정찰 임무를 명령받은 힐다와 마리안. 하지만 마리안에게는 어떤 문제가……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 64 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 힐다 255 0 0 1 130 7 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 마리안 255 0 0 2 125 2 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 잉그리트 255 0 0 8 100 5 12 3 101 3 1 100 66 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 연방국 장군 255 0 2 0 665 5 2 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 연방국 장군 255 0 2 1 660 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 연방국 장군 255 0 2 2 650 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 연방국 장군 255 0 2 3 695 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 연방국 장군 255 0 2 4 665 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 255 0 2 5 650 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 255 0 2 6 670 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 연방국 장군 255 0 2 7 615 5 2 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 255 0 2 8 665 5 2 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 255 0 2 9 690 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 2 10 685 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 2 11 700 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 2 12 645 5 2 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 2 13 695 5 2 3 101 3 1 22 168 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 2 14 700 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 2 15 680 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 2 16 675 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 2 17 645 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 255 0 2 18 650 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 2 19 660 5 2 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 255 0 2 20 615 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 연방국 장군 255 0 2 21 615 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 연방국 장군 255 0 2 22 640 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 연방국 장군 255 0 2 23 615 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 연방국 장군 255 0 2 24 640 5 2 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 연방국 장군 255 0 2 25 615 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 연방국 장군 255 0 2 26 640 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 연방국 장군 255 0 2 27 700 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 일반병 255 0 3 0 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 일반병 255 0 3 1 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 연방국 장군 255 0 3 2 680 5 2 5 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 일반병 255 0 3 3 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 일반병 255 0 3 4 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 연방국 장군 255 0 3 5 615 5 2 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 일반병 255 0 3 6 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 255 0 3 7 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 일반병 255 0 3 8 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 3 9 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 255 0 3 10 1005 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 연방국 장군 255 0 3 11 675 5 2 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 일반병 255 0 3 12 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 255 0 3 13 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 255 0 3 14 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 일반병 255 0 3 15 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 일반병 255 0 3 16 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 일반병 255 0 3 17 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 일반병 255 0 3 18 1015 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 일반병 255 0 3 19 1010 5 4 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 일반병 255 0 3 20 1005 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 세이로스 기사 255 0 3 21 644 5 2 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 일반병 255 0 3 22 1005 5 4 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 연방국 장군 255 0 3 23 660 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 일반병 255 0 3 24 1005 5 4 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 일반병 255 0 3 25 1010 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 연방국 장군 255 0 5 0 660 5 2 3 101 3 0 21 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1526 26 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 26 1523 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 26 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 26 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 26 1523 26 1523 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 26 1526 22 1526 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 26 1527 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 26 1526 26 1526 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 26 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 26 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 26 1523 21 1523 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 26 1526 22 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 26 1526 21 1526 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (66, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 13)
SubGroup(0)
Unknown10(0,16,1,64,64,27,14,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,64,64,64,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(9,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 요새 병사장
SetName(14,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 요새 병사장
SetName(63,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 63 to 요새 병사장
SubGroup(2)
SetDeathText(24,27,5239,3,0,0,0,0,0,0,0,0,0,0,0) # 이래선 도망갈 수 없어……!
SetDeathText(24,28,5240,3,0,0,0,0,0,0,0,0,0,0,0) # 으~음…… 이젠 끝일지도……
# Group 2 (0, 2, 2, 1, 18)
SubGroup(0)
SubGroup(15)
Unknown6(1,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,1,40,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(11,88,5241,3,0,0,0,0,0,0,0,0,0,0,0) # 유감스럽지만, 물러나다, 필요합니다……
# Group 3 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 15)
SubGroup(0)
TalkCharacter(5190,23,1,4,1,0,0,0,0,0,0,0,0,0,0) # 역시…… 힐다씨가 적에 포위된 모양이에요! 빨리 구하지 않으면……!
SubGroup(5)
Unknown144(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,64,0,0,0,0,1,0,0,0,0,1,0,0,0)
SubGroup(2)
Unknown43(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(22,4,0,1,1,64,64,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 향해 진군하라!
SubGroup(2)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,1,64,64,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 패배에 주의하라!
TalkCharacter(5191,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 저 때문이에요…… 저와 엮이지 않았더라면 힐다씨도 이런 일을 겪지는……
GenderedMcTalk(0,5192,5193,1,2,1,0,0,0,0,0,0,0,0,0) # 뭐라고 중얼거리는 거야. 저쪽 요새를 지나가는 게 빠르겠어, 가자!
# Group 5 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5194,24,1,2,1,3,0,0,0,0,0,0,0,0,0) # 정말~ 그냥 정찰하러 온 것뿐인데~ 적에게 발각되다니 최악이야~
# Group 6 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5201,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 역시 제 저주받은 문장이…… 여러분께 재앙을……
# Group 7 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5202,24,1,2,1,3,0,0,0,0,0,0,0,0,0) # 아~ 정말, 끈질기네~! 힐다를 화나게 하면 큰일 날걸~!
# Group 8 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 1, 11)
SubGroup(0)
Unknown131(3,64,0,0,0,0,1,0,0,0,0,0,0,0,0)
TalkCharacter(5216,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 힐다씨! 죄송해요, 저 때문에……
TalkCharacter(5217,24,1,1,1,3,0,0,0,0,0,0,0,0,0) # 마리안, 와 줬구나! 정말~ 이제 끝장인 줄 알았어~
TalkCharacter(5218,24,1,2,1,3,0,0,0,0,0,0,0,0,0) # 좋아~ 기운이 나는걸! 이제부터 반격하자~!
SubGroup(6)
Unknown43(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(33,0,0,4,1,15,64,0,0,0,0,0,0,0,0)
# Group 10 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5219,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 힐다씨, 죄송해요…… 제 문장이 당신에게 재앙을……
TalkDeploySlot(5220,1,1,4,1,1,0,0,0,0,0,0,0,0,0) # 응? 문장이라니 무슨 소리야? 적에게 발각된 건 무심코 적진에 너무 가까이 가 버려서인데?
TalkDeploySlot(5221,1,1,3,1,1,0,0,0,0,0,0,0,0,0) # 역시 나 혼자서는 안 된다니까~ 정찰은 꼭 마리안이랑 같이 가야겠어.
TalkCharacter(5222,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 힐다씨……
# Group 16 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5223,1,1,1,1,1,0,0,0,0,0,0,0,0,0) # 마리안이 옆에 있어 주면 나, 왠지 힘이 나는 것 같아~!
TalkCharacter(5224,23,1,5,1,0,0,0,0,0,0,0,0,0,0) # 저어, 저도요. 힐다씨를 구하고 싶다고 생각했더니, 용기가 생겨서……!
# Group 17 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,1,64,64,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
TalkCharacter(5225,24,1,1,1,3,0,0,0,0,0,0,0,0,0) # 해냈다! 마리안, 고마워! 아, [HERO_MF]도!
TalkCharacter(5226,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # 저도 도움이 된 걸까요……
SubGroup(3)
Unknown22(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,19,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,64,64,5,0,0,6,0,0,0,0,0,0) # [0:CHARA_G], 조작 가능!
SubGroup(13)
Unknown61(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 5, 1)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(0,390,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 1 0
GroupCheck3(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 1 0
Unknown78(0,1,40,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown144(0,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck3(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 1 0
Unknown13(0,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(63,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(63,10164,1,7164,1,0,0,0,0,0,0,0,1,0,0)
# Group 24 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 1 0
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,64,64,64,0,0,0,9,0,0,0,0,0,0) # [0:AREA], 폐문!
TalkCharacter(5195,23,1,4,1,0,0,0,0,0,0,0,0,0,0) # 요새의 문이……! 설마 적의 함정인 건……
GenderedMcTalk(0,5196,5197,1,3,1,0,0,0,0,0,0,0,0,0) # 길이 막혔군…… 하지만, 여기를 지나가면 힐다에게 갈 수 있을 거야.
SubGroup(2)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10651,4,1,1,64,64,64,0,0,9,0,0,0,0,0) #
# Group 25 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(598,4,1,2,64,64,64,0,0,9,0,0,0,0,0) # [0:AREA] 돌파 성공!
SubGroup(5)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(614,0,64,64,64,0,0,0,9,0,0,0,0,0,0) # [0:AREA], 일부 개문!
Unknown144(0,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5198,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 중앙으로 이어지는 요새 문이 열리질 않아…… 어째서……!
GenderedMcTalk(0,5199,5200,1,3,1,0,0,0,0,0,0,0,0,0) # 이쪽의 움직임이 읽힌 모양이야. 어쩔 수 없지, 다른 길을 찾자!
# Group 26 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,58,64,64,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 28 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 1 0
TalkDeploySlot(5203,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 지금이다! 일제히 공격하라!
SubGroup(4)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,10,64,64,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
GenderedMcTalk(0,5204,5205,1,2,1,0,0,0,0,0,0,0,0,0) # 복병까지 있었군…… 마리안, 여기는 둘이 함께 돌파하자!
SubGroup(5)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,2,1,10,64,64,0,0,9,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
# Group 29 (0, 2, 0, 7, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5206,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아…… 저희 둘이서만 싸우기엔 적이 너무 많지 않나요……
GenderedMcTalk(0,5207,5208,1,2,1,0,0,0,0,0,0,0,0,0) # 그렇다 해도, 힐다는 그 한복판에서 고군분투하고 있잖아?
TalkCharacter(5209,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그러네요…… 저, 도망가지 않을게요! 힐다씨를 반드시 구해 내요!
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5210,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # 역시 지치네…… 누가 구하러 와 주지 않으려나~
# Group 35 (0, 5, 0, 6, 13)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,4,2,2,10,64,64,0,0,9,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
TalkCharacter(5211,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # 해, 해냈어요!
GenderedMcTalk(0,5212,5213,1,0,1,0,0,0,0,0,0,0,0,0) # 그래, 힐다도 슬슬 한계일 거야. 서두르자!
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,64,64,64,0,0,0,2,0,0,0,0,0,0) # [0:AREA], 개문!
# Group 36 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5214,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이 요새를 지나가지 못하면, 힐다씨가 있는 곳으로 갈 수가……!
SubGroup(2)
Unknown44(3,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10651,4,3,1,64,64,64,0,0,3,0,0,0,0,0) #
# Group 38 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5210,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # 역시 지치네…… 누가 구하러 와 주지 않으려나~
# Group 39 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(598,4,3,2,64,64,64,0,0,3,0,0,0,0,0) # [0:AREA] 돌파 성공!
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(614,0,64,64,64,0,0,0,3,0,0,0,0,0,0) # [0:AREA], 일부 개문!
TalkCharacter(5215,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # 문이 열렸어요! 이제 구하러 갈 수 있어요!
# Group 40 (8, 2, 4, 7, 0)
SubGroup(2)
GroupCheck3(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 1, 24)
SubGroup(0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7129,202,6041,7164,202,6007,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7201,201,6079,7213,201,6031,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(520,2,64,64,64,3,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/], [g]투석기[/] 기동!
SubGroup(2)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(8,2,0,0,64,3,2,10,0,1,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,16,1,64,64,64,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]투석기[/]의 공격을 저지하라!
# Group 42 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,64,64,4,0,1,1,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
SubGroup(2)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,64,64,64,0,0,0,0,0,1,0,0,0,0) # [g]투석기[/], [r]요새[/]의 제압에 의해 [g][0:NUMBER][/]기 정지!
# Group 46 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,64,64,8,0,1,1,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
SubGroup(2)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,0,64,64,64,0,0,0,0,0,1,0,0,0,0) # [g]투석기[/], [r]요새[/]의 제압에 의해 [g][0:NUMBER][/]기 정지!
# Group 48 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(52000,0,7764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7464,1,55000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,4,16,2,64,64,64,0,0,0,0,0,0,0,0) # 모든 [g]투석기[/] 저지 성공!
TalkFromOwnStrings(23,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 1, 21)
SubGroup(0)
TalkCharacter(5227,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 적장은 쓰러뜨렸지만, 아직 적진 안이에요. 서둘러 돌아가요……!
SubGroup(3)
Unknown56(43500,0,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(190,4,1,1,1,64,64,0,0,0,0,300,0,0,0) # [0:CHARA_G][kp4] 함께 [g]퇴각 지점[/]에 도달하라!
TalkCharacter(5228,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 후후. 마리안, 왠지 모르게 평소보다 믿음직스럽네~
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,64,64,64,3,0,0,6,0,0,0,1,1,0) # [r][0:PARTY][/], 요격을 위해 개문!
SubGroup(5)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,64,64,64,3,0,0,6,0,0,0,1,1,0) # [r][0:PARTY][/] 증원 출현!
SubGroup(1)
Unknown10(0,21,1,64,64,3,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5229,5230,1,1,1,0,0,0,0,0,0,0,0,0) # 마리안 녀석, 너랑 합류하고 나서부터 표정이 달라지던데?
TalkCharacter(5231,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그게 진짜 마리안이야~ ……아마도!
# Group 52 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,57,64,64,0,0,0,5,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 53 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 23)
SubGroup(1)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(43500,0,19464,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5232,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여기까지 왔으니 이제 괜찮으려나~? 이제부터는 느긋하게 돌아가자.
TalkCharacter(5233,23,1,4,1,0,0,0,0,0,0,0,0,0,0) # ……잠시만요! 저건!
Unknown80(48,0,0,0,0,0,64,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,93,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,8,64,64,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
TalkCharacter(5235,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 아직 있었구나…… 하지만, 우리라면 저 애한테 질 리가 없어!
SubGroup(2)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,5,6,8,64,64,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,8,64,64,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 8, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,31,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5236,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 당신들, 쓰러뜨린다, 다음 싸움, 편해진다, 생각합니다.
TalkCharacter(5237,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저도…… 동료를 위해서 질 수는 없어요!
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,132,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5237,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저도…… 동료를 위해서 질 수는 없어요!
# Group 57 (0, 7, 0, 3, 9)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,64,64,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,8,64,64,0,0,0,0,300,0,0,0) # [0:CHARA_G] 격파 성공!
TalkCharacter(5242,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이겼다~! 이제 겨우 돌아갈 수 있겠네. 마리안 덕분이야~
TalkCharacter(5243,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # 아뇨, 모두 함께 노력한 덕분인걸요. 그럼 돌아가요!
# Group 58 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(64,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 2, 27)
SubGroup(1)
GroupCheck3(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 1 0
SubGroup(3)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,64,64,64,3,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/] 증원 출현!
SubGroup(2)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10652,2,64,64,64,3,0,0,0,0,0,0,1,1,0) #
SubGroup(4)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(197,4,17,1,22,64,64,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [r]적[/]의 추격을 저지하라!
# Group 61 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(599,4,17,2,22,64,64,0,0,0,0,0,0,0,0) # [r]적[/]의 추격 저지 성공!
TalkFromOwnStrings(24,143,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,22,64,64,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 격파에 의해 개문!
# Group 62 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 4, 0, 4, 6)
SubGroup(3)
Unknown18(1,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(1,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 0 1 0
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,1,64,64,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중! 구원하라!
If254(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5239,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # 이래선 도망갈 수 없어……!
If254(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5239,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이래선 도망갈 수 없어……!
# Group 64 (0, 6, 0, 3, 6)
SubGroup(2)
Unknown18(1,30,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 0 1 0
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,1,64,64,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
If254(1,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5240,24,1,3,1,3,0,0,0,0,0,0,0,0,0) # 으~음…… 이젠 끝일지도……
If254(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5240,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 으~음…… 이젠 끝일지도……
# Group 65 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 8, 8, 3, 3)
SubGroup(2)
GroupCheck4(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 17: False 1
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,64,64,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
Alert(338,3,1,64,64,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
SetDeathText(24,27,5239,3,0,0,0,0,0,0,0,0,0,0,0)
힐다 volume_up
이래선 도망갈 수 없어……!
SetDeathText(24,28,5240,3,0,0,0,0,0,0,0,0,0,0,0)
힐다 volume_up
으~음…… 이젠 끝일지도……
SetDeathText(11,88,5241,3,0,0,0,0,0,0,0,0,0,0,0)
페트라 volume_up
유감스럽지만, 물러나다, 필요합니다……
TalkCharacter(5190,23,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
역시…… 힐다씨가 적에 포위된 모양이에요! 빨리 구하지 않으면……!
MainMissionStart(22,4,0,1,1,64,64,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 향해 진군하라!
Alert(322,4,1,64,64,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 패배에 주의하라!
TalkCharacter(5191,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
저 때문이에요…… 저와 엮이지 않았더라면 힐다씨도 이런 일을 겪지는……
GenderedMcTalk(0,5192,5193,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
뭐라고 중얼거리는 거야. 저쪽 요새를 지나가는 게 빠르겠어, 가자!
세즈 volume_up
뭐라고 중얼거리는 거야? 저쪽 요새를 지나가는 게 빠르겠어, 가자!
TalkCharacter(5194,24,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
정말~ 그냥 정찰하러 온 것뿐인데~ 적에게 발각되다니 최악이야~
TalkCharacter(5201,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
역시 제 저주받은 문장이…… 여러분께 재앙을……
TalkCharacter(5202,24,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
아~ 정말, 끈질기네~! 힐다를 화나게 하면 큰일 날걸~!
TalkCharacter(5216,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
힐다씨! 죄송해요, 저 때문에……
TalkCharacter(5217,24,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
마리안, 와 줬구나! 정말~ 이제 끝장인 줄 알았어~
TalkCharacter(5218,24,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
좋아~ 기운이 나는걸! 이제부터 반격하자~!
TalkCharacter(5219,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
힐다씨, 죄송해요…… 제 문장이 당신에게 재앙을……
TalkDeploySlot(5220,1,1,4,1,1,0,0,0,0,0,0,0,0,0)
올버니 자작 volume_up
응? 문장이라니 무슨 소리야? 적에게 발각된 건 무심코 적진에 너무 가까이 가 버려서인데?
TalkDeploySlot(5221,1,1,3,1,1,0,0,0,0,0,0,0,0,0)
올버니 자작 volume_up
역시 나 혼자서는 안 된다니까~ 정찰은 꼭 마리안이랑 같이 가야겠어.
TalkCharacter(5222,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
힐다씨……
TalkDeploySlot(5223,1,1,1,1,1,0,0,0,0,0,0,0,0,0)
올버니 자작 volume_up
마리안이 옆에 있어 주면 나, 왠지 힘이 나는 것 같아~!
TalkCharacter(5224,23,1,5,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
저어, 저도요. 힐다씨를 구하고 싶다고 생각했더니, 용기가 생겨서……!
MainMissionStart(444,1,4,2,1,64,64,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkCharacter(5225,24,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
해냈다! 마리안, 고마워! 아, [HERO_MF]도!
TalkCharacter(5226,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
저도 도움이 된 걸까요……
Alert(940,1,1,64,64,5,0,0,6,0,0,0,0,0,0) [0:CHARA_G], 조작 가능!
Alert(551,2,64,64,64,0,0,0,9,0,0,0,0,0,0) [0:AREA], 폐문!
TalkCharacter(5195,23,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
요새의 문이……! 설마 적의 함정인 건……
GenderedMcTalk(0,5196,5197,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
길이 막혔군…… 하지만, 여기를 지나가면 힐다에게 갈 수 있을 거야.
세즈 volume_up
길이 막혔네…… 하지만, 여기를 지나가면 힐다에게 갈 수 있겠지.
MainMissionStart(10651,4,1,1,64,64,64,0,0,9,0,0,0,0,0) MAIN MISSION START:
MainMissionStart(598,4,1,2,64,64,64,0,0,9,0,0,0,0,0) MAIN MISSION START: [0:AREA] 돌파 성공!
Alert(614,0,64,64,64,0,0,0,9,0,0,0,0,0,0) [0:AREA], 일부 개문!
TalkCharacter(5198,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
중앙으로 이어지는 요새 문이 열리질 않아…… 어째서……!
GenderedMcTalk(0,5199,5200,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
이쪽의 움직임이 읽힌 모양이야. 어쩔 수 없지, 다른 길을 찾자!
세즈 volume_up
이쪽의 움직임이 읽힌 모양이네. 어쩔 수 없지, 다른 길을 찾자!
Alert(553,1,58,64,64,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkDeploySlot(5203,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
지금이다! 일제히 공격하라!
Alert(203,2,10,64,64,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
GenderedMcTalk(0,5204,5205,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
복병까지 있었군…… 마리안, 여기는 둘이 함께 돌파하자!
세즈 volume_up
복병까지 있었네…… 마리안, 여기는 둘이 함께 돌파하자!
MainMissionStart(4,4,2,1,10,64,64,0,0,9,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
TalkCharacter(5206,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
아…… 저희 둘이서만 싸우기엔 적이 너무 많지 않나요……
GenderedMcTalk(0,5207,5208,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그렇다 해도, 힐다는 그 한복판에서 고군분투하고 있잖아?
세즈 volume_up
그렇긴 한데, 힐다는 그 한복판에서 고군분투하고 있잖아?
TalkCharacter(5209,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
그러네요…… 저, 도망가지 않을게요! 힐다씨를 반드시 구해 내요!
TalkCharacter(5210,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
역시 지치네…… 누가 구하러 와 주지 않으려나~
MainMissionStart(442,4,2,2,10,64,64,0,0,9,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(5211,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
해, 해냈어요!
GenderedMcTalk(0,5212,5213,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그래, 힐다도 슬슬 한계일 거야. 서두르자!
세즈 volume_up
응, 힐다도 슬슬 한계일 거야. 서두르자!
Alert(550,0,64,64,64,0,0,0,2,0,0,0,0,0,0) [0:AREA], 개문!
TalkCharacter(5214,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
이 요새를 지나가지 못하면, 힐다씨가 있는 곳으로 갈 수가……!
MainMissionStart(10651,4,3,1,64,64,64,0,0,3,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5210,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
역시 지치네…… 누가 구하러 와 주지 않으려나~
MainMissionStart(598,4,3,2,64,64,64,0,0,3,0,0,0,0,0) MAIN MISSION START: [0:AREA] 돌파 성공!
Alert(614,0,64,64,64,0,0,0,3,0,0,0,0,0,0) [0:AREA], 일부 개문!
TalkCharacter(5215,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
문이 열렸어요! 이제 구하러 갈 수 있어요!
Alert(520,2,64,64,64,3,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/], 투석기 기동!
MainMissionStart(91,4,16,1,64,64,64,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하여 투석기의 공격을 저지하라!
Alert(755,0,64,64,64,0,0,0,0,0,1,0,0,0,0) 투석기, [r]요새[/]의 제압에 의해 [0:NUMBER]기 정지!
Alert(755,0,64,64,64,0,0,0,0,0,1,0,0,0,0) 투석기, [r]요새[/]의 제압에 의해 [0:NUMBER]기 정지!
MainMissionStart(475,4,16,2,64,64,64,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 투석기 저지 성공!
TalkFromOwnStrings(23,143,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 됐다!
TalkCharacter(5227,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
적장은 쓰러뜨렸지만, 아직 적진 안이에요. 서둘러 돌아가요……!
MainMissionStart(190,4,1,1,1,64,64,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] 함께 퇴각 지점에 도달하라!
TalkCharacter(5228,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
후후. 마리안, 왠지 모르게 평소보다 믿음직스럽네~
Alert(575,0,64,64,64,3,0,0,6,0,0,0,1,1,0) [r][0:PARTY][/], 요격을 위해 개문!
Alert(220,2,64,64,64,3,0,0,6,0,0,0,1,1,0) [r][0:PARTY][/] 증원 출현!
GenderedMcTalk(0,5229,5230,1,1,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
마리안 녀석, 너랑 합류하고 나서부터 표정이 달라지던데?
세즈 volume_up
마리안, 너랑 합류하고 나서부터 표정이 달라진 것 같더라.
TalkCharacter(5231,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
그게 진짜 마리안이야~ ……아마도!
Alert(552,1,57,64,64,0,0,0,5,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
TalkCharacter(5232,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
여기까지 왔으니 이제 괜찮으려나~? 이제부터는 느긋하게 돌아가자.
TalkCharacter(5233,23,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
……잠시만요! 저건!
Alert(203,2,8,64,64,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
TalkCharacter(5235,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
아직 있었구나…… 하지만, 우리라면 저 애한테 질 리가 없어!
TalkDeploySlot(5236,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
율리스 volume_up
당신들, 쓰러뜨린다, 다음 싸움, 편해진다, 생각합니다.
TalkCharacter(5237,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
저도…… 동료를 위해서 질 수는 없어요!
TalkCharacter(5237,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
저도…… 동료를 위해서 질 수는 없어요!
Alert(237,0,8,64,64,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(438,1,6,2,8,64,64,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(5242,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
이겼다~! 이제 겨우 돌아갈 수 있겠네. 마리안 덕분이야~
TalkCharacter(5243,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
아뇨, 모두 함께 노력한 덕분인걸요. 그럼 돌아가요!
Alert(220,2,64,64,64,3,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/] 증원 출현!
Alert(10652,2,64,64,64,3,0,0,0,0,0,0,1,1,0)
MainMissionStart(197,4,17,1,22,64,64,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [r]적[/]의 추격을 저지하라!
MainMissionStart(599,4,17,2,22,64,64,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]의 추격 저지 성공!
TalkFromOwnStrings(24,143,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 해냈어요!
Alert(589,0,22,64,64,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 격파에 의해 개문!
Alert(331,2,1,64,64,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중! 구원하라!
TalkCharacter(5239,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
이래선 도망갈 수 없어……!
TalkCharacter(5239,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
이래선 도망갈 수 없어……!
Alert(333,2,1,64,64,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkCharacter(5240,24,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
으~음…… 이젠 끝일지도……
TalkCharacter(5240,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
으~음…… 이젠 끝일지도……
Alert(319,3,1,64,64,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,1,64,64,0,0,0,0,0,0,0,0,0,0) 전투 패배!