
# Group 164 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,15,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(775,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 到此為止了嗎……! 抱歉, 厲害的傭兵大人,接下來就拜託你囉!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(1)
TalkDeploySlot(776,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 唔……看來我的年紀真的大了, 沒辦法再繼續亂來啦。先撤退吧。
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
If254(1,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(777,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 喂,那邊就拜託你了。 我們去追擊撤退的帝國軍。
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(778,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 大本營就拜託閣下了! 我們去追擊撤退的帝國軍!
If254(3,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,19,4,81,81,81,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,210,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,18,4,81,81,81,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,168,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(241,0,81,81,81,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]撤退!
TalkCharacter(779,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我已經在退路上安排了援軍, 傑拉爾特傭兵團的追擊應該不成問題。
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(1912,0,12,81,81,7,0,0,1,0,0,0,0,0,0) # [0:CHARA_G]為掩護[r][0:PARTY][/]撤退,開始朝[0:AREA]進軍!
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
Unknown19(12,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,772,773,1,2,1,1,0,0,0,0,0,0,0,0) # 我的工作還沒有結束……!
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重返戰場!
SubGroup(1)
TalkDeploySlot(774,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 比起這傢伙,你們還是先去拿下敵軍的 指揮官吧。我可沒辦法一直壓制住[MFB:他_她]啊。
SubGroup(1)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
SubGroup(1)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 0)
SubGroup(3)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
# Group 168 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
GroupCheck3(220,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 0 1 0
# Group 169 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
SubGroup(1)
TalkCharacter(780,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那麼,就只剩「灰色惡魔」了。 我們小心應戰吧。
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,12,81,81,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(781,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 貝爾谷里斯伯爵已經消耗了[MFB:他_她]不少體力…… 這也許是打倒[MFB:他_她]的好機會喔。
# Group 171 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0) # 這是我們第幾次交手了呢…… 今天或許會是最後一次吧。
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0) # 沒錯。 「灰色惡魔」,我今天一定要打倒你!
# Group 172 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(1)
GenderedMcTalk(1,782,783,1,0,1,1,0,0,0,0,0,0,0,0) # 沒想到戰局會變成這樣…… 我就盡力而為吧。
# Group 173 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,788,789,1,0,1,1,0,0,0,0,0,0,0,0) # 帝國軍嗎……變得比以前還棘手呢。
# Group 174 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0) # 真是一場苦戰啊……
TalkCharacter(792,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我們占了上風呢, 這樣下去說不定真的能贏喔。
# Group 175 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(1)
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0) # 真是一場苦戰啊……
# Group 176 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 5, 0, 5, 42)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 0 0
GroupCheck3(200,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 200: 1 0 0
SubGroup(1)
TalkDeploySlot(793,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 再這樣下去包圍網會出現漏洞…… 派援軍去補上防守薄弱的地方!
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,81,81,81,7,0,7,0,0,0,0,0,0,0) # [r][0:PARTY][/]為前往增援而開啟大門!
SubGroup(4)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,81,81,81,0,0,0,0,0,0,0,0,0,0) # [r]敵方[/]援軍現身!
SubGroup(3)
Unknown44(0,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,16,1,81,81,81,0,0,0,0,0,0,0,0) # 占領[r]堡壘[/],中斷[r]敵人[/]的增援!
SubGroup(4)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(52,53500,0,45000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(794,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敵人的援軍正往包圍的破口前進…… 我可不會讓你們稱心如意喔。
# Group 178 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(183,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 7, 7)
SubGroup(6)
Unknown28(6,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(35,42700,0,44200,0,0,3,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 7, 7)
SubGroup(6)
Unknown28(8,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(37,18164,1,20664,1,0,2,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 0, 8, 2)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(795,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 照這個情況……中央的堡壘還撐得下去嗎?
# Group 187 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,0,0,1,1,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,12,0,1,1,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(489,1,16,2,81,81,81,0,0,0,0,0,0,0,0) # 成功中斷[r]敵人[/]的增援!
If254(1,190,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(796,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵軍總算是露出破綻了。 好,我們快去救人吧!
# Group 190 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
# Group 191 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 2, 29)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(797,34,1,0,1,0,0,0,0,0,0,0,0,0,0) # 來得正好,把敵人的援軍 連同堡壘一起轟個粉碎吧!
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,81,81,81,7,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]啟動[g]投石機[/]!
SubGroup(3)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(34,2,0,0,81,2,2,40,5,1,0,0,0,0,0)
Unknown70(34,0,124,122,81,3,2,40,10,1,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown44(4,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,17,1,81,81,81,0,0,0,0,0,0,0,0) # 占領[r]堡壘[/],使[g]投石機[/]停止投石!
If254(1,248,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(798,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那個投石機很危險,得快點阻止他們才行!
# Group 193 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,4,0,1,1,0,0,0,0,0,0)
# Group 196 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(198,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 198: 0 1 0
SubGroup(2)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/]座[g]投石機[/]因[r]堡壘[/]被占領而停止攻擊!
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 又有好多石頭從對面飛過來了啦~~~~!
# Group 197 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,8,0,1,1,0,0,0,0,0,0)
# Group 198 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/]座[g]投石機[/]因[r]堡壘[/]被占領而停止攻擊!
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 又有好多石頭從對面飛過來了啦~~~~!
# Group 199 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,4,17,2,81,81,81,0,0,0,0,0,0,0,0) # 成功使所有的[g]投石機[/]停止攻擊!
If254(1,247,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(800,7,1,1,1,0,0,0,0,0,0,0,0,0,0) # 呼……總算可以稍微喘口氣了。
# Group 201 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 0 1 0
SubGroup(1)
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 什麼……! 敵軍打算從北邊撤退嗎!? 這可是戰爭,我不會讓你們逃走的!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,2,0,0,1,1,0,0,0)
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]為追擊[b][0:PARTY][/]而開始進軍!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],阻止其追擊!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 0 1 0
SubGroup(1)
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 沒想到敵軍會掉頭攻擊大本營……! 我得趕緊回去救援才行!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) # [0:CHARA_G]開始朝[0:AREA]進軍!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],阻止其追擊!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 0, 5, 5)
SubGroup(4)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
Unknown17(81,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(202,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 0 1 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
TalkDeploySlot(808,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我阿羅伊斯‧蘭賈爾特…… 絕不會讓你們通過這裡!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,14,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 205 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 1 0 0
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
SubGroup(1)
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 什麼……! 敵軍打算從北邊撤退嗎!? 這可是戰爭,我不會讓你們逃走的!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,2,0,0,1,1,0,0,0)
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]為追擊[b][0:PARTY][/]而開始進軍!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
SubGroup(1)
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 沒想到敵軍會掉頭攻擊大本營……! 我得趕緊回去救援才行!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) # [0:CHARA_G]開始朝[0:AREA]進軍!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
GroupCheck4(206,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 0
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 0
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(808,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # 我阿羅伊斯‧蘭賈爾特…… 絕不會讓你們通過這裡!
# Group 210 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,14,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(803,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看來是撐不下去啦…… 請容我先行撤退!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 211 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(213,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 213: 0 1 0
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 0 1 0
SubGroup(1)
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 敵軍打算從東邊撤退嗎? 我得趕快追上去才行啊。
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,7,0,0,1,1,0,0,0)
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]為追擊[b][0:PARTY][/]而開始進軍!
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],阻止其追擊!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 0 1 0
SubGroup(1)
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 呿,竟然避開我們跑去突襲大本營…… 看來敵軍裡也有不簡單的傢伙呢。
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) # [0:CHARA_G]開始朝[0:AREA]進軍!
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],阻止其追擊!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 5, 0, 5, 5)
SubGroup(4)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
Unknown17(81,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(212,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 212: 0 1 0
GroupCheck3(213,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 213: 0 1 0
SubGroup(1)
TalkDeploySlot(807,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哎呀,別急著走嘛。 就讓我「壞刃」把這條退路給毀了吧。
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,19,1,13,81,81,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 215 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
SubGroup(1)
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 敵軍打算從東邊撤退嗎? 我得趕快追上去才行啊。
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,7,0,0,1,1,0,0,0)
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]為追擊[b][0:PARTY][/]而開始進軍!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(1)
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 呿,竟然避開我們跑去突襲大本營…… 看來敵軍裡也有不簡單的傢伙呢。
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) # [0:CHARA_G]開始朝[0:AREA]進軍!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 213: True 0
GroupCheck4(216,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 216: True 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(217,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 217: True 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(807,13,1,0,0,0,0,0,0,0,0,0,0,0,0) # 哎呀,別急著走嘛。 就讓我「壞刃」把這條退路給毀了吧。
# Group 220 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,19,2,13,81,81,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(806,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 結果只有拖到一點時間嗎? 這次的工作還真沒意思啊……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 221 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 222 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
SubGroup(1)
TalkCharacter(809,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我已經讓擅長白魔法的部隊待命了。 他們可以治療受傷的同伴……
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 0, 6, 19)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(810,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 就是現在,治療貝爾谷里斯戰鬥團吧!
SubGroup(2)
Unknown125(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown76(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1922,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [b]帝國聖魔隊[/]透過[b]白魔法[/]回復[0:CHARA_G]的體力!
SubGroup(1)
TalkDeploySlot(811,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 總算是得救了……!
# Group 224 (0, 5, 2, 8, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 224: 1 0 0
SubGroup(1)
TalkCharacter(812,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 既然士兵們已經撤退了, 就應該把治療部隊一起派過去吧。
# Group 226 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 227 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
SubGroup(2)
Unknown78(1,24,10,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,25,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 0, 3, 7)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
SubGroup(1)
TalkCharacter(813,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 如今已有不少軍務卿麾下的士兵前來會合了。 把這些兵力送到他手上的話,一定有所幫助。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,24,10,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,25,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 0, 2, 10)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(814,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 有我這群部下就沒問題啦, 來讓那個小鬼盟主大吃一驚吧!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1925,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]自己決定[g]退路[/]!
SubGroup(2)
Unknown43(24,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(230,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 230: 1 0 0
SubGroup(1)
TalkCharacter(815,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 若想通過那條退路,與其召集大軍, 不如派少數精銳突圍更適合呢。
# Group 232 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 233 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 0 1 0
GroupCheck3(238,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 238: 0 1 0
# Group 237 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(236,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 236: 0 1 0
GroupCheck3(238,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 238: 0 1 0
# Group 238 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(236,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 236: 0 1 0
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 0 1 0
# Group 239 (0, 5, 0, 5, 10)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(352,2,11,81,81,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]敗退! 剩下[g][0:NUMBER][/]人!
SubGroup(1)
TalkDeploySlot(816,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 唔……眼見援軍在前卻死於敵人刀下, 你一定很不甘心吧。我會為你報仇的。
# Group 240 (0, 5, 0, 11, 10)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(352,2,11,81,81,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G]敗退! 剩下[g][0:NUMBER][/]人!
SubGroup(1)
TalkCharacter(817,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 糟糕,大家注意! 我們要救的友軍快被敵人殲滅了!
# Group 241 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 242 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,52,81,81,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
# Group 243 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 244 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 8, 0, 4, 20)
SubGroup(3)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,238,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(313,2,11,81,81,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G]敗退!
SubGroup(1)
TalkDeploySlot(818,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我好像……已經不行了…… 與大人共度的……快樂時光……
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(315,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]全滅!
SubGroup(2)
TalkDeploySlot(819,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 大家都留下我先走一步了嗎……! 事情怎麼會變成這樣……
TalkCharacter(820,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我不相信……都來到這裡了, 竟然得眼睜睜地看著他們喪命……
SubGroup(1)
Alert(338,3,9,81,81,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 246 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 247 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r][0:PARTY][/]!
TalkCharacter(667,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
看來軍務卿正堅守在平原中央的堡壘裡。 不過,周圍已經完全被敵軍包圍了。
TalkCharacter(668,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
我們要想辦法突破敵軍的包圍, 讓他們平安地撤退回帝國境內!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
TalkDeploySlot(670,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
結果沒能在援軍抵達前讓敵軍投降啊。 那麼,就只能按照計畫迎擊了!
MainMissionStart(1900,4,0,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/],擊敗[r]迎擊部隊[/]!
TalkCharacter(671,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
我可沒時間陪你們慢慢玩。 我們還是分頭從各處進攻吧!
TalkCharacter(669,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
貝爾谷里斯伯爵要救,追隨他的將士也要救。 少了任何一方,都不能算是真正的勝利。
Alert(326,0,9,81,81,0,0,0,0,0,0,0,0,0,0) 提防[0:CHARA_G]一行人全滅!
TalkDeploySlot(672,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
快看,陛下親自來救我們了! 是時候給敵人一點顏色瞧瞧啦!
MainMissionStart(1901,1,0,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[r]迎擊部隊[/]!
TalkCharacter(673,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
擊潰敵軍的前鋒部隊了! 我們繼續前進吧!
Alert(1936,0,81,81,81,0,0,0,0,0,0,0,0,0,0) 大門因[r]迎擊部隊[/]被擊敗而開啟!
SetDeathText(23,73,674,2,0,0,0,0,0,0,0,0,0,0,0)
瑪莉安奴 volume_up
為了保護大家…… 我絕不會讓你們通過這裡……!
MainMissionStart(2,4,1,1,18,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等!
TalkCharacter(675,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
我們應該還在跟艾德蒙邊境伯爵交涉…… 能不能讓她加入我們呢?
MainMissionStart(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等!
TalkCharacter(676,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
你是瑪莉安奴小姐……! 為什麼你會出現在前線……快撤退吧!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
奇隆 volume_up
我辦不到……大家都在戰鬥, 我怎麼能自己逃走呢……
TalkCharacter(678,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
瑪莉安奴小姐……快投降吧。 你應該也不希望與我們交手才對!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
奇隆 volume_up
我辦不到……大家都在戰鬥, 我怎麼能自己逃走呢……
TalkCharacter(679,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
瑪莉安奴小姐……請原諒我。 我們已經決定要站在帝國這邊了。
TalkDeploySlot(680,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
奇隆 volume_up
伊古納茲先生,這不是你的錯…… 我也決定要跟庫羅德先生他們一起……
TalkDeploySlot(681,18,1,3,0,0,0,0,0,0,0,0,0,0,0)
奇隆 volume_up
像我這種人……就算是死了……
MainMissionStart(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(4,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等!
Alert(319,0,18,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,1,2,18,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
TalkDeploySlot(685,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
奧爾巴尼子爵 volume_up
不會吧!? 小瑪莉安奴……! ………………
TalkCharacter(682,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
我實在沒辦法對你下手…… 拜託你投降吧,你的父親一定也會諒解的。
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
奇隆 volume_up
好吧……養父也說過, 與其戰死不如投降帝國……
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功說服[0:CHARA_G]!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
TalkCharacter(683,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
閣下願意投降的話,我們和令尊也能 更快地取得共識……閣下意下如何呢?
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
奇隆 volume_up
好吧……養父也說過, 與其戰死不如投降帝國……
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功說服[0:CHARA_G]!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
SetDeathText(20,73,688,4,0,0,0,0,0,0,0,0,0,0,0)
拉斐爾 volume_up
俺會把你們通通趕回…… 哇,是伊古納茲!
SetDeathText(20,73,686,2,0,0,0,0,0,0,0,0,0,0,0)
拉斐爾 volume_up
睜大眼睛看好啦! 俺會把你們通通趕回去!
MainMissionStart(2,4,2,1,16,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(689,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
拉斐爾同學,我希望你能活下去。 所以……我會用自己的實力說服你!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(687,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
那是……拉斐爾同學! 我會設法說服他的! 所以……!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkDeploySlot(690,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
喔喔,是洛廉茲同學! 你來這裡果然是為了打俺們啊!
TalkCharacter(691,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
嗯,古羅斯塔爾家已經決定加入帝國了。 你呢? 打算死在這裡嗎?
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(692,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
拉斐爾同學,對不起。 不過,我已經決定要跟帝國一起奮戰了!
TalkDeploySlot(693,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
那也是沒辦法的事啊…… 畢竟你是古羅斯塔爾家的騎士嘛。
TalkDeploySlot(694,16,1,3,0,0,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
真傷腦筋…… 俺的肌肉已經不聽使喚了!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(1938,3,16,81,81,0,0,0,0,0,0,0,0,0,0) 由於[b]伊古納茲[/]敗退,未能說服[0:CHARA_G]!
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,2,2,16,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
TalkCharacter(697,21,1,3,0,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
因為……這是我自己選擇的道路。
TalkCharacter(695,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
拉斐爾同學,你就投降吧! 這也是為了小瑪雅著想啊……!
TalkDeploySlot(696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
伊古納茲,這時候提瑪雅也太狡猾了…… 不過,看在你的分上……俺就聽你的吧!
MainMissionStart(485,1,12,2,16,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功說服[0:CHARA_G]!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,14,2,16,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
TalkCharacter(698,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
我們必須為友軍開出一條安全的退路。 攻下那些堡壘,突破敵人的包圍吧!
MainMissionStart(1902,4,3,1,81,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/],確保[b][0:PARTY][/]的退路暢通!
TalkCharacter(699,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
堡壘、一共、有兩座。 活用、兵力、攻下、它們吧!
MainMissionStart(1904,1,3,2,81,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: 成功確保[b][0:PARTY][/]的退路暢通!
TalkCharacter(700,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 林哈爾特 volume_up
如果我們能就這樣順利撤退的話, 不知道該有多好啊。
SetDeathText(24,73,701,3,0,0,0,0,0,0,0,0,0,0,0)
希爾妲 volume_up
人家可不能讓你們突破這裡喔~ 可以請你們乖乖回家嗎?
MainMissionStart(2,4,4,1,19,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(702,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
哇啊,荷爾斯特……看來是不在。 我不會害你的,你也快點撤退吧。
TalkDeploySlot(703,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
奧爾巴尼子爵 volume_up
人家才想問巴魯哥為什麼要加入帝國呢。 你會被哥哥狠狠地教訓一頓喔~
TalkCharacter(704,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
希爾妲小姐! 我實在不忍心……對你下手。 可以請你撤退嗎?
TalkDeploySlot(705,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
奧爾巴尼子爵 volume_up
那洛廉茲同學可以自己撤退啊。 人家可是辦不到的喔~
TalkCharacter(706,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
雖然早就料到了…… 但與昔日同窗為敵,還真是痛苦啊……
TalkDeploySlot(707,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
奧爾巴尼子爵 volume_up
畢竟伊古納茲同學是古羅斯塔爾家的騎士嘛。 這也是沒辦法的事吧?
TalkDeploySlot(4555,19,1,2,0,0,0,0,0,0,0,0,0,0,0)
奧爾巴尼子爵 volume_up
為了保護大家, 人家得好好加油才行……!
MainMissionStart(438,1,4,2,19,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(708,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
希爾妲! 先撤退吧! 我們不能連你都失去呀!
TalkDeploySlot(709,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
奧爾巴尼子爵 volume_up
庫羅德同學…… 對不起,人家知道了~
Alert(237,0,19,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(553,0,19,81,81,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
SetDeathText(22,73,710,2,0,0,0,0,0,0,0,0,0,0,0)
莉絲緹亞 volume_up
敵人來了嗎…… 既然上了戰場,就必須全力以赴!
MainMissionStart(2,4,5,1,17,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(711,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
科迪利亞家已經表明臣服的意願了。 也就是說……這是她的專斷獨行嗎?
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(712,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 巴魯塔札爾 volume_up
你是科迪利亞家的……! 真是的,這可不好辦啊。
TalkDeploySlot(713,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
皮塔克斯 volume_up
有什麼不好辦的? 我可不會手下留情喔。
TalkCharacter(714,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
莉絲緹亞小姐? 這是怎麼回事? 你是違背了家族意願來到這裡的嗎?
TalkDeploySlot(715,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
皮塔克斯 volume_up
是洛廉茲嗎……就算是我, 也有無法退讓的信念!
TalkCharacter(716,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
莉絲緹亞小姐,請你讓開! 我們沒必要這樣刀劍相向吧!
TalkDeploySlot(717,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
皮塔克斯 volume_up
要不要戰鬥由我自己決定, 輪不到你來說三道四!
TalkDeploySlot(718,17,1,2,0,0,0,0,0,0,0,0,0,0,0)
皮塔克斯 volume_up
你還挺行的嘛……!
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(438,1,5,2,17,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(721,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
皮塔克斯 volume_up
我投降。這一切都是我的專斷獨行, 請不要懲罰我的父母。
Alert(525,0,17,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]投降!
TalkCharacter(722,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
就我現在的立場…… 也不能隨便懲罰向我臣服的人啊。
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
TalkCharacter(719,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
莉絲緹亞,在了解你過去的前提之下, 我想問你……你願意和我一同奮戰嗎?
TalkDeploySlot(720,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
皮塔克斯 volume_up
什麼……! 你該不會……! 我明白了,就聽聽你怎麼說吧。
MainMissionStart(485,1,13,2,17,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功說服[0:CHARA_G]!
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
TalkCharacter(723,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
友軍已經近在眼前了! 將包圍堡壘的敵軍一掃而空吧!
MainMissionStart(1905,4,6,1,81,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗包圍[b][0:PARTY][/]的[r]敵人[/]!
TalkDeploySlot(725,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
是卡斯帕爾啊。 這次真的好險呢,連我都差點沒命了。
TalkCharacter(726,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
我想也是,我還是第一次看到 老爹露出那種快死掉的表情呢……
TalkDeploySlot(727,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
沒想到會在援軍裡看到你呢……
TalkCharacter(728,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
我、不是、為了、救你。 協助、帝國……才是我的、目的。
TalkDeploySlot(729,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
感謝陛下親自前來救援。
TalkCharacter(730,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
現在最重要的是要渡過這個難關。 撤退的準備工作就拜託你了。
TalkDeploySlot(724,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
你終於來啦, 我的部下就先暫時拜託你囉……!
MainMissionStart(1906,1,6,2,20,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗包圍[b][0:PARTY][/]的[r]敵人[/]!
TalkDeploySlot(731,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
大夥兒快看! 包圍解除啦! 能夠撐到現在,真是辛苦你們了!
TalkCharacter(732,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
退路就在眼前……我們快走吧! 掩護貝爾谷里斯伯爵的部隊撤退!
TalkDeploySlot(733,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
你們以為我會眼睜睜地看人溜掉嗎? 好了,開始第二計畫吧。
TalkDeploySlot(734,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
修密爾子爵 volume_up
終於輪到我們上場了嗎?
Alert(208,2,81,81,81,11,11,0,0,0,0,0,0,0,0) [r][0:PARTY][/]現身!
TalkCharacter(735,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
是伏兵!? 退路完全被切斷了。 而且,還是那個傑拉爾特傭兵團……
GenderedMcTalk(0,736,737,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
敵人的數量還真不少啊。既然如此…… 殺進敵軍的大本營可能還比較有勝算吧?
謝茲 volume_up
敵人的數量還真不少呢。既然如此…… 殺進敵軍的大本營可能還比較有勝算吧?
TalkCharacter(738,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
這樣做說不定真的能攻其不備呢。 那麼,該突破敵軍的左側還是右側……?
MainMissionStart(1907,4,7,1,81,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗任一[r]敵人[/],決定[b][0:PARTY][/]的退路
TalkCharacter(739,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
決定好退路後, 就把路上的敵人清光吧。
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
Alert(1908,0,81,81,81,0,0,0,0,0,0,0,0,0,0) 已選擇北邊退路
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
好吧,就從那裡撤退。
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
陛下為我們開出一條退路了! 全軍突擊!
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
沒想到會從撤退變成突擊…… 真傷腦筋啊。大家一起掩護他們吧。
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
那群傢伙在搞什麼啊? 該不會是打算往這邊來吧?
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]為派兵出擊而開啟大門!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
Alert(1909,0,81,81,81,0,0,0,0,0,0,0,0,0,0) 已選擇東邊退路
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
好吧,就從那裡撤退。
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
陛下為我們開出一條退路了! 全軍突擊!
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
沒想到會從撤退變成突擊…… 真傷腦筋啊。大家一起掩護他們吧。
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
那群傢伙在搞什麼啊? 該不會是打算往這邊來吧?
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]為派兵出擊而開啟大門!
TalkCharacter(741,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
看來用不著我們來選退路了, 跟隨貝爾谷里斯伯爵前進吧。
TalkDeploySlot(745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
陛下為我們創造了撤退的機會! 趁現在衝啊! 擊潰同盟軍!
Alert(125,0,81,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]開始撤退!
TalkCharacter(746,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
快掩護他們! 貝爾谷里斯伯爵,你該不會……?
TalkDeploySlot(747,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
這是怎麼一回事? 那群傢伙到底想攻擊哪裡啊?
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]為派兵出擊而開啟大門!
TalkDeploySlot(749,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
不需要繞路,沒路就殺出一條血路。 讓他們瞧瞧貝爾谷里斯流的戰法吧!
Alert(1921,1,81,81,81,0,0,0,0,0,0,0,0,0,0) 通道在[b]貝爾谷里斯戰鬥團[/]的猛攻之下出現!
TalkDeploySlot(750,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
怎麼會……那裡根本沒有路吧…… 難道他打算直接衝進大本營嗎!?
TalkCharacter(751,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
這完全不是正常人會有的判斷呢。 不過,正因為如此才可能奏效啊。
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) 占領[r]堡壘[/],確保退路暢通!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]重新開始進軍!
Alert(146,2,14,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵達[1:CHARA_G]的所在位置!
Alert(1928,0,14,81,81,0,0,0,0,0,0,0,0,0,0) 擊敗阻擋退路的[0:CHARA_G]!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]重新開始進軍!
Alert(1941,2,39,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]因遭遇[0:CHARA_G]等人的襲擊而停止進軍!
Alert(1940,4,39,81,81,0,0,0,0,0,0,0,0,0,0) 擊敗阻擋退路的[0:CHARA_G]等人!
Alert(1933,1,39,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]重新開始進軍!
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) 占領撤退地點的[r]堡壘[/]!
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) 占領[r]堡壘[/],確保退路暢通!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]重新開始進軍!
Alert(146,2,13,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵達[1:CHARA_G]的所在位置!
Alert(1928,0,13,81,81,0,0,0,0,0,0,0,0,0,0) 擊敗阻擋退路的[0:CHARA_G]!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]重新開始進軍!
Alert(1941,2,40,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]因遭遇[0:CHARA_G]等人的襲擊而停止進軍!
Alert(1940,4,40,81,81,0,0,0,0,0,0,0,0,0,0) 擊敗阻擋退路的[0:CHARA_G]等人!
Alert(1933,0,40,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]重新開始進軍!
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) 占領撤退地點的[r]堡壘[/]!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: 成功掩護[b][0:PARTY][/]撤退!
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
再加把勁就能脫離戰場了, 大家堅持……!?
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
要是讓你們逃走可就麻煩了。
貝雷絲 volume_up
要是讓你們逃走可就麻煩了。
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
「灰色惡魔」竟然在這時候出現啊。 庫羅德還真懂得出牌的時機呢……!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
這傢伙就交給我來對付! 快走,千萬別停下來!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人撤退!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: 成功掩護[b][0:PARTY][/]撤退!
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
再加把勁就能脫離戰場了, 大家堅持……!?
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
要是讓你們逃走可就麻煩了。
貝雷絲 volume_up
要是讓你們逃走可就麻煩了。
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
「灰色惡魔」竟然在這時候出現啊。 庫羅德還真懂得出牌的時機呢……!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
這傢伙就交給我來對付! 快走,千萬別停下來!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人撤退!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: 成功掩護[b][0:PARTY][/]撤退!
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
再加把勁就能脫離戰場了, 大家堅持……!?
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
要是讓你們逃走可就麻煩了。
貝雷絲 volume_up
要是讓你們逃走可就麻煩了。
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
「灰色惡魔」竟然在這時候出現啊。 庫羅德還真懂得出牌的時機呢……!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
這傢伙就交給我來對付! 快走,千萬別停下來!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人撤退!
Alert(574,0,15,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]為迎擊敵軍而開啟大門!
TalkDeploySlot(757,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
陛下,現在正是擊潰同盟軍大本營的好機會。 請盡情地大鬧一番吧。
MainMissionStart(2,4,9,1,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(758,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
「灰色惡魔」正忙著跟貝爾谷里斯伯爵交手, 我們就趁機解決庫羅德吧!
TalkDeploySlot(760,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
把我的計畫搞得一團亂的人就是你嗎?
GenderedMcTalk(0,761,762,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
誰知道啊? 我只是個傭兵而已。 總之,我就拿下你來立功吧!
謝茲 volume_up
誰知道呢? 我只是個傭兵而已。 總之,我就拿下你來立功吧!
TalkCharacter(763,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
庫羅德……在我達成目的之前, 可以請你先安分一點嗎?
TalkDeploySlot(764,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
真巧啊,我也正想對你這麼說呢。 也就是說……我的答案是「不可能」。
TalkCharacter(765,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
閣下真是一位超乎我想像的男人。 不過……貝爾谷里斯伯爵又在閣下之上呢。
TalkDeploySlot(766,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
就是說啊,被我打成那樣還不投降, 完全搞不懂他在想什麼。真是傷腦筋啊。
TalkDeploySlot(767,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
事情還是走到這個地步啦。 真是遺憾啊,洛廉茲。
TalkCharacter(768,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
雖然嘴裡這麼說,但你還沒完全放棄吧? 你的個性我可是一清二楚喔。
TalkDeploySlot(769,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
伊古納茲,現在還不算遲, 要不要回來我這邊啊?
TalkCharacter(770,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
庫、庫羅德同學,你打算讓我動搖嗎!? 我可不會上當!
SetDeathText(4,73,759,0,0,0,0,0,0,0,0,0,0,0,0)
庫羅德 volume_up
事到如今,這場仗看來是輸定了。 不過,至少也要解決一名敵將吧?
TalkDeploySlot(771,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
快不行了嗎……有點不妙啊。
MainMissionStart(438,1,9,2,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(775,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
到此為止了嗎……! 抱歉, 厲害的傭兵大人,接下來就拜託你囉!
Alert(237,0,15,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(776,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
唔……看來我的年紀真的大了, 沒辦法再繼續亂來啦。先撤退吧。
Alert(237,0,8,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(777,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
修密爾子爵 volume_up
喂,那邊就拜託你了。 我們去追擊撤退的帝國軍。
TalkDeploySlot(778,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
大本營就拜託閣下了! 我們去追擊撤退的帝國軍!
MainMissionStart(0,0,19,4,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,0,18,4,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(241,0,81,81,81,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]撤退!
TalkCharacter(779,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
我已經在退路上安排了援軍, 傑拉爾特傭兵團的追擊應該不成問題。
Alert(1912,0,12,81,81,7,0,0,1,0,0,0,0,0,0) [0:CHARA_G]為掩護[r][0:PARTY][/]撤退,開始朝[0:AREA]進軍!
GenderedMcTalk(1,772,773,1,2,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我的工作還沒有結束……!
貝雷絲 volume_up
我的工作還沒有結束……!
Alert(510,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重返戰場!
TalkDeploySlot(774,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
比起這傢伙,你們還是先去拿下敵軍的 指揮官吧。我可沒辦法一直壓制住[MFB:他_她]啊。
TalkCharacter(780,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
那麼,就只剩「灰色惡魔」了。 我們小心應戰吧。
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(781,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
貝爾谷里斯伯爵已經消耗了[MFB:他_她]不少體力…… 這也許是打倒[MFB:他_她]的好機會喔。
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
這是我們第幾次交手了呢…… 今天或許會是最後一次吧。
貝雷絲 volume_up
這是我們第幾次交手了呢…… 今天也許會是最後一次吧。
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
沒錯。 「灰色惡魔」,我今天一定要打倒你!
謝茲 volume_up
是啊。 「灰色惡魔」,我今天一定要打倒你!
GenderedMcTalk(1,782,783,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
沒想到戰局會變成這樣…… 我就盡力而為吧。
貝雷絲 volume_up
沒想到戰局會變成這樣…… 我就盡力而為吧。
GenderedMcTalk(1,788,789,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
帝國軍嗎……變得比以前還棘手呢。
貝雷絲 volume_up
帝國軍嗎……變得比以前還難對付呢。
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
真是一場苦戰啊……
貝雷絲 volume_up
真是一場苦戰呢……
TalkCharacter(792,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
我們占了上風呢, 這樣下去說不定真的能贏喔。
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
真是一場苦戰啊……
貝雷絲 volume_up
真是一場苦戰呢……
TalkDeploySlot(793,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫 volume_up
再這樣下去包圍網會出現漏洞…… 派援軍去補上防守薄弱的地方!
Alert(565,0,81,81,81,7,0,7,0,0,0,0,0,0,0) [r][0:PARTY][/]為前往增援而開啟大門!
Alert(216,2,81,81,81,0,0,0,0,0,0,0,0,0,0) [r]敵方[/]援軍現身!
MainMissionStart(94,4,16,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/],中斷[r]敵人[/]的增援!
TalkCharacter(794,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
敵人的援軍正往包圍的破口前進…… 我可不會讓你們稱心如意喔。
TalkCharacter(795,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 多洛緹雅 volume_up
照這個情況……中央的堡壘還撐得下去嗎?
MainMissionStart(489,1,16,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功中斷[r]敵人[/]的增援!
TalkCharacter(796,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
敵軍總算是露出破綻了。 好,我們快去救人吧!
TalkDeploySlot(797,34,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
來得正好,把敵人的援軍 連同堡壘一起轟個粉碎吧!
Alert(520,2,81,81,81,7,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]啟動投石機
MainMissionStart(91,4,17,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/],使投石機停止投石!
TalkCharacter(798,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
那個投石機很危險,得快點阻止他們才行!
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) [0:NUMBER]投石機因[r]堡壘[/]被占領而停止攻擊!
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 貝爾娜提塔 volume_up
又有好多石頭從對面飛過來了啦~~~~!
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) [0:NUMBER]投石機因[r]堡壘[/]被占領而停止攻擊!
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 貝爾娜提塔 volume_up
又有好多石頭從對面飛過來了啦~~~~!
MainMissionStart(475,4,17,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功使所有的投石機停止攻擊!
TalkCharacter(800,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 林哈爾特 volume_up
呼……總算可以稍微喘口氣了。
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
什麼……! 敵軍打算從北邊撤退嗎!? 這可是戰爭,我不會讓你們逃走的!
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) [0:CHARA_G]為追擊[b][0:PARTY][/]而開始進軍!
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G],阻止其追擊!
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
沒想到敵軍會掉頭攻擊大本營……! 我得趕緊回去救援才行!
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) [0:CHARA_G]開始朝[0:AREA]進軍!
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G],阻止其追擊!
TalkDeploySlot(808,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我阿羅伊斯‧蘭賈爾特…… 絕不會讓你們通過這裡!
MainMissionStart(2,4,18,1,14,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
什麼……! 敵軍打算從北邊撤退嗎!? 這可是戰爭,我不會讓你們逃走的!
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) [0:CHARA_G]為追擊[b][0:PARTY][/]而開始進軍!
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
沒想到敵軍會掉頭攻擊大本營……! 我得趕緊回去救援才行!
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) [0:CHARA_G]開始朝[0:AREA]進軍!
TalkDeploySlot(808,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我阿羅伊斯‧蘭賈爾特…… 絕不會讓你們通過這裡!
MainMissionStart(438,1,18,2,14,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(803,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
看來是撐不下去啦…… 請容我先行撤退!
Alert(237,0,14,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
修密爾子爵 volume_up
敵軍打算從東邊撤退嗎? 我得趕快追上去才行啊。
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]為追擊[b][0:PARTY][/]而開始進軍!
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G],阻止其追擊!
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
修密爾子爵 volume_up
呿,竟然避開我們跑去突襲大本營…… 看來敵軍裡也有不簡單的傢伙呢。
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) [0:CHARA_G]開始朝[0:AREA]進軍!
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G],阻止其追擊!
TalkDeploySlot(807,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
修密爾子爵 volume_up
哎呀,別急著走嘛。 就讓我「壞刃」把這條退路給毀了吧。
MainMissionStart(2,4,19,1,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
修密爾子爵 volume_up
敵軍打算從東邊撤退嗎? 我得趕快追上去才行啊。
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]為追擊[b][0:PARTY][/]而開始進軍!
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
修密爾子爵 volume_up
呿,竟然避開我們跑去突襲大本營…… 看來敵軍裡也有不簡單的傢伙呢。
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) [0:CHARA_G]開始朝[0:AREA]進軍!
TalkDeploySlot(807,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
修密爾子爵 volume_up
哎呀,別急著走嘛。 就讓我「壞刃」把這條退路給毀了吧。
MainMissionStart(438,1,19,2,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(806,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
修密爾子爵 volume_up
結果只有拖到一點時間嗎? 這次的工作還真沒意思啊……
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(809,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
我已經讓擅長白魔法的部隊待命了。 他們可以治療受傷的同伴……
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(810,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
就是現在,治療貝爾谷里斯戰鬥團吧!
Alert(1922,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [b]帝國聖魔隊[/]透過[b]白魔法[/]回復[0:CHARA_G]的體力!
TalkDeploySlot(811,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
總算是得救了……!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(812,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
既然士兵們已經撤退了, 就應該把治療部隊一起派過去吧。
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(813,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
如今已有不少軍務卿麾下的士兵前來會合了。 把這些兵力送到他手上的話,一定有所幫助。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
TalkDeploySlot(814,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
有我這群部下就沒問題啦, 來讓那個小鬼盟主大吃一驚吧!
Alert(1925,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [0:CHARA_G]自己決定退路
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(815,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
若想通過那條退路,與其召集大軍, 不如派少數精銳突圍更適合呢。
Alert(352,2,11,81,81,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]敗退! 剩下[0:NUMBER]人!
TalkDeploySlot(816,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
唔……眼見援軍在前卻死於敵人刀下, 你一定很不甘心吧。我會為你報仇的。
Alert(352,2,11,81,81,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G]敗退! 剩下[0:NUMBER]人!
TalkCharacter(817,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
糟糕,大家注意! 我們要救的友軍快被敵人殲滅了!
Alert(549,1,52,81,81,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙
Alert(313,2,11,81,81,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G]敗退!
TalkDeploySlot(818,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我好像……已經不行了…… 與大人共度的……快樂時光……
Alert(315,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]全滅!
TalkDeploySlot(819,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
大家都留下我先走一步了嗎……! 事情怎麼會變成這樣……
TalkCharacter(820,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
我不相信……都來到這裡了, 竟然得眼睜睜地看著他們喪命……
Alert(338,3,9,81,81,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!