다시 모인 잿빛늑대반 4명. 그들에게 가르그 마크의 지하 주민이 도움을 요청하는데……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 67 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 율리스 255 0 0 1 190 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 발타자르 255 0 0 2 195 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 하피 255 0 0 3 205 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 콘스탄체 255 0 0 4 200 4 1 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 1 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 1 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 1 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 연방국 장군 255 0 0 8 660 7 13 0 100 5 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 연방국 장군 10 0 0 9 630 7 13 0 100 5 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 연방국 장군 10 0 0 10 685 7 13 0 100 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 바야르도 10 0 0 11 430 5 12 3 101 3 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 메토제이 255 0 0 12 410 5 12 3 101 3 1 100 300 255 0 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 연방국 장군 255 0 0 13 600 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 255 0 0 14 600 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 255 0 0 15 600 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 0 16 840 6 13 0 101 11 1 88 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 11 65535 65535 65535
17 연방국 장군 255 0 0 17 600 5 2 3 101 3 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
18 연방국 장군 5 0 0 18 600 5 2 3 101 3 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
19 연방국 장군 5 0 0 19 600 5 2 3 101 3 1 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 0 20 600 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 0 21 680 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 0 22 680 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 0 23 600 5 2 3 101 1 1 50 166 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 0 24 600 5 2 3 101 1 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 0 25 600 5 2 3 101 1 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 0 26 600 5 2 3 101 1 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 255 0 0 27 675 6 2 0 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 0 27 675 6 2 0 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 255 0 2 0 610 5 2 5 101 4 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 연방국 장군 255 0 2 1 690 5 2 5 101 4 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 연방국 장군 255 0 2 2 610 5 2 5 101 4 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 연방국 장군 255 0 2 3 680 5 2 5 101 4 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 연방국 장군 255 0 2 4 600 5 2 5 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 연방국 장군 255 0 2 5 680 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 연방국 장군 255 0 2 6 615 5 2 5 101 4 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 연방국 장군 255 0 2 7 600 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 연방국 장군 255 0 2 8 610 5 2 5 101 4 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 연방국 장군 255 0 2 9 630 5 2 5 101 4 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 연방국 장군 255 0 2 10 600 5 2 5 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 연방국 장군 255 0 2 11 600 5 2 5 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 연방국 장군 255 0 2 12 610 5 2 5 101 4 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 연방국 장군 255 0 2 13 630 5 2 5 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 일반병 255 0 3 14 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 255 0 3 15 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 일반병 255 0 3 16 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 3 17 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 255 0 3 18 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 255 0 3 19 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 일반병 255 0 3 20 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 255 0 3 21 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 255 0 3 22 1015 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 일반병 255 0 3 23 1015 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 일반병 255 0 3 24 1015 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 일반병 255 0 3 25 1015 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 일반병 255 0 3 26 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 일반병 255 0 3 27 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 일반병 255 0 3 28 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 일반병 255 0 3 29 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 일반병 255 0 3 30 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 일반병 255 0 3 31 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 일반병 255 0 3 32 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 일반병 255 0 3 33 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 연방국 장군 255 0 3 34 630 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 연방국 장군 255 0 3 35 680 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 연방국 장군 255 0 3 36 640 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 연방국 장군 255 0 3 37 690 5 2 3 101 4 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1526 8 1526 20 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 14 1523 26 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 8 1523 20 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1999 14 1999 28 1999 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 8 1526 28 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 14 1523 26 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1523 8 1523 20 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1526 14 1526 28 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1999 8 1999 25 1999 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 14 1523 25 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 8 1523 20 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 8 1526 28 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1999 14 1999 12 1999 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 8 1523 25 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 14 1526 25 1526 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (59, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 22)
SubGroup(0)
SubGroup(13)
Unknown10(0,19,8,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,96,8,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(8,212,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 부랑배
SetName(9,212,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 부랑배
SetName(10,618,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 부랑배
SetName(17,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 수수께끼의 마도사
SetName(18,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 수수께끼의 마도사
SetName(19,513,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 불량배
SetName(23,210,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 도적 두목
# Group 3 (0, 2, 2, 1, 9)
SubGroup(0)
SubGroup(2)
Unknown66(918,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1017,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,10,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 2, 9, 0)
SubGroup(2)
Unknown47(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown47(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown47(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 0, 1, 1)
SubGroup(0)
TalkCharacter(5557,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그 녀석들은 산으로 도망친 모양이야. 산에 가려면 우선 요새를 함락시켜야 해.
# Group 8 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 5, 0, 1, 25)
SubGroup(0)
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,13,8,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
SubGroup(1)
TalkDeploySlot(5558,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 우와악, 적이다! 도망쳐!
SubGroup(5)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,0,1,13,8,67,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 구원하라!
SubGroup(1)
TalkCharacter(5559,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # 우리가 온 이상, 누구 하나 죽게 두지 않겠어!
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,4,8,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 패배에 주의하라!
# Group 10 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(68,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkDeploySlot(5560,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 도와줘! 우리 동료 중에 현상금이 붙은 사람이 있으니 넘기라며 공격해 왔다고!
TalkCharacter(5561,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 잠깐, 그거 혹시 내 얘기는 아니겠지? 만일 그렇다면 미안하게 됐군.
TalkCharacter(5562,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # 지하에 현상금 붙은 녀석이야 썩어 날 정도로 있었지만, 확실히 네 현상금은 보통이 아니었지.
# Group 11 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 5, 13)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,67,67,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
SubGroup(2)
TalkDeploySlot(5563,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 덕분에 살았다! 산속에 있는 녀석들도 구해 줄 수 있어?
TalkCharacter(5564,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이 격투왕 발타자르님한테 전부 맡겨 두라고!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,8,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 13 (5, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
GroupCheck3(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 1 0 0
# Group 14 (0, 5, 0, 1, 15)
SubGroup(0)
SubGroup(2)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(5565,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 몬스터를 부를 수 있다는 자가 너로군. 당장 여길 열어라, 하피!
TalkDeploySlot(5566,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 사람 잘못 봤어! 나는 몬스터 같은 거 못 불러! 믿어 달라고!
SubGroup(4)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,17,9,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
SubGroup(3)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,1,1,17,9,67,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 구원하라!
# Group 15 (0, 5, 0, 5, 47)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(68,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(68,62500,0,8464,1,3964,1,13464,1,0,1,0,0,0,0)
SubGroup(2)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(5567,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 뭐야? 하피로 착각받아서 공격당하는 사람이 있나?
TalkCharacter(5568,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 하피 대신에 죽는 건 싫은데. 어쩔 수 없네, 하아……
SubGroup(1)
Unknown14(16,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(16,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6555,316,7869,6557,321,7842,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6725,317,7819,6706,322,7801,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
Unknown88(2200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11007,2,16,3,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(5569,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # 어이쿠, 이거 참 빨리도 오는군……
TalkDeploySlot(5570,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 음? 몬스터가 저쪽에서? 설마 정말로 사람을 잘못 본 건가…… 가자!
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64500,0,5664,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,64500,0,5664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11005,0,17,16,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkCharacter(5571,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이러면 저 사람들이 몬스터가 있는 쪽으로 오겠지?
SubGroup(4)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(11000,4,1,5,16,17,67,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(68,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(68,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(5572,105,1,0,1,0,0,0,0,0,0,0,0,0,0) # 젊은 남성과 혼동하다니, 하피님의 매력이 널리 알려지지 않은 모양이네요.
TalkCharacter(5573,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그런 건 알려지지 않아도 되는데. 그보다 저거, 아줌마네 부하인가?
# Group 17 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(11001,1,5,2,16,17,67,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(2)
TalkCharacter(5574,103,1,1,1,0,0,0,0,0,0,0,0,0,0) # 자, 이제 괜찮아.
TalkDeploySlot(5575,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 하피구나! 나, 노력했어! 무서웠지만 널 팔아넘기지 않았다고!
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,0,9,67,67,0,0,0,7,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 개문!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,8,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 19 (8, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(2)
SetDeathText(84,73,5576,0,0,0,0,0,0,0,0,0,0,0,0) # 자 자, 여러분, 어서 일하십시오! 앞으로도 할 일이 많습니다.
CloseUp(11,14,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown128(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,11,67,67,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(5578,105,1,2,1,0,0,0,0,0,0,0,0,0,0) # 아무래도 도적들을 지휘하는 자가 모습을 드러낸 모양이네요.
# Group 21 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(20,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 0 1 0
SubGroup(2)
Unknown128(19,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,19,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(1)
TalkDeploySlot(5577,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 웬 소란이야! 적이 나타났다고? 냉큼 해치워 버려!
SubGroup(2)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,19,67,67,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(5578,105,1,2,1,0,0,0,0,0,0,0,0,0,0) # 아무래도 도적들을 지휘하는 자가 모습을 드러낸 모양이네요.
# Group 22 (0, 2, 0, 4, 3)
SubGroup(3)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,0,84,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(5028,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 흐음…… 당신이 그 유명한…… 붙잡아서 팔면 돈이 좀 될 것 같군요.
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 시시한 상인 녀석이…… 누구한테 입을 놀려. 나를 붙잡으려면 천 년은 더 수행해야 할 거다.
# Group 23 (0, 2, 0, 5, 2)
SubGroup(4)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(67,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 0 1 0
SubGroup(1)
TalkDeploySlot(5579,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 마침 새 장사를 시작해 보려던 참이었는데…… 먼저 당신을 붙잡아 보도록 할까요.
# Group 24 (0, 2, 0, 4, 3)
SubGroup(3)
GroupCheck3(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(67,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(5580,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 젠장…… 방해하지 마! 너희, 녀석들이랑 무슨 관계냐!
TalkCharacter(5581,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # 뭐라고 해야 하나. 동료, 가족…… 아니…… 음, 뭐든 상관없잖아?
# Group 25 (0, 2, 0, 4, 2)
SubGroup(3)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(5582,11,1,3,0,0,0,0,0,0,0,0,0,0,0) # 이런 자들을 구하러 올 사람이 있을 줄은…… 예상도 못 했습니다……
# Group 26 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,11,67,67,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(5583,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 기대하지 않았다곤 해도…… 실패라니, 슬프군요……
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(5584,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이제 끝인가?
# Group 27 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,19,67,67,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(5584,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이제 끝인가?
# Group 28 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown28(0,600,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,90,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 1, 49)
SubGroup(0)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,20,10,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
SubGroup(1)
TalkDeploySlot(5585,10,1,4,0,0,0,0,0,0,0,0,0,0,0) # 구해 줘~!
SubGroup(5)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,3,1,20,10,67,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 구원하라!
SubGroup(6)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(5586,105,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적이 먼 곳에 있는 것 같네요. 제 연약한 마법으로 어떻게든 공격을……
SubGroup(5)
Unknown70(27,3,0,0,67,3,6,40,0,1,0,0,0,0,0)
Unknown70(28,1,0,0,0,0,6,50,0,1,0,0,0,0,0)
Unknown70(28,1,0,0,1,0,6,50,0,1,0,0,0,0,0)
Unknown70(28,1,0,0,2,0,6,50,0,1,0,0,0,0,0)
Unknown70(28,1,0,0,3,0,6,50,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11002,0,67,67,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkDeploySlot(5587,10,1,4,0,0,0,0,0,0,0,0,0,0,0) # 꺄악!? 뭐, 뭐야!? 적의 마법……?
SubGroup(2)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11006,0,67,67,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkCharacter(5588,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # 아야야……! 저 바보, 우리한테까지 맞히면 어쩌자는 거야!
SubGroup(1)
Unknown71(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,10,90,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
SubGroup(3)
TalkCharacter(5589,105,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아무래도 「제」가 이상한 실험을 하고 있었던 모양이에요. 그 영향으로 마법이 요란하게……
TalkCharacter(5590,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 원인은 알겠는데, 멈출 수는 없는 거야? 우리도 통구이가 되어 버리겠어.
TalkCharacter(5591,105,1,3,1,0,0,0,0,0,0,0,0,0,0) # 면목 없습니다만…… 제 얕은 지식으로는 대처가 힘들어요.
# Group 32 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
TalkDeploySlot(5592,10,1,4,0,0,0,0,0,0,0,0,0,0,0) # 이거, 당신들 마법이지! 지하에서도 여러 가지로 말썽 부리더니……!
TalkCharacter(5593,105,1,3,1,0,0,0,0,0,0,0,0,0,0) # 네, 정말 죄송스러운 일을 저질렀습니다. 이렇게 된 이상 목숨과 바꿔서라도……
TalkCharacter(5594,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 안 바꿔도 되니까 빨리 어떻게든 해 봐……
TalkCharacter(5595,105,1,1,1,0,0,0,0,0,0,0,0,0,0) # 「제」 마도는 새로운 것…… 새로운 것에는 실패가 따르기 마련이죠.
# Group 33 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 5, 23)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,3,2,10,67,67,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
SubGroup(1)
TalkCharacter(5596,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이야, 적의 무기보다 아군의 마법이 더 무서울 줄이야. 기절할 노릇이구만, 하하하!
SubGroup(2)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(11003,1,67,67,67,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5597,105,1,1,1,0,0,0,0,0,0,0,0,0,0) # 어떻게든 멈출 수 있었네요. 주께서도 여러분을 저버리지 않으셨다는 거겠죠.
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,8,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(6)
Unknown10(1,29,0,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (6, 2, 4, 4, 0)
SubGroup(3)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 2, 27)
SubGroup(1)
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
Unknown80(44,0,0,0,0,0,67,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(80,73,5598,1,0,0,0,0,0,0,0,0,0,0,0) # 대체 뭐였지? 아까 그 번개는…… 뭐, 상관없어. 기분 전환이나 해야겠군!
CloseUp(12,14,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 증원과 함께 출현!
SubGroup(2)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,12,67,67,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown10(0,1,12,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(5600,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # 드디어 납셨군…… 잽싸게 해치우자.
# Group 37 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
SubGroup(2)
Unknown80(44,0,0,0,0,0,67,0,0,0,0,0,0,0,0)
TalkDeploySlot(5599,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이상한 방해가 있었지만…… 정신 차리고 제대로 한번 일해 볼까!
SubGroup(10)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,23,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(5)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,4,1,23,67,67,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
SubGroup(5)
Unknown10(0,22,23,67,67,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(5600,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # 드디어 납셨군…… 잽싸게 해치우자.
# Group 38 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(68,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(5601,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 나를 평범한 도적으로 봤다면 큰 오산이다! 죽어서 후회해라!
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,12,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 분전 중!
# Group 39 (0, 2, 0, 4, 2)
SubGroup(3)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(68,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(5602,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 비켜! 여기서 도망치게 두면 내일 밥을 못 먹는단 말이다!
# Group 40 (0, 2, 0, 5, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
SubGroup(4)
TalkCharacter(5603,100,1,3,1,0,0,0,0,0,0,0,0,0,0) # 네 녀석들도 이렇게 해야 먹고살 수 있다는 건 나도 아주 잘 알고 있지만……
TalkCharacter(5604,100,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그렇다고 설마 남의 것에 손대 놓고서 무사할 거라 생각하는 건 아니지, 응?
TalkCharacter(5605,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 맞아. 다른 사람 거에 손을 대면 못써.
TalkCharacter(5606,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 그렇지……가 아니잖아! 언제 저 녀석들이 네 것이 된 거냐.
# Group 41 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(5608,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이런 녀석들에게…… 내가 고전하다니……!
# Group 42 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,8,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # 안 돼, 죽게 내버려 둘 수는 없어!
SubGroup(1)
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 5, 7)
SubGroup(2)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,9,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # 안 돼, 죽게 내버려 둘 수는 없어!
SubGroup(1)
Unknown61(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,10,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # 안 돼, 죽게 내버려 둘 수는 없어!
SubGroup(1)
Unknown61(10,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 0
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 0
# Group 47 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 2, 4)
SubGroup(1)
GroupCheck3(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 48: 1 0 0
SubGroup(3)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,67,67,67,0,0,0,4,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 50 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
SubGroup(2)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,67,67,67,0,0,0,5,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 52 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
SubGroup(4)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,67,67,67,0,0,0,2,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 54 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 7, 0, 4, 12)
SubGroup(3)
GroupCheck3(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 1 0 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,12,67,67,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(5610,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 매번 매번, 방해만…… 해 대고 말이야……!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(5612,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # 끝났나…… 좋아, 다들 먼저 돌아가 줘. 나는 부랑배 녀석들이랑 얘기 좀 하고 갈게.
# Group 56 (0, 7, 0, 7, 13)
SubGroup(6)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,23,67,67,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
SubGroup(1)
TalkDeploySlot(5611,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 안 되겠다, 이길 수가 없어……! 도망가자……!
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(240,0,23,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 퇴각!
SubGroup(1)
TalkCharacter(5612,100,1,1,1,0,0,0,0,0,0,0,0,0,0) # 끝났나…… 좋아, 다들 먼저 돌아가 줘. 나는 부랑배 녀석들이랑 얘기 좀 하고 갈게.
# Group 57 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5613,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 모처럼 도우러…… 와 줬는데…… 내……
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkCharacter(5614,100,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……젠장! 조금만 더 빨랐다면 구할 수 있었는데……
SubGroup(1)
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 58 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5615,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 왜 내가 죽어야…… 하는 거야……
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkCharacter(5616,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 미안해…… 구해 주지 못해서.
SubGroup(1)
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 59 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5617,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 역시 지하를…… 떠나지 말았어야…… 했는데……
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,10,67,67,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkCharacter(5618,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아아, 제가 대신 죽을 수 있었더라면…… 죄송합니다……
SubGroup(1)
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
TalkCharacter(5557,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
그 녀석들은 산으로 도망친 모양이야. 산에 가려면 우선 요새를 함락시켜야 해.
Alert(288,2,13,8,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
TalkDeploySlot(5558,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
우와악, 적이다! 도망쳐!
MainMissionStart(26,4,0,1,13,8,67,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 구원하라!
TalkCharacter(5559,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
우리가 온 이상, 누구 하나 죽게 두지 않겠어!
Alert(324,4,8,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 패배에 주의하라!
TalkDeploySlot(5560,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
도와줘! 우리 동료 중에 현상금이 붙은 사람이 있으니 넘기라며 공격해 왔다고!
TalkCharacter(5561,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
잠깐, 그거 혹시 내 얘기는 아니겠지? 만일 그렇다면 미안하게 됐군.
TalkCharacter(5562,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
지하에 현상금 붙은 녀석이야 썩어 날 정도로 있었지만, 확실히 네 현상금은 보통이 아니었지.
MainMissionStart(444,1,0,2,8,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkDeploySlot(5563,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
덕분에 살았다! 산속에 있는 녀석들도 구해 줄 수 있어?
TalkCharacter(5564,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
이 격투왕 발타자르님한테 전부 맡겨 두라고!
Alert(237,0,8,8,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(5565,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
몬스터를 부를 수 있다는 자가 너로군. 당장 여길 열어라, 하피!
TalkDeploySlot(5566,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
사람 잘못 봤어! 나는 몬스터 같은 거 못 불러! 믿어 달라고!
Alert(288,2,17,9,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
MainMissionStart(26,4,1,1,17,9,67,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 구원하라!
TalkCharacter(5567,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
뭐야? 하피로 착각받아서 공격당하는 사람이 있나?
TalkCharacter(5568,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
하피 대신에 죽는 건 싫은데. 어쩔 수 없네, 하아……
Alert(11007,2,16,3,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5569,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
어이쿠, 이거 참 빨리도 오는군……
TalkDeploySlot(5570,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
음? 몬스터가 저쪽에서? 설마 정말로 사람을 잘못 본 건가…… 가자!
Alert(11005,0,17,16,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5571,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
이러면 저 사람들이 몬스터가 있는 쪽으로 오겠지?
TalkCharacter(5572,105,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
젊은 남성과 혼동하다니, 하피님의 매력이 널리 알려지지 않은 모양이네요.
TalkCharacter(5573,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
그런 건 알려지지 않아도 되는데. 그보다 저거, 아줌마네 부하인가?
MainMissionStart(11001,1,5,2,16,17,67,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5574,103,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
자, 이제 괜찮아.
TalkDeploySlot(5575,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
하피구나! 나, 노력했어! 무서웠지만 널 팔아넘기지 않았다고!
Alert(554,0,9,67,67,0,0,0,7,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 개문!
Alert(237,0,9,8,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
SetDeathText(84,73,5576,0,0,0,0,0,0,0,0,0,0,0,0)
바야르도 volume_up
자 자, 여러분, 어서 일하십시오! 앞으로도 할 일이 많습니다.
Alert(200,2,11,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
MainMissionStart(2,4,2,1,11,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(5578,105,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
아무래도 도적들을 지휘하는 자가 모습을 드러낸 모양이네요.
Alert(200,2,19,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkDeploySlot(5577,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
웬 소란이야! 적이 나타났다고? 냉큼 해치워 버려!
MainMissionStart(2,4,2,1,19,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(5578,105,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
아무래도 도적들을 지휘하는 자가 모습을 드러낸 모양이네요.
TalkDeploySlot(5028,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
흐음…… 당신이 그 유명한…… 붙잡아서 팔면 돈이 좀 될 것 같군요.
TalkCharacter(5029,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
시시한 상인 녀석이…… 누구한테 입을 놀려. 나를 붙잡으려면 천 년은 더 수행해야 할 거다.
TalkDeploySlot(5579,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
마침 새 장사를 시작해 보려던 참이었는데…… 먼저 당신을 붙잡아 보도록 할까요.
TalkDeploySlot(5580,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
젠장…… 방해하지 마! 너희, 녀석들이랑 무슨 관계냐!
TalkCharacter(5581,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
뭐라고 해야 하나. 동료, 가족…… 아니…… 음, 뭐든 상관없잖아?
TalkDeploySlot(5582,11,1,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이런 자들을 구하러 올 사람이 있을 줄은…… 예상도 못 했습니다……
MainMissionStart(438,1,2,2,11,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(5583,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
기대하지 않았다곤 해도…… 실패라니, 슬프군요……
Alert(237,0,11,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(5584,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
이제 끝인가?
MainMissionStart(438,1,2,2,19,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(5584,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
이제 끝인가?
Alert(288,2,20,10,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
TalkDeploySlot(5585,10,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
구해 줘~!
MainMissionStart(26,4,3,1,20,10,67,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하고 [1:CHARA_G][kp2] 구원하라!
TalkCharacter(5586,105,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
적이 먼 곳에 있는 것 같네요. 제 연약한 마법으로 어떻게든 공격을……
Alert(11002,0,67,67,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkDeploySlot(5587,10,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
꺄악!? 뭐, 뭐야!? 적의 마법……?
Alert(11006,0,67,67,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5588,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
아야야……! 저 바보, 우리한테까지 맞히면 어쩌자는 거야!
TalkCharacter(5589,105,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
아무래도 「제」가 이상한 실험을 하고 있었던 모양이에요. 그 영향으로 마법이 요란하게……
TalkCharacter(5590,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
원인은 알겠는데, 멈출 수는 없는 거야? 우리도 통구이가 되어 버리겠어.
TalkCharacter(5591,105,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
면목 없습니다만…… 제 얕은 지식으로는 대처가 힘들어요.
TalkDeploySlot(5592,10,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이거, 당신들 마법이지! 지하에서도 여러 가지로 말썽 부리더니……!
TalkCharacter(5593,105,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
네, 정말 죄송스러운 일을 저질렀습니다. 이렇게 된 이상 목숨과 바꿔서라도……
TalkCharacter(5594,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
안 바꿔도 되니까 빨리 어떻게든 해 봐……
TalkCharacter(5595,105,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
「제」 마도는 새로운 것…… 새로운 것에는 실패가 따르기 마련이죠.
MainMissionStart(444,1,3,2,10,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkCharacter(5596,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
이야, 적의 무기보다 아군의 마법이 더 무서울 줄이야. 기절할 노릇이구만, 하하하!
Alert(11003,1,67,67,67,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
TalkCharacter(5597,105,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
어떻게든 멈출 수 있었네요. 주께서도 여러분을 저버리지 않으셨다는 거겠죠.
Alert(237,0,10,8,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
SetDeathText(80,73,5598,1,0,0,0,0,0,0,0,0,0,0,0)
메토제이 volume_up
대체 뭐였지? 아까 그 번개는…… 뭐, 상관없어. 기분 전환이나 해야겠군!
Alert(230,2,12,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 증원과 함께 출현!
MainMissionStart(2,4,4,1,12,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(5600,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
드디어 납셨군…… 잽싸게 해치우자.
TalkDeploySlot(5599,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
이상한 방해가 있었지만…… 정신 차리고 제대로 한번 일해 볼까!
Alert(203,2,23,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
MainMissionStart(4,4,4,1,23,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
TalkCharacter(5600,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
드디어 납셨군…… 잽싸게 해치우자.
TalkDeploySlot(5601,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
나를 평범한 도적으로 봤다면 큰 오산이다! 죽어서 후회해라!
Alert(508,2,12,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 분전 중!
TalkDeploySlot(5602,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
비켜! 여기서 도망치게 두면 내일 밥을 못 먹는단 말이다!
TalkCharacter(5603,100,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
네 녀석들도 이렇게 해야 먹고살 수 있다는 건 나도 아주 잘 알고 있지만……
TalkCharacter(5604,100,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
그렇다고 설마 남의 것에 손대 놓고서 무사할 거라 생각하는 건 아니지, 응?
TalkCharacter(5605,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
맞아. 다른 사람 거에 손을 대면 못써.
TalkCharacter(5606,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
그렇지……가 아니잖아! 언제 저 녀석들이 네 것이 된 거냐.
TalkDeploySlot(5608,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
이런 녀석들에게…… 내가 고전하다니……!
Alert(333,3,8,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
안 돼, 죽게 내버려 둘 수는 없어!
Alert(333,3,9,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
안 돼, 죽게 내버려 둘 수는 없어!
Alert(333,3,10,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkCharacter(5609,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
안 돼, 죽게 내버려 둘 수는 없어!
Alert(552,0,67,67,67,0,0,0,4,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,67,67,67,0,0,0,5,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,0,67,67,67,0,0,0,2,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
MainMissionStart(438,1,4,2,12,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(5610,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
매번 매번, 방해만…… 해 대고 말이야……!
Alert(237,0,12,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(5612,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
끝났나…… 좋아, 다들 먼저 돌아가 줘. 나는 부랑배 녀석들이랑 얘기 좀 하고 갈게.
MainMissionStart(442,1,4,2,23,67,67,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkDeploySlot(5611,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
안 되겠다, 이길 수가 없어……! 도망가자……!
Alert(240,0,23,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 퇴각!
TalkCharacter(5612,100,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
끝났나…… 좋아, 다들 먼저 돌아가 줘. 나는 부랑배 녀석들이랑 얘기 좀 하고 갈게.
TalkDeploySlot(5613,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
모처럼 도우러…… 와 줬는데…… 내……
Alert(319,3,8,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(5614,100,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
……젠장! 조금만 더 빨랐다면 구할 수 있었는데……
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) 전투 패배!
TalkDeploySlot(5615,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
왜 내가 죽어야…… 하는 거야……
Alert(319,3,9,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(5616,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
미안해…… 구해 주지 못해서.
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) 전투 패배!
TalkDeploySlot(5617,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
역시 지하를…… 떠나지 말았어야…… 했는데……
Alert(319,3,10,67,67,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(5618,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
아아, 제가 대신 죽을 수 있었더라면…… 죄송합니다……
Alert(338,3,67,67,67,0,0,0,0,0,0,0,0,0,0) 전투 패배!