궁지에 몰린 베르그리즈 백작을 구해 내고자, 일행은 맹주 클로드가 펼친 포위망을 뚫어 내기 위해 싸운다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 81 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 에델가르트 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 베르나데타 255 0 0 2 55 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 카스파르 255 0 0 3 50 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 페트라 255 0 0 4 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 모니카 255 0 0 5 185 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 린하르트 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 휴베르트 255 0 0 7 35 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 베르그리즈 백작 255 0 0 8 440 7 12 0 101 5 0 100 275 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 연방국 장군 255 0 0 9 650 7 13 0 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 연방국 장군 255 0 0 10 670 7 13 0 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 연방국 장군 255 0 0 11 660 7 13 0 101 5 0 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 세즈 255 0 0 12 5 5 12 3 101 3 1 100 296 255 65535 1999 0 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 제랄트 255 0 0 13 165 5 13 3 101 3 1 100 300 255 65535 1999 4 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
14 알로이스 255 0 0 14 310 5 13 3 101 3 1 100 300 255 65535 1999 4 39 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
15 클로드 255 0 0 15 30 5 12 3 101 5 0 100 264 255 1 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 라파엘 255 0 0 16 110 5 13 3 101 5 0 100 300 255 5 1999 42 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 리시테아 255 0 0 17 120 5 13 3 101 5 0 100 300 255 9 1999 3 42 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
18 마리안 255 0 0 18 125 5 13 3 101 5 0 100 300 255 10 1999 42 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
19 힐다 255 0 0 19 130 5 13 3 101 5 0 100 300 255 3 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
20 연방국 장군 255 0 0 20 675 5 13 3 101 5 0 11 48 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 연방국 장군 255 0 0 21 650 5 13 3 101 5 0 11 48 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 연방국 장군 255 0 0 22 680 5 13 3 101 5 0 14 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 연방국 장군 255 0 0 23 630 5 13 3 101 5 0 14 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 연방국 장군 255 0 0 24 600 5 13 3 101 5 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 255 0 0 25 680 5 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 255 0 0 26 605 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
27 연방국 장군 255 0 0 27 680 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
28 연방국 장군 255 0 0 28 610 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
29 연방국 장군 255 0 0 29 660 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
30 연방국 장군 255 0 0 30 600 5 13 3 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
31 연방국 장군 255 0 0 31 660 5 13 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
32 연방국 장군 255 0 0 32 660 5 13 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
33 연방국 장군 255 0 0 33 675 5 13 3 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
34 연방국 장군 255 0 0 34 600 5 5 0 101 5 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국 장군 255 0 0 35 600 5 13 3 101 3 1 11 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국 장군 255 0 0 36 675 5 13 3 101 3 1 11 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 연방국 장군 255 0 0 37 600 5 13 3 101 3 1 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 연방국 장군 255 0 0 38 675 5 13 3 101 3 1 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 연방국 장군 255 0 0 39 600 5 13 3 101 3 1 11 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 연방국 장군 255 0 0 40 680 5 13 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 연방국 장군 255 0 0 41 600 5 13 3 101 3 0 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 연방국 장군 255 0 0 42 630 5 13 3 101 3 0 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 연방국 장군 255 0 0 43 600 5 13 3 101 3 0 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 연방국 장군 255 0 0 44 660 5 13 3 101 3 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 연방국 장군 255 0 0 45 680 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 연방국 장군 255 0 0 46 605 5 13 3 101 3 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 연방국 장군 255 0 0 47 680 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 연방국 장군 255 0 0 48 675 5 13 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 연방국 장군 255 0 0 49 605 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 연방국 장군 255 0 0 50 630 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 연방국 장군 255 0 0 51 605 5 13 3 101 3 1 14 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 연방국 장군 255 0 0 52 600 5 13 3 101 3 1 11 300 255 65535 1999 50 45 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 연방국 장군 255 0 0 53 660 5 13 3 101 3 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 연방국 장군 255 0 0 54 675 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 연방국 장군 255 0 0 55 680 7 5 0 101 3 1 30 300 255 65535 1999 16 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 일반병 255 0 0 56 1020 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 일반병 255 0 0 57 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 일반병 255 0 0 58 1020 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 일반병 255 0 0 59 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 일반병 255 0 0 60 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 일반병 255 0 0 61 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 일반병 255 0 0 62 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 일반병 255 0 0 63 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 일반병 255 0 0 64 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 일반병 255 0 0 65 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 일반병 255 0 0 66 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 일반병 255 0 0 67 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 일반병 255 0 0 68 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 일반병 255 0 0 69 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 일반병 255 0 0 70 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 연방국 장군 255 0 0 71 610 5 13 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 연방국 장군 255 0 0 72 680 5 13 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 연방국 장군 255 0 0 73 660 5 13 3 101 3 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 연방국 장군 255 0 0 74 680 5 13 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 연방국 장군 255 0 0 75 685 5 13 3 101 3 0 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 연방국 장군 255 0 0 76 630 5 13 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 연방국 장군 255 0 0 77 685 5 13 3 101 3 1 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 연방국 장군 255 0 0 78 630 5 13 3 101 3 1 11 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 연방국 장군 255 0 0 79 685 5 13 3 101 3 1 12 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 연방국 장군 255 0 0 80 630 5 13 3 101 3 1 12 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 100 0 53 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1525 9 1525 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 2 1 1000 1525 9 1522 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 9 1525 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 9 1522 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 9 1522 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 9 1525 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1525 9 1525 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 9 1525 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 9 1525 11 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1522 9 1522 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 9 1522 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1525 9 1525 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1522 9 1522 12 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (251, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 24)
SubGroup(0)
SubGroup(9)
Unknown10(0,71,81,81,81,17,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,33,9,81,81,17,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(9,166,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 베르그리즈령 장군
SetName(10,166,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 베르그리즈령 장군
SetName(11,166,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 베르그리즈령 장군
SetName(34,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 동맹병
SubGroup(2)
Unknown76(9,65531,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,65526,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 12, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown37(0,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,21,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(4,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(4,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(75,44000,0,9964,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(42,53000,0,17764,1,0,2,0,0,0,0,1,1,0,0)
# Group 16 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(75,64400,0,59200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(42,2464,1,63000,0,0,2,0,0,0,0,1,1,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/][kp2] 격파하라!
SubGroup(6)
Unknown76(44,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(45,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(50,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(73,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 16)
SubGroup(1)
Unknown42(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(7,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown137(0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(667,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 군무경은 평원 중앙의 요새에서 버티고 있어. 하지만, 주위는 완전히 포위되었지.
TalkCharacter(668,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 우리는 이 포위를 뚫어서 그들을 제국으로 철수시키도록 하자!
# Group 26 (0, 2, 2, 10, 3)
SubGroup(3)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(43,63700,0,65200,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G][kp2] 격파하라!
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
SubGroup(2)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown23(75,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G][kp2] 격파하라!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G][kp2] 격파하라!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G][kp2] 격파하라!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 5, 3)
SubGroup(4)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G][kp2] 격파하라!
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(41,62700,0,63700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(42,164,1,63700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 10, 6, 7)
SubGroup(5)
Unknown28(5,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(43,63700,0,64700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 5, 5)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
SubGroup(4)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
SubGroup(1)
TalkDeploySlot(670,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 원군이 오기 전에 항복시키지는 못했군. 예정대로 요격을 준비해!
SubGroup(3)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1900,4,0,1,81,81,81,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [r]요격 부대[/]를 격파하라!
If254(1,248,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(671,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 천천히 상대하고 있을 여유는 없어. 사방에서 계속 공격해 나가자!
# Group 44 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(1)
TalkCharacter(669,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 베르그리즈 백작뿐 아니라, 그를 따르는 장병들도 구하지 않으면 승리라 할 수 없지요.
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(326,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 전멸에 주의하라!
# Group 45 (0, 2, 0, 9, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
SubGroup(1)
TalkDeploySlot(672,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 봐라, 폐하께서 원군으로 오셨다! 지금이 바로 날뛸 때다! 마지막 불꽃을 태워라!
# Group 46 (0, 5, 0, 11, 13)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(14,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1901,1,0,2,81,81,81,0,0,0,0,0,0,0,0) # [r]요격 부대[/] 격파 성공!
SubGroup(1)
TalkCharacter(673,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 선봉은 무찔렀다! 자, 진격하라!
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1936,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # [r]요격 부대[/] 격파에 의해 개문!
# Group 47 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(23,73,674,2,0,0,0,0,0,0,0,0,0,0,0) # 여기는 보내 드릴 수 없습니다…… 다른 분들을 위해서라도……!
CloseUp(18,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
SubGroup(2)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,18,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 50 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
SubGroup(1)
TalkCharacter(675,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 에드먼드 변경백과는 교섭 중이었을 텐데…… 그녀를 우리 편으로 만들 수는 없을까?
SubGroup(1)
Unknown99(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
SubGroup(2)
Unknown6(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,1,11,18,81,81,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 0, 7, 4)
SubGroup(4)
Unknown45(19,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(676,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 너는, 마리안양……! 어째서 이런 전선에…… 물러나!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그럴 수 없어요…… 다른 분들이 싸우는데 저 혼자 도망칠 수는……
# Group 53 (0, 2, 0, 8, 3)
SubGroup(5)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
Unknown45(21,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(678,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 마리안씨…… 항복하세요. 당신도 싸움을 바라지는 않잖아요!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그럴 수 없어요…… 다른 분들이 싸우는데 저 혼자 도망칠 수는……
# Group 54 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
Unknown45(21,0,23,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(679,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 마리안씨…… 용서해 주세요. 우리는 제국 편이 되기로 했습니다.
TalkDeploySlot(680,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이그나츠씨…… 그래도 저는 클로드씨와 다른 분들과 함께……
# Group 55 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(681,18,1,3,0,0,0,0,0,0,0,0,0,0,0) # 나 같은 건…… 죽어 버려도……
# Group 56 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 0 1 0
SubGroup(1)
Unknown112(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
MainMissionStart(4,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
SubGroup(1)
Unknown99(4,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
SubGroup(1)
Unknown149(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,18,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
SubGroup(1)
TalkDeploySlot(685,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 말도 안 돼! 마리안……! ………………
# Group 60 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
SubGroup(1)
Unknown60(2,0,0,18,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(682,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 너를 이 손으로 벨 수는 없어…… 항복해 줘. 네 아버지도 이해해 주실 거다.
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 네…… 양아버지도 죽을 바에는 제국에 붙으라고……
SubGroup(1)
Unknown22(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
SubGroup(1)
Unknown60(2,0,0,18,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(683,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 귀하가 항복해 주신다면, 귀하의 아버지와 이야기하기도 편해집니다만…… 어떠신지요.
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0) # 네…… 양아버지도 죽을 바에는 제국에 붙으라고……
SubGroup(1)
Unknown22(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
SubGroup(1)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 2, 36, 3)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(0,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(1,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(2,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(3,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(4,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(5,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(6,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(7,21,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(20,73,688,4,0,0,0,0,0,0,0,0,0,0,0) # 너희들, 내가 내쫓아…… 아니, 이그나츠!
CloseUp(16,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 6, 3)
SubGroup(2)
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(20,73,686,2,0,0,0,0,0,0,0,0,0,0,0) # 너희들, 내가 내쫓아 버릴 거야! 두고 보라고오!
CloseUp(16,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 66 (0, 5, 0, 8, 4)
SubGroup(7)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(1)
TalkCharacter(689,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 라파엘군, 전 당신을 죽이고 싶지 않아요. 그러니 쓰러뜨려서 설득해 보이겠어요!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 8, 4)
SubGroup(7)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(1)
TalkCharacter(687,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저 사람은…… 라파엘군! 제가 설득해 보겠습니다! 그러니……!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,12,16,81,81,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,20,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(690,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # 오, 로렌츠! 역시 우리랑 싸우려고 왔구나!
TalkCharacter(691,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래, 글로스터가는 제국과 같이 갈 것이다. 너는 어떻게 할 거지? 여기서 죽을 건가?
# Group 70 (0, 2, 0, 7, 4)
SubGroup(6)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,20,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(692,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 미안해요, 라파엘군. 하지만, 전 결심했어요. 제국과 함께 싸우기로!
TalkDeploySlot(693,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 어쩔 수 없지…… 너는 글로스터 가문의 기사니까.
# Group 71 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(694,16,1,3,0,0,0,0,0,0,0,0,0,0,0) # 큰일이네…… 내 근육이 비명을 지르고 있어!
# Group 72 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 6, 2)
SubGroup(5)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Alert(1938,3,16,81,81,0,0,0,0,0,0,0,0,0,0) # [b]이그나츠[/]의 패배에 의해 [0:CHARA_G] 설득 실패!
SubGroup(1)
Unknown42(2,4,12,14,16,81,81,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
SubGroup(1)
TalkCharacter(697,21,1,3,0,0,0,0,0,0,0,0,0,0,0) # 이게…… 제가 선택한 길이에요.
# Group 79 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 0 1 0
SubGroup(1)
Unknown60(2,0,0,16,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(695,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 라파엘군, 살아남는 쪽을 선택해 주세요! 마야를 위해서라도……!
TalkDeploySlot(696,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 마야 얘길 꺼내는 건 비겁하잖아, 이그나츠…… ……어쩔 수 없지, 네 부탁이니까!
SubGroup(1)
Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,12,2,16,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,14,2,16,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 81 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown43(21,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 83 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
SubGroup(1)
TalkCharacter(698,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 아군의 퇴로를 확보해야 해. 요새를 함락시키고, 포위에 구멍을 뚫자!
SubGroup(3)
Unknown44(3,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1902,4,3,1,81,81,81,17,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [b][0:PARTY][/]의 [g]퇴로[/]를 확보하라!
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(699,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 요새, 두 군데, 있습니다. 병력, 활용해, 양쪽, 제압하다, 합니다!
# Group 84 (0, 5, 0, 8, 6)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1904,1,3,2,81,81,81,17,0,0,0,0,0,0,0) # [b][0:PARTY][/]의 [g]퇴로[/] 확보 성공!
If254(1,247,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(700,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이제 얌전히 우릴 보내 주면 좋겠는데.
# Group 85 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(24,73,701,3,0,0,0,0,0,0,0,0,0,0,0) # 여기가 돌파당하면 곤란하거든~ 포기하고 돌아가 주면 안 될까?
CloseUp(19,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(2)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,19,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(702,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 으윽, 홀스트는…… 없는 것 같군. 충고할 때 들어, 너도 물러나라.
TalkDeploySlot(703,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 발 오빠야말로 왜 제국에 붙은 거야. 그러다 오빠한테 혼쭐난다~?
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(704,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 힐다양! 너를 베는 짓은…… 차마 할 수 없어. 물러서지 않겠나?
TalkDeploySlot(705,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그렇게 생각한다면, 로렌츠가 물러나면 되잖아? 난 못 보내 줘~
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,24,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(706,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 알고 있었지만…… 예전 급우들을 계속 상대해야 하는 건 괴로운 일이네요……
TalkDeploySlot(707,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이그나츠는 글로스터 가문의 기사잖아? 어쩔 수 없는 일 아닐까?
# Group 91 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4555,19,1,2,0,0,0,0,0,0,0,0,0,0,0) # 모두를 위해서라도 내가 막아야 해……!
# Group 92 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,19,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(2)
TalkDeploySlot(708,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 힐다! 퇴각해! 지금 너까지 잃을 수는 없어!
TalkDeploySlot(709,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 클로드…… 미안, 알겠어~
SubGroup(1)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,19,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,19,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 94 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 95 (0, 5, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(82,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(82,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(22,73,710,2,0,0,0,0,0,0,0,0,0,0,0) # 적이 왔네요…… 전장에 선 이상, 열심히 싸우겠습니다!
CloseUp(17,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
SubGroup(2)
Unknown43(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,17,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 97 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(711,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 코델리아가는 이미 복종을 자청해 왔습니다. 그렇다는 것은…… 단독 행동이군요.
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown6(17,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(17,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,13,17,81,81,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(101,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(712,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 너는, 코델리아 가문의……! 못 해 먹겠네, 정말.
TalkDeploySlot(713,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 뭘 못 하겠다는 거죠? 전 봐주지 않을 거예요.
# Group 100 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(714,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 리시테아? 어떻게 된 거야? 가문의 뜻을 거스르고 여기에 있는 것인가?
TalkDeploySlot(715,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 로렌츠군요…… 제게도 양보할 수 없는 것이 있다고요!
# Group 101 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(21,0,22,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(716,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 비켜 주세요, 리시테아씨! 우린 싸우지 않아도 되잖아요!
TalkDeploySlot(717,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 전 싸우기로 결심했어요. 잔소릴 들어야 할 이유는 없어요!
# Group 102 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(718,17,1,2,0,0,0,0,0,0,0,0,0,0,0) # 꽤 하시는군요……!
# Group 103 (0, 2, 2, 5, 2)
SubGroup(2)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,17,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(721,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 항복합니다. 모두 제 독단적인 행동이니, 부모님을 벌하지는 말아 주세요.
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(525,0,17,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 항복!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(722,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……복종한 자를 경솔하게 처벌할 수는 없어. 어쩔 수 없이 말이야.
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 106 (0, 5, 0, 4, 17)
SubGroup(3)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
SubGroup(1)
Unknown60(2,0,0,17,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(719,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 리시테아, 나는 네 과거를 알고 있어. 그러니 물을게…… 함께 싸우지 않겠어?
TalkDeploySlot(720,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # ……! 당신, 혹시……! 알겠습니다. 이야기를 한번 들어 보죠.
SubGroup(1)
Unknown22(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,13,2,17,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 0, 4, 8)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(81,56500,0,57500,0,6964,1,2964,1,0,1,0,0,0,0)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(1)
TalkCharacter(723,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 드디어 아군 바로 앞까지 왔어! 요새로 모이는 적들을 소탕해!
SubGroup(5)
Unknown43(20,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1905,4,6,1,81,81,81,17,0,0,0,0,0,0,0) # [b][0:PARTY][/][kp2] 포위한 [r]적[/]을 격파하라!
# Group 109 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(725,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 카스파르냐. 아무리 나라도, 이번에는 위험했다.
TalkCharacter(726,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그래 보였어. 그렇게 죽을 것 같은 표정을 짓는 아버지는 처음 봤으니까……
# Group 110 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(727,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……경이 나를 구하러 온 부대에 들어와 있을 줄이야.
TalkCharacter(728,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저, 당신, 구한다, 아닙니다. 제국, 구한다…… 그것이, 목적입니다.
# Group 111 (0, 2, 0, 28, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(729,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 폐하께서 몸소 구하러 와 주시다니, 감사드리오.
TalkCharacter(730,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 당장은 이 상황을 해결하는 게 우선이야. 철수 준비를 부탁할게.
# Group 112 (0, 2, 0, 6, 2)
SubGroup(5)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown13(81,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 0 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 0 1 0
SubGroup(1)
TalkDeploySlot(724,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 와 주어서 고맙소. 잠시 부하들을 부탁하네……!
# Group 113 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1906,1,6,2,20,81,81,17,0,0,0,0,0,0,0) # [b][0:PARTY][/][kp2] 포위한 [r]적[/] 격파 성공!
SubGroup(1)
TalkDeploySlot(731,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 보았느냐! 포위가 뚫렸다! 모두 지금까지 잘 버텨 주었다!
# Group 118 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 3, 56)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 0 0
SubGroup(2)
TalkCharacter(732,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 길은 열렸어…… 가자! 퇴각하는 베르그리즈 백작을 보호해!
TalkDeploySlot(733,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 조용히 보내 줄 거라고 생각했나? 자, 차선책으로 넘어가자.
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(734,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 드디어 우리들이 나설 차례군.
SubGroup(10)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,81,81,81,11,11,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 출현!
SubGroup(3)
TalkCharacter(735,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 복병!? 퇴로가 완전히 끊겼어. 심지어 저들은 제랄트 용병단……
GenderedMcTalk(0,736,737,1,0,1,0,0,0,0,0,0,0,0,0) # 머릿수가 엄청난데. 이러면 적 본진으로 돌진하는 편이 낫지 않을까?
TalkCharacter(738,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 허를 찌를 수 있을지도 모르겠군요. 그렇다면 적 본진의 우익과 좌익 중 어느 쪽을 칠지……
SubGroup(4)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1907,4,7,1,81,81,81,17,0,0,0,0,0,0,0) # 어느 한쪽의 [r]적[/]을 격파하여 [b][0:PARTY][/]의 [g]퇴로[/]를 결정하라!
SubGroup(1)
TalkCharacter(739,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 퇴로를 정하고, 막아서는 적들을 쓰러뜨립시다.
# Group 120 (34, 2, 4, 1, 0)
SubGroup(0)
# Group 121 (0, 5, 0, 6, 41)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown60(3,0,0,24,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1908,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # [g]북쪽[/]의 [g]퇴로[/]를 선택!
SubGroup(2)
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋은 생각입니다. 그쪽으로 가시지요.
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 폐하께서 퇴로를 열어 주셨다! 전군, 돌격하라!
SubGroup(2)
Unknown56(65500,0,45000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,65500,0,45000,0,0,1,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 철수 작전이 돌격으로 바뀌다니…… 곤란하게 됐네. 모두 엄호하자.
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 뭐야, 저 녀석들. 설마 이쪽으로 오려는 건 아니겠지?
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 병력 지원을 위해 개문!
# Group 122 (0, 5, 0, 6, 41)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown60(3,0,0,25,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1909,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # [g]동쪽[/]의 [g]퇴로[/]를 선택!
SubGroup(2)
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋은 생각입니다. 그쪽으로 가시지요.
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 폐하께서 퇴로를 열어 주셨다! 전군, 돌격하라!
SubGroup(2)
Unknown56(19464,1,62500,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,19464,1,62500,0,0,1,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 철수 작전이 돌격으로 바뀌다니…… 곤란하게 됐네. 모두 엄호하자.
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 뭐야, 저 녀석들. 설마 이쪽으로 오려는 건 아니겠지?
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 병력 지원을 위해 개문!
# Group 123 (0, 5, 0, 5, 39)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(229,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(2)
TalkCharacter(741,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 퇴로를 고를 것까지도 없었던 모양이군요. 베르그리즈 백작을 따릅시다.
TalkDeploySlot(745,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 폐하께서 철수할 기회를 만들어 주셨다! 지금이야말로 진격하라! 동맹군을 무찔러라!
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(20964,1,47000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,20964,1,47000,0,0,1,0,0,0,0,0)
Alert(125,0,81,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], 퇴각 개시!
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12664,1,54200,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1910,4,7,8,81,81,81,17,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(746,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저들을 엄호해! ……베르그리즈 백작, 당신 설마?
TalkDeploySlot(747,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 뭐야? 저 녀석들, 어딜 노리는 거야?
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 병력 지원을 위해 개문!
# Group 124 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
Unknown10(8,11964,1,53500,0,13464,1,55000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 40)
SubGroup(2)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
Unknown10(8,11964,1,53500,0,13464,1,55000,0,0,1,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(749,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 우회할 필요 없다. 길 없는 곳에 길을 만드는 베르그리즈의 싸움을 보여 주어라!
SubGroup(1)
Unknown21(8,12764,1,54150,0,0,0,0,0,0,1,1,1,0,0)
SubGroup(2)
Unknown83(7859,105,5438,7831,108,5414,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(333,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown68(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7783,111,5449,7847,112,5411,70,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(2200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7714,142,5522,7764,134,5481,120,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(2700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(13164,1,54000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1921,1,81,81,81,0,0,0,0,0,0,0,0,0,0) # [b]베르그리즈 전단[/]의 맹공으로 [g]진로[/] 출현!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,20964,1,47300,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,20964,1,47000,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,20964,1,47500,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,20464,1,47500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(750,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저게 무슨…… 그쪽은 길이 아니잖아…… 그대로 본진에 뛰어들려는 속셈인가!?
TalkCharacter(751,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 예사롭지 않은 판단이군요. 그래서 더 효과적일지도 모르겠습니다만.
# Group 126 (0, 5, 0, 6, 5)
SubGroup(5)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(1)
Unknown44(3,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]퇴로[/]를 확보하라!
# Group 127 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 0 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(1)
Unknown44(3,1,8,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,61200,0,52400,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], 진군 재개!
# Group 128 (0, 5, 2, 6, 9)
SubGroup(5)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,61200,0,52400,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,61200,0,52400,0,0,300,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 5, 13)
SubGroup(4)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 0
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
Unknown15(8,14,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,14,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G]에게 도달!
SubGroup(1)
Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1928,0,14,81,81,0,0,0,0,0,0,0,0,0,0) # [g]퇴로[/]를 막는 [0:CHARA_G][kp2] 격파하라!
# Group 130 (0, 5, 0, 8, 11)
SubGroup(7)
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: True 0
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
Unknown13(8,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], 진군 재개!
# Group 131 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
Unknown10(8,58500,0,50000,0,62500,0,55000,0,0,1,0,0,0,0)
SubGroup(4)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(3)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1941,2,39,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [0:CHARA_G] 일행의 습격에 의해 진군 정지!
SubGroup(3)
Unknown43(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(78,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1940,4,39,81,81,0,0,0,0,0,0,0,0,0,0) # [g]퇴로[/]를 막아서는 [0:CHARA_G] 일행을 격파하라!
SubGroup(8)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,39,81,0,0,1,1,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,77,81,0,0,1,1,0,0,0,0,0,0)
# Group 135 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,78,81,0,0,1,1,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 9, 15)
SubGroup(6)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 0
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,65500,0,45000,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,1,39,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], 진군 재개!
# Group 137 (0, 5, 0, 8, 5)
SubGroup(7)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(78,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(1)
Unknown44(2,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # [g]퇴각 지점[/]의 [r]요새[/]를 제압하라!
# Group 138 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,2,0,1,1,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 6, 5)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 141: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
Unknown44(9,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]퇴로[/]를 확보하라!
# Group 140 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 0 0
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
Unknown44(9,1,8,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], 진군 재개!
# Group 141 (0, 5, 2, 6, 9)
SubGroup(5)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,15964,1,3464,1,0,300,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 5, 13)
SubGroup(4)
GroupCheck4(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 145: True 0
GroupCheck3(220,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 0 1 0
Unknown15(8,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,13,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G]에게 도달!
SubGroup(1)
Unknown43(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1928,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # [g]퇴로[/]를 막는 [0:CHARA_G][kp2] 격파하라!
# Group 143 (0, 5, 0, 8, 9)
SubGroup(7)
GroupCheck4(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 142: True 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
Unknown13(8,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], 진군 재개!
# Group 144 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 0
Unknown10(8,14464,1,2964,1,18964,1,8464,1,0,1,0,0,0,0)
SubGroup(4)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 27)
SubGroup(2)
GroupCheck4(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 0
GroupCheck4(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 144: True 0
SubGroup(3)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1941,2,40,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [0:CHARA_G] 일행의 습격에 의해 진군 정지!
SubGroup(3)
Unknown43(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(79,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1940,4,40,81,81,0,0,0,0,0,0,0,0,0,0) # [g]퇴로[/]를 막아서는 [0:CHARA_G] 일행을 격파하라!
SubGroup(8)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(79,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(80,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,40,81,0,0,1,1,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,79,81,0,0,1,1,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,80,81,0,0,1,1,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 9, 15)
SubGroup(6)
GroupCheck4(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 145: True 0
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,19464,1,62500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1933,0,40,81,81,17,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], 진군 재개!
# Group 150 (0, 5, 0, 8, 5)
SubGroup(7)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(80,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
Unknown44(7,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) # [g]퇴각 지점[/]의 [r]요새[/]를 제압하라!
# Group 151 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,7,0,1,1,0,0,0,0,0,0)
# Group 152 (0, 5, 0, 8, 48)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(65500,0,45000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,65500,0,45000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) # [b][0:PARTY][/] 퇴각 엄호 성공!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 조금만 더 있으면 전장을 이탈할 수 있겠어. 마지막까지…… 윽!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0) # 도망치면 곤란하지.
SubGroup(1)
Unknown21(12,65000,0,45000,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이 시점에 "잿빛 악마"라. 클로드, 패를 쓰는 법을 잘 알고 있구나……!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이자는 내가 맡겠다! 가라, 멈춰 서지 마!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 퇴각!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 8, 48)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(19464,1,62500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,19464,1,62500,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) # [b][0:PARTY][/] 퇴각 엄호 성공!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 조금만 더 있으면 전장을 이탈할 수 있겠어. 마지막까지…… 윽!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0) # 도망치면 곤란하지.
SubGroup(1)
Unknown21(12,17464,1,64000,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이 시점에 "잿빛 악마"라. 클로드, 패를 쓰는 법을 잘 알고 있구나……!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이자는 내가 맡겠다! 가라, 멈춰 서지 마!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 퇴각!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 4, 49)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
Unknown10(8,19964,1,46000,0,21464,1,48500,0,0,1,0,0,0,0)
SubGroup(3)
Unknown6(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(20964,1,47000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,20964,1,47000,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) # [b][0:PARTY][/] 퇴각 엄호 성공!
SubGroup(1)
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 조금만 더 있으면 전장을 이탈할 수 있겠어. 마지막까지…… 윽!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0) # 도망치면 곤란하지.
SubGroup(1)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,8,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(2)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이 시점에 "잿빛 악마"라. 클로드, 패를 쓰는 법을 잘 알고 있구나……!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이자는 내가 맡겠다! 가라, 멈춰 서지 마!
SubGroup(3)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 퇴각!
SubGroup(1)
Unknown10(1,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Group 155 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 0, 5, 14)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,15,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 요격을 위해 개문!
SubGroup(1)
TalkDeploySlot(757,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 폐하, 지금이 바로 동맹의 본진을 무너뜨릴 기회요. 마음껏 쳐부수시게.
SubGroup(2)
Unknown43(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,15,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(758,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # "잿빛 악마"는 베르그리즈 백작이 막고 있어. 지금이야말로 클로드를 공격할 때야!
# Group 157 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(760,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 너냐? 내 계획을 엉망으로 망쳐 버린 녀석이.
GenderedMcTalk(0,761,762,1,0,1,0,0,0,0,0,0,0,0,0) # 글쎄, 나는 그냥 용병일 뿐인데. 아무튼, 널 무찔러서 내 공으로 삼겠어!
# Group 158 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(763,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 클로드…… 내가 목적을 달성할 때까지 얌전히 있어 줄 수 없을까?
TalkDeploySlot(764,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 우연이네. 나도 네게 그 말을 하려고 했거든. 즉, 내 대답은 '안 돼'야.
# Group 159 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(765,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 귀하는 제 상상을 뛰어넘는 남자였습니다. 하지만…… 베르그리즈 백작이 더 위였군요.
TalkDeploySlot(766,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 정말이야. 그렇게나 몰아붙였는데도 꺾이지 않다니, 차원이 다른 존재야. 곤란하게도.
# Group 160 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(767,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 역시 이렇게 되고 말았군. 애석하게 됐어, 로렌츠.
TalkCharacter(768,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그렇게 말하면서 빈틈을 찾고 있겠지? 너에 대해서는 잘 알고 있어.
# Group 161 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,4,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(769,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이그나츠, 지금이라도 늦지 않았어. 이쪽으로 돌아오는 게 어때?
TalkCharacter(770,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 크, 클로드군, 저를 흔들 생각인가요!? 통하지 않을 거예요!
# Group 162 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(4,73,759,0,0,0,0,0,0,0,0,0,0,0,0) # 여기까지 몰리면 전투는 패배로군. 최소한 적장 한 명 정도는 없애 둘까?
CloseUp(15,6,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(771,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 궁지에 몰렸군…… 큰일이네.
# Group 164 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,15,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(775,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 여기까진가……! 미안하지만 뒤는 맡기겠어, 뛰어난 용병씨!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(1)
TalkDeploySlot(776,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 으윽…… 나도 나이를 먹었나. 이 이상은 무리할 수 없겠군. 물러나겠네.
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
If254(1,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(777,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어이, 그쪽은 맡기마. 우리는 퇴각한 제국군을 쫓겠다.
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(778,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 본진은 그대에게 맡기겠네! 우리는 퇴각한 제국군을 쫓지!
If254(3,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,19,4,81,81,81,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,210,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,18,4,81,81,81,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,168,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(241,0,81,81,81,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 퇴각!
TalkCharacter(779,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 퇴로에는 원군을 대기시켰습니다. 제랄트 용병단의 추격도 막을 수 있을 겁니다.
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(1912,0,12,81,81,7,0,0,1,0,0,0,0,0,0) # [0:CHARA_G], [r][0:PARTY][/] 퇴각 엄호를 위해 [0:AREA][kp5] 진군 개시!
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
Unknown19(12,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,12,81,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,772,773,1,2,1,1,0,0,0,0,0,0,0,0) # 아직 임무는 끝나지 않았어……!
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재참전!
SubGroup(1)
TalkDeploySlot(774,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 지금은 이자보다 적군의 지휘관을 우선하게. 내가 막아 내는 데에도 한계가 있어.
SubGroup(1)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 0, 2, 2)
SubGroup(1)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
SubGroup(1)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 0)
SubGroup(3)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
GroupCheck3(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 0 0
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
# Group 168 (0, 2, 2, 5, 0)
SubGroup(2)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
GroupCheck3(220,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 0 1 0
# Group 169 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
SubGroup(1)
TalkCharacter(780,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 남은 건 "잿빛 악마"네. 무리하지 않는 선에서 싸우도록 하자.
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown10(0,1,12,81,81,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(781,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 베르그리즈 백작과 상당히 격렬하게 싸웠으니…… 쓰러뜨릴 기회일지도 몰라요.
# Group 171 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0) # 너와 싸우는 게 몇 번째인지…… 오늘이 마지막이었으면 좋겠군.
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0) # 그래, 이번에야말로 너를 쓰러뜨리겠어. "잿빛 악마"!
# Group 172 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(1)
GenderedMcTalk(1,782,783,1,0,1,1,0,0,0,0,0,0,0,0) # 이런 전개는 상상 못 했다만…… 할 수 있는 만큼 해 보지.
# Group 173 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,788,789,1,0,1,1,0,0,0,0,0,0,0,0) # 제국군…… 전보다도 강해졌군.
# Group 174 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0) # 힘든 싸움이로군……
TalkCharacter(792,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 밀어붙이고 있네. 이대로 이길 수 있을지도 몰라.
# Group 175 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(1)
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0) # 힘든 싸움이로군……
# Group 176 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 5, 0, 5, 42)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 0 0
GroupCheck3(200,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 200: 1 0 0
SubGroup(1)
TalkDeploySlot(793,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이대로 가다간 포위가 무너지겠어…… 증원을 보내서 위험한 곳을 보충해라!
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,81,81,81,7,0,7,0,0,0,0,0,0,0) # [r][0:PARTY][/], 증원 출격을 위해 개문!
SubGroup(4)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,81,81,81,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원 출현!
SubGroup(3)
Unknown44(0,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,16,1,81,81,81,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [r]적[/]의 증원 출현을 저지하라!
SubGroup(4)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(52,53500,0,45000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(794,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # 포위가 느슨해진 곳에 적절한 증원을…… 원하는 대로 하게 둘 수는 없죠.
# Group 178 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,90,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(183,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 7, 7)
SubGroup(6)
Unknown28(6,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(35,42700,0,44200,0,0,3,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 7, 7)
SubGroup(6)
Unknown28(8,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
SubGroup(1)
Unknown21(37,18164,1,20664,1,0,2,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 0, 8, 2)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(795,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이런 상태로, 중앙 요새는 괜찮을까?
# Group 187 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,0,0,1,1,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,12,0,1,1,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(489,1,16,2,81,81,81,0,0,0,0,0,0,0,0) # [r]적[/]의 증원 출현 저지 성공!
If254(1,190,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(796,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이제 적군에 틈이 생겼다. 자, 구조에 집중하라!
# Group 190 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
# Group 191 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 2, 29)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(797,34,1,0,1,0,0,0,0,0,0,0,0,0,0) # 마침 잘됐군. 적의 증원군과 요새를, 다 같이 쓸어버려라!
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,81,81,81,7,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], [g]투석기[/] 기동!
SubGroup(3)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(34,2,0,0,81,2,2,40,5,1,0,0,0,0,0)
Unknown70(34,0,124,122,81,3,2,40,10,1,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown44(4,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,17,1,81,81,81,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]투석기[/]의 공격을 저지하라!
If254(1,248,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(798,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 투석 공격은 곤란한데. 얼른 멈추게 해야겠어!
# Group 193 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,4,0,1,1,0,0,0,0,0,0)
# Group 196 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(198,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 198: 0 1 0
SubGroup(2)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) # [g]투석기[/], [r]요새[/]의 제압에 의해 [g][0:NUMBER][/]기 정지!
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아직 저쪽에서 돌이 비처럼 날아오고 있어요오오오!
# Group 197 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,81,81,8,0,1,1,0,0,0,0,0,0)
# Group 198 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(2)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) # [g]투석기[/], [r]요새[/]의 제압에 의해 [g][0:NUMBER][/]기 정지!
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아직 저쪽에서 돌이 비처럼 날아오고 있어요오오오!
# Group 199 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,4,17,2,81,81,81,0,0,0,0,0,0,0,0) # 모든 [g]투석기[/] 저지 성공!
If254(1,247,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(800,7,1,1,1,0,0,0,0,0,0,0,0,0,0) # 휴…… 이제 좀 멈춰서 쉴 수 있겠다.
# Group 201 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 0 1 0
SubGroup(1)
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아니……! 북쪽으로 도망치려는 건가!? 주적들을 추적해라!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,2,0,0,1,1,0,0,0)
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b][0:PARTY][/] 추격을 위해 진군 개시!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 추격을 저지하라!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 0 1 0
SubGroup(1)
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 설마, 역으로 본진을 노릴 줄이야……! 이러면 지원하러 갈 수밖에 없겠군!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 향해 진군 개시!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 추격을 저지하라!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 0, 5, 5)
SubGroup(4)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
Unknown17(81,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(202,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 0 1 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
TalkDeploySlot(808,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여기는 못 지나간다! 알로이스 랑게르트, 내가 왔소!
SubGroup(2)
Unknown43(14,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,14,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 205 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 1 0 0
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
SubGroup(1)
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아니……! 북쪽으로 도망치려는 건가!? 주적들을 추적해라!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,2,0,0,1,1,0,0,0)
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b][0:PARTY][/] 추격을 위해 진군 개시!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(121,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 0 1 0
SubGroup(1)
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 설마, 역으로 본진을 노릴 줄이야……! 이러면 지원하러 갈 수밖에 없겠군!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 향해 진군 개시!
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
GroupCheck4(206,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 0
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 0
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(204,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(808,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # 여기는 못 지나간다! 알로이스 랑게르트, 내가 왔소!
# Group 210 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,14,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(803,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 무리할 수는 없지…… 물러나겠네!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 211 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(213,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 213: 0 1 0
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 0 1 0
SubGroup(1)
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 동쪽에 퇴로를 확보했나. 얼른 쫓아가야겠군.
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,7,0,0,1,1,0,0,0)
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b][0:PARTY][/] 추격을 위해 진군 개시!
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 추격을 저지하라!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 5, 0, 4, 12)
SubGroup(3)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 0 1 0
SubGroup(1)
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 쳇, 우릴 피해서 본진을 노리다니. 적군에도 만만찮은 녀석이 있나 보군.
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 향해 진군 개시!
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 추격을 저지하라!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 5, 0, 5, 5)
SubGroup(4)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
Unknown17(81,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(212,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 212: 0 1 0
GroupCheck3(213,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 213: 0 1 0
SubGroup(1)
TalkDeploySlot(807,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 거기, 기다려라. "파멸의 검"이 퇴로도 부숴 주마.
SubGroup(2)
Unknown43(13,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,19,1,13,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 215 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
SubGroup(1)
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 동쪽에 퇴로를 확보했나. 얼른 쫓아가야겠군.
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,7,0,0,1,1,0,0,0)
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b][0:PARTY][/] 추격을 위해 진군 개시!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 0, 5, 9)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
SubGroup(1)
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 쳇, 우릴 피해서 본진을 노리다니. 적군에도 만만찮은 녀석이 있나 보군.
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,1,81,1,0,0,1,1,0,0,0)
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 향해 진군 개시!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 5, 3)
SubGroup(2)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 213: True 0
GroupCheck4(216,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 216: True 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(217,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 217: True 0
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(214,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 214: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(807,13,1,0,0,0,0,0,0,0,0,0,0,0,0) # 거기, 기다려라. "파멸의 검"이 퇴로도 부숴 주마.
# Group 220 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,19,2,13,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(806,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 시간 끌기밖에는 안 됐군. 시시한 일을 해 버렸어……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 221 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 222 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
SubGroup(1)
TalkCharacter(809,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 백마법이 특기인 부대가 대기 중입니다. 부상당한 아군을 치유할 수 있습니다만……
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 0, 6, 19)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(810,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 지금이야, 베르그리즈 전단을 회복시켜!
SubGroup(2)
Unknown125(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown76(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1922,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [b]제국 성마대[/], [b]백마법[/]으로 [0:CHARA_G]의 체력 회복!
SubGroup(1)
TalkDeploySlot(811,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 덕분에 살았습니다……!
# Group 224 (0, 5, 2, 8, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 224: 1 0 0
SubGroup(1)
TalkCharacter(812,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 병사들이 퇴각한 지금은 치료 부대도 그쪽으로 돌려야겠네요.
# Group 226 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 227 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(2)
Unknown78(1,24,10,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,25,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 0, 3, 7)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
SubGroup(1)
TalkCharacter(813,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여기에 오는 동안 합류한 군무경 휘하 병사들을 그의 밑으로 보내면 반드시 힘이 될 겁니다.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(0,24,10,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,25,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 0, 2, 10)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(814,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 내 부하가 이렇게나 모여 있으니 문제없겠지. 애송이 맹주에게 본때를 보여 주겠다!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1925,0,8,81,81,17,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 스스로 [g]퇴로[/] 결정!
SubGroup(2)
Unknown43(24,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(122,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(230,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 230: 1 0 0
SubGroup(1)
TalkCharacter(815,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그 퇴로로 간다면 굳이 군사를 부르지 않고 소수로 가는 편이 좋을 것 같네요.
# Group 232 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 233 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 0 1 0
GroupCheck3(238,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 238: 0 1 0
# Group 237 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(236,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 236: 0 1 0
GroupCheck3(238,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 238: 0 1 0
# Group 238 (0, 2, 2, 5, 0)
SubGroup(4)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(236,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 236: 0 1 0
GroupCheck3(237,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 0 1 0
# Group 239 (0, 5, 0, 5, 10)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(352,2,11,81,81,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G], 패배! 앞으로 [g][0:NUMBER][/]명!
SubGroup(1)
TalkDeploySlot(816,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 크윽…… 구조 직전에 쓰러져서 원통하겠지. 내가 그 한을 풀어 주마.
# Group 240 (0, 5, 0, 11, 10)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(352,2,11,81,81,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G], 패배! 앞으로 [g][0:NUMBER][/]명!
SubGroup(1)
TalkCharacter(817,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 안 돼, 조심해! 구해야 할 군대가 궤멸하기 직전이다!
# Group 241 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 242 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,52,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 243 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 244 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 8, 0, 4, 20)
SubGroup(3)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,238,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(313,2,11,81,81,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G], 패배!
SubGroup(1)
TalkDeploySlot(818,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저는 이제 틀린…… 모양입니다…… 각하와…… 함께해 좋았……
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(315,0,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 전멸!
SubGroup(2)
TalkDeploySlot(819,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 나를 남기고 모두 떠나다니……! 어찌 이런 일이……
TalkCharacter(820,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 여기까지 왔는데, 바로 앞에서 실패하다니…… 믿을 수 없어……
SubGroup(1)
Alert(338,3,9,81,81,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 246 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 247 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/][kp2] 격파하라!
TalkCharacter(667,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
군무경은 평원 중앙의 요새에서 버티고 있어. 하지만, 주위는 완전히 포위되었지.
TalkCharacter(668,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
우리는 이 포위를 뚫어서 그들을 제국으로 철수시키도록 하자!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
MainMissionStart(5,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(670,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
원군이 오기 전에 항복시키지는 못했군. 예정대로 요격을 준비해!
MainMissionStart(1900,4,0,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하고 [r]요격 부대[/]를 격파하라!
TalkCharacter(671,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 카스파르 volume_up
천천히 상대하고 있을 여유는 없어. 사방에서 계속 공격해 나가자!
TalkCharacter(669,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
베르그리즈 백작뿐 아니라, 그를 따르는 장병들도 구하지 않으면 승리라 할 수 없지요.
Alert(326,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 전멸에 주의하라!
TalkDeploySlot(672,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
봐라, 폐하께서 원군으로 오셨다! 지금이 바로 날뛸 때다! 마지막 불꽃을 태워라!
MainMissionStart(1901,1,0,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요격 부대[/] 격파 성공!
TalkCharacter(673,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
적의 선봉은 무찔렀다! 자, 진격하라!
Alert(1936,0,81,81,81,0,0,0,0,0,0,0,0,0,0) [r]요격 부대[/] 격파에 의해 개문!
SetDeathText(23,73,674,2,0,0,0,0,0,0,0,0,0,0,0)
마리안 volume_up
여기는 보내 드릴 수 없습니다…… 다른 분들을 위해서라도……!
MainMissionStart(2,4,1,1,18,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
TalkCharacter(675,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
에드먼드 변경백과는 교섭 중이었을 텐데…… 그녀를 우리 편으로 만들 수는 없을까?
MainMissionStart(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
TalkCharacter(676,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
너는, 마리안양……! 어째서 이런 전선에…… 물러나!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
킬론 volume_up
그럴 수 없어요…… 다른 분들이 싸우는데 저 혼자 도망칠 수는……
TalkCharacter(678,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
마리안씨…… 항복하세요. 당신도 싸움을 바라지는 않잖아요!
TalkDeploySlot(677,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
킬론 volume_up
그럴 수 없어요…… 다른 분들이 싸우는데 저 혼자 도망칠 수는……
TalkCharacter(679,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
마리안씨…… 용서해 주세요. 우리는 제국 편이 되기로 했습니다.
TalkDeploySlot(680,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
킬론 volume_up
이그나츠씨…… 그래도 저는 클로드씨와 다른 분들과 함께……
TalkDeploySlot(681,18,1,3,0,0,0,0,0,0,0,0,0,0,0)
킬론 volume_up
나 같은 건…… 죽어 버려도……
MainMissionStart(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
MainMissionStart(4,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
Alert(319,0,18,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,1,2,18,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkDeploySlot(685,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
올버니 자작 volume_up
말도 안 돼! 마리안……! ………………
TalkCharacter(682,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
너를 이 손으로 벨 수는 없어…… 항복해 줘. 네 아버지도 이해해 주실 거다.
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
킬론 volume_up
네…… 양아버지도 죽을 바에는 제국에 붙으라고……
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkCharacter(683,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
귀하가 항복해 주신다면, 귀하의 아버지와 이야기하기도 편해집니다만…… 어떠신지요.
TalkDeploySlot(684,18,1,3,1,0,0,0,0,0,0,0,0,0,0)
킬론 volume_up
네…… 양아버지도 죽을 바에는 제국에 붙으라고……
MainMissionStart(485,1,11,2,18,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(553,0,18,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
SetDeathText(20,73,688,4,0,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
너희들, 내가 내쫓아…… 아니, 이그나츠!
SetDeathText(20,73,686,2,0,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
너희들, 내가 내쫓아 버릴 거야! 두고 보라고오!
MainMissionStart(2,4,2,1,16,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(689,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
라파엘군, 전 당신을 죽이고 싶지 않아요. 그러니 쓰러뜨려서 설득해 보이겠어요!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(687,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
저 사람은…… 라파엘군! 제가 설득해 보겠습니다! 그러니……!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(690,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
세즈 volume_up
오, 로렌츠! 역시 우리랑 싸우려고 왔구나!
TalkCharacter(691,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
그래, 글로스터가는 제국과 같이 갈 것이다. 너는 어떻게 할 거지? 여기서 죽을 건가?
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(692,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
미안해요, 라파엘군. 하지만, 전 결심했어요. 제국과 함께 싸우기로!
TalkDeploySlot(693,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
세즈 volume_up
어쩔 수 없지…… 너는 글로스터 가문의 기사니까.
TalkDeploySlot(694,16,1,3,0,0,0,0,0,0,0,0,0,0,0)
세즈 volume_up
큰일이네…… 내 근육이 비명을 지르고 있어!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(1938,3,16,81,81,0,0,0,0,0,0,0,0,0,0) [b]이그나츠[/]의 패배에 의해 [0:CHARA_G] 설득 실패!
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,2,2,16,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkCharacter(697,21,1,3,0,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
이게…… 제가 선택한 길이에요.
TalkCharacter(695,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
라파엘군, 살아남는 쪽을 선택해 주세요! 마야를 위해서라도……!
TalkDeploySlot(696,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
세즈 volume_up
마야 얘길 꺼내는 건 비겁하잖아, 이그나츠…… ……어쩔 수 없지, 네 부탁이니까!
MainMissionStart(485,1,12,2,16,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
Alert(319,0,16,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,14,2,16,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(553,0,16,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkCharacter(698,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
아군의 퇴로를 확보해야 해. 요새를 함락시키고, 포위에 구멍을 뚫자!
MainMissionStart(1902,4,3,1,81,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하여 [b][0:PARTY][/]의 퇴로를 확보하라!
TalkCharacter(699,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
요새, 두 군데, 있습니다. 병력, 활용해, 양쪽, 제압하다, 합니다!
MainMissionStart(1904,1,3,2,81,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: [b][0:PARTY][/]의 퇴로 확보 성공!
TalkCharacter(700,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
이제 얌전히 우릴 보내 주면 좋겠는데.
SetDeathText(24,73,701,3,0,0,0,0,0,0,0,0,0,0,0)
힐다 volume_up
여기가 돌파당하면 곤란하거든~ 포기하고 돌아가 주면 안 될까?
MainMissionStart(2,4,4,1,19,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(702,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
으윽, 홀스트는…… 없는 것 같군. 충고할 때 들어, 너도 물러나라.
TalkDeploySlot(703,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
올버니 자작 volume_up
발 오빠야말로 왜 제국에 붙은 거야. 그러다 오빠한테 혼쭐난다~?
TalkCharacter(704,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
힐다양! 너를 베는 짓은…… 차마 할 수 없어. 물러서지 않겠나?
TalkDeploySlot(705,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
올버니 자작 volume_up
그렇게 생각한다면, 로렌츠가 물러나면 되잖아? 난 못 보내 줘~
TalkCharacter(706,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
알고 있었지만…… 예전 급우들을 계속 상대해야 하는 건 괴로운 일이네요……
TalkDeploySlot(707,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
올버니 자작 volume_up
이그나츠는 글로스터 가문의 기사잖아? 어쩔 수 없는 일 아닐까?
TalkDeploySlot(4555,19,1,2,0,0,0,0,0,0,0,0,0,0,0)
올버니 자작 volume_up
모두를 위해서라도 내가 막아야 해……!
MainMissionStart(438,1,4,2,19,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(708,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
힐다! 퇴각해! 지금 너까지 잃을 수는 없어!
TalkDeploySlot(709,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
올버니 자작 volume_up
클로드…… 미안, 알겠어~
Alert(237,0,19,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(553,0,19,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
SetDeathText(22,73,710,2,0,0,0,0,0,0,0,0,0,0,0)
리시테아 volume_up
적이 왔네요…… 전장에 선 이상, 열심히 싸우겠습니다!
MainMissionStart(2,4,5,1,17,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkCharacter(711,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
코델리아가는 이미 복종을 자청해 왔습니다. 그렇다는 것은…… 단독 행동이군요.
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkCharacter(712,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
너는, 코델리아 가문의……! 못 해 먹겠네, 정말.
TalkDeploySlot(713,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
피타코스 volume_up
뭘 못 하겠다는 거죠? 전 봐주지 않을 거예요.
TalkCharacter(714,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
리시테아? 어떻게 된 거야? 가문의 뜻을 거스르고 여기에 있는 것인가?
TalkDeploySlot(715,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
피타코스 volume_up
로렌츠군요…… 제게도 양보할 수 없는 것이 있다고요!
TalkCharacter(716,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
비켜 주세요, 리시테아씨! 우린 싸우지 않아도 되잖아요!
TalkDeploySlot(717,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
피타코스 volume_up
전 싸우기로 결심했어요. 잔소릴 들어야 할 이유는 없어요!
TalkDeploySlot(718,17,1,2,0,0,0,0,0,0,0,0,0,0,0)
피타코스 volume_up
꽤 하시는군요……!
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(438,1,5,2,17,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(721,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
피타코스 volume_up
항복합니다. 모두 제 독단적인 행동이니, 부모님을 벌하지는 말아 주세요.
Alert(525,0,17,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 항복!
TalkCharacter(722,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
……복종한 자를 경솔하게 처벌할 수는 없어. 어쩔 수 없이 말이야.
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkCharacter(719,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
리시테아, 나는 네 과거를 알고 있어. 그러니 물을게…… 함께 싸우지 않겠어?
TalkDeploySlot(720,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
피타코스 volume_up
……! 당신, 혹시……! 알겠습니다. 이야기를 한번 들어 보죠.
MainMissionStart(485,1,13,2,17,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(553,0,17,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkCharacter(723,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
드디어 아군 바로 앞까지 왔어! 요새로 모이는 적들을 소탕해!
MainMissionStart(1905,4,6,1,81,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: [b][0:PARTY][/][kp2] 포위한 [r]적[/]을 격파하라!
TalkDeploySlot(725,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
카스파르냐. 아무리 나라도, 이번에는 위험했다.
TalkCharacter(726,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 카스파르 volume_up
그래 보였어. 그렇게 죽을 것 같은 표정을 짓는 아버지는 처음 봤으니까……
TalkDeploySlot(727,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……경이 나를 구하러 온 부대에 들어와 있을 줄이야.
TalkCharacter(728,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
저, 당신, 구한다, 아닙니다. 제국, 구한다…… 그것이, 목적입니다.
TalkDeploySlot(729,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
폐하께서 몸소 구하러 와 주시다니, 감사드리오.
TalkCharacter(730,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
당장은 이 상황을 해결하는 게 우선이야. 철수 준비를 부탁할게.
TalkDeploySlot(724,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
와 주어서 고맙소. 잠시 부하들을 부탁하네……!
MainMissionStart(1906,1,6,2,20,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: [b][0:PARTY][/][kp2] 포위한 [r]적[/] 격파 성공!
TalkDeploySlot(731,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
보았느냐! 포위가 뚫렸다! 모두 지금까지 잘 버텨 주었다!
TalkCharacter(732,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
길은 열렸어…… 가자! 퇴각하는 베르그리즈 백작을 보호해!
TalkDeploySlot(733,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
조용히 보내 줄 거라고 생각했나? 자, 차선책으로 넘어가자.
TalkDeploySlot(734,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
드디어 우리들이 나설 차례군.
Alert(208,2,81,81,81,11,11,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 출현!
TalkCharacter(735,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
복병!? 퇴로가 완전히 끊겼어. 심지어 저들은 제랄트 용병단……
GenderedMcTalk(0,736,737,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
머릿수가 엄청난데. 이러면 적 본진으로 돌진하는 편이 낫지 않을까?
세즈 volume_up
머릿수가 엄청난데. 이러면 적 본진으로 돌진하는 편이 낫지 않을까?
TalkCharacter(738,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
허를 찌를 수 있을지도 모르겠군요. 그렇다면 적 본진의 우익과 좌익 중 어느 쪽을 칠지……
MainMissionStart(1907,4,7,1,81,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: 어느 한쪽의 [r]적[/]을 격파하여 [b][0:PARTY][/]의 퇴로를 결정하라!
TalkCharacter(739,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
퇴로를 정하고, 막아서는 적들을 쓰러뜨립시다.
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
Alert(1908,0,81,81,81,0,0,0,0,0,0,0,0,0,0) 북쪽퇴로를 선택!
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
좋은 생각입니다. 그쪽으로 가시지요.
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
폐하께서 퇴로를 열어 주셨다! 전군, 돌격하라!
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
철수 작전이 돌격으로 바뀌다니…… 곤란하게 됐네. 모두 엄호하자.
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
뭐야, 저 녀석들. 설마 이쪽으로 오려는 건 아니겠지?
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 병력 지원을 위해 개문!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
Alert(1909,0,81,81,81,0,0,0,0,0,0,0,0,0,0) 동쪽퇴로를 선택!
TalkCharacter(740,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
좋은 생각입니다. 그쪽으로 가시지요.
TalkDeploySlot(742,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
폐하께서 퇴로를 열어 주셨다! 전군, 돌격하라!
TalkCharacter(743,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
철수 작전이 돌격으로 바뀌다니…… 곤란하게 됐네. 모두 엄호하자.
TalkDeploySlot(744,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
뭐야, 저 녀석들. 설마 이쪽으로 오려는 건 아니겠지?
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 병력 지원을 위해 개문!
TalkCharacter(741,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
퇴로를 고를 것까지도 없었던 모양이군요. 베르그리즈 백작을 따릅시다.
TalkDeploySlot(745,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
폐하께서 철수할 기회를 만들어 주셨다! 지금이야말로 진격하라! 동맹군을 무찔러라!
Alert(125,0,81,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 퇴각 개시!
TalkCharacter(746,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
저들을 엄호해! ……베르그리즈 백작, 당신 설마?
TalkDeploySlot(747,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
뭐야? 저 녀석들, 어딜 노리는 거야?
Alert(615,0,81,81,81,7,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 병력 지원을 위해 개문!
TalkDeploySlot(749,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
우회할 필요 없다. 길 없는 곳에 길을 만드는 베르그리즈의 싸움을 보여 주어라!
Alert(1921,1,81,81,81,0,0,0,0,0,0,0,0,0,0) [b]베르그리즈 전단[/]의 맹공으로 진로 출현!
TalkDeploySlot(750,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
저게 무슨…… 그쪽은 길이 아니잖아…… 그대로 본진에 뛰어들려는 속셈인가!?
TalkCharacter(751,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
예사롭지 않은 판단이군요. 그래서 더 효과적일지도 모르겠습니다만.
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하여 퇴로를 확보하라!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 진군 재개!
Alert(146,2,14,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G]에게 도달!
Alert(1928,0,14,81,81,0,0,0,0,0,0,0,0,0,0) 퇴로를 막는 [0:CHARA_G][kp2] 격파하라!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 진군 재개!
Alert(1941,2,39,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], [0:CHARA_G] 일행의 습격에 의해 진군 정지!
Alert(1940,4,39,81,81,0,0,0,0,0,0,0,0,0,0) 퇴로를 막아서는 [0:CHARA_G] 일행을 격파하라!
Alert(1933,1,39,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 진군 재개!
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) 퇴각 지점의 [r]요새[/]를 제압하라!
Alert(1935,4,81,81,81,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하여 퇴로를 확보하라!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 진군 재개!
Alert(146,2,13,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G]에게 도달!
Alert(1928,0,13,81,81,0,0,0,0,0,0,0,0,0,0) 퇴로를 막는 [0:CHARA_G][kp2] 격파하라!
Alert(1933,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 진군 재개!
Alert(1941,2,40,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], [0:CHARA_G] 일행의 습격에 의해 진군 정지!
Alert(1940,4,40,81,81,0,0,0,0,0,0,0,0,0,0) 퇴로를 막아서는 [0:CHARA_G] 일행을 격파하라!
Alert(1933,0,40,81,81,17,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 진군 재개!
Alert(1934,4,81,81,81,0,0,0,0,0,0,0,0,0,0) 퇴각 지점의 [r]요새[/]를 제압하라!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: [b][0:PARTY][/] 퇴각 엄호 성공!
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
조금만 더 있으면 전장을 이탈할 수 있겠어. 마지막까지…… 윽!?
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
도망치면 곤란하지.
벨레스 volume_up
도망치면 곤란하지.
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
이 시점에 "잿빛 악마"라. 클로드, 패를 쓰는 법을 잘 알고 있구나……!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이자는 내가 맡겠다! 가라, 멈춰 서지 마!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 퇴각!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: [b][0:PARTY][/] 퇴각 엄호 성공!
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
조금만 더 있으면 전장을 이탈할 수 있겠어. 마지막까지…… 윽!?
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
도망치면 곤란하지.
벨레스 volume_up
도망치면 곤란하지.
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
이 시점에 "잿빛 악마"라. 클로드, 패를 쓰는 법을 잘 알고 있구나……!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이자는 내가 맡겠다! 가라, 멈춰 서지 마!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 퇴각!
MainMissionStart(1911,1,8,2,8,81,81,17,0,0,0,0,0,0,0) MAIN MISSION START: [b][0:PARTY][/] 퇴각 엄호 성공!
TalkCharacter(752,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
조금만 더 있으면 전장을 이탈할 수 있겠어. 마지막까지…… 윽!?
GenderedMcTalk(1,753,754,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
도망치면 곤란하지.
벨레스 volume_up
도망치면 곤란하지.
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(755,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
이 시점에 "잿빛 악마"라. 클로드, 패를 쓰는 법을 잘 알고 있구나……!
TalkDeploySlot(756,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이자는 내가 맡겠다! 가라, 멈춰 서지 마!
Alert(239,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 퇴각!
Alert(574,0,15,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 요격을 위해 개문!
TalkDeploySlot(757,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
폐하, 지금이 바로 동맹의 본진을 무너뜨릴 기회요. 마음껏 쳐부수시게.
MainMissionStart(2,4,9,1,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(758,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
"잿빛 악마"는 베르그리즈 백작이 막고 있어. 지금이야말로 클로드를 공격할 때야!
TalkDeploySlot(760,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
너냐? 내 계획을 엉망으로 망쳐 버린 녀석이.
GenderedMcTalk(0,761,762,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
글쎄, 나는 그냥 용병일 뿐인데. 아무튼, 널 무찔러서 내 공으로 삼겠어!
세즈 volume_up
글쎄, 나는 그냥 용병일 뿐인걸. 아무튼, 널 무찔러서 내 공으로 삼겠어!
TalkCharacter(763,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
클로드…… 내가 목적을 달성할 때까지 얌전히 있어 줄 수 없을까?
TalkDeploySlot(764,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
우연이네. 나도 네게 그 말을 하려고 했거든. 즉, 내 대답은 '안 돼'야.
TalkCharacter(765,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
귀하는 제 상상을 뛰어넘는 남자였습니다. 하지만…… 베르그리즈 백작이 더 위였군요.
TalkDeploySlot(766,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
정말이야. 그렇게나 몰아붙였는데도 꺾이지 않다니, 차원이 다른 존재야. 곤란하게도.
TalkDeploySlot(767,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
역시 이렇게 되고 말았군. 애석하게 됐어, 로렌츠.
TalkCharacter(768,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
그렇게 말하면서 빈틈을 찾고 있겠지? 너에 대해서는 잘 알고 있어.
TalkDeploySlot(769,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
이그나츠, 지금이라도 늦지 않았어. 이쪽으로 돌아오는 게 어때?
TalkCharacter(770,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
크, 클로드군, 저를 흔들 생각인가요!? 통하지 않을 거예요!
SetDeathText(4,73,759,0,0,0,0,0,0,0,0,0,0,0,0)
클로드 volume_up
여기까지 몰리면 전투는 패배로군. 최소한 적장 한 명 정도는 없애 둘까?
TalkDeploySlot(771,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
궁지에 몰렸군…… 큰일이네.
MainMissionStart(438,1,9,2,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(775,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
여기까진가……! 미안하지만 뒤는 맡기겠어, 뛰어난 용병씨!
Alert(237,0,15,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(776,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
으윽…… 나도 나이를 먹었나. 이 이상은 무리할 수 없겠군. 물러나겠네.
Alert(237,0,8,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(777,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
어이, 그쪽은 맡기마. 우리는 퇴각한 제국군을 쫓겠다.
TalkDeploySlot(778,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
본진은 그대에게 맡기겠네! 우리는 퇴각한 제국군을 쫓지!
MainMissionStart(0,0,19,4,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,0,18,4,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
Alert(241,0,81,81,81,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 퇴각!
TalkCharacter(779,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
퇴로에는 원군을 대기시켰습니다. 제랄트 용병단의 추격도 막을 수 있을 겁니다.
Alert(1912,0,12,81,81,7,0,0,1,0,0,0,0,0,0) [0:CHARA_G], [r][0:PARTY][/] 퇴각 엄호를 위해 [0:AREA][kp5] 진군 개시!
GenderedMcTalk(1,772,773,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
아직 임무는 끝나지 않았어……!
벨레스 volume_up
아직 임무는 끝나지 않았어……!
Alert(510,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재참전!
TalkDeploySlot(774,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
지금은 이자보다 적군의 지휘관을 우선하게. 내가 막아 내는 데에도 한계가 있어.
TalkCharacter(780,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
남은 건 "잿빛 악마"네. 무리하지 않는 선에서 싸우도록 하자.
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(781,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
베르그리즈 백작과 상당히 격렬하게 싸웠으니…… 쓰러뜨릴 기회일지도 몰라요.
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
너와 싸우는 게 몇 번째인지…… 오늘이 마지막이었으면 좋겠군.
벨레스 volume_up
너와 싸우는 게 몇 번째인지…… 오늘이 마지막이었으면 좋겠네.
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그래, 이번에야말로 너를 쓰러뜨리겠어. "잿빛 악마"!
세즈 volume_up
그래, 이번에야말로 너를 쓰러뜨리겠어. "잿빛 악마"!
GenderedMcTalk(1,782,783,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
이런 전개는 상상 못 했다만…… 할 수 있는 만큼 해 보지.
벨레스 volume_up
이런 전개는 상상 못 했는데…… 할 수 있는 만큼 해 보자.
GenderedMcTalk(1,788,789,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
제국군…… 전보다도 강해졌군.
벨레스 volume_up
제국군…… 전보다도 강해졌네.
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
힘든 싸움이로군……
벨레스 volume_up
힘든 싸움이야……
TalkCharacter(792,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
밀어붙이고 있네. 이대로 이길 수 있을지도 몰라.
GenderedMcTalk(1,790,791,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
힘든 싸움이로군……
벨레스 volume_up
힘든 싸움이야……
TalkDeploySlot(793,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
구스타브 volume_up
이대로 가다간 포위가 무너지겠어…… 증원을 보내서 위험한 곳을 보충해라!
Alert(565,0,81,81,81,7,0,7,0,0,0,0,0,0,0) [r][0:PARTY][/], 증원 출격을 위해 개문!
Alert(216,2,81,81,81,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원 출현!
MainMissionStart(94,4,16,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하여 [r]적[/]의 증원 출현을 저지하라!
TalkCharacter(794,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
포위가 느슨해진 곳에 적절한 증원을…… 원하는 대로 하게 둘 수는 없죠.
TalkCharacter(795,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
이런 상태로, 중앙 요새는 괜찮을까?
MainMissionStart(489,1,16,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]의 증원 출현 저지 성공!
TalkCharacter(796,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
이제 적군에 틈이 생겼다. 자, 구조에 집중하라!
TalkDeploySlot(797,34,1,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
마침 잘됐군. 적의 증원군과 요새를, 다 같이 쓸어버려라!
Alert(520,2,81,81,81,7,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 투석기 기동!
MainMissionStart(91,4,17,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하여 투석기의 공격을 저지하라!
TalkCharacter(798,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 카스파르 volume_up
투석 공격은 곤란한데. 얼른 멈추게 해야겠어!
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) 투석기, [r]요새[/]의 제압에 의해 [0:NUMBER]기 정지!
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
아직 저쪽에서 돌이 비처럼 날아오고 있어요오오오!
Alert(755,0,81,81,81,0,0,0,0,0,1,0,0,0,0) 투석기, [r]요새[/]의 제압에 의해 [0:NUMBER]기 정지!
TalkCharacter(799,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
아직 저쪽에서 돌이 비처럼 날아오고 있어요오오오!
MainMissionStart(475,4,17,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 투석기 저지 성공!
TalkCharacter(800,7,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
휴…… 이제 좀 멈춰서 쉴 수 있겠다.
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
아니……! 북쪽으로 도망치려는 건가!? 주적들을 추적해라!
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b][0:PARTY][/] 추격을 위해 진군 개시!
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 추격을 저지하라!
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
설마, 역으로 본진을 노릴 줄이야……! 이러면 지원하러 갈 수밖에 없겠군!
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 향해 진군 개시!
MainMissionStart(1919,4,18,1,14,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 추격을 저지하라!
TalkDeploySlot(808,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
여기는 못 지나간다! 알로이스 랑게르트, 내가 왔소!
MainMissionStart(2,4,18,1,14,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(801,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
아니……! 북쪽으로 도망치려는 건가!? 주적들을 추적해라!
Alert(1918,2,14,81,81,17,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b][0:PARTY][/] 추격을 위해 진군 개시!
TalkDeploySlot(802,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
설마, 역으로 본진을 노릴 줄이야……! 이러면 지원하러 갈 수밖에 없겠군!
Alert(104,2,14,81,81,17,0,0,1,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 향해 진군 개시!
TalkDeploySlot(808,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
여기는 못 지나간다! 알로이스 랑게르트, 내가 왔소!
MainMissionStart(438,1,18,2,14,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(803,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
무리할 수는 없지…… 물러나겠네!
Alert(237,0,14,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
동쪽에 퇴로를 확보했나. 얼른 쫓아가야겠군.
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b][0:PARTY][/] 추격을 위해 진군 개시!
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 추격을 저지하라!
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
쳇, 우릴 피해서 본진을 노리다니. 적군에도 만만찮은 녀석이 있나 보군.
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 향해 진군 개시!
MainMissionStart(1919,4,19,1,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 추격을 저지하라!
TalkDeploySlot(807,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
거기, 기다려라. "파멸의 검"이 퇴로도 부숴 주마.
MainMissionStart(2,4,19,1,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(804,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
동쪽에 퇴로를 확보했나. 얼른 쫓아가야겠군.
Alert(1918,2,13,81,81,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b][0:PARTY][/] 추격을 위해 진군 개시!
TalkDeploySlot(805,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
쳇, 우릴 피해서 본진을 노리다니. 적군에도 만만찮은 녀석이 있나 보군.
Alert(104,2,13,81,81,17,0,0,1,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 향해 진군 개시!
TalkDeploySlot(807,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
거기, 기다려라. "파멸의 검"이 퇴로도 부숴 주마.
MainMissionStart(438,1,19,2,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(806,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
휘미르 자작 volume_up
시간 끌기밖에는 안 됐군. 시시한 일을 해 버렸어……
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(809,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
백마법이 특기인 부대가 대기 중입니다. 부상당한 아군을 치유할 수 있습니다만……
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(810,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
지금이야, 베르그리즈 전단을 회복시켜!
Alert(1922,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [b]제국 성마대[/], [b]백마법[/]으로 [0:CHARA_G]의 체력 회복!
TalkDeploySlot(811,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
덕분에 살았습니다……!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(812,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
병사들이 퇴각한 지금은 치료 부대도 그쪽으로 돌려야겠네요.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(813,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 휴베르트 volume_up
여기에 오는 동안 합류한 군무경 휘하 병사들을 그의 밑으로 보내면 반드시 힘이 될 겁니다.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkDeploySlot(814,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
내 부하가 이렇게나 모여 있으니 문제없겠지. 애송이 맹주에게 본때를 보여 주겠다!
Alert(1925,0,8,81,81,17,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 스스로 퇴로 결정!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(815,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 모니카 volume_up
그 퇴로로 간다면 굳이 군사를 부르지 않고 소수로 가는 편이 좋을 것 같네요.
Alert(352,2,11,81,81,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G], 패배! 앞으로 [0:NUMBER]명!
TalkDeploySlot(816,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
크윽…… 구조 직전에 쓰러져서 원통하겠지. 내가 그 한을 풀어 주마.
Alert(352,2,11,81,81,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G], 패배! 앞으로 [0:NUMBER]명!
TalkCharacter(817,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
안 돼, 조심해! 구해야 할 군대가 궤멸하기 직전이다!
Alert(549,1,52,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
Alert(313,2,11,81,81,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G], 패배!
TalkDeploySlot(818,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
저는 이제 틀린…… 모양입니다…… 각하와…… 함께해 좋았……
Alert(315,0,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 전멸!
TalkDeploySlot(819,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
나를 남기고 모두 떠나다니……! 어찌 이런 일이……
TalkCharacter(820,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
여기까지 왔는데, 바로 앞에서 실패하다니…… 믿을 수 없어……
Alert(338,3,9,81,81,0,0,0,0,0,0,0,0,0,0) 전투 패배!