Les Loups de cendre sont à nouveau réunis pour aider les habitants de l'Abysse de Garreg Mach.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 67 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_13_18_1_32_18_39_Yuri 255 0 0 1 190 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_13_18_1_31_18_38_Balthus 255 0 0 2 195 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_13_18_1_32_18_38_Hapi 255 0 0 3 205 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_13_18_1_32_18_38_Constance 255 0 0 4 200 4 1 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 1 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 1 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 1 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 8 660 7 13 0 100 5 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 10 0 0 9 630 7 13 0 100 5 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 10 0 0 10 685 7 13 0 100 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [es]1_1_13_18_1_31_18_38_Pallardó 10 0 0 11 430 5 12 3 101 3 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [es]1_1_13_18_1_31_18_38_Metodey 255 0 0 12 410 5 12 3 101 3 1 100 300 255 0 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 13 600 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 14 600 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 15 600 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 0 16 840 6 13 0 101 11 1 88 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 11 65535 65535 65535
17 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 17 600 5 2 3 101 3 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
18 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 18 600 5 2 3 101 3 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
19 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 0 19 600 5 2 3 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 20 600 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 21 680 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 22 680 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 23 600 5 2 3 101 1 1 50 166 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 24 600 5 2 3 101 1 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 25 600 5 2 3 101 1 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 26 600 5 2 3 101 1 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 27 675 6 2 0 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 27 675 6 2 0 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 0 610 5 2 5 101 4 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 2 1 690 5 2 5 101 4 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 2 610 5 2 5 101 4 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 2 3 680 5 2 5 101 4 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 4 600 5 2 5 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 2 5 680 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 6 615 5 2 5 101 4 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 7 600 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 8 610 5 2 5 101 4 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 9 630 5 2 5 101 4 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 10 600 5 2 5 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 11 600 5 2 5 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 12 610 5 2 5 101 4 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 2 13 630 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 14 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 15 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 16 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 17 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 18 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 19 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 20 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 21 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 22 1015 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 23 1015 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 24 1015 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 25 1015 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 26 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 27 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 28 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 29 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 30 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 31 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 32 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 3 33 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 3 34 630 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 3 35 680 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 3 36 640 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 3 37 690 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1526 8 1526 20 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 14 1523 26 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 8 1523 20 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1999 14 1999 28 1999 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 8 1526 28 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 14 1523 26 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 8 1523 20 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 14 1526 28 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1999 8 1999 25 1999 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 14 1523 25 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 8 1523 20 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 8 1526 28 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1999 14 1999 12 1999 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 8 1523 25 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 14 1526 25 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (59, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 22)
SubGroup(0)
SubGroup(13)
Unknown10(0,19,8,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,96,8,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(8,212,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]2_7_11_16__31__36_escroc[cm][es]4_8_12_17__33__37_escrocs[ce]
SetName(9,212,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_7_11_16__31__36_escroc[cm][es]4_8_12_17__33__37_escrocs[ce]
SetName(10,618,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_7_11_16__31__36_escroc[cm][es]4_8_12_17__33__37_escrocs[ce]
SetName(17,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(18,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_5_9_14_20_31_14_34_mage mystérieux[cm][es]4_8_12_17_28_33_17_37_mages mystérieux[ce]
SetName(19,513,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]2_5_9_14_20_31_14_34_voyou[cm][es]4_8_12_17_28_33_17_37_voyous[ce]
SetName(23,210,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]2_5_9_14__31__34_chef des voleurs[cm][es]4_8_12_17__33__37_chefs des voleurs[ce]
# Group 3 (0, 2, 2, 1, 9)
SubGroup(0)
SubGroup(2)
Unknown66(918,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1017,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,10,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 2, 9, 0)
SubGroup(2)
Unknown47(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 0, 1, 1)
SubGroup(0)
TalkCharacter(5557,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # Apparemment, nos amis ont fui dans les [cdb]montagnes. Pour y arriver, nous devons [cdb]capturer ces bastions.
# Group 8 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 5, 0, 1, 25)
SubGroup(0)
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,13,8,67,0,0,0,0,0,0,0,0,0,0) # Des renforts [r]ennemis[/] viennent d'apparaître et d'attaquer [eg2][1:CHARA_G] !
SubGroup(1)
TalkDeploySlot(5558,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # Non ! Des ennemis ! Je dois fuir !
SubGroup(5)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,0,1,13,8,67,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et de son équipe et aidez [eg2][1:CHARA_G] !
SubGroup(1)
TalkCharacter(5559,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous sommes là, et nous ne laisserons [cdb]aucun d'entre vous mourir !
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,4,8,67,67,0,0,0,0,0,0,0,0,0,0) # Empêchez [eg2][0:CHARA_G] et ses alliés d'être mis en déroute !
# Group 10 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(68,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkDeploySlot(5560,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # Je vous en prie, à l'aide ! Ils nous ont attaqués [cdb]de nulle part ! Ils disent qu'un de nous a sa [cdb]tête mise à prix et nous l'ont réclamée !
TalkCharacter(5561,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hmm... Ils parlaient probablement de moi. Eh bien, c'est gênant.
TalkCharacter(5562,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # Des tas de gens avaient des primes sur [cdb]leur tête dans l'Abysse, mais aucune avec [cdb]autant de valeur que la tienne.
# Group 11 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 5, 13)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,67,67,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
SubGroup(2)
TalkDeploySlot(5563,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # Merci ! Et désolé de vous demander cela, [cdb]mais pouvez-vous sauver aussi les gens [cdb]dans les montagnes ?
TalkCharacter(5564,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # Le fantastique Roi de la Castagne [cdb]est sur le coup !
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,8,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
# Group 13 (5, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
# Group 14 (0, 5, 0, 1, 15)
SubGroup(0)
SubGroup(2)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(5565,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # C'est toi qui invoques des monstres, hein ? Hapi, un truc comme ça ? Eh bien, [cdb]c'est le moment !
TalkDeploySlot(5566,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Vous vous trompez de personne ! J'ignore [cdb]comment invoquer des monstres, je le jure !
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,17,9,67,0,0,0,0,0,0,0,0,0,0) # Des renforts [r]ennemis[/] viennent d'apparaître et d'attaquer [eg2][1:CHARA_G] !
SubGroup(3)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,1,1,17,9,67,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et de son équipe et aidez [eg2][1:CHARA_G] !
# Group 15 (0, 5, 0, 5, 47)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(68,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(68,62500,0,8464,1,3964,1,13464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(5567,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # Attendez, ils ont confondu cette personne... avec moi ?
TalkCharacter(5568,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # Eh bien, je ne veux pas avoir cela sur la [cdb]conscience. Je ferais bien de... haaa...
SubGroup(1)
Unknown14(16,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(16,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6555,316,7869,6557,321,7842,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6725,317,7819,6706,322,7801,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown88(2200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11007,2,16,3,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(5569,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # C'est déjà le moment ?
TalkDeploySlot(5570,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hein ? Attendez, pourquoi y a-t-il [cdb]un monstre ici ? Cela ne doit pas [cdb]être la bonne personne !
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64500,0,5664,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,64500,0,5664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11005,0,17,16,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkCharacter(5571,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je suppose qu'ils vont suivre la piste [cdb]des monstres maintenant, hein ?
SubGroup(4)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(11000,4,1,5,16,17,67,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(68,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(68,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(5572,105,1,0,1,0,0,0,0,0,0,0,0,0,0) # La réputation de votre beauté ne s'est pas [cdb]répandue aussi vite que celle de vos capacités, [cdb]pour avoir été confondue avec un inconnu.
TalkCharacter(5573,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # Cela ne me dérange pas. Mais pensez-vous [cdb]que ce mage travaillait avec la femme [cdb]qui m'a kidnappée ?
# Group 17 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(11001,1,5,2,16,17,67,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(2)
TalkCharacter(5574,103,1,1,1,0,0,0,0,0,0,0,0,0,0) # Du calme. Tout va bien maintenant.
TalkDeploySlot(5575,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hapi ! Tu seras fière de moi... Je ne t'ai [cdb]pas balancée !
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,0,9,67,67,0,0,0,7,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a ouvert les portes [eg4][0:AREA] !
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,8,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
# Group 19 (8, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(2)
SetDeathText(84,73,5576,0,0,0,0,0,0,0,0,0,0,0,0) # Que tout le monde retourne au travail ! J'ai d'autres affaires urgentes à régler.
CloseUp(11,14,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown128(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,67,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,11,67,67,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
TalkCharacter(5578,105,1,2,1,0,0,0,0,0,0,0,0,0,0) # On dirait que le chef de ces voyous [cdb]se montre enfin.
# Group 21 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(20,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 0 1 0
SubGroup(2)
Unknown128(19,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,19,67,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(1)
TalkDeploySlot(5577,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # C'est quoi, toute cette agitation ? Si nous [cdb]sommes attaqués, alors ripostez, bande [cdb]d'imbéciles !
SubGroup(2)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,19,67,67,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
TalkCharacter(5578,105,1,2,1,0,0,0,0,0,0,0,0,0,0) # On dirait que le chef de ces voyous [cdb]se montre enfin.
# Group 22 (0, 2, 0, 4, 3)
SubGroup(3)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,84,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(5028,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hmm... Vous êtes assez célèbre, n'est-ce pas ? Oui, je suis sûr que vous me rapporterez [cdb]une belle petite somme.
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vous ? Me capturer. C'est peu probable.
# Group 23 (0, 2, 0, 5, 2)
SubGroup(4)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(67,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 0 1 0
SubGroup(1)
TalkDeploySlot(5579,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Eh bien, je devrais changer d'angle d'attaque. Pourquoi pas en te capturant ?
# Group 24 (0, 2, 0, 4, 3)
SubGroup(3)
GroupCheck3(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(67,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(5580,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mais pourquoi vous nous agressez ? Que représentent ces gens pour vous ?!
TalkCharacter(5581,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je ne saurais comment définir ces gens. Des alliés ? Une famille ? Oh, et pourquoi [cdb]je m'embête même avec ça ?!
# Group 25 (0, 2, 0, 4, 2)
SubGroup(3)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(5582,11,1,3,0,0,0,0,0,0,0,0,0,0,0) # Je dois dire que je ne m'attendais pas [cdb]à ce qu'on vienne en aide à ces bandits.
# Group 26 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,11,67,67,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(5583,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Normalement, j'aime les surprises mais [cdb]je trouve celle-ci des plus désagréables.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,67,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
SubGroup(1)
TalkCharacter(5584,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # Est-ce enfin terminé ?
# Group 27 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,19,67,67,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(5584,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # Est-ce enfin terminé ?
# Group 28 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown28(0,600,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,90,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 1, 49)
SubGroup(0)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,20,10,67,0,0,0,0,0,0,0,0,0,0) # Des renforts [r]ennemis[/] viennent d'apparaître et d'attaquer [eg2][1:CHARA_G] !
SubGroup(1)
TalkDeploySlot(5585,10,1,4,0,0,0,0,0,0,0,0,0,0,0) # Aidez-moi !
SubGroup(5)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,3,1,20,10,67,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et de son équipe et aidez [eg2][1:CHARA_G] !
SubGroup(6)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(5586,105,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'ennemi est à bonne distance. Je vais essayer [cdb]d'utiliser ma magie pitoyable pour attaquer.
SubGroup(5)
Unknown70(27,3,0,0,67,3,6,40,0,1,0,0,0,0,0)
Unknown70(28,1,0,0,0,0,6,50,0,1,0,0,0,0,0)
Unknown70(28,1,0,0,1,0,6,50,0,1,0,0,0,0,0)
Unknown70(28,1,0,0,2,0,6,50,0,1,0,0,0,0,0)
Unknown70(28,1,0,0,3,0,6,50,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11002,0,67,67,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkDeploySlot(5587,10,1,4,0,0,0,0,0,0,0,0,0,0,0) # Argh ! Qu'est-ce que c'était ? De la magie ?!
SubGroup(2)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11006,0,67,67,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkCharacter(5588,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh ! Mais qu'est-ce qu'elle vise ?
SubGroup(1)
Unknown71(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,90,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
SubGroup(3)
TalkCharacter(5589,105,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, par la Déesse. Il semble que mon autre [cdb]moi ait fait des expériences et que ma magie [cdb]en soit devenue un peu incontrôlable.
TalkCharacter(5590,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # Mais tu peux l'arrêter, oui ou non ? Parce qu'on est en train de cramer ici !
TalkCharacter(5591,105,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mes excuses, mais je crains que mon [cdb]intelligence limitée ne puisse accomplir cela.
# Group 32 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkDeploySlot(5592,10,1,4,0,0,0,0,0,0,0,0,0,0,0) # Hé, c'est ta magie ! Tu causais toujours [cdb]des problèmes comme ça dans l'Abysse !
TalkCharacter(5593,105,1,3,1,0,0,0,0,0,0,0,0,0,0) # Oui, et je suis vraiment, vraiment désolée... mais si cela peut vous aider, je sacrifierai [cdb]volontiers ma vie.
TalkCharacter(5594,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Inutile. Remédie plutôt à ce cataclysme, [cdb]et vite !
TalkCharacter(5595,105,1,1,1,0,0,0,0,0,0,0,0,0,0) # J'ai bien peur que la magie développée par [cdb]mon autre moi soit expérimentale. Et la [cdb]plupart de mes expériences échouent...
# Group 33 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 5, 23)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,3,2,10,67,67,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(5596,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # Je ne pensais pas que je serais [cdb]davantage inquiété par un tir allié [cdb]que par celui de l'ennemi !
SubGroup(2)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11003,1,67,67,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5597,105,1,1,1,0,0,0,0,0,0,0,0,0,0) # On dirait que la Déesse ne nous a pas encore [cdb]abandonnés, car j'ai pu y mettre fin.
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,8,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
SubGroup(6)
Unknown10(1,29,0,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (6, 2, 4, 4, 0)
SubGroup(3)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 2, 27)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
Unknown80(44,0,0,0,0,0,67,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(80,73,5598,1,0,0,0,0,0,0,0,0,0,0,0) # Qu'est-ce que c'était que ce tonnerre et ces [cdb]éclairs ? Peu importe. Il est temps de [cdb]s'amuser !
CloseUp(12,14,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,67,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] débarque avec des renforts !
SubGroup(2)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,12,67,67,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(2)
Unknown10(0,1,12,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(5600,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, regarde. Voilà le boss. Nous ferions [cdb]bien d'en finir.
# Group 37 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
SubGroup(2)
Unknown80(44,0,0,0,0,0,67,0,0,0,0,0,0,0,0)
TalkDeploySlot(5599,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # Voilà qui était déconcertant. Bon, reprenons [cdb]le travail !
SubGroup(10)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,23,67,67,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
SubGroup(5)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,4,1,23,67,67,0,0,0,0,0,0,0,0) # Venez à bout des troupes [eg4][0:CHARA_G] !
SubGroup(5)
Unknown10(0,22,23,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(5600,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, regarde. Voilà le boss. Nous ferions [cdb]bien d'en finir.
# Group 38 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(68,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(5601,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Si vous pensez que je ne suis qu'un petit [cdb]bandit sans envergure, vous allez droit [cdb]vers la tombe !
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,12,67,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] se déchaîne !
# Group 39 (0, 2, 0, 4, 2)
SubGroup(3)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(68,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(5602,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hors de ma route ! J'essaie seulement [cdb]de mener une vie malhonnête !
# Group 40 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
SubGroup(4)
TalkCharacter(5603,100,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je comprends que c'est ainsi que certains [cdb]mènent leur vie, et je suis passé par là.
TalkCharacter(5604,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mais ces bandits sont nos bandits, [cdb]et nous allons les protéger !
TalkCharacter(5605,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oui ! Pas touche à nos bandits !
TalkCharacter(5606,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oui, pas touche à nos b... Euh, une minute, [cdb]depuis quand ces gredins sont devenus [cdb]nos bandits ?
# Group 41 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(5608,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je n'arrive pas à croire que cette bande [cdb]pathétique me donne du fil à retordre.
# Group 42 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,8,67,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # Non ! Nous ne pouvons pas les laisser mourir !
SubGroup(1)
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 5, 7)
SubGroup(2)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,9,67,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # Non ! Nous ne pouvons pas les laisser mourir !
SubGroup(1)
Unknown61(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,10,67,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # Non ! Nous ne pouvons pas les laisser mourir !
SubGroup(1)
Unknown61(10,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 0
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 0
# Group 47 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
SubGroup(3)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,67,67,67,0,0,0,4,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 50 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
SubGroup(2)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,67,67,67,0,0,0,5,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 52 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
SubGroup(4)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,67,67,67,0,0,0,2,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 54 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 7, 0, 4, 12)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,12,67,67,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(5610,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Quelqu'un se met... toujours... en travers [cdb]de mon chemin...
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,67,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
SubGroup(1)
TalkCharacter(5612,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # On dirait que c'est terminé. Partez devant, [cdb]je veux parler à ces bandits.
# Group 56 (0, 7, 0, 7, 13)
SubGroup(6)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,23,67,67,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
SubGroup(1)
TalkDeploySlot(5611,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je suis battu ! Filons d'ici !
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,23,67,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et ses troupes ont battu en retraite !
SubGroup(1)
TalkCharacter(5612,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # On dirait que c'est terminé. Partez devant, [cdb]je veux parler à ces bandits.
# Group 57 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5613,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je pensais que nous étions sauvés...
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,67,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(1)
TalkCharacter(5614,100,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non ! Nous les avions presque.
SubGroup(1)
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
# Group 58 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5615,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Pourquoi dois-je mourir...
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,67,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(1)
TalkCharacter(5616,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # Désolée...
SubGroup(1)
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
# Group 59 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5617,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je n'aurais jamais dû passer en premier...
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,10,67,67,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(1)
TalkCharacter(5618,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non... C'est moi qui devrais mourir, pas [cdb]toi.
SubGroup(1)
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
TalkCharacter(5557,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Apparemment, nos amis ont fui dans les montagnes. Pour y arriver, nous devons capturer ces bastions.
Alert(288,2,13,8,67,0,0,0,0,0,0,0,0,0,0) Des renforts [r]ennemis[/] viennent d'apparaître et d'attaquer [eg2][1:CHARA_G] !
TalkDeploySlot(5558,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Non ! Des ennemis ! Je dois fuir !
MainMissionStart(26,4,0,1,13,8,67,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et de son équipe et aidez [eg2][1:CHARA_G] !
TalkCharacter(5559,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Nous sommes là, et nous ne laisserons aucun d'entre vous mourir !
Alert(324,4,8,67,67,0,0,0,0,0,0,0,0,0,0) Empêchez [eg2][0:CHARA_G] et ses alliés d'être mis en déroute !
TalkDeploySlot(5560,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Je vous en prie, à l'aide ! Ils nous ont attaqués de nulle part ! Ils disent qu'un de nous a sa tête mise à prix et nous l'ont réclamée !
TalkCharacter(5561,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Hmm... Ils parlaient probablement de moi. Eh bien, c'est gênant.
TalkCharacter(5562,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Des tas de gens avaient des primes sur leur tête dans l'Abysse, mais aucune avec autant de valeur que la tienne.
MainMissionStart(444,1,0,2,8,67,67,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][0:CHARA_G] !
TalkDeploySlot(5563,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Merci ! Et désolé de vous demander cela, mais pouvez-vous sauver aussi les gens dans les montagnes ?
TalkCharacter(5564,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Le fantastique Roi de la Castagne est sur le coup !
Alert(237,0,8,8,67,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
TalkDeploySlot(5565,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce] volume_up
C'est toi qui invoques des monstres, hein ? Hapi, un truc comme ça ? Eh bien, c'est le moment !
TalkDeploySlot(5566,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vous vous trompez de personne ! J'ignore comment invoquer des monstres, je le jure !
Alert(288,2,17,9,67,0,0,0,0,0,0,0,0,0,0) Des renforts [r]ennemis[/] viennent d'apparaître et d'attaquer [eg2][1:CHARA_G] !
MainMissionStart(26,4,1,1,17,9,67,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et de son équipe et aidez [eg2][1:CHARA_G] !
TalkCharacter(5567,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Attendez, ils ont confondu cette personne... avec moi ?
TalkCharacter(5568,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Eh bien, je ne veux pas avoir cela sur la conscience. Je ferais bien de... haaa...
Alert(11007,2,16,3,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5569,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
C'est déjà le moment ?
TalkDeploySlot(5570,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce] volume_up
Hein ? Attendez, pourquoi y a-t-il un monstre ici ? Cela ne doit pas être la bonne personne !
Alert(11005,0,17,16,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5571,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Je suppose qu'ils vont suivre la piste des monstres maintenant, hein ?
TalkCharacter(5572,105,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
La réputation de votre beauté ne s'est pas répandue aussi vite que celle de vos capacités, pour avoir été confondue avec un inconnu.
TalkCharacter(5573,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Cela ne me dérange pas. Mais pensez-vous que ce mage travaillait avec la femme qui m'a kidnappée ?
MainMissionStart(11001,1,5,2,16,17,67,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: <read out of bounds>
TalkCharacter(5574,103,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Du calme. Tout va bien maintenant.
TalkDeploySlot(5575,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hapi ! Tu seras fière de moi... Je ne t'ai pas balancée !
Alert(554,0,9,67,67,0,0,0,7,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a ouvert les portes [eg4][0:AREA] !
Alert(237,0,9,8,67,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
SetDeathText(84,73,5576,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Pallardó volume_up
Que tout le monde retourne au travail ! J'ai d'autres affaires urgentes à régler.
Alert(200,2,11,67,67,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
MainMissionStart(2,4,2,1,11,67,67,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(5578,105,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
On dirait que le chef de ces voyous se montre enfin.
Alert(200,2,19,67,67,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
TalkDeploySlot(5577,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce] volume_up
C'est quoi, toute cette agitation ? Si nous sommes attaqués, alors ripostez, bande d'imbéciles !
MainMissionStart(2,4,2,1,19,67,67,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(5578,105,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
On dirait que le chef de ces voyous se montre enfin.
TalkDeploySlot(5028,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hmm... Vous êtes assez célèbre, n'est-ce pas ? Oui, je suis sûr que vous me rapporterez une belle petite somme.
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Vous ? Me capturer. C'est peu probable.
TalkDeploySlot(5579,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Eh bien, je devrais changer d'angle d'attaque. Pourquoi pas en te capturant ?
TalkDeploySlot(5580,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce] volume_up
Mais pourquoi vous nous agressez ? Que représentent ces gens pour vous ?!
TalkCharacter(5581,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Je ne saurais comment définir ces gens. Des alliés ? Une famille ? Oh, et pourquoi je m'embête même avec ça ?!
TalkDeploySlot(5582,11,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je dois dire que je ne m'attendais pas à ce qu'on vienne en aide à ces bandits.
MainMissionStart(438,1,2,2,11,67,67,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(5583,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Normalement, j'aime les surprises mais je trouve celle-ci des plus désagréables.
Alert(237,0,11,67,67,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
TalkCharacter(5584,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Est-ce enfin terminé ?
MainMissionStart(438,1,2,2,19,67,67,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(5584,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Est-ce enfin terminé ?
Alert(288,2,20,10,67,0,0,0,0,0,0,0,0,0,0) Des renforts [r]ennemis[/] viennent d'apparaître et d'attaquer [eg2][1:CHARA_G] !
TalkDeploySlot(5585,10,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Aidez-moi !
MainMissionStart(26,4,3,1,20,10,67,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et de son équipe et aidez [eg2][1:CHARA_G] !
TalkCharacter(5586,105,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
L'ennemi est à bonne distance. Je vais essayer d'utiliser ma magie pitoyable pour attaquer.
Alert(11002,0,67,67,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkDeploySlot(5587,10,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Argh ! Qu'est-ce que c'était ? De la magie ?!
Alert(11006,0,67,67,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5588,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Oh ! Mais qu'est-ce qu'elle vise ?
TalkCharacter(5589,105,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Oh, par la Déesse. Il semble que mon autre moi ait fait des expériences et que ma magie en soit devenue un peu incontrôlable.
TalkCharacter(5590,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Mais tu peux l'arrêter, oui ou non ? Parce qu'on est en train de cramer ici !
TalkCharacter(5591,105,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Mes excuses, mais je crains que mon intelligence limitée ne puisse accomplir cela.
TalkDeploySlot(5592,10,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Hé, c'est ta magie ! Tu causais toujours des problèmes comme ça dans l'Abysse !
TalkCharacter(5593,105,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Oui, et je suis vraiment, vraiment désolée... mais si cela peut vous aider, je sacrifierai volontiers ma vie.
TalkCharacter(5594,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Inutile. Remédie plutôt à ce cataclysme, et vite !
TalkCharacter(5595,105,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
J'ai bien peur que la magie développée par mon autre moi soit expérimentale. Et la plupart de mes expériences échouent...
MainMissionStart(444,1,3,2,10,67,67,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][0:CHARA_G] !
TalkCharacter(5596,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Je ne pensais pas que je serais davantage inquiété par un tir allié que par celui de l'ennemi !
Alert(11003,1,67,67,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5597,105,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
On dirait que la Déesse ne nous a pas encore abandonnés, car j'ai pu y mettre fin.
Alert(237,0,10,8,67,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
SetDeathText(80,73,5598,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Metodey volume_up
Qu'est-ce que c'était que ce tonnerre et ces éclairs ? Peu importe. Il est temps de s'amuser !
Alert(230,2,12,67,67,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] débarque avec des renforts !
MainMissionStart(2,4,4,1,12,67,67,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(5600,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Oh, regarde. Voilà le boss. Nous ferions bien d'en finir.
TalkDeploySlot(5599,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce] volume_up
Voilà qui était déconcertant. Bon, reprenons le travail !
Alert(203,2,23,67,67,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
MainMissionStart(4,4,4,1,23,67,67,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
TalkCharacter(5600,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Oh, regarde. Voilà le boss. Nous ferions bien d'en finir.
TalkDeploySlot(5601,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Si vous pensez que je ne suis qu'un petit bandit sans envergure, vous allez droit vers la tombe !
Alert(508,2,12,67,67,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] se déchaîne !
TalkDeploySlot(5602,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce] volume_up
Hors de ma route ! J'essaie seulement de mener une vie malhonnête !
TalkCharacter(5603,100,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Je comprends que c'est ainsi que certains mènent leur vie, et je suis passé par là.
TalkCharacter(5604,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Mais ces bandits sont nos bandits, et nous allons les protéger !
TalkCharacter(5605,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Oui ! Pas touche à nos bandits !
TalkCharacter(5606,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Oui, pas touche à nos b... Euh, une minute, depuis quand ces gredins sont devenus nos bandits ?
TalkDeploySlot(5608,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je n'arrive pas à croire que cette bande pathétique me donne du fil à retordre.
Alert(333,3,8,67,67,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Non ! Nous ne pouvons pas les laisser mourir !
Alert(333,3,9,67,67,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Non ! Nous ne pouvons pas les laisser mourir !
Alert(333,3,10,67,67,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Non ! Nous ne pouvons pas les laisser mourir !
Alert(552,0,67,67,67,0,0,0,4,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,67,67,67,0,0,0,5,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,67,67,67,0,0,0,2,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
MainMissionStart(438,1,4,2,12,67,67,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(5610,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Quelqu'un se met... toujours... en travers de mon chemin...
Alert(237,0,12,67,67,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
TalkCharacter(5612,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
On dirait que c'est terminé. Partez devant, je veux parler à ces bandits.
MainMissionStart(442,1,4,2,23,67,67,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
TalkDeploySlot(5611,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,23,67,67,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et ses troupes ont battu en retraite !
TalkCharacter(5612,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
On dirait que c'est terminé. Partez devant, je veux parler à ces bandits.
TalkDeploySlot(5613,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Je pensais que nous étions sauvés...
Alert(319,3,8,67,67,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkCharacter(5614,100,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_39_Yuri volume_up
Non ! Nous les avions presque.
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !
TalkDeploySlot(5615,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Pourquoi dois-je mourir...
Alert(319,3,9,67,67,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkCharacter(5616,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Désolée...
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !
TalkDeploySlot(5617,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Je n'aurais jamais dû passer en premier...
Alert(319,3,10,67,67,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkCharacter(5618,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Non... C'est moi qui devrais mourir, pas toi.
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !