Rhea narra la storia di un sacro manufatto nascosto da secoli in un luogo misterioso. Udita la leggenda, i seguaci più fedeli della Chiesa si propongono di ritrovarlo.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 55 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Seteth 255 0 0 1 140 7 0 0 100 8 1 100 300 255 65535 1999 22 20 43 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_67_Flayn 255 0 0 2 145 2 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 0 660 5 12 3 101 5 1 36 300 255 10 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 1 660 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 2 685 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 3 650 5 2 3 101 4 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 4 635 5 2 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 5 685 5 2 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 6 650 5 2 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 7 670 5 2 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 8 635 5 2 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 9 640 5 2 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 10 650 5 2 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 12 635 5 2 3 101 5 0 25 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 13 670 5 2 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 14 650 5 2 3 101 5 0 22 300 255 13 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 15 635 5 2 3 101 5 0 22 300 255 14 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 16 635 5 2 3 101 4 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 17 670 5 2 3 101 4 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 18 685 5 2 3 101 4 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 18 685 5 2 3 101 4 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 19 650 5 2 3 101 4 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 20 665 5 2 3 101 4 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 21 700 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 22 670 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 23 650 5 2 3 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 24 640 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 25 685 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 26 650 5 2 3 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 27 685 5 2 3 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 28 635 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 29 685 5 2 3 101 4 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 30 650 5 2 3 101 4 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 31 655 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 32 685 5 2 3 101 4 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 0 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 1 1017 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 2 1017 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 3 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 4 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 5 1007 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 6 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 7 1017 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 8 1010 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 9 1010 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 10 1010 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 11 1017 5 4 5 101 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [es]1_9_17_26_34_42_58_67_Rhea 255 0 0 8 170 7 1 0 100 0 0 100 55 8 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [es]1_9_17_26_34_42_58_66_Cyril 255 0 0 9 315 7 1 0 100 0 0 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 3 1000 1526 16 1526 8 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 9 1523 26 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 9 1523 26 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1523 16 1523 8 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 16 1526 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 9 1526 26 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 9 1526 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 16 1523 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1526 16 1526 8 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 9 1523 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 9 1526 22 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 16 1523 25 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 9 1526 22 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 9 1523 22 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 16 1526 22 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (43, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 17)
SubGroup(0)
Unknown10(0,16,1,55,55,27,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,55,55,55,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,67,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(8,210,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]2_10_18_27_35_43_59_66_capo ladri[cm][es]6_14_22_31_39_47_63_68_capi ladri[ce]
SetName(19,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]2_10_18_27_35_43_59_66_ladro[cm][es]6_14_22_31_39_47_63_68_ladri[ce]
SetName(21,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]2_10_18_27_35_43_59_66_ladro[cm][es]6_14_22_31_39_47_63_68_ladri[ce]
SetName(22,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_10_18_27_35_43_59_66_ladro[cm][es]6_14_22_31_39_47_63_68_ladri[ce]
# Group 2 (0, 2, 2, 1, 5)
SubGroup(0)
SubGroup(4)
Unknown6(1,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(5037,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # Mio fratello è stato catturato? Oh, è assolutamente terribile!
GenderedMcTalk(0,5038,5039,1,3,1,0,0,0,0,0,0,0,0,0) # Mi dispiace, non sono riuscito a impedirlo. Ma ti ho promesso che lo salveremo, giusto?
SubGroup(2)
Unknown56(13164,1,6664,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(10511,4,0,1,1,1,55,21,0,0,0,0,0,0,0) #
SubGroup(3)
Unknown24(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,53,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5045,34,1,1,1,3,0,0,0,0,0,0,0,0,0) # Apprezzo l'aiuto, ma ammetto che [cdb]mi sorprende vederti qui con noi. Perché hai deciso di venire?
GenderedMcTalk(0,5046,5047,1,1,1,0,0,0,0,0,0,0,0,0) # Francamente? Non conosco bene voi adepti [cdb]della Chiesa, e mi è sembrata l'occasione [cdb]perfetta per rimediare.
# Group 6 (0, 2, 0, 5, 1)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5048,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # È triste che questa terra debba essere [cdb]abbandonata.
# Group 7 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 4, 39)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(13164,1,6664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(1,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown76(1,65496,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(9,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10503,1,1,55,55,0,0,0,0,0,0,0,0,0,0) #
SubGroup(3)
TalkCharacter(5051,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # Fratello! Ti abbiamo trovato!
TalkCharacter(5052,26,1,3,1,3,0,0,0,0,0,0,0,0,0) # Le mie scuse. Mi ero spinto in avanscoperta [cdb]nella speranza di aprirvi una strada.
TalkCharacter(5053,36,1,2,1,3,0,0,0,0,0,0,0,0,0) # I festeggiamenti sono prematuri. Dobbiamo [cdb]ancora vedercela con questi briganti.
SubGroup(6)
Unknown43(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(26,4,0,5,9,1,55,21,0,9,0,0,0,0,0)
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 7, 1)
SubGroup(2)
GroupCheck3(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 8: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5054,34,1,4,1,3,0,0,0,0,0,0,0,0,0) # Lady Rhea è fortissima. Ha davvero bisogno [cdb]della mia protezione?
# Group 10 (0, 5, 0, 6, 11)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,5,2,1,55,55,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(5055,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # Sei ferito, fratello! Lascia che ti curi.
SubGroup(1)
Unknown76(1,100,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,1,2,1,55,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha curato [eg2][1:CHARA_G]!
# Group 11 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 5, 0, 1, 9)
SubGroup(0)
TalkCharacter(5040,27,1,0,1,0,0,0,0,0,0,0,0,0,0) # I banditi bloccano ogni passaggio, [cdb]ma quale strada conduce a mio fratello?
GenderedMcTalk(0,5041,5042,1,0,0,0,0,0,0,0,0,0,0,0) # Io dico di fare piazza pulita. Alla fine, [cdb]riusciremo a trovare anche Seteth.
SubGroup(4)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10501,4,1,1,1,55,55,0,0,0,0,300,0,0,0) #
TalkCharacter(5043,36,1,2,1,3,0,0,0,0,0,0,0,0,0) # Quando si tratta di te, cara Flayn, Seteth perde ogni traccia di compostezza.
TalkCharacter(5044,27,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sì, lo so. È piuttosto imbarazzante.
# Group 13 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,0,1,2,55,55,55,0,0,0,0,0,0,0,0) # Hai conquistato i [r]forti[/]!
SubGroup(3)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10502,0,55,55,55,0,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5049,27,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ora possiamo riprendere l'avanzata. Resisti, Seteth! Stiamo arrivando!
TalkCharacter(5050,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # Sii prudente, Flayn. Se dovesse capitarti [cdb]qualcosa, non so come reagirà Seteth.
# Group 14 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 1, 30)
SubGroup(0)
TalkCharacter(5058,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # È tempo di estirpare questi banditi [cdb]e localizzare l'artefatto sacro.
SubGroup(3)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10508,4,2,1,13,55,55,21,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown10(0,86,55,55,55,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10502,0,55,55,55,9,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
TalkCharacter(5059,26,1,0,1,3,0,0,0,0,0,0,0,0,0) # Forse saranno proprio quelle canaglie [cdb]a fornirci le informazioni necessarie.
SubGroup(4)
Unknown23(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,67,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,55,55,5,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è ora controllabile!
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 2, 3)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(5056,26,1,1,1,3,0,0,0,0,0,0,0,0,0) # Scusa se ti ho fatto preoccupare, Flayn. Ora sto meglio.
TalkCharacter(5057,26,1,0,1,3,0,0,0,0,0,0,0,0,0) # D'ora in poi, lascia fare a me. Penserò io a proteggerti!
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5060,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # In queste terre è nascosto un sacro manufatto. Sai qualcosa al riguardo?
TalkDeploySlot(5061,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Oh? Io non so niente di nessuno!
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(941,0,19,55,55,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] abbandona il campo di battaglia!
# Group 22 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4740,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # Argh... Non ce l'ho fatta!
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(941,0,21,55,55,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] abbandona il campo di battaglia!
TalkCharacter(5062,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # Non perdiamo la speranza. Un uomo del [cdb]genere non può comprendere il valore [cdb]del manufatto.
# Group 23 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5063,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sai di antichi reperti in questa zona?
TalkDeploySlot(5064,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # In effetti, ho sentito parlare di uno scudo [cdb]o qualcosa del genere... Si trova più avanti.
SubGroup(4)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10509,4,2,2,13,55,55,21,0,0,0,0,0,0,0) #
TalkCharacter(5065,36,1,1,1,3,0,0,0,0,0,0,0,0,0) # Deve essere l'artefatto sacro nascosto dalla Santa Seiros e dal grande imperatore Wilhelm. Andiamo!
# Group 24 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 1, 18)
SubGroup(0)
TalkCharacter(5066,27,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ora sappiamo dove cercare! Coraggio, non perdiamo tempo!
TalkCharacter(5067,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # Io e Seteth dovremmo riuscire a individuarlo.
SubGroup(7)
Unknown56(55000,0,11064,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,20764,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(54200,0,22664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(55000,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(46200,0,20764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(54200,0,22664,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10506,4,3,1,13,55,55,0,0,5,0,0,0,0,0) #
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10510,0,13,55,55,0,0,0,0,0,0,0,0,0,0) # SUB_00_193
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(53,55000,0,18464,1,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown12(0,59000,0,19464,1,0,2000,1,1,0,0,0,0,0,0)
TalkCharacter(5068,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # Un tempo, Indech aveva un'officina in questo [cdb]villaggio di montagna, ma ogni traccia della [cdb]sua presenza sembra svanita nel nulla.
TalkCharacter(5069,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # Con il passare del tempo, deve essere finita [cdb]in rovina. Spero solo che lo scudo sia ancora [cdb]intatto.
# Group 27 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,46200,0,20764,1,0,2000,1,0,0,0,0,0,0,0)
Unknown51(46200,0,20764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,20764,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5070,27,1,1,1,0,0,0,0,0,0,0,0,0,0) # Forse ci siamo! Ho trovato un vecchio scudo!
TalkCharacter(5071,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # È solo un misero brocchiero gettato via [cdb]dai banditi. Continua a cercare.
# Group 28 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,54200,0,22664,1,0,2000,1,0,0,0,0,0,0,0)
Unknown51(54200,0,22664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(54200,0,22664,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5072,34,1,0,1,3,0,0,0,0,0,0,0,0,0) # Lady Rhea, ho trovato uno scudo. Potrebbe essere il manufatto?
TalkCharacter(5073,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # Purtroppo no. Ma non può essere lontano.
# Group 29 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(0,55000,0,11064,1,0,2000,1,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(55000,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46200,0,20764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(54200,0,22664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55000,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5074,26,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ah! Eccolo qui!
SubGroup(2)
Unknown51(55000,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10507,4,3,2,13,55,55,0,0,5,0,0,0,0,0) #
SubGroup(2)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5075,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # Finalmente! Questo è lo scudo forgiato da Indech per Cichol, e in seguito consegnato [cdb]al grande imperatore Wilhelm.
TalkCharacter(5076,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # Fu creato per... ehm, San Cichol? Straordinario...
# Group 30 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 1 0
# Group 31 (0, 5, 0, 1, 13)
SubGroup(0)
SubGroup(2)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,23,55,55,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
If254(1,34,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5082,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # Altri banditi? Tsk... Non hanno alcuna [cdb]speranza contro di noi.
SubGroup(3)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(6,4,16,1,13,55,55,14,0,0,0,0,0,0,0) # Sconfiggi le unità [eg4][r][0:PARTY][/]!
# Group 32 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(464,4,16,2,13,55,55,14,0,0,0,0,0,0,0) # Hai sconfitto le unità [eg4][r][0:PARTY][/]!
# Group 33 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 1 0
# Group 34 (0, 5, 0, 1, 13)
SubGroup(0)
SubGroup(2)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,25,55,55,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
If254(1,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5082,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # Altri banditi? Tsk... Non hanno alcuna [cdb]speranza contro di noi.
SubGroup(3)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(6,4,17,1,13,55,55,14,0,0,0,0,0,0,0) # Sconfiggi le unità [eg4][r][0:PARTY][/]!
# Group 35 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(464,4,17,2,13,55,55,14,0,0,0,0,0,0,0) # Hai sconfitto le unità [eg4][r][0:PARTY][/]!
# Group 36 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 0, 1, 16)
SubGroup(0)
TalkDeploySlot(5077,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ehi, fermi! Non potete piombare qui [cdb]dal nulla e rubare il mio scudo!
SubGroup(3)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,8,55,55,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha portato rinforzi!
Unknown80(44,0,0,0,0,0,55,0,0,0,0,0,0,0,0)
TalkCharacter(5078,26,1,2,1,0,0,0,0,0,0,0,0,0,0) # Tu non conosci il suo vero valore. Sei mosso [cdb]solo dall'avidità. Fatti avanti, e lascia che io [cdb]ti liberi dalle tue sordide brame!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,8,1,55,21,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,8,55,55,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5079,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # Questo scudo era destinato a Cichol, [cdb]ma Seiros...
TalkCharacter(5080,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # È accaduto mille anni fa. Persino il grande [cdb]imperatore Wilhelm appartiene al passato, [cdb]ormai.
# Group 39 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5081,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Chi siete voi?
# Group 40 (0, 7, 0, 3, 5)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5083,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Com'è... possibile?
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,4,2,8,1,55,21,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(5084,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # Possano i nemici caduti trovare pace in seno [cdb]alla Dea.
TalkCharacter(5085,26,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ottimo lavoro, tutti quanti. Ora possiamo tornare indietro.
# Group 41 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,53,55,55,3,0,0,13,13,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,4,55,55,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 43 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,54,55,55,3,0,0,13,13,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,4,55,55,3,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
TalkCharacter(5037,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Flayn volume_up
Mio fratello è stato catturato? Oh, è assolutamente terribile!
GenderedMcTalk(0,5038,5039,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Mi dispiace, non sono riuscito a impedirlo. Ma ti ho promesso che lo salveremo, giusto?
[es]1_9_17_26_34_42_58_66_Shez volume_up
Mi dispiace, non sono riuscita a impedirlo. Ma ti ho promesso che lo salveremo, giusto?
MainMissionStart(10511,4,0,1,1,1,55,21,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
TalkCharacter(5045,34,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Cyril volume_up
Apprezzo l'aiuto, ma ammetto che mi sorprende vederti qui con noi. Perché hai deciso di venire?
GenderedMcTalk(0,5046,5047,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Francamente? Non conosco bene voi adepti della Chiesa, e mi è sembrata l'occasione perfetta per rimediare.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Francamente? Non conosco bene voi adepti della Chiesa, e mi è sembrata l'occasione perfetta per rimediare.
TalkCharacter(5048,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
È triste che questa terra debba essere abbandonata.
Alert(10503,1,1,55,55,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5051,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Flayn volume_up
Fratello! Ti abbiamo trovato!
TalkCharacter(5052,26,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Le mie scuse. Mi ero spinto in avanscoperta nella speranza di aprirvi una strada.
TalkCharacter(5053,36,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
I festeggiamenti sono prematuri. Dobbiamo ancora vedercela con questi briganti.
TalkCharacter(5054,34,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Cyril volume_up
Lady Rhea è fortissima. Ha davvero bisogno della mia protezione?
MainMissionStart(444,1,5,2,1,55,55,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(5055,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Flayn volume_up
Sei ferito, fratello! Lascia che ti curi.
Alert(542,1,2,1,55,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha curato [eg2][1:CHARA_G]!
TalkCharacter(5040,27,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Flayn volume_up
I banditi bloccano ogni passaggio, ma quale strada conduce a mio fratello?
GenderedMcTalk(0,5041,5042,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Io dico di fare piazza pulita. Alla fine, riusciremo a trovare anche Seteth.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Io dico di fare piazza pulita. Alla fine, riusciremo a trovare anche Seteth.
MainMissionStart(10501,4,1,1,1,55,55,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
TalkCharacter(5043,36,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Quando si tratta di te, cara Flayn, Seteth perde ogni traccia di compostezza.
TalkCharacter(5044,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Flayn volume_up
Sì, lo so. È piuttosto imbarazzante.
MainMissionStart(468,0,1,2,55,55,55,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai conquistato i [r]forti[/]!
Alert(10502,0,55,55,55,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5049,27,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Flayn volume_up
Ora possiamo riprendere l'avanzata. Resisti, Seteth! Stiamo arrivando!
TalkCharacter(5050,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Sii prudente, Flayn. Se dovesse capitarti qualcosa, non so come reagirà Seteth.
TalkCharacter(5058,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
È tempo di estirpare questi banditi e localizzare l'artefatto sacro.
MainMissionStart(10508,4,2,1,13,55,55,21,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
Alert(10502,0,55,55,55,9,0,0,0,0,0,0,0,0,0)
TalkCharacter(5059,26,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Forse saranno proprio quelle canaglie a fornirci le informazioni necessarie.
Alert(940,1,1,55,55,5,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è ora controllabile!
TalkCharacter(5056,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Scusa se ti ho fatto preoccupare, Flayn. Ora sto meglio.
TalkCharacter(5057,26,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
D'ora in poi, lascia fare a me. Penserò io a proteggerti!
TalkCharacter(5060,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
In queste terre è nascosto un sacro manufatto. Sai qualcosa al riguardo?
TalkDeploySlot(5061,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh? Io non so niente di nessuno!
Alert(941,0,19,55,55,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] abbandona il campo di battaglia!
TalkDeploySlot(4740,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Argh... Non ce l'ho fatta!
Alert(941,0,21,55,55,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] abbandona il campo di battaglia!
TalkCharacter(5062,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Non perdiamo la speranza. Un uomo del genere non può comprendere il valore del manufatto.
TalkCharacter(5063,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Sai di antichi reperti in questa zona?
TalkDeploySlot(5064,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
In effetti, ho sentito parlare di uno scudo o qualcosa del genere... Si trova più avanti.
MainMissionStart(10509,4,2,2,13,55,55,21,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
TalkCharacter(5065,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Deve essere l'artefatto sacro nascosto dalla Santa Seiros e dal grande imperatore Wilhelm. Andiamo!
TalkCharacter(5066,27,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Flayn volume_up
Ora sappiamo dove cercare! Coraggio, non perdiamo tempo!
TalkCharacter(5067,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Io e Seteth dovremmo riuscire a individuarlo.
MainMissionStart(10506,4,3,1,13,55,55,0,0,5,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
Alert(10510,0,13,55,55,0,0,0,0,0,0,0,0,0,0) SUB_00_193
TalkCharacter(5068,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Un tempo, Indech aveva un'officina in questo villaggio di montagna, ma ogni traccia della sua presenza sembra svanita nel nulla.
TalkCharacter(5069,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Con il passare del tempo, deve essere finita in rovina. Spero solo che lo scudo sia ancora intatto.
TalkCharacter(5070,27,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Flayn volume_up
Forse ci siamo! Ho trovato un vecchio scudo!
TalkCharacter(5071,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
È solo un misero brocchiero gettato via dai banditi. Continua a cercare.
TalkCharacter(5072,34,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Cyril volume_up
Lady Rhea, ho trovato uno scudo. Potrebbe essere il manufatto?
TalkCharacter(5073,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Purtroppo no. Ma non può essere lontano.
TalkCharacter(5074,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Ah! Eccolo qui!
MainMissionStart(10507,4,3,2,13,55,55,0,0,5,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
TalkCharacter(5075,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Finalmente! Questo è lo scudo forgiato da Indech per Cichol, e in seguito consegnato al grande imperatore Wilhelm.
TalkCharacter(5076,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Flayn volume_up
Fu creato per... ehm, San Cichol? Straordinario...
Alert(200,2,23,55,55,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
TalkCharacter(5082,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Altri banditi? Tsk... Non hanno alcuna speranza contro di noi.
MainMissionStart(6,4,16,1,13,55,55,14,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi le unità [eg4][r][0:PARTY][/]!
MainMissionStart(464,4,16,2,13,55,55,14,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto le unità [eg4][r][0:PARTY][/]!
Alert(200,2,25,55,55,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
TalkCharacter(5082,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Altri banditi? Tsk... Non hanno alcuna speranza contro di noi.
MainMissionStart(6,4,17,1,13,55,55,14,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi le unità [eg4][r][0:PARTY][/]!
MainMissionStart(464,4,17,2,13,55,55,14,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto le unità [eg4][r][0:PARTY][/]!
TalkDeploySlot(5077,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ehi, fermi! Non potete piombare qui dal nulla e rubare il mio scudo!
Alert(230,2,8,55,55,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha portato rinforzi!
TalkCharacter(5078,26,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Tu non conosci il suo vero valore. Sei mosso solo dall'avidità. Fatti avanti, e lascia che io ti liberi dalle tue sordide brame!
MainMissionStart(2,4,4,1,8,1,55,21,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(5079,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Questo scudo era destinato a Cichol, ma Seiros...
TalkCharacter(5080,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
È accaduto mille anni fa. Persino il grande imperatore Wilhelm appartiene al passato, ormai.
TalkDeploySlot(5081,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Chi siete voi?
TalkDeploySlot(5083,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Com'è... possibile?
MainMissionStart(438,4,4,2,8,1,55,21,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(5084,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Rhea volume_up
Possano i nemici caduti trovare pace in seno alla Dea.
TalkCharacter(5085,26,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Seteth volume_up
Ottimo lavoro, tutti quanti. Ora possiamo tornare indietro.
Alert(319,3,53,55,55,3,0,0,13,13,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,4,55,55,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(319,3,54,55,55,3,0,0,13,13,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,4,55,55,3,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!