Hilda e Marianne devono partire in ricognizione, ma sembra che Marianne non riesca a organizzare il suo equipaggiamento...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 64 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_67_Hilda 255 0 0 1 130 7 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_67_Marianne 255 0 0 2 125 2 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_9_17_26_34_42_58_67_Ingrid 255 0 0 8 100 5 12 3 101 3 1 100 66 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 0 665 5 2 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 1 660 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 2 650 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 3 695 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 4 665 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 5 650 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 6 670 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 7 615 5 2 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 8 665 5 2 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 9 690 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 10 685 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 11 700 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 12 645 5 2 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 13 695 5 2 3 101 3 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 14 700 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 15 680 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 16 675 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 17 645 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 18 650 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 19 660 5 2 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 20 615 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 21 615 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 22 640 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 23 615 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 24 640 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 25 615 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 2 26 640 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 27 700 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 0 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 1 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 3 2 680 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 3 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 4 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 3 5 615 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 6 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 7 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 10 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 3 11 675 5 2 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 12 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 13 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 14 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 15 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 16 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 17 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 18 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 19 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 20 1005 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_10_18_27_35_43_59_66_Cavaliere di Seiros[cm][es]6_14_22_31_39_47_63_68_Cavalieri di Seiros[ce] 255 0 3 21 644 5 2 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 22 1005 5 4 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 3 23 660 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 24 1005 5 4 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] 255 0 3 25 1010 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 5 0 660 5 2 3 101 3 0 21 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1526 26 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 26 1523 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 26 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 26 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 26 1523 26 1523 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 26 1526 22 1526 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 26 1527 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 26 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 26 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 26 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 26 1526 22 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 26 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (66, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 13)
SubGroup(0)
Unknown10(0,16,1,64,64,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,64,64,64,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(9,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(14,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SetName(63,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 63 to [cs][es]2_10_18_27_35_43_59_66_capitano del forte[cm][es]6_14_22_31_39_47_63_68_capitani dei forti[ce]
SubGroup(2)
SetDeathText(24,27,5239,3,0,0,0,0,0,0,0,0,0,0,0) # Se continua così, non ne uscirò viva!
SetDeathText(24,28,5240,3,0,0,0,0,0,0,0,0,0,0,0) # Forse avrei dovuto scrivere quel testamento, [cdb]in fin dei conti...
# Group 2 (0, 2, 2, 1, 18)
SubGroup(0)
SubGroup(15)
Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,1,40,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(11,88,5241,3,0,0,0,0,0,0,0,0,0,0,0) # Io non ha nessuna gioia di ritirarmi.
# Group 3 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 15)
SubGroup(0)
TalkCharacter(5190,23,1,4,1,0,0,0,0,0,0,0,0,0,0) # Proprio come temevo. Hilda è circondata. Dobbiamo correre in suo aiuto!
SubGroup(5)
Unknown144(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,64,0,0,0,0,1,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown43(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(22,4,0,1,1,64,64,0,0,0,0,0,0,0,0) # Raggiungi [eg2][0:CHARA_G]!
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,1,64,64,0,0,0,0,0,0,0,0,0,0) # Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
TalkCharacter(5191,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # È tutta colpa mia. Se solo mi fossi tenuta [cdb]alla larga da lei, non avrebbe mai...
GenderedMcTalk(0,5192,5193,1,2,1,0,0,0,0,0,0,0,0,0) # Piantala di rimuginare. Taglieremo attraverso [cdb]quel forte laggiù. Andiamo!
# Group 5 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5194,24,1,2,1,3,0,0,0,0,0,0,0,0,0) # Il nemico mi ha già individuata... Non sono tagliata per fare l'esploratrice!
# Group 6 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5201,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Tutta colpa di questo maledetto segno. Non fa altro che causare disgrazie a chi [cdb]mi sta attorno.
# Group 7 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5202,24,1,2,1,3,0,0,0,0,0,0,0,0,0) # Ascoltatemi bene! Avete scelto la donna [cdb]sbagliata con cui attaccar briga, oggi!
# Group 8 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 1, 11)
SubGroup(0)
Unknown131(3,64,0,0,0,0,1,0,0,0,0,0,0,0,0)
TalkCharacter(5216,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mi dispiace, Hilda. È solo colpa mia.
TalkCharacter(5217,24,1,1,1,3,0,0,0,0,0,0,0,0,0) # Marianne, sei qui! Pensavo di essere spacciata, [cdb]ma vederti mi fa sentire di nuovo in forze!
TalkCharacter(5218,24,1,2,1,3,0,0,0,0,0,0,0,0,0) # È ora di passare al contrattacco!
SubGroup(6)
Unknown43(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(33,0,0,4,1,15,64,0,0,0,0,0,0,0,0)
# Group 10 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5219,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mi dispiace, Hilda. Il mio dannato segno [cdb]non vi ha causato altro che disgrazie.
TalkDeploySlot(5220,1,1,4,1,1,0,0,0,0,0,0,0,0,0) # Eh? Di cosa parli? Mi sono solo avvicinata [cdb]troppo all'accampamento nemico, tutto qui.
TalkDeploySlot(5221,1,1,3,1,1,0,0,0,0,0,0,0,0,0) # Non dovevo uscire in ricognizione da sola. D'ora in avanti andremo insieme, d'accordo?
TalkCharacter(5222,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, Hilda...
# Group 16 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5223,1,1,1,1,1,0,0,0,0,0,0,0,0,0) # Con te al mio fianco sento di essere in grado [cdb]di compiere qualunque impresa, Marianne!
TalkCharacter(5224,23,1,5,1,0,0,0,0,0,0,0,0,0,0) # Anche per me è lo stesso. Sapervi in pericolo [cdb]mi ha dato la forza di essere più audace!
# Group 17 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,1,64,64,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(5225,24,1,1,1,3,0,0,0,0,0,0,0,0,0) # Ce l'abbiamo fatta! Grazie, Marianne! Oh, e grazie anche a te!
TalkCharacter(5226,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # Spero solo di essere stata di aiuto.
SubGroup(3)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,19,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,64,64,5,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è ora controllabile!
SubGroup(13)
Unknown61(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,390,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 1 0
GroupCheck3(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 1 0
Unknown78(0,1,40,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown144(0,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck3(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 1 0
Unknown13(0,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(63,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(63,10164,1,7164,1,0,0,0,0,0,0,0,1,0,0)
# Group 24 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 1 0
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,64,64,64,0,0,0,9,0,0,0,0,0,0) # L'accesso [eg3][0:AREA] è chiuso!
TalkCharacter(5195,23,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hanno chiuso i cancelli! Siamo in trappola?
GenderedMcTalk(0,5196,5197,1,3,1,0,0,0,0,0,0,0,0,0) # Ci hanno bloccato, ma una volta fuori di qui [cdb]potremo raggiungere Hilda.
SubGroup(2)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10651,4,1,1,64,64,64,0,0,9,0,0,0,0,0) #
# Group 25 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(598,4,1,2,64,64,64,0,0,9,0,0,0,0,0) # Hai aperto un varco [eg6][0:AREA]!
SubGroup(5)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(614,0,64,64,64,0,0,0,9,0,0,0,0,0,0) # Alcune delle porte [eg4][0:AREA] si sono aperte!
Unknown144(0,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5198,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non capisco! Il cancello di accesso alla zona [cdb]centrale non vuole saperne di aprirsi!
GenderedMcTalk(0,5199,5200,1,3,1,0,0,0,0,0,0,0,0,0) # Devono aver intuito il nostro piano. Non resta altro da fare che trovare [cdb]una strada alternativa!
# Group 26 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,58,64,64,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 28 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 1 0
TalkDeploySlot(5203,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ora! Carica!
SubGroup(4)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,64,64,0,0,0,9,0,0,0,0,0,0) # Appare la truppa [eg4][0:CHARA_G]!
GenderedMcTalk(0,5204,5205,1,2,1,0,0,0,0,0,0,0,0,0) # Fantastico, un'imboscata... Forza, Marianne! Dovremo farci largo sfondando le loro linee!
SubGroup(5)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,2,1,10,64,64,0,0,9,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G]!
# Group 29 (0, 2, 0, 7, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5206,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Siamo solo in due contro tutti questi nemici. Un'impresa disperata, non credi?
GenderedMcTalk(0,5207,5208,1,2,1,0,0,0,0,0,0,0,0,0) # Certo, ma prova a metterti nei panni di Hilda.
TalkCharacter(5209,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hai ragione. Non devo aver paura... Posso farcela!
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5210,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # Non so quanto a lungo potrò resistere, ancora. Spero che abbiano inviato dei soccorsi...
# Group 35 (0, 5, 0, 6, 13)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,4,2,2,10,64,64,0,0,9,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(5211,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oh! Ce l'abbiamo fatta!
GenderedMcTalk(0,5212,5213,1,0,1,0,0,0,0,0,0,0,0,0) # Forza, Hilda non potrà reggere a lungo!
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,64,64,64,0,0,0,2,0,0,0,0,0,0) # L'accesso [eg3][0:AREA] è aperto!
# Group 36 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5214,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non ce la faremo mai a raggiungere Hilda [cdb]in tempo, se non usciamo da questo forte!
SubGroup(2)
Unknown44(3,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10651,4,3,1,64,64,64,0,0,3,0,0,0,0,0) #
# Group 38 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5210,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # Non so quanto a lungo potrò resistere, ancora. Spero che abbiano inviato dei soccorsi...
# Group 39 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(598,4,3,2,64,64,64,0,0,3,0,0,0,0,0) # Hai aperto un varco [eg6][0:AREA]!
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(614,0,64,64,64,0,0,0,3,0,0,0,0,0,0) # Alcune delle porte [eg4][0:AREA] si sono aperte!
TalkCharacter(5215,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # Il cancello è aperto! Resistete, Hilda!
# Group 40 (8, 2, 4, 7, 0)
SubGroup(2)
GroupCheck3(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 1, 24)
SubGroup(0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,64,64,64,3,0,0,0,0,0,0,1,1,0) # Le unità [eg4][r][0:PARTY][/] hanno attivato le [g]catapulte[/]!
SubGroup(2)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,2,0,0,64,3,2,10,0,1,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,16,1,64,64,64,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] per fermare le [g]catapulte[/]!
# Group 42 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,64,64,4,0,1,1,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
SubGroup(2)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,64,64,64,0,0,0,0,0,1,0,0,0,0) # [g]Catapulte[/] fermate conquistando il [r]forte[/]: [g][0:NUMBER][/]!
# Group 46 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,64,64,8,0,1,1,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
SubGroup(2)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,64,64,64,0,0,0,0,0,1,0,0,0,0) # [g]Catapulte[/] fermate conquistando il [r]forte[/]: [g][0:NUMBER][/]!
# Group 48 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,4,16,2,64,64,64,0,0,0,0,0,0,0,0) # Hai messo fuori uso tutte le [g]catapulte[/]!
TalkFromOwnStrings(23,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 1, 21)
SubGroup(0)
TalkCharacter(5227,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # Avremo sconfitto il loro generale, ma siamo [cdb]ancora nel bel mezzo di un accampamento [cdb]nemico. Dobbiamo scappare, e alla svelta!
SubGroup(3)
Unknown56(43500,0,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(190,4,1,1,1,64,64,0,0,0,0,300,0,0,0) # Raggiungi il [g]punto di evacuazione[/] con [eg2][0:CHARA_G]!
TalkCharacter(5228,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Però, che irruenza!
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,64,64,64,3,0,0,6,0,0,0,1,1,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
SubGroup(5)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,64,64,64,3,0,0,6,0,0,0,1,1,0) # Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
SubGroup(1)
Unknown10(0,21,1,64,64,3,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5229,5230,1,1,1,0,0,0,0,0,0,0,0,0) # Marianne sembra un'altra quando combatte [cdb]al tuo fianco, non ti sembra?
TalkCharacter(5231,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Già! Mi piace pensare che sia questa [cdb]la vera Marianne!
# Group 52 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,57,64,64,0,0,0,5,0,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 53 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 23)
SubGroup(1)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5232,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dovremmo essere in salvo, ormai.
TalkCharacter(5233,23,1,4,1,0,0,0,0,0,0,0,0,0,0) # Fermi. Ma quella è...
Unknown80(48,0,0,0,0,0,64,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,8,64,64,0,0,0,0,0,0,0,0,0,0) # Appare la truppa [eg4][0:CHARA_G]!
TalkCharacter(5235,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # A quanto pare, non eravamo ancora in salvo... In ogni caso, possiamo farcela!
SubGroup(2)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,5,6,8,64,64,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,8,64,64,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 8, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,31,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5236,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se sconfiggo te qui, nostre prossime battaglie [cdb]saranno molto più facili!
TalkCharacter(5237,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non posso arrendermi! Non deluderò i miei amici!
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,132,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5237,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non posso arrendermi! Non deluderò i miei amici!
# Group 57 (0, 7, 0, 3, 9)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,64,64,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,8,64,64,0,0,0,0,300,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(5242,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo vinto! Ora possiamo tornare a casa, [cdb]finalmente! Grazie, Marianne!
TalkCharacter(5243,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # È stata una vittoria condivisa. E ora diamocela [cdb]a gambe, prima che arrivino altri nemici!
# Group 58 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(64,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 2, 27)
SubGroup(1)
GroupCheck3(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 1 0
SubGroup(3)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,64,64,64,3,0,0,0,0,0,0,1,1,0) # Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10652,2,64,64,64,3,0,0,0,0,0,0,1,1,0) #
SubGroup(4)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(197,4,17,1,22,64,64,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] e interrompi l'inseguimento [r]nemico[/]!
# Group 61 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(599,4,17,2,22,64,64,0,0,0,0,0,0,0,0) # Hai fermato l'inseguimento [r]nemico[/]!
TalkFromOwnStrings(24,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,22,64,64,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] ha perso! Le porte sono aperte!
# Group 62 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 4, 0, 4, 6)
SubGroup(3)
Unknown18(1,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(1,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 0 1 0
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,1,64,64,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
If254(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5239,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # Se continua così, non ne uscirò viva!
If254(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5239,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # Se continua così, non ne uscirò viva!
# Group 64 (0, 6, 0, 3, 6)
SubGroup(2)
Unknown18(1,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 0 1 0
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,1,64,64,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
If254(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5240,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # Forse avrei dovuto scrivere quel testamento, [cdb]in fin dei conti...
If254(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5240,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # Forse avrei dovuto scrivere quel testamento, [cdb]in fin dei conti...
# Group 65 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 8, 8, 3, 3)
SubGroup(2)
GroupCheck4(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 17: False 1
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,64,64,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,1,64,64,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
SetDeathText(24,27,5239,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Hilda volume_up
Se continua così, non ne uscirò viva!
SetDeathText(24,28,5240,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Hilda volume_up
Forse avrei dovuto scrivere quel testamento, in fin dei conti...
SetDeathText(11,88,5241,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Petra volume_up
Io non ha nessuna gioia di ritirarmi.
TalkCharacter(5190,23,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Proprio come temevo. Hilda è circondata. Dobbiamo correre in suo aiuto!
MainMissionStart(22,4,0,1,1,64,64,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Raggiungi [eg2][0:CHARA_G]!
Alert(322,4,1,64,64,0,0,0,0,0,0,0,0,0,0) Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
TalkCharacter(5191,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
È tutta colpa mia. Se solo mi fossi tenuta alla larga da lei, non avrebbe mai...
GenderedMcTalk(0,5192,5193,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Piantala di rimuginare. Taglieremo attraverso quel forte laggiù. Andiamo!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Piantala di rimuginare. Taglieremo attraverso quel forte laggiù. Andiamo!
TalkCharacter(5194,24,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Il nemico mi ha già individuata... Non sono tagliata per fare l'esploratrice!
TalkCharacter(5201,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Tutta colpa di questo maledetto segno. Non fa altro che causare disgrazie a chi mi sta attorno.
TalkCharacter(5202,24,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Ascoltatemi bene! Avete scelto la donna sbagliata con cui attaccar briga, oggi!
TalkCharacter(5216,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Mi dispiace, Hilda. È solo colpa mia.
TalkCharacter(5217,24,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Marianne, sei qui! Pensavo di essere spacciata, ma vederti mi fa sentire di nuovo in forze!
TalkCharacter(5218,24,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
È ora di passare al contrattacco!
TalkCharacter(5219,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Mi dispiace, Hilda. Il mio dannato segno non vi ha causato altro che disgrazie.
TalkDeploySlot(5220,1,1,4,1,1,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Albany volume_up
Eh? Di cosa parli? Mi sono solo avvicinata troppo all'accampamento nemico, tutto qui.
TalkDeploySlot(5221,1,1,3,1,1,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Albany volume_up
Non dovevo uscire in ricognizione da sola. D'ora in avanti andremo insieme, d'accordo?
TalkCharacter(5222,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Oh, Hilda...
TalkDeploySlot(5223,1,1,1,1,1,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Albany volume_up
Con te al mio fianco sento di essere in grado di compiere qualunque impresa, Marianne!
TalkCharacter(5224,23,1,5,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Anche per me è lo stesso. Sapervi in pericolo mi ha dato la forza di essere più audace!
MainMissionStart(444,1,4,2,1,64,64,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(5225,24,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Ce l'abbiamo fatta! Grazie, Marianne! Oh, e grazie anche a te!
TalkCharacter(5226,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Spero solo di essere stata di aiuto.
Alert(940,1,1,64,64,5,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è ora controllabile!
Alert(551,2,64,64,64,0,0,0,9,0,0,0,0,0,0) L'accesso [eg3][0:AREA] è chiuso!
TalkCharacter(5195,23,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Hanno chiuso i cancelli! Siamo in trappola?
GenderedMcTalk(0,5196,5197,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ci hanno bloccato, ma una volta fuori di qui potremo raggiungere Hilda.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ci hanno bloccate, ma una volta fuori di qui potremo raggiungere Hilda.
MainMissionStart(10651,4,1,1,64,64,64,0,0,9,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
MainMissionStart(598,4,1,2,64,64,64,0,0,9,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aperto un varco [eg6][0:AREA]!
Alert(614,0,64,64,64,0,0,0,9,0,0,0,0,0,0) Alcune delle porte [eg4][0:AREA] si sono aperte!
TalkCharacter(5198,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Non capisco! Il cancello di accesso alla zona centrale non vuole saperne di aprirsi!
GenderedMcTalk(0,5199,5200,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Devono aver intuito il nostro piano. Non resta altro da fare che trovare una strada alternativa!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Devono aver intuito il nostro piano. Non resta altro da fare che trovare una strada alternativa!
Alert(553,1,58,64,64,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkDeploySlot(5203,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ora! Carica!
Alert(203,2,10,64,64,0,0,0,9,0,0,0,0,0,0) Appare la truppa [eg4][0:CHARA_G]!
GenderedMcTalk(0,5204,5205,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Fantastico, un'imboscata... Forza, Marianne! Dovremo farci largo sfondando le loro linee!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Fantastico, un'imboscata... Forza, Marianne! Dovremo farci largo sfondando le loro linee!
MainMissionStart(4,4,2,1,10,64,64,0,0,9,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
TalkCharacter(5206,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Siamo solo in due contro tutti questi nemici. Un'impresa disperata, non credi?
GenderedMcTalk(0,5207,5208,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Certo, ma prova a metterti nei panni di Hilda.
[es]1_9_17_26_34_42_58_66_Shez volume_up
Certo, ma prova a metterti nei panni di Hilda.
TalkCharacter(5209,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Hai ragione. Non devo aver paura... Posso farcela!
TalkCharacter(5210,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Non so quanto a lungo potrò resistere, ancora. Spero che abbiano inviato dei soccorsi...
MainMissionStart(442,4,2,2,10,64,64,0,0,9,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(5211,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Oh! Ce l'abbiamo fatta!
GenderedMcTalk(0,5212,5213,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Forza, Hilda non potrà reggere a lungo!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Forza, Hilda non potrà reggere a lungo!
Alert(550,0,64,64,64,0,0,0,2,0,0,0,0,0,0) L'accesso [eg3][0:AREA] è aperto!
TalkCharacter(5214,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Non ce la faremo mai a raggiungere Hilda in tempo, se non usciamo da questo forte!
MainMissionStart(10651,4,3,1,64,64,64,0,0,3,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE:
TalkCharacter(5210,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Non so quanto a lungo potrò resistere, ancora. Spero che abbiano inviato dei soccorsi...
MainMissionStart(598,4,3,2,64,64,64,0,0,3,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aperto un varco [eg6][0:AREA]!
Alert(614,0,64,64,64,0,0,0,3,0,0,0,0,0,0) Alcune delle porte [eg4][0:AREA] si sono aperte!
TalkCharacter(5215,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Il cancello è aperto! Resistete, Hilda!
Alert(520,2,64,64,64,3,0,0,0,0,0,0,1,1,0) Le unità [eg4][r][0:PARTY][/] hanno attivato le catapulte!
MainMissionStart(91,4,16,1,64,64,64,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] per fermare le catapulte!
Alert(755,0,64,64,64,0,0,0,0,0,1,0,0,0,0) Catapulte fermate conquistando il [r]forte[/]: [0:NUMBER]!
Alert(755,0,64,64,64,0,0,0,0,0,1,0,0,0,0) Catapulte fermate conquistando il [r]forte[/]: [0:NUMBER]!
MainMissionStart(475,4,16,2,64,64,64,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai messo fuori uso tutte le catapulte!
TalkFromOwnStrings(23,143,1,1,0,0,0,0,0,0,0,0,0,0,0) warning Detto e fatto!
TalkCharacter(5227,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Avremo sconfitto il loro generale, ma siamo ancora nel bel mezzo di un accampamento nemico. Dobbiamo scappare, e alla svelta!
MainMissionStart(190,4,1,1,1,64,64,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Raggiungi il punto di evacuazione con [eg2][0:CHARA_G]!
TalkCharacter(5228,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Però, che irruenza!
Alert(575,0,64,64,64,3,0,0,6,0,0,0,1,1,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
Alert(220,2,64,64,64,3,0,0,6,0,0,0,1,1,0) Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
GenderedMcTalk(0,5229,5230,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Marianne sembra un'altra quando combatte al tuo fianco, non ti sembra?
[es]1_9_17_26_34_42_58_66_Shez volume_up
Marianne sembra un'altra quando combatte al tuo fianco, non ti sembra?
TalkCharacter(5231,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Già! Mi piace pensare che sia questa la vera Marianne!
Alert(552,1,57,64,64,0,0,0,5,0,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
TalkCharacter(5232,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Dovremmo essere in salvo, ormai.
TalkCharacter(5233,23,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Fermi. Ma quella è...
Alert(203,2,8,64,64,0,0,0,0,0,0,0,0,0,0) Appare la truppa [eg4][0:CHARA_G]!
TalkCharacter(5235,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
A quanto pare, non eravamo ancora in salvo... In ogni caso, possiamo farcela!
TalkDeploySlot(5236,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Yuri volume_up
Se sconfiggo te qui, nostre prossime battaglie saranno molto più facili!
TalkCharacter(5237,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Non posso arrendermi! Non deluderò i miei amici!
TalkCharacter(5237,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Non posso arrendermi! Non deluderò i miei amici!
Alert(237,0,8,64,64,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
MainMissionStart(438,1,6,2,8,64,64,0,0,0,0,300,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(5242,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Abbiamo vinto! Ora possiamo tornare a casa, finalmente! Grazie, Marianne!
TalkCharacter(5243,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
È stata una vittoria condivisa. E ora diamocela a gambe, prima che arrivino altri nemici!
Alert(220,2,64,64,64,3,0,0,0,0,0,0,1,1,0) Sono apparsi dei rinforzi [eg4][r][0:PARTY][/]!
Alert(10652,2,64,64,64,3,0,0,0,0,0,0,1,1,0)
MainMissionStart(197,4,17,1,22,64,64,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e interrompi l'inseguimento [r]nemico[/]!
MainMissionStart(599,4,17,2,22,64,64,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai fermato l'inseguimento [r]nemico[/]!
TalkFromOwnStrings(24,143,1,1,0,0,0,0,0,0,0,0,0,0,0) warning È andata bene!
Alert(589,0,22,64,64,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] ha perso! Le porte sono aperte!
Alert(331,2,1,64,64,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
TalkCharacter(5239,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Se continua così, non ne uscirò viva!
TalkCharacter(5239,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Se continua così, non ne uscirò viva!
Alert(333,2,1,64,64,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkCharacter(5240,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Forse avrei dovuto scrivere quel testamento, in fin dei conti...
TalkCharacter(5240,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Forse avrei dovuto scrivere quel testamento, in fin dei conti...
Alert(319,3,1,64,64,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,1,64,64,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!